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Thread Statistics | Show CCP posts - 20 post(s) |

Kinis Deren
EVE University Ivy League
33
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Posted - 2012.03.23 13:07:00 -
[391] - Quote
Ferocious FeAr wrote:Tippia wrote:Ferocious FeAr wrote:[Where in all of this has anything Greyscale suggested, broken eve, destroyed pvp or made the sandbox a childs pissing potty? GǪin the roundtable. Which was your subjective interpretation of what was said around a table and not put in writing... Unlike here. I watched the Presentation myself and quite frankly theres still nothing that has been said that has suggested eve will be broken beyond repair and the sandbox has all of a sudden become WoW (some of you should actually play wow first before comparing the two games) Right now the entire can flipping mechanic is totally unbalanced as there are little to no consequences for the perps and very serious implications for the people getting flipped. This imo is just a very welcome balance, action=consequence = far more pvp options = win. If you don't like it, don't flip the switch, the choice will always be yours.
+1
Isn't this about the time when the can flippers should be told to HTFU or GTFO? Just saying
For every action, there should be a reaction, afterall isn't that what the sanbdox is fundementally all about? |

Alua Oresson
Demon-War-Lords BLACK-MARK
72
|
Posted - 2012.03.23 13:10:00 -
[392] - Quote
CCP Greyscale wrote:Psychotic Monk wrote:I see some exploitable flaws in killing low sec-status dudes for status. Not that that makes me against it. Just don't be suprised when I abuse it. But I also see it generating fights as white knights chase dudes like me around. I am all for this. Current plan is that the bonus you get for killing someone is halved for every time you've previously killed that person in the last 28 days, with the "halved" subject to further balancing. That should prevent at least the most obvious exploit cases.
Might I suggest that the bonus is "halved" per account that you get a kill on? Not that ANYONE would grind themselves to -10 on a new char quickly, then pod, recycle character, repeat.
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
226
|
Posted - 2012.03.23 13:12:00 -
[393] - Quote
Kinis Deren wrote:Isn't this about the time when the can flippers should be told to HTFU or GTFO? Just saying  For every action, there should be a reaction, afterall isn't that what the sanbdox is fundementally all about? So you're saying that being flagged to the person you stole from, and his entire corporation, isn't a reaction? |

Vladimir Norkoff
Income Redistribution Service
3
|
Posted - 2012.03.23 13:20:00 -
[394] - Quote
Alua Oresson wrote:Might I suggest that the bonus is "halved" per account that you get a kill on? Not that ANYONE would grind themselves to -10 on a new char quickly, then pod, recycle character, repeat. Indeed. Nor would an entire corp/alliance dedicated to suicide ganking all create -10 alts and then take turns popping each alt til their sec status is fixed. That simply would not happen in our EvE.
Destiny Corrupted wrote:Kinis Deren wrote:Isn't this about the time when the can flippers should be told to HTFU or GTFO? Just saying  For every action, there should be a reaction, afterall isn't that what the sanbdox is fundementally all about? So you're saying that being flagged to the person you stole from, and his entire corporation, isn't a reaction? No, I think the subtext of what he is saying is that he is intrinsically a better player and PvPer cuz he doesn't can-flip. Which is a cool opinion and all. Hell, maybe he is right. *shrug*
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Bump Tremor
Tremor Recorded Variable Enterprise Training Standards
11
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Posted - 2012.03.23 13:20:00 -
[395] - Quote
Good citizens are now forced to stand by and helplessly watch innocents be preyed upon by far more experienced and better equipped players.
The changes I see on the horizon are the real world equivalent of a good citizen holding down a pickpocket until the police arrive.
Now go ahead and ignore the magic of clones and start talking about deadly force is more than holding down a perp. |

Adunh Slavy
Ammatar Trade Syndicate
409
|
Posted - 2012.03.23 13:36:00 -
[396] - Quote
Destiny Corrupted wrote:Adunh Slavy wrote:Harrigan VonStudly wrote:Petty theft being met with deadly force from everyone, people who aren't even involved in the least otherwise, and the right to fight back being removed is about as ******* dumb as it gets. It's pretty smart. Puts the law in the hands of the players at large, not those who can best abuse the mechanics. If you want to go in this direction, I'll oblige. Launching cans is abandonment, no different from throwing an empty cup out into the highway. High-sec is empire space; it doesn't belong to the pod-pilot launching the can. Therefore, all cans should be considered garbage. Unless of course the pilot jettisoning a can buys licenses from the empires that specifically allow him to secure his jettisoned property. CCP can decide what the fee should be, but I propose a simple X ISK per Y cubic meters system. Oh, and in line with these rules, all NPC cans belong strictly to the NPC faction they originated from. Anyone taking from NPC cans should be subject to the same "suspicion" flag. Property rules are property rules, after all.
I enjoy your semi-RP responses, they are amusing. They however are not very relevant to a mechanics discussion. The next time an NPC complains about me looting his wreck, I will send him to you so that you can be his lawyer. But make sure he has filed a petition with a GM prior to bothering the NPC judges. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
227
|
Posted - 2012.03.23 13:42:00 -
[397] - Quote
Adunh Slavy wrote:I enjoy your semi-RP responses, they are amusing. They however are not very relevant to a mechanics discussion. The next time an NPC complains about me looting his wreck, I will send him to you so that you can be his lawyer. But make sure he has filed a petition with a GM prior to bothering the NPC judges. And how exactly are my semi-RP responses that concern player interaction with NPC entities irrelevant to a mechanics discussion in the context of an MMORPG? |

Tippia
Sunshine and Lollipops
5750
|
Posted - 2012.03.23 13:51:00 -
[398] - Quote
Bump Tremor wrote:Why is it a bad thing to have some small part of space where there is law and order? Because it fundamentally breaks the game in a number of ways and will be abused to hell and back.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Bump Tremor
Tremor Recorded Variable Enterprise Training Standards
14
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Posted - 2012.03.23 13:55:00 -
[399] - Quote
I'm just missing how this whole can flipping change will really benefit anyone but the most vulnerable players who are still struggling to establish themselves in the game. It is a logical next step in the very important restriction of poaching newbs in a starter system. As soon as they have enough time to train up and enough resources to obtain decent gear, they can decide if they want to fight or not
The only players who will lose anything are the butts who want to prey on the inexperienced, the as yet insufficently trained, and the least invested in remaining in the game. Very important demographic to a company that wants to retain paying subs, the least invested in remaining in the game! Say it again,
$$$$$$$$$$$$$$ THE LEAST INVESTED IN REMAINING IN THE GAME PAYING FOR THEIR SUBS! $$$$$$$$$$$$$
Let these players stay in the minor leagues for a while without having to face major league interference. Why is that such a bad thing or hard to understand, or even harder to realize it is something you are going to have to accept. CCP can stand the loss a few thousand hard core griefers better than the tens of thousands of newbs who leave in the first few months - some of whom return, but most don't
Quite frankly, you are pissing up a rope as Greyscale has stated that can baiting is over.
What I am hearing from most of the butts is the same thing they should be hearing from the newbs - "I can't fare well in null, where I'll get blobbed by large alliances!" Well, if you want to fight, you have to pick your fights. If you don't want to fight, you should not have to dance around to keep playing the part of the game you want to play or be forced out of it.
There are plenty of other players who are where you are - unable to fit in with large groups and wanting a fight. Oh, wait - I forgot, you don't want a FAIR fight, you just want to slaughter the helpless! Ok, I get it, now. The bully desire. Now tell me the fairy tale about how a corp which cannot afford an orca is going to be able to muster enough strength to fight off the griefers who are flagged to just them. |

Terazul
The Scope Gallente Federation
30
|
Posted - 2012.03.23 13:55:00 -
[400] - Quote
Vladimir Norkoff wrote: The whole reason for me is to get small scale PvP. One opponent. Two. Maybe three or four. And unfortunately that's not something I generally find in lowsec, nullsec, FW, or from observation of RvB. People just seem to be too risk adverse. It's usually blobtastic gangs and gatecamps looking for easy kills. And since I don't use an alt (link or scouting) that's generally not something I can take on with even a slim chance of winning.
Hmmmm, maybe this should tell you something...
To paraphrase an earlier poster, everyone in EVE is risk-averse and everyone in EVE is a hypocrite.
Vladimir Norkoff wrote:Also, the best part of the can-flipping aggro is that it is completely voluntary. You cannot force them to fight. You cannot make it non-consensual. You provoke them, but they have the choice to fight or walk away. So when you get a fight, you know that they want to PvP. You know, I find it somewhat amusing that people are focusing on the cans. Miners aren't the only ones affected by this, believe it or not.
As a mission runner, for example, I get to deal with ninja looters who can just steal all the tags from my wrecks freely (that's millions of isk per mission for no real effort, mind) and there's simply no way I can stop them from doing so, and since they're always in a speedy frigate it's pretty much impossible to gank them in the first place. This is risk-free thievery, and it sucks. It really, really sucks.
I'm sure this will prompt the inevitable anti-carebear comments, but seriously? Should people be able to just steal from mission wrecks without consequence like that? Millions and millions of isk, just like that? No effort at all? How does that make any bloody sense!?
Mind you, this goes hand-in-hand with the problem that mission fits are completely incompatible with PvP. If they could fix that, I wouldn't be concerned about this. As it is, it's just stupidly one-sided. I'll also note that this is obviously not so much of a problem outside the most crowded mission hubs, but it is still a glaring logical error that can adversely affect the income of dedicated mission runners. I hear people harping about "risk vs. reward" all the time, but where's the risk in going in a tiny frigate and speeding around grabbing tags from wrecks? That's almost no risk at all (when the mission runner had to tank and kill those ships in the first place, while also taking a standing hit with the faction they're killing) with a HUGE reward as tags are worth a lot in level 4 missions.
So yes, I am in favor of wreck-stealing being highly and obviously illegal. Let's face it, it makes little difference even as proposed since they're running in tiny frigates anyway, but at least there's a chance someone will catch the bastard before they sneak away to sell their stolen goods.
(Edit: I am open to the possibility that can-flipping can be separate from wreck-stealing in their legal consequences - however, that just makes things more complicated than they already are, which is what CCP is trying to avoid in the first place. YMMV.)
Annnnd let the anti-carebear rebuttals begin! |
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Bump Tremor
Tremor Recorded Variable Enterprise Training Standards
15
|
Posted - 2012.03.23 14:00:00 -
[401] - Quote
If you have no faith in CCP managing it to not be abused to hell and back, then you probably need to find another game provider you can have faith in.
And what in what form would the abuse be? Letting players who don't want to play the part of the game you want them to play have a place to play it within the rich and deep content that is already available to them? |

Bump Tremor
Tremor Recorded Variable Enterprise Training Standards
15
|
Posted - 2012.03.23 14:06:00 -
[402] - Quote
The worst part of the mission can issue is when the ninjas take the item you are required to have to complete the mission. That is for pure grief. The ignored part of the EULA.
Now tell me I am being inconsistent with what I stated here and by telling you earlier to find a game provider you have faith in. Missions are very small part of my gaming while preying on newbs seems to be the major part game you want to preserve. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
228
|
Posted - 2012.03.23 14:11:00 -
[403] - Quote
Terazul wrote:As a mission runner, for example, I get to deal with ninja looters who can just steal all the tags from my wrecks freely (that's millions of isk per mission for no real effort, mind) and there's simply no way I can stop them from doing so, and since they're always in a speedy frigate it's pretty much impossible to gank them in the first place. This is risk-free thievery, and it sucks. It really, really sucks. The thief becomes flagged to your entire corporation. Please tell me what exactly is stopping you from bringing a pvp-geared corp member along for defense, aside from your innate greed which categorically prohibits you from compensating this person for his time? |

Vladimir Norkoff
Income Redistribution Service
3
|
Posted - 2012.03.23 14:11:00 -
[404] - Quote
Terazul wrote: As a mission runner, for example, I get to deal with ninja looters who can just steal all the tags from my wrecks freely (that's millions of isk per mission for no real effort, mind) and there's simply no way I can stop them from doing so, and since they're always in a speedy frigate it's pretty much impossible to gank them in the first place. This is risk-free thievery, and it sucks. It really, really sucks.
I'm sure this will prompt the inevitable anti-carebear comments, but seriously? Should people be able to just steal from mission wrecks without consequence like that? Millions and millions of isk, just like that? No effort at all? How does that make any bloody sense!?
...
Annnnd let the anti-carebear rebuttals begin! Actually it may amuse you to know that I am a huge fan of carebears. There are few things I like more in this game than seeing a bunch of carebears stand-up and fight back. And fight back well. Which would probably be my suggestion to you on how to deal with ninja-looters. Join a decent corp.
Little frig is in your mission stealing tags? Call up a corpmate to come in a frig, or dessie, or cloaky recon (if he's feeling spunky) to deal with the problem. Or if you do not like conflict, have a corp noob tag along with you and his primary job is to loot/salvage wrecks. Or train up to a Marauder and do it yourself on the fly. Or offer to hire the ninja salvager to become your partner for L4s and split the loot each time (half is better than nothing). Really there are many many solutions.
|

Adunh Slavy
Ammatar Trade Syndicate
409
|
Posted - 2012.03.23 14:14:00 -
[405] - Quote
Destiny Corrupted wrote:Adunh Slavy wrote:I enjoy your semi-RP responses, they are amusing. They however are not very relevant to a mechanics discussion. The next time an NPC complains about me looting his wreck, I will send him to you so that you can be his lawyer. But make sure he has filed a petition with a GM prior to bothering the NPC judges. And how exactly are my semi-RP responses that concern player interaction with NPC entities irrelevant to a mechanics discussion in the context of an MMO RPG?
You are apparently intelligent enough to attempt to make the abstract argument, linking the two unlike things, but apparently not wise enough to know better than to base your position on an equivocation.
Players are not NPCs. If you want to make an argument for faction based "suspect" flags when players get below a certain faction standing and are in that faction's space, then make that argument, I might even support it. But this nandy pandy BS about taking rat loots from the poor miserable abused rats is below your abilities. |

Bump Tremor
Tremor Recorded Variable Enterprise Training Standards
16
|
Posted - 2012.03.23 14:21:00 -
[406] - Quote
Abusing poor rats has already been addressed - shoot a rat for good of the agent's faction and you take a sec hit from the rat's faction. Rats are present to be killed by real people to provide a wide assortments of game features. End of story. But feel free to continue to look foolish arguing 2003's arguments all over again. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
228
|
Posted - 2012.03.23 14:23:00 -
[407] - Quote
Vladimir Norkoff wrote:Little frig is in your mission stealing tags? Call up a corpmate to come in a frig, or dessie, or cloaky recon (if he's feeling spunky) to deal with the problem. Or if you do not like conflict, have a corp noob tag along with you and his primary job is to loot/salvage wrecks. Or train up to a Marauder and do it yourself on the fly. Or offer to hire the ninja salvager to become your partner for L4s and split the loot each time (half is better than nothing). Really there are many many solutions.
None of those ideas will be acceptable to him because he is unwilling to share in his mission profits. He has to have all of the profit, not just most of it. Anything less than that requires CCP intervention.
Adunh Slavy wrote:You are apparently intelligent enough to attempt to make the abstract argument, linking the two unlike things, but apparently not wise enough to know better than to base your position on an equivocation.
Players are not NPCs. If you want to make an argument for faction based "suspect" flags when players get below a certain faction standing and are in that faction's space, then make that argument, I might even support it. But this nandy pandy BS about taking rat loots from the poor miserable abused rats is below your abilities. I adjust my debate strategy to not go too far above the heads of the people I'm arguing with. What's the point of using high-end logic when most of the responses you get are "htfu gankbear"? Might as well hit closer to home and stick to things they understand. Luckily, mission NPCs are one of these things. |

Grumpy Owly
371
|
Posted - 2012.03.23 14:29:00 -
[408] - Quote
Tippia wrote:Bump Tremor wrote:Why is it a bad thing to have some small part of space where there is law and order? Because it fundamentally breaks the game in a number of ways and will be abused to hell and back. .
Actually Tippia it does not break the game. If anything it corrects what the actual view of high sec should be according to the SCC mandate. The complacency if anything is the fact that criminals believe they can get away with their actions with no consequence or culpability for the choices they make in this regard.
As such the proposals do not exclude criminal behaviour, nor do they intend to make HS free of criminal activity. They simply go a step towards re-inforcing some reaction or consequence for the involvement in criminal behaviour. So I can't see how it breaks the game at all as a result, thats just exagerrating to a point of irrational deduction. I personally see it as just a shift in the right direction from my point of view to make criminal actions less inconsequential and to be honest it's been a long time coming.
This is akin with the problem to the broken and abusable Bounty Hunter system. Criminals as a result have had the luxury of this mechanic being ineffective or potentially rewarding to them for ages. Again this complacency by criminals is as a result of the luxury of an ineffective player policing system, yet a Bounty Hunter is meant to be applied as an effective career in EvE, it's even listed on the new Web Career options by CCP. Bounty Hunting for CSM7
It's just criminal - Smuggling |

Jethro Winchester
The Logistical Nightmare
0
|
Posted - 2012.03.23 14:35:00 -
[409] - Quote
I have multiple reasons for opposing the proposed changes to canflipping mechanics and high security space in general. But there is one major reason that I feel I should explain
Eve is a sandbo
EvE is all about player interaction. It's the experiences we share with other players that make the game what it is. Good, bad, or otherwise. It's the only MMO I have ever ever played where your actions have real consequences no matter what profession you follow, or what side of the law you choose to be on. In highsec the advantage already goes to miners and other carebears (As it should.) who have just a little bit of common sense because if you don't want to participate in can flipping games you don't have to. But If you choose to not to make use of those advantages and launch your ore into the cold vacuum of space without escorts to run off potential looters instead of keeping it safely tucked in your cargohold, you run the risk of having it stolen. And if you choose to engage the thief who looted the ore that you carelessly left floating around you run the risk of losing your ship to said thief. Just like if I choose to flip somebody's can I run the risk of losing my ship to that persons entire corporation, and I WOULD like to see that extended to the players entire alliance
There are ways to avoid being a victim, or even turn the tables (I would suggest that everybody take a short break about now and watch When Carebears Attack) if you will take ten minutes to stop and think of them instead of expecting CCP to hold your hand and punish other players so you can semi-afk jetcan mine with relative impunity
I found a corp that I enjoy flying with because I snatched a bait-can and lost my ship. (Actually made most of my friends in this game by killing or being killed by them at one time or another.) After the fight we struck up a conversation and a day later I was invited to join up with his corp. If flipping that can had led to everybody in local being able to shoot me I doubt that would have happened, I doubt I would have flipped it at all, and I probably would have stopped spending my money on this game a long time ago. I'm not saying that it's all rainbows and sunshine, if it were the game wouldn't be nearly as interesting as it is. I am saying take the good with the bad and learn to fly smarter instead of taking away my player interaction because you made a bad decision
So the next time somebody flips your can don't just cry in local. Call up your buddies, come up with a plan, and have some fun. You might win, you might lose. Either way say 'gf' at the end. If you don't come out on top don't worry about it. Chat up the pilot, chances are he'll give you some tips and you might even get along with the thieving bastard. =P |

Corelin
The Fancy Hats Corporation S I L E N T.
0
|
Posted - 2012.03.23 14:41:00 -
[410] - Quote
CCP Greyscale wrote:
Can-flipping as-is will be impossible once the safeties are added. People should be able to choose to do dumb things, but they should also have the information they need to figure out that the thing they're doing is dumb.
Duelling we're planning to support with an explicit mechanic rather than the current hacky workaround.
So... let me get this straight. Taking from an unsecure container is stupid. Putting stuff you value into an unsecure container is somehow not stupid? When you "jettison" something you are getting rid of it. You are choosing to give up control. This is a choice that should have consequences. When I take from a jet can I get a consequence. I flag myself to that guy and his entire corporation. He has the opportunity to defend his stuff but again he has to choose to expose himself to danger. If he is never exposed to danger, even after opening fire, you may as well just bring CONCORD in to kill can flippers. |
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Misanth
RABBLE RABBLE RABBLE
470
|
Posted - 2012.03.23 14:43:00 -
[411] - Quote
Bump Tremor wrote:Why is it a bad thing to have some small part of space where there is law and order? Seems like the RP aspect demands that 20 thousand years into the future, we can expect to have laws enforced in some parts of space without relying on vigilante justice.
And no, I have not had trouble finding friends who I could trust - it just was a little difficult for the first few months.- far more A-holes, than trustworthy players.
You want a serious reply to that or should I make another joke?  shiptoastin' liek a baws |

Bump Tremor
Tremor Recorded Variable Enterprise Training Standards
16
|
Posted - 2012.03.23 14:48:00 -
[412] - Quote
Great Idea, Corelin! But only in very few 1.0 and newb starter systems should Concord be expected to enforce laws about thievery.
I'm opting out of the convo here to watch the presentations, but please feel free to resist change and fight the inevitable crush of the will of the majority in this sandbox.
I'm told in fleet chat CCP Sunset has very nice legs, but everyone would like her to face the camera every now and then - even wave! |

Tippia
Sunshine and Lollipops
5751
|
Posted - 2012.03.23 14:55:00 -
[413] - Quote
Grumpy Owly wrote:Actually Tippia it does not break the game. If anything it corrects what the actual view of high sec should be according to the SCC mandate. The complacency if anything is the fact that criminals believe they can get away with their actions with no consequence or culpability for the choices they make in this regard. No. The complacency lies in people absolutely refusing to provide consequences. There are tons of themfor criminals, but the victoms then immediately void them.
This proposal excludes criminal behaviour because it reduces aggression to two types: suicide and wardecs. Neither is a good platform for proper criminality. While it opens up for bounty hunting, it will not enable it because it immediately becomes pointless. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Misanth
RABBLE RABBLE RABBLE
470
|
Posted - 2012.03.23 15:00:00 -
[414] - Quote
Tippia wrote:Grumpy Owly wrote:Actually Tippia it does not break the game. If anything it corrects what the actual view of high sec should be according to the SCC mandate. The complacency if anything is the fact that criminals believe they can get away with their actions with no consequence or culpability for the choices they make in this regard. No. The complacency lies in people absolutely refusing to provide consequences. There are tons of themfor criminals, but the victoms then immediately void them. This proposal excludes criminal behaviour because it reduces aggression to two types: suicide and wardecs. Neither is a good platform for proper criminality. While it opens up for bounty hunting, it will not enable it because it immediately becomes pointless.
I think that's a key issue with younger players, they can't accept that EVE from the get-go always forced you to accept the consequences to your actions. A big vocal part of the playerbase don't want that today. You can always discuss/argue why they play this game since it's always been an integral part of the EVE identity (i.e. sandbox), but they tend to scream "but we don't want it and we're more than you, stfu bittervet" or "but the game should be for everyone, part of space should have XYZ because I want it".
Whatever they say, you're right, it is gamebreaking. Not sure it mean EVE will die tho, but it definately kills the very identity and core of this game. Where's the consequences. And how will you learn the game if new/young players don't learn there is always consequences. We all went through that process at some point. shiptoastin' liek a baws |

Grumpy Owly
372
|
Posted - 2012.03.23 15:02:00 -
[415] - Quote
Tippia wrote:Grumpy Owly wrote:Actually Tippia it does not break the game. If anything it corrects what the actual view of high sec should be according to the SCC mandate. The complacency if anything is the fact that criminals believe they can get away with their actions with no consequence or culpability for the choices they make in this regard. No. The complacency lies in people absolutely refusing to provide consequences. There are tons of themfor criminals, but the victoms then immediately void them. This proposal excludes criminal behaviour because it reduces aggression to two types: suicide and wardecs. Neither is a good platform for proper criminality. While it opens up for bounty hunting, it will not enable it because it immediately becomes pointless.
Thats also an incorrect view as you forget that your "victim" directly suffers from the behaviour of the criminal activity. An effective suicide gank is meant to provide a loss to the vicitim. And for some they have already demonstrating the ability to significantly profit from this activity or easily afford a disparity in assest losses in favour of the ganker. Sometimes in different orders.
If you think the promotion of PvP that can provide a more fun and enlivened EvE for both sides of this equation as pointless? Especially when Bounty Hunting will open up new game play and career options in EvE. Bounty Hunting for CSM7
It's just criminal - Smuggling |

Grumpy Owly
373
|
Posted - 2012.03.23 15:07:00 -
[416] - Quote
Misanth wrote:Tippia wrote:Grumpy Owly wrote:Actually Tippia it does not break the game. If anything it corrects what the actual view of high sec should be according to the SCC mandate. The complacency if anything is the fact that criminals believe they can get away with their actions with no consequence or culpability for the choices they make in this regard. No. The complacency lies in people absolutely refusing to provide consequences. There are tons of themfor criminals, but the victoms then immediately void them. This proposal excludes criminal behaviour because it reduces aggression to two types: suicide and wardecs. Neither is a good platform for proper criminality. While it opens up for bounty hunting, it will not enable it because it immediately becomes pointless. I think that's a key issue with younger players, they can't accept that EVE from the get-go always forced you to accept the consequences to your actions. A big vocal part of the playerbase don't want that today. You can always discuss/argue why they play this game since it's always been an integral part of the EVE identity (i.e. sandbox), but they tend to scream "but we don't want it and we're more than you, stfu bittervet" or "but the game should be for everyone, part of space should have XYZ because I want it". Whatever they say, you're right, it is gamebreaking. Not sure it mean EVE will die tho, but it definately kills the very identity and core of this game. Where's the consequences. And how will you learn the game if new/young players don't learn there is always consequences. We all went through that process at some point.
Absolutley not game breaking. None of the proposals will prevent options to criminal activity, it is not exclusive or preventative to the sandbox abilities. That argument simply wont hold.
Bounty Hunting for CSM7
It's just criminal - Smuggling |

rootimus maximus
School of Applied Knowledge Caldari State
48
|
Posted - 2012.03.23 15:07:00 -
[417] - Quote
I often "canflip"... my other toons. There are plenty of times when it's move convenient to jetcan stuff for a different toon to pickup. Given that my toons are mostly in different corps, that'll mean I'm going to be flagged for criminal behaviour that actually isn't.
The rest of this stuff is pretty interesting. Looking forward to firm details when they figure them out. |

Adunh Slavy
Ammatar Trade Syndicate
409
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Posted - 2012.03.23 15:10:00 -
[418] - Quote
Destiny Corrupted wrote:I adjust my debate strategy to not go too far above the heads of the people I'm arguing with. What's the point of using high-end logic when most of the responses you get are "htfu gankbear"? Might as well hit closer to home and stick to things they understand. Luckily, mission NPCs are one of these things.
Players do understand that rats are not people, likely even the least intelligent amongst them.
Now to your better argument, about current mechanics and being flagged to a corp. Mainly it is to get rid of spaghetti, mud-ball as Greyscale called it, even if he did have a pic of a dung beetle. Inefficient legacy code either has to be refractored or redone. Redoing it is often the more cost effective tact. If they want to add things, to expand game play for we paying customers, they have to break 10 things to make one.
Also, being flagged to an entire corp for 15 minutes is hardly a price to pay or a deterrent. The average high sec corp is spread out over a constellation or a region, this is not a defense or a threat, and I know you know that. Your argument is attempting to exploit this very weakness in most high sec corps. They are loosely defined, they don't wander in packs, they are not organized and most of them don't want to be organized beyond hanging out with some internet friends and relaxing for an hour or two before they have to go to bed.
Everyone versus Everyone. Go suspect and Everyone can shoot you. That sounds more like Eve than appeals to the Empire of the Dung Beetle. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
231
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Posted - 2012.03.23 15:16:00 -
[419] - Quote
Adunh Slavy wrote:Also, being flagged to an entire corp for 15 minutes is hardly a price to pay or a deterrent. The average high sec corp is spread out over a constellation or a region, this is not a defense or a threat, and I know you know that. Your argument is attempting to exploit this very weakness in most high sec corps. They are loosely defined, they don't wander in packs, they are not organized and most of them don't want to be organized beyond hanging out with some internet friends and relaxing for an hour or two before they have to go to bed. Well that's kind of their fault, isn't it? They have the tools, but don't utilize them. You can hardly blame the people taking advantage of that fact. Also, the MMO player and the "relax for an hour with some friends" demographics never really had any significant overlap.
Why should CCP make changes that cater to this specific player subset, instead of making changes that will bring in more pvper/griefer/sociopath subscriptions? |

Adunh Slavy
Ammatar Trade Syndicate
409
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Posted - 2012.03.23 15:21:00 -
[420] - Quote
Tippia wrote: This proposal excludes criminal behaviour because it reduces aggression to two types: suicide and wardecs. Neither is a good platform for proper criminality. While it opens up for bounty hunting, it will not enable it because it immediately becomes pointless.
You are forgetting, or have not read Grayscale's comment in this thread about the limited engagement option, and now he's on Eve TV, let's listen ... |
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