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Author |
Thread Statistics | Show CCP posts - 20 post(s) |

Aqriue
Center for Advanced Studies Gallente Federation
497
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Posted - 2012.03.22 19:06:00 -
[61] - Quote
CCP Greyscale, lower the basket to just above the knees. Dumb it down and just make easier like all the other MMO's out there.
Really, losers get their killmail for self destruct cause somehow two minutes isn't enough time to break a tank provided you brought enough DPS in the first place, you are just dumbing down the game to even more levels of stupid so the players will always feel like a winner and not even trying to succeed in the first place. Might as well let PVE ships get flagged to avoid PVP and be immune to combat. Here this logic: Mission runners are at such an obvious disadvantage with PVE active tanks, those silly dumb ******* are as a big loser as the PVP pilot that can't break a tank in 2 minutes. So, by that logic...PVE ships should be immune because they lose automaticly as their tank can't hold up to PVP guns (exact opposite, one's tank is so thick 2 minutes is enough while the other is so thin it dies really fast). Really, both losers should get someone that would make them happy.
Oh wait, isn't self destruct considered griefing? Griefing is allowed...wait not in the case of Self destruct. Make it simple, all forms of grief is bannable offense as a broad answer to include everything.
Your sarcasm detecors should of blown up from this post. |

Rukia Taika
Allied Operations Jokers Wild.
1
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Posted - 2012.03.22 19:16:00 -
[62] - Quote
If i remember correctly CCP was going to do something about the High Sec ganking. well i like this answer i know many miners will be ecstatic over this when the change happens and they will giggle like little school girls over the scum of the universe crying like little boys who just got their butt kicked on the playground.
I can see why they are going to be implementing this and not with the current situation in the game but we will be getting ALOT of new blood when NEXON joins the party which i do believe is late April not too sure exactly but we know this will not be implemented by then. If it is i will have a heart attackl question what happened to Hilmar seeing that this is out of CCP scopes of implementing before scheduled time.
Have fun kids |

Mutnin
SQUIDS.
136
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Posted - 2012.03.22 19:17:00 -
[63] - Quote
Velicia Tuoro wrote:Destiny Corrupted wrote: 1. Player A takes Player B's can 2. Players C-Z are now able to aggress Player A, who can only retaliate
That is how I interpreted it.
That's a pretty stupid move by CCP if this is the case. While I agree with the logistics need to be given aggression and "should" show up on KMs, but can flipping giving aggro to all is certainly not needed. However would be funny to see all the loot stealing ***** @ jita 4-4 getting popped by the dozen. Assuming it carried over to wrecks as well.
Overall sounds like CCP dumbing down the game once again. |

prolix travail
Blue Mountain Trails
1
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Posted - 2012.03.22 19:17:00 -
[64] - Quote
These safeties i took to mean pop-ups like we get now for jumping into lowsec the first time or stealing from someones can; they can turned off and reset as we feel.
If that's the case then great but please make them able to be turned off, unlike the the current 'you are engaged in combat' box when trying to undock.
Give us the choice to have them or not, and while in that code area, add that functionality for the 'you are engagted in combat' box. It's a strange choice to make the pvp experiance worse in a sandbox, pvp orientated game.
If safeties aren't that and i got it totally wrong ignore the above, here's a video about a duck:
http://www.youtube.com/watch?v=MtN1YnoL46Q |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
271
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Posted - 2012.03.22 19:19:00 -
[65] - Quote
CCP Greyscale wrote:Psychotic Monk wrote:I see some exploitable flaws in killing low sec-status dudes for status. Not that that makes me against it. Just don't be suprised when I abuse it. But I also see it generating fights as white knights chase dudes like me around. I am all for this. Current plan is that the bonus you get for killing someone is halved for every time you've previously killed that person in the last 28 days, with the "halved" subject to further balancing. That should prevent at least the most obvious exploit cases. What about killing newly created alts characters? Might need a limiter on killed char age also.
p.s. What's happening with delayed local? |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
455
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Posted - 2012.03.22 19:25:00 -
[66] - Quote
*sigh*
I don't get it. So if I want to gank a freighter in high sec I can just find one and attack and kill it and I won't get hit by concord until it's dead? Is that correct?
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Herzog Wolfhammer
Sigma Special Tactics Group
1343
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Posted - 2012.03.22 19:25:00 -
[67] - Quote
FloppieTheBanjoClown wrote:Velicia Tuoro wrote:Assisting people grants jump/dock timers. Keeps resetting until assist stops or original persons timer expires. Hear that? That's the sound of neutral RR alts being sold in a few months. Velicia Tuoro wrote:New "suspect" flag - Minor crimes. Anyone can shoot you without penalty. - Flipping a can for example - Shooting someone makes you a suspect (I think) Wait...so I can shoot someone without being concorded now? But can flipping carries the same penalty as actually firing on someone? I don't know whether to laugh maniacally or cry. edit: This is going to have a chilling effect on everyone but the can flippers who are out looking for a fight. Also, this is going to encourage the use of NPC corp alts, when that behavior should be discouraged. Velicia Tuoro wrote:Criminal Flag - Is like current GCC - Killing someone makes you a criminal - Some sort of buff/tweak for concord? Insta-death, rather than ships - Appear to have not considered high sec delays due to system security status. - Considering warp scram ray, then death ray in x secs afterwards. Terrible. Keep Concord but buff them to prevent long-term evasion. They're a great part of the RP lore and getting rid of them just so the developers can be lazy is sad. Velicia Tuoro wrote: - Killmails for self destructing This makes me happy.
Don't get sucked in. It's going to be rumor city for at least a week and the trolls will be out in force.
I will believe this stuff when I see it.
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Serene Repose
Perkone Caldari State
376
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Posted - 2012.03.22 19:30:00 -
[68] - Quote
Ooooh, I'm intrigued. More than intrigued. I'm almost...thrilled!
I've never objected to piracy as such. Wannabee a pirate? Live like a pirate.
No more coddling by "game mechanics." Time to take real risks.
Smokestack lightnin' shinin' just like gold. |
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CCP Greyscale
C C P C C P Alliance
898

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Posted - 2012.03.22 19:30:00 -
[69] - Quote
Gilbaron wrote:Hey greyscale, anything on Bountyhunting and maybe transferable killrights?
Out of scope for this project, sorry.
prolix travail wrote:These safeties i took to mean pop-ups like we get now for jumping into lowsec the first time or stealing from someones can; they can turned off and reset as we feel. If that's the case then great but please make them able to be turned off, unlike the the current 'you are engaged in combat' box when trying to undock. Give us the choice to have them or not, and while in that code area, add that functionality for the 'you are engagted in combat' box. It's a strange choice to make the pvp experiance worse in a sandbox, pvp orientated game. If safeties aren't that and i got it totally wrong ignore the above, here's a video about a duck: http://www.youtube.com/watch?v=MtN1YnoL46Q
Safeties are something you have to explicitly set to "off" *before* you can engage in any illegal activities. If your safeties are on, you can't do illegal stuff, and it'll likely just give you an error saying "hey, your safeties are on, go turn them off". (Explicitly *not* giving you "yet another warning box that people mindlessly click "yes" on because we show so many of them that a lot of people don't just read them).
The flipside should be that, if you're going out ganking, you can turn them off the second you undock and not think about them again.
Razin wrote:What about killing newly created alts characters? Might need a limiter on killed char age also.
p.s. What's happening with delayed local?
If it becomes an issue, sure, but we're hoping that it'll be more trouble than it's worth to create a bunch of alts, have them drive their sec down and then kill them one by one.
Gogela wrote:*sigh*
I don't get it. So if I want to gank a freighter in high sec I can just find one and attack and kill it and I won't get hit by concord until it's dead? Is that correct?
Nope, see my above clarification. |
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Cailais
Rekall Incorporated Sinewave Alliance
230
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Posted - 2012.03.22 19:36:00 -
[70] - Quote
Whilst Ill wait until there's a detailed dev blog, for the most part these changes look really good. Id be really interested to see if they are expanded into the smuggling system.
C.
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Varesk
Mafia Redux Black Legion.
36
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Posted - 2012.03.22 19:46:00 -
[71] - Quote
Velicia Tuoro wrote:Did I miss anything important?
Sec Status - Kill someone while a suspect will only take you to -5 - Pod killing will take you below -5 to -10 - Killing someone with positive +5 gives you hit - Killing someone with a negative sec gives you bonus - Hand in tags for sec boost up to +5. Less effect if you are -5. - Fixing rat spawns after downtime. - -5 can be killed without penalty in low sec. - Something about -5 in high sec being pursued.
If i am reading this correctly. One ship kill in high sec will take you to -5, one pod kill will take you to -5 to -10?
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
455
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Posted - 2012.03.22 19:46:00 -
[72] - Quote
What is meant by "officer/commander" tags? Is it only the named officers like Estamel, Gotan, and Thon or do you get some positive bumper for navy or pirate tags? What are we talking about here... will I be able to buy my way out of a -10? 
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CCP Greyscale
C C P C C P Alliance
899

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Posted - 2012.03.22 19:48:00 -
[73] - Quote
Varesk wrote:Velicia Tuoro wrote:Did I miss anything important?
Sec Status - Kill someone while a suspect will only take you to -5 - Pod killing will take you below -5 to -10 - Killing someone with positive +5 gives you hit - Killing someone with a negative sec gives you bonus - Hand in tags for sec boost up to +5. Less effect if you are -5. - Fixing rat spawns after downtime. - -5 can be killed without penalty in low sec. - Something about -5 in high sec being pursued.
If i am reading this correctly. One ship kill in high sec will take you to -5, one pod kill will take you to -5 to -10?
Those are the lowest sec values those crimes can get you to, not the value you go to on the first crime 
Gogela wrote:What is meant by "officer/commander" tags? Is it only the named officers like Estamel, Gotan, and Thon or do you get some positive bumper for navy or pirate tags? What are we talking about here... will I be able to buy my way out of a -10? 
Officers are Estamel, Thon et al. Commanders are Dread Guristas, Dark Bloods, True Sanshas etc. Yes, you'll be able to buy your way up, but we'll probably balance it so that it's gonna cost you  |
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Manssell
OmiHyperMultiNationalDrunksConglomerate
53
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Posted - 2012.03.22 19:50:00 -
[74] - Quote
Haven't had time to watch the presentation yet, but I'm wondering (really, really really, hoping!!!) if the sec status hit for fighting in low sec is also being lowered? |

Varesk
Mafia Redux Black Legion.
36
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Posted - 2012.03.22 19:51:00 -
[75] - Quote
So losing sec stat will become easier to do with the new can flipping nerf, can you buff sec stat gain? |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
455
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Posted - 2012.03.22 19:52:00 -
[76] - Quote
CCP Greyscale wrote:Those are the lowest sec values those crimes can get you to, not the value you go to on the first crime  Gogela wrote:What is meant by "officer/commander" tags? Is it only the named officers like Estamel, Gotan, and Thon or do you get some positive bumper for navy or pirate tags? What are we talking about here... will I be able to buy my way out of a -10?  Officers are Estamel, Thon et al. Commanders are Dread Guristas, Dark Bloods, True Sanshas etc. Yes, you'll be able to buy your way up, but we'll probably balance it so that it's gonna cost you  I will pay!!!! That's awesome 
*In Jita buying tags now...
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prolix travail
Blue Mountain Trails
1
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Posted - 2012.03.22 19:53:00 -
[77] - Quote
CCP Greyscale wrote:
Safeties are something you have to explicitly set to "off" *before* you can engage in any illegal activities. If your safeties are on, you can't do illegal stuff, and it'll likely just give you an error saying "hey, your safeties are on, go turn them off". (Explicitly *not* giving you "yet another warning box that people mindlessly click "yes" on because we show so many of them that a lot of people don't just read them).
The flipside should be that, if you're going out ganking, you can turn them off the second you undock and not think about them again.
Thanks for clearing that up so fast 
Could you also comment on the 'you are engaged in combat' dialog box that doesn't have the option to turn it off? I.e will it also be granted the usefulness of being turned off should a player not want it?
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Cristl
Perkone Caldari State
0
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Posted - 2012.03.22 19:55:00 -
[78] - Quote
Noob alts could POD other noob alts and drop sec very quickly.
Need to iron out the loopholes carefully here |

Kaeda Maxwell
Black Rebel Rifter Club
73
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Posted - 2012.03.22 19:56:00 -
[79] - Quote
So I went to the round table for this afterwards and got the distinct impression that they are in fact trying to make noob griefing a little harder (and they didn't really attempt to deny it).
HOWEVER I also got he impression after I voiced some concerns regarding the ability to defend myself if I acquire the new suspect status in highsec (and ALL people can then shoot me as consequence) that they're still very much working on the details of stuff like how aggression towards neutrals that then come in to shoot you is going to work.
Anyways the important bit is that while I do believe they're aiming to make hisec safer that it's not the intent to destoy hisec PvP and that they are still very much open to good ideas.
/me leaves 2 cents here |

Velicia Tuoro
Light Speed Interactive The Mockers AO
9
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Posted - 2012.03.22 19:58:00 -
[80] - Quote
Much appreciated! Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net |
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Adunh Slavy
Ammatar Trade Syndicate
386
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Posted - 2012.03.22 20:12:00 -
[81] - Quote
CCP Greyscale wrote: Current plan is that the bonus you get for killing someone is halved for every time you've previously killed that person in the last 28 days, with the "halved" subject to further balancing. That should prevent at least the most obvious exploit cases.
Need a time delay in there as well, such as 15-30 minutes between possible reward. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
455
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Posted - 2012.03.22 20:18:00 -
[82] - Quote
Adunh Slavy wrote:CCP Greyscale wrote: Current plan is that the bonus you get for killing someone is halved for every time you've previously killed that person in the last 28 days, with the "halved" subject to further balancing. That should prevent at least the most obvious exploit cases.
Need a time delay in there as well, such as 15-30 minutes between possible reward. I don't think time is a big factor. We've proven we have time.
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Adunh Slavy
Ammatar Trade Syndicate
386
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Posted - 2012.03.22 20:21:00 -
[83] - Quote
Gogela wrote:Adunh Slavy wrote:CCP Greyscale wrote: Current plan is that the bonus you get for killing someone is halved for every time you've previously killed that person in the last 28 days, with the "halved" subject to further balancing. That should prevent at least the most obvious exploit cases.
Need a time delay in there as well, such as 15-30 minutes between possible reward. I don't think time is a big factor. We've proven we have time.
It'll be a factor when an entire alliance gets their alts out for everyone to shoot |

Steve Ronuken
Fuzzwork Enterprises
314
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Posted - 2012.03.22 20:25:00 -
[84] - Quote
Now that I've got time, and a proper keyboard, some comments:
Refactoring Crimewatch, and tearing it into little uncommected pieces is a very good thing. While it may, initially, create more bugs, it will be /significantly/ easier to debug. And new changes are less likely to cause unforeseen consequences.
The suspect and criminal flagging. As long as there's a decent consensual PvP method, rather than can flipping, this also looks good.
Do something 'illegal' and you're no longer protected by Concord. Do something very illegal, and you're going to be popped.
What wasn't in the slides, but was said, was the Concord battleship alternative 'deathray' idea, might not be instakill, on very illegal activity. Might be a warp scram ray, then the death ray a few seconds later. So yes, you can't belt hop one step ahead of concord for a second kill. But you have the same chance otherwise of killing stuff.
The ability to just buy sec status is a nice one. As well as the new ways to earn it. It'll need careful balancing, to prevent farming, but there's only so much farming that can be done. Recycling alts with low sec status is an exploit (if it's just because of the sec status), so there'll already be something in place to watch for it. I'd hope, at least. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
455
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Posted - 2012.03.22 20:32:00 -
[85] - Quote
I just got 5000 tags. Them prices are going up already. 
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Tetragammatron Prime
Pink Sockers
26
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Posted - 2012.03.22 20:36:00 -
[86] - Quote
RR giving dock/jump timer is just another buff for the blobs. Make it high sec only imo. Pirate take sentry aggro...isn't that enough? If no then how about increase logi hp or insurance payout? |

Tarryn Nightstorm
Hellstar Towing and Recovery
298
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Posted - 2012.03.22 20:40:00 -
[87] - Quote
CCP Greyscale wrote:
[...]
Can-flipping as-is will be impossible once the safeties are added. People should be able to choose to do dumb things, but they should also have the information they need to figure out that the thing they're doing is dumb.
Duelling we're planning to support with an explicit mechanic rather than the current hacky workaround.
[...]
Thank you for confirming what I have long suspected.
-3 accounts soonish I'm thinking, this is a complete ******* farce, even by the standards of CCP.
WoW does WoW better than EVE ever has or will, why can't you get this through your head, and stop trying to make EVE, WoW?
In irae, veritas. |

Terazul
The Scope Gallente Federation
28
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Posted - 2012.03.22 20:42:00 -
[88] - Quote
Lawl, you don't even know how PvP works in WoW, do you?
For that matter, you can still be a douchebag in high-sec with the current proposal. You just can't do so without consequences (GASP OHMIGAWD SO SCARY).
But seriously? There's always low- and null-sec, those aren't going away anytime soon. And again, noob retention is kind of a big deal. So deal with it!  |

J3ssica Alba
Federal Navy Academy Gallente Federation
158
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Posted - 2012.03.22 20:43:00 -
[89] - Quote
Tarryn Nightstorm wrote:CCP Greyscale wrote:
[...]
Can-flipping as-is will be impossible once the safeties are added. People should be able to choose to do dumb things, but they should also have the information they need to figure out that the thing they're doing is dumb.
Duelling we're planning to support with an explicit mechanic rather than the current hacky workaround.
[...]
Thank you for confirming what I have long suspected. -3 accounts soonish I'm thinking, this is a complete ******* farce, even by the standards of CCP. WoW does WoW better than EVE ever has, will, or even can (try building in a PvE component that isn't an archaic, tedious joke, first) why can't you get this through your head, and stop trying to make EVE, WoW?
Obligatory, your stuff can I haz? To the whiners :-áCCP Soundwave "Incursions are not a big issue in terms of isk globally" CCP Recurve "However, Incursions are not the biggest ISK faucet, bounties are"
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
455
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Posted - 2012.03.22 20:45:00 -
[90] - Quote
Tarryn Nightstorm wrote:CCP Greyscale wrote:
[...]
Can-flipping as-is will be impossible once the safeties are added. People should be able to choose to do dumb things, but they should also have the information they need to figure out that the thing they're doing is dumb.
Duelling we're planning to support with an explicit mechanic rather than the current hacky workaround.
[...]
Thank you for confirming what I have long suspected. -3 accounts soonish I'm thinking, this is a complete ******* farce, even by the standards of CCP. WoW does WoW better than EVE ever has, will, or even can (try building in a PvE component that isn't an archaic, tedious joke, first) why can't you get this through your head, and stop trying to make EVE, WoW? Wait... what are you complaining about? The only people who will be annoyed by this are high sec can flippers... and I don't really see how this changes that much, other when you jack a can everyone can shoot at you. That's probably the way it should have been anyway. It won't deter the ninja looters, I can tell you that.
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