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Thread Statistics | Show CCP posts - 20 post(s) |

Liang Nuren
Parsec Flux
1111
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Posted - 2012.03.22 16:24:00 -
[31] - Quote
Thabiso wrote: Also, shooting someone elses NPC should be a punisable offence, you might kill his trigger/trigger drop, which could end farming or prevent a turn-in of mission.
Mission drop/triggers are based purely on the death of the NPC - regardless of who shoots it. If someone came into my missions and shot all my rats, I'd tell them "thanks!".
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
373
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Posted - 2012.03.22 16:27:00 -
[32] - Quote
FloppieTheBanjoClown wrote:Velicia Tuoro wrote:Assisting people grants jump/dock timers. Keeps resetting until assist stops or original persons timer expires. Hear that? That's the sound of neutral RR alts being sold in a few months. People who field single or small numbers of non-chaining logistics ships like Oneiros and Scimitars to save their asses when they get themselves into stupid fights are going to scream bloody murder. However people who routinely field large numbers of chaining logistics ships as part of fleets aren't going to be affected at all.
Because of the limit number of involved parties and the lack of escalation highsec wars are going to be minimally affected. However, carriers on stations and gangs on gates in lowsec are going to be totally screwed. |

Adunh Slavy
Ammatar Trade Syndicate
381
|
Posted - 2012.03.22 16:37:00 -
[33] - Quote
Suspect Flag
Sounds fun. Opens the door for smuggling as a profession, flag a contraband player carrying ship when it jumps through a gate and let the players deal with it. Steal the guys stuff and jump the next gate your self - Big game of hot potato with guns.
Criminal Flag
No real change that I can tell
Sec Status
Tags for sec status sounds good. Can start dropping tags from rats and less ISK, could help reduce the faucets by producing something "new", useful and in line with the back story.
Could be expanded into faction standings as well. Turn in tags, also allow tags to be contraband in the appropriate areas, also useful for FW.
The + guys shooting bad guys sounds fun too. Obviously some alt abuse issues to work out, but it could be a time limited thing like only get the bonus once every hour, or once every 15 minutes, the same way it is done for rats.
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FloppieTheBanjoClown
The Skunkworks
1157
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Posted - 2012.03.22 16:41:00 -
[34] - Quote
Karl Planck wrote:nope, just fleet up and meet at a safe And pound dscan for probes if I'm around and have reason to think there are valid targets to be had.
It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
209
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Posted - 2012.03.22 16:42:00 -
[35] - Quote
Thabiso wrote:If you start going through my backpack on the street to see if anything was worth stealing, I guarentee you there will be repercussions or if I catch you stabbing the tire on my bike there will be consequences. Is that what you tell the TSA agents when they make you take off your shoes to check for explosives? How do I know you're not carrying contraband in that ship of yours?
Thabiso wrote:Also, shooting someone elses NPC should be a punisable offence, you might kill his trigger/trigger drop, which could end farming or prevent a turn-in of mission. I'd be perfectly fine with this change, as long as punishment rights are only limited to the person who received the mission from the agent, and not every neutral in local. |

Thabiso
Merchants of the Golden Goose
1
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Posted - 2012.03.22 16:47:00 -
[36] - Quote
Destiny Corrupted wrote:Thabiso wrote:If you start going through my backpack on the street to see if anything was worth stealing, I guarentee you there will be repercussions or if I catch you stabbing the tire on my bike there will be consequences. Is that what you tell the TSA agents when they make you take off your shoes to check for explosives? How do I know you're not carrying contraband in that ship of yours? Thabiso wrote:Also, shooting someone elses NPC should be a punisable offence, you might kill his trigger/trigger drop, which could end farming or prevent a turn-in of mission. I'd be perfectly fine with this change, as long as punishment rights are only limited to the person who received the mission from the agent, and not every neutral in local.
Why would I complain about police/TSA? Granted I don't like TSA, but they have a government appointed job. It's not your prerogative to check if I'm carrying something dangerous; you are invading private space and thus will be dealt with by me and/or bystanders (fun experiment, go out on the street and put your hand in someones purse and see what happens*)
*Actually don't, real life has real consequences |

Serge Bastana
GWA Corp
270
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Posted - 2012.03.22 16:51:00 -
[37] - Quote
Tanya Powers wrote:Katrina Oniseki wrote:Okay just to be sure, am I correct in my understanding of the changes to suicide ganking?
Does this mean a single cruiser could spend an hour soloing a freighter in highsec, and only get CONCORDed when the freighter dies (however long that takes)? Sure anyone can shoot me... but how many people are actually going to shoot me instead of help kill that freighter and nab all the loot?
In other words... suicide ganking is gone. You don't even need to gank. Just kill them normally with the understanding that you will die too afterwards. Had same thought than you. Need more information because this looks more like regression than improvement and just replaces actual wardec/gank mechanics for cheaper easier ones? -what's the point?
What it would facilitate is the use of escorts for valuable cargo and mining fleets, anyone taking a shot would become a valid target for the escorts. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

Stellar Vix
State War Academy Caldari State
31
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Posted - 2012.03.22 16:53:00 -
[38] - Quote
Not sure if win for SWA PVP.
Time will tell.
-Vix |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
209
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Posted - 2012.03.22 16:53:00 -
[39] - Quote
Thabiso wrote:Destiny Corrupted wrote:Thabiso wrote:If you start going through my backpack on the street to see if anything was worth stealing, I guarentee you there will be repercussions or if I catch you stabbing the tire on my bike there will be consequences. Is that what you tell the TSA agents when they make you take off your shoes to check for explosives? How do I know you're not carrying contraband in that ship of yours? Thabiso wrote:Also, shooting someone elses NPC should be a punisable offence, you might kill his trigger/trigger drop, which could end farming or prevent a turn-in of mission. I'd be perfectly fine with this change, as long as punishment rights are only limited to the person who received the mission from the agent, and not every neutral in local. Why would I complain about police/TSA? Granted I don't like TSA, but they have a government appointed job. It's not your prerogative to check if I'm carrying something dangerous; you are invading private space and thus will be dealt with by me and/or bystanders (fun experiment, go out on the street and put your hand in someones purse and see what happens*) *Actually don't, real life has real consequences According to that logic, I should also get flagged to all players after taking a peek, much less firing upon, a Serpentis frigate. |

None ofthe Above
125
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Posted - 2012.03.22 17:05:00 -
[40] - Quote
Karl Planck wrote:Pak Narhoo wrote:Just know it's still on paper. Nothing hard, nothing coded. Can go anyway from here.
Like a good point: friendly can flipping to have a 1 on 1 fight is out the window with these presumed changes.
nope, just fleet up and meet at a safe
If I could be spared from another massively lame "you take from my can... no you take from my can" spamming of local, this is a very good thing.
Perhaps an actual dueling mechanic, a more personal consensual miniwar dec for good fytes should be considered.
(Not to be interpreted as me advocating making wardecs consensual only, am talking about a dueling mechanic.)
Even None ofthe Above supports Hans Jagerblitzen for CSM7! |

Echo Mande
21
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Posted - 2012.03.22 17:12:00 -
[41] - Quote
I'd like to see killmails in XML with proper references to the extract databases and other sections of the API. |

Steve Ronuken
Fuzzwork Enterprises
311
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Posted - 2012.03.22 17:18:00 -
[42] - Quote
Someone asked about the consensual pvp aspect (1v1s)
They're thinking about it. Possibly like a mini war Dec style FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |

bornaa
GRiD.
131
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Posted - 2012.03.22 17:23:00 -
[43] - Quote
Hurray fo CCP... :D
I love you guys.
Make hi-sec unforgiving for everyone and not only for miners. Help miners because they are really the most ****** party in this game - everyone can kill them for the lol and they cant do anything. How can so much cheaper ship kill so much more $$$$$$$$ ship???
Disclaimer: I am not associated with any mining at all. |

Steve Ronuken
Fuzzwork Enterprises
311
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Posted - 2012.03.22 17:30:00 -
[44] - Quote
Photos from the presentation. I got most of the slides. https://plus.google.com/photos/104420254081686601186/albums/5722733915682028897 FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |

knobber Jobbler
Seniors Clan Get Off My Lawn
65
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Posted - 2012.03.22 17:35:00 -
[45] - Quote
"- Adding "battle reports", stats and details. Who has repped who etc"
Fecking A! Best news all year! Even better than the hybrid buff or Titan nerf! |

Velicia Tuoro
Light Speed Interactive The Mockers AO
9
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Posted - 2012.03.22 17:39:00 -
[46] - Quote
Excellent work Steve. Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net |

Steve Ronuken
Fuzzwork Enterprises
312
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Posted - 2012.03.22 17:44:00 -
[47] - Quote
Would be nice if they released the presemtations too. Might not be completely explanatory, but better than my photography. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |

Caellach Marellus
Nephtys Ventures inc
459
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Posted - 2012.03.22 17:51:00 -
[48] - Quote
Katrina Oniseki wrote:Okay just to be sure, am I correct in my understanding of the changes to suicide ganking?
Does this mean a single cruiser could spend an hour soloing a freighter in highsec, and only get CONCORDed when the freighter dies (however long that takes)? Sure anyone can shoot me... but how many people are actually going to shoot me instead of help kill that freighter and nab all the loot?
In other words... suicide ganking is gone. You don't even need to gank. Just kill them normally with the understanding that you will die too afterwards.
Nabbing all the loot will get you a flag to everyone, so that cuts down the number of people that will sit on the sidelines (IE everyone not in a blockade runner)
This will put off anyone who missions in pimpfits though. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Vaal Erit
Science and Trade Institute Caldari State
64
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Posted - 2012.03.22 18:01:00 -
[49] - Quote
RR also grabs aggression. Biggest change so far and much needed. Suspect = much easier for can flippers to gank. I approve KMs for self destructing and battle reports and more stats. No way are we getting battle reports, that's gonna take a long time but KMs for self destructing I figure we'll get easily. Being able to see timers. About friggin time Tags for sec status. Hooray. Gonna make a mint off of this. Hey everybody come kill my 5 -10 alts for free sec gain, hooray. Concord replaced by an instant beam of death? Cripes wtf is this. No.
Pretty bland powerpoint if ya ask me. No punkturis presenting = boring imo. |

Psychotic Monk
The Skunkworks
164
|
Posted - 2012.03.22 18:11:00 -
[50] - Quote
I see some exploitable flaws in killing low sec-status dudes for status. Not that that makes me against it. Just don't be suprised when I abuse it. But I also see it generating fights as white knights chase dudes like me around. I am all for this.
The logistics thing: About. *******. Time. Someone mentioned that this probably won't effect the outfits that use a large gang of logi, but I disagree. It won't effect them as much, certainly, but it's definatly a help. And besides, a large gang of logi is a numerical advantage, which is a pretty core concept in gaining advantage in eve.
Some of these make me think that Eve might be worth playing again soon.
As always, I won't believe we're eating unicorn until there's glitter on my fork, though. |

Tarryn Nightstorm
Hellstar Towing and Recovery
296
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Posted - 2012.03.22 18:15:00 -
[51] - Quote
ITT:
Confirmation of the pussification of EVE for fluffy little carebears, and confirmation that carebears crying because thyey refuse to learn simple mechanics, then get urp-sploded because of same = getting what they want.
I do like the aggro-flagging for neutral RR (If I'm reading all this correctly, anyway). That asshattery needs to be put to bed, at last.
In irae, veritas. |
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CCP Greyscale
C C P C C P Alliance
893

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Posted - 2012.03.22 18:27:00 -
[52] - Quote
Velicia Tuoro wrote: Safe log off. Didn't understand that but sounded like somewhat of logging off, but being able to see your timers.
- Safe Logoff is "I can tell my client to go through the motions of logging out without actually closing the client, and it will tell me when I'm actually removed from space so I'm not just closing the client and crossing my fingers".
Destiny Corrupted wrote: So you're basically saying that they're deviating from their course of gradually removing pvp from high-sec by removing it entirely in one fell swoop? Even a can flip duel will no longer be viable?
Can-flipping as-is will be impossible once the safeties are added. People should be able to choose to do dumb things, but they should also have the information they need to figure out that the thing they're doing is dumb.
Duelling we're planning to support with an explicit mechanic rather than the current hacky workaround.
FloppieTheBanjoClown wrote: Wait...so I can shoot someone without being concorded now? But can flipping carries the same penalty as actually firing on someone? I don't know whether to laugh maniacally or cry.
edit: This is going to have a chilling effect on everyone but the can flippers who are out looking for a fight. Also, this is going to encourage the use of NPC corp alts, when that behavior should be discouraged.
Not 100% sure what I actually put on the slides, but in the final implementation aggressing someone in hisec illegally will get you a criminal flag straight off the bat.
Liang Nuren wrote:
So... it will soon be impossible to deagress with logistics on the field. That's... interesting.
Yeah, that's a dumb I made on the slide. Assistance will cause you to inherit the assistee's timer, with the current amount of time they have left on it. If you're only assisting and not shooting, it'll always be the case that you'll deagress on the same second as the person you're giving assistance to.
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CCP Greyscale
C C P C C P Alliance
893

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Posted - 2012.03.22 18:28:00 -
[53] - Quote
Velicia Tuoro wrote:Liang Nuren wrote: Any news on the return of Flashy Flashy?
This was asked in the questions section. CCP Greyscale admitted it was his request to remove that. It was down to them not being a threat in high sec. (unless they are going to gank...) It didn't seem like they were going to add it back.
The exact reasoning was that flashy people are people who can legally kill you, and a -10 is probably a threat (and thus red background) but is not free to agress (therefore not flashy).
Echo Mande wrote:I'd like to see killmails in XML with proper references to the extract databases and other sections of the API.
On our to-do list.
Psychotic Monk wrote:I see some exploitable flaws in killing low sec-status dudes for status. Not that that makes me against it. Just don't be suprised when I abuse it. But I also see it generating fights as white knights chase dudes like me around. I am all for this.
Current plan is that the bonus you get for killing someone is halved for every time you've previously killed that person in the last 28 days, with the "halved" subject to further balancing. That should prevent at least the most obvious exploit cases. |
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Kyle Yanowski
Blue Republic RvB - BLUE Republic
6
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Posted - 2012.03.22 18:32:00 -
[54] - Quote
Tanya Powers wrote:Actually if some of those changes leads to genocide all neutral alts/jams/boosters: awesome and needed
Being rewarded for killing criminals in high sec is common sense, it's the risk vs reward and the consequence of a choice, and criminals have nothing to do in HIGH SEC, their place is in low/null sec because it's the consequence of their choice of shooting everything just because they can. I'm am not convinced if those changes are implemented that those high sec players that don't know other game play style than abuse game fail mechanics will ever move to low/null sec, the main reason being that those are the most risk averse player type you'll ever find in Eve. Expect hundreds pages and threads of ragequit crap.
Faction criminals being pursued by faction Police, get flagged and killed scrammed etc this seems fair enough to me: action = consequence
Well, those are just some lines of what has been told by some devs. This means they acknowledge the benefit of those needed changes or at least the downside of actual ones. I'm not na+»f so I'm happy this has been told by them, but do I believe it will be implemented? -not really.
So far seems a good fanfest.
Agreed. On all accounts. |

Kyle Yanowski
Blue Republic RvB - BLUE Republic
6
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Posted - 2012.03.22 18:44:00 -
[55] - Quote
Tarryn Nightstorm wrote:ITT:
Confirmation of the pussification of EVE for fluffy little carebears, and confirmation that carebears crying because thyey refuse to learn simple mechanics, then get urp-sploded because of same = getting what they want.
I do like the aggro-flagging for neutral RR (If I'm reading all this correctly, anyway). That asshattery needs to be put to bed, at last.
Are you kidding me? Gawd forbid we give the fluffy little carebears some tools to actually fight back against the cowards that hide behind a veil of safety, scanning cargo with impunity in Jita, and then attacking from the shadows. Looks like some jobs will be a bit tougher to pull off.
Mate, you need a reality check. |

Terazul
The Scope Gallente Federation
26
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Posted - 2012.03.22 18:49:00 -
[56] - Quote
YES.
It was SO STUPID that people could freely grab my tags and loot without consequence unless I, *PERSONALLY*, enforced the freakin' law (which just makes no freakin' sense - they're THIEVES. Why do *I* have to kill them personally?!). Now I can actively hunt those people down freely in a ship that's actually fit for PvP! So much win.
Of course, it would be even more win if missions were changed to favor fits that actually work in PvP, so I could mission in low-sec and still have a chance to fight back against my aggressors (as opposed to the current situation where mission fits are completely incompatible with PvP). I hope that's a thing that happens... eventually. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
374
|
Posted - 2012.03.22 18:53:00 -
[57] - Quote
Psychotic Monk wrote:The logistics thing: About. *******. Time. Someone mentioned that this probably won't effect the outfits that use a large gang of logi, but I disagree. It won't effect them as much, certainly, but it's definatly a help. And besides, a large gang of logi is a numerical advantage, which is a pretty core concept in gaining advantage in eve. Like I said, the people it will effect are the stupid people who use logistics as a get out of jail free card for when they misjudge the strength of their opposition rather than as an integral part of their fleet composition.
So obviously God Squad are going to get utterly destroyed, constantly. |

Velicia Tuoro
Light Speed Interactive The Mockers AO
9
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Posted - 2012.03.22 18:53:00 -
[58] - Quote
Thanks for clarifying stuff CCP Greyscale! Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net |

Gilbaron
Free-Space-Ranger Ev0ke
162
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Posted - 2012.03.22 19:03:00 -
[59] - Quote
Hey greyscale, anything on Bountyhunting and maybe transferable killrights? |

Xorv
Questionable Acquisitions
177
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Posted - 2012.03.22 19:03:00 -
[60] - Quote
I'll reserve judgement on whether this is another giant leap towards turning EVE into space WoW after I've heard what they have planned for Wardecs.
The RR stuff is good, and the KM stuff is ok, but the rest seems pretty terrible. |
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