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Fleet Warpsujarento
State Protectorate Caldari State
22
|
Posted - 2012.03.24 01:25:00 -
[1] - Quote
-Faction Warfare is in lowsec. -Piracy is in lowsec. -Faction Warfare players fight pirates. (Often more than they fight
Therefore, not being able to dock puts FW players at a disadvantage against pirates. Therefore, there is a new incentive to leave faction warfare to be better at PvP.
|

Tahna Rouspel
BWE Special Forces Ascendance.
86
|
Posted - 2012.03.24 01:33:00 -
[2] - Quote
I believe it's meant to prevent enemy faction in faction warfare from docking. So neutral players and pirates wouldn't be affected. I might be wrong though. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
378
|
Posted - 2012.03.24 01:37:00 -
[3] - Quote
Assuming you're the FW player who cannot dock in the system you want to roam in, consider fighting for your faction to re-capture that system. That's the whole point of the changes to occupancy consequences, to get people to want to fight for systems instead of aimlessly roam around.
Assuming you're the pirate, you wouldn't be affected by the docking restrictions.
"Neutrals can still dock. Just so we understand."
--CCP Ytterbium
EDIT; If you don't want to fight for systems, FW isn't the place to be. There are other places in the game that provide aimless PvP. Piracy, wardecs, 0.0 |

Souvera Corvus
SPORADIC MOVEMENT
16
|
Posted - 2012.03.24 01:39:00 -
[4] - Quote
Initial reaction is that it'll make fights a bit harder to come by as factions stick to their own systems.
Haven't seen the detail in which the devil is concealed though. |

JamesCLK
Lone Star Exploration Lone Star Partners
87
|
Posted - 2012.03.24 01:40:00 -
[5] - Quote
Tahna Rouspel wrote:I believe it's meant to prevent enemy faction in faction warfare from docking. So neutral players and pirates wouldn't be affected. I might be wrong though.
Nope, you're pretty much right. There would probably be restrictions to prevent just jumping militias (cooldown timer or sommit) but apart from that neutrals aren't affected. The idea there is that the FW guys holding the system should promote neutral traders to supply their stations- or sommit like that. |

Fleet Warpsujarento
State Protectorate Caldari State
22
|
Posted - 2012.03.24 01:43:00 -
[6] - Quote
Tahna Rouspel wrote:I believe it's meant to prevent enemy faction in faction warfare from docking. So neutral players and pirates wouldn't be affected. I might be wrong though.
Yes, therefore pirates can dock, but enemy FW cannot. That makes it far more difficult to fight in enemy space. Pirates do not have this disadvantage.
|

Magnus Orin
Wildly Inappropriate Goonswarm Federation
77
|
Posted - 2012.03.24 01:45:00 -
[7] - Quote
Standings prevent us Nullsec players from docking in most stations. Don't see us QQing and running to high or low sec. |

Fleet Warpsujarento
State Protectorate Caldari State
23
|
Posted - 2012.03.24 01:50:00 -
[8] - Quote
Magnus Orin wrote:Standings prevent us Nullsec players from docking in most stations. Don't see us QQing and running to high or low sec.
But in nullsec you can't just leave your alliance and instantly gain access to enemy stations. The problem is that it creates an incentive to leave militias. |

Simca Develon
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
17
|
Posted - 2012.03.24 02:08:00 -
[9] - Quote
Fleet Warpsujarento wrote:Magnus Orin wrote:Standings prevent us Nullsec players from docking in most stations. Don't see us QQing and running to high or low sec. But in nullsec you can't just leave your alliance and instantly gain access to enemy stations. The problem is that it creates an incentive to leave militias.
That will happen I'm sure. It's point is to make you actually work to take/retake systems. It gives you a reason to do so. Imagine if you did take the system and suddenly they can't dock up. That's what you should be worried about doing not whining because you can't dock in an enemy station. Pirates will be able to dock, but I don't think that gives them any real advantage.
Je suis le commencement de votre fin. |

Tobiaz
Spacerats
47
|
Posted - 2012.03.24 02:12:00 -
[10] - Quote
Being able to dock in stations belonging to a Faction that really hate you is also stupid. The way stations are totally randomly distributed over all Factions is also stupid. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Fleet Warpsujarento
State Protectorate Caldari State
23
|
Posted - 2012.03.24 02:19:00 -
[11] - Quote
Simca Develon wrote:Fleet Warpsujarento wrote:Magnus Orin wrote:Standings prevent us Nullsec players from docking in most stations. Don't see us QQing and running to high or low sec. But in nullsec you can't just leave your alliance and instantly gain access to enemy stations. The problem is that it creates an incentive to leave militias. That will happen I'm sure. It's point is to make you actually work to take/retake systems. It gives you a reason to do so. Imagine if you did take the system and suddenly they can't dock up. That's what you should be worried about doing not whining because you can't dock in an enemy station. Pirates will be able to dock, but I don't think that gives them any real advantage.
You might work hard to get the systems back. Or you might just quit militia. Or not joint it in the first place. |

Katrina Oniseki
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
379
|
Posted - 2012.03.24 02:30:00 -
[12] - Quote
Fleet Warpsujarento wrote:Simca Develon wrote:Fleet Warpsujarento wrote:Magnus Orin wrote:Standings prevent us Nullsec players from docking in most stations. Don't see us QQing and running to high or low sec. But in nullsec you can't just leave your alliance and instantly gain access to enemy stations. The problem is that it creates an incentive to leave militias. That will happen I'm sure. It's point is to make you actually work to take/retake systems. It gives you a reason to do so. Imagine if you did take the system and suddenly they can't dock up. That's what you should be worried about doing not whining because you can't dock in an enemy station. Pirates will be able to dock, but I don't think that gives them any real advantage. You might work hard to get the systems back. Or you might just quit militia. Or not joint it in the first place.
Like I said, if you're not willing to fight for systems, just become the pirate/white-knight. You could also try flying in places where you already own the station.
|

Magnus Orin
Wildly Inappropriate Goonswarm Federation
77
|
Posted - 2012.03.24 02:32:00 -
[13] - Quote
Fleet Warpsujarento wrote:Simca Develon wrote:Fleet Warpsujarento wrote:Magnus Orin wrote:Standings prevent us Nullsec players from docking in most stations. Don't see us QQing and running to high or low sec. But in nullsec you can't just leave your alliance and instantly gain access to enemy stations. The problem is that it creates an incentive to leave militias. That will happen I'm sure. It's point is to make you actually work to take/retake systems. It gives you a reason to do so. Imagine if you did take the system and suddenly they can't dock up. That's what you should be worried about doing not whining because you can't dock in an enemy station. Pirates will be able to dock, but I don't think that gives them any real advantage. You might work hard to get the systems back. Or you might just quit militia. Or not joint it in the first place.
No, that's absolutely ridiculous.
That's like saying I'm gonna leave WI. because I cannot dock in Raiden.'s or IRC's stations, or that I would choose not to move to 0.0 in the first place because of that 'limitation'.
|

MotherMoon
Huang Yinglong White-Lotus
467
|
Posted - 2012.03.24 02:37:00 -
[14] - Quote
Fleet Warpsujarento wrote:-Faction Warfare is in lowsec. -Piracy is in lowsec. -Faction Warfare players fight pirates. (Often more than they fight
Therefore, not being able to dock puts FW players at a disadvantage against pirates. Therefore, there is a new incentive to leave faction warfare to be better at PvP.
so have the faction police, who CAN be defeated, spawn if prates attack you.
If i attack a pirate, and then he attacks back we have a fight.
If he attacks me 1st, 5 battleships spawn for me and help me fight. A large blob will easily defeat the NPCs, but the FW police would kill solo piracy in FW space. And to me, that would be a GOOD THING. FW should NOT be like 0.0 space, that's what 0.0 space is for. We need to increase the stuff you can do in the sandbox, not decrease it.
"Quote:But in nullsec you can't just leave your alliance and instantly gain access to enemy stations. The problem is that it creates an incentive to leave militias. "
What? you aren't thinking this through. If you quit militias, why would the ammar suddenly increase your standings towards them? Even if you leave the factional war, you still would have standings far to low to dock in ammar FW systems. That's the current system in 0.0 space. It works just fine. |

Khanh'rhh
Red Federation RvB - RED Federation
908
|
Posted - 2012.03.24 02:38:00 -
[15] - Quote
OP is kinda right in a way.
If you want to incentivize something, the carrot works better than the stick.
i.e. the rewards for taking a system should be the motivator, not the penalties for not.
I have no doubt you will see people dropping corp to do this and working around the mechanics endlessly, I honestly see it.
It's no different than all the people dropping corps to evade wardecs, etc. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Fleet Warpsujarento
State Protectorate Caldari State
23
|
Posted - 2012.03.24 02:39:00 -
[16] - Quote
Magnus Orin wrote:Fleet Warpsujarento wrote:Simca Develon wrote:Fleet Warpsujarento wrote:Magnus Orin wrote:Standings prevent us Nullsec players from docking in most stations. Don't see us QQing and running to high or low sec. But in nullsec you can't just leave your alliance and instantly gain access to enemy stations. The problem is that it creates an incentive to leave militias. That will happen I'm sure. It's point is to make you actually work to take/retake systems. It gives you a reason to do so. Imagine if you did take the system and suddenly they can't dock up. That's what you should be worried about doing not whining because you can't dock in an enemy station. Pirates will be able to dock, but I don't think that gives them any real advantage. You might work hard to get the systems back. Or you might just quit militia. Or not joint it in the first place. No, that's absolutely ridiculous. That's like saying I'm gonna leave WI. because I cannot dock in Raiden.'s or IRC's stations, or that I would choose not to move to 0.0 in the first place because of that 'limitation'.
It's not the same, because leaving WI wouldn't let you dock in Raiden's stations, so that incentive isn't actually there.
The real problem is that CCP are trying to increase the number of people who join FW, but implementing mechanics like this does provide an incentive to leave it. |

Fleet Warpsujarento
State Protectorate Caldari State
23
|
Posted - 2012.03.24 02:40:00 -
[17] - Quote
MotherMoon wrote:Fleet Warpsujarento wrote:-Faction Warfare is in lowsec. -Piracy is in lowsec. -Faction Warfare players fight pirates. (Often more than they fight
Therefore, not being able to dock puts FW players at a disadvantage against pirates. Therefore, there is a new incentive to leave faction warfare to be better at PvP.
so have the faction police, who CAN be defeated, spawn if prates attack you.
I'm gonna stop quoting here because you just broke lowsec.
|

MotherMoon
Huang Yinglong White-Lotus
467
|
Posted - 2012.03.24 02:42:00 -
[18] - Quote
Quote:It's not the same, because leaving WI wouldn't let you dock in Raiden's stations, so that incentive isn't actually there.
The real problem is that CCP are trying to increase the number of people who join FW, but implementing mechanics like this does provide an incentive to leave it.
So quitg FW suddenly increases your standings to the point you can dock with thier stations?
you would have t grind like NUTS to get into the ammar FW systems even when your NOT IN FW, becuase while in FW, your standings with ammar tanked. |

Fleet Warpsujarento
State Protectorate Caldari State
23
|
Posted - 2012.03.24 02:45:00 -
[19] - Quote
MotherMoon wrote:Quote:It's not the same, because leaving WI wouldn't let you dock in Raiden's stations, so that incentive isn't actually there.
The real problem is that CCP are trying to increase the number of people who join FW, but implementing mechanics like this does provide an incentive to leave it.
So quitg FW suddenly increases your standings to the point you can dock with thier stations? you would have t grind like NUTS to get into the ammar FW systems even when your NOT IN FW, becuase while in FW, your standings with ammar tanked.
As I understood the Fanfest presentation, as long as you aren't an active member of the enemy militia, you would be able to dock regardless of standings. If this is not the case then the idea is even more broken than I thought. |

Ris Dnalor
Black Rebel Rifter Club
258
|
Posted - 2012.03.24 02:49:00 -
[20] - Quote
MotherMoon wrote: ... but the FW police would kill solo piracy in FW space. And to me, that would be a GOOD THING.
....MotherMoon wrote: We need to increase the stuff you can do in the sandbox, not decrease it. .
...  Save the Miners! |

iownuall123
New World Industries Inc StoneGuard Alliance
15
|
Posted - 2012.03.24 03:19:00 -
[21] - Quote
if you're in a warzone and you need to get out of the fight, do you go into a hostile controlled area and ask if you can take a quick rest? No, they would shoot you on site and never allow you in. How does that not make sense to people? |

Fleet Warpsujarento
State Protectorate Caldari State
23
|
Posted - 2012.03.24 03:28:00 -
[22] - Quote
iownuall123 wrote:if you're in a warzone and you need to get out of the fight, do you go into a hostile controlled area and ask if you can take a quick rest? No, they would shoot you on site and never allow you in. How does that not make sense to people?
You might have a point if Caldari space was filled with exclusively Caldari stations, but it isn't. There are Minmatar and Gallente stations in those systems. Factions that are actually at war with the owners of the space they occupy. The fanfest proposals would apply to the, too.
Not that it would matter, since it's not about some loose sense of consistency with the lore. It's about game design that encourages people to play the game like the developers want them to. In this case they want people to join FW but are introducing disadvantages for doing so. |

None ofthe Above
127
|
Posted - 2012.03.24 03:45:00 -
[23] - Quote
Tobiaz wrote:Being able to dock in stations belonging to a Faction that really hate you is also stupid. The way stations are totally randomly distributed over all Factions is also stupid.
I think there is a valid point about docking privs being tied to control of the system.
But I think it should not being restricted to just FW members and shouldn't be all stations in the system. Military stations sure. But there should be relatively neutral or at least civilian stations that would still allow docking (although maybe the effective standing with the could be adjusted).
This all applies pretty equally with NPC Null. Docking in pirate stations seems silly if they hate you, but there should be neutral stations around. Sisters of EVE maybe?
Even None ofthe Above supports Hans Jagerblitzen for CSM7! |

None ofthe Above
127
|
Posted - 2012.03.24 03:49:00 -
[24] - Quote
Fleet Warpsujarento wrote:iownuall123 wrote:if you're in a warzone and you need to get out of the fight, do you go into a hostile controlled area and ask if you can take a quick rest? No, they would shoot you on site and never allow you in. How does that not make sense to people? You might have a point if Caldari space was filled with exclusively Caldari stations, but it isn't. There are Minmatar and Gallente stations in those systems. Factions that are actually at war with the owners of the space they occupy. The fanfest proposals would apply to the, too. Not that it would matter, since it's not about some loose sense of consistency with the lore. It's about game design that encourages people to play the game like the developers want them to. In this case they want people to join FW but are introducing disadvantages for doing so.
I think the thought is they become occupied, kinda like Star Trek DS9. But that doesn't make sense with the station owners standing to non-FW folks.
Even None ofthe Above supports Hans Jagerblitzen for CSM7! |

Fleet Warpsujarento
State Protectorate Caldari State
23
|
Posted - 2012.03.24 03:53:00 -
[25] - Quote
It's problematic to simply say that they have been "occupied", because then why would they still have the original faction's agents, sentry guns, standings and LP stores? |

None ofthe Above
127
|
Posted - 2012.03.24 03:58:00 -
[26] - Quote
Fleet Warpsujarento wrote:It's problematic to simply say that they have been "occupied", because then why would they still have the original faction's agents, sentry guns, standings and LP stores?
Agreed. That doesn't make much sense to me either.
Even None ofthe Above supports Hans Jagerblitzen for CSM7! |

Vaal Erit
Science and Trade Institute Caldari State
65
|
Posted - 2012.03.24 04:13:00 -
[27] - Quote
It's not stupid. In fact it is ridiculously easy to get around with a neutral alt with a cloaky hauler or just some neut to fly the ship and swap pilots in a deep ss. It does make living in the war zone more risky. There should be a corresponding reward to come with it, which I have no doubt will be a part of the revamp when it is fleshed out fully. |

Bienator II
madmen of the skies
624
|
Posted - 2012.03.24 04:25:00 -
[28] - Quote
docking at the hostile militia station simply does not make sense. All other stations should be safe to dock unless the system is occupied by the hostile militia (or some other game mechanic is in place e.g. special system upgrades or whatever).
Docking games are like the most boring pvp ever invented (and it really does not make sense, why should you disappear from space and dock if somebody fires at you?). Reducing it by giving friendly militia an advantage at undock of a friendly militia station is a big win. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Propmod
Imperial Academy Amarr Empire
28
|
Posted - 2012.03.24 04:38:00 -
[29] - Quote
So what advantages does being in faction warfare have over just joining a pirate corp and killing people in low sec then? cheap LP items dont seem to outweigh being able to dock in any station imo. I don't know too much about fw other then that though. IMO , admittedly with my limited knowledge of the situation, this doesnt seem like a step forward for FW. |

EI Digin
Dreddit Test Alliance Please Ignore
248
|
Posted - 2012.03.24 04:48:00 -
[30] - Quote
base out of a nearby highsec station
peace y'all |

None ofthe Above
128
|
Posted - 2012.03.24 05:19:00 -
[31] - Quote
None ofthe Above wrote:Tobiaz wrote:Being able to dock in stations belonging to a Faction that really hate you is also stupid. The way stations are totally randomly distributed over all Factions is also stupid. I think there is a valid point about docking privs being tied to control of the system. But I think it should not being restricted to just FW members and shouldn't be all stations in the system. Military stations sure. But there should be relatively neutral or at least civilian stations that would still allow docking (although maybe the effective standing with the could be adjusted). This all applies pretty equally with NPC Null. Docking in pirate stations seems silly if they hate you, but there should be neutral stations around. Sisters of EVE maybe?
You know I am going to reverse myself here, as much as it seems to make sense to deny docking privs when systems flip, the I don't think that denying players access to their possessions in fast moving FW is a good idea.
Denial of services or perhaps more expensive based on standings of the new system owner, but not docking rights.
Even None ofthe Above supports Hans Jagerblitzen for CSM7! |

Cearain
Imperial Outlaws
305
|
Posted - 2012.03.24 05:36:00 -
[32] - Quote
Magnus Orin wrote:Standings prevent us Nullsec players from docking in most stations. Don't see us QQing and running to high or low sec.
A few of you do. A few of us sometimes go to null sec.
But by and large you guys like your game mechanics and we like ours. The idea is to have different options in eve not make everyone do the same thing. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
305
|
Posted - 2012.03.24 05:39:00 -
[33] - Quote
EI Digin wrote:base out of a nearby highsec station
peace y'all
Making it take longer to reship or ship up or down will just slow down the game.
IMO CCP should be working to pick up the pace of pvp in fw and make it more dynamic. They shouldn't make it plod along at an even slower pace. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
305
|
Posted - 2012.03.24 05:42:00 -
[34] - Quote
Propmod wrote:So what advantages does being in faction warfare have over just joining a pirate corp and killing people in low sec then? cheap LP items dont seem to outweigh being able to dock in any station imo. I don't know too much about fw other then that though. IMO , admittedly with my limited knowledge of the situation, this doesnt seem like a step forward for FW.
I agree.
The ablility to have ships at various places so you can quickly reship and get in a fight would be a huge advantage for the non-fw low sec pvpers.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Scrapyard Bob
EVE University Ivy League
766
|
Posted - 2012.03.24 05:43:00 -
[35] - Quote
Fleet Warpsujarento wrote:It's problematic to simply say that they have been "occupied", because then why would they still have the original faction's agents, sentry guns, standings and LP stores?
Maybe agents need to change allegiance as well. Or the "old" agent goes into hiding and a new agent shows up in the window to offer you missions.
LP stores could simply be "closed for business" during the occupation by enemy forces.
Sentry guns could be changed at DT based on who has Sov, or just make them "generic". Heck, other then the name, I couldn't tell you whether they are graphically different because they're never more then an in the window. |

Scrapyard Bob
EVE University Ivy League
766
|
Posted - 2012.03.24 05:44:00 -
[36] - Quote
Propmod wrote:So what advantages does being in faction warfare have over just joining a pirate corp and killing people in low sec then?
Well, instead of 100% of the opposing players wanting to kill you, now only 60-80% of the other players in the system want to kill you?
(shrugs) It probably needs some more "rewards" and "benefits" added. |

Xorv
Questionable Acquisitions
188
|
Posted - 2012.03.24 07:02:00 -
[37] - Quote
NPC Standings should dictate docking rights for all players not just FW players. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
36
|
Posted - 2012.03.24 08:00:00 -
[38] - Quote
Don't worry, it will never happen. Response against it has been pretty much unanimous from just about anyone operating in FW/LS .. problem is that the idea even made it into the presentation, proof of a major flaw in the thought/decision processes in Iceland which does not bode well for any of us (null/high included). CSM6 rode high on a back-log of items that were vetted and ready to fix, CSM7 will have to work hard for a living me'thinks 
Magnus Orin wrote:Standings prevent us Nullsec players from docking in most stations. Don't see us QQing and running to high or low sec. You spend most of your time in enemy space as FW pilots are wont to? If not then the comparison is neither here nor there. |

Mr Epeen
It's All About Me
1001
|
Posted - 2012.03.24 08:12:00 -
[39] - Quote
I remember back during WW2 when I lived in San Francisco.
We'd often see Japanese warships pulling into the harbor to refuel and take on provisions after a large naval battle.
Mr Epeen  Me too!-á I ate one sour, too! |

baltec1
856
|
Posted - 2012.03.24 08:17:00 -
[40] - Quote
Veshta Yoshida wrote:
You spend most of your time in enemy space as FW pilots are wont to? If not then the comparison is neither here nor there.
I often spend 2 weeks in enemy space in my bomber and only comeback because I either die, run out of ammo or have something nice in my cargo.
This change makes perfect sense and gives FW some risk it has badly needed for years as well as a goal. |

Fleet Warpsujarento
State Protectorate Caldari State
23
|
Posted - 2012.03.24 14:54:00 -
[41] - Quote
It doesn't matter that it "makes sense" from some roleplay perspective. What matters is the incentive that it provides for PvPers to not be in milita instead of be in militia.
|

Othran
Brutor Tribe Minmatar Republic
173
|
Posted - 2012.03.24 14:59:00 -
[42] - Quote
The basic problem with the idea is as it always was :
How to you encourage new FW players to make the move out of high-sec when there's a good chance they will lose access to their "stuff"?
For older players its manageable. For new players its not.
Perhaps a better idea would be to be able to gain revenue from the stations in captured systems (eg repair costs) which then get distributed between corps/individuals who have PvP kills in that system over the last day/week/whatever?
I agree with previous posts that this requires a carrot, not a stick. |

JC Anderson
Noir. Noir. Mercenary Group
212
|
Posted - 2012.03.24 15:00:00 -
[43] - Quote
The entire point is to actually get players involved in FW to like... Take part in the system that was set up for faction warfare in the first place.
FW is set apart from the rest of PVP in EVE through these mechanics.... Or at least it is supposed to be, but as of current that is not the case. |

Bootleg Jack
Potters Field
27
|
Posted - 2012.03.24 15:14:00 -
[44] - Quote
Fleet Warpsujarento wrote:Tahna Rouspel wrote:I believe it's meant to prevent enemy faction in faction warfare from docking. So neutral players and pirates wouldn't be affected. I might be wrong though. Yes, therefore pirates can dock, but enemy FW cannot. That makes it far more difficult to fight in enemy space. Pirates do not have this disadvantage.
This is why the change is stupid.
Picking one side of a fight and putting on extra restrictions is just going to make people quit that side.
duh
|

Adunh Slavy
Ammatar Trade Syndicate
413
|
Posted - 2012.03.24 15:17:00 -
[45] - Quote
Preventing docking is a good idea. Control of territory gives one use of the resources in the territory, being able to dock and get your stuff is a resource in Eve.
Ask any outpost owner if being the owner of your outpost is worth fighting over. |

Zarnak Wulf
CTRL-Q Iron Oxide.
293
|
Posted - 2012.03.24 15:22:00 -
[46] - Quote
The biggest issue with this change is how quickly it is possible to turn a system. 7 Hours. You can go to bed, wake up, and not have access to your ships. That is intrinsically flawed.
I don't mind not having access to enemy stations. I don't have a problem with friendly stations in occupied systems "dying" on the vine. 3rd party stations belonging - to say Gallente Scope - in Amarr/Minmatar war zones should remain open. It is a war between proxies after all. |

Lady Aja
31
|
Posted - 2012.03.24 15:23:00 -
[47] - Quote
Fleet Warpsujarento wrote:-Faction Warfare is in lowsec. -Piracy is in lowsec. -Faction Warfare players fight pirates. (Often more than they fight
Therefore, not being able to dock puts FW players at a disadvantage against pirates. Therefore, there is a new incentive to leave faction warfare to be better at PvP.
have you seen minmatar fw pilots? they are fuckign pirates lol. so is a fair amountof amarr fw pilots.
i think ccp is onto somethign cept...
you cant dock at enemy stations. even in friendly space, and you can dock at friendly stations in hostile space.
if you want to play stupid docking games in low sec etc... learn to adapt. |

Fleet Warpsujarento
State Protectorate Caldari State
23
|
Posted - 2012.03.24 15:24:00 -
[48] - Quote
Adunh Slavy wrote:Preventing docking is a good idea. Control of territory gives one use of the resources in the territory, being able to dock and get your stuff is a resource in Eve.
Ask any outpost owner if being the owner of your outpost is worth fighting over.
And what if said outpost owner could simply press a button, stop spending time and resources to defend it, and still have full access to all its facilities. Would they still say it was worth fighting over? |

Fleet Warpsujarento
State Protectorate Caldari State
24
|
Posted - 2012.03.24 15:35:00 -
[49] - Quote
Lady Aja wrote:
have you seen minmatar fw pilots? they are fuckign pirates lol. so is a fair amountof amarr fw pilots.
See, this is the worrying thing. I can think of a number of corps, some of them part of the very foundation of the militia, who would seemingly rather quit militia than let it get in the way of their piracy. Something like this comes along and they just might.
Quote: i think ccp is onto somethign cept...
you cant dock at enemy stations. even in friendly space, and you can dock at friendly stations in hostile space.
if you want to play stupid docking games in low sec etc... learn to adapt.
This would be less of a problem in that it won't leave you 10 jumps away from being able to refit or repair, but it still inconveniences the FW players disproportionately. |

EI Digin
Dreddit Test Alliance Please Ignore
249
|
Posted - 2012.03.24 17:26:00 -
[50] - Quote
If you don't want to be able to lose your stuff, you leave your stuff in a safe place (A WHOLE 10 JUMPS AWAY in highsec).
If you are willing to lose access your stuff (temporarily) but get fights faster you can live closer by but in a "conquerable" station. Don't leave all your stuff in a warzone and expect to be able to have access to it.
It really isn't a difficult concept and people who live in nullsec, which is what faction warfare is training you for, have understood this forever. |

Adunh Slavy
Ammatar Trade Syndicate
415
|
Posted - 2012.03.24 17:37:00 -
[51] - Quote
Fleet Warpsujarento wrote:Adunh Slavy wrote:Preventing docking is a good idea. Control of territory gives one use of the resources in the territory, being able to dock and get your stuff is a resource in Eve.
Ask any outpost owner if being the owner of your outpost is worth fighting over. And what if said outpost owner could simply press a button, stop spending time and resources to defend it, and still have full access to all its facilities. Would they still say it was worth fighting over?
No such button exists, so it is a silly question.
If you stop defending your space in the real game, the one we play and not this fantasy game in your question, you loose your outpost and your access. We're talking about Eve, not Hello Kestrel. |

Tibes Heathcliff
School of Applied Knowledge Caldari State
0
|
Posted - 2012.03.24 17:50:00 -
[52] - Quote
Adunh Slavy wrote:Fleet Warpsujarento wrote:Adunh Slavy wrote:Preventing docking is a good idea. Control of territory gives one use of the resources in the territory, being able to dock and get your stuff is a resource in Eve.
Ask any outpost owner if being the owner of your outpost is worth fighting over. And what if said outpost owner could simply press a button, stop spending time and resources to defend it, and still have full access to all its facilities. Would they still say it was worth fighting over? No such button exists, so it is a silly question. If you stop defending your space in the real game, the one we play and not this fantasy game in your question, you loose your outpost and your access. We're talking about Eve, not Hello Kestrel.
your missing the point.
In the Real game Rule Change Proposed by CCP There Would be such a Button for FW Militia.
You leave Militia.
You have acess to station.
The OP is saying that is an incentive to leave Militia and not bothering to fight over station acess. You can have it without effort, unlike 0.0 .
Of course, even if you didnt want to leave militia permamently. You leave Militia for a day and get your stuff out, then rejoin. |

Tibes Heathcliff
School of Applied Knowledge Caldari State
0
|
Posted - 2012.03.24 17:54:00 -
[53] - Quote
EI Digin wrote:....
It really isn't a difficult concept and people who live in nullsec, which is what faction warfare is training you for, have understood this forever.
Here is the problem for lots of FW players.
THEY DONT WANT TO GO TO NULL SEC.
Lots have been and come back, because to be brutaly honest Null Sec sux.
Low Sec Fw is more fun. FW players are concerned this change will make it like Null Sec. Did I say Null Sec sux? |

Fleet Warpsujarento
State Protectorate Caldari State
24
|
Posted - 2012.03.24 18:24:00 -
[54] - Quote
Quote:If you don't want to be able to lose your stuff, you leave your stuff in a safe place (A WHOLE 10 JUMPS AWAY in highsec).
Or you could leave militia, go pirate, and not have to do this.
Quote:If you are willing to lose access your stuff (temporarily) but get fights faster you can live closer by but in a "conquerable" station. Don't leave all your stuff in a warzone and expect to be able to have access to it.
Or you could leave militia, go pirate, and still live in the middle of the warzone with access to all your stuff.
Quote:It really isn't a difficult concept and people who live in nullsec, which is what faction warfare is training you for, have understood this forever.
Again, the problem is not that it "makes sense" or that it's manageable, the problem is that it creates an incentive to leave militia, which is the exact opposite of what CCP is trying to achieve. |

Cearain
Imperial Outlaws
307
|
Posted - 2012.03.24 19:01:00 -
[55] - Quote
baltec1 wrote:Veshta Yoshida wrote:
You spend most of your time in enemy space as FW pilots are wont to? If not then the comparison is neither here nor there.
I often spend 2 weeks in enemy space in my bomber and only comeback because I either die, run out of ammo or have something nice in my cargo. This change makes perfect sense and gives FW some risk it has badly needed for years as well as a goal.
Most faction war pilots aren't so risk adverse. I can't imagine going 2 weeks of active play without losing a ship.
We lose allot of cheapish ships and tend to quickly jump back into the fray.
Also you need to have a variety of ships available nearby so you can bring it into the various plexes.
A total ban on docking in any stations in an enemy occupied system is indeed quite dumb. Other less onerous station restrictions are something they can/should consider. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
307
|
Posted - 2012.03.24 19:10:00 -
[56] - Quote
EI Digin wrote:If you don't want to be able to lose your stuff, you leave your stuff in a safe place (A WHOLE 10 JUMPS AWAY in highsec).
If you are willing to lose access your stuff (temporarily) but get fights faster you can live closer by but in a "conquerable" station. Don't leave all your stuff in a warzone and expect to be able to have access to it.
It really isn't a difficult concept and people who live in nullsec, which is what faction warfare is training you for, have understood this forever.
Its also one of many reasons we don't play eve in sov null sec. I'm glad you like how it works in sov null sec. I really do. I hope ccp keeps sov null sec that way for people like you.
But personally I think what you describe sounds like ****, and so do allot of people who pvp in npc null sec and low sec.
And no faction war is not training us for sov null sec. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Adunh Slavy
Ammatar Trade Syndicate
416
|
Posted - 2012.03.24 19:26:00 -
[57] - Quote
Fleet Warpsujarento wrote: Again, the problem is not that it "makes sense" or that it's manageable, the problem is that it creates an incentive to leave militia, which is the exact opposite of what CCP is trying to achieve.
They did mention some carrots in the idea as well, such as taxes and what not. But yes, I see your point there. |

Cearain
Imperial Outlaws
307
|
Posted - 2012.03.24 19:53:00 -
[58] - Quote
Scrapyard Bob wrote:Fleet Warpsujarento wrote:It's problematic to simply say that they have been "occupied", because then why would they still have the original faction's agents, sentry guns, standings and LP stores? Maybe agents need to change allegiance as well. Or the "old" agent goes into hiding and a new agent shows up in the window to offer you missions. LP stores could simply be "closed for business" during the occupation by enemy forces. Sentry guns could be changed at DT based on who has Sov, or just make them "generic". Heck, other then the name, I couldn't tell you whether they are graphically different because they're never more then an in the window.
I was thinking of something similar. Don't change docking rights at all - scrap that idea for now.
However, if a system is occupied by minmatar there would be say a 1% chance per 30 straight days of minmatar occupancy (or whatever percents and timelines you want) that an amarr corp station would change hands over to a minmatar or gallente controled corp. So a Carthum conglomorate might basically sell their station to boundless. There might be a .5% chance that a caldari would flip to minmatar or Gallente as well.
There would be new boundless agents installed. Such a change would to some extent hurt players with high amarr standings because there would be fewer available agents for them. However if it got extreme then Amarr lp items would have less supply and therefore more value. Hence it would have some self balance to it.
It would give our war meaning in the wider Eve universe but it would be somewhat self balancing and not a reason for everyone to pile on the winning side. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Feligast
GoonWaffe Goonswarm Federation
1179
|
Posted - 2012.03.24 20:01:00 -
[59] - Quote
Souvera Corvus wrote:Initial reaction is that it'll make fights a bit harder to come by as factions stick to their own systems.
Haven't seen the detail in which the devil is concealed though.
Yes, because just look at nullsec, nobody ever goes to systems you can't dock in if someone shoots you.
|

Cearain
Imperial Outlaws
307
|
Posted - 2012.03.24 20:15:00 -
[60] - Quote
Feligast wrote:Souvera Corvus wrote:Initial reaction is that it'll make fights a bit harder to come by as factions stick to their own systems.
Haven't seen the detail in which the devil is concealed though. Yes, because just look at nullsec, nobody ever goes to systems you can't dock in if someone shoots you.
Your talking about sov null sec. Npc null sec and low sec are often more attractive to small gang pvpers.
But I wonder if there is more overall ship versus ship pvp in npc null sec per person and per system, or if there is more in sov null sec.
I really don't know the answer. Perhaps ccp Diagoras could give the stats on this if he hasn't already.
Even if sov null sec has more, I would think npc null sec has more of the frequent small scale fights that fw should aim for. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Alavaria Fera
GoonWaffe Goonswarm Federation
258
|
Posted - 2012.03.24 20:43:00 -
[61] - Quote
Fleet Warpsujarento wrote:MotherMoon wrote:So quitg FW suddenly increases your standings to the point you can dock with thier stations?
you would have t grind like NUTS to get into the ammar FW systems even when your NOT IN FW, becuase while in FW, your standings with ammar tanked. As I understood the Fanfest presentation, as long as you aren't an active member of the enemy militia, you would be able to dock regardless of standings. If this is not the case then the idea is even more broken than I thought. I guess NPCs aren't worried about spais docking their stations. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Cal Stantson
War and Order Villore Accords
0
|
Posted - 2012.03.24 21:22:00 -
[62] - Quote
Another problem with this idea which hasn't been mentioned yet is that it favours players with more, and especially older, alts.
One way of circumventing the docking restrictions would be to have a neutral carrier alt own all the goods. When the FW character needed to reship from a station they were locked out of, they could simply put the ship inside the carrier, undock it, and reship from the carrier's hangar.
If you have a carrier alt you can set up a base in any system. If you do not have a carrier alt you cannot. This skews the game heavily in favour of the older, richer players. It will not encourage people to join FW.
|

baltec1
858
|
Posted - 2012.03.24 21:49:00 -
[63] - Quote
Cearain wrote:
Most faction war pilots aren't so risk adverse. I can't imagine going 2 weeks of active play without losing a ship.
We lose allot of cheapish ships and tend to quickly jump back into the fray.
Also you need to have a variety of ships available nearby so you can bring it into the various plexes.
A total ban on docking in any stations in an enemy occupied system is indeed quite dumb. Other less onerous station restrictions are something they can/should consider.
Less risk adverse and more like I pick my targets better than you.
There is nothing dumb about losing access to a station, its a massive insentive to acctually fight this war. People who say to simply leave the milita and turn pirate seem to forget that when you leave you lose access to all of the milita rewards. CCP could solve people quitting the milita to evac stuff by putting a month long timer before you could rejoin. |

Fleet Warpsujarento
State Protectorate Caldari State
31
|
Posted - 2012.03.24 21:57:00 -
[64] - Quote
So what rewards would those be Baltec, A massively devalued LP store? The possibility of some control over cyno jammers?
Nothing CCP has proposed outweighs the disadvantages of losing docking rights and losing access to your stuff. Even if it did, why would you join anything but one of the winning militias?
|

Sollis Vynneve
Legendary Legion
3
|
Posted - 2012.03.24 23:46:00 -
[65] - Quote
I havent been in fw long , if docking rights are revoked im gonna have to pull out of fw cos the logistics after this supposed improvement are gonna cripple new fw players.
I for one think ccp have lost the plot and they need to rethink this idea, even if their idea was to revoke docking rights to opposing militia stations that would be something at least then fw players could dock at non opposing militia stations.
This is an idea but it still has its draw backs, militia pilots fight pirates which has been brought up earlier, this would give roaming pirate gangs an unfair advantage and force fw pilots to rethink their enlistment in fw.
CCp need to think before they act on this idea and consider the repercussions that could happen. |

T'san Manaan
Murientor Tribe Defiant Legacy
21
|
Posted - 2012.03.25 00:01:00 -
[66] - Quote
I like restricting enemies from docking in each others station. This was one of the better Ideas in the presentation. In fact i do not think they are taking it far enough. I think that in addition to not docking in an enemy militias station no player should be able to dock in a station that they have a -5 or lower standing with.
Also I think that when you take a system your militias agents replace the enemies agents in the station. |

Fleet Warpsujarento
State Protectorate Caldari State
31
|
Posted - 2012.03.25 00:19:00 -
[67] - Quote
T'san Manaan wrote:I like restricting enemies from docking in each others station. This was one of the better Ideas in the presentation. In fact i do not think they are taking it far enough. I think that in addition to not docking in an enemy militias station no player should be able to dock in a station that they have a -5 or lower standing with.
Restricting it to standings actually makes more sense since you can't just leave militia and gain access to stations again.
Quote: Also I think that when you take a system your militias agents replace the enemies agents in the station.
This is a very bad idea. This makes it possible for one faction to have a very large number of agents and another to have virtually none. It encourages people to join the winning militias and leave the losing ones. This makes the winning ones stronger so they win more so they get stronger. It's a vicious cycle that could easily end with some militias being virtually dead.
|

baltec1
859
|
Posted - 2012.03.25 00:35:00 -
[68] - Quote
Fleet Warpsujarento wrote:
Nothing CCP has proposed outweighs the disadvantages of losing docking rights and losing access to your stuff. Even if it did, why would you join anything but one of the winning militias?
What exactly is stopping them from doing that now?
You could lose everything and still have the ever safe high sec right next door. Its not like you have to travel 40 odd jumps to get back into your warzone like I have to. Even if you do have your stuff in a low sec station, the enemy will need at least 24-48 hours to take the station which is plenty of time to evac.
|

Lady Aja
33
|
Posted - 2012.03.25 00:37:00 -
[69] - Quote
asking to ccp to allow fw members to dock in enmies stations is like docking the bismark in english ports to get repairs.
so ccp allows you to dock in hostile stations. but you cant repair your ship. use fittings etc...
stattion gamees will change to suit shierld tankers as we all know you dont need to "repair" them. or... WAIT FOR IT! player trades his ship to an alt who repairs/fits it for him then trades it back....
just dont allow them to dock up ffs Matar fw pilots are kicking up the biggest stink because of systems liek huola where they are campign a fair bit. not that i blame them ofc lol.
cant have ya cake and eat it too. |

Fleet Warpsujarento
State Protectorate Caldari State
31
|
Posted - 2012.03.25 00:42:00 -
[70] - Quote
Quote:What exactly is stopping them from doing that now?
The lack of any real advantage in being in one militia rather than another. People joining for reasons unrelated to the strength of the militia keeps things at least somewhat balanced as it's almost random.
Quote:You could lose everything and still have the ever safe high sec right next door. Its not like you have to travel 40 odd jumps to get back into your warzone like I have to. Even if you do have your stuff in a low sec station, the enemy will need at least 24-48 hours to take the station which is plenty of time to evac.
Or you could just leave militia and be able to keep your stuff wherever you wanted it. As I've said a dozen times in this thread, it's not that we couldn't work around a docking ban, it's that it creates an unwanted incentive to not be in militia.
|

baltec1
859
|
Posted - 2012.03.25 00:53:00 -
[71] - Quote
Fleet Warpsujarento wrote:Or you could just leave militia and be able to keep your stuff wherever you wanted it.  As I've said a dozen times in this thread, it's not that we couldn't work around a docking ban, it's that it creates an unwanted incentive to not be in militia.
Only for the cowards who dont want to fight. They are the same ones who joined the winning side when I was in FW so they could go pve in peace. This system works perfectly fine in 0.0 which is much more savage when you lose. |

Fleet Warpsujarento
State Protectorate Caldari State
32
|
Posted - 2012.03.25 01:00:00 -
[72] - Quote
Lady Aja wrote:asking to ccp to allow fw members to dock in enmies stations is like docking the bismark in english ports to get repairs.
I'm afraid this analogy fails completely when applied to FW. The key difference is that the captain of the Bismarck didn't have a "quit Kreigsmarine" button on his bridge that would let him have access to British ports while still actively hunting atlantic convoys. If he did he would have been a fool not to press it.
In the fanfest proposals we would have exactly such a button. Docking in stations in enemy territory doesn't make much sense from a roleplay perspective. Letting people quit militia and then be able to dock makes no sense from a roleplay or a practical perspective. Keeping docking rights really is the lesser of two evils.
Quote:so ccp allows you to dock in hostile stations. but you cant repair your ship. use fittings etc...
stattion gamees will change to suit shierld tankers as we all know you dont need to "repair" them. or... WAIT FOR IT! player trades his ship to an alt who repairs/fits it for him then trades it back....
Docking rights are what was proposed at fanfest, but the addition of any significant penalty is much the same.
|

Fleet Warpsujarento
State Protectorate Caldari State
32
|
Posted - 2012.03.25 01:05:00 -
[73] - Quote
Quote: Only for the cowards who dont want to fight.
What about the people who want to fight but don't want to lose docking rights and so quit militia?
Quote:They are the same ones who joined the winning side when I was in FW so they could go pve in peace.
Or PvP without docking penalties?
Quote:This system works perfectly fine in 0.0 which is much more savage when you lose.
It. Is. Not. The. Same. System. In. Nullsec.
-In nullsec if you quit your alliance you lose access to many stations. -Under the new proposals you would gain access to many stations.
See the difference? |

baltec1
859
|
Posted - 2012.03.25 01:10:00 -
[74] - Quote
Fleet Warpsujarento wrote:Quote: Only for the cowards who dont want to fight.
What about the people who want to fight but don't want to lose docking rights and so quit militia? Cowards and stupid.
Quote:
It. Is. Not. The. Same. System. In. Nullsec.
-In nullsec if you quit your alliance you lose access to many stations. -Under the new proposals you would gain access to many stations if you quit FW.
See the difference?
You also lose all of the benefits of the milita. However if you stay in the milita your faction stands a much better chance of taking back the station than in 0.0 |

Fleet Warpsujarento
State Protectorate Caldari State
32
|
Posted - 2012.03.25 01:20:00 -
[75] - Quote
Quote: Cowards and stupid. You'll have to explain to me why people who want to fight more are cowards, and why people who found a more efficient way to fight are stupid. Because frankly it sounds like bullshit.
Quote:You also lose all of the benefits of the milita. However if you stay in the milita your faction stands a much better chance of taking back the station than in 0.0
"The tragedy of the commons is a dilemma arising from the situation in which multiple individuals, acting independently and rationally consulting their own self-interest, will ultimately deplete a shared limited resource, even when it is clear that it is not in anyone's long-term interest for this to happen."
This is worth a read to see what happens in these situations. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1075
|
Posted - 2012.03.25 01:57:00 -
[76] - Quote
Tobiaz wrote:Being able to dock in stations belonging to a Faction that really hate you is also stupid. The way stations are totally randomly distributed over all Factions is also stupid.
+1 on both counts. Why are Republic Security Services stations located deep in Amarr & Caldari territory? If you're spying on the Amarr, surely you'd use Freedom Exchange or some such?
|

Fleet Warpsujarento
State Protectorate Caldari State
34
|
Posted - 2012.03.25 02:06:00 -
[77] - Quote
Mara Rinn wrote:Tobiaz wrote:Being able to dock in stations belonging to a Faction that really hate you is also stupid. The way stations are totally randomly distributed over all Factions is also stupid. +1 on both counts. Why are Republic Security Services stations located deep in Amarr & Caldari territory? If you're spying on the Amarr, surely you'd use Freedom Exchange or some such? That's an argument in favour of standings based docking rights, not militia based docking rights. |

Volturius Maximus-Fur
Pro Synergy ACE WRECKING COMPANY
2
|
Posted - 2012.03.25 02:20:00 -
[78] - Quote
So let me see if I`ve got this right, as a Caldari militiaman in Gallente controlled space, you think you should have unrestricted access to its infrastructure? Pretty sure that`s quite the opposite of whate you should have.
The simple fact is, you are at war, and you should not have access to facilities `controlled` by the opposing faction, and you should be at a disadvantage. I do however think that putting a mechanic in place to prevent people from hopping between militias and/or going neutral is a given, and it should be significant so as to completely discourage it. Something like, if you leave you can return to your own faction after two weeks, but to join the opposing you have to wait a few months.
No one is going to wait a few months to change from Minmatar to Amarr because the slaves are losing the fight (obviously,) it just wouldnt be worth it.
Edit: As far as the argument about stations belonging to enemy factions in contested territory, those are relics from before the introduction of faction warfare, and indeed it is not unheard of in real war for an occupying force to capture and hold enemy fortifications - yet another argument for restricting access to stations. |

Fleet Warpsujarento
State Protectorate Caldari State
34
|
Posted - 2012.03.25 02:49:00 -
[79] - Quote
Quote:So let me see if I`ve got this right, as a Caldari militiaman in Gallente controlled space, you think you should have unrestricted access to its infrastructure? Pretty sure that`s quite the opposite of whate you should have.
The question is not "Should?" it's "What will happen if?". There's no easy way to explain being able to dock from a roleplay perspective, but the consequences of removing it are serious nonetheless. This is the way it has to be. Time dilation, PLEXes, jumpclones, reinforcement timers, armor plates and "grid fu" are all ridiculous from an RP perspective, but they are contrivances that we allow for the sake of gameplay. We have to look at any changes to game mechanics in the same way. "How will this change affect the way players behave?"
Quote:The simple fact is, you are at war, and you should not have access to facilities `controlled` by the opposing faction, and you should be at a disadvantage. I do however think that putting a mechanic in place to prevent people from hopping between militias and/or going neutral is a given, and it should be significant so as to completely discourage it. Something like, if you leave you can return to your own faction after two weeks, but to join the opposing you have to wait a few months.
It doesn't matter if people can hop in and out of militia. It matters that there are things you can gain by not being in militia. That's all it takes for people to leave and others not to join.
Quote:No one is going to wait a few months to change from Minmatar to Amarr because the slaves are losing the fight (obviously,) it just wouldnt be worth it.
It doesn't have to be the same people. Some corps might leave Amarr militia because they are sick of losing to minmatar and go to nullsec, and completely different corps might join minmatar because they are winning. Minmatar are still up and Amarr are still down.
Quote:Edit: As far as the argument about stations belonging to enemy factions in contested territory, those are relics from before the introduction of faction warfare, and indeed it is not unheard of in real war for an occupying force to capture and hold enemy fortifications - yet another argument for restricting access to stations.
That's nice to think about from a roleplay perspective, but it says nothing of the actual changes that will occur in gameplay. |

Volturius Maximus-Fur
Pro Synergy ACE WRECKING COMPANY
2
|
Posted - 2012.03.25 03:35:00 -
[80] - Quote
Quote:Time dilation, PLEXes, jumpclones, reinforcement timers, armor plates and "grid fu" are all ridiculous from an RP perspective, but they are contrivances that we allow for the sake of gameplay. We have to look at any changes to game mechanics in the same way. "How will this change affect the way players behave?"
I feel like I can argue the opposite with concern to jumpclones, reinforcement timers, armor plates (?) and even to some extent PLEXes (assuming you are referring to complexes) as having some sort of RP backdrop. How will it affect the way players behave? Well one of two things will happen either a) fw players will actually fight eachother with more vigor than before, and with purpose, or b) there will be a mass exodus because they`ve suddenly realized that the broken system they`ve been playing has been fixed and brought in line with the difficulty level of war in other areas of the game. I honestly expect that if you are in FW for FW than `a` is the more likely thing that will happen here.
An interesting point, while not quite the same, and correct me if I`m wrong and just missed the thread; has anyone noticed that the `Neutral` lowsec residents - the outlaws haven`t been kicking up a **** storm at the prospect of having there ability to resupply themselves made more difficult. I`m of course referring to the proposed cyno jammers. Being that these folks have trained alts to ferry stuff for them in Jump Freighters/Carriers you would think, especially those living in FW systems away from high-sec would be a bit upset at how much harder its going to be to keep there hangars supplied. Yet they haven`t complained?
Quote:It doesn't matter if people can hop in and out of militia. It matters that there are things you can gain by not being in militia. That's all it takes for people to leave and others not to join
Quite simply if they don`t join because it`s too hard, they probably wouldn`t have joined to pew pew like FW was intended for in the first place. And whether its an individual or a corp, leaving to go to nullsec, or being a first timer joining the faction that`s winning, the timers I`ve suggested will have no effect on those. It would only effect the people who want to try and game the system, to get around this change, like a deserter or going AWOL (in r/l terms.) |

EI Digin
Dreddit Test Alliance Please Ignore
250
|
Posted - 2012.03.25 04:05:00 -
[81] - Quote
By the way, there are already proven services to move stuff around lowsec, no matter which corp or alliance or faction you are in, and no matter what station your stuff is located in. There is pretty much no risk, it's just an additional hassle. You just won't be able to stage out of a system that you don't officially own. |

Fleet Warpsujarento
State Protectorate Caldari State
36
|
Posted - 2012.03.25 04:51:00 -
[82] - Quote
EI Digin wrote:By the way, there are already proven services to move stuff around lowsec, no matter which corp or alliance or faction you are in, and no matter what station your stuff is located in. There is pretty much no risk, it's just an additional hassle. You just won't be able to stage out of a system that you don't officially own.
It's the last part that the whole thread has been about. We knew about the first part already.
|

Fleet Warpsujarento
State Protectorate Caldari State
36
|
Posted - 2012.03.25 05:04:00 -
[83] - Quote
Quote:I feel like I can argue the opposite with concern to jumpclones, reinforcement timers, armor plates (?) and even to some extent PLEXes (assuming you are referring to complexes) as having some sort of RP backdrop.
You never wondered how a 1600mm plate can cover all of a 1.6km long Apoc just as easily as it can cover all of a 160m long Guardian? Or how armor plates only have a mass when they're fitted to a ship instead of being carried by one? This is the kind of bizarre stuff we accept without thinking because it makes the game actually work.
Quote: How will it affect the way players behave? Well one of two things will happen either a) fw players will actually fight eachother with more vigor than before, and with purpose, or b) there will be a mass exodus because they`ve suddenly realized that the broken system they`ve been playing has been fixed and brought in line with the difficulty level of war in other areas of the game. I honestly expect that if you are in FW for FW than `a` is the more likely thing that will happen here.
There's nothing to stop people from fighting the other militia just as fiercely as pirates as they can as militia members.
Quote:An interesting point, while not quite the same, and correct me if I`m wrong and just missed the thread; has anyone noticed that the `Neutral` lowsec residents - the outlaws haven`t been kicking up a **** storm at the prospect of having there ability to resupply themselves made more difficult. I`m of course referring to the proposed cyno jammers. Being that these folks have trained alts to ferry stuff for them in Jump Freighters/Carriers you would think, especially those living in FW systems away from high-sec would be a bit upset at how much harder its going to be to keep there hangars supplied. Yet they haven`t complained?
It is a little surprising, but we don't know anything about the mechanics of cynojammers yet so it's harder to complain. Plus it's pretty easy to abuse FW mechanics, so they probably think there's a good chance that they can get an alt in to control the jammer. Hell, maybe they'll just push them into RF and give themselves a brief window to restock by carrier.
Quote:Quite simply if they don`t join because it`s too hard, they probably wouldn`t have joined to pew pew like FW was intended for in the first place. And whether its an individual or a corp, leaving to go to nullsec, or being a first timer joining the faction that`s winning, the timers I`ve suggested will have no effect on those. It would only effect the people who want to try and game the system, to get around this change, like a deserter or going AWOL (in r/l terms.)
You don't need to get around the system when you can simply decline to be part of it. |

Volturius Maximus-Fur
Pro Synergy ACE WRECKING COMPANY
2
|
Posted - 2012.03.25 05:24:00 -
[84] - Quote
Quote:You never wondered how a 1600mm plate can cover all of a 1.6km long Apoc just as easily as it can cover all of a 160m long Guardian? Or how armor plates only have a mass when they're fitted to a ship instead of being carried by one? This is the kind of bizarre stuff we accept without thinking because it makes the game actually work.
Fair, never considered that.
Quote:There's nothing to stop people from fighting the other militia just as fiercely as pirates as they can as militia members.
I think youve missed the point here; wasnt everyone in FW crying because the system being broke there was no real incentive to fight eachother (other than of course for gfs?) This provides that incentive.
Quote:It is a little surprising, but we don't know anything about the mechanics of cynojammers yet so it's harder to complain. Plus it's pretty easy to abuse FW mechanics, so they probably think there's a good chance that they can get an alt in to control the jammer. Hell, maybe they'll just push them into RF and give themselves a brief window to restock by carrier.
Pretty sure that they mentioned quite clearly how they would work - that it would jam the system for anyone not in that particular FW faction (ie. neuts couldnt cyno, and enemy factions couldnt cyno.) Also seeing as pirates cant flip systems the thought of them effecting some change there is irrelevant, short of infiltration, which is the sort of stuff CCP likes to see.
Quote:You don't need to get around the system when you can simply decline to be part of it.
I think I mentioned this already, but its a pretty fair assumption that if the reason people decline to be a part of FW is because they have to fight eachother to maintain access to stations, those people werent going to join FW to fight other factions anyway. They would be the so-called plague that FW folks have been complaining about, the alts farming LP in missions. This may have the spin-off effect of getting rid of these players like you all wanted in the first place.
Also this was posted in the other FW thread http://www.tentonhammer.com/eve-online/interviews/inferno-part-one
Quite worth the watch as the information on FW, and the reasoning behind why CCP are doing this are both there.
|

baltec1
859
|
Posted - 2012.03.25 07:07:00 -
[85] - Quote
Fleet Warpsujarento wrote: You'll have to explain to me why people who want to fight more are cowards, and why people who found a more efficient way to fight are stupid. Because frankly it sounds like bullshit.
People who want to pvp quit a side with a target rich enviroment to join the "winning side" which has less targets to get more kills? Yea, that makes sense.
Quote:"The tragedy of the commons is a dilemma arising from the situation in which multiple individuals, acting independently and rationally consulting their own self-interest, will ultimately deplete a shared limited resource, even when it is clear that it is not in anyone's long-term interest for this to happen." This is worth a read to see what happens in these situations.
I'll go with my experiences in game over the last 6 years over some philosophical wiki link posted by someone who clearly is far too cowardly to fight in a war. |

Fleet Warpsujarento
State Protectorate Caldari State
38
|
Posted - 2012.03.25 14:43:00 -
[86] - Quote
Volturius Maximus-Fur wrote: I think youve missed the point here; wasnt everyone in FW crying because the system being broke there was no real incentive to fight eachother (other than of course for gfs?) This provides that incentive.
But it also provides an incentive to leave FW, and that's the whole problem.
Quote: Pretty sure that they mentioned quite clearly how they would work - that it would jam the system for anyone not in that particular FW faction (ie. neuts couldnt cyno, and enemy factions couldnt cyno.) Also seeing as pirates cant flip systems the thought of them effecting some change there is irrelevant, short of infiltration, which is the sort of stuff CCP likes to see.
Easy. Pirate corps get a couple of carrier alts and cyno alts into FW
Quote:I think I mentioned this already, but its a pretty fair assumption that if the reason people decline to be a part of FW is because they have to fight eachother to maintain access to stations, those people werent going to join FW to fight other factions anyway. They would be the so-called plague that FW folks have been complaining about, the alts farming LP in missions. This may have the spin-off effect of getting rid of these players like you all wanted in the first place. None of this plugs the "pirate gap". The advantage of leaving is still there.
This did not inspire confidence that CCP had thought about the long term consequences of their changes, or knew anything about the motives of people in FW. |

Fleet Warpsujarento
State Protectorate Caldari State
38
|
Posted - 2012.03.25 15:40:00 -
[87] - Quote
[quote=baltec1
People who want to pvp quit a side with a target rich enviroment to join the "winning side" which has less targets to get more kills? Yea, that makes sense.[/quote I was talking about the pirate advanage, not the glory hunter problem
[quote "The tragedy of the commons is a dilemma arising from the situation in which multiple individuals, acting independently and rationally consulting their own self-interest, will ultimately deplete a shared limited resource, even when it is clear that it is not in anyone's long-term interest for this to happen.
This is worth a read to see what happens in these situations.[/quote
I'll go with my experiences in game over the last 6 years over some philosophical wiki link posted by someone who clearly is far too cowardly to fight in a war.[/quote
So a person's ability to analyze a situation is based on their experience of shooting people? Mighty big epeen you're fondling there.
In reality it's better to think about militia in economic terms. Militia people join up because they gain something from militia. This can be either kills, mission LP, or a sense of RP achievement. In real wars the vast majority of soldiers are compelled to fight, either because they are conscripted or because they are part of a hierarchy that will imprison or execute them if they don't. Since people can quit militia, and indeed quit EVE without being put in front of a firing squad, the incentives for playing must be broadly positive. When it's all about rewards rather than threats it's basically economics
|

Cearain
Imperial Outlaws
308
|
Posted - 2012.03.25 18:59:00 -
[88] - Quote
baltec1 wrote:Fleet Warpsujarento wrote:Quote: Only for the cowards who dont want to fight.
What about the people who want to fight but don't want to lose docking rights and so quit militia? Cowards and stupid. Quote:
It. Is. Not. The. Same. System. In. Nullsec.
-In nullsec if you quit your alliance you lose access to many stations. -Under the new proposals you would gain access to many stations if you quit FW.
See the difference?
You also lose all of the benefits of the milita. However if you stay in the milita your faction stands a much better chance of taking back the station than in 0.0
It seems we have allot of people who like null sec likeing this change. I suppose that shouldn't be too surprising.
It seems the basic question ccp needs to answer is this:
Do they want one system that provides great frequent small sclae pvp and another that provides great large scale pvp battles, or do they want 2 systems that sorta fails at both?
By trying to blend the two systems they are not going to accomplish either goal very well. Nor will they provide gaming opportunities for a wider audience.
But here its not so much that people will switch sides. (Although some will. some already switch sides when there are no consequences this will only increase if there are bigger consequences) The main problem i see is when people first join faction war they will tend to join the winning side with all of the benefits. So the winning side will continue to get more new recruits and he losing side will continue to starve for them.
This is different than player run situations where alliances can just die and new ones take their place. Who wants to join White Noise now? Well if there are sov null sec style consequences that will be the same situation for a losing faction.
But that said I think allot of people want some consequences to the war. Its just that this particular one is not very good. The consequences should be substantial but not always a direct benefit to the militias. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
308
|
Posted - 2012.03.25 19:15:00 -
[89] - Quote
Mara Rinn wrote:Tobiaz wrote:Being able to dock in stations belonging to a Faction that really hate you is also stupid. The way stations are totally randomly distributed over all Factions is also stupid. +1 on both counts. Why are Republic Security Services stations located deep in Amarr & Caldari territory? If you're spying on the Amarr, surely you'd use Freedom Exchange or some such?
As far as the stations specifically owned by the militias or the navys I agree. But the stations owned by private corporations the current mechanics make sense. If you have low standings with the corps faction you have some negatives but thats about it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
308
|
Posted - 2012.03.25 19:17:00 -
[90] - Quote
baltec1 wrote:Fleet Warpsujarento wrote: You'll have to explain to me why people who want to fight more are cowards, and why people who found a more efficient way to fight are stupid. Because frankly it sounds like bullshit.
People who want to pvp quit a side with a target rich enviroment to join the "winning side" which has less targets to get more kills? Yea, that makes sense.
White noise would have a target rich environment are they getting a big influx of pvpers? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

baltec1
860
|
Posted - 2012.03.25 20:28:00 -
[91] - Quote
Fleet Warpsujarento wrote:
So a person's ability to analyze a situation is based on their experience of shooting people? Mighty big epeen you're fondling there.
In reality it's better to think about militia in economic terms. Militia people join up because they gain something from militia. This can be either kills, mission LP, or a sense of RP achievement. In real wars the vast majority of soldiers are compelled to fight, either because they are conscripted or because they are part of a hierarchy that will imprison or execute them if they don't. Since people can quit militia, and indeed quit EVE without being put in front of a firing squad, the incentives for playing must be broadly positive. When it's all about rewards rather than threats it's basically economics
Im talking about experience not epeen. Having spent the last 6 years fighting wars all across EVE I think I can safely say I have experience in the matter. Also, the british army is made up entirely by volunteers so lets do away with that lie right now. |

baltec1
860
|
Posted - 2012.03.25 20:30:00 -
[92] - Quote
Cearain wrote:baltec1 wrote:Fleet Warpsujarento wrote: You'll have to explain to me why people who want to fight more are cowards, and why people who found a more efficient way to fight are stupid. Because frankly it sounds like bullshit.
People who want to pvp quit a side with a target rich enviroment to join the "winning side" which has less targets to get more kills? Yea, that makes sense. White noise would have a target rich environment are they getting a big influx of pvpers?
WN did not have access to high sec a handfull of jumps from them or any of the benefits that come with the milita. Hence why even with this change milita forces are still facing less risk than a 0.0 alliance. |

Volturius Maximus-Fur
Pro Synergy ACE WRECKING COMPANY
2
|
Posted - 2012.03.25 20:57:00 -
[93] - Quote
Fleet Warpsujarento wrote:But it also provides an incentive to leave FW
This is a horrible back and forth, and very weak argument. There will always be reasons someone will not participate in something. Example: Being -10 and essentially locked out of most areas of high-sec, one could argue this is a terrible mechanic because it incentivizes people to not engage in non-consensual PVP. However quite the opposite takes place, people want to take part in this type of PVP, and in fact many are quite proud of there -10 standing.
So you'll have to come up with something better than an "I know you are but what am I" argument.
Volturius Maximus-Fur wrote:Also seeing as pirates cant flip systems the thought of them effecting some change there is irrelevant, short of infiltration, which is the sort of stuff CCP likes to see. Fleet Warpsujarento wrote:Easy. Pirate corps get a couple of carrier alts and cyno alts into FW
Thanks for your agreement here - this is exactly the sort of thing CCP wants.
Fleet Warpsujarento wrote:None of this plugs the "pirate gap". The advantage of leaving is still there
The "pirate gap" is a non-sensical response because you are talking about two separate "features." Faction Warfare has a purpose that is finally being outlined quite clearly. Piracy is something else entirely different. If someone doesn't want to join FW, then why the frack do you care? Seems to me you should be more worried about correcting this risk/challenge-averse attitude you seem to think all FW pilots have. Pretty pathetic for a group that "wants" to PVP. Or perhaps that's the problem, you're upset that you'll be forced to PVP now? Maybe you're the anomaly, the stealth bomber pilot who farms LP all day and is now going to be less able to do so.
That video showed CCP has thought about the long term consequences, and specifically they sort of hope one side beats the **** out of another and takes all the opposing systems "We kind of hope this goes horribly wrong." The argument that people are going to quickly switch sides is silly with the addition of the Datacores being only achievable via FW LP. Suddenly the price of the losing factions datacores go through the roof. But wait, is that another incentive to take part? Gosh who'd have thought.
Fleet Warpsujarento wrote:In reality it's better to think about militia in economic terms. Militia people join up because they gain something from militia.
Just cuz you illustrate the point of my last paragraph so well. |

Volturius Maximus-Fur
Pro Synergy ACE WRECKING COMPANY
2
|
Posted - 2012.03.25 20:57:00 -
[94] - Quote
Cearain wrote:But here its not so much that people will switch sides. (Although some will. some already switch sides when there are no consequences this will only increase if there are bigger consequences) The main problem i see is when people first join faction war they will tend to join the winning side with all of the benefits. So the winning side will continue to get more new recruits and he losing side will continue to starve for them.
This is different than player run situations where alliances can just die and new ones take their place. Who wants to join White Noise now? Well if there are sov null sec style consequences that will be the same situation for a losing faction.
I don't entirely disagree with this however, it seems that there will still be some benefits to joining the losing side. Namely having an LP item that is worth far more ISK/LP than the winning sides. The other major difference I see with 0.0 and FW is that in 0.0 it is quite hard for an alliance that is beat to nothing to re-establish themselves a foothold. From everything I've heard it won't be all that difficult for a faction with competent pilots to flip a system back in there favor, and begin to turn things around.
Possibly I'm not giving you folks enough credit, but I somehow find it difficult to believe that one faction is going to be able to exercise the type of control on enemy space that everyone is worried about. TBH, you folks don't seem to be organized quite well enough, no offense intended, just an observation. Maybe this will change when the need to organize becomes greater?
And finally lets not forget that your FW space is surrounded by non-FW space - with stations, so its not as though you cant dock anywhere near where you are supposed to be fighting. It's going to take some time for everyone to readjust, without a doubt, but the positive effects of this change outway the early "inconvenience." |

Fleet Warpsujarento
State Protectorate Caldari State
45
|
Posted - 2012.03.25 21:10:00 -
[95] - Quote
Quote:Im talking about experience not epeen. Having spent the last 6 years fighting wars all across EVE I think I can safely say I have experience in the matter.
See, I don't think an argument like this is about experience, but if you want to play that game then I probably know a lot more than you. I've been in Gallente Militia for more than two years, and have had spies in Caldari militia for at least a year. I've fought in battles big, small and solo, I've run missions on both sides and I've done plenty of plexing. I know who the main players are, I know something of their motives, and I know about the mechanics that are in the game at the moment.
Quote: Also, the british army is made up entirely by volunteers so lets do away with that lie right now.
Volunteers who are now part of a hierarchy. Who get imprisoned if they disobey the orders of their central command, and who, once they are shipped into the warzone have no choice to keep fighting. They can't leave the army at a moment's notice, and they can't log off and play SWTOR instead of army. If they don't do their job they or their friends die. You can't coerce people in the same way in EVE as you have to in even a volunteer army. It's a terrible analogy.
|

Fleet Warpsujarento
State Protectorate Caldari State
45
|
Posted - 2012.03.25 21:37:00 -
[96] - Quote
Quote:This is a horrible back and forth, and very weak argument. There will always be reasons someone will not participate in something. Example: Being -10 and essentially locked out of most areas of high-sec, one could argue this is a terrible mechanic because it incentivizes people to not engage in non-consensual PVP. However quite the opposite takes place, people want to take part in this type of PVP, and in fact many are quite proud of there -10 standing.
So you'll have to come up with something better than an "I know you are but what am I" argument.
The key difference is that there's no superior alternative to going -10 for those whose main aim is indiscriminate warfare. Under the FW proposals there is a better alternative to being in militia for those people: non-faction piracy. Same targets, no docking restrictions.
Quote: Thanks for your agreement here - this is exactly the sort of thing CCP wants.
Not really. They want people to join and actively participate in FW, not for pirate corps to have a couple of FW alts that don't fly with the rest of militia, and are only there to circumvent a game mechanic. It's even worse than all the mission runner.
Fleet Warpsujarento wrote:None of this plugs the "pirate gap". The advantage of leaving is still there
Quote:The "pirate gap" is a non-sensical response because you are talking about two separate "features." Faction Warfare has a purpose that is finally being outlined quite clearly. Piracy is something else entirely different. If someone doesn't want to join FW, then why the frack do you care? Seems to me you should be more worried about correcting this risk/challenge-averse attitude you seem to think all FW pilots have. Pretty pathetic for a group that "wants" to PVP. Or perhaps that's the problem, you're upset that you'll be forced to PVP now? Maybe you're the anomaly, the stealth bomber pilot who farms LP all day and is now going to be less able to do so.
Non-faction piracy and FW are not separate at all. They take place in the same systems and will be competing alternatives for a corp to decide between.
Quote:That video showed CCP has thought about the long term consequences, and specifically they sort of hope one side beats the **** out of another and takes all the opposing systems "We kind of hope this goes horribly wrong." The argument that people are going to quickly switch sides is silly with the addition of the Datacores being only achievable via FW LP. Suddenly the price of the losing factions datacores go through the roof. But wait, is that another incentive to take part? Gosh who'd have thought.
Just cuz you illustrate the point of my last paragraph so well.
If CCP makes the rewards for being in FW so insanely huge that it outweighs the disadvantages then yeah, it probably will work, but to implement that without some rather unpleasant economic disruption will be hard. If, as the video suggested, they allow prices for the losing militias to go up then it'll even things out plenty. But that's somewhat different to what was suggested at fanfest, which was economic advantage for the militia which was winning. It remains to be seen how these ideas are implemented.
|

Volturius Maximus-Fur
Pro Synergy ACE WRECKING COMPANY
2
|
Posted - 2012.03.25 22:29:00 -
[97] - Quote
Fleet Warpsujarento wrote:The key difference is that there's no superior alternative to going -10 for those whose main aim is indiscriminate warfare. Under the FW proposals there is a better alternative to being in militia for those people: non-faction piracy. Same targets, no docking restrictions.
False - A player could go to 0.0, or Wormhole space and commit the same acts of violence at no loss to sec status. Whether or not this is superior is debatable, some will say yes, others will say no - it's a matter of opinion.
Fleet Warpsujarento wrote:Not really. They want people to join and actively participate in FW, not for pirate corps to have a couple of FW alts that don't fly with the rest of militia, and are only there to circumvent a game mechanic. It's even worse than all the mission runner.
The idea of pirates joining FW to circumvent a cyno jammer, was an example. The sorts of things CCP want to see are players infiltrating each-others factions or behind the back dealings with the enemy faction to get access to ships and such in hangars. Taken from the other FW thread.
X Gallentius wrote:If all it takes is you leaving FW for a day to move your stuff out of a conquered station, then what's the big deal? A kind of "surrender". You can also contract your loot to a third party hauler or perhaps get an alt to move the stuff out. Not a big deal, tbh.
The only real consequence would be losing access to a FW mission agent.
Quote:Non-faction piracy and FW are not separate at all. They take place in the same systems and will be competing alternatives for a corp to decide between.
Again, wrong. Non-faction piracy and faction warfare are seperate, and different from eachother. The fact that they take place in the same systems are irrelevant, that is like saying mining and mission running are the same thing because they happen in the same systems. If you want to go the route of competing alternatives, you have 0.0 both NPC and Sov, you have high-sec wars (which seem like they are getting fixed,) you have wormhole PVP. All of these are "competing" alternative forms of PVP, and yet the pirates are still pirates, the null pvpers still do there thing, the wormholers do theres, and the FW players also continue to do there thing, even though it's been horribly broken for a long time. Says alot about the motivations for each group, which appears to be that they simply like playing that role in the universe.
The rewards don't sound like they are going to be over the top ridiculous, but as you said it's a bit foggy as to how great these rewards are, but it can't be much worse than the way it is now with alts farming LP. |

Fleet Warpsujarento
State Protectorate Caldari State
49
|
Posted - 2012.03.25 22:51:00 -
[98] - Quote
Quote:False - A player could go to 0.0, or Wormhole space and commit the same acts of violence at no loss to sec status. Whether or not this is superior is debatable, some will say yes, others will say no - it's a matter of opinion. No, because that would be a completely different set of targets to lowsec, and in would be in systems with a far lower population density. The point is that FW and -10 pirates would have access to the same target pool.
Quote:The idea of pirates joining FW to circumvent a cyno jammer, was an example. The sorts of things CCP want to see are players infiltrating each-others factions or behind the back dealings with the enemy faction to get access to ships and such in hangars. Taken from the other FW thread. Pirates having FW alts isn't the same as covert dealings and intrigue because they aren't interacting with militia, they're just being there. It's the same as the countless mission alts that everyone already complains about.
Quote:Again, wrong. Non-faction piracy and faction warfare are seperate, and different from eachother. The fact that they take place in the same systems are irrelevant, that is like saying mining and mission running are the same thing because they happen in the same systems. If you want to go the route of competing alternatives, you have 0.0 both NPC and Sov, you have high-sec wars (which seem like they are getting fixed,) you have wormhole PVP. All of these are "competing" alternative forms of PVP, and yet the pirates are still pirates, the null pvpers still do there thing, the wormholers do theres, and the FW players also continue to do there thing, even though it's been horribly broken for a long time. Says alot about the motivations for each group, which appears to be that they simply like playing that role in the universe.
They're linked because they have the same target pool and they are the two alternatives for a corp interested in lowsec PvP. They're not the same thing, but like mining and mission running, they are alternatives to one another. Hisec PvE is mainly to make money, and lowsec PvP is mainly to get kills. You have to weigh them up against each other and decide which is best for you. The docking ban is perhaps the key factor to consider in making the decision on what to do with your time for lowsec PvPers.
Quote:The rewards don't sound like they are going to be over the top ridiculous, but as you said it's a bit foggy as to how great these rewards are, but it can't be much worse than the way it is now with alts farming LP. This all depends on how much LP and money you can make, and yes, it's vague so far.
|

Pulgy
Shadows Of The Federation Drunk 'n' Disorderly
53
|
Posted - 2012.03.25 23:15:00 -
[99] - Quote
I...actually like this change  No range? No problem!Join the Church of the Holy BlasterGäó . A Hybrid religion. |

Volturius Maximus-Fur
Pro Synergy ACE WRECKING COMPANY
2
|
Posted - 2012.03.26 04:59:00 -
[100] - Quote
I'm not going to continue trying to convince you that this change is good, simply because it sounds like the only reason you are upset, is because the basically easy ISK you once had access to in the form of LP farming has suddenly been taken away. That really appears to be the only drawback (loss of access to FW mission agents.)
You can't argue that it puts outlaws at an advantage, because they are inherently at a disadvantage, having to deal with gate/station guns, or the alternative is to just sit and wait, hoping you'll make the first move so they can agress back in these situations. |

Destru Kaneda
CTRL-Q Iron Oxide.
30
|
Posted - 2012.03.26 11:43:00 -
[101] - Quote
Even though it's not the popular opinion, I tentatively support this change. Certainly the relevant mechanics would need to be looked at first (currently system flipping happens too fast in FW).
And just in case you think I feel this way because it doesn't inconvenience me:
Yes, I live in a hostile system. Yes, there is only one station there. Yes, it belongs to the opposing militia. Yes, I stand to lose access to all my **** if it gets flipped under the proposed change. And yes, I asked for FW to have consequence.
**** the complacent, escalate the war. http://minmatar.eve-kill.net/ http://binaerpilot.no/ GMU d-(---)pu s+++:-- a-- C++++$ U>+++ P+ L+ E---- W+++$ w PS+++ PE-- Y++ PGP-- t+ tv-- b+ D++ G e- h r++ y+* |

YuuKnow
157
|
Posted - 2012.03.26 11:50:00 -
[102] - Quote
Fleet Warpsujarento wrote:-Faction Warfare players fight pirates. (Often more than they fight )
THIS, is actually the problem. There's no incentive for FW to fight each other and more often just end up fighting pirates. Making faction warfare have some rewards will hopefully give more incentive for FW to fight each other more than now.
|

Tanaka Sekigahara
United Space Marine Corp
42
|
Posted - 2012.03.27 07:45:00 -
[103] - Quote
Fleet Warpsujarento wrote:Magnus Orin wrote:Standings prevent us Nullsec players from docking in most stations. Don't see us QQing and running to high or low sec. But in nullsec you can't just leave your alliance and instantly gain access to enemy stations. The problem is that it creates an incentive to leave militias.
Yes, for the carebears, not for those looking to gain a tangible advantage from their actions while fighting a war.
March or Die.
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Tanaka Sekigahara
United Space Marine Corp
42
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Posted - 2012.03.27 07:48:00 -
[104] - Quote
YuuKnow wrote:Fleet Warpsujarento wrote:-Faction Warfare players fight pirates. (Often more than they fight ) THIS, is actually the problem. There's no incentive for FW to fight each other and more often just end up fighting pirates. Making faction warfare have some rewards will hopefully give more incentive for FW to fight each other more than now. denying enemy militia access to their agents by taking their systems and destroying their ability to fund, thus wage war is all the reason the vast majority of us need. should have been this way from the begining.
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Tanaka Sekigahara
United Space Marine Corp
42
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Posted - 2012.03.27 07:49:00 -
[105] - Quote
also, in the hundreds of FW fights i have had agaisnt pirates, i can recall dicking on a handful of occasions. Won't affect what happens vis a vis FW engagements vs pirates much at all, i dont think. |

Tanaka Sekigahara
United Space Marine Corp
42
|
Posted - 2012.03.27 07:50:00 -
[106] - Quote
Destru Kaneda wrote:Even though it's not the popular opinion, I tentatively support this change. Certainly the relevant mechanics would need to be looked at first (currently system flipping happens too fast in FW).
And just in case you think I feel this way because it doesn't inconvenience me:
Yes, I live in a hostile system. Yes, there is only one station there. Yes, it belongs to the opposing militia. Yes, I stand to lose access to all my **** if it gets flipped under the proposed change. And yes, I asked for FW to have consequence.
**** the complacent, escalate the war. here here
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Tanaka Sekigahara
United Space Marine Corp
42
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Posted - 2012.03.27 08:00:00 -
[107] - Quote
Khanh'rhh wrote:OP is kinda right in a way.
If you want to incentivize something, the carrot works better than the stick.
i.e. the rewards for taking a system should be the motivator, not the penalties for not.
I have no doubt you will see people dropping corp to do this and working around the mechanics endlessly, I honestly see it.
It's no different than all the people dropping corps to evade wardecs, etc.
No way. We are fighting a war, and we want to have the results of succesful campaigns and operations to have an effect on the war in theater. If we lose and it affects us, then so be it. When you spend blood and treasure fighting over a system it should provide some benifit, and have some cost to the enemy, as it is in any war. There should be a price for losing territory, and this is the perfect answer. not cash rewards, or some new privelege or another borked game mechanic. Let the militias that own the space figure out how to make money off it, like everyone else does. We dont need our hands held.
FW missions originally were institued as a means for FW players to replace their losses and sustain a tempo of operations.Shitheads in tengus who dont fight and make forum posts about improving their chessgame while running FW missions have jack to do with why real FW pilots run them. because plain and simply after 5-6 battles a day, we simply run out of ships. Guys couldnt play and had to go back to running missions ( which are now nerfed) or go to 0.0 or engage in some other activity that took them out of the theater of operations. This was no good for FW, and nerfing FW missions will not be good for it either, nor will requiring them to be run in small gangs.
Having the actual opposing faction, however, attack you in your systems and thus take away your access to your own agents is definitely something worth fighting for, and a real way to weed out all the dooshnozzles who do crap for their militia and are just parasites, filling their coffers, then posting crap about how lucrative it is. i think this is a great idea, and you can either fight, or get the hell out. |

Tanaka Sekigahara
United Space Marine Corp
42
|
Posted - 2012.03.27 08:06:00 -
[108] - Quote
Fleet Warpsujarento wrote:iownuall123 wrote:if you're in a warzone and you need to get out of the fight, do you go into a hostile controlled area and ask if you can take a quick rest? No, they would shoot you on site and never allow you in. How does that not make sense to people? You might have a point if Caldari space was filled with exclusively Caldari stations, but it isn't. There are Minmatar and Gallente stations in those systems. Factions that are actually at war with the owners of the space they occupy. The fanfest proposals would apply to the, too. Not that it would matter, since it's not about some loose sense of consistency with the lore. It's about game design that encourages people to play the game like the developers want them to. In this case they want people to join FW but are introducing disadvantages for doing so. No, they are introducing rewards for those who fight and win.
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Tanaka Sekigahara
United Space Marine Corp
42
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Posted - 2012.03.27 08:12:00 -
[109] - Quote
Fleet Warpsujarento wrote:It's problematic to simply say that they have been "occupied", because then why would they still have the original faction's agents, sentry guns, standings and LP stores? because its not 0.0 space.denying an active enemy in the field who has taken up arms against them the privelege to dock in a system where it has been determiend that one side has occupancy is not an unreasonable game mechanic.taking over stations and deciding who is running what station isnt the role of a militia.we arent deciding who does business where or who owns what, but we can deny stated enemies docking rights. Thats just reasonable.
We are a defense force, not kingmakers. |

Damar Rocarion
Nasranite Watch Caldari State Capturing
157
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Posted - 2012.03.27 18:26:00 -
[110] - Quote
Fleet Warpsujarento wrote:Load of b..locks on multiple pages
This person rather posts with his Caldari militia spy alt than with his main and ultimately he only seeks to support things which give bonus to Gallente militia. Therefore his opinions and proposals should be viewed in suspicious light.
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Fleet Warpsujarento
State Protectorate Caldari State
51
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Posted - 2012.03.27 18:56:00 -
[111] - Quote
We Gallente don't really care if we can dock in stations. This whole thread is all a ploy to pollute your precious bodily fluids Damar. |
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