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Pan Dora
Caldari Bears Inc Violent-Tendencies
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Posted - 2008.08.25 19:52:00 -
[61]
(messed keybordoad, VV=W)
Originally by: oilio
Originally by: Pan Dora
CCP presented FW as an 'introdutory' PVP. Something you join when you want to try your hand in pvp but dont want(/its not prepared to del with) all the responsabilities of a 0.0 sovereignity, simple piracy or mercenary work (defense of territory, security status, wardec costs, ...). In this sense CCP planed FW to be transitory, something you do for some time and then move along. This said lots of people joined FW, now lots of people are leaving FW. ITS WORKING AS INTENDED. ITS NOT BROKEN, DONT NEED A FIX. The issue will become real when people stop to leave FW.
My point was that FW is losing players and IF the graph continues at its present rate of decline, FW will be dead before long.
But you take the conclusion that the player leaving novv do it because of 'lack of revvard' vvhen in fact its a consequence of the high amount of people that joined it to 'try it' becaue as nevv and shiny. This player are leaving because of the fact FVV vvas not to their thing to start vvith.
Quote: You say the issue will become real if people STOP leaving FW?
Of course, more players then expected joined FVV. If this high amount of player stay in FVV this mean that the revvard of 0.0 spacing holding, lo-sec piracy among others otyher forms of pvp are not enougth to make people leave FVV and join others PVP activities.
Quote: So by your logic, FW will be a success when no-one plays it anymore?
Nice try to change my vvords. FVV vvill be a sucess hen people take part in this 'introductory' pvp (or 'pvp ligth') to more risk (and consequently more revvarding) forms of pvp. Of course players need to leave the safeguards of FVV to fully engage this forms of PvP.
Quote: WORKING AS INTENDED!!! - yeah, alright, but the numbers are declining.
Actualy CCP planed FVV to be more small gang pvp, but rigth novv its mainly blob vvarfare. So I apologize, its not vvorking as intended, the numbers need to decline more. To de point that blob vvarfare become the exception, not the rule
CCP, please FIX FVV, e need less people involved.
My posts DOES reflect the view of my corp and ally... ..or a mistake they did when let me post. |

Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.25 20:00:00 -
[62]
Someone, quick, please ...
Give Pan Dora a 'W' key. For the love of all that is holy!!!
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Vyktor Abyss
IONSTAR Curatores Veritatis Alliance
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Posted - 2008.08.25 20:07:00 -
[63]
A lot of nonsense being talked about here.
We all know that unless you're some cloaking pansy PVP gang only engaging when you know you wont take losses *cough* <pre-edited for sake of alliance lol> *cough*, then PVP costs ISK.
It makes me laugh when people say there's no rewards when those same people are the lazy ones who dont collect any tags or loot from the plexes. It might not be much compared to lvl 4 missions but its better than nothing - and you're also doing your militia a service - albeit not a PVP service.
In terms of PVP, FW is unique. You can log in and join various sized PVP gangs within minutes on your way to fight targets - which just doesn't happen in 0.0 alliance warfare. You're as likely to spend 3 hours+ sitting and waiting at a POS only to get Doomsdayed 3 minutes into a fight as get a "good" fleet fight.
FW players are in empire close to their lvl 4 agents - moaning for more ISK really is pathetic when you also consider this.
I agree with comments that its all meaningless tbh, your decorations and rank are worthless currently. System occupancy really means sod all too, especially since its really based on glorified mission running (plexes). However this doesn't mean FW players need to stick to Empire.
Some of the best fun I had in the Gallente militia was with Lucas Avignon, JLBane, Funkcickle and some other experienced FCs heading into 0.0 Syndicate which is only 3 or 4 jumps from Old Man Star (the Gallente base of operations). Its a nice feeling being in a rabble fleet and trashing pirate gatecamps and proven 0.0 alliance leaders *wink* Sajukaar.
We all knew that regularly ran gangs of militia (20-30 members) ran through that part of space would effectively gain the militia effective control of the 0.0 entry space since most alliances can't deal with those numbers jumping through every hour or so.
There was nothing to stop this happening or even the militias hiring themselves out as some sort of "meatshield" (lol) to 0.0 alliances, since almost all FW players want to do is fight and have fun.
The potential was and still is there for cool stuff to happen with the militias, but it takes cooperation, which sadly due to the greifing element gets systematically undermined.
Unfortunately without giving some sort of alliance style veto on signed up corporations/members there's no way to control the quality of the militias members - so its "leadership" will always be plagued and ineffective. Of course opening up some veto also leads to a new type of abuse when that power of veto falls into the wrong hands.
So:
Enjoy the quick to find, abundant fights. Collect all the tags you can. Run missions 1 or 2 days a week to fund the PVP.
....And stop complaining about FW - its a great addition to the game and "should" get better. 
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Pan Dora
Caldari Bears Inc Violent-Tendencies
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Posted - 2008.08.25 20:12:00 -
[64]
Originally by: Ruze Someone, quick, please ...
Give Pan Dora a 'W' key. For the love of all that is holy!!!
But i love my 'V' key so much. 
My posts DOES reflect the view of my corp and ally... ..or a mistake they did when let me post. |

Megan Maynard
Minmatar 7th Cav
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Posted - 2008.08.25 20:12:00 -
[65]
LINK
I have a CSM post started all ready. Total lack of focus regarding FW. No real reason to run missions. No clear way to tell progress. TOTAL lack of RP elements on CCP's side. Zero reward vs. Risk.
Please post your support!
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Pesky LaRue
Minmatar L.O.S.T. Defence Force
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Posted - 2008.08.25 20:13:00 -
[66]
Originally by: Crumplecorn
Originally by: Pesky LaRue Edited by: Pesky LaRue on 25/08/2008 17:57:45
i really don't understand why people are so rabidly anti- the idea of getting semi-decent rewards for FW. I rarely see anyone asking to get rich, but what's so terrible about there actually being some kind of payout for taking part?
even if it's something like 1k LP for each kill or something, there seem to be a lot of people (myself included) who would like to get some kind of reward for taking part.
again, why's that so awful?
Risk-free PvP.
that wasn't an answer, it was a sound-bite - you didn't address nor answer why it would be so TERRIBLE to get rewarded for it?
sure, there's risk-free PVP and that is truly awesome, but again, i'm asking you (or anyone) to explain why there should be NO reward and how that would be so, oh my GOD, so awful for them to get rewards?
This message came from the Minmatar Messiah, accept no imitations Pesky LaRue, Minmatar Messiah Bringing Salvation To Your System Soon! ++ PRAY FOR PESKY ++ |

Beltantis Torrence
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Posted - 2008.08.25 20:16:00 -
[67]
Originally by: Matthias Reid Faction Warfare is fine, and exactly as advertised. No strings PVP. If u come home and got 30 mins to waste before dinner u can hop on and try and kill some stuff. It doesnt take the dedication and foresight of a 0.0 operation.
But its been said verbattim, that if you want your PVP to mean something and have a point and a tangible reward, Join a Player corp in a 0.0 alliance. Giving FW pilots free shit and rewards is a slap in the face to every player empire that is and has ever been. The guys out in 0.0, whom fight every day to protect their space dont get any special reward from CCP. Why would it be in anyway reasonable to give these weekend warrior types.
Your reward is the the PVP.
I don't think people are asking to be handed free ships and faction ammo. I'd like the currently "paying" aspects of FW pay out according to the amount of risk they bear. Plexing NPC drops should be better, tags should be worth more and the missions should pay out higher.
There's nothing radical about that, all that stuff is higher pay in 0.0 too. Because with risk comes reward and plexing/mission running in FW is higher risk than empire space. More importantly it takes more people, so it should pay commensurate to the amount of difficulty it entails.
I'm sure its going to happen anyway. CCP just had to gauge how hard it'll actually be in live play. Reality is it needs to warrant the risk it takes. Right now no one does missions over level 2 in FW.
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Po3tank
Amarr Basgerin Pirate
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Posted - 2008.08.25 20:16:00 -
[68]
Edited by: Po3tank on 25/08/2008 20:18:31 Fix lowsec pirating tech 2 mods arenĘt worth anything! All the good loot is in highsec and I cant get in there there is no good loot in lowsec, so I cant fuel my pirate life properly like the people that can go into highsec... I mean all i do is dangerous non consensual pvp but I dont get worth while loot! now tell me why FW, witch is pretty much scripted, and has no big risk should get a huge reward FYI if you lose large amounts of isk in FW you can still go to highsec and make tons of isk and fuel your need for pvp?
edit:bad spelling

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Beltantis Torrence
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Posted - 2008.08.25 20:17:00 -
[69]
Originally by: Matthias Reid Faction Warfare is fine, and exactly as advertised. No strings PVP. If u come home and got 30 mins to waste before dinner u can hop on and try and kill some stuff. It doesnt take the dedication and foresight of a 0.0 operation.
But its been said verbattim, that if you want your PVP to mean something and have a point and a tangible reward, Join a Player corp in a 0.0 alliance. Giving FW pilots free shit and rewards is a slap in the face to every player empire that is and has ever been. The guys out in 0.0, whom fight every day to protect their space dont get any special reward from CCP. Why would it be in anyway reasonable to give these weekend warrior types.
Your reward is the the PVP.
I don't think people are asking to be handed free ships and faction ammo. I'd like the currently "paying" aspects of FW pay out according to the amount of risk they bear. Plexing NPC drops should be better, tags should be worth more and the missions should pay out higher.
There's nothing radical about that, all that stuff is higher pay in 0.0 too. Because with risk comes reward and plexing/mission running in FW is higher risk than empire space. More importantly it takes more people, so it should pay commensurate to the amount of difficulty it entails.
I'm sure its going to happen anyway. CCP just had to gauge how hard it'll actually be in live play. Reality is it needs to warrant the risk it takes. Right now no one does missions over level 2 in FW.
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Salvar Ar'adim
State Property
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Posted - 2008.08.25 20:32:00 -
[70]
Right now FW is like a "special" massage without the happy ending. Sure its fun for a while, but its kind of disappointing when you realize there's no reward.... ______
Salvar Ar'Adim [RLLUP]State Property
Originally by: CCP Wrangler Get Chribba to publically denounce Veldspar, then we can start discussing winning EVE... 
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Somealt Ofmine
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Posted - 2008.08.25 20:34:00 -
[71]
Originally by: Vyktor Abyss A lot of nonsense being talked about here.
We all know that unless you're some cloaking pansy PVP gang only engaging when you know you wont take losses *cough* <pre-edited for sake of alliance lol> *cough*, then PVP costs ISK.
Tell that to Verone, or any other successful pirate out there. Isk can be made from PvP. Right now, being a pirate or, to a lesser degree, a mercinary is the only way to do it. The corps who engage in random war-decs with no political objective are just pirates by another name. They're just using the game mechanics to avoid the sec hits.
Again, I think that CCP is missing a real opportunity with FW to transition new players from PvE combat (missions) to PvP combat as they gain experience. There's a big hole in the progression between being a noob running missions to being someone who would be able to pull their weight as a pirate, merc, or member of a 0.0 alliance.
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Vyktor Abyss
IONSTAR Curatores Veritatis Alliance
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Posted - 2008.08.25 20:45:00 -
[72]
Originally by: Somealt Ofmine
Originally by: Vyktor Abyss A lot of nonsense being talked about here.
We all know that unless you're some cloaking pansy PVP gang only engaging when you know you wont take losses *cough* <pre-edited for sake of alliance lol> *cough*, then PVP costs ISK.
Tell that to Verone, or any other successful pirate out there. Isk can be made from PvP. Right now, being a pirate or, to a lesser degree, a mercinary is the only way to do it. The corps who engage in random war-decs with no political objective are just pirates by another name. They're just using the game mechanics to avoid the sec hits.
Again, I think that CCP is missing a real opportunity with FW to transition new players from PvE combat (missions) to PvP combat as they gain experience. There's a big hole in the progression between being a noob running missions to being someone who would be able to pull their weight as a pirate, merc, or member of a 0.0 alliance.
Though I do like Veto & Verone - Read it again.
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Somealt Ofmine
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Posted - 2008.08.25 21:00:00 -
[73]
Originally by: Vyktor Abyss
Though I do like Veto & Verone - Read it again.
I got it the first time. The economics of eve combat are that you can't make a living at it unless you only engage when the fight is "unfair", or the reason you are PvPing in the first place is essentially a "land war" to secure access to resources that you intend to exploit.
Picking your fights and stacking the deck in your favor isn't being a "pansy" if you're playing the pirate or merc, it's just plain smart. It's owing to the fact that a ship wreck isn't nearly as valuable as a ship. If it was, I'm sure you'd see more pirates slugging it out, because the only thing that would matter is who held the field (and the loot rights) after the fight.
As it is, the only way to make a living as a pirate or merc is to kill or ransom many ships for every one you lose. Naturally they're going to take every advantage that the game mechanics allow to make that happen.
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Cpt Branko
Surge.
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Posted - 2008.08.25 21:19:00 -
[74]
Edited by: Cpt Branko on 25/08/2008 21:20:15
Originally by: Somealt Ofmine
I got it the first time. The economics of eve combat are that you can't make a living at it unless you only engage when the fight is "unfair", or the reason you are PvPing in the first place is essentially a "land war" to secure access to resources that you intend to exploit.
Picking your fights and stacking the deck in your favor isn't being a "pansy" if you're playing the pirate or merc, it's just plain smart. It's owing to the fact that a ship wreck isn't nearly as valuable as a ship. If it was, I'm sure you'd see more pirates slugging it out, because the only thing that would matter is who held the field (and the loot rights) after the fight.
As it is, the only way to make a living as a pirate or merc is to kill or ransom many ships for every one you lose. Naturally they're going to take every advantage that the game mechanics allow to make that happen.
This.
Pirates who aren't careful and don't pick fights where they have a advantage (except in rare cases when you just need to fight, like someone trying to kick you out of your living space) generally end up having to fund themselves otherwise, and therefore cease to be pure pirates.
As a pirate, you want to have such numbers and ships so that all three conditions must be satisfied to get the best results: (a) Winning without losses is the likely option (so ship losses don't eat your profits). (b) There is as little as possible ISK risked (so the least is lost in case your assessment of the situation was wrong and losses happen). (c) There are as few as possible people involved (so loot gets split on least players, thereby maximizing profit). (d) The potential ISK rewards are as high as possible (so you get the most loot in the first place).
Satisfying all four (which go against each other, as overly insisting on A tends to mess up B and/or C and D, and overly insisting on C and D generally messes up constraint A (and/or B), etc. Finding acceptable balance between all four is necessary for maximizing your success as a pirate.
And yes, I have fun pirating and make decent (nothing spectacular, but decent enough I have a preety sizeable financial buffer and can afford new toys when I want to) ISK while doing it, too.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.08.25 21:32:00 -
[75]
Said if before, saying it again, faction ships and faction modules only as a reward to those fighting for their faction.
Should/would/could have, HAVE you chav!
Also Known As |

Feilamya
Minmatar Pelennor Swarm G00DFELLAS
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Posted - 2008.08.25 21:34:00 -
[76]
Originally by: oilio I LIKE FW!!!!
What is bothering me is that the graphs show far more players leaving than joining.
Don't look at the graphs then.
It might make you feel better.
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Cpt Branko
Surge.
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Posted - 2008.08.25 21:34:00 -
[77]
Edited by: Cpt Branko on 25/08/2008 21:35:02
Originally by: Danton Marcellus Said if before, saying it again, faction ships and faction modules only as a reward to those fighting for their faction.
I don't 100% agree, but I do think that you should be able to get faction ships and modules more easily through being successful in FW rather then being a successful mission runner.
Originally by: Feilamya
Originally by: oilio I LIKE FW!!!!
What is bothering me is that the graphs show far more players leaving than joining.
Don't look at the graphs then.
It might make you feel better.
Your approach, I like it  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Semkhet
Spartan Industries
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Posted - 2008.08.25 21:50:00 -
[78]
Originally by: Somealt Ofmine
I got it the first time. The economics of eve combat are that you can't make a living at it unless you only engage when the fight is "unfair", or the reason you are PvPing in the first place is essentially a "land war" to secure access to resources that you intend to exploit.
Picking your fights and stacking the deck in your favor isn't being a "pansy" if you're playing the pirate or merc, it's just plain smart. It's owing to the fact that a ship wreck isn't nearly as valuable as a ship. If it was, I'm sure you'd see more pirates slugging it out, because the only thing that would matter is who held the field (and the loot rights) after the fight.
As it is, the only way to make a living as a pirate or merc is to kill or ransom many ships for every one you lose. Naturally they're going to take every advantage that the game mechanics allow to make that happen.
Branko has correctly defined the conditions which rule piracy profitability, and as usual, Akita identifies FW's main critical issues. There is nothing wrong to use game mechanics at your benefit. In fact, I am always amazed that there's always some genius raising the point implying that it's somehow unfair, when the concept of making the best out of what you have at disposal is the most basic requisite for survival, here and everywhere else.
And concerning fights, every fight you attend till the outcome and which isn't developing in your favor only means:
A) You got ambushed (quite difficult in EvE if you know how to play). B) You lacked guidance, wisdom or intel C) You are a noob D) Kamikaze
The problem is not intrinsically unfair fights. The issue relates to all-out blobbing where at the end, it all boils down to throwing a few dices and usually handing over the win to the highest number. In blob warfare, there are only two things which really count: FC and Intel quality. Meaning that every other role can pretty much be absolved by John Doe, provided both blobs cumulate approximately the same SP average and the same level of gear.
Of course, a BOB or TRI blob can handle an enemy blob despite being outnumbered 2:1 or more, but these are exceptions. It take years to train the skills and go through enough engagements which unfolded in a way which was constructive enough to allow you to learn from your demise and get better bit by bit the hard way. Cohesion is also of essence. A few guys who play together since long time will present a wing with overlapping and complementary abilities and fight like a well oiled machine. For the casual & random blob instead, the defining property is simply chaos.
Superficial fun aside, a kind of skill-less "free for all" using cheap stuff with random FC's where you don't even have the time to understand who did what and how to blow you up will not provide the kind of material needed to become a good PvP'er.
That's why IMHO, I sincerely really don't see how FW could attract a decent amount of competent PvP'ers. And these good PvP'ers are exactly the ones whose experience is needed if PvP newcomers, through FW, want to get a glimpse into what PvP can really be.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.25 22:04:00 -
[79]
Originally by: Pesky LaRue
Originally by: Crumplecorn
Originally by: Pesky LaRue Edited by: Pesky LaRue on 25/08/2008 17:57:45
i really don't understand why people are so rabidly anti- the idea of getting semi-decent rewards for FW. I rarely see anyone asking to get rich, but what's so terrible about there actually being some kind of payout for taking part?
even if it's something like 1k LP for each kill or something, there seem to be a lot of people (myself included) who would like to get some kind of reward for taking part.
again, why's that so awful?
Risk-free PvP.
that wasn't an answer
Yes, yes it was. -
DesuSigs |

Lemptie
Gallente Glass House
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Posted - 2008.08.25 22:23:00 -
[80]
Reward for FW have to be LP ,guy that did the most damage gets the most LP.
And i think that will happen .
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Myra2007
24th Imperial Crusade
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Posted - 2008.08.25 22:49:00 -
[81]
Originally by: Lemptie Reward for FW have to be LP ,guy that did the most damage gets the most LP.
And i think that will happen .
Insert alt into enemy militia. Kill. Rinse and repeat. Buy everything you want.
No this will not work at least not as long as its not somehow tied to actual isk destroyed. Probably this is not gonna happen.
Anyway my stance is that people should just accept the fact that you pvp for fun not for iskies. Doesn't mean you can't earn isk with pvp but only a few people will pull it off. Somebody has to lose the loot you earn, eh?
People leaving FW? So what. Go back to your endless mission whoring but then don't complain you have no fun with pvp.
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oilio
Caldari State War Academy
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Posted - 2008.08.25 23:03:00 -
[82]
Originally by: Feilamya
Originally by: oilio I LIKE FW!!!!
What is bothering me is that the graphs show far more players leaving than joining.
Don't look at the graphs then.
It might make you feel better.
Yes, that's a good idea. Ignore the problem and feel better.
How clever! |

Pesky LaRue
Minmatar L.O.S.T. Defence Force
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Posted - 2008.08.25 23:14:00 -
[83]
Edited by: Pesky LaRue on 25/08/2008 23:14:31
Originally by: Crumplecorn Yes, yes it was.
No, no it wasn't - no more than this glib retort is.
risk free PVP doesn't (and shouldn't) exclude the possibility of rewards for taking part, and you still haven't explain why it would be so awful if rewards were given. again, not talking about something huge, just something (say, 1k Loyalty Points per kill)
This message came from the Minmatar Messiah, accept no imitations Pesky LaRue, Minmatar Messiah Bringing Salvation To Your System Soon! ++ PRAY FOR PESKY ++ |

Ashlee Darksky
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Posted - 2008.08.25 23:21:00 -
[84]
FW isn't going to die, stop testiculating (waving your arms around and talking b*llocks!)...
FW initially attracted a load of people because it was new. So they've tried it, didn't like it, gone back to their corps or whatever. The point is that it will all level out onto a more stable takeup and drop rate.
What you have forgotten is the people who are just trying it for the first time, which is why the initial signup numbers were high. Not everyone is going to leave it, thats just a silly assumption.
Anyway, with people signing up every day you'll have lots of nice new noobs to prey on without getting ganked by the older players who've decided they don't want to do FW.
Good luck with your fail warfare, I mean faction warfare --- I see fail everywhere, and it's like they don't even know they're failing ---
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Lord Berk
Amarr Ammatar Free Corps
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Posted - 2008.08.25 23:25:00 -
[85]
FW is a good start, but there's a couple of ways to make it better.
1. Remove the (*&^(*^ Empire cops. They said FW was going to take place everywhere - so make it everywhere. If 200 FW heathen barbarians want to try to camp Amarr, let 'em try. Same thing if we wanted to have a go at common Rens pipes. There is far too little "neutral zones" to try to take FW to Empire. Open 'er up!
2. Spying = SOP intel. Hate to say it but competitive FC's have to have detailed access to what the other FW fleet is doing. Why? Cause you know the same damn thing is being done to you. A sad reality. Poor FC's have to try and direct a fleet while giving away as little info as possible to their own members. As least you can shoot the odd neutral following - a lot tougher to do when buddy is allied and you risk angering a corp over a possible spy. It's a ***** at the best of times and that easy access purple icon just made it worse. Don't ask me how to fix this one tho - can't see any easy way to do so. Rank 5 and above fleets or something...? --------------------------------
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Vyktor Abyss
IONSTAR Curatores Veritatis Alliance
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Posted - 2008.08.26 00:48:00 -
[86]
Somealtofmine, Branko:
While your summaries of how to be a succesful pirate are no doubt accurate, you're missing the key point.
Faction Warfare players are generally not pirates. The majority are newer players trying PVP for the first time. They will die, losses will cost them ISK until they become experienced PVPers and develop the skills for cost effective PVP or they go run missions to finance their PVP like plenty of other PVPers that PVP for fun, not ISK.
Introducing some reward system greater than normal PVP rewards - and effectively nerfing piracy (I like a lot of pirates FYI - and use the term "pansy" with jocular affection) in my opinion is not fair to the rest of EVE, just to boost the FW player numbers.
Comprendez vous? 
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Amoun Ra
Caldari Soulless Armada
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Posted - 2008.08.26 00:52:00 -
[87]
From my experience in FW i can see the problem with FW can be split into three parts:
1- FW as it is right now is a huge isk sink with zero reward which causes a lot of people to go broke sooner or later. 2- No tangible reward from occupying systems in FW thus discouraging people from trying to capture them so people just revert to the only thing they find interesting which is trying to fight each other which leads to problem number 1. 3-People don't want to risk loosing their ships so they don't like going in small numbers and just wait in high sec for a blob to form to reduce their chances of being shot so we now have massive blobs and less small gang pvp or even solo pvp which leads us back to problem 1.
So here is what i think could solve this issue:
First lets make killing another member of the hostile militia be worth something that way people will always be attracted into trying to pvp regardless of whether there is a blob or not and we should start seeing some small gang action. How do you say we can do that, simple how about if the server calculates the total cost of a players ship and places a percentage of that price as a hidden reward for his killing however only members of the hostile militia would benefit from that reward if they killed him.In case the player got killed by more than one member of the hostile militia the reward would be distributed based on amount of damage dealt. This would solve problems 1 and 3 by reducing the isk sink and providing a real incentive for players to go kill each other.
Second let capturing systems be worth something for example what if when a system falls to a militia it becomes locked till next downtime and only members of that militia can jump to it, during that time random plexes start spawning every hour or so with each plex giving a reward of about 15 mil isk (so a perfect lockdown meaning the system is captured right after DT would bring only 360 mil isk). Of course the problem would be how to prevent militia members from killing each other for that system so a re look into the penalty for killing a fellow militia member will be needed.
Well that's what i think will solve the issue any comments would be appreciated and i would love to hear a devs opinion on the possibility of implementing those ideas.
We're Caldari. And we're in the right. |

Onionico
Series of Tubes
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Posted - 2008.08.26 02:35:00 -
[88]
Edited by: Onionico on 26/08/2008 02:35:49
Originally by: Jade Constantine Edited by: Jade Constantine on 25/08/2008 19:40:53
In most Mmorpgs "roleplayers" are considered to be figures of fun and derision and way below the competence of "proper" serious professional players. Yet in Eve the roleplay fraternity is about as hardcore and accomplished as it gets and when we decide to begin a campaign to punish capsuleers who sign up with a space fascist dictatorship to oppress their own people we are greeted by a tide of whining, gnashing of teeth and beard-tugging that is almost cataclysmic in puerile intensity.
Let me make it plain for you. Our roleplay intention is to break the Caldari Militia. We intend to ensure that no Caldari-aligned corporation can occupy a command and control and FC role in the militia through fear of anarchist free captains and sudden violent guerrilla strikes. From the intensity of complaints and apparent inability of the Caldari to organize any form of resistance it seems we're successful.
Maybe you'd like to negotiate terms for surrender?
Bull**** like this doesn't help either. Look at her try to defend it. Isn't she cute? Please jade, another 5 paragraph's on why you're not being a lame ass griefer. CSM delegate lulz
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Pan Dora
Caldari Bears Inc Violent-Tendencies
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Posted - 2008.08.26 03:17:00 -
[89]
Originally by: Onionico Edited by: Onionico on 26/08/2008 02:35:49
Originally by: Jade Constantine bla bla bla
Bull**** like this doesn't help either. Look at her try to defend it. Isn't she cute? Please jade, another 5 paragraph's on why you're not being a lame ass griefer. CSM delegate lulz
wardecs against corps that looks like easy preys are nothing new. Unfortunately several FW corps looks like easy prey. If they cant stand a wardec, they are not ready to be a player corp. Yes, Jade's excuse its lame, but its more than enough to make it not griefing.
My posts DOES reflect the view of my corp and ally... ..or a mistake they did when let me post. |

Farrqua
Minmatar Turbo Mining Inc.
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Posted - 2008.08.26 03:21:00 -
[90]
Originally by: Onionico Edited by: Onionico on 26/08/2008 02:35:49
Originally by: Jade Constantine Edited by: Jade Constantine on 25/08/2008 19:40:53
In most Mmorpgs "roleplayers" are considered to be figures of fun and derision and way below the competence of "proper" serious professional players. Yet in Eve the roleplay fraternity is about as hardcore and accomplished as it gets and when we decide to begin a campaign to punish capsuleers who sign up with a space fascist dictatorship to oppress their own people we are greeted by a tide of whining, gnashing of teeth and beard-tugging that is almost cataclysmic in puerile intensity.
Let me make it plain for you. Our roleplay intention is to break the Caldari Militia. We intend to ensure that no Caldari-aligned corporation can occupy a command and control and FC role in the militia through fear of anarchist free captains and sudden violent guerrilla strikes. From the intensity of complaints and apparent inability of the Caldari to organize any form of resistance it seems we're successful.
Maybe you'd like to negotiate terms for surrender?
Bull**** like this doesn't help either. Look at her try to defend it. Isn't she cute? Please jade, another 5 paragraph's on why you're not being a lame ass griefer. CSM delegate lulz
Actually "she" is a dude.
And I don't think you know what "Griefing" is with in the context of this game.
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