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Thread Statistics | Show CCP posts - 33 post(s) |
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CCP Explorer

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Posted - 2008.08.31 13:02:00 -
[151]
Edited by: CCP Explorer on 31/08/2008 13:05:42
Originally by: Daelin Blackleaf Taken together the stuff in green has a lot more impact (for me at least) than the stuff in white. This is great work on the part of the guys editing the notes but terrible work from the people who released them to start with.
If I may respectfully disagree, then I think that those that wrote the release notes did excellent work. But when reviewing more than 1.000 tasks, defects and other changes, categorising them and translating them from tech speak into entries suitable for the release notes, then there is always room for some errors.
Our excuse is that the EVE Software Group was at seminar this week on the Python programming language so unfortunately we didn't have an opportunity to review the notes before the they were released. But that's the reason I'm working this weekend with CCP Navigator correcting and adding to the notes (you may notice that the changes are all code related, other groups had already reviewed and corrected other parts). My apologies but please rest assured that the release notes will definitely be in tip-top shape before the deployment.
I hope that you will enjoy EVE Online: Empyrean Age 1.1 because we are proud to be delivering this update to you.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Meissa Anunthiel
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Posted - 2008.08.31 13:08:00 -
[152]
Won't decreasing the number of Concord ships make it easier on the suicide gankers?
3 concord, 10 gankers. means only 3 can die at the same time, forcing the killing of suiciders to be done in series rather than in parallell like (I suppose) was the case before. If that's the case that leaves the non primaried gankers more time to do their job.
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Daan Sai
HAZCON Inc
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Posted - 2008.08.31 14:04:00 -
[153]
Originally by: CCP Explorer
I hope that you will enjoy EVE Online: Empyrean Age 1.1 because we are proud to be delivering this update to you.
Thanks,you should be, it looks like you have all been working very hard on it. I think we are all looking forward to it too, it looks excellent.
Thanks for putting in overtime on the weekend too.
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CCP Explorer

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Posted - 2008.08.31 14:28:00 -
[154]
Edited by: CCP Explorer on 31/08/2008 14:29:08
Originally by: Meissa Anunthiel Won't decreasing the number of Concord ships make it easier on the suicide gankers?
3 concord, 10 gankers. means only 3 can die at the same time, forcing the killing of suiciders to be done in series rather than in parallell like (I suppose) was the case before. If that's the case that leaves the non primaried gankers more time to do their job.
A group of CONCORD ships is still spawned for each aggressor. So in the example above a total of 30 ships would arrive, a group of 3 ships attacking each ganker.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Avarr Mentias
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Posted - 2008.08.31 14:31:00 -
[155]
Well that is awesome, wish you could change some of the mining barge issues like delayed drone launching, and some issues as soon as you join a fleet and you going to jump gate you have wait 25 seconds,
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CCP Explorer

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Posted - 2008.08.31 14:56:00 -
[156]
Originally by: Avarr Mentias some issues as soon as you join a fleet and you going to jump gate you have wait 25 seconds
The session change timer is 30 seconds and is intended.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Rooker
Lysian Enterprises
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Posted - 2008.08.31 15:03:00 -
[157]
Originally by: CCP Explorer
Originally by: Nyphur I see that standing hits for killing npc corp members have been removed.
This entry has been corrected, the standings hit is only removed if the killing occurs in 0.0.
Ok, well that's good. That never made any sense anyway.
What about people who have ever lived in 0.0 and blown up alt scouts from the Viziam NPC corp? The other NPC corps don't really matter but Viziam is an R&D corp, which many people can't use because they blew up alts in 0.0.
Can we possibly get a standings reset to that one corp?
-- Let Us Avoid Systems Via Autopilot |

Daelin Blackleaf
Aliastra
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Posted - 2008.08.31 15:45:00 -
[158]
Originally by: CCP Explorer Edited by: CCP Explorer on 31/08/2008 14:26:19
Originally by: Daelin Blackleaf Taken together the stuff in green has a lot more impact (for me at least) than the stuff in white. This is great work on the part of the guys editing the notes but terrible work from the people who released them to start with.
If I may respectfully disagree, then I think that those that wrote the release notes did excellent work. But when reviewing more than 1.000 tasks, defects and other changes, categorising them and translating them from tech speak into entries suitable for the release notes, then there is always room for some errors.
Your quite right, it is a huge undertaking. But, and this doesn't effect me personally because I read the forums regularly, had the patch notes simply not been published at all until they were as complete as they are now it would save a lot of confusion that will be felt by those who don't keep up with such things.
Some people will have assumed, for example, that the changes to CONCORD hadn't made it into this patch after reading the original notes. They'll be in for a rude awakening when they try suicide ganking someone after the patch goes live.
And yes, I'm always happy to see much needed changes made, I'm particularly glad that the speed nerf was delayed until it can be implemented without the many unfortunate side-effects. Though I'm sure many of us would like some confirmation that the changes are still being worked on.
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Bit Steen
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Posted - 2008.08.31 16:22:00 -
[159]
Hmm, ok, i do like that concord get stronger and Empire gangking is not that easy anymore - but on the other hand - how can we kill now the Macro Miner in Empire?
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Reptzo
Channel 4 News Team
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Posted - 2008.08.31 16:26:00 -
[160]
It is also worthwhile noting that once you have been naughty enough to warrant a security status of below or equal to -5.0, you will be considered an outlaw and whenever you attack someone in a low security system you will become criminally flagged, as long as your target has a security status above -5.0.
What exactly changed here? Aren't you flashy red once you hit -5 anyways? What difference does this make?
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2008.08.31 16:40:00 -
[161]
Originally by: Kalintos Tyl
Originally by: sableye when I wasa noob I accidently podded someone who attacked me without knowing I was'nt allowed if a noob did this today looks like they'd be in alot o trouble and barred out of most high security space witht he way it was before you could at least get away with one mistake.
after aptch you have 5.0 pod someone you ahve 1.0 pod again and you have -2.5 -> ban to 0.9. Gratz.
I was talking a noob podding someone by accident who bates them like happend to me along time ago beore that new player re-alises the rules
Join The Fight With Promo Today View The North Star! |

Clair Bear
Coalition of Nations Free Trade Zone.
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Posted - 2008.08.31 17:26:00 -
[162]
Originally by: Bit Steen Hmm, ok, i do like that concord get stronger and Empire gangking is not that easy anymore - but on the other hand - how can we kill now the Macro Miner in Empire?
The answer to all questions is the blob. You probably won't be able to solo suicide a mackinaw, but a big blob of frigates (or velators) will still pop it and be virtually free even after the payout change.
This forces people to work together (a good thing), removes solo gangking for lulz (sad but good thing), and requires people to come to a consensus re: who is a macro before dispensing justice.
On the bright side, expect empire ice to hit new lows! Just in time for me to resume cap ship training.
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CCP Explorer

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Posted - 2008.08.31 17:54:00 -
[163]
Edited by: CCP Explorer on 31/08/2008 18:05:13
Originally by: Reptzo It is also worthwhile noting that once you have been naughty enough to warrant a security status of below or equal to -5.0, you will be considered an outlaw and whenever you attack someone in a low security system you will become criminally flagged, as long as your target has a security status above -5.0.
What exactly changed here? Aren't you flashy red once you hit -5 anyways? What difference does this make?
Nothing changed here. This point is simply being emphasized in the context of the CONCORD changes being made.
It's also being mentioned because the overview pilot state filter currently called "Pilot has a security status below -5" is being renamed to "Pilot is an outlaw".
The corresponding tool tip text is being changed from "True if pilot has worse than -5.0 security status and can be attacked everywhere" to "True if pilot has worse than -5.0 security status or has aggressed against you and can be attacked everywhere".
But there are no functional changes, the text in the UI is simply being clarified.
(Please note that the above UI change is mentioned in the release notes as "Thieves appear as flashing red on the Overview even when "Show pilots with sec status -5" is turned off" but is currently being revised since it's inaccurate.)
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Reptzo
Channel 4 News Team
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Posted - 2008.08.31 19:02:00 -
[164]
Ty for clarification.
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Daelin Blackleaf
Aliastra
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Posted - 2008.08.31 21:05:00 -
[165]
Originally by: Bit Steen Hmm, ok, i do like that concord get stronger and Empire gangking is not that easy anymore - but on the other hand - how can we kill now the Macro Miner in Empire?
I'd think it would be more efficient to report them so that CCP can then track the money to buyers and punish them. If EVE gets a reputation as the kind of place where buying ISK will almost certainly lead to a negative wallet or ban the sellers soon won't have much of a market. Killing them certainly won't make them go away, they have plenty of ISK to replace their losses.
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Setnom
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Posted - 2008.08.31 22:09:00 -
[166]
Good work, CCP... but come on, STILL no official anti-aliasing support?? Tsk tsk, a shame, this game is very beautiful.
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Katabrok First
Caldari Apukaray Security
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Posted - 2008.09.01 02:29:00 -
[167]
Originally by: Setnom Good work, CCP... but come on, STILL no official anti-aliasing support?? Tsk tsk, a shame, this game is very beautiful.
I would like to agree with you. No AA support makes Rokh users cry.... It has so many edges....
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.09.01 02:33:00 -
[168]
did the art team got the dominix skin fixed its split in half in the face portion of it? |

Daelin Blackleaf
Aliastra
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Posted - 2008.09.01 03:10:00 -
[169]
Originally by: Nova Fox did the art team got the dominix skin fixed its split in half in the face portion of it?
Did they ever say they would? Because that would be excellent news. The ship is ugly enough without texture anomalies. |

Mankirks Wife
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Posted - 2008.09.01 03:16:00 -
[170]
Great work, can't wait to try it out  |
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Yuvong
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Posted - 2008.09.01 03:17:00 -
[171]
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Yonos
Ceptacemia Systematic-Chaos
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Posted - 2008.09.01 03:17:00 -
[172]
Fix da pilgrim.
please? |

Spurty
Caldari D00M. Triumvirate.
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Posted - 2008.09.01 05:53:00 -
[173]
Edited by: Spurty on 01/09/2008 05:53:32 database optimizations and fixing memory leaks!!
more of these please :) |

Shade Millith
International House of PWNCakes Interstellar Alcohol Conglomerate
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Posted - 2008.09.01 08:26:00 -
[174]
Quote: CONCORD response times for aggressing a neutral player in High Security space have also been significantly reduced
I'm still not really happy with this idea.
I'm not a suicide ganker, nor do I live in empire space, so it doesn't really affect my game play, but when has anyone called for a quicker CONCORD responce time? People have been calling for a removal of insurance for those killed by CONCORD. |

Katana Seiko
Gallente
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Posted - 2008.09.01 08:33:00 -
[175]
Edited by: Katana Seiko on 01/09/2008 08:38:54 I guess the patch will be uploaded to http://ccp.vo.llnwd.net/o2/evepremiumpatch58188-61817.exe. Can you please upload the patch a little bit earlier so that I can patch this evening, before (I am) going to bed?  Just for those that'd like to upgrade before the patching actually starts...
I hope there's nothing in the installer that will make Vista or XP unbootable... 
//edit
Originally by: Shade Millith I'm not a suicide ganker, nor do I live in empire space, so it doesn't really affect my game play, but when has anyone called for a quicker CONCORD responce time? People have been calling for a removal of insurance for those killed by CONCORD.
I think that guy has a point here... If that would be a test, the result would be an F - you totally missed the topic. But let's see how it works out... Remove the Insurance Payout of the Suiciders and you might get an A+...  |

animal man
Gallente The Accursed
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Posted - 2008.09.01 08:57:00 -
[176]
Drones are now affected by all forms of ECM jamming.
So i take it now if you lose target your drones will stop fighting now aswell? Where as they use to remain engaged?
Does ECM really need more boosting? |

Evelgrivion
Black Nova Corp Band of Brothers
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Posted - 2008.09.01 10:54:00 -
[177]
The material costs of faction control tower blueprints are being increased, according to a comparison of the bulk data on Singularity and Tranquility.
For example, True Sansha Control Towers are being increased from a material cost of 110,000 tritanium, 110 Isogen, and 5 megacyte to:
- 3,150,000 Tritanium
- 525,000 Pyerite
- 157,500 Mexallon
- 42,500 Isogen
- 26,250 Nocxium
- 21,000 Zydrine
- 7,875 Megacyte
I haven't checked all the other towers, but I imagine it holds true for the others. Also, Faction control towers are no longer capable of being reprocessed once TQ comes back online from patch day.  |

Braaage
eXceed Inc. Triumvirate.
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Posted - 2008.09.01 10:59:00 -
[178]
Originally by: Katana Seiko Edited by: Katana Seiko on 01/09/2008 08:38:54 I guess the patch will be uploaded to http://ccp.vo.llnwd.net/o2/evepremiumpatch58188-61817.exe. Can you please upload the patch a little bit earlier so that I can patch this evening, before (I am) going to bed?  Just for those that'd like to upgrade before the patching actually starts...
That is such a horrible idea, what if CCP cannot get the patch working but release the client side patch. Everyone patches up then find they need to re-install...... |

Ancy Denaries
Caldari Amarr Sisterhood of Galactic Sirens
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Posted - 2008.09.01 11:00:00 -
[179]
Originally by: animal man Drones are now affected by all forms of ECM jamming.
So i take it now if you lose target your drones will stop fighting now aswell? Where as they use to remain engaged?
Does ECM really need more boosting?
No. It does however mean that if you lock on a drone and ECM it, it will have a chance to be jammed just like any other ship. Drones may also be "jammed" by the ECM burst, which is currently not the case. Drones are currently "immune" to any ewar. |

Braaage
eXceed Inc. Triumvirate.
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Posted - 2008.09.01 11:18:00 -
[180]
Most likely the ecm/drone jamming is a change for suicide ganking in mega's. I suspect the trio of concord ships are 1 BS for the agressing pilot and 2 cruisers to jame the hell and kill any drones and if you don't use drones the cruisers will set about you as well.
Just my theory of course, easy enough to test on Sisi. |
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