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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Navigator
C C P

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Posted - 2008.09.26 17:57:00 -
[1]
The EVE Online: Empyrean Age 1.1.1 patch will be deployed this Tuesday, 30th September. During the deployment Tranquility will be down from 11.00 to 16.00 GMT.
Empyrean Age 1.1.1 consists of critical changes to Jita specifically in terms of autopilot settings and world shaping. There are also other changes and fixes relating to Science & Industry, Corporation and Alliance, User Interface and EVE Voice, Mail & Chat. Patch Notes are now available, updates to the notes may be added should any further items be cleared through the Quality Assurance process. These updates will be highlighted with [/green]green text[/green].
It is advised that all players set a long skill in training prior to the patch deployment.
Navigator Senior Community Representative CCP Hf, EVE Online Email / Netfang
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.09.26 18:09:00 -
[2]
coolness..
glad to see you guys work in the avoidance system so quickly. --
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ZW Dewitt
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Posted - 2008.09.26 18:23:00 -
[3]
An Auto-Move feature has been added to the login process. If you are trying to log into a system that currently has more people in it than the dynamic cap (see above), you will be given the option of moving yourself to a neighbouring system.
Interesting.
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Reptzo
Channel 4 News Team
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Posted - 2008.09.26 18:23:00 -
[4]
good to see CCP rocking and rolling on these issues
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Reynolds
Minmatar Third Return Inc. Blue Sun Trust
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Posted - 2008.09.26 19:01:00 -
[5]
Will the copy URL fix, also bring back market details option for linked items?
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Arous Drephius
Perkone
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Posted - 2008.09.26 19:09:00 -
[6]
Looks good 
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Reithan
Law and Order Corporation The Last Stand
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Posted - 2008.09.26 20:00:00 -
[7]
Still waiting on that nano fix. And either you never test anything before you release it, or you need to update the "In Testing" page.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.09.26 20:59:00 -
[8]
Will the new Auto-Move be setup to prevent Capitals from Auto-moving into a Cynojammed system? --
Billion Isk Mission |

Jei'son Bladesmith
The Storm Knights The Cool Kids Club
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Posted - 2008.09.26 21:00:00 -
[9]
Originally by: Reynolds Will the copy URL fix, also bring back market details option for linked items?
sounds like it "Reinstating missing right click options in the chat system, such as the "Copy URL" option" so sounds like theyre fixing all the broken options.
thank f'n gawd. tossing each other links of funny stuff is how we pass the time between makin stuff blowed uppy. Life without Copy URL makes teh bunny sad.
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Jei'son Bladesmith
The Storm Knights The Cool Kids Club
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Posted - 2008.09.26 21:06:00 -
[10]
Originally by: Lord WarATron Will the new Auto-Move be setup to prevent Capitals from Auto-moving into a Cynojammed system?
Sounds like it'll only ever be an issue if the system they logged off in is massively overloaded (ala Jita) - for that to be a problem they'd have to log in to a system next to the cynojammed system that is massively overloaded. And if they were able to arrange that by gathering massive numbers in that system (in which case having a capital or two slip into your jammed system is the LEAST of your worries) i'd imagine it being classed as an exploit or such.
And personally I say if its that important of a system you should have sufficient defenses to hold off a capital or two - I don't see being able to use this to bring entire cap fleets in - that would DEFINETLY be classed as an exploit
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.09.26 21:32:00 -
[11]
Originally by: Lord WarATron Will the new Auto-Move be setup to prevent Capitals from Auto-moving into a Cynojammed system?
The patch notes themselves contain the answer to your question:
"At this time only Jita has this cap set."
Therefore, it doesn't apply to any system where capital ships could be situated in the first place.
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CCP Explorer

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Posted - 2008.09.26 21:40:00 -
[12]
Originally by: Reynolds Will the copy URL fix, also bring back market details option for linked items?
Yes.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Lucas Avignon
Avignon Associates Inc.
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Posted - 2008.09.26 22:31:00 -
[13]
I like this patch 
May I ask what CCP is doing to address the lag outside of Jita, specifically the Dodixie hub and surrounding solar systems which at peak times are unplayable due to lag.
Originally by: CCP Prism X Yeah, and while we're at it we can create a controlled environment around account hacking and credit card fraud and all the other EULA breaches..
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.09.26 22:48:00 -
[14]
Edited by: Lord WarATron on 26/09/2008 22:48:59
Originally by: Ishina Fel
Originally by: Lord WarATron Will the new Auto-Move be setup to prevent Capitals from Auto-moving into a Cynojammed system?
The patch notes themselves contain the answer to your question:
"At this time only Jita has this cap set."
Therefore, it doesn't apply to any system where capital ships could be situated in the first place.
If there is a repeat of a J1V1 scenario, where the number of players trying to get into a system is in 4 figures, they may add a temp player cap in the system or systems surrounding it to stop nodes collapseing. There have been a few other occasions where they added a temp player cap. I do not think its going to be Jita forever and no other system in eve.
The other thing was if you are agressed, would it let you automove outside of system? E.G Somebody tackles a titan, all of a sudden 1000+ players from all over eve come to join in (this has happened before). If a temprory cap is added by a Gm to stop the node crashing, then the titan pilot might go "stuff this" and logoff and relogin to take advantage of automove. --
Billion Isk Mission |

Ephemeral Waves
Federation of Freedom Fighters
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Posted - 2008.09.26 22:53:00 -
[15]
Quote: Science & Industry
* Added a show all check box to the reprocessing dialog. This will allow the toggling of showing all items in your hanger in the reprocessing window or just those you selected.
Nice! No more panic when I try to reprocesses something.
Eph.
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CCP Explorer

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Posted - 2008.09.26 23:23:00 -
[16]
Edited by: CCP Explorer on 26/09/2008 23:28:39
Originally by: Lucas Avignon May I ask what CCP is doing to address the lag outside of Jita, specifically the Dodixie hub and surrounding solar systems which at peak times are unplayable due to lag.
"StacklessIO or: How We Reduced Lag" dev blog and discussion thread.
StacklessIO should have a positive impact on your playing experience, no matter where you are in the EVE universe and no matter what you are doing. In addition we have started upgrading to native 64 bit code and adding memory.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2008.09.27 00:15:00 -
[17]
are we still going to get war 1.2 some time after? or is that getting pushed back to midas?
Pre Order your Sisters of Eve ship today!!! |

ChaseTheLasers
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Posted - 2008.09.27 00:18:00 -
[18]
Edited by: ChaseTheLasers on 27/09/2008 00:18:21 What about this (Too damaged to undock). It has only appeared since the last patch.
If it's not a bug, then it needs seriously looking into for the reasons covered by Backdaft and others in there.
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Garion Avarr
Amarr Zero Zero Traders YTMND.
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Posted - 2008.09.27 00:36:00 -
[19]
And there was much rejoicing. ________________________________ This is not a signature. |

Jinx Barker
GFB Scientific
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Posted - 2008.09.27 01:53:00 -
[20]
Hi guys,
What about the fix for the Mac client where 10.5.5 broke EVE client when it is related to the certain models of ATX cards?
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Karbowiak
Caldari coracao ardente Triumvirate.
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Posted - 2008.09.27 03:25:00 -
[21]
can you like, add a "you sure you want to eject" thingy - that you cannot turn off ?
i get scared whenever im in my carrier and i even get near that button :\
or maybe make it a hover that then open up into a sub menu that you must then click? please <3
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.09.27 04:43:00 -
[22]
Excellent, thanks ccp Awesome EVE history
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Cheap Dude
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Posted - 2008.09.27 05:31:00 -
[23]
Quote: Dynamic System Cap: We have implemented a system that allows us to set a maximum number of players that are allowed into a given solar system
So BoB will get a new weapon? They jump into a system set the system cap.. 
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Reithan
Law and Order Corporation The Last Stand
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Posted - 2008.09.27 07:00:00 -
[24]
Originally by: Cheap Dude
Quote: Dynamic System Cap: We have implemented a system that allows us to set a maximum number of players that are allowed into a given solar system
So BoB will get a new weapon? They jump into a system set the system cap.. 
Old jokes/whines/sarcasm is old.
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.09.27 07:28:00 -
[25]
Wonderful patch notes!
Autopilot options to avoid specific systems/constellations. Great!
Reprocessing window fix so that it is possible to see only those items which are going to be reprocessed. Great!
Login-option that it is possible now to login into other systems when the original system is overcrowded and capped. Great!
Really goooood. Especially good to see is that CCP listened to the complains and suggestions from their players and made a reply to fix the not-so-well-done stuff.   
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Brock Nelson
Caldari Flux Technologies Inc
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Posted - 2008.09.27 08:50:00 -
[26]
Originally by: Patch Note
# The star map popup button (for switching between system, solarsystem and starmap) will now relocate surrounding windows correctly.
Is this referring to when you're looking at the starmap (F10) and and then you jump to another system and as a result, the starmap is stuck?
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Magmain
Interstellar Planetary KIA Alliance
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Posted - 2008.09.27 09:53:00 -
[27]
Edited by: Magmain on 27/09/2008 09:55:44 Edited by: Magmain on 27/09/2008 09:54:00
Originally by: Lord WarATron Will the new Auto-Move be setup to prevent Capitals from Auto-moving into a Cynojammed system?
I would like a Dev to answer this please.
What happens to supercapitals that need to login? i'm hopping they get some kind of priority?
#1 yes i would prefer to being relocated than wtfpwn by logging in a lagged out system. #2 i would hate to be relocated somewhere with no bridges. #3 do WE have an option to choose? Or is the choice forced upon us. Example of what i mean: -do we choose which system? -can we simply refuse and stay logged off? -does it just force us and we login somewhere else?
ALSO: If a supercapital chooses to be moved... where does it appear in the system? On top of station? Random planet/belt? Random SS? Would sure suck to appear somewhere you get tackled and then killed...
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Cheap Dude
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Posted - 2008.09.27 10:32:00 -
[28]
Originally by: Reithan
Originally by: Cheap Dude
Quote: Dynamic System Cap: We have implemented a system that allows us to set a maximum number of players that are allowed into a given solar system
So BoB will get a new weapon? They jump into a system set the system cap.. 
Old jokes/whines/sarcasm is old.
I know, and is was a joke.. But I do believe System Caps should never be used in 0.0.
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CCP Lingorm
C C P

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Posted - 2008.09.27 10:54:00 -
[29]
Originally by: Jinx Barker Hi guys,
What about the fix for the Mac client where 10.5.5 broke EVE client when it is related to the certain models of ATX cards?
We have a new framework build from transgaming that will be going out with this patch and should fix this issue.
I will check why it is not in the patch notes.
CCP Lingorm CCP Quality Assurance QA Engineering Team Leader
Originally by: Lord Fitz Eve is to WoW as Wow is to an 8 player game of Unreal Tournament.
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Pevalir Kador
Menage a trois
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Posted - 2008.09.27 11:13:00 -
[30]
I LOVE YOU CCP |
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CCP Explorer

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Posted - 2008.09.27 11:19:00 -
[31]
Originally by: Nova Fox are we still going to get war 1.2 some time after? or is that getting pushed back to midas?
War 1.2 was an internal milestone towards the winter expansion.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Imogen Filiotov
Amarr Cerulean Sky Fire Industries
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Posted - 2008.09.27 11:24:00 -
[32]
You know what would be really useful? Having more separation between 'Train Skill' and 'Sell Skill', i.e more options. The same could be applied to 'Make Active' and 'Trash It..' when you're docked and selecting a new ship to jump into.
Many times i have came close to hitting the wrong one, either through being over-zealous on the mouse or just plain lag/stuttering.
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CCP Explorer

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Posted - 2008.09.27 11:32:00 -
[33]
Edited by: CCP Explorer on 27/09/2008 11:34:20
Originally by: Magmain
Originally by: Lord WarATron Will the new Auto-Move be setup to prevent Capitals from Auto-moving into a Cynojammed system?
I would like a Dev to answer this please. What happens to supercapitals that need to login? i'm hopping they get some kind of priority?
This system is only being temporarily used in Jita.
As for how it functions, [1] if the solar system you are logging into has a temporary dynamic cap (currently only Jita) and [2] the solar system has exceeded its cap and [3] there are neighbouring solar systems in the same security class and [4] there are NPC stations in those solar systems then you will get the option to move there during the character selection process. If any of the requirements don't hold then the system is not activated.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Moraguth
Amarr Shiva Morsus Mihi
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Posted - 2008.09.27 12:04:00 -
[34]
Edited by: Moraguth on 27/09/2008 12:05:33 good patch good game
Hoc filum tradit - This thread delivers.
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Toshiro GreyHawk
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Posted - 2008.09.27 12:10:00 -
[35]
Just one concern here.
I was trying to Jump into Akhwa the other day and got a message that the system was full and that traffic control would allow my jump in 2:00 minutes. Well, having an alt already in Akhwa I could tell that there were only 8 people in system. I wrote an appeal just to mention this to someone but didn't write a bug report since it only happened once. Hopefully, whatever was done with the quick patch the other day or this larger fix, won't be creating a situation where one doesn't exist.
My guess is that this message was triggered due in some way to the fact that there were 35k accounts logged in at the time.
My fix (and how I knew there were 35k accounts logged in) was to log out rather than wait 2 minutes, then log back in, which is the same thing I do when I get the message saying I can't log in because there are to many people logged on, rather than wait out the timer. My understanding of the login situation is that it isn't that there are to many people logged in but rather that to many people were trying to login and the same time. Whether the traffic control message came from to many people trying to jump at the same time I don't know. I also don't know if it was really related to the Jita quick fix or something that had been there all along which I was only just now seeing. The fact that the first and only time I've encountered such a message was right after that fix made me thing it was connected to it.
I've no idea if anyone else has ever encountered this message.
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namelessclone01
Caldari blackbox ops
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Posted - 2008.09.27 12:53:00 -
[36]
really great changes. i love these patch notes even more than that huge wall of 60% useless text for Empyrean Age 1.1
but.. errm.. one little thing here..
Quote: World Shaping new jumps have been added around Jita: ... Veisto - Sarekuwa
wth?   Veisto - Sarekuwa? you gotta be kidding.. ) that doesn't make a whole lot of sense to me.
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Azuse
Brotherhood of Suicidal Priests Pure.
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Posted - 2008.09.27 13:13:00 -
[37]
Originally by: CCP Explorer In addition we have started upgrading to native 64 bit code and adding memory.
Does this relate to server only or is it going to pave the way for a 64bit client? -------------------------
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CCP Explorer

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Posted - 2008.09.27 13:21:00 -
[38]
Originally by: namelessclone01 but.. errm.. one little thing here..
Quote: World Shaping new jumps have been added around Jita: ... Veisto - Sarekuwa
wth?  Veisto - Sarekuwa? you gotta be kidding.. ) that doesn't make a whole lot of sense to me.
One of the connection between Lonetrek and The Forge is Sobaseki <=> Jita. This new connection Veisto <=> Sarekuwa will shorten the route from Lonetrek and into the Kimotoro constellation if pilots are avoiding Jita.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2008.09.27 13:29:00 -
[39]
Edited by: CCP Explorer on 27/09/2008 13:29:41
Originally by: Azuse
Originally by: CCP Explorer In addition we have started upgrading to native 64 bit code and adding memory.
Does this relate to server only or is it going to pave the way for a 64bit client?
Currently this is the server only. On the server there is only piece of 3rd party middle-ware for which we had to acquire a 64 bit version. On the client there are many more middle-ware components. The old network technology blocked 64 bit development so with StacklessIO there is one less hurdle for the client.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Beep BeepCLick
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Posted - 2008.09.27 13:49:00 -
[40]
While there still Time. Change the station warehouse items too be smaller when packed.
make them like Pods are. they won;t come out in space. they stay in a Wreck or if jet caned, in a Jet can.
then they be useful as not all 0.0 or stations have factorys
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.09.27 14:38:00 -
[41]
Looks good, but still no fix to the Eve Voice push-to-talk issue? Last I checked, it still won't work on any mouse button besides the middle one.
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Dmitri Harkonnen
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Posted - 2008.09.27 16:27:00 -
[42]
Edited by: Dmitri Harkonnen on 27/09/2008 16:27:14 Nice patch at the first sight, but one little question:
Quote: Dynamic System Cap: We have implemented a system that allows us to set a maximum number of players that are allowed into a given solar system.
Who is able to set this cap? GMs? Devs only?
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CCP Explorer

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Posted - 2008.09.27 16:32:00 -
[43]
Originally by: Dmitri Harkonnen
Quote: Dynamic System Cap: We have implemented a system that allows us to set a maximum number of players that are allowed into a given solar system.
Who is able to set this cap? GMs? Devs only?
No and no. System administrators in Virtual World Operations are responsible for the administration of Tranquility.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Zerakix
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Posted - 2008.09.27 16:37:00 -
[44]
Originally by: CCP Explorer
Originally by: Dmitri Harkonnen
Quote: Dynamic System Cap: We have implemented a system that allows us to set a maximum number of players that are allowed into a given solar system.
Who is able to set this cap? GMs? Devs only?
No and no. System administrators in Virtual World Operations are responsible for the administration of Tranquility.
In other words they don't want to mess with this setting unless absolutely necessary as it will break eve badly if abused. I'd be surprised if this limit it self didn't add 3 or 4 extra calls to the DB for every time a jump gate or login takes place...
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Dmitri Harkonnen
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Posted - 2008.09.27 16:38:00 -
[45]
Originally by: CCP Explorer No and no. System administrators in Virtual World Operations are responsible for the administration of Tranquility.
Thanks much for your answers :)
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CCP Explorer

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Posted - 2008.09.27 16:43:00 -
[46]
Edited by: CCP Explorer on 27/09/2008 16:43:36
Originally by: Zerakix I'd be surprised if this limit it self didn't add 3 or 4 extra calls to the DB for every time a jump gate or login takes place...
Actually only one extra DB call per node on startup and one lookup on each jump/login into a system that has a temporary dynamic cap.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Zerakix
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Posted - 2008.09.27 17:05:00 -
[47]
Originally by: CCP Explorer Edited by: CCP Explorer on 27/09/2008 16:43:36 Actually only one extra DB call per node on startup and one lookup on each jump/login into a system that has a temporary dynamic cap.
Ah so only the node with a cap would check for the limit so it's just just really adding nothing to the players data just looking at the current location and references the system he's in or where he's jumping and then does it's magic. Good thing you don't normally have huge numbers of people trying to jump into one system all at one via one jump gate well out side of massed pvp fleets but that is a problem all on it's own your all slaving to solve.
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Kalmanaka
Caldari Deep Core Mining Inc.
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Posted - 2008.09.27 17:12:00 -
[48]
Originally by: ChaseTheLasers Edited by: ChaseTheLasers on 27/09/2008 00:18:21 What about this (Too damaged to undock). It has only appeared since the last patch.
If it's not a bug, then it needs seriously looking into for the reasons covered by Backdaft and others in there.
The "too damaged to undock" thing has been around for a long time. Just throw some plates and/or bulkheads and reppers on your ship and you can undock.
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Syn Gizmo
Gallente Axiomatic Inquiries
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Posted - 2008.09.27 22:20:00 -
[49]
Can you remove the agent missions from Jita? That should help some.
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Karnovsky
Synergy. Imperial Republic Of the North
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Posted - 2008.09.28 06:39:00 -
[50]
There was mention of a client side fix for this new voodoo stacklessIO. What will this client side change do exactly, and do you see it having similar results as the server side changes?
Great changes and keep on trying CCP.
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Lord Haur
Amarr Imperial Academy
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Posted - 2008.09.28 07:53:00 -
[51]
Originally by: Syn Gizmo Can you remove the agent missions from Jita? That should help some.
Originally by: This Dev Blog Linky Agents in Jita have finally had enough and are hauling butt out of there. Jita will be completely agent-less soon.
--- Sig Starts Here --- Lord Haur - Imperial Academy Logistical Support
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CCP Explorer

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Posted - 2008.09.28 11:39:00 -
[52]
Originally by: Kalmanaka
Originally by: ChaseTheLasers What about this (Too damaged to undock). It has only appeared since the last patch.
The "too damaged to undock" thing has been around for a long time. Just throw some plates and/or bulkheads and reppers on your ship and you can undock.
We made a minor modification in Empyrean Age 1.1, it's listed here as "It is no longer possible to undock a capital ship with negative structure hit points". The release notes entry is based on the defect description but the change was more general and applied to all ships. We are now catching a corner case that we missed before. We have looked into this issue since we have had reports from players but as far as we can tell then this is working as intended. Please file a bug report if you think otherwise (and reference defect D# 23656 in your report).
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Jilnor
Caldari Gradient Electus Matari
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Posted - 2008.09.28 13:59:00 -
[53]
Pros:
The avoidance system is lovely. Thanks!
Cons:
"The star map popup button (for switching between system, solarsystem and starmap) will now relocate surrounding windows correctly."
This is a new bug, why on Earth do something like that? I already hate it like no tomorrow that I have to reposition 5-6 windows every time I log in.
In other words: If I positition my window manually, I want it to stay right there until I move it myself next time. No exceptions. Anything else is just kicking players to the nuts for no apparent reason.
The screen real estate is at premium in Eve, there is no way you can automatically guess where I want my windows. Just let them stay where I want them. Thanks.
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RLCHANCE
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Posted - 2008.09.28 14:53:00 -
[54]
so every thing well be goos after then
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Vir Hellnamin
Gradient Electus Matari
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Posted - 2008.09.28 15:12:00 -
[55]
Edited by: Vir Hellnamin on 28/09/2008 15:14:45 Edited by: Vir Hellnamin on 28/09/2008 15:13:35
Originally by: Jilnor
Cons:
"The star map popup button (for switching between system, solarsystem and starmap) will now relocate surrounding windows correctly."
This is a new bug, why on Earth do something like that? I already hate it like no tomorrow that I have to reposition 5-6 windows every time I log in.
In other words: If I positition my window manually, I want it to stay right there until I move it myself next time. No exceptions. Anything else is just kicking players to the nuts for no apparent reason.
The screen real estate is at premium in Eve, there is no way you can automatically guess where I want my windows. Just let them stay where I want them. Thanks.
This bug relates to the messed-up think-process that the Solar System / Galaxy map selection bar should be clued all the time on top of the Selected Item (...like everyone really keeps the Selected item on top of the Overview).
Previously the bug was: - use "lock window pos. when pinned" setting - move Selected Item some pos. on screen. - move drone windows on top of the Selected Item window. - pin both - hit F10 to get to Galaxy / Sol.Syst. map --> See Selected Item window drop downwards (to accomodate that Gal/Sol select window). This was ****ing annoying if you choose to use Selected Item just above module buttons (Selected Item would now cover all module buttons, doing so screws up you access to module controls...)
Just checked this in SiSi (since it seemed that you've might have fixed this). It now does following: (do above '-' marks, and hit F10) --> Drones Window will now move upwards to accomodate the Sol./Gal Selection window
What's now messed up is that: - going first to either one of Sol./Gal. maps, and the going to other will move Drones Window two steps up (two Sol./Gal. Selection window heights).
In any case (after going to Sol./Gal.maps in any sequence), Drones Window is not returned to be on top of the Selected Items, after closing Sol./Gal.maps view. (Windows still jumping around )
How to mitigate the problem: - move Drones Window bit up from Selected Items (leave any pixels worth space between) - pin down windows. --> when accessing Sol./Gal.maps, the Sol./Gal. Selection Window now will pop slightly on top of the Drones Window *but* will not move it. (still not perfect, but better than bouncing windows)
That's about it.
Want me to copy paste this to a bug report? (sorry had to ask, doing it already ) -- V.H.
"Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi [GRD]
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Franga
NQX Innovations
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Posted - 2008.09.28 21:36:00 -
[56]
Originally by: RLCHANCE so every thing well be goos after then
What? ----------
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Kawinka Dobunta
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Posted - 2008.09.29 01:19:00 -
[57]
Originally by: CCP Explorer
Originally by: Dmitri Harkonnen
Quote: Dynamic System Cap: We have implemented a system that allows us to set a maximum number of players that are allowed into a given solar system.
Who is able to set this cap? GMs? Devs only?
No and no. System administrators in Virtual World Operations are responsible for the administration of Tranquility.
Is there a way to help them with something like a live report by petition, for them to come and see how is the quality at a moment and maybe, be prompt to change the cap ?
Some system in Lonetrek become heavily populated (like Kakakela).
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Ilwrathian
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Posted - 2008.09.29 08:14:00 -
[58]
On the other note..
Can you(ccp) add a confirmation check upon canceling Market orders ? Right now it's enough to click cancel order by mistake, and it's gone. There isn't even any log that would tell what exactly got canceled. Contracts have cancellation confirmation. So should Market orders.
thank you.
|

Loc Maythan
Gallente AlfaCorp
|
Posted - 2008.09.29 09:02:00 -
[59]
There seems to be no information about the most important modification - the addition of a clock showing GMT to the EO website for those people in the UK who are confused about the difference between GMT and BST ;-)
I would suggest that this evening, players in the UK compare the time shown in-game against the time on their watches/clocks, and see that there *is* an hour difference. Remember this difference before thinking of posting tomorrow about the patch overrunning at 1600 BST (1500 GMT) ;-)
FYI, BST ends on Sun 26th Oct at 0100 GMT (0200 BST) after which, GMT (EVETime) and BST will be the same.
Loc.
|

Cardassius
Seraphin Technologies
|
Posted - 2008.09.29 09:14:00 -
[60]
Originally by: Loc Maythan There seems to be no information about the most important modification - the addition of a clock showing GMT to the EO website for those people in the UK who are confused about the difference between GMT and BST ;-)
I would suggest that this evening, players in the UK compare the time shown in-game against the time on their watches/clocks, and see that there *is* an hour difference. Remember this difference before thinking of posting tomorrow about the patch overrunning at 1600 BST (1500 GMT) ;-)
FYI, BST ends on Sun 26th Oct at 0100 GMT (0200 BST) after which, GMT (EVETime) and BST will be the same.
Loc.
There is such thing as winter/summer time whereas GMT does not change. Maybe CCP already explains it in the faq of the site :)
|
|

Dawn Endoras
|
Posted - 2008.09.29 09:18:00 -
[61]
On the map thing, why not have the options as a pop-out from the map button on the left? that way they'd never be in the way. As for the F10 (I think) that brings it up, mabie make it configurable?
Still, great work CCP. I never go through Jita, but got caught in the 1400 people thing, just outa bad luck. So it all sounds great to me.
|

Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
|
Posted - 2008.09.29 10:21:00 -
[62]
"Avoid System" \o/ "3 new jumps have been added around Jita" \o/ "Added a show all check box to the reprocessing dialog" \o/
|

Doxs Roxs
Free Collective Sons of Tangra
|
Posted - 2008.09.29 11:03:00 -
[63]
"The star map popup button (for switching between system, solarsystem and starmap) will now relocate surrounding windows correctly."
Your track record with relocating windows in the UI is not very impressive, why go down that path again? I foresee a UI cluster**** where windows explode, dissappear, teleport and hump eachother in a most unfavorable fashion... After 9 months of being a "!" face, I now discover that Im butt ugly instead... |

Cata Clysms
|
Posted - 2008.09.29 11:08:00 -
[64]
I miss a Citadel Torp buff (currently owned by smartbombs) :/ |

Dr Sheepbringer
|
Posted - 2008.09.29 11:15:00 -
[65]
About the player limit... What happens if there is for example a HUGE fleetwar and in the beginning it has 50/50 of blue and reds. Then 80/20 and more people coming in. Would this mean that with enough attackers...you could simply block out people?
Another matter is the "you can choose the neighbour system" will that transfer all your assets, or only the... ship of choice? Pod?
It would kinda suck if you got podded, and then it tells you "sorry, you can't access any of your ships and you can't even enter the systems where your POS is being gangraped.
|

Yao
Gallente Parental Control
|
Posted - 2008.09.29 11:22:00 -
[66]
Originally by: CCP Explorer
Originally by: Reynolds Will the copy URL fix, also bring back market details option for linked items?
Yes.
perfect!it was so damn handy |

Dawn Black
|
Posted - 2008.09.29 11:25:00 -
[67]
So another full day of dt (yes we learn from CCP's messups, why not extend it further maybe this time you will get it right) just to deploy a few insignificant changes?
Hmm.. or is there more cleaning up to do after last patches mess???? |

MMXMMX
|
Posted - 2008.09.29 11:38:00 -
[68]
Great fixes 
Can you also fix the Mission briefing window that is screwd up ? And can you fix the : You are unable to warp becouse you are warpscrambled soundbyte ?
|

Loc Maythan
Gallente AlfaCorp
|
Posted - 2008.09.29 12:15:00 -
[69]
Originally by: Cardassius There is such thing as winter/summer time whereas GMT does not change. Maybe CCP already explains it in the faq of the site :)
Maybe they do, but after some of the posts being made during the last patch, it's fairly obvious that if such an explanation does exist, not everyone has read it ;-)
Having said that, it was actually oddly entertaining trying to explain the difference between BST and GMT to some people - maybe it's an e-peen thing ... "I know something you don't know". Maybe CCP should go the other way and advertise patch times using a "Timezone of the Month" ... each patch uses a different, randomly selected timezone, and to make things more interesting, they don't tell us which zone they've picked ;-)
Loc
|

Basileus
|
Posted - 2008.09.29 13:38:00 -
[70]
More hardware to Jita? Jeez boys, you noticed the necessity of that rather quick... |
|

Gate Bait
|
Posted - 2008.09.29 20:07:00 -
[71]
Edited by: Gate Bait on 29/09/2008 20:07:54 Hmmà.
Interesting idea about caping the # players in a system. I wonder if it will diminish Jita as the central trade hub by dispersion into other systems?
From the lecture CCP gave at the Austin GDC, JitaÆs rise to major trade hub status was a function of the number of jumps to lowsec/nosec in combination with player activity. It will be interesting to see if this patch changes things.
|

Jinx Barker
GFB Scientific
|
Posted - 2008.09.29 21:55:00 -
[72]
I still do not see the promised "FIX TO 10.5.5 Problem with ATI cards on Apple computers" in the patch notes.
|

Mang Jun
|
Posted - 2008.09.30 02:00:00 -
[73]
About the autopilot, can there be a way to set it without having to open the whole map page. It happens to me that I am traveling and I suddenly realize that I need to change my autopilot settings. It is quite a hassle to go F10, open the autopilot tab, and click on "prefer safer/shorter route". Can we have an easier way to change the autopilot settings? Maybe you can add it to the F11 map browser? Just a suggestion.
Also with the new 'Avoid System' system, can we have built-in setting like "avoid Galente space", or "avoid Caldari Space" , etc this would be great help for militia pilots. |

Dr Sheepbringer
|
Posted - 2008.09.30 06:51:00 -
[74]
Originally by: Jinx Barker I still do not see the promised "FIX TO 10.5.5 Problem with ATI cards on Apple computers" in the patch notes.
They found out some other issue while testing the fix and they decided to use the old version untill they resolve the new issue. So no 10.5.5 fix in this patch. |

Connor Banks
Caldari State War Academy
|
Posted - 2008.09.30 06:53:00 -
[75]
Will a mission agent in a neighboring system to a capped system avoid sending you to the latter?
Thanks!  |

Aclyn Seriy
Gallente Center for Advanced Studies
|
Posted - 2008.09.30 07:34:00 -
[76]
Originally by: Loc Maythan There seems to be no information about the most important modification - the addition of a clock showing GMT to the EO website for those people in the UK who are confused about the difference between GMT and BST ;-)
I would suggest that this evening, players in the UK compare the time shown in-game against the time on their watches/clocks, and see that there *is* an hour difference. Remember this difference before thinking of posting tomorrow about the patch overrunning at 1600 BST (1500 GMT) ;-)
FYI, BST ends on Sun 26th Oct at 0100 GMT (0200 BST) after which, GMT (EVETime) and BST will be the same.
Loc.
GMT and BST will not be "the same" on that date, its just that everyone switches back to using GMT rather than BST.
Originally by: techzer0 I'm the failboat captain
|

Iohan Sjet
Minmatar Re-Awakened Technologies Inc Electus Matari
|
Posted - 2008.09.30 08:34:00 -
[77]
Congratulations to the people who campaigned for a Jita bypass.
As with every patch, I ask when the EVE Online item database on the site will be updated. It's now 2 expansions or over a year out of date!  |

Doctor Glyndwr
|
Posted - 2008.09.30 09:03:00 -
[78]
Originally by: Gate Bait Interesting idea about caping the # players in a system. I wonder if it will diminish Jita as the central trade hub by dispersion into other systems?
I think now it already is a major trade hub, sheer market inertia means it would take more than this to knock Jita off its pedestal.
Oh, and another \o/ from me for forthcoming timezone hilarity.
|

Dr Sheepbringer
|
Posted - 2008.09.30 09:13:00 -
[79]
Originally by: Doctor Glyndwr
Oh, and another \o/ from me for forthcoming timezone hilarity.
Some things just don't change :)
Any ideas if the item database will be updated when the forum revamp kicks in? If I'm not mistaken the item database (as everything else) works on Eve's own database (as the game itself). So how can the item database be out of date? I know it is, but how is that possible? You guys could also remove the screenshot etc. page, because it's broken (at least the fan part) and doesn't really give good PR for those that haven't yet figured out the state of PR in eve (we oldies already know it's...balls out)
|

Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
|
Posted - 2008.09.30 09:42:00 -
[80]
Originally by: Iohan Sjet Congratulations to the people who campaigned for a Jita bypass.
As with every patch, I ask when the EVE Online item database on the site will be updated. It's now 2 expansions or over a year out of date! 
Agreed on all points.
And as I always point out, the range bonus for the projectile ammo is the wrong way around on the item database, with EMP having a bonus of +50 according to the site.  |
|

Loc Maythan
Gallente AlfaCorp
|
Posted - 2008.09.30 09:56:00 -
[81]
Originally by: Aclyn Seriy GMT and BST will not be "the same" on that date, its just that everyone switches back to using GMT rather than BST.
You are quite correct - it was a slip of the fingers on my part. I meant to type "British Time", but had typed "BST" so many times before that they did it again automatically.
My bad :-(
Loc.
|

hybug
|
Posted - 2008.09.30 10:04:00 -
[82]
With regard to GMT & BST see this http://en.wikipedia.org/wiki/British_Summer_Time , full explanation and hence reason for confusion, lol
|

Doctor Glyndwr
|
Posted - 2008.09.30 10:58:00 -
[83]
Originally by: Dr Sheepbringer
Originally by: Doctor Glyndwr
Oh, and another \o/ from me for forthcoming timezone hilarity.
Some things just don't change :)
Yup! The last patch provoked much laughter from me about this.
I used to write software for the travel industry and most of our backend data sources reported local time only, so you had to understand timezones or you ended up sending people to the airport 24 hours early... or 24 hours late, which is even worse. Also if you take a fast jet east over the dateline it's just barely possible to land two days before you took off, that caught us out once. Ho ho. |

Dawn Black
|
Posted - 2008.09.30 10:59:00 -
[84]
So where are the fixes to all the problems that have been entered in your database sinde AE release???
Do I hear overview totally f*ked up even after resetting settings, F11 solar system display still completely useless and messed up..... do I hear the very frequent disconnects on all clients at once!! (although I know CCP is deliberately doing this to relieve server load, they just kick connections... nice)... |

YBLEW
Caldari Helio Heading
|
Posted - 2008.09.30 11:08:00 -
[85]
lets hope all goes well and we can get back in around 16:00 GMT
|

Mistress Barbara
Clowns killers from deep space
|
Posted - 2008.09.30 11:08:00 -
[86]
so little changes, and so long DT ???!
 C ya later ;-) |

Lockheed19
|
Posted - 2008.09.30 11:25:00 -
[87]
Thanks CCP.
Spot-on. |

Cavalera
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2008.09.30 12:17:00 -
[88]
Edited by: Cavalera on 30/09/2008 12:18:00 Amount of useful stuff to help 0.0 based people... 0. Thanks...
Why not set a cap on the number of different items that can be for sell in jita? The only reason people flood it is because you allow an unlimited number of items to be sold there.
Make 4 core market systems spread around instead of 1 giant system, limit the total number of different items that can be sold in a core market. Make it so people will spread out the market around EvE instead of dumping it into 1 area.
|

Varna
Caldari Cryodyne Inc.
|
Posted - 2008.09.30 12:21:00 -
[89]
Great changes...
How does the autopilot react when we plot jumps through systems and while we are autopilotjumping encounter a system that is "capped" after we set the autopilot active? does it stop and continue later or does it stop completely? Varna CEO Synaptic Network II www.sn2.nl |

Sonic Sue
|
Posted - 2008.09.30 12:34:00 -
[90]
Why not just build a new solarsystem next to jitar. ie jitar2 same range from every were. |
|

Inspiration
|
Posted - 2008.09.30 12:36:00 -
[91]
Originally by: Jilnor Pros:
The avoidance system is lovely. Thanks!
Cons:
"The star map popup button (for switching between system, solarsystem and starmap) will now relocate surrounding windows correctly."
This is a new bug, why on Earth do something like that? I already hate it like no tomorrow that I have to reposition 5-6 windows every time I log in.
In other words: If I positition my window manually, I want it to stay right there until I move it myself next time. No exceptions. Anything else is just kicking players to the nuts for no apparent reason.
The screen real estate is at premium in Eve, there is no way you can automatically guess where I want my windows. Just let them stay where I want them. Thanks.
SIGNED! |

YBLEW
Caldari Helio Heading
|
Posted - 2008.09.30 12:48:00 -
[92]
Originally by: Inspiration
Originally by: Jilnor Pros:
The avoidance system is lovely. Thanks!
Cons:
"The star map popup button (for switching between system, solarsystem and starmap) will now relocate surrounding windows correctly."
This is a new bug, why on Earth do something like that? I already hate it like no tomorrow that I have to reposition 5-6 windows every time I log in.
In other words: If I positition my window manually, I want it to stay right there until I move it myself next time. No exceptions. Anything else is just kicking players to the nuts for no apparent reason.
The screen real estate is at premium in Eve, there is no way you can automatically guess where I want my windows. Just let them stay where I want them. Thanks.
SIGNED!
ok got to agree dont fancy this |

Dr Sheepbringer
|
Posted - 2008.09.30 13:09:00 -
[93]
Originally by: Varna Great changes...
How does the autopilot react when we plot jumps through systems and while we are autopilotjumping encounter a system that is "capped" after we set the autopilot active? does it stop and continue later or does it stop completely?
Isn't that obvious? Calculating a new route via lowsec/0.0! If you get popped even less strain on the system!
|

Jilnor
Caldari Gradient Electus Matari
|
Posted - 2008.09.30 13:12:00 -
[94]
Originally by: Ilwrathian Contracts have cancellation confirmation. So should Market orders.
I second that.
Especially as "Modify Order" is right next to it, and I pick that option like 150-400 times every day..
|

Mr Dougle
Fallen Angel's Blade.
|
Posted - 2008.09.30 13:32:00 -
[95]
thank you CCP for giving me the time to fix my sick PC.
|

Roddick3771
|
Posted - 2008.09.30 13:51:00 -
[96]
hmmmm, what about that stupid thing the mouse wheel does :) lol
|

node14u
|
Posted - 2008.09.30 14:14:00 -
[97]
thanks for a bypass to maurasi system |

Aceje88
Caldari Haiduken
|
Posted - 2008.09.30 14:34:00 -
[98]
Few things inhere that sure are to my liking and probably a lot of other people.
|

vleuten
Amarr Ghost in the Machine Tygris Alliance
|
Posted - 2008.09.30 14:45:00 -
[99]
Originally by: Mr Dougle thank you CCP for giving me the time to fix my sick PC.
Gheheh, i whist that i had my new cpu, than i will rebuild and reinstall my sick eve-PC 
|

Karthwritte
|
Posted - 2008.09.30 14:47:00 -
[100]
well I had an Idea for the traffic control in Jita: PAY FOR GET IN! 
|
|

Lithia Tsanov
|
Posted - 2008.09.30 14:47:00 -
[101]
Good morning, Here are my concerns with this patch.
@ A new autopilot feature has been added: Avoid System. CCP, we don't want to avoid overloaded systems. We would like you to fix the async queue problems on your backend to reduce the odd client behavior that occurs when your nodes are overloaded. This feature should be plugged as being handy for avoiding GCamps and patrolled pipes in 0-0. It is not a solution to the CCP server capacity issue.
@ Dynamic System Cap Further implementation of this limit is a tremendously bad thing. This will mean that the "1st fleet into a system" will win. This will also means that any alliance can simply blob a system and hold it for an indefinite period of time. Once again, please fix the capacity problem. Stop trying to mitigate it with bad ideas.
@ An Auto-Move feature has been added You've now created a workable exploit. When being chased by war targets, all I will have to do is jump into a capacity-limited system. We don't want exploits added to the game, we just want you to resolve your capacity and backend issues.
@ 3 new jumps have been added around Jita How does this mitigate your capacity issues on all of the other systems in the game? How are corp/aliances that are dependant on this bottleneck (Privateers) responding?
@ Added a show all check box to the reprocessing dialog Wow, neat. After a 2 hour grid load, I'll make sure to check this out. This will definitely be the "ray-of-light" that all the pilots in M-OEE8 are looking for!
@ The services button has been hidden on the Neocom. What's a Neocom?
All in all, the crux this patch accomplishes the opposite of what your customers would like. We want CCP to "fix lag", whether it be through hardware, implementation of a fair scheduler, grid instancing, or dropping atomic rollbacks on the DB during overloaded fleet battles. "Fix lag". Say it out loud a few times. It's what everyone asks you for. They want the lag fixed. Write it on a sticky note and place it on your monitor. "Fix lag". When you scrum about the next feature update, ask the question, "what does this do to fix lag". Order coffee mugs for your office with the words "Fix Lag" on them, place them in the office kitchen. "Fix Lag". Don't do anything else. No updates, no features, no content, no addons, no expansions. "Fix Lag". Postpone your next nerf, ignore balance issues. "Fix Lag".
Thank you for your time, Frank
What is an OTAL? |

Markius Proxim
Wolverine Solutions
|
Posted - 2008.09.30 14:55:00 -
[102]
wtb: dynamic login locations for 0.0 lag warz
yeah test it first in jita, but don't pretend like people don't crash 0.0 nodes more then jita. Sometimes i wonder if GMs/Devs know 0.0 exists.
I'm back in empire and still feel neglected.
♥
|

Maldus NiKunni
|
Posted - 2008.09.30 14:57:00 -
[103]
when is the premium graphics client going to get the ice mining lasers to go back to the killer blue color instead of the crappy regular ore mining red lasers like it is suppossed to be and we were promised a fix 6 months ago? |

Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
|
Posted - 2008.09.30 15:04:00 -
[104]
Are we back yet?  |

Dr Radek
|
Posted - 2008.09.30 15:04:00 -
[105]
Originally by: Lithia Tsanov Good morning, Here are my concerns with this patch.
@ A new autopilot feature has been added: Avoid System. CCP, we don't want to avoid overloaded systems. We would like you to fix the async queue problems on your backend to reduce the odd client behavior that occurs when your nodes are overloaded. This feature should be plugged as being handy for avoiding GCamps and patrolled pipes in 0-0. It is not a solution to the CCP server capacity issue.
@ Dynamic System Cap Further implementation of this limit is a tremendously bad thing. This will mean that the "1st fleet into a system" will win. This will also means that any alliance can simply blob a system and hold it for an indefinite period of time. Once again, please fix the capacity problem. Stop trying to mitigate it with bad ideas.
@ An Auto-Move feature has been added You've now created a workable exploit. When being chased by war targets, all I will have to do is jump into a capacity-limited system. We don't want exploits added to the game, we just want you to resolve your capacity and backend issues.
@ 3 new jumps have been added around Jita How does this mitigate your capacity issues on all of the other systems in the game? How are corp/aliances that are dependant on this bottleneck (Privateers) responding?
@ Added a show all check box to the reprocessing dialog Wow, neat. After a 2 hour grid load, I'll make sure to check this out. This will definitely be the "ray-of-light" that all the pilots in M-OEE8 are looking for!
@ The services button has been hidden on the Neocom. What's a Neocom?
All in all, the crux this patch accomplishes the opposite of what your customers would like. We want CCP to "fix lag", whether it be through hardware, implementation of a fair scheduler, grid instancing, or dropping atomic rollbacks on the DB during overloaded fleet battles. "Fix lag". Say it out loud a few times. It's what everyone asks you for. They want the lag fixed. Write it on a sticky note and place it on your monitor. "Fix lag". When you scrum about the next feature update, ask the question, "what does this do to fix lag". Order coffee mugs for your office with the words "Fix Lag" on them, place them in the office kitchen. "Fix Lag". Don't do anything else. No updates, no features, no content, no addons, no expansions. "Fix Lag". Postpone your next nerf, ignore balance issues. "Fix Lag".
Thank you for your time, Frank
/signed, bravo |

GOLIATH FIGHTER
|
Posted - 2008.09.30 15:07:00 -
[106]
does the changes includes avoiding hostile territories too? since one time i was on auto pilot and end up going to galentee space where i was shoot down by thier navies, i know im not allowed there since i have -6.0 standing at thier faction but the problem is, i am from jita auto pilot to unpas but my ship went the wrong way and bring me to galentee space instead where i lost my multi million ship in the hands of galentee navies,  |

novafire
Caldari Elevated Interests
|
Posted - 2008.09.30 15:08:00 -
[107]
Deployment has been put back to 17.00 GMT:( FS |

Fennicus
Amarr Heracles.
|
Posted - 2008.09.30 15:12:00 -
[108]
Edited by: Fennicus on 30/09/2008 15:15:16
Originally by: Lithia Tsanov @ An Auto-Move feature has been added You've now created a workable exploit. When being chased by war targets, all I will have to do is jump into a capacity-limited system. We don't want exploits added to the game, we just want you to resolve your capacity and backend issues.
Yes, all you need to do now is to make X jumps into Jita, then log out, and come back on during peak time - bingo! You have the option to be moved somewhere else.
This feature is surely the downfall of EVE as we know it.

The system cap stuff they've implented is designed for systems like Jita, and presumably places where future "world events" will occur. It's not going to be switched on for 0-0 space while there are fleet battles going on.
Being an Angry Internet Man about it doesn't help but spread these silly misconceptions, so please cut it out. |

Nekopyat
|
Posted - 2008.09.30 15:15:00 -
[109]
Originally by: Lithia Tsanov
All in all, the crux this patch accomplishes the opposite of what your customers would like. We want CCP to "fix lag", whether it be through hardware, implementation of a fair scheduler, grid instancing, or dropping atomic rollbacks on the DB during overloaded fleet battles.
I think you confuse 'opposite' and 'incomplete'. There are two basic ways to address lag... decrease the load or change how the load is handled. This patch addresses the former by making it easier to not jump into high load areas when you have no actual business there. This decreases the load on the server and thus reduces the lag on that node.
True it is not as good as ripping out the back end infrastructure and building something new that handles the issues better, but it is still something.
What you are asking for.. it's like saying 'solve world hunger! but don't feed people because that isn't the problem'
As for your individual ideas....
grid instancing might help but only splits the problem up more (and does not fix it on a grid level), and would do nothing to help the market transactions or fleet battles.
hardware.. yes, you can always throw more hardware at a problem, but you get a diminishing return out of it.
fair scheduler? have you ever tried to work on schedulers? fair rarely is and outside real time situations the benefits are not as great as one would hope. a 10% boost would be amazing.
dropping atomic rollbacks? safety nets are good, and I do not think anyone would be happy if a fleet battle is going on and suddenly all the data is garbage. I hear this type of suggestion a lot when dealing with lagged databases.. and having been in charge of implementing such stuff and then getting the heat when people start discovering what the reduced reliability costs them... no.. trust me.. just no. |

SoD EnGun
|
Posted - 2008.09.30 15:41:00 -
[110]
Originally by: YBLEW
The EVE Online: Empyrean Age 1.1.1 patch will be deployed this Tuesday, 30th September and Tranquility will be down from 11.00 to 17.00 GMT.
Please don't tell me you're surprised. If I were a smart guy I'd organise a lottery. The guy that could guess the time Eve would be back on-line takes it all. But I'm not... so I'll just sit quietly neat the comp and hope that I will get to play for at least an hour today (if I'm lucky ). |
|

YBLEW
Caldari Helio Heading
|
Posted - 2008.09.30 15:43:00 -
[111]
Originally by: SoD EnGun
Originally by: YBLEW
The EVE Online: Empyrean Age 1.1.1 patch will be deployed this Tuesday, 30th September and Tranquility will be down from 11.00 to 17.00 GMT.
Please don't tell me you're surprised. If I were a smart guy I'd organise a lottery. The guy that could guess the time Eve would be back on-line takes it all. But I'm not... so I'll just sit quietly neat the comp and hope that I will get to play for at least an hour today (if I'm lucky ).
did think of running a book on the uptime |

Lithia Tsanov
|
Posted - 2008.09.30 15:45:00 -
[112]
Originally by: Nekopyat
Originally by: Lithia Tsanov
All in all, the crux this patch accomplishes the opposite of what your customers would like. We want CCP to "fix lag", whether it be through hardware, implementation of a fair scheduler, grid instancing, or dropping atomic rollbacks on the DB during overloaded fleet battles.
I think you confuse 'opposite' and 'incomplete'.
I have a fairly good handle on it. I want them to "fix" the problem, you seem to go for "mitigation".
@grid instancing might help but only splits the problem up more (and does not fix it on a grid level), and would do nothing to help the market transactions or fleet battles. Why should/would a market transaction affect a fleet battle? Why are the market transactions touching the same servers that fleet session/state information is being stored on?
@fair scheduler? have you ever tried to work on schedulers? fair rarely is and outside real time situations the benefits are not as great as one would hope. a 10% boost would be amazing.
Yes, and Yes. We're not looking for a boost, what we're going for is "not receiving an insurance eve-mail _before_ initiating warp to the battle". The game can slow down. Time can slow down. The async/queue/desync problems must be fixed. A ship cannot be destroyed before it is fired upon (from a pilots perspective). I deal with this nightmare every day for transactions involving _real_ money.
@dropping atomic rollbacks? safety nets are good, and I do not think anyone would be happy if a fleet battle is going on and suddenly all the data is garbage The data would never become garbage (garbage is when you break referential integrity). You would see quirks, where "You're still getting shot by a ship that blew up a moment ago". This are no different than the _current_ async/desync atomic quirks, but it'd be a heck of a lot faster. Rollbacks are an order of magnitude more expensive (computationally) than a roll forward. Eliminate rollbacks in fleet battles. Nobody will notice a difference in behaviour, but there will be a _huge_ increase in the perceived speed. This isn't real money CCP is dealing with. It's internet spaceships and hitpoints.
Details and methodological opinions aside, I think we're both on the same page. "Fix Lag".
Frank
|

Vincent VonGleet
|
Posted - 2008.09.30 15:46:00 -
[113]
Is this going to turn into another cluster**** like the last time? I set a skill to go 18 hours because I had to get some sleep and go to work knowing that it would end less than an hour after the uptime. Now we'll be down for what? 4, 5 6 extra hours that we're paying for? Oh, I know expansions are free, but breakage isn't. Here's a word, and you can look up any permutation of it in your own thesaurus.
TEST
That's right. That word should be most important in situations like this. Test your fixes to make sure they truly ARE fixes.
|

Apple Boy
Gallente Dirty Deeds Corp. Axiom Empire
|
Posted - 2008.09.30 15:48:00 -
[114]
Originally by: Lithia Tsanov
@ A new autopilot feature has been added: Avoid System. CCP, we don't want to avoid overloaded systems. We would like you to fix the async queue problems on your backend to reduce the odd client behavior that occurs when your nodes are overloaded. This feature should be plugged as being handy for avoiding GCamps and patrolled pipes in 0-0. It is not a solution to the CCP server capacity issue.
then don't avoid them? it's optional. I hardly see how this is some sort of bad thing, you can already do it by looking at hot spots on the map and setting waypoints in your autopilot around said systems. This just makes it a bit less timeconsuming.
Quote: @ Dynamic System Cap Further implementation of this limit is a tremendously bad thing. This will mean that the "1st fleet into a system" will win. This will also means that any alliance can simply blob a system and hold it for an indefinite period of time. Once again, please fix the capacity problem. Stop trying to mitigate it with bad ideas.
I must've missed the spot in the dev blog, patch notes, and this thread where CCP said they planned on applying this outside of Jita, please link it. This isn't a bad thing to have for Jita.
Quote: @ An Auto-Move feature has been added You've now created a workable exploit. When being chased by war targets, all I will have to do is jump into a capacity-limited system. We don't want exploits added to the game, we just want you to resolve your capacity and backend issues.
Yes, hope you make it to jita and can jump in before dying while being chased by hostiles, then log and hope you're the last one in before you hit the cap so they can't follow you in, or you're the last few in so you can be able to move yourself... 
Quote: @ 3 new jumps have been added around Jita How does this mitigate your capacity issues on all of the other systems in the game? How are corp/aliances that are dependant on this bottleneck (Privateers) responding?
What other system hits 1000+ users at peak times on an almost daily basis? Not to mention, I don't see nearly as many privateers camping jita anymore. I'm sure they'll manage
Quote: @ Added a show all check box to the reprocessing dialog Wow, neat. After a 2 hour grid load, I'll make sure to check this out. This will definitely be the "ray-of-light" that all the pilots in M-OEE8 are looking for!
emo pilot spotted
Quote: @ The services button has been hidden on the Neocom. What's a Neocom?
Try using google, took me 5 seconds to be able to pull up the answer
Quote: emo rage about lag
You fail at your "fix lag" comments. The improvements to lag issues that CCP has made in the past few weeks, especially with the stackless IO has been amazing. I still remember when a system with 300 people in it wouldn't load if a battle was going not even three months ago, and then with the stackles IO and the 64bit server in action in mshd with 400+ and minimal lag, that was awesome!
To play devil's advocate, look at this from an economical standpoint. There are over 200,000 registered players in the game as stated by CCP. Looking at the alliance rankings of amount of players in the biggest alliances, 15k or so, of which how much participate in the huge 200+ man battles on a regular basis, 5k players tops? CCP is in the business of making money. Pretty graphics and new features get more people to register than spending all of their resources solely on lag, especially considering you're complaining about the lag and yet still pay. It's just not economically viable for them to spend 100% of their efforts on fixing lag in fleet battles when it affects less than 5% of the player base.
All things considered CCP is one of the best companies when it comes to listening to their player base, being open about changes, explaining how their systems work in the devblogs, etc. Can you name a company that does a better job than CCP
|

Deyonius Rasium
|
Posted - 2008.09.30 15:51:00 -
[115]
Originally by: Treelox coolness..
glad to see you guys work in the avoidance system so quickly.
Best sarcastic quote ever.
|

RevJack
Caldari
|
Posted - 2008.09.30 15:56:00 -
[116]
5 Mins to go?
|

YBLEW
Caldari Helio Heading
|
Posted - 2008.09.30 15:57:00 -
[117]
Originally by: RevJack 5 Mins to go?
try a hour and 5 at least m8
|

Deyonius Rasium
|
Posted - 2008.09.30 15:57:00 -
[118]
When are they going to fix the Pilgrim? It's broken without range..:( |

KayTwoEx
|
Posted - 2008.09.30 15:58:00 -
[119]
and again ccp doesn't get the patch online in time :-/ business as usual... |

Karanth
Gallente Eve's Brothers of Destiny FOUNDATI0N
|
Posted - 2008.09.30 16:00:00 -
[120]
Originally by: Vincent VonGleet Is this going to turn into another cluster**** like the last time? I set a skill to go 18 hours because I had to get some sleep and go to work knowing that it would end less than an hour after the uptime. Now we'll be down for what? 4, 5 6 extra hours that we're paying for? Oh, I know expansions are free, but breakage isn't. Here's a word, and you can look up any permutation of it in your own thesaurus.
TEST
That's right. That word should be most important in situations like this. Test your fixes to make sure they truly ARE fixes.
Ok, YOU test and release your own huge internet spaceship game, and run it over 5 years with all sorts of code in there that has mutated over time, and when you can put out a patch that deploys perfectly the first time on time every time, we'll all flock to you and your grand genius.
If you ever ONCE fail at doing it right, though, me and my 100 accounts will quit your game. 
|
|

Andokarin
|
Posted - 2008.09.30 16:04:00 -
[121]
hey folks i have a problem here i still cant connect it doesnt even get to the acsess data controling part ive always get an error ; Connection error ..incompatible protokol ..... could be the patch the reason ? |

Aerophool
|
Posted - 2008.09.30 16:06:00 -
[122]
Down until 1700
|

Galactic Tycoon
Infinite Improbability Inc Mostly Harmless
|
Posted - 2008.09.30 16:11:00 -
[123]
Edited by: Galactic Tycoon on 30/09/2008 16:11:44 No surprise to hear a delay again.
I'm not having a go but surely if you expect the patch to be deployable at 17:00 EVE time why not add two hours or so to be on the safe side? There's nothing more annoying than telling customers is back at x time and then telling them they have to wait again. It's simple to avoid disappointment and gives you guys extra security.
Given how many times patches in the past have been delayed, is this not a wise and logical course of action to take?
I'm not having a whine...just making a point.
|

Bombdi Wech
|
Posted - 2008.09.30 16:11:00 -
[124]
Originally by: Karanth
Originally by: Vincent VonGleet
Here's a word, and you can look up any permutation of it in your own thesaurus.
TEST
That's right. That word should be most important in situations like this. Test your fixes to make sure they truly ARE fixes.
Ok, YOU test and release your own huge internet spaceship game, and run it over 5 years with all sorts of code in there that has mutated over time, and when you can put out a patch that deploys perfectly the first time on time every time, we'll all flock to you and your grand genius.
If you ever ONCE fail at doing it right, though, me and my 100 accounts will quit your game. 
Hm... I am not a member in this game for long now BUT I can tell I never had these long breaks (restarts), downtimes and delayed startups in any other game yet. If you take it overall its about 2.5 hours downtime daily Ok, the reason might be that its only one cluster serving all players... but "ONCE fail" is kind of a joke... 
Even with this kind of downtime this game is worth playing (else I wouldnt be here anymore) I think... so lets just wait for the servers coming up sometimes again.
Fly safe (as soon as we ll be able to again)
Bombdi Wech
|

Spurty
Caldari D00M. Triumvirate.
|
Posted - 2008.09.30 16:12:00 -
[125]
I've always found it comical people revolve their real lives around a game.
Whenever there is a patch, set a 3+ day skill running and go get some face time with someone, preferably of your 'orientation' and basically, chill out.
Only people who should be stressing during patch days are CCP and their staff. Its what we pay em for.
Thanks CCP for the StacklessIO work in the product, already feeling the love of that. Exceptionally useful at the moment ;) Man goes to the doc, with a strawberry growing out of his head. Doc says "I'll give you some cream to put on it." |

YBLEW
Caldari Helio Heading
|
Posted - 2008.09.30 16:13:00 -
[126]
Originally by: Galactic Tycoon Edited by: Galactic Tycoon on 30/09/2008 16:11:44 No surprise to hear a delay again.
I'm not having a go but surely if you expect the patch to be deployable at 17:00 EVE time why not add two hours or so to be on the safe side? There's nothing more annoying than telling customers is back at x time and then telling them they have to wait again. It's simple to avoid disappointment and gives you guys extra security.
Given how many times patches in the past have been delayed, is this not a wise and logical course of action to take?
I'm not having a whine...just making a point.
you never know they may take your idea on
but wont be for a couple more patches
needs to be put back first
|

Confuzer
Volition Cult The Volition Cult
|
Posted - 2008.09.30 16:15:00 -
[127]
Quote: I'm not having a go but surely if you expect the patch to be deployable at 17:00 EVE time why not add two hours or so to be on the safe side?
Exactly. I was opening this thread to say the exact same thing because the chance was 90% there would be a delay.
Q&A guys, just take the words of programmers, and do it x 2 or at least + 50%... ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |

Karanth
Gallente Eve's Brothers of Destiny FOUNDATI0N
|
Posted - 2008.09.30 16:17:00 -
[128]
Originally by: Bombdi Wech
Originally by: Karanth
Originally by: Vincent VonGleet
Here's a word, and you can look up any permutation of it in your own thesaurus.
TEST
That's right. That word should be most important in situations like this. Test your fixes to make sure they truly ARE fixes.
Ok, YOU test and release your own huge internet spaceship game, and run it over 5 years with all sorts of code in there that has mutated over time, and when you can put out a patch that deploys perfectly the first time on time every time, we'll all flock to you and your grand genius.
If you ever ONCE fail at doing it right, though, me and my 100 accounts will quit your game. 
Hm... I am not a member in this game for long now BUT I can tell I never had these long breaks (restarts), downtimes and delayed startups in any other game yet. If you take it overall its about 2.5 hours downtime daily Ok, the reason might be that its only one cluster serving all players... but "ONCE fail" is kind of a joke... 
Even with this kind of downtime this game is worth playing (else I wouldnt be here anymore) I think... so lets just wait for the servers coming up sometimes again.
Fly safe (as soon as we ll be able to again)
Bombdi Wech
On weekends, the downtimes are shorter, and most of the time ,Dt is exactly an hour. So, I find 2.5 hours to be an unlikely average.
And yes, it was something of a joke. I have no way of telling which direction that sort of post is going, and it's just safer to go for the throat.
---
Wheel of Whineage |

steave435
Caldari Eve University Ivy League
|
Posted - 2008.09.30 16:19:00 -
[129]
Originally by: Karanth If you ever ONCE fail at doing it right, though, me and my 100 accounts will quit your game. 
Oh come on, that's not even close to the same thing. CCP NEVER get the patches out in time. If this was something that happened now and then, it would be understandable, but it happends every single time. Get an extra server (obviously with a far smaller capacity, 1 node should be enough), put a backup of the software on it, and deploy the patch there first to make sure that it works well. If it does, deploy the patch on TQ, if not, fix it.
|

The Sven
|
Posted - 2008.09.30 16:22:00 -
[130]
Originally by: steave435
Oh come on, that's not even close to the same thing. CCP NEVER get the patches out in time. If this was something that happened now and then, it would be understandable, but it happends every single time. Get an extra server (obviously with a far smaller capacity, 1 node should be enough), put a backup of the software on it, and deploy the patch there first to make sure that it works well. If it does, deploy the patch on TQ, if not, fix it.
i'm FAIRLY sure that's what they do 
|
|

steave435
Caldari Eve University Ivy League
|
Posted - 2008.09.30 16:23:00 -
[131]
Originally by: The Sven
Originally by: steave435
Oh come on, that's not even close to the same thing. CCP NEVER get the patches out in time. If this was something that happened now and then, it would be understandable, but it happends every single time. Get an extra server (obviously with a far smaller capacity, 1 node should be enough), put a backup of the software on it, and deploy the patch there first to make sure that it works well. If it does, deploy the patch on TQ, if not, fix it.
i'm FAIRLY sure that's what they do 
Then they should be able to predict any problems that come up during deployment and get the time right atleast 1 time out of 100.
|

Vincent VonGleet
|
Posted - 2008.09.30 16:23:00 -
[132]
Originally by: Karanth
Originally by: Vincent VonGleet Is this going to turn into another cluster**** like the last time? I set a skill to go 18 hours because I had to get some sleep and go to work knowing that it would end less than an hour after the uptime. Now we'll be down for what? 4, 5 6 extra hours that we're paying for? Oh, I know expansions are free, but breakage isn't. Here's a word, and you can look up any permutation of it in your own thesaurus.
TEST
That's right. That word should be most important in situations like this. Test your fixes to make sure they truly ARE fixes.
Ok, YOU test and release your own huge internet spaceship game, and run it over 5 years with all sorts of code in there that has mutated over time, and when you can put out a patch that deploys perfectly the first time on time every time, we'll all flock to you and your grand genius.
If you ever ONCE fail at doing it right, though, me and my 100 accounts will quit your game. 
Ooh, sarcasm. That hurt me deeply. And the rolleyes icon, as if I wouldn't recognize your sarcasm.
So, to what are you comparing your ****ant little scenario? Eve? Any other MMORPG? I understand that I am the only one to complain about patches, fixes, and exorbitant downtimes that we are actually paying money for, but why all the exaggeration? Do you have 100 accounts here? Do you even have 10? Can you adequately play any accounts you have at this point? Is your head connected to your ass through a series of rubber bands and school paste? Somehow I doubt the answer to most of those questions is yes.
So let us deal for a moment with reality. This game costs money. Generally when a service fails to be provided in a timely manner, even when the deadline is set by the service provider, is is perceived as a failure to comply with a set of rules, even when it is their rules. Another reality. Since the skillgain in the game is based in real time then it costs us money to train skills. Some cost less, some cost more, and when we cannot train for a reason beyond the player's control, they are being paid for... nothing. Yes, I could have set up a skill to train that would take 5 days, but I was led to believe that there was a determined point that the game would be made available. That the service I am paying for would be delivered. It has not, therefore I am paying for... nothing. Now why would I be upset in any way when I am still paying for something I cannot use? Oh yes, I remember. Becasue I'm paying for something I cannot use. Had I elected to not play the game for a time, I wouldn't have a leg to stand on. When I take to my feet to make a legitimate complaint, some random idiot from cyberspace decides to beat me down. While I applaud your generous use of sarcasm, and the way you surreptitiously added the smiley to indicate that you were, in fact, being sarcastic, none of the reality I outlined has changed. It has gotten worse, insofar as I have actually paid for the privilege of reply to you when I could have done any number of more important things, such as: carve out my eye, write a symphony for the drum and bag of glass, eaten a month's worth of sugar... Pretty much anything I could have done in this period of time would have been more important and relevant than even acknowledging your pitiful reply. So I have done you a favor. I have given your opinion merit and validity. Now kiss my ass.
|

Ariel Burnheart
Amarr Imperial Academy
|
Posted - 2008.09.30 16:25:00 -
[133]
Hm... I am not a member in this game for long now BUT I can tell I never had these long breaks (restarts), downtimes and delayed startups in any other game yet. If you take it overall its about 2.5 hours downtime daily Shocked Ok, the reason might be that its only one cluster serving all players... but "ONCE fail" is kind of a joke... Confused
Even with this kind of downtime this game is worth playing (else I wouldnt be here anymore) I think... so lets just wait for the servers coming up sometimes again.
Fly safe (as soon as we ll be able to again)
Bombdi Wech
LOL you never played WoW or RFO or Lineage or......
|

fatboy21008
|
Posted - 2008.09.30 16:26:00 -
[134]
Originally by: steave435
Originally by: Karanth If you ever ONCE fail at doing it right, though, me and my 100 accounts will quit your game. 
Oh come on, that's not even close to the same thing. CCP NEVER get the patches out in time. If this was something that happened now and then, it would be understandable, but it happends every single time. Get an extra server (obviously with a far smaller capacity, 1 node should be enough), put a backup of the software on it, and deploy the patch there first to make sure that it works well. If it does, deploy the patch on TQ, if not, fix it.
well bud that is what he sisi and multilicity servers are for but they always have problams so kick back and relax n wait till 20:00 gmt :-)
|

Una D
Ex Coelis The Bantam Menace
|
Posted - 2008.09.30 16:26:00 -
[135]
For love of god peeps please learn to tell time before whining. 17GMT is 18 BST, 19 CEST. in other words it's 36 min left of scheduled DT.
And if they go over it it's not like it never happens and you couldn't expect it. Eve is a unique game and you can't compare it to instanced crap like WOW. So whine less or go play wow FFS.
|

The Sven
|
Posted - 2008.09.30 16:32:00 -
[136]
along the lines of useful posting,(*gasp!*) does anyone know if the client patch has been released anywhere for downloading yet?
|

KiRon II
|
Posted - 2008.09.30 16:34:00 -
[137]
Edited by: KiRon II on 30/09/2008 16:35:16 The latest rumor is that the problem they found is rather big and downtime will be either extended for couple more hours or they will revert to prev. version and deploy patch next week. Again it's a rumor, hope it's wrong.
|

Palamon
|
Posted - 2008.09.30 16:35:00 -
[138]
Nice one Una!
I can't believe how much people complain when there is downtime. We were notitied well in advance and the reason for the downtime is a patch to resolve some of the current issues.
If the downtime was 5 minutes, there would still be someone complaining... asking why they can't do it in 3.
Get a grip. It's a game. You do also have a real life. Use it. Alternatively, post here ;) |

picchiatello
|
Posted - 2008.09.30 16:38:00 -
[139]
is stacklessIO in this patch?
it mean less lag when pvping etc?
|

MySoulCry
Caldari Phoenix Industrial-Technologies Libertas Fidelitas
|
Posted - 2008.09.30 16:38:00 -
[140]
ohh cool
|
|

Seeker Logos
Minmatar StarFleet Enterprises StarFleet Federation
|
Posted - 2008.09.30 16:41:00 -
[141]
Guess I got time to play with the monster under my bed then. Here Goerge, eat the Dev doll....good George....lol In the end it will all come down to he who has the most toys....wins |

StaRKinG UK
|
Posted - 2008.09.30 16:43:00 -
[142]
any one got any up dates on when we'll be back on???
|

steave435
Caldari Eve University Ivy League
|
Posted - 2008.09.30 16:44:00 -
[143]
Edited by: steave435 on 30/09/2008 16:44:46
Originally by: fatboy21008
Originally by: steave435
Originally by: Karanth If you ever ONCE fail at doing it right, though, me and my 100 accounts will quit your game. 
Oh come on, that's not even close to the same thing. CCP NEVER get the patches out in time. If this was something that happened now and then, it would be understandable, but it happends every single time. Get an extra server (obviously with a far smaller capacity, 1 node should be enough), put a backup of the software on it, and deploy the patch there first to make sure that it works well. If it does, deploy the patch on TQ, if not, fix it.
well bud that is what he sisi and multilicity servers are for but they always have problams so kick back and relax n wait till 20:00 gmt :-)
I know they always have trouble, and I never expected them to be done in time, I just thought that Karanths comment was too rediculous to ignore. Comparing how often CCP get the time wrong with "ever ONCE fail at doing it right" implies that CCP almost always get it right and just got it wrong this once. The message at the login screen says specifically that they found extra problems during the deployment, which with proper testing could have been predicted and/or fixed.
Quote: For love of god peeps please learn to tell time before whining. 17GMT is 18 BST, 19 CEST. in other words it's 36 min left of scheduled DT.
Indeed it is, but DT was supposed to end at 16 GMT, 17 BST, 18 CEST.
The Sven, I don't think so
|

Galactic Tycoon
Infinite Improbability Inc Mostly Harmless
|
Posted - 2008.09.30 16:48:00 -
[144]
Originally by: Una D For love of god peeps please learn to tell time before whining. 17GMT is 18 BST, 19 CEST. in other words it's 36 min left of scheduled DT.
And if they go over it it's not like it never happens and you couldn't expect it. Eve is a unique game and you can't compare it to instanced crap like WOW. So whine less or go play wow FFS.
Yeah you can compare to MMOs to each other actually, EVE and WOW are market competitors. I don't like WOW but are you aware it dominates the about 40% of the MMO market and EVE online just less than 10%? Please get your facts right before commenting on something you don't understand.
Also....I never quite understood why someone having even the slightest grumble about Eve subjects them to ridicule. People are entitled to discuss/complain/praise a game they pay their own money for. It's not right to dictate to people what they can and can't do.
I'm sure you've complained about a service from a business before that fell below standards. You know you have so try not to tell people what to do when they're paying for a service. If you're happy that's fine but if someone isn't let them complain if they want to.
|

haunting decisions
|
Posted - 2008.09.30 16:49:00 -
[145]
nice that you keep fixing things. how about fixing it where you can't bump people 12km away from a sation by runing a cruiser(i.e) with mwd on, into a bs or any other ship, im sure if you run your car into another car you prolly wont have your car especially if your car goes 2000km or faster =) 
|

steave435
Caldari Eve University Ivy League
|
Posted - 2008.09.30 16:49:00 -
[146]
Quote: is stacklessIO in this patch?
it mean less lag when pvping etc?
That has already been deployed.
Quote: Nice one Una!
I can't believe how much people complain when there is downtime. We were notitied well in advance and the reason for the downtime is a patch to resolve some of the current issues.
If the downtime was 5 minutes, there would still be someone complaining... asking why they can't do it in 3.
Get a grip. It's a game. You do also have a real life. Use it. Alternatively, post here ;)
People are not complaining about the fact that there's downtime, people are complaining because the downtime is longer then announced every single time.
|

Dark Eject
|
Posted - 2008.09.30 16:51:00 -
[147]
Ok so I have no problems with the patches and the modernization of the back end* so are we moving to the ORACLE DB yet? What I like to see is the daily reboot to be removed from the game or at least be set once a week. If I want to fly in my ship cloaked for extended time I should be able to do so without being worry that the server will shutdown
|

Palamon
|
Posted - 2008.09.30 16:51:00 -
[148]
Whilst you're all waiting for the server to come back up... here's something you may or may not find interesting.
Its and article I read many years ago, when playing Doom and Quake over a analogue modem was the thing to do.
http://www.stuartcheshire.org/papers/LatencyQuest.html
|

haynar
|
Posted - 2008.09.30 16:52:00 -
[149]
It's past 1600gmt servers are not up?
|

The Sven
|
Posted - 2008.09.30 16:52:00 -
[150]
Edited by: The Sven on 30/09/2008 16:53:54 Edited by: The Sven on 30/09/2008 16:53:33
Originally by: steave435
The Sven, I don't think so
ok, thanks lol
|
|

haunting decisions
|
Posted - 2008.09.30 16:54:00 -
[151]
 Originally by: haynar It's past 1600gmt servers are not up?
cant you read? where have you been at?
|

Syresh
EXPLORATIS
|
Posted - 2008.09.30 16:55:00 -
[152]
Well isn't this a party?
... and that link didn't work. Guess I needed an analog modem to use it? 
|

The Sven
|
Posted - 2008.09.30 16:56:00 -
[153]
downtime extended to 17:10 gmt - so 15 minutes...
i'd probly be willing to guess it may take a smidge longer, maybe to 17:20 - no biggie :) |

mothyowns
teeny tiny space pirates
|
Posted - 2008.09.30 16:57:00 -
[154]
Originally by: haynar It's past 1600gmt servers are not up?
   |

The Sven
|
Posted - 2008.09.30 16:58:00 -
[155]
Originally by: Syresh Well isn't this a party?
... and that link didn't work. Guess I needed an analog modem to use it? 
copy-paste the link into the browser - hasn't parsed properly - does work :) |

Palamon
|
Posted - 2008.09.30 16:58:00 -
[156]
Doh.. I dont know how to create a link in this forum. You'll have to copy and paste :)
http://www.stuartcheshire.org/papers/LatencyQuest.html
And if this works... I DO know how to create a link in this forum! ;) |

Lana Ground
Caldari OverSurge Accord Corporate Enterprise Syndicate
|
Posted - 2008.09.30 17:01:00 -
[157]
WOO typical of CCP ok bets on 10mins = 1hr PLACE YOUR ISK NOW |

Phoenix Max
|
Posted - 2008.09.30 17:02:00 -
[158]
will u people quit yer cryin about the downtime? they're trying to fix it, so it takes alittle longer |

CmdData
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Posted - 2008.09.30 17:02:00 -
[159]
starting up.. |

StaRKinG UK
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Posted - 2008.09.30 17:09:00 -
[160]
Originally by: Palamon Whilst you're all waiting for the server to come back up... here's something you may or may not find interesting.
Its and article I read many years ago, when playing Doom and Quake over a analogue modem was the thing to do.
http://www.stuartcheshire.org/papers/LatencyQuest.html
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YBLEW
Caldari Helio Heading
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Posted - 2008.09.30 17:09:00 -
[161]
put back till 10 past lol so no rush |

Simen123
Caldari modro CORPVS DELICTI
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Posted - 2008.09.30 17:18:00 -
[162]
18.15 at my place, now thats not 10 mins is it |

KiRon II
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Posted - 2008.09.30 17:20:00 -
[163]
I guess CCP invented a new solution to the problems - servers are up at 17:10 as promised but no client patch distributed :)
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The Sven
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Posted - 2008.09.30 17:20:00 -
[164]
patch is available to download through client... server is up but not accepting connections |

The Sven
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Posted - 2008.09.30 17:20:00 -
[165]
patch is available to download through client... server is up but not accepting connections |

The Sven
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Posted - 2008.09.30 17:21:00 -
[166]
sorry for double post - lagged :S |

Jenny Jord
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Posted - 2008.09.30 17:23:00 -
[167]
What are you all yapping about its up! |

RickSmall
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Posted - 2008.09.30 17:26:00 -
[168]
After the downtime i did the update but now when i try to connect i get "Incompatible protocal" . how do i fix that?
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Supernicolas
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Posted - 2008.09.30 17:36:00 -
[169]
*BEEP* Skill training completed !
Damn :(
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CCP Wrangler

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Posted - 2008.09.30 17:37:00 -
[170]
Please continue discussing the patch in our post patch feedback thread. 
Wrangler Community Manager CCP Hf, EVE Online Email |
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