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Padanemi
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Posted - 2008.10.17 12:23:00 -
[1]
EVE must be the ONLY MMO game that does not support parallel training of all accounts.
Since the training model is designed based on real time passing, and thus has HUGE training time for advanced skills, and incorporates offline skill training to counterbalance the length of the time needed to pass for these skills, we should be given the ability to have ALL THREE of the characters that each account can have under it be trainable at the same time (in parallel).
This proposal will: a) Might stop the deletion of alt accounts under the withdrawal of the ghost-training feature. b) Generate immediate income from the character transfers. c) Rectify a long-existing grievance against multi-character players.
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Che Biko
Polytechnique Gallenteenne
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Posted - 2008.10.17 12:42:00 -
[2]
Edited by: Che Biko on 17/10/2008 12:42:21 Actually, without this, I'll probably keep 2 empty character slots until my first one is finished training, which will take about....forever. I'd love to build a new character, but not if it slows the progress of this one. What's the point of having 2 extra slots if you can only develop one character at a time?
And my communist attitude prohibits me from taking another account, just to 'enable skill training'. I will not take another account until I've filled all my character slots, but seeing as that will take forever... Fully supported!
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DrAtomic
Atomic Heroes
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Posted - 2008.10.17 15:38:00 -
[3]
It still comes down to fixing a side effect of the skillsystem, if you take this idea a bit further to allow you to dictate where your training resources go it may help the new players as well.
With that I mean with that: 1. allow 3 characters to be trained on a single account at normal speed 2. allow 1 character to be trained at 3 times the speed (this to accomedate players like me who like to operate from a single identity instead of detaching your ingame self even more by having mulitple characters to enjoy all content).
- - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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Tempest Inferno
Davy Jones Locker Einherjar Alliance
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Posted - 2008.10.17 15:39:00 -
[4]
Originally by: Che Biko Edited by: Che Biko on 17/10/2008 12:42:21 Actually, without this, I'll probably keep 2 empty character slots until my first one is finished training, which will take about....forever. I'd love to build a new character, but not if it slows the progress of this one. What's the point of having 2 extra slots if you can only develop one character at a time?
And my communist attitude prohibits me from taking another account, just to 'enable skill training'. I will not take another account until I've filled all my character slots, but seeing as that will take forever... Fully supported!
I believe minimum time for all skills Lvl 5 is between 22 and 25 years. I can understand somewhat how this would make it easier for the character farmers to operate but at the same time it hinders us casual players. We can't log in both characters at the same time so please let us train them at the same time. ---------------------------------------------------------------------------------------------------
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DrAtomic
Atomic Heroes
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Posted - 2008.10.17 15:43:00 -
[5]
- - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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Rezerwowy Pies
Sadistic Influence
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Posted - 2008.10.17 15:45:00 -
[6]
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procurement specialist
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Posted - 2008.10.17 16:16:00 -
[7]
why not?
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Mynxee
Hellcats Doom Armada
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Posted - 2008.10.17 20:05:00 -
[8]
Makes sense to allow all three to train at once. After all, you can't PLAY them all at once, so what's the problem? If people do things ingame that require two characters to be logged in at once, they'll have two accounts either way. I don't see how CCP would lose much by doing this. It might possibly dilute the value of characters sold via the forums...but that affects only players. Big deal.
Life in Low Sec | Hellcats
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Odetta Harpy
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Posted - 2008.10.17 21:51:00 -
[9]
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ian666
Rave Technologies Inc. C0VEN
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Posted - 2008.10.17 22:04:00 -
[10]
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Ess Erbe
GoonFleet GoonSwarm
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Posted - 2008.10.17 23:46:00 -
[11]
Supporting this. As it has been said, we cannot play two (or three) characters on the same account at once, so for dualboxing (or more) you'd still need other accounts. Giving a person the ability to train all characters on their account at once is long overdue.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.10.18 01:03:00 -
[12]
Then I will basically need to create two more characters and constantly log in to micromanage THEIR skillset. If I don't then I'm going to be at a huge disadvantage, because someone else is going to be able to do everything under the sun in EVE and/or sell his characters off for extra ISK.
No. Specialization is good.
Originally by: Catharacta My CNR runs on salvager tears.
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Wentau
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Posted - 2008.10.18 01:13:00 -
[13]
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SickSeven
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Posted - 2008.10.18 01:25:00 -
[14]
supported.
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Phony v2
Heavens Gate Consortium
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Posted - 2008.10.18 04:54:00 -
[15]
I agree, honestly I think it's absurd that all 3 characters can't train at the same time. It makes the other two chars useless except for use as scouting alts. Please make this idea a reality.
______________________________________________ Save a flame, post with your main! |

procurement specialist
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Posted - 2008.10.18 04:56:00 -
[16]
Originally by: Kahega Amielden Then I will basically need to create two more characters and constantly log in to micromanage THEIR skillset. If I don't then I'm going to be at a huge disadvantage, because someone else is going to be able to do everything under the sun in EVE and/or sell his characters off for extra ISK.
No. Specialization is good.
i doubt it. you would have everyone a production and market alt most likely. you still have to pay for skills books. the guys who currently do production for making isk to support their pvp habits can close the other account.
this really only works for things where you want both people at the same time. if you had a mining character and a separate pvp character you aren't hurt anymore than having to buy all the skills books for two accounts.
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Kerfira
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Posted - 2008.10.18 07:35:00 -
[17]
Edited by: Kerfira on 18/10/2008 07:37:07 This has been suggested numerous times in the past, and the answer from CCP has always been a VERY firm 'No!'.
The reason is that this would hugely increase character farming, and make training much easier for ISK farmers.
If character trading was removed, I can see them reconsidering, but not otherwise.
It would also further inflate the number of capital pilots, something I think most agree is not needed.
So all in all, bad idea!
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Dariah Stardweller
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Posted - 2008.10.18 11:27:00 -
[18]
Since CCP is hell bent on making multi accounting more expensive for us (upping the price on GTC's, removal of options of GTC's and killing off ghosttraining) I now see no other way but too fully support this topic.
I would not have done so if the changes mentioned above had not taken place.
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Jinx Barker
GFB Scientific
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Posted - 2008.10.19 15:32:00 -
[19]
Sure, I am voting YES, just to see this idea shut down and killed by CCP in about 15 Seconds. Don't get me wrong, I think it is sensible thing to ask, I am certain, however, that CCP will Veto this w/o any discussion from CSM.
So, yes, just to see CCP exercises their veto power. And, unless they will pull the "sorry it will disrupt our database" shtick... he he he...
::::Click The Signature For the Blog::::
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Gone'Postal
Rage of Inferno
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Posted - 2008.10.19 15:46:00 -
[20]
Aye.
Boost SISI VOTE NOW! |

Davina Braben
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Posted - 2008.10.19 16:04:00 -
[21]
Vote
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Tommy Blue
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Posted - 2008.10.19 16:12:00 -
[22]
Even if CCP gets a boost of income now, it will result in a loss of income in the long term. Assuming each player has 3 accounts (made up #), after CCP gets their "bonus" they get 1/3 of their previous income.
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Dirk Culliford
H A V O C Triumvirate.
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Posted - 2008.10.19 16:15:00 -
[23]
No.
Firstly, no other MMO does allow parallel training as you have suggested, you need to log off one character to log the other on and train, thus you can only train one character at once.....just like EVE!
It will also promote character farming, which I don't really agree with either
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Fearless Kill
Garoun Investment Bank
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Posted - 2008.10.19 18:35:00 -
[24]
I dont support this as it will only crash the char market. Let this one lie.... i understand the mob is out with torch and pitchforks from ghost training.... im with you on that problem. But the fact is 1 char 1 training time, infact i would like them to fix the ability to set a toon to train a long skill, transfer that char to another account and then let that char train simultanously as the other char that was training already on the account
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eliminator2
Black Legion Command Black Legion.
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Posted - 2008.10.19 19:02:00 -
[25]
i agree with this since the beginning of year CCP have made bad choices for the gamers getting rid of 90 day GTC and 30 Day GTC wich majer increase in sales for 60 day GTC and the ghosting is a good idea but has its bad ideas and then nano nerf same again good and bad (which i dnt think is taking place) and other things that have stopped us from having fun and making us isk farme all the time this is needed for people to come back or stay in the game
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TimMc
Gallente The Motley Crew
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Posted - 2008.10.19 19:35:00 -
[26]
Originally by: Dirk Culliford No.
Firstly, no other MMO does allow parallel training as you have suggested, you need to log off one character to log the other on and train, thus you can only train one character at once.....just like EVE!
It will also promote character farming, which I don't really agree with either
This. Everyone who is supporting this is obviously not engaging their brains.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.10.19 20:36:00 -
[27]
This is a terrible idea. And not only is it a terrible idea, but the rationale used to support it is terrible too - it would do the exact opposite of a), b) would seem to be exactly the sort of cash grab players owuld thoroughly despise, and I really couldn't care less about the type of envious whiners you're holding up in c).
On the bright side, I can safely assume it'll never happen. ------------------ Herschel's Lottery #2 - Win a Golem! |

Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.10.19 21:43:00 -
[28]
Quote:
i doubt it. you would have everyone a production and market alt most likely. you still have to pay for skills books. the guys who currently do production for making isk to support their pvp habits can close the other account.
this really only works for things where you want both people at the same time. if you had a mining character and a separate pvp character you aren't hurt anymore than having to buy all the skills books for two accounts.
Bolded the reason why it's a shitty idea.
Also, the cost of skillbooks for most things is trivial
Originally by: Catharacta My CNR runs on salvager tears.
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Xailz
Heretic Army Heretic Nation
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Posted - 2008.10.19 23:10:00 -
[29]
Sorry to say but this is a really bad idea
in some MMO's this may work but not eve
whats to stop me creating an industrial alt that can fly hulks jump freighters rorquals etc etc
and all you gotta do once you've trained a character is transfer it to a new account and you've got a character that you basically haven't paid for
i think CCP would sooner bring back Ghosting tbh
maybe a split training (an equal % to each slot with a skill running) but not this
not signed
Xailz
Furthermore,
this is actually apart of my signature ------
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Jason Edwards
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Posted - 2008.10.19 23:40:00 -
[30]
bad idea. They made it this way for a reason. It's not going to change. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Ackuula
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Posted - 2008.10.20 12:37:00 -
[31]
yup
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El Yatta
Mercenary Forces
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Posted - 2008.10.20 13:46:00 -
[32]
Very farmer-friendly, not necessarily fair. Cant say I want. _______________________________________________ Mercenary Forces |

Che Biko
Polytechnique Gallenteenne
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Posted - 2008.10.20 14:00:00 -
[33]
Quote: If character trading was removed, I can see them reconsidering, but not otherwise. It would also further inflate the number of capital pilots, something I think most agree is not needed.
Then remove it. If I can train other characters, I wouldn't have to buy them. And I disagree about the capital pilots, along with some other non-capital pilots, I imagine.
Quote: Firstly, no other MMO does allow parallel training as you have suggested It will also promote character farming, which I don't really agree with either
No other MMO has a single shard universe either, are you suggesting they should change that? In other words, I always thought of 'most people do this' as lame argument. And what is character farming and ISK farming and how is this done, and how is this affected by the requested change? Saying character farming 10 times without the how and why isn't going to convince me.
Quote: whats to stop me creating an industrial alt that can fly hulks jump freighters rorquals etc etc
Why would I want to stop you?
Quote: and all you gotta do once you've trained a character is transfer it to a new account and you've got a character that you basically haven't paid for
What? We are not talking about ghost training here.
Quote: 1. allow 3 characters to be trained on a single account at normal speed 2. allow 1 character to be trained at 3 times the speed .
I could live with this.
I not sure why, but I'm getting this: "The bottom line is money, nobody gives a ****!"vibe. I mean, it is possible to train 2 or more characters and have all the benifits of 'isk/character farming' and being able to do 'everything'. You only have to pay for it. So only poor people who only have one account are not able to have these 'benifits', which kind of goes against one of CCP's concepts of equality regardless of real world wealth. Like it isn't enough that people who pay more(have more accounts) have more votes for the CSM. (democracy?)
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Dirk Culliford
H A V O C Triumvirate.
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Posted - 2008.10.20 22:56:00 -
[34]
Edited by: Dirk Culliford on 20/10/2008 22:57:02
Originally by: Che Biko
Quote:
Quote: Firstly, no other MMO does allow parallel training as you have suggested It will also promote character farming, which I don't really agree with either
No other MMO has a single shard universe either, are you suggesting they should change that? In other words, I always thought of 'most people do this' as lame argument. And what is character farming and ISK farming and how is this done, and how is this affected by the requested change? Saying character farming 10 times without the how and why isn't going to convince me.
You're right, using a 'most people' do this argument is lame, notice how the OP is using it I was merely pointing out that the OP is wrong in his statement.
Character farming is paying to train a character up and then selling them on for isk, one of the accepted methods for trading RL money(in terms of the time taken to train) for isk. Having multiple training on accounts would allow everybody to theoretically farm 2 of these characters for free. And of course, as pointed out, absolutely everybody and their dog would be able to train an industrial alt, mining alt, cloaking alt, invention alt etc. Whatever happened to the 'multiplayer' element of MMO's?
EDIT: cos i fail at quoting
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Camdim
Caldari The first genesis INTERDICTION
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Posted - 2008.10.20 23:46:00 -
[35]
Well I can see both sides of the argument here.
And I think I have a more palatable solution.
Have one character flagged as main. That character trains as normal.
Alt1 and no Alt 2 would train at half speed.
Alt1 and Alt 2 would train at 25% speed.
This keeps characters down in skill points rather then boosting as the other person suggested. Which should make CCP happier. It will still keep the alts under control and should stop character farmers from going to nuts.
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Gautan Virdamot
Nebula Rasa Technologies
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Posted - 2008.10.21 01:07:00 -
[36]
No. I don't see it bringing anything good to EVE.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2008.10.21 01:15:00 -
[37]
Quote: Why would I want to stop you?
Because it would ruin specialization in EVE. Why bother getting a friend/corpmate with specialized skills to do something when you can have an alt to do anything you want?
Quote:
1. allow 3 characters to be trained on a single account at normal speed 2. allow 1 character to be trained at 3 times the speed .
Agreed with one amendment
Allow 3 characters to be trained on a single account at 1/3 speed
Allow 1 character to be trained at normal speed.
Training does NOT need to be sped up.
Originally by: Catharacta My CNR runs on salvager tears.
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Aiden Bismuth
Gallente Die Boeremag
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Posted - 2008.10.21 11:40:00 -
[38]
Originally by: Kahega Amielden
Agreed with one amendment
Allow 3 characters to be trained on a single account at 1/3 speed
Allow 1 character to be trained at normal speed.
Training does NOT need to be sped up.
I am inclined not to support this idea, due to the whole character-farming thing. But, if they would then implement something like Kahega mentioned, then maybe.
I created a second character, but then sent her to the biomass queue, as the training time would have interfered with this one's training. And, as he wants to be a fully-fledged Mining Director flying Hulks, I couldn't let anything interfere with that! 
AB
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Ivena Amethyst
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Posted - 2008.10.21 11:50:00 -
[39]
Edited by: Ivena Amethyst on 21/10/2008 11:49:58 this should be implemented with some kind of training speed penalty when training multiple chars in same acc
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AlphaViscera
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Posted - 2008.10.21 12:18:00 -
[40]
brilliant
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bulabuba
Gallente Klima Galactic
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Posted - 2008.10.21 12:52:00 -
[41]
All MMOs operate on a time=money=power system. The longer you keep your account, the more you've paid for it, and the more powerful it becomes.
Other MMOs require that you actually play your character to power it up (XP grind). So, it isn't possible to "train" multiple characters simultaneously in those games either, unless they are on seperate accounts.
CCP would be taking money out of their own pocket by allowing this, unless they allowed you to train all three, but have them train at 1/3 the rate at which they train today. Changing it to be 3X the current rate would be a slap in the face to those who have paid 5 years of sub fees to skill their character up to where it is now.
What you could do is have a tiered system of accounts, like:
Train 1 character: 14.95 a month Train 2 characters: 27.00 a month Train 3 characters: 40.00 a month
It basically gives you a discount over what having 3 accounts would cost, which makes sense, becuase if you had 3 accounts you could play them at the same time.
Sorry guys, but game time is what CCP has to sell, and becoming more powerful over time is one of the primary ways that they keep you interested in buying it. You aren't going to get them to massively devalue their own product. -----------------------------------------------
Are GoonSwarm ever going to be allowed to build up in any way in 0.0 space again? No.
-DB Preacher[BoB] |

SZ Rota
Caldari Eve University Ivy League
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Posted - 2008.10.21 14:34:00 -
[42]
.../signed
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Che Biko
Polytechnique Gallenteenne
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Posted - 2008.10.21 14:39:00 -
[43]
Originally by: Dirk Culliford Character farming is paying to train a character up and then selling them on for isk
Character farming is 'playing the game' then selling your character? So everybody is a potential char farmer, and everybody who sold a char is a char farmer? My solution is simple: to stop char farming, stop char trade. Hell, if I could train 2 chars, I wouldn't need to buy one.
Originally by: Dirk Culliford Having multiple training on accounts would allow everybody to theoretically farm 2 of these characters for free. And of course, as pointed out, absolutely everybody and their dog would be able to train an industrial alt, mining alt, cloaking alt, invention alt etc.
Interesting, I thought farming included paying to train a char up(that's what you tell me anyway), so if it's free it shouldn't be farming. Seriously, EVE has more than 3 specialties. You mention only 4 and imply there are more by using 'etc.' But I still have only 3 slots. EVE may be an MMO, but CCP does not want to obligate everyone to multiplay, nor does it obligate everyone to roleplay. MMO means you can interact, not that you are obligated to.
Does nobody care that char farming is possible as long as you pay CCP for it? Basicly people are kind of saying: "char farming/alts should not be available to poor people who only pay 15 euro's/month" CCP democracy(TM)kind of thing.
But maybe I missed the point of these extra char slots. Perhaps they are for storing old chars you get tired off, not building new ones.
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SZ Rota
Caldari Eve University Ivy League
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Posted - 2008.10.21 15:08:00 -
[44]
From beta to release, CCP removed skilling on 3 characters to 1 in order to draw out the advancement process over a LONG period of time in order to milk players of subscriptions over a LONG period of time, and also to force serious players into paying more than one subscription in order to reach the same baseline service enjoyed in other games.
Players think that skill advancement while offline is somehow a feature made for their convenience. ItÆs not. Same as the above, this was done to make advancement take a LONG time so youÆd pay CCP more money.
If skilling happens by a clock, not by your effort, then it doesnÆt matter if three players take 8 hours shifts to play a character 24 hours a day, that character is still going to take FOREVER to skill up, same as the account manned by a casual player who only logs 10 minutes a month to change skills.
What if people didnÆt pay for multiple accounts and spend years skilling up in order to reach some kind of plateau in personal advancement?
Well, then CCP might actually have to make some content for their game, rather than just a sandbox, and thatÆs NEVER going to happen.
CCP likes stringing you out for years on multiple subscriptions while giving you æfreeÆ æexpansionsÆ that are only 39mb big, and a game thatÆs only 3 gigs on the hard drive after over half a decade. ThatÆs just too little work for too much money for them to change anything.
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h zebra
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Posted - 2008.10.21 21:38:00 -
[45]
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Papote
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Posted - 2008.10.22 00:45:00 -
[46]
What if people didnÆt pay for multiple accounts and spend years skilling up in order to reach some kind of plateau in personal advancement?
Well, then CCP might actually have to make some content for their game, rather than just a sandbox, and thatÆs NEVER going to happen.
CCP likes stringing you out for years on multiple subscriptions while giving you æfreeÆ æexpansionsÆ that are only 39mb big, and a game thatÆs only 3 gigs on the hard drive after over half a decade. ThatÆs just too little work for too much money for them to change anything.
CAN YOU SAY IT ANY BETTER? 
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FOEHAMMER006
Damage Unlimited Inc INTERDICTION
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Posted - 2008.10.22 08:57:00 -
[47]
As cool as it would be to train out my main and a alt miner nub, it won't work. And frankly, I'd rather not have this game turn out and be a huge chinese farmer market :p. 
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Myrhial Arkenath
Ghost Festival
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Posted - 2008.10.22 10:21:00 -
[48]
To stay inline with other mmo's where you play only one character at the time, I'd introduce diminishing returns to this suggestion. One character would train at full speed, two characters each train at halved speed and three character each at one third the speed. Other than that this has my full support.
Diary of a pod pilot |

Lisa Waen
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Posted - 2008.10.22 18:22:00 -
[49]
I also support the idea with a diminishing returns caveat. However, I would like to see it set up as a pool system with a percentage of skill points being able to be set by players on all 3 characters based on player preference. If you choose to spend 100% of your skill points on one character and nothing for your alts, fine. If you want to split your training 33/33/33 or 60/40/0 or any other combination that equals out to 100% thats good too. What I do NOT support is an increase to the overall pool of skill points.
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Ambulation 2008
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Posted - 2008.10.23 15:45:00 -
[50]
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ArymAramanska
Minmatar m3 Corp BlackWater.
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Posted - 2008.10.23 16:39:00 -
[51]
Originally by: SZ Rota
CCP likes stringing you out for years on multiple subscriptions while giving you æfreeÆ æexpansionsÆ that are only 39mb big, and a game thatÆs only 3 gigs on the hard drive after over half a decade. ThatÆs just too little work for too much money for them to change anything.
And premium graphics is forgotten so quickly...
Thank you CCP for Premium rather then EVE2
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Erik Finnegan
Gallente Polytechnique Gallenteenne
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Posted - 2008.10.24 16:26:00 -
[52]
The basic argument is always the same: because there are three slots, CCP must enable simultaneous training. What will be next: simultaneous training for jump clones - just because they are there?!
I am not even sure whether there are valid pro and con arguments at all in this discussion. The game is such by design. Think about it this way: you put your soul into a character slot. Hence, only one is active. The other one is in stasis. Maybe the word game is wrong in this context to start with. This is virtual reality!
Multi-payers get multi accounts? Ok, true.
Advantage/disadvantage of the char market? Now, if you want to play this game, then play it from the beginning. Bringing the char market into a discussion which is supposed to be taken serious is a ... adversarial move. Who wants to buy a char anyway?! |

Dmian
Gallenterrorisme
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Posted - 2008.10.24 16:56:00 -
[53]
Edited by: Dmian on 24/10/2008 16:56:47
Partially agree. I would be happy to pay a little more to train at least one of the 2 remaining characters at half speed. Or with something like: Ç14.95 train 1st character at full speed. Ç22.45 train 1st character at full speed and a second at 1/2 speed. Ç29.90 train 1st character at full speed and the other 2 at half speed. ----
Eve Alpha - The font of Eve - Get it here |
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