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Jan Javaar
Minmatar SuX ltd.
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Posted - 2008.10.23 20:18:00 -
[31]
/me changes alts training plan 
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Furb Killer
Gallente The Scope
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Posted - 2008.10.23 20:37:00 -
[32]
If you are in a small mining corp and you cant afford with entire corp to pay 400M, you are doing it wrong.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.10.23 21:05:00 -
[33]
WTF! No ore compression!? WHRRRRRRRRRY!!!   
Even 90k+ m3 cargobay will fill up in minutes with 3 hulks chugging away using the command bonus.. So you will still need a hauler to transfer ore to the station unless CCP thinks people are going to do the dock unload ore undock warp to belt repeat rinse you already do with a normal hauler. FFS I can get moast of the performance of the gang links from a goddamn battlecruiser for a fraction of the cost and skill reqs and guess what? It Can ****ing Mine. 
Orca with no ore compression = wtf is the point? 
inappropriate signature. ~WeatherMan |

Furb Killer
Gallente The Scope
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Posted - 2008.10.23 21:13:00 -
[34]
You cant be canflipped anymore...
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Ensar'da
Amarr Advanced Capital Ship Designs Hephaestus Rising
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Posted - 2008.10.23 21:14:00 -
[35]
Edited by: Ensar''da on 23/10/2008 21:14:10 full over 90km3 in minuites; boy i wish it was that fast at mining; and why is there no compression; because ccp don't want to make the roqual redundent though the ability to compress 1-2 roid types at once rather then the rorquals big ability would be nice, but once again it would get to the point of no one buying rorquals if a couple of orca's could do the same task
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Brigitte Helm
Minmatar Flying Fox Industries
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Posted - 2008.10.23 21:32:00 -
[36]
Just one thought that occured to me. With a corp hanger, can a Freighter load up from it ?
Hug a Carebear, Kill a pirate, squish a Rat, and tickle a dev.
Make Eve fun.... |

Hanell Steel
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Posted - 2008.10.23 21:32:00 -
[37]
To solve that problem just make the rorquals ore compression factor better than the orcas! make the orcas like 10X and the rorquals as it is, or some variation there of. But id also like to point out that 90k is pretty small in mining, my alts hulk pulls in over 6.5k m3 every cycle, and when you have 3-4 of em working, 90k goes pretty fast... when the corp gets together to do a mining op, it takes 2 fully decked out itty 5s running too and from station to keep up, and as you dont get/give a command bonus while in station, it kind of defeats the purpose of having the command links AND the big cargo hold.
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CopyCatz
Caldari Brewery Research Ltd Ethereal Dawn
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Posted - 2008.10.23 21:33:00 -
[38]
I've uploaded some pics from singularity:
Orca 1 Orca 2 Orca 3 Orca 4 Orca 5
Shots are dark, not much light in fd. In 30 minutes I'll be flying one myself and move to a lighter system.
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motomysz
Militek Industries Integrity Respect Selflessness
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Posted - 2008.10.23 21:45:00 -
[39]
God, you just can't give some people enough, can you?
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Vasundhara
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Posted - 2008.10.23 21:49:00 -
[40]
On the test server, is the blueprint seeded or can you just buy the ship to test with? What I'm interested in is if there is any indication of where the BPO will be seeded on release. I suppose even if it is known on test it could change for release but preliminary info would be useful.
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Red Harvest
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Posted - 2008.10.23 22:09:00 -
[41]
Originally by: Brigitte Helm Just one thought that occured to me. With a corp hanger, can a Freighter load up from it ?
Would like to know too, anyone tested that yet? (9h to go for the pre-reqs myself) |

Zeba
Minmatar Pator Tech School
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Posted - 2008.10.23 22:20:00 -
[42]
Originally by: motomysz God, you just can't give some people enough, can you?
It's not about enough it's about being viable in the role for the isk spent. Think about the investment you will have to make to get to the 90k m3 mark. Three T2 cargo rigs and 2 T2 cargo expanders with the new skill at level 5 will get you the completely inadaquate said 90k m3 cargo space for about a BILLION ISK. A ship with a command bonus by its very nature should never have to dock or you waste the bonus. Basically this forces a 4 man mining op to turn into a 5 man op as you will still need the hauler to keep up with the 3 hulks especially with the command bonus. Like an earlier poster has mentioned CCP can use a less efficient ore compression rate for the orca to make it only viable for high sec mining. Bam then the normal 30k+ m3 becomes usable and I won't have to go on a holy crusade about the issue.
Originally by: Brigitte Helm Just one thought that occured to me. With a corp hanger, can a Freighter load up from it ?
If this is true then my argument is /null and gimme my ORCA!  |

Guyblin
Minmatar The Idle Hands
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Posted - 2008.10.23 22:26:00 -
[43]
I'd like to have seen 4 hi-slots on it. Just so you can mount all three mining gang link modules and a tractor beam.
Other than that it looks funky, although it does almost make haulers obselete. I'd like to have seen maybe less cargo space but the ability to compress high sec ores, which haulers could then pick up from the Orca.
Also, I don't think it should need Mining Barge V - after all, it isn't a mining vessel, it's more a command ship. I'd prefer to see it requiring maybe only Barge III but perhaps more Foreman/Director skills - Director I at least. After all, a noob prospector gets a few foreman skills. |

Impolite Andevil
The Shadow Knights Bionic Dawn
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Posted - 2008.10.23 22:34:00 -
[44]
Originally by: Guyblin I'd like to have seen 4 hi-slots on it. Just so you can mount all three mining gang link modules and a tractor beam.
Other than that it looks funky, although it does almost make haulers obselete. I'd like to have seen maybe less cargo space but the ability to compress high sec ores, which haulers could then pick up from the Orca.
Also, I don't think it should need Mining Barge V - after all, it isn't a mining vessel, it's more a command ship. I'd prefer to see it requiring maybe only Barge III but perhaps more Foreman/Director skills - Director I at least. After all, a noob prospector gets a few foreman skills.
This definitely does not obsolete haulers - have you looked at the speed and agility on this? Overall it looks like a very nice ship.
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Guyblin
Minmatar The Idle Hands
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Posted - 2008.10.23 22:38:00 -
[45]
Yeah I guess so - and I guess they can dock with the orca too to pickup. It still would have been nice to see it get some compression ability. Not to the same level as the Rorq but a few hi-sec ore types at a slower rate would be nice. Would give the pilot something to do other than tractor in and empty cans all day 
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lo324
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Posted - 2008.10.23 23:04:00 -
[46]
got a question
will it have the compression capabilitys of the rorqual or is it just a gloryfied fraighter which can pick up in space???
i was under the inpression thats it could compress
think this question is aimed at CCP then selves |

Arte
AFK
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Posted - 2008.10.23 23:08:00 -
[47]
The range bonus isn't all that, considering the usual range of roids in a belt but I guess I'm just used to warping into a belt.
The tractor beam bonus is good and all things considered I'm happy with the skill pre-requisites. I wonder what the rank of the industrial command ship skill is though. (guessing rank 6-8).
I mine with an alt so it will suit my purposes just fine, but it doesn't help corp mining ops as much as perhaps hoped for and in that it could do with some tweaking.
I think I was hoping for a little more cargo... not kick the backside out of it "500km3" levels, but at least 100km3 before rigs and expanders, to make it something worth using in 'non-station systems'. I can understand that it might make it overpowered considering how pretty much every system is mined to death lately though.
All in all, a good template to work from.
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Kristo Tomar
CAPITALISTIC PIGS SYSTEM SHOCK INITIATIVE
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Posted - 2008.10.24 00:21:00 -
[48]
You have to be kidding me that this thing needs Mining Barge V, that is just wrong for a non mining ship. I could see Capital Ships Skills and Capital Industrial Skills and Capital Command Skills.
CCP must be losing their mind once again. If you are going to require me to have Mining Barge V you better give me Capital Strip Miners. |

Sicardae Bad'ia
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Posted - 2008.10.24 00:41:00 -
[49]
The ship is for miners, if your serious about mining, you have barge 5, or if your a noob, someone in your corp does, whine elsewhere, srsly
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Constance Harme
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Posted - 2008.10.24 00:51:00 -
[50]
Originally by: Kristo Tomar You have to be kidding me that this thing needs Mining Barge V, that is just wrong for a non mining ship. I could see Capital Ships Skills and Capital Industrial Skills and Capital Command Skills.
CCP must be losing their mind once again. If you are going to require me to have Mining Barge V you better give me Capital Strip Miners.
Carriers require Battleships V to fly and they can't fit missiles or turrets and carriers are for combat logistics, makes sense that a industrial logistics ship would require Mining Barge V if you ask me.
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Kesper North
Caldari Epiphyte Mining and Exploration Combined Planetary Union
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Posted - 2008.10.24 00:59:00 -
[51]
That's a really nice looking ship, actually.
I wish the combat ships looked that cool.
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Tekplax
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Posted - 2008.10.24 02:22:00 -
[52]
Edited by: Tekplax on 24/10/2008 02:22:41 ya looks great |

Crackzilla
The Shadow Order
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Posted - 2008.10.24 02:36:00 -
[53]
Maybe crazy, but what about taking an Orca along on missions to salv and pick up junk? Speed isn't great but it isn't a race.
Raven warps in and gets aggro, Orca jumps in, heads for the next mission gate, salv as it goes. The raven will *never* run out of ammo/cap charges. Might even be able to fit some logistics on the orca. |

Arvald
Caldari Ninjas N Pirates
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Posted - 2008.10.24 02:45:00 -
[54]
now all i need to do is train an alt for one of these and finish training the other for black ops and ill have my own mobile 0.0 base .....hard part is going to be getting the orca out there un noticed |

Ruv Kaulovesh
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Posted - 2008.10.24 03:12:00 -
[55]
would like to see 4 high slots other than that im happy with what i see, i am curious however about the armor, shields, speed etc
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.10.24 03:34:00 -
[56]
Originally by: motomysz God, you just can't give some people enough, can you?
Sure you can. Failsafe Orca stats:
Cargo capacity: a lot Skills required: less than those listed Ore compression: yes! Elimination of anyone's ability to ever can flip again: yes!
So there. |

Opertone
Caldari SIEGE. United Legion
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Posted - 2008.10.24 04:48:00 -
[57]
where is ore compression?
do we haul the ore when the 90 000 m3 bay is full? can we have just one compression line?
orca is meant to facilitate mining in places with no refinery available, i.e. systems with no stations
right now orca seems to be the big tractor beam ship
might come handy in mission salvaging
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Opertone
Caldari SIEGE. United Legion
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Posted - 2008.10.24 04:55:00 -
[58]
Originally by: Zeba WTF! No ore compression!? WHRRRRRRRRRY!!!   
Even 90k+ m3 cargobay will fill up in minutes with 3 hulks chugging away using the command bonus.. So you will still need a hauler to transfer ore to the station unless CCP thinks people are going to do the dock unload ore undock warp to belt repeat rinse you already do with a normal hauler. FFS I can get moast of the performance of the gang links from a goddamn battlecruiser for a fraction of the cost and skill reqs and guess what? It Can ****ing Mine. 
Orca with no ore compression = wtf is the point? 
doubled, Orca with no compression is pointless, as long as you don't want to give it the 500 000 m3 cargo/corp hold
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Opertone
Caldari SIEGE. United Legion
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Posted - 2008.10.24 04:59:00 -
[59]
how about rorqual can refine in space and Orca can compress in space?
refining is on top of compression but takes substantially more time and isotopes to do the job.
i am 2 jumps away from any stations, how does the Orca benefit my haulers? No how
Haulers still need to make 2 jumps as often as before, or they need to setup up a temporary tower, which may take another hour before mining can occur.
if Orca had just 1 compression line it would serve its role, let it burn isotopes to make it not so simplified
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Remy Ishiba
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Posted - 2008.10.24 05:01:00 -
[60]
I have nothing new to say, but this looks sweet and I'd like to reinforce some of what is being discussed.
Required skills look fine to me. It's meant for mining ops, and anyone serious about mining should be a short step away from it. Even I have all the skills except the new "Industrial Command Ships".
Mids and Lows look fine to me, but it would be nice to have another high slot.
The way it is now, after you load up the three Mining foreman gang links you're done and that tractor beam bonus sits there, taunting you (or maybe that's just in my head...). I would think the gang links would be a much greater priority than a tractor, so I really can't see anyone equip one... unless their op has two of these ^_^.
Ore Compression... I gotta' add my 2isk and say that I agree that it would be really nice to see some degree of that available on the Orca. Of course it should not be as much as a Rorqual since it is not a full capital, but this is still a pretty intense ship. The cargo bay is big, but I can totally see a small mining op still needing significant hauler support.
Then again I'm pretty much a total newb...
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