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Salmack
Shiva Morsus Mihi
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Posted - 2008.11.10 14:54:00 -
[31]
Edited by: Salmack on 10/11/2008 15:09:33
Originally by: Janaga This is a great idea. I only see a couple of problems. First, how do you plan to keep anyone from stealing the docked supercap? Would it have some sort of key spawn in your hangar? Second, if you were to sell supercaps this way, what is to keep someone from just bubbling your supercap once you take ownership?
The ships docked would basicly become part of the station. You can see them but no one can target them. Your hanger will show the ship as yours just like any other ship so you are the only one that has access to get in it. I did not plan this out for the sale of Super Capitals, with my plan as is you would loose docking rights and your ship would be rejected from the port if the ship is not owned by the pilot/corp/alliance given permittions to that docking port. There are other ways to buy/sell super capitals and I do not think flying into 0.0 would be a smart way to do it.
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Salmack
Shiva Morsus Mihi
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Posted - 2008.11.10 15:06:00 -
[32]
Originally by: Cheekything Nice idea however a few things to think about.
1) What happens if the module is destroyed would you lose the titan? 2) Imagine the titan's bump 3) If sov changed hands and you haven't moved do you lose your titan? 4) If you don't lose it does this mean you can undock in a hostile system?
I think it should happen but be dangerous to dock one then it'd be reserved for sov 4 systems :)
All of this was answered in the original post. 1. The ships will be anchored/sieged unlockable until undocked. The only way to undock it is: A. The pilot physicly clicks undock B. The station is taken over by another corp. This automaticly resets the permittions so your rejected from the port. Note: Once a ship is docked permittions can not be changed to the port. A reset via capture would be the only way. 2. Capital Ship Bumpage is the reason for the "Auto Docking" Placing you in the correct spot/alignment to prevent bumpage. and once they are docked bump all you want they will not move. 3. Answered above 1-B 4. Answered above 1-B if your foolish enough to leave it docked during the weeks of Sov fighting then you should loose it to the enemy. If your foolish enough to leave it docked and go offline for weeks then you should not be in one. (purly my opion)
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Ashanti Kayamura
Caldari Corellian Imperial Shipyards
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Posted - 2008.11.10 16:59:00 -
[33]
/signed
I wants a lovely supercap for my main but don't want to lose out on nipping about in a inty or whatevers. Having to have a alt to simply park your supercap is silliness of the grand order.
supercap valet parking FTW.
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Sig Sour
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Posted - 2008.11.10 17:11:00 -
[34]
Yeah, getting a character into a super cap seems like a write off for 98% of the fun in the game for that character the way things work right now.
"super stations" or "super outposts"
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Yggdrassil
Amarrian Missionaires
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Posted - 2008.11.10 20:23:00 -
[35]
Really good idea imo.
Although the docking bay itself should be kill'able - and have a strontium bay/reinforcement thingy.
Strenght of shield/armor on the docking bay should perhaps be around the same as a Large POS, perhaps with some added resistanses.
While reinforced, you can undock, but not dock.
If the docking bay is destroyed, there's an x% chance of docked ships to float off or be destroyed.
Also - an option to dock for self or dock for corp (as in: any other member with required permissions is allowed to fly it, selected by PILOT when he docks.
_______________________________ __ __ l l_l l l _ AVE A NICE l__l l__l ___ l ' . l D i l.___, 'AY
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Yggdrassil |

NaMorham Santorin
Caldari Tech 1 Holdings Limited Tech Holdings Limited
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Posted - 2008.11.11 00:19:00 -
[36]
/signed - awesome idea
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Travling
Caldari Shiva Morsus Mihi
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Posted - 2008.11.29 03:43:00 -
[37]
Signed
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Gremwatch
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Posted - 2008.11.29 04:05:00 -
[38]
/signed
This I like especially the idea that the docking ring might be kill able separate from the station its self or perhaps simply setup like a subsystem of the station itself capable of being attacked and disabled perhaps preventing undocking or somsuch.
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Dantes Revenge
Caldari
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Posted - 2008.11.29 09:25:00 -
[39]
/signed
But also include lowsec. There are corps with POS's in lowsec too ya know and ships like moms to dock in them even if they don't have Titans.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. All this has happened before and will happen again |

Blade Gunner
Shiva Morsus Mihi
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Posted - 2008.11.29 10:37:00 -
[40]
When docking at the external berth, the port authority could generate an evemail to the pilot with an authority code. This code would be required to utilise and services in the station and to undock. A nominal charge could be expected, but the benefits would negate the cost. If a supercap pilot wished to ensure his docking space he could of course pay a monthly berth rental fee, inline with office rental fees at that particular station. Non payment of berth fees would result in possible incarcaration of said ship until such time as fees are paid. After 6 months the station proprietor has owners rights on the ship.
To straight talk is free, smack talk can be very expensive. the choice is of course yours . |

Mafaka
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Posted - 2008.11.29 11:09:00 -
[41]
omg - u flying super cap - and u wana dock? kids and care carebears idea
why dont we just make stations flying and warping supercapital ships are mobile fortress by the design - and u want it to dock - this is just for people who are afraid to lose a ship or something ? pathetic that will chage pvp significanly - Now people will just dock
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Rosalina Sarinna
Aliastra
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Posted - 2008.11.29 11:38:00 -
[42]
/signed
Nice idea there 
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0rlin
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Posted - 2009.01.13 15:52:00 -
[43]
Originally by: Mafaka omg - u flying super cap - and u wana dock? kids and care carebears idea
why dont we just make stations flying and warping supercapital ships are mobile fortress by the design - and u want it to dock - this is just for people who are afraid to lose a ship or something ? pathetic that will chage pvp significanly - Now people will just dock
Obviously you have no clue Super Capitals are not "mobile fortress" I am far from afraid to loose my ship. I just do not think its fair that I am stuck in this ship with all the skillpoints and skill time it took to get here. And I should not have to have multi accounts just to play the game. Docking a supercapital the way suggested will not change PVP LOL get a clue then get a super capital, hangout in it for a year and then come back and post a reply from knowledge. |

Una D
Ex Coelis The Bantam Menace
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Posted - 2009.01.14 12:51:00 -
[44]
Originally by: Yggdrassil Really good idea imo.
Although the docking bay itself should be kill'able - and have a strontium bay/reinforcement thingy.
Strenght of shield/armor on the docking bay should perhaps be around the same as a Large POS, perhaps with some added resistanses.
While reinforced, you can undock, but not dock.
If the docking bay is destroyed, there's an x% chance of docked ships to float off or be destroyed.
Also - an option to dock for self or dock for corp (as in: any other member with required permissions is allowed to fly it, selected by PILOT when he docks.
If the docking ring is destroyed than the super cap just floats in space ready to be boarded by any pilot with sufficient skills to do it.
The main thing is that ring should have a reinforced mode that is 1 day (or some other amount of time) and should not depend on stront as it would be stupidly easy to have a spy remove the stront (I would like that but than no sane super capital pilot would dock the ship). On the other hand that will just force the use of it in sov 4 systems where everything is imune to damage. Might not be a bad limitation. |

Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.01.14 13:08:00 -
[45]
How would you get back into the ship?
I like the idea but it would just make them more like any other ship. Wanna fly supercaps? dedicate a char to it ffs. |

Rudolf Miller
Dawn of a new Empire The Initiative.
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Posted - 2009.01.14 16:56:00 -
[46]
/mcsigned
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samiup
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Posted - 2009.01.14 17:19:00 -
[47]
i agree with the docking thing, but the non targetable part is no good..
non targetable stuff is just not realistic. why a huge ship would become non targetable just by getting close to a station?
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Arous Drephius
Perkone
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Posted - 2009.01.14 19:29:00 -
[48]
Originally by: samiup i agree with the docking thing, but the non targetable part is no good..
non targetable stuff is just not realistic. why a huge ship would become non targetable just by getting close to a station?
Why are huge ships inside a POS forcefield unlockable? Oh right, because the force field stops it.
The docking ring can have a force field projector or something that stops you locking it. It doesn't matter really. |

Alexander Vallen
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Posted - 2009.01.14 20:18:00 -
[49]
CCCC-Combo Breaker! No wait... actually SIGNED!
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samiup
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Posted - 2009.01.14 23:05:00 -
[50]
Originally by: Arous Drephius
Originally by: samiup i agree with the docking thing, but the non targetable part is no good..
non targetable stuff is just not realistic. why a huge ship would become non targetable just by getting close to a station?
Why are huge ships inside a POS forcefield unlockable? Oh right, because the force field stops it.
The docking ring can have a force field projector or something that stops you locking it. It doesn't matter really.
so why not just have a force field around the whole station + the docks ? that would make everything untargetable ! does that make any sense?
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NightF0x
Gallente Chicken Coup Raiders
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Posted - 2009.01.14 23:51:00 -
[51]
pretty good to me /signed ------------------------------------
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kangwo
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Posted - 2009.01.15 01:48:00 -
[52]
/signed
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Mioelnir
Minmatar Meltd0wn
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Posted - 2009.01.15 02:23:00 -
[53]
Edited by: Mioelnir on 15/01/2009 02:34:33 Nice idea.
I'd like to see it as an upgrade station service.
Tier 1: 3 Motherships Tier 2: 5 Motherships, 1 Titan Tier 3: 7 Motherships, 2 Titans
The 'Docking Ring' service would be shootable like any other service, and once incapacitated, you couldn't dock/undock your supercap.
The one problem I see right now, is when a station changes hands. Normally leftover assets from the old owner aren't a problem, as they do not block anything. The docking slots for supercaps are limited however.
Giving station managers the ability to unlock docked supercaps as spoils of war would however make the whole concept unuseable as stations are often managed by holding corps. You'd give away your supercap simply by docking. Hrrmmmmmm.
[Edit] Hmmm, maybe, to forcefully unlock a supercap, the 'docking ring' service has to be incapped and it takes a 3 days vote of the owning corp. Wouldn't be risk free but act as a deterrant against random boardings. During these 3 days the former owners would have to repair the service to undock their ships  |

Emporors Champian
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Posted - 2009.01.15 10:10:00 -
[54]
nice presentation and you covered all the loop holes i think.
this is basicly mirror image idea of spawnsupreme in your older simular idea that was not doing as well with the votes.
but im liking the idea and how well its doing even tho the idea was taken from my friend and remade post to work lol
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Salmack
Shiva Morsus Mihi
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Posted - 2009.01.15 15:22:00 -
[55]
Originally by: Sokratesz How would you get back into the ship?
I like the idea but it would just make them more like any other ship. Wanna fly supercaps? dedicate a char to it ffs.
I do not see how it would make them seem like anyother ship? You would still need the skills to fly them its just going to make my character the same as yours and free to go about eve and enjoy the game and not be stuck in an end game. You would not be happy if you reached say 80 million skillpoints and got a message " Congradulations with all your skill points and the years it took you to get here your now limited to sitting in a station to manage the corp hangers. If you want to leave the station and enjoy the rest of the game buy another account."
That is the only difference. And the only reason you do not see supercapitals docking is because CCP did not like the looks of them undocking and the unrealistic look that it gave you when the station was smaller than the ship undocking. Not that they felt supercap pilots should be at an end game. I am sure the idea of all supercap pilots having to pay for multi accounts played a part. :)
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Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2009.01.15 15:32:00 -
[56]
hey hey
what mechanic would you propose to stop a Titan DD'ing on the station then simply docking up ?
the titan could DD then await the agro then dock effectivly making it even more overpowered.
you could dock a titan at your outpost and when the hostile fleet wants to come in and try to shoot services or try to take the outpost then the titan undocks DD's then docks.
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Camilo Cienfuegos
Earned In Blood
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Posted - 2009.01.15 15:38:00 -
[57]
Edited by: Camilo Cienfuegos on 15/01/2009 15:39:10
Quote: The 'Docking Ring' service would be shootable like any other service, and once incapacitated, you couldn't dock/undock your supercap.
And any docked caps would float off away from the station as if they'd just been undocked?
/signed either way, but damn that'd make raiding other people's outposts to shoot down modules fun - steal yourself some supercaps! 
the titan could DD then await the agro then dock effectivly making it even more overpowered.
Pretty simple really, make it take nearly ten minutes to dock a Titan, during which time your modules all go offline. |

Salmack
Shiva Morsus Mihi
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Posted - 2009.01.15 15:58:00 -
[58]
Originally by: Mikal Drey hey hey
what mechanic would you propose to stop a Titan DD'ing on the station then simply docking up ?
the titan could DD then await the agro then dock effectivly making it even more overpowered.
you could dock a titan at your outpost and when the hostile fleet wants to come in and try to shoot services or try to take the outpost then the titan undocks DD's then docks.
This would not be possible if #3 of my suggetion worked. 3. An auto pilot would maneuver the ship to position and dock it. This will take time, it should not be instant. Its a hugh ship and should take time.
This would also be the same when undocking. The ship would need to undock and move away from the station befor the pilot gets control back.
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Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2009.01.15 16:12:00 -
[59]
so during the AP phase of the dock the supercap can be targetted, bumped, bubbled, etc. . if not then you still have the same problem as it only takes a click to activate a DD.
Can it redock or does the cycle need to complete then restart ?
you would need to find the balance between undocking in AP mode and actually having control of the ship. if you undock and have no control until the cycle ends then your a sitting duck and are a wreck waiting to happen. if you undock and are able to fire back, assign drones etc ten you would be able to undock then DD then before the bright light clears then you would be in the docking cycle again.
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Delc
DarkStar 1 GoonSwarm
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Posted - 2009.01.15 16:53:00 -
[60]
Why not just make a structure for the pos. Docking ring with an Entership passcode to access it / board. So if the pos is destroyed you must destroy the ring to freely board the ships. But when reinforced they have time to board there ships and escape. |
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