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Salmack
Shiva Morsus Mihi
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Posted - 2008.11.06 16:25:00 -
[1]
Edited by: Salmack on 06/11/2008 16:25:50 I think it would be great if Super Capitals could Dock at a station equipped with a Mooring Buoy/Docking Ring.
This could be strictly 0.0
1. Pilot approaches the buoy or marker
2. The pilot selects dock
3. An auto pilot would maneuver the ship to position and dock it. This will take time, it should not be instant. Its a hugh ship and should take time.
4. The ship would remain outside in space at the docking Buoy/Ring A. The ship would become NON-TARGETABLE B. The ship would remain docked until undocked OR the station is captured.
5. The Pilot is then placed in the station but NO ship is displayed as if you just cloned.
Note: 1. There should only be x number of Docking Slots by default. 2. Additional slots could be added with a Station Upgrade. 3. Docking Permittions are controlled with the station services and can be assigned by character/corp/alliance. 4. Permittions on a slots can not be changed while in use. 5. Permittions are revoked on all slots if the station is captured. |

white kight
SwEaTy ArMpIT RaIDeRs
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Posted - 2008.11.06 16:53:00 -
[2]
That would be quite cool to see like 8 moms and 3 titans docked at an outpost or something!!!!
Originally by: CCP Navigator
Thread Locked.
Please note that the General Discussion area is not....
Oh who am I kidding - Continue 
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Ronja
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Posted - 2008.11.06 18:01:00 -
[3]
awesome idea, allows those lucky players to play the game, not just sit in their pretty ships. no more pos stealing issues
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Delc
DarkStar 1 GoonSwarm
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Posted - 2008.11.06 20:54:00 -
[4]
Love that Idea, Lets see how long it takes CCP to enable that feature, also would be neat if you could sell them from there also! :) [center]
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Freezehunter
Gallente O.W.N. Corp OWN Alliance
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Posted - 2008.11.06 21:28:00 -
[5]
Good idea!
/signed
------------------------------------------------ My statements, opinions, rants and flames do not represent my corp, they represent ME! Amarr ships suck! lol
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Lipix
Amarr Shiva Morsus Mihi
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Posted - 2008.11.06 21:43:00 -
[6]
/signed
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Karentaki
Gallente Fighting While Intoxicated Intrepid Crossing
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Posted - 2008.11.06 21:51:00 -
[7]
/signed
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Killer Kelly
Caldari Provisions
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Posted - 2008.11.06 22:16:00 -
[8]
Someone stole a mothership from my old alliance and my corp got blamed for it.
:(
Bad memories.
/signed ___________ I Get Money in the Scalar Federation |

Dasfry
Caldari Demio's Corporation 101010 Alliance
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Posted - 2008.11.06 22:43:00 -
[9]
lol could be an add-on to player owned stations!
The Docking Ring. *********** Dasfry, Director Demio's Corporation
Military Tactics |

Revan Orillion
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Posted - 2008.11.06 23:43:00 -
[10]
Great idea.
/signed.
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Chaos Hellbreth
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Posted - 2008.11.07 00:04:00 -
[11]
I agree. This is something that should have been implemented some time ago.
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Col Callahan
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2008.11.07 01:04:00 -
[12]
/signed _
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Tao Min
Tiger Research Inc.
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Posted - 2008.11.07 11:01:00 -
[13]
Great idea!
/signed
Fly safe, Tao
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Ackuula
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Posted - 2008.11.07 11:17:00 -
[14]
sounds cool
/signed
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0rlin
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Posted - 2008.11.08 03:32:00 -
[15]
bump
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Ocih
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Posted - 2008.11.08 05:07:00 -
[16]
/sign
You have been accused of training too many capital skills. Your sentence is, life in a Titan? |

Doc Iridium
Amarr Viziam
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Posted - 2008.11.08 07:39:00 -
[17]
/signed
I have little or no interest in putting millions of SP into training for a ship that eventually will be a prison, and make millions of my already earned SP nearly useless. Well, I've said my piece - wait, is that Veldspar over there? Woot! |

Scarlett2004
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Posted - 2008.11.08 21:56:00 -
[18]
/signed Good Idea
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Saynt Dicate
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Posted - 2008.11.08 22:00:00 -
[19]
WOW /SIG...
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FLT BoB
Caldari Reefer Madness Inc
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Posted - 2008.11.08 22:16:00 -
[20]
/signed
super cap pilots need love too : /
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suicide2121
Freelancing Corp Confederation of Independent Corporations
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Posted - 2008.11.09 02:19:00 -
[21]
Brilliant idea!
/signed
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Janaga
Minmatar
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Posted - 2008.11.09 03:41:00 -
[22]
This is a great idea. I only see a couple of problems. First, how do you plan to keep anyone from stealing the docked supercap? Would it have some sort of key spawn in your hangar? Second, if you were to sell supercaps this way, what is to keep someone from just bubbling your supercap once you take ownership?
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Doc Iridium
Amarr Viziam
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Posted - 2008.11.09 05:21:00 -
[23]
Originally by: Janaga This is a great idea. I only see a couple of problems. First, how do you plan to keep anyone from stealing the docked supercap? Would it have some sort of key spawn in your hangar? Second, if you were to sell supercaps this way, what is to keep someone from just bubbling your supercap once you take ownership?
My read is that this is just allowing the supercaps to dock like any other ship, but making them visible outside the station, and limiting the number of supercap ships per station.
This would actually have a probable effect of increasing the number of 0.0 player-built outposts... Well, I've said my piece - wait, is that Veldspar over there? Woot! |

Rolf Smith
Caldari Shiva Morsus Mihi
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Posted - 2008.11.10 02:25:00 -
[24]
Great idea Salmack. Too many players with high SP get 'locked' into a supercap. Docking rings would be a good way to address the issue and promote the construction of outposts plus make more players willing to fly supercaps.
Alternatively make them fully dockable with outpost like a regular ship, just limit the number of docking bays that can be assigned to players, corps or alliances.
/signed
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Ocih
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Posted - 2008.11.10 03:22:00 -
[25]
I /signed but isn't it possible to put a super cap in a POS hangar? It's still a good idea. Even if you can put a Titan in a POS hangar, you can't get it out when it goes in to reinforce, or can you? I assume the hangar goes off line and the ship is locked in there.. The point, I don't think you are truly doomed to Titan or Mothership prison. I'd be very stingy with my POS access.. |

Cheekything
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Posted - 2008.11.10 10:47:00 -
[26]
Nice idea however a few things to think about.
1) What happens if the module is destroyed would you lose the titan? 2) Imagine the titan's bump 3) If sov changed hands and you haven't moved do you lose your titan? 4) If you don't lose it does this mean you can undock in a hostile system?
I think it should happen but be dangerous to dock one then it'd be reserved for sov 4 systems :) |

Esab
Caldari
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Posted - 2008.11.10 13:45:00 -
[27]
Edited by: Esab on 10/11/2008 13:45:05 /Signed
Really good idea in my humble opinion.
Esab
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royal killer
Amarr Shadows Of The Federation
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Posted - 2008.11.10 14:31:00 -
[28]
Originally by: Cheekything Nice idea however a few things to think about.
1) What happens if the module is destroyed would you lose the titan? 2) Imagine the titan's bump 3) If sov changed hands and you haven't moved do you lose your titan? 4) If you don't lose it does this mean you can undock in a hostile system?
I think it should happen but be dangerous to dock one then it'd be reserved for sov 4 systems :)
Good points, but I'd be nice if It could just work like a normal docking thing... 1. Forcing the titan to undock maybe would be nice ? This would be kind of a way to force the titan out if it docks (Gotta make it risky to dock too you see )
2. Maybe have some other docking point for a titan ? Special warp in point so you can just park it next to the outpost like a car, and when undocked, same thing ? Would be really cool Tbh.
3. Again, working like a normal docked ship.
4. Pretty much like that yeah
Well, this is just some ideas of whats possible --------------------
*ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners. |

Jacob Mei
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Posted - 2008.11.10 14:40:00 -
[29]
Even though I likely will never see a super cap for awhile still I fully support this idea. Heck several gallente stations seem to even have docking piers as part of their design so this seems like it would take very little revamping model wise to do. -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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Salmack
Shiva Morsus Mihi
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Posted - 2008.11.10 14:47:00 -
[30]
Originally by: Ocih I /signed but isn't it possible to put a super cap in a POS hangar? It's still a good idea. Even if you can put a Titan in a POS hangar, you can't get it out when it goes in to reinforce, or can you? I assume the hangar goes off line and the ship is locked in there.. The point, I don't think you are truly doomed to Titan or Mothership prison. I'd be very stingy with my POS access..
It is possible to put a super cap into a Capital Ship Maintance Array, however that is not a secure way to store Billions of isk. Anyone in corp with the proper roles or the POS password can access it and with all the spys and meta gaming you may as well leave it outside a station and eject. Leaving your capital ship in a POS is like keeping all your money in your kitchen drawer.
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Salmack
Shiva Morsus Mihi
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Posted - 2008.11.10 14:54:00 -
[31]
Edited by: Salmack on 10/11/2008 15:09:33
Originally by: Janaga This is a great idea. I only see a couple of problems. First, how do you plan to keep anyone from stealing the docked supercap? Would it have some sort of key spawn in your hangar? Second, if you were to sell supercaps this way, what is to keep someone from just bubbling your supercap once you take ownership?
The ships docked would basicly become part of the station. You can see them but no one can target them. Your hanger will show the ship as yours just like any other ship so you are the only one that has access to get in it. I did not plan this out for the sale of Super Capitals, with my plan as is you would loose docking rights and your ship would be rejected from the port if the ship is not owned by the pilot/corp/alliance given permittions to that docking port. There are other ways to buy/sell super capitals and I do not think flying into 0.0 would be a smart way to do it.
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Salmack
Shiva Morsus Mihi
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Posted - 2008.11.10 15:06:00 -
[32]
Originally by: Cheekything Nice idea however a few things to think about.
1) What happens if the module is destroyed would you lose the titan? 2) Imagine the titan's bump 3) If sov changed hands and you haven't moved do you lose your titan? 4) If you don't lose it does this mean you can undock in a hostile system?
I think it should happen but be dangerous to dock one then it'd be reserved for sov 4 systems :)
All of this was answered in the original post. 1. The ships will be anchored/sieged unlockable until undocked. The only way to undock it is: A. The pilot physicly clicks undock B. The station is taken over by another corp. This automaticly resets the permittions so your rejected from the port. Note: Once a ship is docked permittions can not be changed to the port. A reset via capture would be the only way. 2. Capital Ship Bumpage is the reason for the "Auto Docking" Placing you in the correct spot/alignment to prevent bumpage. and once they are docked bump all you want they will not move. 3. Answered above 1-B 4. Answered above 1-B if your foolish enough to leave it docked during the weeks of Sov fighting then you should loose it to the enemy. If your foolish enough to leave it docked and go offline for weeks then you should not be in one. (purly my opion)
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Ashanti Kayamura
Caldari Corellian Imperial Shipyards
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Posted - 2008.11.10 16:59:00 -
[33]
/signed
I wants a lovely supercap for my main but don't want to lose out on nipping about in a inty or whatevers. Having to have a alt to simply park your supercap is silliness of the grand order.
supercap valet parking FTW.
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Sig Sour
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Posted - 2008.11.10 17:11:00 -
[34]
Yeah, getting a character into a super cap seems like a write off for 98% of the fun in the game for that character the way things work right now.
"super stations" or "super outposts"
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Yggdrassil
Amarrian Missionaires
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Posted - 2008.11.10 20:23:00 -
[35]
Really good idea imo.
Although the docking bay itself should be kill'able - and have a strontium bay/reinforcement thingy.
Strenght of shield/armor on the docking bay should perhaps be around the same as a Large POS, perhaps with some added resistanses.
While reinforced, you can undock, but not dock.
If the docking bay is destroyed, there's an x% chance of docked ships to float off or be destroyed.
Also - an option to dock for self or dock for corp (as in: any other member with required permissions is allowed to fly it, selected by PILOT when he docks.
_______________________________ __ __ l l_l l l _ AVE A NICE l__l l__l ___ l ' . l D i l.___, 'AY
_______________________________
Yggdrassil |

NaMorham Santorin
Caldari Tech 1 Holdings Limited Tech Holdings Limited
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Posted - 2008.11.11 00:19:00 -
[36]
/signed - awesome idea
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Travling
Caldari Shiva Morsus Mihi
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Posted - 2008.11.29 03:43:00 -
[37]
Signed
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Gremwatch
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Posted - 2008.11.29 04:05:00 -
[38]
/signed
This I like especially the idea that the docking ring might be kill able separate from the station its self or perhaps simply setup like a subsystem of the station itself capable of being attacked and disabled perhaps preventing undocking or somsuch.
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Dantes Revenge
Caldari
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Posted - 2008.11.29 09:25:00 -
[39]
/signed
But also include lowsec. There are corps with POS's in lowsec too ya know and ships like moms to dock in them even if they don't have Titans.
-- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. All this has happened before and will happen again |

Blade Gunner
Shiva Morsus Mihi
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Posted - 2008.11.29 10:37:00 -
[40]
When docking at the external berth, the port authority could generate an evemail to the pilot with an authority code. This code would be required to utilise and services in the station and to undock. A nominal charge could be expected, but the benefits would negate the cost. If a supercap pilot wished to ensure his docking space he could of course pay a monthly berth rental fee, inline with office rental fees at that particular station. Non payment of berth fees would result in possible incarcaration of said ship until such time as fees are paid. After 6 months the station proprietor has owners rights on the ship.
To straight talk is free, smack talk can be very expensive. the choice is of course yours . |
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Mafaka
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Posted - 2008.11.29 11:09:00 -
[41]
omg - u flying super cap - and u wana dock? kids and care carebears idea
why dont we just make stations flying and warping supercapital ships are mobile fortress by the design - and u want it to dock - this is just for people who are afraid to lose a ship or something ? pathetic that will chage pvp significanly - Now people will just dock
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Rosalina Sarinna
Aliastra
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Posted - 2008.11.29 11:38:00 -
[42]
/signed
Nice idea there 
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0rlin
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Posted - 2009.01.13 15:52:00 -
[43]
Originally by: Mafaka omg - u flying super cap - and u wana dock? kids and care carebears idea
why dont we just make stations flying and warping supercapital ships are mobile fortress by the design - and u want it to dock - this is just for people who are afraid to lose a ship or something ? pathetic that will chage pvp significanly - Now people will just dock
Obviously you have no clue Super Capitals are not "mobile fortress" I am far from afraid to loose my ship. I just do not think its fair that I am stuck in this ship with all the skillpoints and skill time it took to get here. And I should not have to have multi accounts just to play the game. Docking a supercapital the way suggested will not change PVP LOL get a clue then get a super capital, hangout in it for a year and then come back and post a reply from knowledge. |

Una D
Ex Coelis The Bantam Menace
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Posted - 2009.01.14 12:51:00 -
[44]
Originally by: Yggdrassil Really good idea imo.
Although the docking bay itself should be kill'able - and have a strontium bay/reinforcement thingy.
Strenght of shield/armor on the docking bay should perhaps be around the same as a Large POS, perhaps with some added resistanses.
While reinforced, you can undock, but not dock.
If the docking bay is destroyed, there's an x% chance of docked ships to float off or be destroyed.
Also - an option to dock for self or dock for corp (as in: any other member with required permissions is allowed to fly it, selected by PILOT when he docks.
If the docking ring is destroyed than the super cap just floats in space ready to be boarded by any pilot with sufficient skills to do it.
The main thing is that ring should have a reinforced mode that is 1 day (or some other amount of time) and should not depend on stront as it would be stupidly easy to have a spy remove the stront (I would like that but than no sane super capital pilot would dock the ship). On the other hand that will just force the use of it in sov 4 systems where everything is imune to damage. Might not be a bad limitation. |

Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.01.14 13:08:00 -
[45]
How would you get back into the ship?
I like the idea but it would just make them more like any other ship. Wanna fly supercaps? dedicate a char to it ffs. |

Rudolf Miller
Dawn of a new Empire The Initiative.
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Posted - 2009.01.14 16:56:00 -
[46]
/mcsigned
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samiup
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Posted - 2009.01.14 17:19:00 -
[47]
i agree with the docking thing, but the non targetable part is no good..
non targetable stuff is just not realistic. why a huge ship would become non targetable just by getting close to a station?
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Arous Drephius
Perkone
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Posted - 2009.01.14 19:29:00 -
[48]
Originally by: samiup i agree with the docking thing, but the non targetable part is no good..
non targetable stuff is just not realistic. why a huge ship would become non targetable just by getting close to a station?
Why are huge ships inside a POS forcefield unlockable? Oh right, because the force field stops it.
The docking ring can have a force field projector or something that stops you locking it. It doesn't matter really. |

Alexander Vallen
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Posted - 2009.01.14 20:18:00 -
[49]
CCCC-Combo Breaker! No wait... actually SIGNED!
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samiup
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Posted - 2009.01.14 23:05:00 -
[50]
Originally by: Arous Drephius
Originally by: samiup i agree with the docking thing, but the non targetable part is no good..
non targetable stuff is just not realistic. why a huge ship would become non targetable just by getting close to a station?
Why are huge ships inside a POS forcefield unlockable? Oh right, because the force field stops it.
The docking ring can have a force field projector or something that stops you locking it. It doesn't matter really.
so why not just have a force field around the whole station + the docks ? that would make everything untargetable ! does that make any sense?
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NightF0x
Gallente Chicken Coup Raiders
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Posted - 2009.01.14 23:51:00 -
[51]
pretty good to me /signed ------------------------------------
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kangwo
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Posted - 2009.01.15 01:48:00 -
[52]
/signed
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Mioelnir
Minmatar Meltd0wn
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Posted - 2009.01.15 02:23:00 -
[53]
Edited by: Mioelnir on 15/01/2009 02:34:33 Nice idea.
I'd like to see it as an upgrade station service.
Tier 1: 3 Motherships Tier 2: 5 Motherships, 1 Titan Tier 3: 7 Motherships, 2 Titans
The 'Docking Ring' service would be shootable like any other service, and once incapacitated, you couldn't dock/undock your supercap.
The one problem I see right now, is when a station changes hands. Normally leftover assets from the old owner aren't a problem, as they do not block anything. The docking slots for supercaps are limited however.
Giving station managers the ability to unlock docked supercaps as spoils of war would however make the whole concept unuseable as stations are often managed by holding corps. You'd give away your supercap simply by docking. Hrrmmmmmm.
[Edit] Hmmm, maybe, to forcefully unlock a supercap, the 'docking ring' service has to be incapped and it takes a 3 days vote of the owning corp. Wouldn't be risk free but act as a deterrant against random boardings. During these 3 days the former owners would have to repair the service to undock their ships  |

Emporors Champian
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Posted - 2009.01.15 10:10:00 -
[54]
nice presentation and you covered all the loop holes i think.
this is basicly mirror image idea of spawnsupreme in your older simular idea that was not doing as well with the votes.
but im liking the idea and how well its doing even tho the idea was taken from my friend and remade post to work lol
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Salmack
Shiva Morsus Mihi
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Posted - 2009.01.15 15:22:00 -
[55]
Originally by: Sokratesz How would you get back into the ship?
I like the idea but it would just make them more like any other ship. Wanna fly supercaps? dedicate a char to it ffs.
I do not see how it would make them seem like anyother ship? You would still need the skills to fly them its just going to make my character the same as yours and free to go about eve and enjoy the game and not be stuck in an end game. You would not be happy if you reached say 80 million skillpoints and got a message " Congradulations with all your skill points and the years it took you to get here your now limited to sitting in a station to manage the corp hangers. If you want to leave the station and enjoy the rest of the game buy another account."
That is the only difference. And the only reason you do not see supercapitals docking is because CCP did not like the looks of them undocking and the unrealistic look that it gave you when the station was smaller than the ship undocking. Not that they felt supercap pilots should be at an end game. I am sure the idea of all supercap pilots having to pay for multi accounts played a part. :)
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Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2009.01.15 15:32:00 -
[56]
hey hey
what mechanic would you propose to stop a Titan DD'ing on the station then simply docking up ?
the titan could DD then await the agro then dock effectivly making it even more overpowered.
you could dock a titan at your outpost and when the hostile fleet wants to come in and try to shoot services or try to take the outpost then the titan undocks DD's then docks.
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Camilo Cienfuegos
Earned In Blood
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Posted - 2009.01.15 15:38:00 -
[57]
Edited by: Camilo Cienfuegos on 15/01/2009 15:39:10
Quote: The 'Docking Ring' service would be shootable like any other service, and once incapacitated, you couldn't dock/undock your supercap.
And any docked caps would float off away from the station as if they'd just been undocked?
/signed either way, but damn that'd make raiding other people's outposts to shoot down modules fun - steal yourself some supercaps! 
the titan could DD then await the agro then dock effectivly making it even more overpowered.
Pretty simple really, make it take nearly ten minutes to dock a Titan, during which time your modules all go offline. |

Salmack
Shiva Morsus Mihi
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Posted - 2009.01.15 15:58:00 -
[58]
Originally by: Mikal Drey hey hey
what mechanic would you propose to stop a Titan DD'ing on the station then simply docking up ?
the titan could DD then await the agro then dock effectivly making it even more overpowered.
you could dock a titan at your outpost and when the hostile fleet wants to come in and try to shoot services or try to take the outpost then the titan undocks DD's then docks.
This would not be possible if #3 of my suggetion worked. 3. An auto pilot would maneuver the ship to position and dock it. This will take time, it should not be instant. Its a hugh ship and should take time.
This would also be the same when undocking. The ship would need to undock and move away from the station befor the pilot gets control back.
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Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2009.01.15 16:12:00 -
[59]
so during the AP phase of the dock the supercap can be targetted, bumped, bubbled, etc. . if not then you still have the same problem as it only takes a click to activate a DD.
Can it redock or does the cycle need to complete then restart ?
you would need to find the balance between undocking in AP mode and actually having control of the ship. if you undock and have no control until the cycle ends then your a sitting duck and are a wreck waiting to happen. if you undock and are able to fire back, assign drones etc ten you would be able to undock then DD then before the bright light clears then you would be in the docking cycle again.
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Delc
DarkStar 1 GoonSwarm
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Posted - 2009.01.15 16:53:00 -
[60]
Why not just make a structure for the pos. Docking ring with an Entership passcode to access it / board. So if the pos is destroyed you must destroy the ring to freely board the ships. But when reinforced they have time to board there ships and escape. |
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Salmack
Shiva Morsus Mihi
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Posted - 2009.01.15 17:34:00 -
[61]
Originally by: Mikal Drey so during the AP phase of the dock the supercap can be targetted, bumped, bubbled, etc. . if not then you still have the same problem as it only takes a click to activate a DD.
While the auto pilot is docking or undocking you would be untargetable. Much the same way you are when you undock from any station. For a few second or until you take control of your ship you can not be targeted. However with this I do not think that you should have the ablility to do anything with your ship until the docking or undocking cycle is compleated. So if your attacking a station and it has a Titan docked you would see it undocking and have time to do react. You can wait for it to undock and attack it. Or run away knowing he could DD when he is done undocking. So in my eyes its not a problem if you wait around for him to DD so be it. Not like he can wait safe docked and then instantly undock and DD. There would be time involved. And just like any other ship I do not see a problem with him docking while not aggressed and being attacked.
Originally by: Mikal Drey
Can it redock or does the cycle need to complete then restart ?
Once undock or dock is hit there is nothing you can do until the cycle is compleated.
Originally by: Mikal Drey
you would need to find the balance between undocking in AP mode and actually having control of the ship. if you undock and have no control until the cycle ends then your a sitting duck and are a wreck waiting to happen. if you undock and are able to fire back, assign drones etc ten you would be able to undock then DD then before the bright light clears then you would be in the docking cycle again.
You wuld not be a sitting duck as you are being undocked via auto pilot. Because just like any other ship undocking your not targetable until your cycle is compleat or you take control of your ship. In this case you would not have the ability to do anything until the cycle is compleate, so no one can do anything to you until the cycle ends.
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Salmack
Shiva Morsus Mihi
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Posted - 2009.01.15 17:38:00 -
[62]
Originally by: Delc Why not just make a structure for the pos. Docking ring with an Entership passcode to access it / board. So if the pos is destroyed you must destroy the ring to freely board the ships. But when reinforced they have time to board there ships and escape.
My opinion is that POSs are not large enough and with all the ballance issues with them they are not secure enough for this. Also these ships are many more times the price of a POS. Perhaps if they make some good changes to POSs it would be an option but atm I think that Concorable stations are better suited for this. |

Roozu Valentine
Gallente University of Caille
|
Posted - 2009.01.15 18:59:00 -
[63]
/signed |

Somal Thunder
Intergalactic Peace Organization
|
Posted - 2009.01.15 22:05:00 -
[64]
/signed |

Aranee K'thai
Amarr Royal K'Thai University
|
Posted - 2009.01.16 09:40:00 -
[65]
/signed
I to have two pilots that are sentenced to life (Titan & MS) to live in a supercap. I welcome this idea
For the Empire |

Mioelnir
Minmatar Meltd0wn Imperial Republic Of the North
|
Posted - 2009.01.16 10:22:00 -
[66]
Originally by: Camilo Cienfuegos
Quote: The 'Docking Ring' service would be shootable like any other service, and once incapacitated, you couldn't dock/undock your supercap.
And any docked caps would float off away from the station as if they'd just been undocked?
/signed either way, but damn that'd make raiding other people's outposts to shoot down modules fun - steal yourself some supercaps! 
I think that would be a bit over the top. It would only mean noone would use it. But a docked supercap shouldn't be like any other docked ship either. An incapped docking ring would mean simply no undocking or docking of supercaps. They'd be stuck.
So my expansion of Salmak's idea would basically go like this:
- Incap Docking Ring while supercaps are docked. - Take over the station (while keeping the docking ring incapped) - Vote for forced release of the supercaps (while keeping the docking ring incapped, i.e. you as station owners need to shoot it and the former owners need to rep it) - Collect supercapital spoils
It wouldn't bee easy to pull off, I admit that. But I think given the possible reward, it shouldn't be. |

Lagsta
|
Posted - 2009.01.17 09:26:00 -
[67]
/Signed |

Salmack
Shiva Morsus Mihi
|
Posted - 2009.02.17 19:49:00 -
[68]
Come on CCP how about some love. Could you atlease discuss this with us
|

Alexander Vallen
|
Posted - 2009.03.03 03:41:00 -
[69]
This topic needs a healthy bump to keep it alive alongside the POS discussion.
The Dead Horse & The Modular POS
|

cpu939
Gallente OffBeat Creations
|
Posted - 2009.03.03 04:25:00 -
[70]
ok where to start this is one of the best ideas i have read in a long time it means that if some one is crazy to leave there super cap for weeks on end at a station then it could be lost it would also mean that the pilots of these super caps could upgrade there clones get noe mods/skill books ect ect....
i for one hope ccp brings this in. 01101111 01100110 01100110 01100010 01100101 01100001 01110100 00100000 01100011 01110010 01100101 01100001 01110100 01101001 01101111 01101110 |
|

Valegresch
|
Posted - 2009.03.03 07:46:00 -
[71]
/signed
|

Mafaka
|
Posted - 2009.03.04 06:03:00 -
[72]
no way - no docking for super caps
that will be like docking a skysc****r to a 5 store building
and besides all that u mentioned above - there is already an option to eject and leave it at pos
everything else is just your own problem - deal with it as u do now
this ship not designed to be convenient fly-arround dock-undock ship for personal satisfaction
|

203
Gallente
|
Posted - 2009.03.04 06:44:00 -
[73]
Originally by: Mafaka no way - no docking for super caps
Stop being an Ass just because noone wants to play with you.
All I say is that it could still be targetable while docked Outside a Station.
They are to large for the Bays, so they need to attach at the Hull of a Station - pretty much like it works in X¦...
It's all fun and Games 'till someone's broke :) - T'is an alt for playing the Forum - |

Dadder
Quantum Revolutions
|
Posted - 2009.03.04 08:11:00 -
[74]
Awesome idea!
/signed
|

Alexander Vallen
|
Posted - 2009.04.17 01:45:00 -
[75]
Support the docking Ring as part of the Dead Horse POS concept. Let's keep it alive.
|

Iamien
Caldari Stargate SG-1 Sev3rance
|
Posted - 2009.04.17 02:06:00 -
[76]
hmm. A docking ring should be its own independent structure that gets put up at another planet that is in the same system. Sov 3 required. Outpost required, max one per system.
It would use similar mechanics to being built as an outpost does and cost around 10-15 bil to construct.
For added difficulty you could make it so each race has its own type of docking ring and each ring can only hold ~5 supercaps of that race of the ring.
|

Vxrasa
Caldari Smegnet Incorporated Paxton Federation
|
Posted - 2009.04.17 02:10:00 -
[77]
/signed
And I agree that docking in anything other than a sov 4 system would be very dangerous, perhaps could make it so that docking can only occur at a station with sov 4. Would fit with the whole idea of a "Constellation Capital" imo.
|

Iamien
Caldari Stargate SG-1 Sev3rance
|
Posted - 2009.04.17 02:22:00 -
[78]
I don't agree that they should only be dockable in sov4 systems. I do agree with them being in sov3 or higher systems in which the alliance has constellation sovereignty and has an outpost.
|

James Malice
Gallente Legion Of Mad Cats
|
Posted - 2009.04.17 02:34:00 -
[79]
I can't support this. supercaps were designed to be a very very long term investment. They were designed from conception to be undockable, and were given boosts and benefits to pay for that undockability. You already have a way to keep them safeish, but they should never be as safe as you're proposing. ---Sig Starts Here--- Look back uppon history, and realize that things we take for granted now as important aspects of the game were once looked down uppon as bad ideas. http://www.eveonline.com/ing |

Zeoliter
Reikoku Reloaded KenZoku
|
Posted - 2009.04.17 15:39:00 -
[80]
Moms need a bigger boost than this. It's a ship without a role. Everywhere you go you basically have a huge bullseye painted on you. Moms need more resists, or HP and more bonus to remote reps and normal dictor bubbles shouldn't affect them. That would be a start to the balance. I'd like to see fleets of spider-tanking moms battling fleets of dreads.
|
|

Kwa Zulu
Minmatar The Graduates Morsus Mihi
|
Posted - 2009.04.17 15:48:00 -
[81]
I like this idea, nice thought
|

Iron Haynes
|
Posted - 2009.04.23 16:15:00 -
[82]
/signed.
Maybe they could make the docking ring like a shipyard with ship assembly arrays, with different size bays for different size ships. The ships could dock in the bays, get refitted, refueled (jump drives/siege modules), reloaded, and repaired, but then the ships would be towed to a mooring spot just near the ring that would function like a supercap parking lot. The ships would be lockable and destroyable, but would be "Moored" to a beacon type thing that would act as a low or mid-grade siege module, boosting resists and recharge rates. The docking/anchoring zone would have weapons to defend against attack, but would eventually be overwhelmed and destroyed, unless the pilots could get back in their ships and join the fight. It could require Constellation Capital to be anchored, and would function like a supercap-only station. Pilots could come in, dock, get repaired/refueled/rearmed, etc., then they'd be towed to the anchoring spot and could go to a nearby station and get their other ship. That's my thought on this. Tell me what you think.
|

Salmack
Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.05.20 14:00:00 -
[83]
Reply to Iron Haynes
This is kind of what I have asked for but your version is odd. 1. Different Size Ships? We are talking Supercaps ONLY. At this time there are only 2 types/sizes 2. Your Mooring yard would allow the caps to be killed without the pilot knowing this and very quickly. :( Bad Idea! I do not understand your mid-grade mooring siege. What recharge rates are you going to boost? There would need to be a pilot in the ship to activate the module. Other wise its the same concept I have talked about.
You need to remember that these ships cost billions to trillions depending on the modules fit. It took the pilots years of spec training to get into them and able to use ALL there features/abilities. Why would you want to allow them to be distroyed without a pilot in them? We cant come kill your prize ships hidden in your hanger, so why should anyone be allowed to kill ours?
|

Markus Reese
Caldari
|
Posted - 2009.07.15 01:15:00 -
[84]
Was going to post this, but searched and found, so a bump and sign for supercap mooring for stations/poses. If pilots could safely lock their supercap at a POS, I am sure moms and titans would become alot more prominent. The inability to ever use a different ship without fear of theft is why I am not training for Moms.
|

Uronksur Suth
Sankkasen Mining Conglomerate Libertas Fidelitas
|
Posted - 2009.07.15 01:17:00 -
[85]
/signed
|

Mavrk
|
Posted - 2009.07.15 06:10:00 -
[86]
screw it, sounds good.
/John Han****ed
|

Wounded Fighter
|
Posted - 2009.07.15 08:42:00 -
[87]
2 things for this.
A. What would happen when the pilot logs off while "Docked"?
B. What would be the side effects of this, if it were to happen, to highsec docking desyncs? Imagine the epic amounts of ships "Docked" in Jita. lol
|

Flapkonijn
Caldari EXPLORERS ELITE
|
Posted - 2009.07.15 11:43:00 -
[88]
/not signed.
Choice to use super cap is choice to never land.
*How to have fun at the EvE-Forums* =Read a "I'm stuck in a WH thread"= #Then Point, LYAO, And see them *POP*# /me Grins Sarcasticly |

McEivalley
Fallen Angel's Blade.
|
Posted - 2009.07.15 12:34:00 -
[89]
/thumbs down
Super-caps are uber as it is. Allowing them to dock would flood the game with moms and titans (as in, even more than it is now). Having a super-cap in your corp/alliance should be a team effort and allowing it to dock would only preserve the "team" part - no effort.
Not throwing the baby with the water - if it would be possible to target and shoot them on outposts while they're moored (including having it in a sort of siege mode, with a fantastic amount of resistance and hps on its shield - but no lockdown like in RF) then I might've supported the idea.
Insert clever remark where? |

LUH 3472
|
Posted - 2009.07.15 12:47:00 -
[90]
Edited by: LUH 3472 on 15/07/2009 12:56:35 i have a better idea: make stations bigger because they are to small for some shiptypes even tho they can dock 
+
capitals should remain only dockable in the caital shiphangar maintenance thing at the pos
just make it lockable with a personal password like secure container
how about that???
otherwise it is to uber
or be more creative let them moor(?) at the pos tower directly or have a new structure for supercapital docking with refreshing facilities also useable for smaller shiptypes but under all circumstance please let it be at a pos
|
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Destruction Theory
|
Posted - 2009.07.15 16:56:00 -
[91]
/signed
|

Zarak1 Kenpach1
R.E.C.O.N. Minor Threat.
|
Posted - 2009.07.15 18:42:00 -
[92]
very cool /signed
|

Willmahh
|
Posted - 2009.07.15 19:07:00 -
[93]
/signed and /signed again
|

Markus Reese
Caldari
|
Posted - 2009.07.22 05:05:00 -
[94]
Hi guys, the not signed and the thumbs down. It is true, supercap flooding would be an issue, hence docking limitations. The mooring module could be limited to one per pos sort of dealie. Much like real life, if too many peeps drive to work, there might not be parking. Mooring still would be a risk, but a more manageable one. Main premise though is the docking at a pos and not have to worry about your ship being stolen, bumped out, whatever. Also, since they would still be in plain sight, a scout can still come along and say, oh, lookit that, fleet comes in, sets pos to reinforced, dang. Your ship is locked up. At least that is how I look at it. A way so that supercap peeps can fly something else, but still keep that supercap risk.
|

Salmack
Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.08.11 14:11:00 -
[95]
Obviously you dont have the skills, time and isk invested into the game as much as Super Capital Pilots. When your a player from the start of Eve and one of your most skilled characters is STUCK in one ship and you have billions invested into a ship and modules that atm is the most expensive in Eve then please come back and post. Until then please take your most expensive ship and do not leave it and do not dock it. Then try to change some fittings, go to a market, buy insurance, take vacation and browse around EVE, go help a friend or two, build a few ships that you cant fly, buy a few more that you cant fly, all without being foruced to have multi accounts/alts.
Now back to this topic. Come on Devs please show us some love and respect.
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Dimitrios Ypsilanti
|
Posted - 2009.08.12 05:33:00 -
[96]
Originally by: Salmack idea...
Still think the better idea is that Titans and Moms can anchor. - Pilots would be able to undock - If it's attacked it goes into reinforced - Maybe counts as a small POS for sovereignty calculations
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megalow blackstar
|
Posted - 2009.08.12 05:36:00 -
[97]
good ide 
|

VC General
|
Posted - 2009.08.12 06:21:00 -
[98]
I'd simply like to see an addon to stations, much like a refinery or clone service. Make it in line with the cost of other station services, and make it destructible, so that if someone attacks and disables the service, the ships there can't undock until it's repaired. You could also restrict access to the service on a per player basis by using roles. Perhaps even make it tabbed like a corp hangar, so that each pilot can store and manage ships in their own tab, without the possibility of other cap pilots having access.
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Lord Lojak
|
Posted - 2009.08.12 08:41:00 -
[99]
/signed id love to see this. CCP GIVE THIS MAN A COOKIE!
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Nemtar Nataal
Demonic Retribution
|
Posted - 2009.08.12 14:25:00 -
[100]
Edited by: Nemtar Nataal on 12/08/2009 14:29:34 You got your self into the mess of the super capts, now you can get your self out of it - there is an easy fix!!!!
If you want the benefit of your super caps you have to live with the way they are implemented into the game...Its most clear that super caps do NOT belong in stations. If anything CCP should make it harder for super cap owners to sustain them self in EVE with out the full support of a major corp or alliance cause the current state of things is stupid.
If you really want this redicolous system it does not belong at a station, it belongs at a POS and they should be prohibited to be used only in sove 1-3 so that the feature doesnt benefit major alliances more then small alliances. In such a way that any corp with a sov 3 system and a outpost should have the same benefits as any big alliance, the sov 4 constelations already give way to big bonuses to large place holder alliances for running reactions and super cap construction....
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
|
Posted - 2009.08.12 14:29:00 -
[101]
why?
the fact that u cant dock is something every player has to take into consideration before they get a ship like this, and if they want it enough they will accept the fact that they cant dock with it.
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Buzz Aldrino
|
Posted - 2009.08.12 15:58:00 -
[102]
^Idiot
Great idea, i like it.
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Rexthor Hammerfists
Rage of Inferno Minor Threat.
|
Posted - 2009.08.12 15:58:00 -
[103]
Signed. -
|

steave435
Caldari Sniggerdly Pandemic Legion
|
Posted - 2009.08.12 17:07:00 -
[104]
Quote: you would need to find the balance between undocking in AP mode and actually having control of the ship. if you undock and have no control until the cycle ends then your a sitting duck and are a wreck waiting to happen. if you undock and are able to fire back, assign drones etc ten you would be able to undock then DD then before the bright light clears then you would be in the docking cycle again.
IIRC, titans have a timer after DDing during which they can't jump. Just make the same timer apply to docking.
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scarlett 01
|
Posted - 2009.08.14 12:38:00 -
[105]
Quote: Love that Idea, Lets see how long it takes CCP to enable that feature, also would be neat if you could sell them from there also! :)
I heard CCP dont ever read the forums
Great idea btw
|

mchief117
|
Posted - 2009.08.14 15:30:00 -
[106]
i like this idea , ow and to all the troll going " ow bo who such it up " about this any ship in any movie is generaly able to dock at a station , granted super capitals are allways going to be exposed/destroyable while docked but when flying a ship that cant fit into the station you allready new this
great idea
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Mari Ket
|
Posted - 2009.08.14 17:24:00 -
[107]
It is a compromise you have to take if you want such a powerful ship.
Be glad super cap pilots still get access to clone vat bays?
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MIRKINZ
Caldari The Older Gamers Atlas Alliance
|
Posted - 2009.08.14 17:50:00 -
[108]
Or maybe have it as a service that could be added(didnt read it all if it has already been suggested)...
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Darkdood
|
Posted - 2009.08.14 20:20:00 -
[109]
Awesome idea. I can just see the poor fool that gets his mom/titan trapped docked at a 0.0 outpost when his alliance losses control. Lol @ the ransom that would cause. This would also make outposts look cool with the moms and titans docked outside. They would be in that persons hangar though so 100% secure from theft.
Even better based on corp standings you could dock at NPC stations in lowsec? Although I suspect the reworking of the artwork/graphics to show this in space would be pretty labor intensive.
I see this sort of like how ships docked to deep space nine.
I had a similar idea long ago to make a module to anchor ships in space. http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=1148520
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Val Parallax
Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.08.18 15:15:00 -
[110]
Please take note and respond to this great idea CCP.
|
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Dexter Genius
Inter Stellar Concordium
|
Posted - 2009.08.18 21:31:00 -
[111]
Signed/ Great idea!!
Being able to dock a SC to be able to fly something else would make sence since you have all the prerequistes that include all those other ships.
Honestly who goes ratting, plexing or mining in a Titan. Those of you who think that training all those prerequisites should mean nothing since someone else does take the time to train for and invest in a SC need to get your heads checked for leaky foul smelling fluids. It's called playing the game, not imprisonment by choice.
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WTFBBQ PWN
|
Posted - 2009.08.18 22:40:00 -
[112]
/signed
we def need a CCP member to read this a respond.. i may have to kill a kitten otherwise 
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Knarfis
Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.08.18 23:46:00 -
[113]
/signed
Hint, hint. Nudge, Nudge. Poke, poke
/whisper: CCP, this might be something to look into and consider with the upcoming sovereignty changes dealing with planets and such. This is something that with such changes could be possible on all levels.
Wink, wink. Point, point. Thumbs up "yeah"
Knarfis
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Teavan
Gallente First CityWide Change Bank
|
Posted - 2009.08.19 02:48:00 -
[114]
I support this idea.
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Garramon
Gallente Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.08.19 02:51:00 -
[115]
Just do it!
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Elects Trebek
Gallente First CityWide Change Bank New Eden Retail Federation
|
Posted - 2009.08.19 02:53:00 -
[116]
Good idea.
|

Cyzlak
Karkand Kampa
|
Posted - 2009.08.19 06:58:00 -
[117]
Edited by: Cyzlak on 19/08/2009 07:03:38 Edited by: Cyzlak on 19/08/2009 07:01:59 I mean really, it should've been like this from day 1.
What's the best way to get this to CCP? The council?
edit: I've tried this. No idea if it will work coz it's the first time I've tried to get the devs attention. |

Spurty
Caldari D00M. Triumvirate.
|
Posted - 2009.08.19 07:04:00 -
[118]
sounds great as long as shooting them doesn't get you attacked by the station guns.
Then you can play the 'Leave it at the station' or 'cloak it' dilemma rather than an "I WIN BUTTON".
/signed
Originally by: Cat o'Ninetails i for one, like 8's that look like 9's lol
|

Cyzlak
Karkand Kampa
|
Posted - 2009.08.19 07:35:00 -
[119]
if u guys want this to happen i guess you should start signing the one i put up in the council area so it stays on the first page |

Calumbacha
|
Posted - 2009.08.19 08:48:00 -
[120]
Nice Idea /signed with some changes.....or limitations, They have to be big limitations. Add a minimum spec skill on the ship type you want to Dock, say Titan to LvL 5 or Carrier LvL5 depending on the ship you are docking + maybe add a seperate skill that is required to dock which helps extend how long you can dock for up to a week starting at two days. Will add the extra Time and investment for players, and if some one has invested so much time with their Charater to train up Lvl 5 in these skills to get this far they deserve to have a docking port of some kind where they can leave the ship safely for limited time. I know CCP meant that they were not meant to be Docked(Thats why a limited time), but many people who have invested alot of time are now finding out just how annoying this is been stuck in them Some thing needs to be done. Dealyed docking and slow docking/undocking is a must, making the ship vulnerable in this period is also a good idea. Maybe a maximum docking time of a week with an on screen count down for the character that docked the ship, this could only be done once or twice a month as well and once undocked a week of not been able to dock follows. Also the same character must dock and undock the ship, and maybe that character can only be the one to dock it next time (Stops holding charaters docking as frequently as possible) If docking time is exceeded the corp that owns the station gets the Super Cap after a one weeks period were they can ransom the ship to the character who docked it....gives people a chance to get it back(note, if station is still in the hands of the same alliance this will not happen and the ship will just break free and drift away from the station after the week, they will drift far enough as not to cause bumpage) this will stop people keeping the ship their for two weeks, paying a small fee than undocking. Firing a DD or remote ecm burst means you can not dock for at least a day, increase in the required skill for these devices could also reduce that time as well. The Super Caps should be targetable whilst out side the station, but similar to a station they can only be taken to hull and not destroyed (and they can not repair until undocked from station). Imagine if that pilot undocked whilst your fleet was in the system and you had already done alot of damage to it. If station switches hands the new corp gets the ship unless they are in same Alliance. If docking ring is damaged they should be able to undock, but not dock, and undocking causes more damage to the ring, if the docking ring is incapasatated the ships stay attached until the ring is fixed, you could even make it undocking from an incapasatated ring could cause lots of damage to the Capital ship but not to the station.(Hey if your docked in a super cap and your system is under attack and you loose the ship.....I dont care) SOV 4 is a must for docking. Corps can charge port fees and assign ports as well to specifc charaters, will stop solo players using this as a carebear option and taking the limited ports (some one also said in this thread a great idea for upgrade options on the Docking ring*Sorry cant be bothered finding it again). High command in any Corp know who deserves a docking port, they know who has been at every battle. This idea will be good for enemy intelligence as well, seeing the super caps docked will help with how many the other side has and where they currently are, and if an attack is fast enough could trap a few of them at a station delaying their ability to defend (see this is a good idea even for an attacking fleet) even make killing them easier if they try to run cause they could be damaged from initail station attack as they will be at the station and attackable even if you are not online to defend them. This will also make the awesome graphic models of these rare ships more publicly known, we all want to see them more. Calumbacha
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Moraguth
Amarr Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.08.21 23:01:00 -
[121]
I have an idea to solve the "super caps will be even more pwnmobiles because they can undock blow stuff up and then 'dock' and be untargetable" business. Make their ability to 'dock' dependent on if they are locked or not just like activating a cloak. This would simulate that they can only do such a complex operation as docking a super capital ship with a station/outpost if no hostiles are around. If anyone has them locked up, it wouldn't work. Just an idea.
anyway, /signed good game
Hoc filum tradit - This thread delivers.
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Kalia Masaer
Rosa Castellum
|
Posted - 2009.08.22 03:38:00 -
[122]
The ultimate solution would be just be able to put a password to enter a supercap. They still have to stay in a POS wrapped with guns but can't just get up and take a walk. Possibly a modual in a POS that the capital ship docks with so it is actually anchored in space and can't go drifting off. It has to remain possible for super caps to be destroyed.
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Markus Reese
Caldari
|
Posted - 2009.08.22 03:57:00 -
[123]
/sign, (possibly re-signed?)
Again, should be a simple thing. The extensive training, supercaps should be a reward, not a penalty. Also, I think would indirectly solve the titan problem as more people would be flying moms and other ships to support fleets vs doomsdays=more titans dying.
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Levarris Hawk
Minmatar Dynaverse Corporation Vertigo Coalition
|
Posted - 2009.09.03 17:22:00 -
[124]
/signed "You will remember the day you crossed my path. Leave me without a guard then you'll feel my wrath. What you have done to me has made me bitter and cruel. I'll see all the hate you spread returns t |

Mallekai
|
Posted - 2009.09.03 22:52:00 -
[125]
very nice idea =D /signed
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the plague
Scoopex Majesta Empire
|
Posted - 2009.09.04 00:41:00 -
[126]
/signed.
This is a cool idea and would be one step toward actually getting these ships into the game instead of characters just sitting in them collecting dust. Plus, it only makes sense that all space ships would need to dock on a regular basis.
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R Mika
|
Posted - 2009.09.04 02:53:00 -
[127]
I like this idea, but super-capital docking games sounds terrible. Something would have to be done to address this.
As it stands now super caps and a prison for the pilot, so yes, please do something.
/signed
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Zayth
|
Posted - 2009.09.04 03:48:00 -
[128]
/signed
Great idea.
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159Pinky
Trans-Solar Works Rooks and Kings
|
Posted - 2009.09.04 09:04:00 -
[129]
So, let me try to understand this request: you trained for a supercapital ( which takes a long time ) so you knew before buying the ship that it'd be impossible to dock with it. At first, it didn't sound like such a bad trade for flying a pwnmobile. But after a while you understood that this actually is a huge drawback and now you want to negate that drawback? Sounds to me like asking for a dread to be able to jump while in siege.
Anyways, since this game is a sandbox and changes can and are being made, why not think about it. But I do advise you to tweak it. First of all: why limit it to sov 1 - sov 4 ? Smaller alliances might also have supercapitals and no access to sov space. So imo, let's make it so that it's limited to all 0.0 ( adding lowsec would actually be a bit stupid, you shouldn't make it too easy to undock and get away in a system where you can't bubble ). Secondly, to avoid having a dozen of supercaps docked at a station I suggest limiting it to 2 motherships or 1 titan per station. With a limit of 1 such station per constellation. Why? The drawback should still be that these ships are hard to dock up, thus by limiting the ammount of parking spots it would require teamwork in an alliance to avoid having the same ships docked up all the time in sov space. As for non sov space I suggest limiting the time a pilot can dock up to 3 days / month / station with offcourse a nice fee he/she has to pay to the NPC corp owning the station ( in sov space the corp holding the station can set this fee as they see fit ). Thirdly, since these ships remain outside the actual station they should be vulnerable to an attack. I suggest they can be shot to hull. At this point the station would kick in to avoid the ship from taking any further dmg ( like incapping guns and mods on a pos ). The only way a pilot could repair this dmg is by undocking from the station.
These are just a few things I wanted to add because let me say it again: you knew it was impossible to dock so no need to change it to full docking. However something in between with disadvantages and limitations should maybe be possible. Maybe something CCP should implement in their upcoming winter expansion?
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Merovee
Amarr Gorthaur Legion
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Posted - 2009.09.04 10:27:00 -
[130]
Build a super cap station (SC-POS) that is huge compared to a normal POS.
Allow multiplayer keys to the ship so alliance/corps can own the ship and when in need be able to assign the ship to an online player who has a key to the ship.
Lost of control of the system allows the SC-POS to be attacked as if it was a titan, it blows up and any ship inside is lost.
Have the SC-POS fitted as if it were a titan, attacking it before sov is lost would only disable the docking doors, sov must be lost before you can blow it up.
Of Mordor
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Atraxerxes
Caldari 22nd Black Rise Defensive Unit Vertigo Coalition
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Posted - 2009.09.05 00:15:00 -
[131]
Sounds like some messed up kind of biker bar,
I like it.
AX
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Cheesestick Charlie
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Posted - 2009.09.05 04:18:00 -
[132]
Great idea!
/signed
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Erase Montana
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Posted - 2009.09.09 11:24:00 -
[133]
/sign
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Lunewraith
Amarr Ministry of War
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Posted - 2009.09.09 11:30:00 -
[134]
/signed with the caveat that a supercap can't be reprocessed for minerals.
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