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Moraguth
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.08.21 23:01:00 -
[121]
I have an idea to solve the "super caps will be even more pwnmobiles because they can undock blow stuff up and then 'dock' and be untargetable" business. Make their ability to 'dock' dependent on if they are locked or not just like activating a cloak. This would simulate that they can only do such a complex operation as docking a super capital ship with a station/outpost if no hostiles are around. If anyone has them locked up, it wouldn't work. Just an idea.
anyway, /signed good game
Hoc filum tradit - This thread delivers.
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Kalia Masaer
Rosa Castellum
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Posted - 2009.08.22 03:38:00 -
[122]
The ultimate solution would be just be able to put a password to enter a supercap. They still have to stay in a POS wrapped with guns but can't just get up and take a walk. Possibly a modual in a POS that the capital ship docks with so it is actually anchored in space and can't go drifting off. It has to remain possible for super caps to be destroyed.
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Markus Reese
Caldari
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Posted - 2009.08.22 03:57:00 -
[123]
/sign, (possibly re-signed?)
Again, should be a simple thing. The extensive training, supercaps should be a reward, not a penalty. Also, I think would indirectly solve the titan problem as more people would be flying moms and other ships to support fleets vs doomsdays=more titans dying.
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Levarris Hawk
Minmatar Dynaverse Corporation Vertigo Coalition
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Posted - 2009.09.03 17:22:00 -
[124]
/signed "You will remember the day you crossed my path. Leave me without a guard then you'll feel my wrath. What you have done to me has made me bitter and cruel. I'll see all the hate you spread returns t |

Mallekai
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Posted - 2009.09.03 22:52:00 -
[125]
very nice idea =D /signed
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the plague
Scoopex Majesta Empire
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Posted - 2009.09.04 00:41:00 -
[126]
/signed.
This is a cool idea and would be one step toward actually getting these ships into the game instead of characters just sitting in them collecting dust. Plus, it only makes sense that all space ships would need to dock on a regular basis.
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R Mika
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Posted - 2009.09.04 02:53:00 -
[127]
I like this idea, but super-capital docking games sounds terrible. Something would have to be done to address this.
As it stands now super caps and a prison for the pilot, so yes, please do something.
/signed
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Zayth
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Posted - 2009.09.04 03:48:00 -
[128]
/signed
Great idea.
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159Pinky
Trans-Solar Works Rooks and Kings
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Posted - 2009.09.04 09:04:00 -
[129]
So, let me try to understand this request: you trained for a supercapital ( which takes a long time ) so you knew before buying the ship that it'd be impossible to dock with it. At first, it didn't sound like such a bad trade for flying a pwnmobile. But after a while you understood that this actually is a huge drawback and now you want to negate that drawback? Sounds to me like asking for a dread to be able to jump while in siege.
Anyways, since this game is a sandbox and changes can and are being made, why not think about it. But I do advise you to tweak it. First of all: why limit it to sov 1 - sov 4 ? Smaller alliances might also have supercapitals and no access to sov space. So imo, let's make it so that it's limited to all 0.0 ( adding lowsec would actually be a bit stupid, you shouldn't make it too easy to undock and get away in a system where you can't bubble ). Secondly, to avoid having a dozen of supercaps docked at a station I suggest limiting it to 2 motherships or 1 titan per station. With a limit of 1 such station per constellation. Why? The drawback should still be that these ships are hard to dock up, thus by limiting the ammount of parking spots it would require teamwork in an alliance to avoid having the same ships docked up all the time in sov space. As for non sov space I suggest limiting the time a pilot can dock up to 3 days / month / station with offcourse a nice fee he/she has to pay to the NPC corp owning the station ( in sov space the corp holding the station can set this fee as they see fit ). Thirdly, since these ships remain outside the actual station they should be vulnerable to an attack. I suggest they can be shot to hull. At this point the station would kick in to avoid the ship from taking any further dmg ( like incapping guns and mods on a pos ). The only way a pilot could repair this dmg is by undocking from the station.
These are just a few things I wanted to add because let me say it again: you knew it was impossible to dock so no need to change it to full docking. However something in between with disadvantages and limitations should maybe be possible. Maybe something CCP should implement in their upcoming winter expansion?
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Merovee
Amarr Gorthaur Legion
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Posted - 2009.09.04 10:27:00 -
[130]
Build a super cap station (SC-POS) that is huge compared to a normal POS.
Allow multiplayer keys to the ship so alliance/corps can own the ship and when in need be able to assign the ship to an online player who has a key to the ship.
Lost of control of the system allows the SC-POS to be attacked as if it was a titan, it blows up and any ship inside is lost.
Have the SC-POS fitted as if it were a titan, attacking it before sov is lost would only disable the docking doors, sov must be lost before you can blow it up.
Of Mordor
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Atraxerxes
Caldari 22nd Black Rise Defensive Unit Vertigo Coalition
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Posted - 2009.09.05 00:15:00 -
[131]
Sounds like some messed up kind of biker bar,
I like it.
AX
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Cheesestick Charlie
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Posted - 2009.09.05 04:18:00 -
[132]
Great idea!
/signed
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Erase Montana
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Posted - 2009.09.09 11:24:00 -
[133]
/sign
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Lunewraith
Amarr Ministry of War
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Posted - 2009.09.09 11:30:00 -
[134]
/signed with the caveat that a supercap can't be reprocessed for minerals.
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