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Sonny Dang
EVE University Ivy League
17
|
Posted - 2012.04.05 15:21:00 -
[1] - Quote
Ok. SImple question, can someone answer this: Why do armor repairers repair less than shield boosters? And why does a myrm with repair bonus have to equip 3 reppers just to be able to tank anything properly?
Now GO!! Discuss !!
(Pilots who are here to say "because Gallente suck" can **** off)
Thank you. |

Tippia
Sunshine and Lollipops
5926
|
Posted - 2012.04.05 15:26:00 -
[2] - Quote
Because armour Gëá shields.
Also, to tank properly, the Myrm just has to passive-shield tank. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Steve Ronuken
Fuzzwork Enterprises
346
|
Posted - 2012.04.05 15:58:00 -
[3] - Quote
Sonny Dang wrote:Ok. SImple question, can someone answer this: Why do armor repairers repair less than shield boosters? And why does a myrm with repair bonus have to equip 3 reppers just to be able to tank anything properly?
Now GO!! Discuss !!
(Pilots who are here to say "because Gallente suck" can **** off)
Thank you.
Why does armour have a passive resistance modifier for omni, and not an active one. Why do shields only have an active for omni and not an active one.
Oh:
Tippia wrote:Because armour Gëá shields. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Yabba Addict
Perkone Caldari State
5
|
Posted - 2012.04.05 16:05:00 -
[4] - Quote
Because variety is a good thing, contrary to popular belief |

Daphny Naarma
Imperial Academy Amarr Empire
4
|
Posted - 2012.04.05 16:37:00 -
[5] - Quote
Yabba Addict wrote:Because variety is a good thing, contrary to popular belief I concur and thus, am not popular.
On a more serious note: shields are not armor. It is a good thing that you can choose between different ways of modify the ships you are flying. If everyone looked/worked the same, the game would not be as appealing. There are several other games who do this (eg same effect, different graphics), so do not dispair. |

Nalha Saldana
Eternity INC. Goonswarm Federation
201
|
Posted - 2012.04.05 16:39:00 -
[6] - Quote
Because armor repairers give 33,3% more repair per capacitor. Armor repairers are supposed to be cap stable while shield boosters are burst style reps. |

Arrigo Glokta
14
|
Posted - 2012.04.05 16:51:00 -
[7] - Quote
Nalha Saldana wrote:Because armor repairers give 33,3% more repair per capacitor. Armor repairers are supposed to be cap stable while shield boosters are burst style reps.
33% is a hard number eh?
Until you factor in passive shield reps and availability of shield boosters.
|

PotatoOverdose
Royal Black Watch Highlanders Flatline.
67
|
Posted - 2012.04.05 17:08:00 -
[8] - Quote
As stated, armor != shields.
-Most active tanked armor ships have the slot-layout, cap, and grid to fit dual armor reps. Most shield ships can only fit one booster effectively.
-Armor tanking gets an oversize plate (1600mm), the highest shield extender (large) is comparable to the 800mm plate.
-Shield tanking gets an oversized booster (XL booster) and a shield boost amplifier (I think its ~25% bonus to rep).
-Active shield tanking is more cap-intensive and reps at the beginning of the cycle. Active armor tanking reps at the end of the cycle, but is much more cap efficient.
-Armor tanking doesn't use up utility midslots, shield tanking typically does. Active shield tanking (usually) doesn't use up potential damage mods in the low slots.
-Armor gets more variety in their resist mods, getting passive invulns (Energized and non-energized adaptive nanos), passive damage-specific passive hardners (Energized and non-energized), and active hardners. Shield gets active invulns and hardners that are cap dependant but stronger than armor equivalent, but only one type of passive hardner.
So yeah, armor and shield active tanking are quite different, as are the slot layouts and fitting specs of the ships that use both tanks. |

Muad 'dib
The Imperial Fedaykin
239
|
Posted - 2012.04.05 17:14:00 -
[9] - Quote
armor tankers get more slots to tank since mids are free for props, tackle and injectors.
deal with it http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Adacia Calla
The Long Kiss Goodnight Rise Against All
14
|
Posted - 2012.04.05 17:40:00 -
[10] - Quote
Muad 'dib wrote: deal with it
Test signature....forum not applying settings :( |

Sonny Dang
EVE University Ivy League
17
|
Posted - 2012.04.05 18:29:00 -
[11] - Quote
coolbeans, so at the end, both have it's advantages and disadvantages ... nice ...
Anyways, the only effectively armor repper gallente ships that i know are the myrmidon and hyperion because they have the bonus. Does that mean that every other gallente ship should be buffer tank?
I've seen some gallente ships with repairs module but for the majority, ships such as the vexor, thorax, dominix or the megathron, I've never seen anyone fit reppers on them when pvp. Does that mean that these ships are better off buffer tanking and not active tanking?
Have YOU ever fit reppers on these ships when pvping? If so then how did that work?
(I tried active tanking a Talos ... it's the equivalent of active tanking a frigate) |

Yabba Addict
Perkone Caldari State
6
|
Posted - 2012.04.05 21:42:00 -
[12] - Quote
The talos isn't meant to be tanked, period, that's not how they work. As for active armour, sure, alot of frigs do this well, most notably the rifter. Domis can sport decent tanks also, but the king of armour tanking is amarr. The dual rep sac has a beastly tank |

Sonny Dang
EVE University Ivy League
17
|
Posted - 2012.04.05 21:50:00 -
[13] - Quote
by comparing an active tank talos to an active tank frigate i was basically saying that in the presence of anything other than a frigate, the talos is pretty much dead ... but ok
has anyone ever tried putting reps on a mega? |

Pookoko
Sigma Sagittarii Inc.
33
|
Posted - 2012.04.05 23:19:00 -
[14] - Quote
I buffer tank my mega, but dual rep or single rep with a plate mega used to be used a lot for solo. Hardly see solo mega nowadays so can't really comment if it's still viable. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
524
|
Posted - 2012.04.05 23:30:00 -
[15] - Quote
Sonny Dang wrote:by comparing an active tank talos to an active tank frigate i was basically saying that in the presence of anything other than a frigate, the talos is pretty much dead ... but ok The idea behind the Talos is that it is supposed to nuke it's target using its absurd DPS (I get close to 1000 with an armor fit... imagine what kind of DPS you get with the shield-gank fit) Change isn't bad... but it isn't always good. Somtimes, the oldest and most simple of things can be the most elegant and effective. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
10
|
Posted - 2012.04.06 00:06:00 -
[16] - Quote
Yabba Addict wrote:Because variety is a good thing, contrary to popular belief I don't consider one being inferior to the other as variety. Even with a bonus the dual rep myrmidon, brutix, and hyperion tanks for crap. Single repairer is useless. There's no active-tanking set of implants for armor, either. |

Hrett
Quantum Cats Syndicate Villore Accords
52
|
Posted - 2012.04.06 03:33:00 -
[17] - Quote
Sonny Dang wrote:coolbeans, so at the end, both have it's advantages and disadvantages ... nice ...
Anyways, the only effectively armor repper gallente ships that i know are the myrmidon and hyperion because they have the bonus. Does that mean that every other gallente ship should be buffer tank?
I've seen some gallente ships with repairs module but for the majority, ships such as the vexor, thorax, dominix or the megathron, I've never seen anyone fit reppers on them when pvp. Does that mean that these ships are better off buffer tanking and not active tanking?
Have YOU ever fit reppers on these ships when pvping? If so then how did that work?
(I tried active tanking a Talos ... it's the equivalent of active tanking a frigate)
Active tanking is fun. Its tricky - but fun. Its really only useful in small fights though.
I am basically a "pure" gallente pilot and I am in FW, so we see smaller fights on a regular basis. I do a lot of "hybrid" tanks with a buffer + at least one repper. Honestly - I think the utility of most of the ships below is going to be limited outside of FW plex fights...
Some active tank ships I fly regularly in small gangs:
Tristan, Comet, Ishkur (and Enyo I hear) all do well with active tanks.
Vexor: 1600 plate + MARII + small AC or blasters + small nos. This is probably the ship I fly most often in medium plex fights. It is a "swiss army knife" fit. If I dont know what I will be facing, this is the ship I will bring. I go through them pretty fast. It has a nice buffer and the repper is very useful when facing smaller ships. You cant fit a cap booster though, so a neut hurts. AB instead of MWD is a nice change. You can also dual rep the Vexor. Crazy.
Thorax: dual rep (meta 4 tech 1) with medium electrons. I have come close to soloing, in different fights, tempest, talos, naga. Each time, their buddy showed up and saved them at last second. The tempest got out in 5% structure before he neuted my point off... I have died horridly each time, but damn it was fun.
Dual rep brutix and myrm of course. I have read about the dual rep Talos, and heard some stories, but I suspect they are probably lies. ;)
Dual rep Myrm + 1600 plate + medium electrons or AC. Nice bait ship. Dont plan on outrunning anything though.
Some "pvp video ships" that I havent personally flown, but they do well in edited videos at least. ;)
"Kessah Dominix" with Dual LRAR active tank and medium neutron blasters, AC, or lasers.
"Kil2 Megathron" with 2x1600 plates + 1 LRAR. Fits Ions, Electrons and a large neut in the high slots.
I havent flow active tank shield ships yet, but I will be well skilled for a cyclone in a few days, so I am going to give that a try. Looking forward to it. |

Sonny Dang
EVE University Ivy League
17
|
Posted - 2012.04.06 09:02:00 -
[18] - Quote
Perihelion Olenard wrote: While I admit I may be EFT warrioring a bit, you cannot deny the depressing number for a dual armor repairer tank compared to weapon DPS numbers that can come out these days. This is why you see a shield buffer brutix, now. It really sickens me to see it.
Yeah that's true. Even with repair bonus, some people still prefer to shield tank instead of utilizing the bonus given. Maybe it is because they want the low slots for damage mods but why not use the bonus? I think the answer to this is that people feel that active armor tanking is unreliable, that's why they even considered shield tanking a boat with armor repairers in the first place ... that too disturbs me.
Also, the argument that some might shield tank for damage mod might only be applicable for a Brutix. This argument however, is in no way applicable for a Hyperion (yes, because I've seen people shield tank a Hyperion). The Hyperion has enough slots for both damage mods AND reppers ... so why not armor tank it? Shield tanking it would only increase the enormous sig res that it already has and fill up the med slots that could be used for tackling mod ... |

Sonny Dang
EVE University Ivy League
17
|
Posted - 2012.04.06 09:05:00 -
[19] - Quote
Hrett wrote: "Kil2 Megathron" with 2x1600 plates + 1 LRAR. Fits Ions, Electrons and a large neut in the high slots.
Hmm ... I'm curious about that ... how did that work for you? |

Zhilia Mann
Tide Way Out Productions
385
|
Posted - 2012.04.06 15:43:00 -
[20] - Quote
Sonny Dang wrote: The Hyperion has enough slots for both damage mods AND reppers ... so why not armor tank it? Shield tanking it would only increase the enormous sig res that it already has and fill up the med slots that could be used for tackling mod ...
The thing is, the Hyp really doesn't have enough lows for a competitive number of damage mods+dual rep. The extra mid is nice for injectors, but it would want one more low for an "ideal" dual rep/damage layout and would most definitely need another low for a full buffer fit.
This is actually the case on many Gallente active armor-bonused ships: they are short a low but long on mids. This forces either a dual rep bleeder setup, which sometimes works, or a shield buffer gank setup, which also sometimes works.
I'm actually fond of the options it presents. The major issue comes in when those ships need to fit armor resist tanks (for work with Logis). They lack the lows to get resists up and lack the bonus to resists that Amarr tank-bonused ships have, meaning Logis have to work that much harder to keep them topped off. |

Tobiaz
Spacerats
147
|
Posted - 2012.04.06 15:52:00 -
[21] - Quote
Hrett wrote: "Kil2 Megathron" with 2x1600 plates + 1 LRAR. Fits Ions, Electrons and a large neut in the high slots.
By the time you get your electrons in range, your fat ass is still dead. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Sonny Dang
EVE University Ivy League
17
|
Posted - 2012.04.06 18:30:00 -
[22] - Quote
Zhilia Mann wrote:Sonny Dang wrote: The Hyperion has enough slots for both damage mods AND reppers ... so why not armor tank it? Shield tanking it would only increase the enormous sig res that it already has and fill up the med slots that could be used for tackling mod ... The thing is, the Hyp really doesn't have enough lows for a competitive number of damage mods+dual rep. The extra mid is nice for injectors, but it would want one more low for an "ideal" dual rep/damage layout and would most definitely need another low for a full buffer fit. This is actually the case on many Gallente active armor-bonused ships: they are short a low but long on mids. This forces either a dual rep bleeder setup, which sometimes works, or a shield buffer gank setup, which also sometimes works. I'm actually fond of the options it presents. The major issue comes in when those ships need to fit armor resist tanks (for work with Logis). They lack the lows to get resists up and lack the bonus to resists that Amarr tank-bonused ships have, meaning Logis have to work that much harder to keep them topped off.
Does this call for a nerf then? ... Anyone ... I say Gallente ships needs to fixed ... by CCP. This is probably the reason why I only hear people talk about Canes and Drakes ... pisses me off. |

Zhilia Mann
Tide Way Out Productions
386
|
Posted - 2012.04.06 19:04:00 -
[23] - Quote
Sonny Dang wrote:Zhilia Mann wrote:The thing is, the Hyp really doesn't have enough lows for a competitive number of damage mods+dual rep. The extra mid is nice for injectors, but it would want one more low for an "ideal" dual rep/damage layout and would most definitely need another low for a full buffer fit.
This is actually the case on many Gallente active armor-bonused ships: they are short a low but long on mids. This forces either a dual rep bleeder setup, which sometimes works, or a shield buffer gank setup, which also sometimes works.
I'm actually fond of the options it presents. The major issue comes in when those ships need to fit armor resist tanks (for work with Logis). They lack the lows to get resists up and lack the bonus to resists that Amarr tank-bonused ships have, meaning Logis have to work that much harder to keep them topped off. Does this call for a nerf then? ... Anyone ... I say Gallente ships needs to fixed ... by CCP.
What would you nerf?
It seems the most common suggestion floating around these days is to give Gallente (and Caldari) ships a bonus to incoming remote reps in line with their self-repping bonuses. I'm ambivalent. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
11
|
Posted - 2012.04.06 19:38:00 -
[24] - Quote
Zhilia Mann wrote:
What would you nerf?
It seems the most common suggestion floating around these days is to give Gallente (and Caldari) ships a bonus to incoming remote reps in line with their self-repping bonuses. I'm ambivalent.
Caldari? I think you mean minmatar. Caldari gets a resistance bonus which is the best defensive bonus you can get. |

Roime
Shiva Furnace
430
|
Posted - 2012.04.06 20:01:00 -
[25] - Quote
It's a bit misleading to speak about "Gallente ships" when referring to such different beasts as Brutix and Myrm.
Brutix is commonly shield tanked, because that way you can pump +1200dps out of it, while being reasonably mobile. True, it lacks the critical 6th slot to pull off a proper active tank, and by changing the rep bonus to a resist bonus could turn the Brutix into an interesting fleet BC. It is currently a wasted bonus imo, still some people fly it with reppers.
Myrmidon, on the other hand, does a ******* stellar active tank. Some people like the triplerep (a bit more tank at the expense of another web/other ewar), I prefer the dual rep. Both versions tank +500dps at worst, dual rep goes to 750dps against explosive dmg with Standard Exile. I love it, it's a boss. Check out Will Adama's latest episode in Eve is Easy for an example of what it can do.
I dropped a dual rep Hype against Tuskers the other night, and while the reps it pulled looked incredible (was with links and S.Exile), I'm not super convinced about it's performance, I felt it needs a bit more buffer- one more slot would do wonders, I'd probably put a plate on it and gimp the guns. Mind you their gang had a Mega and a Hype among bcs, so the incoming dps wasn't exactly minmatar-lolclass either.
Ishtar, Mega and Domi, like mentioned by Hrett, are not bonused ships but still work well with reppers. In general I think active armor is more common than active shield in PVP.
Active armor tanking frigs also works very well, they are also super fun to fly.
Remember to try the ships on Tranquility before making blanket statements 
|

Zhilia Mann
Tide Way Out Productions
386
|
Posted - 2012.04.06 20:05:00 -
[26] - Quote
Perihelion Olenard wrote:Zhilia Mann wrote:
What would you nerf?
It seems the most common suggestion floating around these days is to give Gallente (and Caldari) ships a bonus to incoming remote reps in line with their self-repping bonuses. I'm ambivalent.
Caldari? I think you mean minmatar. Caldari gets a resistance bonus which is the best defensive bonus you can get.
Yes. Yes I did. |

Voith
Republic Military School Minmatar Republic
76
|
Posted - 2012.04.06 20:27:00 -
[27] - Quote
Muad 'dib wrote:armor tankers get more slots to tank since mids are free for props, tackle and injectors.
deal with it Shield tankers get more slots to tank since low slots are for damage mods, pop mods and TEs. |

Sonny Dang
EVE University Ivy League
17
|
Posted - 2012.04.06 20:59:00 -
[28] - Quote
Zhilia Mann wrote:
What would you nerf
I think that the main current problem is that even with repair bonus, certain Gallente ships, specifically the Brutix and the Hyperion, cannot tank well enough. The reason for this is
>Single repair does not repair enough to tank the incoming damage >So to even be able to tank, you will need to fit 2 or more repairer >But the more reppers you fit, the more capacitor and powergrid you will us >Because of this, low slot and med slot will be occupied by more reppers and more cap boosters respectivel >This leads to the pilot having to rely on less powergrid needed turrets and thus deal less damag >For a Gallente ship, these factors would render it very slow, very short ranged and very weak in terms of dps and all together, this would make Gallente ships very ineffective in comba >Also, if you fit repair rigs to aid the reppers, then you will face the lack of buffer. This might not be so much of a problem to a myrm but to a brutix, it is
---> And this is why people turn armor boats into shield boat
In the light of the argument, personally, if I could nerf Gallente ships, I would do one of the following
- Increase repair amount even further or decrease the time of each cycle, either on the ship bonus or on the module - Reduce powergrid or reduce activation cost for repper - Add one more low slow - Increase the overall capacitor capacity of Gallente ship - New implant set that increases bonus to repper
These are my ideas so far. I believe that if Gallente ships could be effective at active tanking, then it could be brought on par with its contemporary race |

Just Alter
Perkone Caldari State
8
|
Posted - 2012.04.06 21:19:00 -
[29] - Quote
Voith wrote:Muad 'dib wrote:armor tankers get more slots to tank since mids are free for props, tackle and injectors.
deal with it Shield tankers get more slots to tank since low slots are for damage mods, pop mods and TEs.
U wot m8?
Dps tank cannot really be called a tank... |

Perihelion Olenard
Federal Navy Academy Gallente Federation
11
|
Posted - 2012.04.06 21:48:00 -
[30] - Quote
Roime wrote:It's a bit misleading to speak about "Gallente ships" when referring to such different beasts as Brutix and Myrm. Brutix is commonly shield tanked, because that way you can pump +1200dps out of it, while being reasonably mobile. True, it lacks the critical 6th slot to pull off a proper active tank, and by changing the rep bonus to a resist bonus could turn the Brutix into an interesting fleet BC. It is currently a wasted bonus imo, still some people fly it with reppers. Myrmidon, on the other hand, does a ******* stellar active tank. Some people like the triplerep (a bit more tank at the expense of another web/other ewar), I prefer the dual rep. Both versions tank +500dps at worst, dual rep goes to 750dps against explosive dmg with Standard Exile. I love it, it's a boss. Check out Will Adama's latest episode in Eve is Easy for an example of what it can do. I dropped a dual rep Hype against Tuskers the other night, and while the reps it pulled looked incredible (was with links and S.Exile), I'm not super convinced about it's performance, I felt it needs a bit more buffer- one more slot would do wonders, I'd probably put a plate on it and gimp the guns. Mind you their gang had a Mega and a Hype among bcs, so the incoming dps wasn't exactly minmatar-lolclass either. Ishtar, Mega and Domi, like mentioned by Hrett, are not bonused ships but still work well with reppers. In general I think active armor is more common than active shield in PVP. Active armor tanking frigs also works very well, they are also super fun to fly Remember to try the ships on Tranquility before making blanket statements  You talk about how amazing they are with dual armor repairers, but then you use drugs and people with gang links. As it has been stated somewhere in the forums you can get a nearly 700 DPS tank out of the thorax with gang links, and doesn't include drugs. Does that mean armor tanks are amazing? Absolutely not. Try that thorax out by itself without drugs and see how pitiful it becomes. Most people won't be using gang links or drugs to increase their tank. Gang links, drugs, and hardwirings should be bonuses, not requirements to tank decently.
Look at this pretty disappointing brutix: http://img33.imageshack.us/img33/125/brutixexample.jpg I'd say this is a pretty typical fit of how the brutix was meant to be flown. As you can see it has the level 5 pilot. Keep in mind that hardly anyone maxes every skill for every single module on the ship. In actuality this brutix will do worse than that on a normal pilot. It doesn't include the massive bonuses with gang links, drugs, or cybernetics 5 implants (7%). A rig slot must be sacrificed to give powergrid just to fit this simple fit. There's nothing crazy about it. The brutix simply lacks the powergrid to get a normal fit on it.
With multiple repairers you can cheat and keep one repairer overloaded for as long as you have navy cap booster 800s. When one is close to breaking you can set it back to normal operation and overload the other repairer. I included that bonus in that fit. However, the armor repair amount is still disappointing even with all level 5s. If you want more efficiency you can replace that accelerator with another aux nano pump, although the short term tank will suffer a little more. Three armor repairers isn't practical on this ship, and probably isn't even possible. It doesn't even have enough powergrid for two. There really isn't enough low slots to use hardeners, so on average, EANMs are best. |
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