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Sonny Dang
EVE University Ivy League
17
|
Posted - 2012.04.05 15:21:00 -
[1] - Quote
Ok. SImple question, can someone answer this: Why do armor repairers repair less than shield boosters? And why does a myrm with repair bonus have to equip 3 reppers just to be able to tank anything properly?
Now GO!! Discuss !!
(Pilots who are here to say "because Gallente suck" can **** off)
Thank you. |

Tippia
Sunshine and Lollipops
5926
|
Posted - 2012.04.05 15:26:00 -
[2] - Quote
Because armour Gëá shields.
Also, to tank properly, the Myrm just has to passive-shield tank. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Steve Ronuken
Fuzzwork Enterprises
346
|
Posted - 2012.04.05 15:58:00 -
[3] - Quote
Sonny Dang wrote:Ok. SImple question, can someone answer this: Why do armor repairers repair less than shield boosters? And why does a myrm with repair bonus have to equip 3 reppers just to be able to tank anything properly?
Now GO!! Discuss !!
(Pilots who are here to say "because Gallente suck" can **** off)
Thank you.
Why does armour have a passive resistance modifier for omni, and not an active one. Why do shields only have an active for omni and not an active one.
Oh:
Tippia wrote:Because armour Gëá shields. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities. |

Yabba Addict
Perkone Caldari State
5
|
Posted - 2012.04.05 16:05:00 -
[4] - Quote
Because variety is a good thing, contrary to popular belief |

Daphny Naarma
Imperial Academy Amarr Empire
4
|
Posted - 2012.04.05 16:37:00 -
[5] - Quote
Yabba Addict wrote:Because variety is a good thing, contrary to popular belief I concur and thus, am not popular.
On a more serious note: shields are not armor. It is a good thing that you can choose between different ways of modify the ships you are flying. If everyone looked/worked the same, the game would not be as appealing. There are several other games who do this (eg same effect, different graphics), so do not dispair. |

Nalha Saldana
Eternity INC. Goonswarm Federation
201
|
Posted - 2012.04.05 16:39:00 -
[6] - Quote
Because armor repairers give 33,3% more repair per capacitor. Armor repairers are supposed to be cap stable while shield boosters are burst style reps. |

Arrigo Glokta
14
|
Posted - 2012.04.05 16:51:00 -
[7] - Quote
Nalha Saldana wrote:Because armor repairers give 33,3% more repair per capacitor. Armor repairers are supposed to be cap stable while shield boosters are burst style reps.
33% is a hard number eh?
Until you factor in passive shield reps and availability of shield boosters.
|

PotatoOverdose
Royal Black Watch Highlanders Flatline.
67
|
Posted - 2012.04.05 17:08:00 -
[8] - Quote
As stated, armor != shields.
-Most active tanked armor ships have the slot-layout, cap, and grid to fit dual armor reps. Most shield ships can only fit one booster effectively.
-Armor tanking gets an oversize plate (1600mm), the highest shield extender (large) is comparable to the 800mm plate.
-Shield tanking gets an oversized booster (XL booster) and a shield boost amplifier (I think its ~25% bonus to rep).
-Active shield tanking is more cap-intensive and reps at the beginning of the cycle. Active armor tanking reps at the end of the cycle, but is much more cap efficient.
-Armor tanking doesn't use up utility midslots, shield tanking typically does. Active shield tanking (usually) doesn't use up potential damage mods in the low slots.
-Armor gets more variety in their resist mods, getting passive invulns (Energized and non-energized adaptive nanos), passive damage-specific passive hardners (Energized and non-energized), and active hardners. Shield gets active invulns and hardners that are cap dependant but stronger than armor equivalent, but only one type of passive hardner.
So yeah, armor and shield active tanking are quite different, as are the slot layouts and fitting specs of the ships that use both tanks. |

Muad 'dib
The Imperial Fedaykin
239
|
Posted - 2012.04.05 17:14:00 -
[9] - Quote
armor tankers get more slots to tank since mids are free for props, tackle and injectors.
deal with it http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Adacia Calla
The Long Kiss Goodnight Rise Against All
14
|
Posted - 2012.04.05 17:40:00 -
[10] - Quote
Muad 'dib wrote: deal with it
Test signature....forum not applying settings :( |

Sonny Dang
EVE University Ivy League
17
|
Posted - 2012.04.05 18:29:00 -
[11] - Quote
coolbeans, so at the end, both have it's advantages and disadvantages ... nice ...
Anyways, the only effectively armor repper gallente ships that i know are the myrmidon and hyperion because they have the bonus. Does that mean that every other gallente ship should be buffer tank?
I've seen some gallente ships with repairs module but for the majority, ships such as the vexor, thorax, dominix or the megathron, I've never seen anyone fit reppers on them when pvp. Does that mean that these ships are better off buffer tanking and not active tanking?
Have YOU ever fit reppers on these ships when pvping? If so then how did that work?
(I tried active tanking a Talos ... it's the equivalent of active tanking a frigate) |

Yabba Addict
Perkone Caldari State
6
|
Posted - 2012.04.05 21:42:00 -
[12] - Quote
The talos isn't meant to be tanked, period, that's not how they work. As for active armour, sure, alot of frigs do this well, most notably the rifter. Domis can sport decent tanks also, but the king of armour tanking is amarr. The dual rep sac has a beastly tank |

Sonny Dang
EVE University Ivy League
17
|
Posted - 2012.04.05 21:50:00 -
[13] - Quote
by comparing an active tank talos to an active tank frigate i was basically saying that in the presence of anything other than a frigate, the talos is pretty much dead ... but ok
has anyone ever tried putting reps on a mega? |

Pookoko
Sigma Sagittarii Inc.
33
|
Posted - 2012.04.05 23:19:00 -
[14] - Quote
I buffer tank my mega, but dual rep or single rep with a plate mega used to be used a lot for solo. Hardly see solo mega nowadays so can't really comment if it's still viable. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
524
|
Posted - 2012.04.05 23:30:00 -
[15] - Quote
Sonny Dang wrote:by comparing an active tank talos to an active tank frigate i was basically saying that in the presence of anything other than a frigate, the talos is pretty much dead ... but ok The idea behind the Talos is that it is supposed to nuke it's target using its absurd DPS (I get close to 1000 with an armor fit... imagine what kind of DPS you get with the shield-gank fit) Change isn't bad... but it isn't always good. Somtimes, the oldest and most simple of things can be the most elegant and effective. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
10
|
Posted - 2012.04.06 00:06:00 -
[16] - Quote
Yabba Addict wrote:Because variety is a good thing, contrary to popular belief I don't consider one being inferior to the other as variety. Even with a bonus the dual rep myrmidon, brutix, and hyperion tanks for crap. Single repairer is useless. There's no active-tanking set of implants for armor, either. |

Hrett
Quantum Cats Syndicate Villore Accords
52
|
Posted - 2012.04.06 03:33:00 -
[17] - Quote
Sonny Dang wrote:coolbeans, so at the end, both have it's advantages and disadvantages ... nice ...
Anyways, the only effectively armor repper gallente ships that i know are the myrmidon and hyperion because they have the bonus. Does that mean that every other gallente ship should be buffer tank?
I've seen some gallente ships with repairs module but for the majority, ships such as the vexor, thorax, dominix or the megathron, I've never seen anyone fit reppers on them when pvp. Does that mean that these ships are better off buffer tanking and not active tanking?
Have YOU ever fit reppers on these ships when pvping? If so then how did that work?
(I tried active tanking a Talos ... it's the equivalent of active tanking a frigate)
Active tanking is fun. Its tricky - but fun. Its really only useful in small fights though.
I am basically a "pure" gallente pilot and I am in FW, so we see smaller fights on a regular basis. I do a lot of "hybrid" tanks with a buffer + at least one repper. Honestly - I think the utility of most of the ships below is going to be limited outside of FW plex fights...
Some active tank ships I fly regularly in small gangs:
Tristan, Comet, Ishkur (and Enyo I hear) all do well with active tanks.
Vexor: 1600 plate + MARII + small AC or blasters + small nos. This is probably the ship I fly most often in medium plex fights. It is a "swiss army knife" fit. If I dont know what I will be facing, this is the ship I will bring. I go through them pretty fast. It has a nice buffer and the repper is very useful when facing smaller ships. You cant fit a cap booster though, so a neut hurts. AB instead of MWD is a nice change. You can also dual rep the Vexor. Crazy.
Thorax: dual rep (meta 4 tech 1) with medium electrons. I have come close to soloing, in different fights, tempest, talos, naga. Each time, their buddy showed up and saved them at last second. The tempest got out in 5% structure before he neuted my point off... I have died horridly each time, but damn it was fun.
Dual rep brutix and myrm of course. I have read about the dual rep Talos, and heard some stories, but I suspect they are probably lies. ;)
Dual rep Myrm + 1600 plate + medium electrons or AC. Nice bait ship. Dont plan on outrunning anything though.
Some "pvp video ships" that I havent personally flown, but they do well in edited videos at least. ;)
"Kessah Dominix" with Dual LRAR active tank and medium neutron blasters, AC, or lasers.
"Kil2 Megathron" with 2x1600 plates + 1 LRAR. Fits Ions, Electrons and a large neut in the high slots.
I havent flow active tank shield ships yet, but I will be well skilled for a cyclone in a few days, so I am going to give that a try. Looking forward to it. |

Sonny Dang
EVE University Ivy League
17
|
Posted - 2012.04.06 09:02:00 -
[18] - Quote
Perihelion Olenard wrote: While I admit I may be EFT warrioring a bit, you cannot deny the depressing number for a dual armor repairer tank compared to weapon DPS numbers that can come out these days. This is why you see a shield buffer brutix, now. It really sickens me to see it.
Yeah that's true. Even with repair bonus, some people still prefer to shield tank instead of utilizing the bonus given. Maybe it is because they want the low slots for damage mods but why not use the bonus? I think the answer to this is that people feel that active armor tanking is unreliable, that's why they even considered shield tanking a boat with armor repairers in the first place ... that too disturbs me.
Also, the argument that some might shield tank for damage mod might only be applicable for a Brutix. This argument however, is in no way applicable for a Hyperion (yes, because I've seen people shield tank a Hyperion). The Hyperion has enough slots for both damage mods AND reppers ... so why not armor tank it? Shield tanking it would only increase the enormous sig res that it already has and fill up the med slots that could be used for tackling mod ... |

Sonny Dang
EVE University Ivy League
17
|
Posted - 2012.04.06 09:05:00 -
[19] - Quote
Hrett wrote: "Kil2 Megathron" with 2x1600 plates + 1 LRAR. Fits Ions, Electrons and a large neut in the high slots.
Hmm ... I'm curious about that ... how did that work for you? |

Zhilia Mann
Tide Way Out Productions
385
|
Posted - 2012.04.06 15:43:00 -
[20] - Quote
Sonny Dang wrote: The Hyperion has enough slots for both damage mods AND reppers ... so why not armor tank it? Shield tanking it would only increase the enormous sig res that it already has and fill up the med slots that could be used for tackling mod ...
The thing is, the Hyp really doesn't have enough lows for a competitive number of damage mods+dual rep. The extra mid is nice for injectors, but it would want one more low for an "ideal" dual rep/damage layout and would most definitely need another low for a full buffer fit.
This is actually the case on many Gallente active armor-bonused ships: they are short a low but long on mids. This forces either a dual rep bleeder setup, which sometimes works, or a shield buffer gank setup, which also sometimes works.
I'm actually fond of the options it presents. The major issue comes in when those ships need to fit armor resist tanks (for work with Logis). They lack the lows to get resists up and lack the bonus to resists that Amarr tank-bonused ships have, meaning Logis have to work that much harder to keep them topped off. |

Tobiaz
Spacerats
147
|
Posted - 2012.04.06 15:52:00 -
[21] - Quote
Hrett wrote: "Kil2 Megathron" with 2x1600 plates + 1 LRAR. Fits Ions, Electrons and a large neut in the high slots.
By the time you get your electrons in range, your fat ass is still dead. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Sonny Dang
EVE University Ivy League
17
|
Posted - 2012.04.06 18:30:00 -
[22] - Quote
Zhilia Mann wrote:Sonny Dang wrote: The Hyperion has enough slots for both damage mods AND reppers ... so why not armor tank it? Shield tanking it would only increase the enormous sig res that it already has and fill up the med slots that could be used for tackling mod ... The thing is, the Hyp really doesn't have enough lows for a competitive number of damage mods+dual rep. The extra mid is nice for injectors, but it would want one more low for an "ideal" dual rep/damage layout and would most definitely need another low for a full buffer fit. This is actually the case on many Gallente active armor-bonused ships: they are short a low but long on mids. This forces either a dual rep bleeder setup, which sometimes works, or a shield buffer gank setup, which also sometimes works. I'm actually fond of the options it presents. The major issue comes in when those ships need to fit armor resist tanks (for work with Logis). They lack the lows to get resists up and lack the bonus to resists that Amarr tank-bonused ships have, meaning Logis have to work that much harder to keep them topped off.
Does this call for a nerf then? ... Anyone ... I say Gallente ships needs to fixed ... by CCP. This is probably the reason why I only hear people talk about Canes and Drakes ... pisses me off. |

Zhilia Mann
Tide Way Out Productions
386
|
Posted - 2012.04.06 19:04:00 -
[23] - Quote
Sonny Dang wrote:Zhilia Mann wrote:The thing is, the Hyp really doesn't have enough lows for a competitive number of damage mods+dual rep. The extra mid is nice for injectors, but it would want one more low for an "ideal" dual rep/damage layout and would most definitely need another low for a full buffer fit.
This is actually the case on many Gallente active armor-bonused ships: they are short a low but long on mids. This forces either a dual rep bleeder setup, which sometimes works, or a shield buffer gank setup, which also sometimes works.
I'm actually fond of the options it presents. The major issue comes in when those ships need to fit armor resist tanks (for work with Logis). They lack the lows to get resists up and lack the bonus to resists that Amarr tank-bonused ships have, meaning Logis have to work that much harder to keep them topped off. Does this call for a nerf then? ... Anyone ... I say Gallente ships needs to fixed ... by CCP.
What would you nerf?
It seems the most common suggestion floating around these days is to give Gallente (and Caldari) ships a bonus to incoming remote reps in line with their self-repping bonuses. I'm ambivalent. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
11
|
Posted - 2012.04.06 19:38:00 -
[24] - Quote
Zhilia Mann wrote:
What would you nerf?
It seems the most common suggestion floating around these days is to give Gallente (and Caldari) ships a bonus to incoming remote reps in line with their self-repping bonuses. I'm ambivalent.
Caldari? I think you mean minmatar. Caldari gets a resistance bonus which is the best defensive bonus you can get. |

Roime
Shiva Furnace
430
|
Posted - 2012.04.06 20:01:00 -
[25] - Quote
It's a bit misleading to speak about "Gallente ships" when referring to such different beasts as Brutix and Myrm.
Brutix is commonly shield tanked, because that way you can pump +1200dps out of it, while being reasonably mobile. True, it lacks the critical 6th slot to pull off a proper active tank, and by changing the rep bonus to a resist bonus could turn the Brutix into an interesting fleet BC. It is currently a wasted bonus imo, still some people fly it with reppers.
Myrmidon, on the other hand, does a ******* stellar active tank. Some people like the triplerep (a bit more tank at the expense of another web/other ewar), I prefer the dual rep. Both versions tank +500dps at worst, dual rep goes to 750dps against explosive dmg with Standard Exile. I love it, it's a boss. Check out Will Adama's latest episode in Eve is Easy for an example of what it can do.
I dropped a dual rep Hype against Tuskers the other night, and while the reps it pulled looked incredible (was with links and S.Exile), I'm not super convinced about it's performance, I felt it needs a bit more buffer- one more slot would do wonders, I'd probably put a plate on it and gimp the guns. Mind you their gang had a Mega and a Hype among bcs, so the incoming dps wasn't exactly minmatar-lolclass either.
Ishtar, Mega and Domi, like mentioned by Hrett, are not bonused ships but still work well with reppers. In general I think active armor is more common than active shield in PVP.
Active armor tanking frigs also works very well, they are also super fun to fly.
Remember to try the ships on Tranquility before making blanket statements 
|

Zhilia Mann
Tide Way Out Productions
386
|
Posted - 2012.04.06 20:05:00 -
[26] - Quote
Perihelion Olenard wrote:Zhilia Mann wrote:
What would you nerf?
It seems the most common suggestion floating around these days is to give Gallente (and Caldari) ships a bonus to incoming remote reps in line with their self-repping bonuses. I'm ambivalent.
Caldari? I think you mean minmatar. Caldari gets a resistance bonus which is the best defensive bonus you can get.
Yes. Yes I did. |

Voith
Republic Military School Minmatar Republic
76
|
Posted - 2012.04.06 20:27:00 -
[27] - Quote
Muad 'dib wrote:armor tankers get more slots to tank since mids are free for props, tackle and injectors.
deal with it Shield tankers get more slots to tank since low slots are for damage mods, pop mods and TEs. |

Sonny Dang
EVE University Ivy League
17
|
Posted - 2012.04.06 20:59:00 -
[28] - Quote
Zhilia Mann wrote:
What would you nerf
I think that the main current problem is that even with repair bonus, certain Gallente ships, specifically the Brutix and the Hyperion, cannot tank well enough. The reason for this is
>Single repair does not repair enough to tank the incoming damage >So to even be able to tank, you will need to fit 2 or more repairer >But the more reppers you fit, the more capacitor and powergrid you will us >Because of this, low slot and med slot will be occupied by more reppers and more cap boosters respectivel >This leads to the pilot having to rely on less powergrid needed turrets and thus deal less damag >For a Gallente ship, these factors would render it very slow, very short ranged and very weak in terms of dps and all together, this would make Gallente ships very ineffective in comba >Also, if you fit repair rigs to aid the reppers, then you will face the lack of buffer. This might not be so much of a problem to a myrm but to a brutix, it is
---> And this is why people turn armor boats into shield boat
In the light of the argument, personally, if I could nerf Gallente ships, I would do one of the following
- Increase repair amount even further or decrease the time of each cycle, either on the ship bonus or on the module - Reduce powergrid or reduce activation cost for repper - Add one more low slow - Increase the overall capacitor capacity of Gallente ship - New implant set that increases bonus to repper
These are my ideas so far. I believe that if Gallente ships could be effective at active tanking, then it could be brought on par with its contemporary race |

Just Alter
Perkone Caldari State
8
|
Posted - 2012.04.06 21:19:00 -
[29] - Quote
Voith wrote:Muad 'dib wrote:armor tankers get more slots to tank since mids are free for props, tackle and injectors.
deal with it Shield tankers get more slots to tank since low slots are for damage mods, pop mods and TEs.
U wot m8?
Dps tank cannot really be called a tank... |

Perihelion Olenard
Federal Navy Academy Gallente Federation
11
|
Posted - 2012.04.06 21:48:00 -
[30] - Quote
Roime wrote:It's a bit misleading to speak about "Gallente ships" when referring to such different beasts as Brutix and Myrm. Brutix is commonly shield tanked, because that way you can pump +1200dps out of it, while being reasonably mobile. True, it lacks the critical 6th slot to pull off a proper active tank, and by changing the rep bonus to a resist bonus could turn the Brutix into an interesting fleet BC. It is currently a wasted bonus imo, still some people fly it with reppers. Myrmidon, on the other hand, does a ******* stellar active tank. Some people like the triplerep (a bit more tank at the expense of another web/other ewar), I prefer the dual rep. Both versions tank +500dps at worst, dual rep goes to 750dps against explosive dmg with Standard Exile. I love it, it's a boss. Check out Will Adama's latest episode in Eve is Easy for an example of what it can do. I dropped a dual rep Hype against Tuskers the other night, and while the reps it pulled looked incredible (was with links and S.Exile), I'm not super convinced about it's performance, I felt it needs a bit more buffer- one more slot would do wonders, I'd probably put a plate on it and gimp the guns. Mind you their gang had a Mega and a Hype among bcs, so the incoming dps wasn't exactly minmatar-lolclass either. Ishtar, Mega and Domi, like mentioned by Hrett, are not bonused ships but still work well with reppers. In general I think active armor is more common than active shield in PVP. Active armor tanking frigs also works very well, they are also super fun to fly Remember to try the ships on Tranquility before making blanket statements  You talk about how amazing they are with dual armor repairers, but then you use drugs and people with gang links. As it has been stated somewhere in the forums you can get a nearly 700 DPS tank out of the thorax with gang links, and doesn't include drugs. Does that mean armor tanks are amazing? Absolutely not. Try that thorax out by itself without drugs and see how pitiful it becomes. Most people won't be using gang links or drugs to increase their tank. Gang links, drugs, and hardwirings should be bonuses, not requirements to tank decently.
Look at this pretty disappointing brutix: http://img33.imageshack.us/img33/125/brutixexample.jpg I'd say this is a pretty typical fit of how the brutix was meant to be flown. As you can see it has the level 5 pilot. Keep in mind that hardly anyone maxes every skill for every single module on the ship. In actuality this brutix will do worse than that on a normal pilot. It doesn't include the massive bonuses with gang links, drugs, or cybernetics 5 implants (7%). A rig slot must be sacrificed to give powergrid just to fit this simple fit. There's nothing crazy about it. The brutix simply lacks the powergrid to get a normal fit on it.
With multiple repairers you can cheat and keep one repairer overloaded for as long as you have navy cap booster 800s. When one is close to breaking you can set it back to normal operation and overload the other repairer. I included that bonus in that fit. However, the armor repair amount is still disappointing even with all level 5s. If you want more efficiency you can replace that accelerator with another aux nano pump, although the short term tank will suffer a little more. Three armor repairers isn't practical on this ship, and probably isn't even possible. It doesn't even have enough powergrid for two. There really isn't enough low slots to use hardeners, so on average, EANMs are best. |

Aranakas
Imperial Academy Amarr Empire
267
|
Posted - 2012.04.06 22:03:00 -
[31] - Quote
Armor reps are more efficient but repair less. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
11
|
Posted - 2012.04.06 22:24:00 -
[32] - Quote
Aranakas wrote:Armor reps are more efficient but repair less.
Shield boosters can be made more efficient with a shield booster amplifier and with core defense capacitor safeguards. |

Aranakas
Imperial Academy Amarr Empire
268
|
Posted - 2012.04.07 00:03:00 -
[33] - Quote
Perihelion Olenard wrote:Aranakas wrote:Armor reps are more efficient but repair less. Shield boosters can be made more efficient with a shield booster amplifier and with core defense capacitor safeguards.
Armor reps can be made more efficient with energized adaptive nano plating and auxilliary nano pumps. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
11
|
Posted - 2012.04.07 00:13:00 -
[34] - Quote
Aranakas wrote: Armor reps can be made more efficient with energized adaptive nano plating and auxilliary nano pumps.
However, invulnerability fields are more powerful and can be overloaded. In addition, aux nano pumps are susceptible to stacking penalties while the safeguards are not. Active shield tanks still come out ahead, IMO.
What I think it comes down to is that you cannot compare them slot to slot, meaning the number of slots the respective tanks use. You must sacrifice one mid to a cap booster. You must sacrifice a mid to equip a warp disruptor or else you won't kill your target. You may also need a MWD depending on what your weapons are. |

Hrett
Quantum Cats Syndicate Villore Accords
52
|
Posted - 2012.04.07 02:43:00 -
[35] - Quote
Tobiaz wrote:Hrett wrote: "Kil2 Megathron" with 2x1600 plates + 1 LRAR. Fits Ions, Electrons and a large neut in the high slots.
By the time you get your electrons in range, your fat ass is still dead.
The crucible version allows 5 ions+2 electrons. You can fit almost a full rack of neutrons if you use an ACR.
And for whoever asked earlier - this 'old version' fit is used in one of these videos. I don't recall which though. Watching them all is still fun though.
http://www.club-bear.com/ |

Roime
Shiva Furnace
436
|
Posted - 2012.04.07 03:51:00 -
[36] - Quote
Perihelion Olenard wrote: You talk about how amazing they are with dual armor repairers, but then you use drugs and people with gang links. As it has been stated somewhere in the forums you can get a nearly 700 DPS tank out of the thorax with gang links, and doesn't include drugs. Does that mean armor tanks are amazing? Absolutely not. Try that thorax out by itself without drugs and see how pitiful it becomes. Most people won't be using gang links or drugs to increase their tank. Gang links, drugs, and hardwirings should be bonuses, not requirements to tank decently.
You did read my post? My point was really that you cannot talk about "they", as active tanking works spectacularly on Myrmidon, while on Brutix the crazy amount of deeps is generally seen as more desirable.
Myrm doesn't need drugs or links, but both are very common in PVP these days, as are damage hardwires and pirate implant sets.
Quote:Look at this pretty disappointing brutix: http://img33.imageshack.us/img33/125/brutixexample.jpgI'd say this is a pretty typical fit of how the brutix was meant to be flown. As you can see it has the level 5 pilot. Keep in mind that hardly anyone maxes every skill for every single module on the ship. In actuality this brutix will do worse on a normal pilot. It doesn't include the massive bonuses with gang links, drugs, or cybernetics 5 implants (7%). A rig slot must be sacrificed to give powergrid just to fit this simple fit. There's nothing crazy about it. The brutix simply lacks the powergrid to get a normal fit on it.
I'd say that Brutix looks actually very nice and I'll fit one I disagree about maxing skills, most people aim to do that. I'm Fitting mods are common, but you get rid of that Anc router by downgrading just 3 turrets to Electrons, replace with a Burst aerator or tank rig according to taste. I haven't considered Brutix as a solo option, but why not try 
Quote:With multiple repairers you can cheat and keep one repairer overloaded for as long as you have navy cap booster 800s. When one is close to breaking you can set it back to normal operation and overload the other repairer. I included that bonus in that fit. In addition to helping the short term tank, it also provides more efficiency for long term as overloading gives 10% bonus to repair amount to that module. However, the armor repair amount is still disappointing even with all level 5s. If you want more efficiency you can replace that accelerator with another aux nano pump, although the short term tank will suffer a little more. Three armor repairers isn't practical on this ship, and probably isn't even possible. It doesn't even have enough powergrid for two. There really isn't enough low slots to use hardeners, so on average, EANMs are best.
As you can see it pretty much sucks when flown properly. People just abandon the tank, and since plates really start to slow it down (especially with trimarks), people simply put a light shield buffer on and fit for almost pure damage. This should not be. You also lose a rig slot just to get powergrid to fly it properly.[/quote]
Have you flown that fit?
Oh, I think ~1200dps~ is plenty good reason to fly it shield gank!
|

Perihelion Olenard
Federal Navy Academy Gallente Federation
11
|
Posted - 2012.04.07 04:33:00 -
[37] - Quote
Roime wrote: Have you flown that fit?
Oh, I think ~1200dps~ is plenty good reason to fly it shield gank!
How can I fly that fit? I'm only a month old. Needing to put a light shield buffer on it to get 1200 DPS shows how broken the ship really is. I think you seriously overestimate that 400 DPS tank. It's quite pitiful given how high damage can get. It's rather silly, but that 1200 DPS brutix will melt this proper brutix in no time at all. You appear to be rather excited that a ship can be flown completely improperly and put out such a completely absurd amount of damage. But, why use this ship for absurd DPS when the talos can do even more? This game is headed in the wrong direction.
Sure, the myrmidon can start tanking decently once you put three repairers on it, put electrons in the high, and put dual cap boosters in the mids. I suppose you could put any turrets in the high since the turrets aren't bonused. But again, to use that much powergrid and capacitor to have a moderate tank is a bit disappointing. |

Hrett
Quantum Cats Syndicate Villore Accords
52
|
Posted - 2012.04.07 04:37:00 -
[38] - Quote
You can triple rep a Brutix with a single ACR rig. I myself have done it, but jumped into 10+ man gatecamps both times, so didnt really get to test it properly...
For the dual rep fit, most people drop the Cap booster and MWD to Meta 4, and downgrade a couple of guns to Electrons. No damage rigs. At least that is the solo fit I see flown most often.
No, its not idea. Hopefully in the ship rebalancing the Brutix will get another low or some more grid. Right now it is close to ok, but still suffers from the problems all of the T1 BCs do - it is intentionally inferior.
And I agree - shield tanking the Brutix sucks. I do it, but it sucks. I hope they get a tweak to armor tanking. |

Roime
Shiva Furnace
437
|
Posted - 2012.04.07 05:02:00 -
[39] - Quote
Perihelion Olenard wrote: How can I fly that fit? I'm only a month old.
But how can you comment on it then?
Quote: Needing to put a light shield buffer on it to get 1200 DPS shows how broken the ship really is. I think you seriously overestimate that 400 DPS tank. It's quite pitiful given how high damage can get. It's rather silly, but that 1200 DPS brutix will melt this proper brutix in no time at all. You appear to be rather excited that a ship can be flown completely improperly and put out such a completely absurd amount of damage. But, why use this ship for absurd DPS when the talos can do even more? This game is headed in the wrong direction.
I'm completely against your idea that ships should have just a single "proper way to fly". Fitting ships is huge part of the sandbox, why do you sound like you wish to take that freedom away? I love tweaking fits and see what I can make them do. And I wouldn't call my gank Brutix improper, it's... indecent 
Brutix is almost twice as cheap as the Talos and tracks much better at very close range against smaller targets, bringing the damage to pretty much equal levels. Talos is incredibly fast, and I fly them very differently.
Quote:Sure, the myrmidon can start tanking decently once you put three repairers on it, put electrons in the high, and put dual cap boosters in the mids. I suppose you could put any turrets in the high since the turrets aren't bonused. But again, to use that much powergrid and capacitor to have a moderate tank is a bit disappointing.
What on earth (or in space) is then a decent tank in your opinion, if a triple-rep Myrm has only a moderate tank? |

Perihelion Olenard
Federal Navy Academy Gallente Federation
11
|
Posted - 2012.04.07 05:13:00 -
[40] - Quote
I can comment on it because this isn't my first character. I also played from 2006-2010, and I can say that damage wasn't quite this ridiculous back then. Active tanking didn't get nerfed, damage got buffed. That's why it's falling behind. I mean 1400 DPS on a battlecruiser? That's just stupid to me. I have always despised buffer nano fits and I was glad when CCP changed speed. Now it appears to be coming back just because damage has increased so much. |

Salpad
Carebears with Attitude
37
|
Posted - 2012.04.07 08:29:00 -
[41] - Quote
PotatoOverdose wrote:As stated, armor != shields.
-Most active tanked armor ships have the slot-layout, cap, and grid to fit dual armor reps. Most shield ships can only fit one booster effectively.
-Armor tanking gets an oversize plate (1600mm), the highest shield extender (large) is comparable to the 800mm plate.
-Shield tanking gets an oversized booster (XL booster) and a shield boost amplifier (I think its ~25% bonus to rep).
-Active shield tanking is more cap-intensive and reps at the beginning of the cycle. Active armor tanking reps at the end of the cycle, but is much more cap efficient.
-Armor tanking doesn't use up utility midslots, shield tanking typically does. Active shield tanking (usually) doesn't use up potential damage mods in the low slots.
-Armor gets more variety in their resist mods, getting passive invulns (Energized and non-energized adaptive nanos), passive damage-specific passive hardners (Energized and non-energized), and active hardners. Shield gets active invulns and hardners that are cap dependant but stronger than armor equivalent, but only one type of passive hardner.
So yeah, armor and shield active tanking are quite different, as are the slot layouts and fitting specs of the ships that use both tanks.
Passive shield tanking causes your signature radious to bloat, which has serious consequences.
As far as I know, armour plates add mass to your ship, which makes it slow. So shield ships are faster but easier to hit.
|

Sonny Dang
EVE University Ivy League
17
|
Posted - 2012.04.07 08:53:00 -
[42] - Quote
Quote:You did read my post? My point was really that you cannot talk about "they", as active tanking works spectacularly on Myrmidon, while on Brutix the crazy amount of deeps is generally seen as more desirable.
I wouldn't say triple repping is "spectacularly" good. While the Myrmidon does what it is meant for, the fact that you need not one, not two but three reppers to tank moderately is very disappointing. On top of that, why can't the brutix, which also has repair bonus, do the same, at least to the point where it can tank decently with one or two reppers?
Quote:'m completely against your idea that ships should have just a single "proper way to fly". Fitting ships is huge part of the sandbox, why do you sound like you wish to take that freedom away? I love tweaking fits and see what I can make them do. And I wouldn't call my gank Brutix improper, it's... indecent Twisted
I disagree as well. However, I believe that ships should be able to be fitted for what it is meant to do. The Brutix is meant to be active armor tanked and NOT shield tanked. But like mentioned above, due to a number of reasons, people would rather shield tank because of the simple reason that it cannot do what it was meant for. So, at this moment, the repair bonus on the Brutix is a wasted feature
Also, the Brutix is not for ganking like the Talos. Honestly, what can a electron blastes do? |

Biced
Mnt N' Dew.
6
|
Posted - 2012.04.09 00:00:00 -
[43] - Quote
this thread is a rant
myrm tanks better than the brutix cause of the tier system(more low and med slots) which is being looked at.
taking links, drugs, implants and faction into account you get about the same active tanks on both armor and shields
active shield setups do more dps while having less tackle/cap. (also more speed) so yeah a maelstrom with no prop and web that gets tackle by a bc wount be able to track and that amazing dps you see in eft wount do **** to a bc that orbits you @ 500m.
an active tanking hype is a beast, while having less eft dps than a mael the mix of ions and electrons and a web has more real dps, and the dual cap boosters will keep you alive alot longer if you are being neuted.
dual rep brutix has a better tank than a shield boosting cyclone if no links/implants/faction. same tank with all the above. (a bit better cap on the brutix but cyclone doesnt need cap to run guns) about the same tank with drugs and crystals and no links. as been said brutix can get 1.2k dps with heat and some cheap implants. |

Jerick Ludhowe
Wraiths of Abaddon CELESTIAL ORDER RISING PHEONIX
60
|
Posted - 2012.04.09 00:26:00 -
[44] - Quote
Biced wrote:this thread is a rant
taking links, drugs, implants and faction into account you get about the same active tanks on both armor and shields
So wrong man, just so wrong.
|

Biced
Mnt N' Dew.
6
|
Posted - 2012.04.09 00:43:00 -
[45] - Quote
Jerick Ludhowe wrote:Biced wrote:this thread is a rant
taking links, drugs, implants and faction into account you get about the same active tanks on both armor and shields
So wrong man, just so wrong.
make it interesting run some number, cause all there is in this thread right now is some rant people pull out of the ass. |

Mariner6
EVE University Ivy League
55
|
Posted - 2012.04.09 16:48:00 -
[46] - Quote
the problem with these active rep boats (mrym and Hyperion) is so numerous for PVP its almost worthless except very small gang/1v1 kind of stuff. Which is why buffer (either shield or armor is used.) Which also means 1 of the 2 ship bonuses for the ship is wasted, which makes them less than optimal and thus far less flown. If there is anything I wish CCP would do is get rid of these armor rep bonuses for these two ships. But anyways...
1) Fact: You really can't kite in a armor repping Mrym or Hyp so you will be fighting in close. This also really has to be done for weapons choice and the slow speed of drones (particularly the heavies). If you try to be clever and try to put long range guns and active rep presents some serious fitting issues and for the myrm makes the drones worthless. (and sentries are no solution as they suck for most pvp situations)
2) So that said a 3 rep mrym if fully gang bonused/exile boosted etc is decent until 1-2 ships put neuts on it. Even with the dual cap boosters you can find yourself struggling. And when your cargo is empty, you die. (ie why they are always fit with auto cannons-no cap usage). The dps of a triple rep mrym is rather meh... 3) And you will be in neut range because of point 1. Heavy neuts absolutely kill this set up and 1-2 high alpha ships on the field will rip it to pieces (tornado for example or even 2-3 destroyers) 4) The hyp is even more ineffective because you are going to use hybrids on it. So now you have cap hungry guns, cap hungry mid slots, you have to mwd to get into range, you have to turn armor reps on, its sig radius is huge so you take max damage from torps etc. So cap is a issue and then 1-2 ships puts a neut on you and your dead in the water. Plus the hyp doesn't really have the low slots for a proper armor tank with active reps. I won't even get into its pathetic drone capability. Thus its the baby seal of the BS fleet. At the end of the day, blasters need to not use CAP before any of these boats will work... its just a mess. Anyways the long list of how these boats are broken are almost too long to list. |

Biced
Mnt N' Dew.
8
|
Posted - 2012.04.09 18:14:00 -
[47] - Quote
Mariner6 wrote:the problem with these active rep boats (mrym and Hyperion) is so numerous for PVP its almost worthless except very small gang/1v1 kind of stuff. Which is why buffer (either shield or armor is used.) Which also means 1 of the 2 ship bonuses for the ship is wasted, which makes them less than optimal and thus far less flown. If there is anything I wish CCP would do is get rid of these armor rep bonuses for these two ships. But anyways...
1) Fact: You really can't kite in a armor repping Mrym or Hyp so you will be fighting in close. This also really has to be done for weapons choice and the slow speed of drones (particularly the heavies). If you try to be clever and try to put long range guns and active rep presents some serious fitting issues and for the myrm makes the drones worthless. (and sentries are no solution as they suck for most pvp situations)
2) So that said a 3 rep mrym if fully gang bonused/exile boosted etc is decent until 1-2 ships put neuts on it. Even with the dual cap boosters you can find yourself struggling. And when your cargo is empty, you die. (ie why they are always fit with auto cannons-no cap usage). The dps of a triple rep mrym is rather meh... 3) And you will be in neut range because of point 1. Heavy neuts absolutely kill this set up and 1-2 high alpha ships on the field will rip it to pieces (tornado for example or even 2-3 destroyers) 4) The hyp is even more ineffective because you are going to use hybrids on it. So now you have cap hungry guns, cap hungry mid slots, you have to mwd to get into range, you have to turn armor reps on, its sig radius is huge so you take max damage from torps etc. So cap is a issue and then 1-2 ships puts a neut on you and your dead in the water. Plus the hyp doesn't really have the low slots for a proper armor tank with active reps. I won't even get into its pathetic drone capability. Thus its the baby seal of the BS fleet. At the end of the day, blasters need to not use CAP before any of these boats will work... its just a mess. Anyways the long list of how these boats are broken are almost too long to list.
so... you talk about neuts. a dual cap boosting myrm or hype have way less trubble with neuts than active tanked maelstrom/cyclone. you need 4 heavy neuts to break the dual rep of a hype solo. a cane with 2 neuts wount break a triple rep myrm.
then you talk about kiting. in a ship that is fit to brawl? then you say that you cant active tank alpha... no **** broski.
then you say that hype is ineffective at brawling cause you are using blasters? with full tackle? wait what? huge sig radius? you need to target paint it in order to do full damage with t2 torps.... 1-2 ship puts a neut on you? dude i cant break hype reps with a triple heavy neut phoon solo. (while i have no problems doing so to lets say a maelstrom) baby seal of bs fleet? gal have no fleet battle ships....
what a mindless rant lol |

Tanya Powers
Science and Trade Institute Caldari State
986
|
Posted - 2012.04.09 18:27:00 -
[48] - Quote
Yabba Addict wrote:Because variety is a good thing, contrary to popular belief
That's why Drakes and Canes are everywhere. Nice try 
|

Tanya Powers
Science and Trade Institute Caldari State
986
|
Posted - 2012.04.09 18:30:00 -
[49] - Quote
Salpad wrote:PotatoOverdose wrote:As stated, armor != shields.
-Most active tanked armor ships have the slot-layout, cap, and grid to fit dual armor reps. Most shield ships can only fit one booster effectively.
-Armor tanking gets an oversize plate (1600mm), the highest shield extender (large) is comparable to the 800mm plate.
-Shield tanking gets an oversized booster (XL booster) and a shield boost amplifier (I think its ~25% bonus to rep).
-Active shield tanking is more cap-intensive and reps at the beginning of the cycle. Active armor tanking reps at the end of the cycle, but is much more cap efficient.
-Armor tanking doesn't use up utility midslots, shield tanking typically does. Active shield tanking (usually) doesn't use up potential damage mods in the low slots.
-Armor gets more variety in their resist mods, getting passive invulns (Energized and non-energized adaptive nanos), passive damage-specific passive hardners (Energized and non-energized), and active hardners. Shield gets active invulns and hardners that are cap dependant but stronger than armor equivalent, but only one type of passive hardner.
So yeah, armor and shield active tanking are quite different, as are the slot layouts and fitting specs of the ships that use both tanks. Passive shield tanking causes your signature radious to bloat, which has serious consequences. As far as I know, armour plates add mass to your ship, which makes it slow. So shield ships are faster but easier to hit.
So should we get to the conclusion: armor ships don't have enough mid slots and there should be mid slot dmg mods for armor tankers?
 |

Mariner6
EVE University Ivy League
55
|
Posted - 2012.04.09 19:58:00 -
[50] - Quote
so... you talk about neuts. a dual cap boosting myrm or hype have way less trubble with neuts than active tanked maelstrom/cyclone. you need 4 heavy neuts to break the dual rep of a hype solo. a cane with 2 neuts wount break a triple rep myrm.
then you talk about kiting. in a ship that is fit to brawl? then you say that you cant active tank alpha... no **** broski.
then you say that hype is ineffective at brawling cause you are using blasters? with full tackle? wait what? huge sig radius? you need to target paint it in order to do full damage with t2 torps.... 1-2 ship puts a neut on you? dude i cant break hype reps with a triple heavy neut phoon solo. (while i have no problems doing so to lets say a maelstrom) baby seal of bs fleet? gal have no fleet battle ships....
what a mindless rant lol[/quote]
Not really, I just don't think you picked up what I was trying to say. So let me see if I can clarify
- All your points are mostly about very small gang 1 v 1 which I said active rep are fine with. All other applications not so much.
- Yes, they are both designed for brawling, but brawling with active reps I find fails more often than just going with a buffer tank due to neuting issues and inability to survive particularly against high alpha boats. I've found serious trouble keeping cap up against neuts particularly when 3-4 canes run the mediums on you and catch you at a bad cycle point. I've flown a Mrym almost exclusively for 1 1/2 years so I do feel somewhat versed in it. I've particularly noticed it having a great deal of difficulty against the high alpha boats, when 3-4 tornado' primary you. I find heavy neuts absolutely difficult to stand up. I have far less experience in the Hype personally but we never seem to have any problem killing these beasts quite quickly when they are active repped. - yes, they do better than maels/cyclone but you can fight those boats at distance and can do burst vice perma running like the brawlers.
-I talked about kiting because for many ships you can set up a boat either to brawl or to kite. The hurricane for example. I find repping boats that can kite very tough to beat. I was simply pointing out to the OP that is not an option for the Mrym and the Hype. So you are driven to close in engagement. That is all I was trying to point out. But I certainly appreciate you kind and warm words. Always fun posting on these threads.
At the end of the day, the second dps tops over your max repping amount you melt instantly. So in most cases I find buffer much more useful. But again, if your a small gang/1 v 1 kind of guy this is not as much an issue for you. Well, at least until your out of cap charges. It still leaves the majority of fits for the hyperion and Mrym moving to either buffer armor or shield. Which again then wastes a ship bonus. |

Arzaiuc
The Screaming MONKJACKS GekkoState.
2
|
Posted - 2012.04.09 20:00:00 -
[51] - Quote
*Cough* Capacitor Power Relay *Cough* |

Roime
Shiva Furnace
448
|
Posted - 2012.04.09 20:16:00 -
[52] - Quote
Quote:I've found serious trouble keeping cap up against neuts particularly when 3-4 canes run the mediums on you and catch you at a bad cycle point. I've flown a Mrym almost exclusively for 1 1/2 years so I do feel somewhat versed in it. I've particularly noticed it having a great deal of difficulty against the high alpha boats, when 3-4 tornado' primary you.
Well, kinda hard to argue that.
I've particularly noticed that most ships have rather ****** time under 8 Medium T2 neuts and primaried by 40K alpha.
|

Sonny Dang
EVE University Ivy League
19
|
Posted - 2012.04.09 20:27:00 -
[53] - Quote
Ok, I read people writing up there that they fit both ion and electron on a Hype. Didn't exactly understand why because I've never flown one myself so I went ahead and fitted one in Pyfa. Now I know why they do that ... because there isn't even enough power grid to fit a full set of Ions ... Seriously? Are you ******* kidding me CCP?
Take a good hard look at this http://cl.ly/1C342B0Q2c0I2B0Q3g1Y Even at Level 5, you can't fit a full rack of Ions? Why? What's the purpose of the 5% bonus to large hybrid turrets anymore if you can't even fit it to the optimal potential? To top it all off, there's that active armor tanking problem ... And that's a pretty damn basic dual rep fitting for a Hype that attempts to utilize the 2 bonus that it's given. I honestly don't know how much simpler that fit can be.
omfg, no wonder no one flies a Hyperion.
You know what CCP, I like this game very much for what a player can do and accomplish and also for the people that you can interact with but to be honest, I think that you fail as game developers on the part of fixing and improving the game. I hope you're reading this CCP ,.!.. |

Astroniomix
EliteTroll
34
|
Posted - 2012.04.09 21:17:00 -
[54] - Quote
I've noticed that armor buffer tanks better. However shields active tank better. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
16
|
Posted - 2012.04.09 21:45:00 -
[55] - Quote
Sonny Dang wrote:Ok, I read people writing up there that they fit both ion and electron on a Hype. Didn't exactly understand why because I've never flown one myself so I went ahead and fitted one in Pyfa. Now I know why they do that ... because there isn't even enough power grid to fit a full set of Ions ... Seriously? Are you ******* kidding me CCP? Take a good hard look at this http://cl.ly/1C342B0Q2c0I2B0Q3g1YEven at Level 5, you can't fit a full rack of Ions? Why? What's the purpose of the 5% bonus to large hybrid turrets anymore if you can't even fit it to the optimal potential? To top it all off, there's that active armor tanking problem ... And that's a pretty damn basic dual rep fitting for a Hype that attempts to utilize the 2 bonus that it's given. I honestly don't know how much simpler that fit can be. omfg, no wonder no one flies a Hyperion. You know what CCP, I like this game very much for what a player can do and accomplish and also for the people that you can interact with but to be honest, I think that you fail as game developers on the part of fixing and improving the game. I hope you're reading this CCP ,.!.. In order to fit a triple repairer setup with dual cap boosters and a MWD you need all guns to be electrons, and with all level 5s it's short by 4% PG. Once you get the 5% PG implant or fit an ancillary current router it starts to tank good. But, look at how much capacitor and powergrid it needs. It's insane. The ship certainly isn't worth 250 million isk. |

Zaltone
kings of eve
6
|
Posted - 2012.04.09 22:00:00 -
[56] - Quote
Sonny Dang wrote:coolbeans, so at the end, both have it's advantages and disadvantages ... nice ...
Anyways, the only effectively armor repper gallente ships that i know are the myrmidon and hyperion because they have the bonus. Does that mean that every other gallente ship should be buffer tank?
I've seen some gallente ships with repairs module but for the majority, ships such as the vexor, thorax, dominix or the megathron, I've never seen anyone fit reppers on them when pvp. Does that mean that these ships are better off buffer tanking and not active tanking?
Have YOU ever fit reppers on these ships when pvping? If so then how did that work?
(I tried active tanking a Talos ... it's the equivalent of active tanking a frigate)
????? dual armor rep domi??????? The Dominix is always, the answer the question doesnt matter!!!!!
|

Sonny Dang
EVE University Ivy League
19
|
Posted - 2012.04.10 08:09:00 -
[57] - Quote
Quote:????? dual armor rep domi???????
Please. The Dominix is not for pvp. I would never take a Dominix into combat because there is always the Megathron. Besides it does not have a repair bonus, which is absolutely crucial for active armor tanking. Without bonus, not even triple rep can save it. |

DeBingJos
Weirdo Asylum
207
|
Posted - 2012.04.10 09:59:00 -
[58] - Quote
Sonny Dang wrote:Quote:????? dual armor rep domi??????? Please. The Dominix is not for pvp.
I really hope you're trolling...
Fix FW ! |

Perihelion Olenard
Federal Navy Academy Gallente Federation
17
|
Posted - 2012.04.10 11:30:00 -
[59] - Quote
DeBingJos wrote:Sonny Dang wrote:Quote:????? dual armor rep domi??????? Please. The Dominix is not for pvp. I really hope you're trolling... It would seem that most people don't use the large turret bonus it gets. It becomes a big floating brick with the DPS of a heavy missile drake, but with neuting power. It's a waste of 90 mil, IMO. |

Roime
Shiva Furnace
448
|
Posted - 2012.04.10 11:34:00 -
[60] - Quote
Sonny is not trolling, Sonny is just very new at EVE.
|

Roime
Shiva Furnace
448
|
Posted - 2012.04.10 11:56:00 -
[61] - Quote
Perihelion Olenard wrote:I can comment on it because this isn't my first character. I also played from 2006-2010, and I can say that damage wasn't quite this ridiculous back then. Active tanking didn't get nerfed, damage got buffed. That's why it's falling behind. I mean 1400 DPS on a battlecruiser? That's just stupid to me. I have always despised buffer nano fits and I was glad when CCP changed speed. Now it appears to be coming back just because damage has increased so much.
After shield explosive and armor EM resistances were lowered a bit I thought damage was fine for all turrets. Now I hear that projectiles and hybrids were buffed, a tech 3 cruiser was released that's extremely expensive but is a very powerful ship, and now a tier 3 battlecruiser was introduced that's the size of a cruiser capable of more firepower than a battleship. You say this is a sandbox, but now I cannot do what I want to do which is actively armor tank effectively. It's not even including the fact that so many ships are using neuts as well.
Oh, I have also always despised FotM ships as well just because they're good and easy. It appears that the drake and hurricane is WAY overused. I'm not going to get into a high DPS talos, nanoed, and shield buffer fit just because it's popular and good. I'll be flying ships that counter it. The same goes for that gank brutix.
I missed this reply. Cool, did you fly active Myrmidons back then?
Because I fly a dual rep Myrm when it suits our plans, and it still kills in small gangs. Think of the active tank just as a very large buffer, that requires pushing some buttons. In some cases, like being caught by smaller ships, it's way better than a typical BC-size buffer. Last fight I had in it was when I baited a gang of Arazu, Geddon and Deimos. Myrm tanked those two just fine, until they died. The Arazu got away.
I don't fly anything because it's popular or good, I fly what I like- hey, I'm a pure Gallente pilot and won't fly anything else :D I fly (or try, I'm not yet used to that kind of speed) the Talos because it's ******* sexy!
Luckily this race has great variety, all the way from ultra-ganky beasts to resilient active tankers. There's a place for every ship to shine, you might want to try wormholes and lowsec where the environment still is greatly in favour of solo and very small gang.
|

Sonny Dang
EVE University Ivy League
19
|
Posted - 2012.04.10 12:29:00 -
[62] - Quote
DeBingJos wrote:Sonny Dang wrote:Quote:????? dual armor rep domi??????? Please. The Dominix is not for pvp. I really hope you're trolling...
I'm not even troliing :)))) Please show me that a Domi can pvp. I would love to see that. |

Sonny Dang
EVE University Ivy League
19
|
Posted - 2012.04.10 12:31:00 -
[63] - Quote
Quote:I don't fly anything because it's popular or good, I fly what I like- hey, I'm a pure Gallente pilot and won't fly anything else :D I fly (or try, I'm not yet used to that kind of speed) the Talos because it's ******* sexy!
I too fly talos because it's sexy. I can't help but feel satisfied when i stare at the prop engine at the back of the ship ... DAT ENGINE hmmm :p |

Robert Caldera
Caldera Trading and Investment
184
|
Posted - 2012.04.10 12:39:00 -
[64] - Quote
why does one expect armor and shield being the same? Those are 2 different things for a reason. As others stated, shields != armor!! |

Sven Hammerstorm
Royal Amarr Institute Amarr Empire
20
|
Posted - 2012.04.10 12:42:00 -
[65] - Quote
Sonny Dang wrote:DeBingJos wrote:Sonny Dang wrote:Quote:????? dual armor rep domi??????? Please. The Dominix is not for pvp. I really hope you're trolling... I'm not even troliing :)))) Please show me that a Domi can pvp. I would love to see that.
Why would you think domi cant pvp? |

Sonny Dang
EVE University Ivy League
19
|
Posted - 2012.04.10 12:42:00 -
[66] - Quote
Robert Caldera wrote:why does one expect armor and shield being the same? Those are 2 different things for a reason. As others stated, shields != armor!!
No one is expecting them to be the same. The point that this thread is trying to make is that one is somewhat inferior to the other. Specifically, what I'm trying to say is that, while both types have repair modules, the armor repairer is very inefficient while the shield booster is. |

Sonny Dang
EVE University Ivy League
19
|
Posted - 2012.04.10 12:44:00 -
[67] - Quote
Quote:Why would you think domi cant pvp?
Low tank, low dps, slow, drone bonus is useless. |

DeBingJos
Weirdo Asylum
207
|
Posted - 2012.04.10 13:00:00 -
[68] - Quote
Sonny Dang wrote:Quote:Why would you think domi cant pvp? Low tank, low dps, slow, drone bonus is useless.
6/10 You almost got me there ;) Fix FW ! |

Sonny Dang
EVE University Ivy League
19
|
Posted - 2012.04.10 13:04:00 -
[69] - Quote
Quote:6/10 You almost got me there ;)
OMG how can i say this?? I'm not trolling :))
Please show me otherwise, the Domi can't pvp !! It's for missioning :)) |

Malcanis
Vanishing Point. The Initiative.
3295
|
Posted - 2012.04.10 14:12:00 -
[70] - Quote
Sonny Dang wrote:DeBingJos wrote:Sonny Dang wrote:Quote:????? dual armor rep domi??????? Please. The Dominix is not for pvp. I really hope you're trolling... I'm not even troliing :)))) Please show me that a Domi can pvp. I would love to see that.
What is this I don't even?
I trust you're a student, not a teacher, in IVY? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Sonny Dang
EVE University Ivy League
19
|
Posted - 2012.04.10 14:16:00 -
[71] - Quote
Quote:What is this I don't even?
I trust you're a student, not a teacher, in IVY?
I'm a student indeed, but does being in EUNI make my questions any less serious? |

Roime
Shiva Furnace
448
|
Posted - 2012.04.10 14:54:00 -
[72] - Quote
Just in case you are not trolling:
Typically triple-plated Domi has a pretty massive tank, can either field crazy amount of dps with blasters+drones (drone dps is applicable to targets of any size) or having terrific utility of a hi rack full of neuts while still being able to contribute to gang damage.
Neut Domi is a classic ship, Hospital Domi as well, dual rep Domi is easily one of the most viable solo battleships in game. |

X Gallentius
Quantum Cats Syndicate Villore Accords
154
|
Posted - 2012.04.10 15:41:00 -
[73] - Quote
Armor tankers get bonuses from ship modifications (remote reppers), drugs, implants that are not available to shield reppers. |

Misanthra
Alternative Enterprises
50
|
Posted - 2012.04.10 15:51:00 -
[74] - Quote
Sonny Dang wrote:Robert Caldera wrote:why does one expect armor and shield being the same? Those are 2 different things for a reason. As others stated, shields != armor!! No one is expecting them to be the same. The point that this thread is trying to make is that one is somewhat inferior to the other. Specifically, what I'm trying to say is that, while both types have repair modules, the armor repairer is very inefficient while the shield booster is.
but your armour tankers can rely on hull. Granted gallente does this better but when the armour is getting beat down mechanic 5 and DCU II lets you dip into hull just a bit to get the reppers some buffer as it were.
Shield tankers do not get nearly the same effect. they get some bleed through to armour unless an OCD idiot who trained TSM to 5....but in many deaths in many shield setups, once >25% that bleedthrough is not helping the same as the hull tank bleed through an armour tank can get.. Hasn't for me anyway. Shields down to 0 in short order and with caldari ships especially, thats basically all she wrote most of the time. Lol armour, lol hull and boom. DCU II does not help this much...**** resists on the gooey insides. Mech and HU 5 give small boosts to a small starting out number. This is why no tank scorps and falcons can be legit fits. The tank is already questionable so that if something burns throught the jams they will tag you with good hits. may as well boost your ecm with low slot mods to prevent burn throughs of your jams.
|

Aranakas
Imperial Academy Amarr Empire
278
|
Posted - 2012.04.10 16:02:00 -
[75] - Quote
>PVP >In a Domi
Why would you do this to yourself? |

Biced
Mnt N' Dew.
14
|
Posted - 2012.04.10 18:00:00 -
[76] - Quote
Sonny Dang wrote:Robert Caldera wrote:why does one expect armor and shield being the same? Those are 2 different things for a reason. As others stated, shields != armor!! No one is expecting them to be the same. The point that this thread is trying to make is that one is somewhat inferior to the other. Specifically, what I'm trying to say is that, while both types have repair modules, the armor repairer is very inefficient while the shield booster is.
yet the point that this thread is making is that someone is somewhat clueless. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
455
|
Posted - 2012.04.10 18:10:00 -
[77] - Quote
There's local repping, remote repping, active tank, passive tank, and buffer tank.
All of them have their place. All of them are made of win if you know how to fit. All of them are made of fail if you do not. I AM ******* PISSED OFF THAT EVE WILL NOT RUN ON MY COMMODORE 64. **** THAT **** I QUIT. take all my isk for 1 trit. |

Hrett
Quantum Cats Syndicate Villore Accords
53
|
Posted - 2012.04.10 23:29:00 -
[78] - Quote
Sonny Dang wrote:Quote:6/10 You almost got me there ;) OMG how can i say this?? I'm not trolling :)) Please show me otherwise, the Domi can't pvp !! It's for missioning :))
Go here, scroll down to 'Kessah' and enjoy. I am not sure which one features his dual rep domi, but watching them all cant hurt.
In fact, here is a version of the fit from an excellent pvper, blobbed and killed by EUNI, no less.
And I'm EUNI, class of '07. ;) |

Perihelion Olenard
Federal Navy Academy Gallente Federation
17
|
Posted - 2012.04.11 10:53:00 -
[79] - Quote
X Gallentius wrote:Armor tankers get bonuses from ship modifications (remote reppers), drugs, implants that are not available to shield reppers.
Shield tanks get remote shield transfer modules, drugs, and implants too. |

Perihelion Olenard
Federal Navy Academy Gallente Federation
17
|
Posted - 2012.04.11 11:00:00 -
[80] - Quote
Hrett wrote:Sonny Dang wrote:Quote:6/10 You almost got me there ;) OMG how can i say this?? I'm not trolling :)) Please show me otherwise, the Domi can't pvp !! It's for missioning :)) Go here, scroll down to 'Kessah' and enjoy. I am not sure which one features his dual rep domi, but watching them all cant hurt. In fact, here is a version of the fit from an excellent pvper, blobbed and killed by EUNI, no less. And I'm EUNI, class of '07. ;) Medium lasers. Why use unbonused weapons on it? With this fit it'll barely do more DPS than a myrmidon. It's not using navy cap booster 800s either which are much superior. |

Sonny Dang
EVE University Ivy League
19
|
Posted - 2012.04.11 12:10:00 -
[81] - Quote
Hrett wrote:Sonny Dang wrote:Quote:6/10 You almost got me there ;) OMG how can i say this?? I'm not trolling :)) Please show me otherwise, the Domi can't pvp !! It's for missioning :)) Go here, scroll down to 'Kessah' and enjoy. I am not sure which one features his dual rep domi, but watching them all cant hurt. In fact, here is a version of the fit from an excellent pvper, blobbed and killed by EUNI, no less. And I'm EUNI, class of '07. ;)
Wow ... lasers on a turret boat ... idk what to say?
If a domi can tank like that then can a mega do the same?
|

Sonny Dang
EVE University Ivy League
19
|
Posted - 2012.04.11 12:16:00 -
[82] - Quote
Now here's another question: Do Minmatar ships have flaws? Because I can only name its strengths
1.Projectile turrets don't need cap 2.Turrets can range from close-range to med-range without loosing DPS because of high falloff 3.Good tank 4.High dps 5.Fast |

DeBingJos
Weirdo Asylum
208
|
Posted - 2012.04.11 12:24:00 -
[83] - Quote
Sonny Dang wrote:Now here's another question: Do Minmatar ships have flaws? Because I can only name its strengths
1.Projectile turrets don't need cap 2.Turrets can range from close-range to med-range without loosing DPS because of high falloff 3.Good tank 4.High dps 5.Fast
I underlined the parts that are wrong.
Fix FW ! |

Karak Bol
Cable Innovations Cloud 7 Nebulosa
32
|
Posted - 2012.04.11 12:24:00 -
[84] - Quote
Sonny Dang wrote:1.Projectile turrets don't need capt
True, but they need ammo and 10 seconds for a reload. The ammo is also taking the most space of all turret ammos.
Sonny Dang wrote:2.Turrets can range from close-range to med-range without loosing DPS because of high fallofft
As soon as you touch falloff, you lose DPS. Minmatar guns lose DPS way more slowly than for example lasers, true, but they lose nontheless. On the other hand, amarr can project full DPS over considerably longer ranges. Minmatar DPS is harder to calculate for an FC than Amarr guns.
Sonny Dang wrote:3.Good tankt
Compared to what? Drake? Absolution? Abbadon? Rokh? Ratlesnake?
Sonny Dang wrote:4.High dpst
Compared to what? Blasters maybe?
Well that ones true, although since the Gallente speed buff Minmatar isnt that far out anymore.
|

Sonny Dang
EVE University Ivy League
19
|
Posted - 2012.04.11 13:22:00 -
[85] - Quote
I forgot to include "without loosing 'too much' dps". For a turret of that range, I think ac and arties do quite ALOT of damage. Blasters do alot of damage as well but they lack the range, together with the slow speed, it can barely hit anything. That much already shows how Minmatar ships are superior to Gallente in pvp. But enough with Gallente, are there anymore reasons why everyone flies Minmatar? Why do every single team in the Alliance Tournament fly Sleipnirs and Sabres? |

DeBingJos
Weirdo Asylum
208
|
Posted - 2012.04.11 13:25:00 -
[86] - Quote
Not everybody flies minmatar and you cannot compare an event like the alliance tournament with pvp on tranquility. Minmatar often fight at optimal + half falloff. This HALVES their EFT DPS.
Half is quite a bit actually! Try flying minmatar ships and then come back and share your experiences.
Edit for terrible spelling Fix FW ! |

Roime
Shiva Furnace
455
|
Posted - 2012.04.11 14:18:00 -
[87] - Quote
BC speeds:
Tier 3
1. Tornado 281 m/s | 6.27 s 2. Talos 275 m/s | 6.06 s 3. Oracle 250 m/s | 6.56 s 4. Naga 244 ms/s | 6.81 s
Tier 1 & 2
1. Hurricane / Cyclone 206 m/s | 8.23 s 2. Brutix 194 m/s | 8.29 s 3. Prophecy / Harbinger 188 m/s | 8.89 s 4. Myrmidon 181 m/s | 8.73 s 5. Ferox 175 m/s | 7.82 s 6. Drake 175 m/s | 8.23 s
So slow, omg.
|

Sonny Dang
EVE University Ivy League
19
|
Posted - 2012.04.11 15:36:00 -
[88] - Quote
Roime wrote:BC speeds:
Tier 3
1. Tornado 281 m/s | 6.27 s 2. Talos 275 m/s | 6.06 s 3. Oracle 250 m/s | 6.56 s 4. Naga 244 ms/s | 6.81 s
Tier 1 & 2
1. Hurricane / Cyclone 206 m/s | 8.23 s 2. Brutix 194 m/s | 8.29 s 3. Prophecy / Harbinger 188 m/s | 8.89 s 4. Myrmidon 181 m/s | 8.73 s 5. Ferox 175 m/s | 7.82 s 6. Drake 175 m/s | 8.23 s
So slow, omg.
where is this from? this is certainly not base speed and this is certain not the speed after modules... |

Roime
Shiva Furnace
457
|
Posted - 2012.04.11 16:10:00 -
[89] - Quote
They are from pyfa, unfitted ships with all Vs.
Gallente is the second fastest race, only a tiny bit slower than Minmatar.
|

Zhilia Mann
Tide Way Out Productions
410
|
Posted - 2012.04.11 16:38:00 -
[90] - Quote
DeBingJos wrote:Not everybody flies minmatar and you cannot compare an event like the alliance tournament with pvp on tranquility. Minmatar often fight at optimal + half falloff. This HALVES their EFT DPS.
Half is quite a bit actually! Try flying minmatar ships and then come back and share your experiences.
Edit for terrible spelling
Optimal + half falloff is more like 80% damage. Optimal + falloff is 50% (less a bit). |

Karak Bol
Cable Innovations Cloud 7 Nebulosa
32
|
Posted - 2012.04.11 16:51:00 -
[91] - Quote
Thx Roime, just wanted to ask if Sonny and I are talking about the same Gallente Ships |

axxeessee
Trade and Supplies Co.
3
|
Posted - 2012.04.11 21:07:00 -
[92] - Quote
I too, like to comment on plenty of things I have never flown in game (or even worse not even bothered to eft).
If you are going to fly active tanks, you should have links and pills, they double to triple your tank, they are pretty much prereqs for being able to properly fly active ships, not so much because active tanks are not viable without them, but because if you active tank you know you will get blobbed.
Now lets assume that you dont have those links, it just so happens that you cant fit multiple shield boosters on ships, its just impossible/not viable at all.
With that in mind, a HG crystaled Large booster cyclone gets the same tank than the triple rep myrm, and about the same dps.
Now just come and tell me how armor tanks are bad.
All gallente ships are excellent armor tankers, blasters and drones being pretty much the best weapon systems when brawling, thorax, brutix, myrm, domi and hyp are all pretty phenomenal at it.
As mentionned though, since this game has ship with such high damage potential, you need to figure out a way for your active tanks to be able to soak all that damage, and links are there for that. Comparing active shield with armor shield though is rather pointless since they both get pretty much the same values (when shield is using crystals). |

Aranakas
Imperial Academy Amarr Empire
291
|
Posted - 2012.04.11 21:53:00 -
[93] - Quote
Sonny Dang wrote:Now here's another question: Do Minmatar ships have flaws? Because I can only name its strengths
1.Projectile turrets don't need cap 2.Turrets can range from close-range to med-range without loosing DPS because of high falloff 3.Good tank 4.High dps 5.Fast
As said before, you made 2 mistakes:
Minmatar ships have rather unimpressive tanks and if they want to fight at long range, that means fighting in fall-off and losing significant DPS. Aranakas CEO of-áGreen Anarchy Green vs Green |

Sonny Dang
EVE University Ivy League
20
|
Posted - 2012.04.12 11:33:00 -
[94] - Quote
Karak Bol wrote:Thx Roime, just wanted to ask if Sonny and I are talking about the same Gallente Ships
I'm talking about all Gallente ships, specifically those that were made for active tanking such as the Brutix, Myrm and Hype. |

DeBingJos
Weirdo Asylum
208
|
Posted - 2012.04.12 11:47:00 -
[95] - Quote
Zhilia Mann wrote:DeBingJos wrote:Not everybody flies minmatar and you cannot compare an event like the alliance tournament with pvp on tranquility. Minmatar often fight at optimal + half falloff. This HALVES their EFT DPS.
Half is quite a bit actually! Try flying minmatar ships and then come back and share your experiences.
Edit for terrible spelling Optimal + half falloff is more like 80% damage. Optimal + falloff is 50% (less a bit).
My mistake, you are correct, but my point still stands.
Fix FW ! |

Sonny Dang
EVE University Ivy League
20
|
Posted - 2012.04.12 11:53:00 -
[96] - Quote
Quote:Now just come and tell me how armor tanks are bad. According to your argument, are you saying that we should all buffer tank when we don't have link or pills?
Quote:As mentionned though, since this game has ship with such high damage potential, you need to figure out a way for your active tanks to be able to soak all that damage, and links are there for that. Comparing active shield with armor shield though is rather pointless since they both get pretty much the same values (when shield is using crystals).
Please don't add variables to the comparison. Without pills, links, hardwires, implants, etc ... (only taking skills, ship modules and ship bonus into account) armor repping is clearly inferior to shield boosting. 3 reppers with a set of repair supportive rigs (1x Auxiliary 2x nanobot) can only tank about as much as a single shield booster. At least from my experience.
|

Roime
Shiva Furnace
467
|
Posted - 2012.04.12 12:10:00 -
[97] - Quote
I don't want to sound harsh, Sonny, but we are not fully convinced about the validity of your experience as basis for any kind of arguments.
So, please post the fits you are referring to, and we can better judge your statement "armour tanking is clearly inferior".
The facts that you are lumping all Gallente ships together (a race with drone boats and blaster cannons that differ from each other like night and day) and look surprised when told that Gallente is actually nearly tied with Minmatar in terms of speed, might suggest that you could be talking.. you know, out of your ass. |

Sonny Dang
EVE University Ivy League
20
|
Posted - 2012.04.12 19:32:00 -
[98] - Quote
Roime wrote:I don't want to sound harsh, Sonny, but we are not fully convinced about the validity of your experience as basis for any kind of arguments.
So, please post the fits you are referring to, and we can better judge your statement "armour tanking is clearly inferior".
The facts that you are lumping all Gallente ships together (a race with drone boats and blaster cannons that differ from each other like night and day) and look surprised when told that Gallente is actually nearly tied with Minmatar in terms of speed, might suggest that you could be talking.. you know, out of your ass.
Honestly, I didn't start this thread to have anyone criticize about my experience or skills. I started this to gather different ideas and opinions about armor reps vs shield boosters. The opinion on MY part is that armor reps are inferior. I'm here to be proven wrong but so far none of the posts have convinced me. And don't take me wrong, I'm not raging or anything, I find all the posts very educational and informative. Keep it coming. |

Zhilia Mann
Tide Way Out Productions
412
|
Posted - 2012.04.12 19:52:00 -
[99] - Quote
Sonny Dang wrote:According to your argument, are you saying that we should all buffer tank when we don't have link or pills?
In any sufficiently large engagement, buffer tanking wins out. This is true of shield and armor.
In sufficiently small engagements, repair tanks can be made to do some very nice things and greatly benefit from odd support factors like boosters. This is also true of shield and armor. |

Fredfredbug4
Kings of Kill EVE Animal Control
196
|
Posted - 2012.04.12 20:07:00 -
[100] - Quote
A booster is something you turn on for a few seconds and then turn off.
A repairer is meant to be turned on and left on until the fight is over.
The reason is that a repairer uses significantly less cap than a booster of the same size. If you want to be cap stable with a booster then your going to have to pay quite a nice chunk of money. |

Cambarus
Baros Reloaded
146
|
Posted - 2012.04.12 20:11:00 -
[101] - Quote
Aranakas wrote:Sonny Dang wrote:Now here's another question: Do Minmatar ships have flaws? Because I can only name its strengths
1.Projectile turrets don't need cap 2.Turrets can range from close-range to med-range without loosing DPS because of high falloff 3.Good tank 4.High dps 5.Fast As said before, you made 2 mistakes: Minmatar ships have rather unimpressive tanks and if they want to fight at long range, that means fighting in fall-off and losing significant DPS. I CBA to find the exact numbers (though several of my older posts have them) but what I do recall from the last time I did a comparison showing pulses vs autocannons it was a zealot and a vaga that I used, and the results were:
Even being generous and assuming they always fight at optimal for both ships (hint: vagas don't fight in optimal, zealots do) the vaga put out about the same raw DPS as a zealot, while having roughly HALF the EHP.
That said, if you REALLY want to see how much better pulses are at damage projection, you just need to be aware of one thing: A nano vaga does more dps at 20-25km with scorch than it does with barrage, despite having THREE bonuses to autocannons (not that I'm suggesting flying a pulse vaga, which would have a host of other problems).
The problems with minmatar when it comes to balance are largely exaggerated, and stem moreso from matari having better K/D ratios than the other races (which is always going to be true of any ship that can pick its fights) than from their actual performance in fights. |

axxeessee
Trade and Supplies Co.
3
|
Posted - 2012.04.12 20:18:00 -
[102] - Quote
Sonny Dang wrote:Quote:Now just come and tell me how armor tanks are bad. According to your argument, are you saying that we should all buffer tank when we don't have link or pills? Quote:As mentionned though, since this game has ship with such high damage potential, you need to figure out a way for your active tanks to be able to soak all that damage, and links are there for that. Comparing active shield with armor shield though is rather pointless since they both get pretty much the same values (when shield is using crystals). Please don't add variables to the comparison. Without pills, links, hardwires, implants, etc ... (only taking skills, ship modules and ship bonus into account) armor repping is clearly inferior to shield boosting. 3 reppers with a set of repair supportive rigs (1x Auxiliary 2x nanobot) can only tank about as much as a single shield booster. At least from my experience.
What I am saying is that for a pure active tank to be worth it over a buffer tank, you need to be in a situation where the incoming DPS is low enough/your tank is big enough, for you to be able to put enough rep cycle to account for the loss in ehp when compared to a buffer tank. With that in mind, and the fact that theres currently a lot of high dps ships in the game, and the fact that it will not happen too often that you will face only 1 or 2 opponents, yes, buffer tank is in 90% of situations prefered to active tanks.
Links and pills have such an effect on active tank though, that they can make the requirements ive set up earlier be attained easier.
For example, a LSB cyclone, without pills and without links, but with HG crystal, gets around 500dps tank. Now 500 dps is pretty much what a single BC is capable of pulling, and the situation where youre fighting only 1 bc will be rather rare. On the other hand, a HG crystal, blue pill, linked LSB cyclone can tank up to 1400 dps, thats around 3 bc. A 3 bc gang is something you have a lot more chance to encounter.
So while active tanking without pills and links is still viable, you are extremely limited in the situations where it is actually better then a buffer tank.
For the second part of your comment, if you compare 1 module for 1 module, yes shield boosting is superior to armor tanking, the difference is that you can fit multiple armor repaires, and since armor tanking uses lowslot you can fit cap boosters.
Now just try to EFT a proper Cylone and Compare it to a myrmidon in EFT, no pills, no links, no hardwirings, and you will see that the myrmidon easily surpasses the DPS tank of the cyclone.
There are some situations where you can fit a stupid pulse tank on a shield ship (ex. LSB cyclone), but that is so goddamn cap unstable that comparing the pulse value to the value you achieve with a dual cap booster triple rep myrm is highly irrelevant.
The only way for a shield booster to have the same stats as a dual rep armor boat is to use crystals.
Links and pills have nothing to do here because they boost the efficiency of both in the same way (pill is both 20% for standard, and link both approximately double your dps tank). |

Sonny Dang
EVE University Ivy League
20
|
Posted - 2012.04.12 20:49:00 -
[103] - Quote
Gåæ +1 |

Perihelion Olenard
Federal Navy Academy Gallente Federation
17
|
Posted - 2012.04.12 21:37:00 -
[104] - Quote
axxeessee wrote:Sonny Dang wrote:Quote:Now just come and tell me how armor tanks are bad. According to your argument, are you saying that we should all buffer tank when we don't have link or pills? Quote:As mentionned though, since this game has ship with such high damage potential, you need to figure out a way for your active tanks to be able to soak all that damage, and links are there for that. Comparing active shield with armor shield though is rather pointless since they both get pretty much the same values (when shield is using crystals). Please don't add variables to the comparison. Without pills, links, hardwires, implants, etc ... (only taking skills, ship modules and ship bonus into account) armor repping is clearly inferior to shield boosting. 3 reppers with a set of repair supportive rigs (1x Auxiliary 2x nanobot) can only tank about as much as a single shield booster. At least from my experience. What I am saying is that for a pure active tank to be worth it over a buffer tank, you need to be in a situation where the incoming DPS is low enough/your tank is big enough, for you to be able to put enough rep cycle to account for the loss in ehp when compared to a buffer tank. With that in mind, and the fact that theres currently a lot of high dps ships in the game, and the fact that it will not happen too often that you will face only 1 or 2 opponents, yes, buffer tank is in 90% of situations prefered to active tanks. Links and pills have such an effect on active tank though, that they can make the requirements ive set up earlier be attained easier. For example, a LSB cyclone, without pills and without links, but with HG crystal, gets around 500dps tank. Now 500 dps is pretty much what a single BC is capable of pulling, and the situation where youre fighting only 1 bc will be rather rare. On the other hand, a HG crystal, blue pill, linked LSB cyclone can tank up to 1400 dps, thats around 3 bc. A 3 bc gang is something you have a lot more chance to encounter. So while active tanking without pills and links is still viable, you are extremely limited in the situations where it is actually better then a buffer tank. For the second part of your comment, if you compare 1 module for 1 module, yes shield boosting is superior to armor tanking, the difference is that you can fit multiple armor repaires, and since armor tanking uses lowslot you can fit cap boosters. Now just try to EFT a proper Cylone and Compare it to a myrmidon in EFT, no pills, no links, no hardwirings, and you will see that the myrmidon easily surpasses the DPS tank of the cyclone. There are some situations where you can fit a stupid pulse tank on a shield ship (ex. LSB cyclone), but that is so goddamn cap unstable that comparing the pulse value to the value you achieve with a dual cap booster triple rep myrm is highly irrelevant. The only way for a shield booster to have the same stats as a dual rep armor boat is to use crystals. Links and pills have nothing to do here because they boost the efficiency of both in the same way (pill is both 20% for standard, and link both approximately double your dps tank). You should be comparing the cyclone to the brutix and not the myrmidon. The myrmidon is a tier 2 BC while the cyclone is a tier 1 BC. A dual armor repairer brutix is a joke and still struggles on powergrid. |

axxeessee
Trade and Supplies Co.
4
|
Posted - 2012.04.12 21:52:00 -
[105] - Quote
Perihelion Olenard wrote:axxeessee wrote:Sonny Dang wrote:Quote:Now just come and tell me how armor tanks are bad. According to your argument, are you saying that we should all buffer tank when we don't have link or pills? Quote:As mentionned though, since this game has ship with such high damage potential, you need to figure out a way for your active tanks to be able to soak all that damage, and links are there for that. Comparing active shield with armor shield though is rather pointless since they both get pretty much the same values (when shield is using crystals). Please don't add variables to the comparison. Without pills, links, hardwires, implants, etc ... (only taking skills, ship modules and ship bonus into account) armor repping is clearly inferior to shield boosting. 3 reppers with a set of repair supportive rigs (1x Auxiliary 2x nanobot) can only tank about as much as a single shield booster. At least from my experience. What I am saying is that for a pure active tank to be worth it over a buffer tank, you need to be in a situation where the incoming DPS is low enough/your tank is big enough, for you to be able to put enough rep cycle to account for the loss in ehp when compared to a buffer tank. With that in mind, and the fact that theres currently a lot of high dps ships in the game, and the fact that it will not happen too often that you will face only 1 or 2 opponents, yes, buffer tank is in 90% of situations prefered to active tanks. Links and pills have such an effect on active tank though, that they can make the requirements ive set up earlier be attained easier. For example, a LSB cyclone, without pills and without links, but with HG crystal, gets around 500dps tank. Now 500 dps is pretty much what a single BC is capable of pulling, and the situation where youre fighting only 1 bc will be rather rare. On the other hand, a HG crystal, blue pill, linked LSB cyclone can tank up to 1400 dps, thats around 3 bc. A 3 bc gang is something you have a lot more chance to encounter. So while active tanking without pills and links is still viable, you are extremely limited in the situations where it is actually better then a buffer tank. For the second part of your comment, if you compare 1 module for 1 module, yes shield boosting is superior to armor tanking, the difference is that you can fit multiple armor repaires, and since armor tanking uses lowslot you can fit cap boosters. Now just try to EFT a proper Cylone and Compare it to a myrmidon in EFT, no pills, no links, no hardwirings, and you will see that the myrmidon easily surpasses the DPS tank of the cyclone. There are some situations where you can fit a stupid pulse tank on a shield ship (ex. LSB cyclone), but that is so goddamn cap unstable that comparing the pulse value to the value you achieve with a dual cap booster triple rep myrm is highly irrelevant. The only way for a shield booster to have the same stats as a dual rep armor boat is to use crystals. Links and pills have nothing to do here because they boost the efficiency of both in the same way (pill is both 20% for standard, and link both approximately double your dps tank). You should be comparing the cyclone to the brutix and not the myrmidon. The myrmidon is a tier 2 BC while the cyclone is a tier 1 BC. A dual armor repairer brutix is a joke and still struggles on powergrid.
While you are correct I was just comparing the 2 ships that are most often flown active.
In any case, the dual medium rep brutix, no links, no pills, no hardwirings, still has a higher tank than a no pill no link no hard LSB cyclone, the only way to surpass it is once again crystals. (This assumption is made purely out of memory as I dont have EFT right now, in any case the numbers should be pretty close).
As far as fitting, this is a completely different subject, but you can put dual med rep and ions rather easily on a brutix. |

shal ri
Zanzibar Land
13
|
Posted - 2012.04.13 01:28:00 -
[106] - Quote
axxeessee wrote:Sonny Dang wrote:Quote:Now just come and tell me how armor tanks are bad. According to your argument, are you saying that we should all buffer tank when we don't have link or pills? Quote:As mentionned though, since this game has ship with such high damage potential, you need to figure out a way for your active tanks to be able to soak all that damage, and links are there for that. Comparing active shield with armor shield though is rather pointless since they both get pretty much the same values (when shield is using crystals). Please don't add variables to the comparison. Without pills, links, hardwires, implants, etc ... (only taking skills, ship modules and ship bonus into account) armor repping is clearly inferior to shield boosting. 3 reppers with a set of repair supportive rigs (1x Auxiliary 2x nanobot) can only tank about as much as a single shield booster. At least from my experience. What I am saying is that for a pure active tank to be worth it over a buffer tank, you need to be in a situation where the incoming DPS is low enough/your tank is big enough, for you to be able to put enough rep cycle to account for the loss in ehp when compared to a buffer tank. With that in mind, and the fact that theres currently a lot of high dps ships in the game, and the fact that it will not happen too often that you will face only 1 or 2 opponents, yes, buffer tank is in 90% of situations prefered to active tanks. Links and pills have such an effect on active tank though, that they can make the requirements ive set up earlier be attained easier. For example, a LSB cyclone, without pills and without links, but with HG crystal, gets around 500dps tank. Now 500 dps is pretty much what a single BC is capable of pulling, and the situation where youre fighting only 1 bc will be rather rare. On the other hand, a HG crystal, blue pill, linked LSB cyclone can tank up to 1400 dps, thats around 3 bc. A 3 bc gang is something you have a lot more chance to encounter. So while active tanking without pills and links is still viable, you are extremely limited in the situations where it is actually better then a buffer tank. For the second part of your comment, if you compare 1 module for 1 module, yes shield boosting is superior to armor tanking, the difference is that you can fit multiple armor repaires, and since armor tanking uses lowslot you can fit cap boosters. Now just try to EFT a proper Cylone and Compare it to a myrmidon in EFT, no pills, no links, no hardwirings, and you will see that the myrmidon easily surpasses the DPS tank of the cyclone. There are some situations where you can fit a stupid pulse tank on a shield ship (ex. XLSB cyclone), but that is so goddamn cap unstable that comparing the pulse value to the value you achieve with a dual cap booster triple rep myrm is highly irrelevant. The only way for a shield booster to have the same stats as a dual rep armor boat is to use crystals. Links and pills have nothing to do here because they boost the efficiency of both in the same way (pill is both 20% for standard, and link both approximately double your dps tank).
well said. i fly the the myrm quite a bit solo and its not the rep amount that hurts its the ehp and cycle that really put u in the hole when fightin mutiple targets, but thats blob for u.
sonny as for ur comment b4 about matar ships being most common in combat for thier dmg, range, speed, and fitting. it has more to do with the blob factor then anything else. matar ships can pick thier fights better then gallente ships DURING the engagement because of thier speed and falloff. gallente ship have to commit to the fight more then matar ships do depending on the fits being used.
ie a vaga or nano cane can shoot at a bait ship, determine if he can take on said ships the come to spring trap and gtfo if needed. gallente ships like the myrm thats dual repped cant do the same as its armor tanked and it needs to be closer to apply the dmg. |

Roime
Shiva Furnace
471
|
Posted - 2012.04.13 07:12:00 -
[107] - Quote
Sonny Dang wrote: Honestly, I didn't start this thread to have anyone criticize about my experience or skills. I started this to gather different ideas and opinions about armor reps vs shield boosters. The opinion on MY part is that armor reps are inferior. I'm here to be proven wrong but so far none of the posts have convinced me. And don't take me wrong, I'm not raging or anything, I find all the posts very educational and informative. Keep it coming.
Fair enough, sorry for getting off topic. You are right, content > flames, and this thread has good stuffs  |

Roime
Shiva Furnace
471
|
Posted - 2012.04.13 07:28:00 -
[108] - Quote
shal ri wrote: sonny as for ur comment b4 about matar ships being most common in combat for thier dmg, range, speed, and fitting. it has more to do with the blob factor then anything else. matar ships can pick thier fights better then gallente ships DURING the engagement because of thier speed and falloff. gallente ship have to commit to the fight more then matar ships do depending on the fits being used.
ie a vaga or nano cane can shoot at a bait ship, determine if he can take on said ships the come to spring trap and gtfo if needed. gallente ships like the myrm thats dual repped cant do the same as its armor tanked and it needs to be closer to apply the dmg.
That is true, but there is a new ship that fills that hole in Gallente line-up, and makes me very happy (this is now a super versatile race indeed)- the blaster Talos. Faster than most common BCs, agile as fox with one Nano and very nice damage projection with Null, while having the face-melt option with Void. I have to learn this fighting style from the ground up, and it's not a forgiving, beginner ship with that tiny tank, but it's certainly cool to have a viable Gal ship for nano gangs.
There was a time when I felt rather bad about having chosen Gallente (blame reading these forums and not knowing enough) but now when I'm able to fly the ships to their max potential, I'd never change this variety and flavor for anything. It feels awesome to have an excellent choice for any small gang situation in the SMA, and to know that success or failure is only up to me and my skills 
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Sonny Dang
EVE University Ivy League
22
|
Posted - 2012.04.13 10:20:00 -
[109] - Quote
Roime wrote:shal ri wrote: sonny as for ur comment b4 about matar ships being most common in combat for thier dmg, range, speed, and fitting. it has more to do with the blob factor then anything else. matar ships can pick thier fights better then gallente ships DURING the engagement because of thier speed and falloff. gallente ship have to commit to the fight more then matar ships do depending on the fits being used.
ie a vaga or nano cane can shoot at a bait ship, determine if he can take on said ships the come to spring trap and gtfo if needed. gallente ships like the myrm thats dual repped cant do the same as its armor tanked and it needs to be closer to apply the dmg.
That is true, but there is a new ship that fills that hole in Gallente line-up, and makes me very happy (this is now a super versatile race indeed)- the blaster Talos. Faster than most common BCs, agile as fox with one Nano and very nice damage projection with Null, while having the face-melt option with Void. I have to learn this fighting style from the ground up, and it's not a forgiving, beginner ship with that tiny tank, but it's certainly cool to have a viable Gal ship for nano gangs. There was a time when I felt rather bad about having chosen Gallente (blame reading these forums and not knowing enough) but now when I'm able to fly the ships to their max potential, I'd never change this variety and flavor for anything. It feels awesome to have an excellent choice for any small gang situation in the SMA, and to know that success or failure is only up to me and my skills 
Talking about talos, in a gank, should I ever fit sniper? I did once but this happened to me http://killfeed.eveuniversity.org/?a=kill_detail&kll_id=24334 |

Roime
Shiva Furnace
474
|
Posted - 2012.04.13 10:45:00 -
[110] - Quote
Well at least you didn't lose it to a single Thorax & gate guns (I managed to fail myself into his scram range, I'm a total kiting nub and certainly not even decent with Talos yet :D)
I think you were lacking an MWD on your fit? The other Tier 3s might be better suitable for sniping, and the Talos for close/mid-range fighting. In general sniping is more probably viable in gang sizes far exceeding ours, so ymmv. Get a unistas rail Talos squad out and try it?
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