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Dave Tehsulei
Atomic Battle Penguins The Darwin Award Foundation
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Posted - 2009.01.10 18:37:00 -
[331]
up -------
Forum | Website |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.01.10 22:54:00 -
[332]
Originally by: abbagabba
1) Not all ships have had their agility changed
Can you tell me what ships these were? I don't really want to have to dig through everything and all the ships that I looked at (new info on page 2 of the Assembly Hall thread) did have a significant reduction in align times
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abbagabba
Gallente Monster Raving Loonies
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Posted - 2009.01.11 15:05:00 -
[333]
Originally by: Goumindong
Originally by: abbagabba
1) Not all ships have had their agility changed
Can you tell me what ships these were? I don't really want to have to dig through everything and all the ships that I looked at (new info on page 2 of the Assembly Hall thread) did have a significant reduction in align times
I believe the following is a complete list:
Rookie ships, industrials, transports, freighters, mining barges, exhumers, capitals |
lebrata
Hedion University
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Posted - 2009.01.11 16:31:00 -
[334]
Originally by: abbagabba
Originally by: Goumindong
Originally by: abbagabba
1) Not all ships have had their agility changed
Can you tell me what ships these were? I don't really want to have to dig through everything and all the ships that I looked at (new info on page 2 of the Assembly Hall thread) did have a significant reduction in align times
I believe the following is a complete list:
Rookie ships, industrials, transports, freighters, mining barges, exhumers, capitals
All non combat ships?, apart from capitals that would hardly benefit from a agility boost unless it was a freaking massive one... |
Bomberlocks
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Posted - 2009.01.13 02:18:00 -
[335]
I'm still pretty new at this game and don't have much experience in losec apart from doing a few missions and some ratting there, but I see what I think is a point of view problem with the topic on this thread: The feeling that player A must have the right to force a fight on player B regardless of player B's wishes.
The thread author opined that gate camps were a fine game mechanic and that increased agility makes it less so. There was also an implied point of view that CCP were forcing blob fights and killing solo PvP. I don't understand the reasoning behind this. How is the ability to sit at a gate and effectively stop all traffic through it improving the numbers of people venturing into losec to attempt PvP?
I think that gate camps effectively (pre QR) made the risk of going into losec very high. It is fine for people with a lot of ISK and high skills who can make up the difference quickly, but, the ones who do get caught in gate camps are the new players. Often, that experience will simply make sure that they avoid losec at all if they possibly can. Watching the various local chats in hisec, I see quite a few people saying that others should stay away from losec, and I've been in 2 corps where no one ever went near there.
The real problem, inmy view, is that the enormous amount of time needed to train anything and make enough isk to be able to do any real PvP in eve makes it almost guaranteed that very few people are willing to risk the loss of an expensive, in both time and isk, ship to a more experienced player. The problem is that players are human and won't risk big losses, in general, even if it is just a game. The problem is the amount of time that skill training takes.
Make skill training shorter, and attaining better equipment easier, and lo and behold, I m willing to bet that a) more people would actually play the game (instead of the 200k trial accounts that are usually active at any one time that don't get renewed because the trial player gives up in frustration), and b) more people would be willing to risk PvP.
I'm sure that would solve a lot of problems, including this one.
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LoveDogg
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Posted - 2009.01.13 20:06:00 -
[336]
Originally by: Bomberlocks I'm still pretty new at this game and don't have much experience in losec apart from doing a few missions and some ratting there, but I see what I think is a point of view problem with the topic on this thread: The feeling that player A must have the right to force a fight on player B regardless of player B's wishes.
The thread author opined that gate camps were a fine game mechanic and that increased agility makes it less so. There was also an implied point of view that CCP were forcing blob fights and killing solo PvP. I don't understand the reasoning behind this. How is the ability to sit at a gate and effectively stop all traffic through it improving the numbers of people venturing into losec to attempt PvP?
I think that gate camps effectively (pre QR) made the risk of going into losec very high. It is fine for people with a lot of ISK and high skills who can make up the difference quickly, but, the ones who do get caught in gate camps are the new players. Often, that experience will simply make sure that they avoid losec at all if they possibly can. Watching the various local chats in hisec, I see quite a few people saying that others should stay away from losec, and I've been in 2 corps where no one ever went near there.
The real problem, inmy view, is that the enormous amount of time needed to train anything and make enough isk to be able to do any real PvP in eve makes it almost guaranteed that very few people are willing to risk the loss of an expensive, in both time and isk, ship to a more experienced player. The problem is that players are human and won't risk big losses, in general, even if it is just a game. The problem is the amount of time that skill training takes.
Make skill training shorter, and attaining better equipment easier, and lo and behold, I m willing to bet that a) more people would actually play the game (instead of the 200k trial accounts that are usually active at any one time that don't get renewed because the trial player gives up in frustration), and b) more people would be willing to risk PvP.
I'm sure that would solve a lot of problems, including this one.
FFS read the thread mate. It is not about 'gate camps' it is about the ability to catch people on gates (ie the point they enter or leave a system). DO YOU UNDERSTAND THE DIFFERENCE ?
As a new player you just don't realise how much easier you have it now than the rest of us did when we started playing. You start off with nearly a million skill points, can train advanced learning skills after training the basic ones to only level 4 and have warp to 0 at stations and gates. These are but a few examples.
Eve is supposed to be a harsh environment where there is risk vs reward, where no one or nowhere is completely safe and where there is real consequence to losing a ship. I lost lots when I first started playing (and still do ) but fortunately they were cheap Tech 1 frigs (all I could afford or fly) and I could stomach the loss. I learnt, became a better PvPer and now kill more ships than I lose. That's how you learn to play the game. Now new players buy a load of isk off ebay, jump in a faction battleship, think they are uber, get killed and then cry like babies. They then post on these forums telling CCP to make the game even lamer by effectively turning the PvP into something akin to WoW's.
If you don't like PvP that is actually exciting because there is a genuine risk, please find another MMO. There are loads of them on the market and you will find a lot in common with the other players. I understand in some you can get a really big sword too. |
Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2009.01.14 08:31:00 -
[337]
GAME OVER MAN, GAME OVER... YEAH HUDSON WE CAN JUST COUNT YOU OUT.... wow.. been gone 3 months to come back to tons of bullcrap, to find my falcon faster than ever, I clicked warp looked up and my a$$ was gone, i was like DOOD DID I PUT POLYs on my falcon... and then it hit me after 2 secs on the forums...
watchin ships fly around and warp on a dime, why do i come outta jump like 10km from the gate every time? stealth bombers are more worthless, the dev's never touched the B.O, bombs are horribad as ever and yet they boost agility, blow up the gate so big, make every creature comfort for the goofball WoW kids who wanna walk & talk all prego barefoot in stations playin internet cards? Sweet job dev's
the game is a joke now, no you can't have my stuff
pretty sad state of affairs, i can't even find anyone my char age who has fought for as long as I have that isn't contemplating leaving... this is going down the tubes like the icelandic economy and it aint ever comin back
long gone is the "cold harsh universe" now we just got fluffy carebear luv... when all you new people wake up and the game has been unplugged because all the old vets have left... your still gonna scratch your head anyways, can't explain what eve is to newbies, cause this sure aint eve anymore
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LoveDogg
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Posted - 2009.01.14 18:43:00 -
[338]
Originally by: Matrixcvd GAME OVER MAN, GAME OVER... YEAH HUDSON WE CAN JUST COUNT YOU OUT.... wow.. been gone 3 months to come back to tons of bullcrap, to find my falcon faster than ever, I clicked warp looked up and my a$$ was gone, i was like DOOD DID I PUT POLYs on my falcon... and then it hit me after 2 secs on the forums...
watchin ships fly around and warp on a dime, why do i come outta jump like 10km from the gate every time? stealth bombers are more worthless, the dev's never touched the B.O, bombs are horribad as ever and yet they boost agility, blow up the gate so big, make every creature comfort for the goofball WoW kids who wanna walk & talk all prego barefoot in stations playin internet cards? Sweet job dev's
the game is a joke now, no you can't have my stuff
pretty sad state of affairs, i can't even find anyone my char age who has fought for as long as I have that isn't contemplating leaving... this is going down the tubes like the icelandic economy and it aint ever comin back
long gone is the "cold harsh universe" now we just got fluffy carebear luv... when all you new people wake up and the game has been unplugged because all the old vets have left... your still gonna scratch your head anyways, can't explain what eve is to newbies, cause this sure aint eve anymore
/signed
This is depressingly accurate.
I share your anger mate, but what upsets me most is that CCP still haven't bothered to acknowledge this thread, or the issue let alone indicate that they might actually address it. They don't seem to realise that changing the aspects of the game that make it unique (certainly from a PvP perspective) is a big mistake. If we wanted a carebear game with a bit of (consensual) PvP there are plenty of others available and they have a lot better PvE content too. As you say, this 'sure ain't Eve anymore'.
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.01.14 20:06:00 -
[339]
If CCP acknowledges this thread - it would be same as admitting that the massive nerfs they implemented were at least partially wrong. It would be considered offensive to suggest that something they did is wrong. It's still too soon. Maybe in 6 months, when people forget, they can change this under the flag of improving game experience. But doing it now would just hurt their ego
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TEK9
Caldari Vale Tudo. Privateer Alliance
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Posted - 2009.01.14 22:52:00 -
[340]
Originally by: Ephemeron If CCP acknowledges this thread - it would be same as admitting that the massive nerfs they implemented were at least partially wrong. It would be considered offensive to suggest that something they did is wrong. It's still too soon. Maybe in 6 months, when people forget, they can change this under the flag of improving game experience. But doing it now would just hurt their ego
agreed |
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Captain Thunk
Vale Tudo.
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Posted - 2009.01.14 23:25:00 -
[341]
Originally by: Ephemeron If CCP acknowledges this thread - it would be same as admitting that the massive nerfs they implemented were at least partially wrong. It would be considered offensive to suggest that something they did is wrong. It's still too soon. Maybe in 6 months, when people forget, they can change this under the flag of improving game experience. But doing it now would just hurt their ego
So it would seem. This thread has 10,000 views and has been on the first page of this forum for 2 months - admittedly the trolls from the "what? PvP? wait...I'm not paying my subscription for no PvP" crew have helped with this. But nonetheless the lack of any official CCP reply either acknowledging the unforseen side effects or justifying their necessity is somewhat disheartening.
Captain Thunk |
Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.01.15 00:42:00 -
[342]
I'm sure this thread isn't a total waste. I'm sure CCP are aware of the issue and appreciate your concern for the health of the game. They just can't admit it publicly
You have to wait and keep reminding people. 6 months sounds about right judging from previous patches. But it could be 1-2 years, we'll hope it's less. |
Shifty Shifterson
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Posted - 2009.01.15 13:37:00 -
[343]
Edited by: Shifty Shifterson on 15/01/2009 13:40:25 Shame that the risk vs reward system holds this game back from getting so many more customers lol. So many people must play this game for a month and then leave because they get fed up wasting hours and hours of their time earning isk that gets blown out of the sky a week later.
I know all you 'vets' are going to laugh and chat some rubbish against this post but it's the truth. Okay so some people like the realistic risk system but the reason EVE doesn't have as many customers as WoW is purely down to that imo. There's enough people who like Sci-Fi themes and MMO's to flood this game if it was fun and not 'realistic' lol. |
Captain Thunk
Vale Tudo.
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Posted - 2009.01.15 14:42:00 -
[344]
Originally by: Shifty Shifterson Edited by: Shifty Shifterson on 15/01/2009 13:40:25 Shame that the risk vs reward system holds this game back from getting so many more customers lol. So many people must play this game for a month and then leave because they get fed up wasting hours and hours of their time earning isk that gets blown out of the sky a week later.
I know all you 'vets' are going to laugh and chat some rubbish against this post but it's the truth. Okay so some people like the realistic risk system but the reason EVE doesn't have as many customers as WoW is purely down to that imo. There's enough people who like Sci-Fi themes and MMO's to flood this game if it was fun and not 'realistic' lol.
It's the "risk vs reward" that makes the game worth playing, this is what sets it out from other games, without it it becomes rather bland like many other games on the market that have better PvE content. I took time off from Eve to play AoC - what a pile of crock that was. Kill someone they lose nothing other than pride, they respawn and just come back again and again and again. Without any real consequences it makes it all largely irrelevent. This should be encouragement to new players to use a little caution when entering low-sec. With respect to your post Shifty Shifterson, I don't think turning the game from what it used to be into 'Space-WoW' just to attract new players is a good solution as it undermines everything the game was built on.
I didn't start playing myself until 2006 and had to contend with the 'vets' myself, I did this by paying attention to the game and understanding how it works - not by CCP making it easier and easier until I could avoid combat entirely.
AoC is a good comparison, as a penalty system was brought in after complaints of people "being killed in PvP zones unfairly" which killed of the PvP aspect and therefore the game entirely. I had left and gone back to Eve the week before it was brought in as I could easily see what was going to happen.
Captain Thunk
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.01.15 19:27:00 -
[345]
agree with Captain Thunk
EVE should remain hardcore. It should not try to go mainstream for more customers. If CCP want more money, let them make a new game, that is mainstream, that is like WoW and 50 other MMORPGs out there, and let that game compete for millions of clients with all those other games.
EVE has very little competition now. The target audience is small in comparison so the mega-companies don't target it. But it is very reliable and it is growing. As more gamers mature and get tired of same old pointless crap, they turn to this game.
CCP should work on improving this game for hardcore players, not for mainstream casual gamer
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SDragoon
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Posted - 2009.01.16 09:13:00 -
[346]
I think the real problem here is that gates are a center point for a large amount of low sec PvP. The reasoning for this is simple. There is no sane reason to be at a warpable object in low sec unless you are looking for a fight, or are new to the game and don't know any better.
Belts are high risk with low reward Planets are high risk with no reward
For the most part the only time you'll find potential targets not on a gate/station/pos is when they are running missions/exploration, which due to the issues with probing, present next to no risk for people who run them that know what they are doing.
This leads people to the gates as the only way of acquiring targets, and an agility buff and blatantly leaving in the 'working as intended' log off tricks is not the best way to deal with the abundance of gate camps.
Give people a reason to explore the belts. Give planets a purpose for more then just eye candy, get people off the gates and you won't need to 'nerf' gate camping at all. |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.16 11:55:00 -
[347]
low sec has no mission runners, belt ratting is hopeless when u get endless destoryers ccp wont improve low sec because they want everyone either in0.0 or empire sad really
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.01.17 20:27:00 -
[348]
Originally by: Captain Thunk
So it would seem. This thread has 10,000 views and has been on the first page of this forum for 2 months - admittedly the trolls from the "what? PvP? wait...I'm not paying my subscription for no PvP" crew have helped with this. But nonetheless the lack of any official CCP reply either acknowledging the unforseen side effects or justifying their necessity is somewhat disheartening.
Captain Thunk
Aaaand.... BUMP! |
The Djego
Minmatar merovinger inc
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Posted - 2009.01.17 22:20:00 -
[349]
Originally by: ollobrains2 low sec has no mission runners, belt ratting is hopeless when u get endless destoryers ccp wont improve low sec because they want everyone either in0.0 or empire sad really
Actual farming the Belts for Faction Spawns isnŠt this bad(kill any spawn quick withing a hour or two you get your Faction Spawn) but a spawning more BCs and less low and crap like 50k Cruisers and Destroyes would be nice.
Also I run a Arazu for in Encounter/Mission meetings, but it get used more or less very rarely since most people stay aligned/look out for probes very carefully. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.01.18 06:00:00 -
[350]
Edited by: Lilith Velkor on 18/01/2009 06:02:29
Originally by: The Djego Then your discover PVP and post here about things like this Agility problem because it takes away a ton of opertunitys and possible fights to fight.
On the other hand, it gives a ton of opportunity to those who like to pvp in smaller ships like cruisers, not a bad thing shifting away from the paradigm of BSs being the dominant pvp vessels, I like it (but I'm mostly flying in smaller ships).
Lets be realistic for a bit, not catching someone running from you didnt cost you a fight, it just cost you a cheap gank. |
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Brain Day
Space Boats
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Posted - 2009.01.18 09:50:00 -
[351]
Originally by: Lilith Velkor Lets be realistic for a bit, not catching someone running from you didnt cost you a fight, it just cost you a cheap gank.
A "cheap gank" is just as valuable as a "good fight". Pistols at dawn may be alright for the AoC's and the WoW's and the Warhammer's of this world, BUT THIS IS EVE. In EVE i don't have to wait 'till the dawn, and i don't have to use a pistol, i can sneak up to you in the middle of the night and murder you in your sleep.
THIS IS EVE, begone.
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The Djego
Minmatar merovinger inc
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Posted - 2009.01.18 12:22:00 -
[352]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 18/01/2009 06:02:29
Originally by: The Djego Then your discover PVP and post here about things like this Agility problem because it takes away a ton of opertunitys and possible fights to fight.
On the other hand, it gives a ton of opportunity to those who like to pvp in smaller ships like cruisers, not a bad thing shifting away from the paradigm of BSs being the dominant pvp vessels, I like it (but I'm mostly flying in smaller ships).
Lets be realistic for a bit, not catching someone running from you didnt cost you a fight, it just cost you a cheap gank.
It is not about catching cruisers in BS it is about catching BS(BCs catching BCs and Cruiser catching Cruisers etc.) before they warp off. Even if you get a point on a smaller craft it is very likely that this ship will make it back to the gate anyway(if you are solo without tackling support), what happens to me actualy this much that im nearly stoped trying to engage them(60% Web ftl). Well to be realistic, nearly all people today will run if they are not extremly shure to win. |
TEK9
Caldari Vale Tudo. Privateer Alliance
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Posted - 2009.01.18 13:09:00 -
[353]
Originally by: The Djego Eve would be very boring in no time this way. PVE in EvE isnŠt very impressive/requires a lot of playerskill. It is a extra like PVP is a extra on many other MMOs. When you are some time around, buyed all the ships, skill, items you need you will find out there is a hole of boring and much less challaging things you sink your time into. In other games this isnŠt this bad(since the concept is diffrent) but in EvE it realy fast gets you bored. You look for something diffrent and something that gives your actions some meaning. Then your discover PVP and post here about things like this Agility problem because it takes away a ton of opertunitys and possible fights to fight.
In other words, EvE lives and dies with his PVP content, it has a very compex crafting content(better done than in other MMOs since it simply has a meaning, things get destroyed in EvE all time and have to reproduced or found again for lotalbe Items) and a semi complexe PVE Content but at the end of the day the PVE thing is done by other MMOs simply better(by design of the hole game).
[/quote
/signed
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Vaedian GER
Excidium.
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Posted - 2009.01.18 14:18:00 -
[354]
Edited by: Vaedian GER on 18/01/2009 14:18:34 I came back after a couple of months retirement to see if anything changed for Lowsec PvP. I'm a pirate. I'm one of those guys who hangs arround stargates while blinking red. I never really liked it but PvP in Eve is that way - arround Stargates.
So... I retired because PvP became laughable with all the Nano***s arround and wanted to wait a few month for until the Nanonerf. Now I came back thanks to the 5-day thingy and I can't believe my freaking eyes.
Not only that ships like Vagabonds or Frigates, that were very hard to catch before the Nanonerf, no - normal HACs and even larger ships are now just warping off like an Interceptor! What the hell have you done CCP? You were supposed to NERF that crap, not to wipe out all lowsec piracy forever!
Well, at least I got my answer not to resubscribe. |
Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.01.19 00:43:00 -
[355]
Edited by: Lilith Velkor on 19/01/2009 00:44:41
Originally by: The Djego
It is not about catching cruisers in BS it is about catching BS(BCs catching BCs and Cruiser catching Cruisers etc.) before they warp off. Even if you get a point on a smaller craft it is very likely that this ship will make it back to the gate anyway(if you are solo without tackling support), what happens to me actualy this much that im nearly stoped trying to engage them(60% Web ftl).
Yes, webs are the way bigger issue when fighting at gates indeed.
I've had no problems with the QR patch pointing cruiser hulls in a hac/recon so far, the odd one gets away but I blame that more on module lag than anything else tbh. (imo the ui got quite a bit more jerky regarding targeting with QR, but I might be biased)
Dunno about BS vs BS though, might be another thing there, but there is still this whole mwd-cloak-warp thing that makes all this a moot point anyway.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.01.19 08:30:00 -
[356]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 19/01/2009 00:44:41
Originally by: The Djego
It is not about catching cruisers in BS it is about catching BS(BCs catching BCs and Cruiser catching Cruisers etc.) before they warp off. Even if you get a point on a smaller craft it is very likely that this ship will make it back to the gate anyway(if you are solo without tackling support), what happens to me actualy this much that im nearly stoped trying to engage them(60% Web ftl).
Dunno what kind of targets you're chasing, but to catch a regular non-I-stabbed T1 cruiser (rax, vexor, caracal etc.) I've been needing a Phobos with 3-4x Sensor boosters fit. You heard me, every single mid with a sensor booster. It's crap.
Yes, webs are the way bigger issue when fighting at gates indeed.
I've had no problems with the QR patch pointing cruiser hulls in a hac/recon so far, the odd one gets away but I blame that more on module lag than anything else tbh. (imo the ui got quite a bit more jerky regarding targeting with QR, but I might be biased)
Dunno about BS vs BS though, might be another thing there, but there is still this whole mwd-cloak-warp thing that makes all this a moot point anyway.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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The Djego
Minmatar merovinger inc
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Posted - 2009.01.19 09:57:00 -
[357]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 19/01/2009 00:44:41
Originally by: The Djego
It is not about catching cruisers in BS it is about catching BS(BCs catching BCs and Cruiser catching Cruisers etc.) before they warp off. Even if you get a point on a smaller craft it is very likely that this ship will make it back to the gate anyway(if you are solo without tackling support), what happens to me actualy this much that im nearly stoped trying to engage them(60% Web ftl).
Yes, webs are the way bigger issue when fighting at gates indeed.
I've had no problems with the QR patch pointing cruiser hulls in a hac/recon so far, the odd one gets away but I blame that more on module lag than anything else tbh. (imo the ui got quite a bit more jerky regarding targeting with QR, but I might be biased)
Dunno about BS vs BS though, might be another thing there, but there is still this whole mwd-cloak-warp thing that makes all this a moot point anyway.
I personaly seeing myself about 1-2s short when it comes to put a point on most of the unplated BS(Ravens for example), that sayed solo BS have actualy became very rare so I might admit I lack a bit targets to spread my tests further out on TQ(missed several Ravens, a Pest and a Mealstorm as far as my memory reaches from the last weeks).
With the Web thing(that is actualy another isssue) I just wanted to point out that even if you get lock with a BS on a smaller ship at the gate it is highly unlikely that you score a solo kill, if the target donŠt screw himself up by sitting duck. So fixing Lock vs Time to warp does not affect them in a big way in her ability to survive attacks of bigger ships(If you would have a real camp, you would have a real tackler, like a SB HIC or a Lachesis etc anyway).
MWD-Cloak-Warp are travel fits(I personaly do prefere Istabs a bit more atm) and not realy full combat layouts(as far as Low Sec goes) since the Cloak would screw up your Locking time and the CPU and spare High Slots are to valuable in small gang\solo for this kind of fits. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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TEK9
Caldari Vale Tudo. Privateer Alliance
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Posted - 2009.01.21 17:08:00 -
[358]
CCP Devs - still no response....??? |
The Djego
Minmatar merovinger inc
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Posted - 2009.01.25 00:30:00 -
[359]
This deserves a BUMP! |
Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.01.25 01:58:00 -
[360]
Edited by: Lilith Velkor on 25/01/2009 01:59:01
Originally by: The Djego
I personaly seeing myself about 1-2s short when it comes to put a point on most of the unplated BS(Ravens for example), that sayed solo BS have actualy became very rare so I might admit I lack a bit targets to spread my tests further out on TQ(missed several Ravens, a Pest and a Mealstorm as far as my memory reaches from the last weeks).
With cruiser hulls, I usually lock other cruisers without problems, the ones that are getting away I'd have tackled if I'd fit sensor boosters (which I dont because of corp policy).
Quote:
With the Web thing(that is actualy another isssue) I just wanted to point out that even if you get lock with a BS on a smaller ship at the gate it is highly unlikely that you score a solo kill, if the target donŠt screw himself up by sitting duck.
Well, BSs should not be able to lock down smaller ships solo anyway, thats the domain of the smaller vessels like cruisers/frigs/ceptors. Nothing wrong there imo.
Quote:
MWD-Cloak-Warp are travel fits(I personaly do prefere Istabs a bit more atm) and not realy full combat layouts(as far as Low Sec goes) since the Cloak would screw up your Locking time and the CPU and spare High Slots are to valuable in small gang\solo for this kind of fits.
Locktime on the dps ships is of no consequence if tacklers are around. You can fit a BS for 100% invulnerability at lowsec gates just with a MWD and a cloak, while staying 100% battle ready.
Edit: bumping to confirm the current agility on ships is fine |
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