Pages: 1 2 [3] 4 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Simi Kusoni
HelloKittyFanclub
544
|
Posted - 2012.04.08 02:35:00 -
[61] - Quote
Gunrunner1775 wrote:For the continued long term survival of the game, there must be a GÇ£safe havenGÇ¥ for the care bears. They will be the ones that form the BULK of the subscription base. With increased profits, then the company that makes this game can use those profits to add more content, expand the game, improve performance, ect ect
Im not saying no pvp, but I am saying that the poorly controlled PVP piracy in high sec has driven players away and has negatively affected the profit potential of the company and the potential growth /expansion of the game.
The problem is that PvE in this game is terrible, the only two interesting aspects are:
1) It's more or less a sand box style game.
2) Industry is quite in depth.
That's it. Your suggestion kills the sand box element of this game (which, by the way, drives the industry element), and what is worse is that experienced players and alts will just abuse this "care bear safe haven" to make ISK without any effort or risk, unless you make it so laughably unprofitable that there's little point in having it in the first place.
Anyway, that's beside the point, Eve has existed for so long because it is the only game of it's kind. Whilst there are a metric **** tonne of issues and things I dislike about this game, for years I've never left because there is simply no other game that allows this style of game play.
Your suggestion is essentially that CCP remove the one unique selling point from Eve, and then begin turning it in to WoW in space.
My prediction of the results: A small number of long time subscribers unsub, however Eve gets an influx of new players and the population booms. After six months to a year subscriptions start being cancelled as the new player base moves on to their new games. The old subscribers don't come back, as a result Eve very slowly dies over the next few years as new PvE content fails to bring in new subscriptions.
--Will Support Your Terrible Forum Thread For ISK-- |

Simi Kusoni
HelloKittyFanclub
544
|
Posted - 2012.04.08 02:38:00 -
[62] - Quote
Htrag wrote:You know what I love about Eve?.
Theres so many carebears and moral justice advocates that try to apply some type of different logic how the game actually works, particularly in regards to their own shortcomings.
"If I can't survive, lets change the rules"
No dude, harden yourself up or find a new game. That's how we roll. You know what I love about Eve?
There are so many terribad care bears and moral fags about, yet CCP for the most part just ignore them and continue to model the game around what they believe is best.
--Will Support Your Terrible Forum Thread For ISK-- |

SigmaPi
Valkyr Industries Late Night Alliance
20
|
Posted - 2012.04.08 02:39:00 -
[63] - Quote
I don't consider myself an elite pvp master, but everyone has to admit that a pair of shitfit thrashers able to kill a 200m isk hulk in a few seconds is at the very least slightly unbalanced. Most of the gankers dont realize that their ships have to come from somewhere, and it's not gonna be drone lands any longer.
That being said, it shouldn't be hendered by game mechanics at all - just maybe balance the hp of exhumers a little bit better (or fitting) so the risk required to kill one is more than 5m isk. |

Htrag
The Carebear Stare Hydroponic Zone
35
|
Posted - 2012.04.08 02:41:00 -
[64] - Quote
SigmaPi wrote:I don't consider myself an elite pvp master, but everyone has to admit that a pair of shitfit thrashers able to kill a 200m isk hulk in a few seconds is at the very least slightly unbalanced. Most of the gankers dont realize that their ships have to come from somewhere, and it's not gonna be drone lands any longer.
That being said, it shouldn't be hendered by game mechanics at all - just maybe balance the hp of exhumers a little bit better (or fitting) so the risk required to kill one is more than 5m isk.
To be honest I would have expected them to buff hulks base defense a long time ago.
Although that would just require a corresponding adjustment into the number of 1M Catalysts required. Whatever "dev" it was that removed the pod squish sound probably never even logged into the game. |

Panacani
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.04.08 02:48:00 -
[65] - Quote
Htrag wrote:Panacani wrote:Adunh Slavy wrote:Chokichi Ozuwara wrote:Psychotic Monk wrote:Then do it. Civilize highsec. Impossible. The game mechanics allow for ganking, they don't allow for civilizing. There is no lasting consequence to someone who ganks. But being ganked has consequences that cannot be avoided. Sure there is, He's a simple one, allow anyone that is +2 or above shoot anyone that is -2 or below. Have this not be considered a criminal act. Guess what will happen, the gankers will cry and bleat and scream about how concord doesn't protect them enough. Creates a whole new career in Eve and puts the onus on the carebear to protect his own. Best idea I've read on these forums in ever. This idea should have it's own thread. You know what I love about Eve?. Theres so many carebears and moral justice advocates that try to apply some type of different logic how the game actually works, particularly in regards to their own shortcomings. "If I can't survive, lets change the rules" No dude, harden yourself up or find a new game. That's how we roll.
Wow, such passion. Such fire. So many words to say basically nothing!
I've never been ganked, suicide or otherwise. I've died many times in wartime, but I've never been "ganked" (nor have I ganked anyone, I prefer combat to target practice).
Calling for a change in flawed mechanics is hardly something new for Eve is it? Change isn't evil.
Also, HTFU and derivatives got old as soon as the 4 minute video ended.
|

Htrag
The Carebear Stare Hydroponic Zone
35
|
Posted - 2012.04.08 02:52:00 -
[66] - Quote
Panacani wrote: Wow, such passion. Such fire. So many words to say basically nothing!
I've never been ganked, suicide or otherwise. I've died many times in wartime, but I've never been "ganked" (nor have I ganked anyone, I prefer combat to target practice).
Calling for a change in flawed mechanics is hardly something new for Eve is it? Change isn't evil.
Also, HTFU and derivatives got old as soon as the 4 minute video ended.
welcome to eve homie.
state your case more specifically. Whatever "dev" it was that removed the pod squish sound probably never even logged into the game. |

Spy 21
Lonetrek Exploration and Salvage
29
|
Posted - 2012.04.08 02:54:00 -
[67] - Quote
Eve needs to cater to all it's players.
The gankers wanna gank. I get that. I also think that part of the reason they gank in high sec is because 1) Null sec is hard to access and maintain any kind of supply line due to the control of the alliances and 2) Low sec is barren of good targets. I said that was only part of the reason... some people just like to pick on 'carebears', 'noobs' or whatever.
Then you have the casual miner, mission runner, industrialist et al who just wanna be left the hell alone. Get that too...
I think if CCP were to swing the pendulum too far towards either group then their business will suffer. I do agree with those who state that the fearsome reputation this game has does indeed drive sales to a certain extent. Right now, despite all the bitching from either side, we probably have a decent balance. CCP has made it slightly more difficult to be a high sec ganker but in no way have they moved to outlaw the practice... they just want to keep it balanced.
I have a suggestion... going back to the part above where I made a couple statements regarding low and null sec and the difficulties the small scale pirate has. I would like to see some movement on two fronts... first, getting more people into low sec... that increases the number of targets for the pirate community. Secondly, make it easier for the smaller scale pirates to get into null sec. If you can get past the wall the alliances have erected as a barrier to getting into their space, null sec is actually full of carebears. There are tons of nearly empty and unpatrolled systems perfect for gate camps and seeking out lone ratters or bots... the problem is getting there and staying supplied.
I think if these problems could be solved, to a degree, it would take some of the pressure off of high sec without CCP needing to further restrict pirate activities there.
I'm not long on good suggestions at this point, but here are a quick couple.
Low sec -provide bigger and more numerous financial rewards there to draw more non-pirate players into these areas -provide slightly safer ways to get there... maybe bigger gates to make gate camp survivability more likely. -provide more routes...perhaps more high-sec to low sec gates and/or more wormhole routes
Null sec -buff the orca to make it a jump capable ship that can go into low sec or high...people need a way to reship, resupply and repair in null sec if they are going to conduct operations there. If not the orca then maybe a new type of jump capable industrial ship carrier with a fitting service and ship hangar. Sure we have black ops but that is a huge training curve and jumping carriers into hostile null sec, well that's problematic too...
None of these may be decent ideas but I would like for CCP to create more oportunities for the ganker community than simply high sec. Simply making it harder and harder to operate in high sec isn't the answer if no alternatives are created. Otherwise I see that eventually, CCP is going to end up nurfing high sec piracy to death and I think that's going to be bad for the game.
I also worry that if burn Jita is too successful and combined with a new hulkageddon at the same time that it all might just result in CCP thinking they need to do something really stupid.
(I have my own theory that this is the actual point of all that but I will reserve that for the paranoia channel)....
S The proper use of dual monitors with the eve client. http://img848.imageshack.us/img848/2821/img0275jr.jpg |

Liang Nuren
Parsec Flux
1486
|
Posted - 2012.04.08 02:56:00 -
[68] - Quote
Adunh Slavy wrote:Chokichi Ozuwara wrote:Psychotic Monk wrote:Then do it. Civilize highsec. Impossible. The game mechanics allow for ganking, they don't allow for civilizing. There is no lasting consequence to someone who ganks. But being ganked has consequences that cannot be avoided. Sure there is, He's a simple one, allow anyone that is +2 or above shoot anyone that is -2 or below. Have this not be considered a criminal act. Guess what will happen, the gankers will cry and bleat and scream about how concord doesn't protect them enough.
***** please, that'd be ******* paradise.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Htrag
The Carebear Stare Hydroponic Zone
35
|
Posted - 2012.04.08 03:01:00 -
[69] - Quote
Liang Nuren wrote:Adunh Slavy wrote:Chokichi Ozuwara wrote:Psychotic Monk wrote:Then do it. Civilize highsec. Impossible. The game mechanics allow for ganking, they don't allow for civilizing. There is no lasting consequence to someone who ganks. But being ganked has consequences that cannot be avoided. Sure there is, He's a simple one, allow anyone that is +2 or above shoot anyone that is -2 or below. Have this not be considered a criminal act. Guess what will happen, the gankers will cry and bleat and scream about how concord doesn't protect them enough. ***** please, that'd be ******* paradise. -Liang
c'mon man I know you have more refined thoughts than this.
It's all worked out. Just because someone is yellow in high sec doesn't mean it's a free target.
There's a staggered sec drop penalty per system thats in place.
Whatever "dev" it was that removed the pod squish sound probably never even logged into the game. |

Richard Hammond II
Federal Navy Academy Gallente Federation
156
|
Posted - 2012.04.08 03:09:00 -
[70] - Quote
Htrag wrote:
You're just talking about a game machanic change that wont make you any better. All things being equal you still get blowed up.
Yet things usually arent, Two week old catalyst gankers SHOULD lose vs six year combat mains youd think
Htrag wrote: Well you could use basic situational awareness which applies to every second you're in space anywhere.
Advocating crippling the fundamental basics of what makes eve unique just makes you weak and lazy.
Why would making MORE PVP (and making high sec more directly player policed) in high sec be "crippling the fundamental basics of what makes eve unique"?
I think itd be a lot COOLER if we could shoot the negatives and have CONCORD not care Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |
|

Panacani
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.04.08 03:22:00 -
[71] - Quote
Richard Hammond II wrote:Htrag wrote:
You're just talking about a game machanic change that wont make you any better. All things being equal you still get blowed up.
Yet things usually arent, Two week old catalyst gankers SHOULD lose vs six year combat mains youd think Htrag wrote: Well you could use basic situational awareness which applies to every second you're in space anywhere.
Advocating crippling the fundamental basics of what makes eve unique just makes you weak and lazy.
Why would making MORE PVP (and making high sec more directly player policed) in high sec be "crippling the fundamental basics of what makes eve unique"? I think itd be a lot COOLER if we could shoot the negatives and have CONCORD not care Jita Alt666 wrote: 3. Eve is the only game where you are not safe anywhere
Unless youre a ganker in high sec then the "security" works for you not against you till you get deep in the negatives Htrag wrote: You know what I love about Eve?.
Theres so many carebears and moral justice advocates that try to apply some type of different logic how the game actually works, particularly in regards to their own shortcomings.
"If I can't survive, lets change the rules"
No dude, harden yourself up or find a new game. That's how we roll.
Are you THAT threatened by them actally making it difficult to gank? what about risk/reward? Isnt that usually what you guys crow?
I think thats exactly the point. He doesn't want to fight. |

Liang Nuren
Parsec Flux
1486
|
Posted - 2012.04.08 03:28:00 -
[72] - Quote
Htrag wrote:Liang Nuren wrote:Adunh Slavy wrote:Chokichi Ozuwara wrote:Psychotic Monk wrote:Then do it. Civilize highsec. Impossible. The game mechanics allow for ganking, they don't allow for civilizing. There is no lasting consequence to someone who ganks. But being ganked has consequences that cannot be avoided. Sure there is, He's a simple one, allow anyone that is +2 or above shoot anyone that is -2 or below. Have this not be considered a criminal act. Guess what will happen, the gankers will cry and bleat and scream about how concord doesn't protect them enough. ***** please, that'd be ******* paradise. -Liang c'mon man I know you have more refined thoughts than this. It's all worked out. Just because someone is yellow in high sec doesn't mean it's a free target. There's a staggered sec drop penalty per system thats in place.
But that'd be awesome. I could just roam high sec looking for people stupid enough to shoot at me.... like I said - fuckin paradise!
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Htrag
The Carebear Stare Hydroponic Zone
35
|
Posted - 2012.04.08 03:31:00 -
[73] - Quote
Richard Hammond II wrote:Htrag wrote:
You're just talking about a game machanic change that wont make you any better. All things being equal you still get blowed up.
Yet things usually arent, Two week old catalyst gankers SHOULD lose vs six year combat mains youd think Htrag wrote: Well you could use basic situational awareness which applies to every second you're in space anywhere.
Advocating crippling the fundamental basics of what makes eve unique just makes you weak and lazy.
Why would making MORE PVP (and making high sec more directly player policed) in high sec be "crippling the fundamental basics of what makes eve unique"? I think itd be a lot COOLER if we could shoot the negatives and have CONCORD not care Jita Alt666 wrote: 3. Eve is the only game where you are not safe anywhere
Unless youre a ganker in high sec then the "security" works for you not against you till you get deep in the negatives Htrag wrote: You know what I love about Eve?.
Theres so many carebears and moral justice advocates that try to apply some type of different logic how the game actually works, particularly in regards to their own shortcomings.
"If I can't survive, lets change the rules"
No dude, harden yourself up or find a new game. That's how we roll.
Are you THAT threatened by them actally making it difficult to gank? what about risk/reward? Isnt that usually what you guys crow?
That's kinda funny.
You call for more targets in high sec, but whatever agros in high sec is already a target, so the position is just a cop out.
I dont see any kind of threat to ganking in this thread.
Like I said you drop your guard, you get owned... period. Low sec, high sec, null sec. .. everywhere. Whatever "dev" it was that removed the pod squish sound probably never even logged into the game. |

Htrag
The Carebear Stare Hydroponic Zone
35
|
Posted - 2012.04.08 03:31:00 -
[74] - Quote
Panacani wrote: I think thats exactly the point. He doesn't want to fight.
You see me anywhere... you shoot.
Most likely you'll die...
Dont cry. Whatever "dev" it was that removed the pod squish sound probably never even logged into the game. |

Richard Hammond II
Federal Navy Academy Gallente Federation
157
|
Posted - 2012.04.08 03:32:00 -
[75] - Quote
For all the bravado it does sound like that Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

Aqriue
Center for Advanced Studies Gallente Federation
522
|
Posted - 2012.04.08 03:36:00 -
[76] - Quote
Htrag wrote: [Theres so many carebears and moral justice advocates that try to apply some type of different logic how the game actually works, particularly in regards to their own shortcomings.
"If I can't survive, lets change the rules"
No dude, harden yourself up or find a new game. That's how we roll. Cool, can I get your signature on the "Reverse Nerf Titan" petition? Really, if you can't survive gettng your ass handed to you in your little crappy battleship then why did the rules change ? Not like a single Titan was pwning ass, it took small guys to tackle and hold those ships down. Why couldn't they just HTFU and fine a more viable counter then trying to continue bringing battleships to a capital ship fight? You do relize that bringing a capital to counter a capital is a better idea. Why did they change the rules / game mechanics to suit the whiner complaining about it? God only knows that the squeaky wheel gets the grease, just why didn't they go find a new game is beyond me.
The post isn't about Titans, its about the players who couldn't adapt or die but then whined to get it changed. As for the origional point of the thread, CCP can just increase the penalties to curb rampant asshattery without just killing it. There should be a very justifyable reason to gank a hulk, not just because you can and do it with two destroyers negating the loss of insurance to concord since the isk loss is beyond minimal for two destroyers. |

Psychotic Monk
Sebiestor Tribe Minmatar Republic
207
|
Posted - 2012.04.08 03:36:00 -
[77] - Quote
Liang, remember that in the current climate you probably wouldn't be allowed to shoot back. |

Liang Nuren
Parsec Flux
1486
|
Posted - 2012.04.08 03:45:00 -
[78] - Quote
Psychotic Monk wrote:Liang, remember that in the current climate you probably wouldn't be allowed to shoot back.
I already got a concession out of Greyscale about that. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Psychotic Monk
Sebiestor Tribe Minmatar Republic
207
|
Posted - 2012.04.08 04:26:00 -
[79] - Quote
And thank you for doing the good work. Have a like for it, but that's still an option that's waiting in the wings and could swoop out wearing half a mask and murder us at any time. |

Jake Warbird
Republic Military School Minmatar Republic
222
|
Posted - 2012.04.08 05:01:00 -
[80] - Quote
Lapine Davion wrote:Gunrunner1775 wrote:present a logical counter argument then, im more then willing to listen to all sides EVE Online has seen continued subscription growth since launch. There, I just defeated your arguments in one stroke. Oh wai... Nope. |
|

Serene Repose
Perkone Caldari State
549
|
Posted - 2012.04.08 05:06:00 -
[81] - Quote
I think gankers are @$$3$... guess what, I've NEVER been ganked. They're still @$$3$. You want to knock morality? Good. Pretend you're brave new and clever about it? Yeah, right. Ancient history. You don't want morality...who's your paw, by the way?
You keep talking that smack. We'll cringe in horror 'cause you pick on the little ones. What warriors! What supreme fighters!
They don't gank in low or null 'cause they'll get there @$$3$ handed to them and they know it. So, they come here and philosophize about the game to hide the fact they're chicken. Bok Bok Bok
Smokestack lightnin' shinin' just like gold |

Krenalla
Modern Order of the Praetorians
32
|
Posted - 2012.04.08 05:12:00 -
[82] - Quote
They don't gank in low or null 'cause they'll get there @$$3$ handed to them and they know it. So, they come here and philosophize about the game to hide the fact they're chicken. Bok Bok Bok[/quote]
Chinese Chicken ??
|

Kimmiy Kimasre
University of Caille Gallente Federation
29
|
Posted - 2012.04.08 05:28:00 -
[83] - Quote
Carebears are fickle gamers. You can lose them to competitors just as easily as you gain them.
"Hardcore" players usually have a greater sense of investment in the game as a player. Certainly Carebears can feel invested, but that tends to be in the manner of storyline or social interaction, things which can be consumed and feelings which can be transfered to new games.
You can be a great startup if you draw in a lot of Carebears. But then what? They consume your story, your content, your community; and then they move on and become absorbed in the next thing.
If an MMO wants to be around for as long as EVE, it has to draw in the "Hardcore" crowd too. It takes people who create their own meta-game, something that EVE is famous (infamous) for.
And for my final point, there are two kinds of changes that are made for Carebears: the first kind of change always benefits the "hardcore" crowd more with improvements to quality-of-life and access/control to new aspects of gameplay or the economy, and the second kind of change are the ones that destroy games such as pay-to-win cash shops and hand-holding gameplay-on-rails which very few Carebears will even tolerate for long. |

Adunh Slavy
Ammatar Trade Syndicate
547
|
Posted - 2012.04.08 05:41:00 -
[84] - Quote
Htrag wrote: No dude, harden yourself up or find a new game. That's how we roll.
Just admit you like the protection Concord affords criminals. Hiding behind bluster isn't going to get you any where. |

Adunh Slavy
Ammatar Trade Syndicate
547
|
Posted - 2012.04.08 05:49:00 -
[85] - Quote
Htrag wrote: c'mon man I know you have more refined thoughts than this.
It's all worked out. Just because someone is yellow in high sec doesn't mean it's a free target.
It means whatever CCP says it means. Are you afraid of the idea of 1,000 noob ships getting free shots at you? You'll be able to shoot back ya know. |

Henry Haphorn
Aliastra Gallente Federation
292
|
Posted - 2012.04.08 05:49:00 -
[86] - Quote
I remember when one of my friends, along with my brother, use to play World of Warcraft and they all told me that they soon left the game pretty quick because it was too boring, once you gained a certain level you end up abandoning weaker tools and never use them again, there was no sense of consequence for your own actions, it was all nothing but grinding even with friends, etc.
This makes me wonder. WoW claims to hold the title of having millions of subscribers, but how many of those subscribers stay and how many come and go? I bet there is a **** ton of WoW players that come in and go unsub compared to the ones that stay.
Looking at WoW is like looking at Hot Topic. At first it was probably a great place to be because it was so unique and so separated from mainstream games that maybe that's why it was so popular. But then they started to become a cash cow in the sense that they started tailoring to the mainstream and trendy folks who just come and go.
I don't want Eve to go down this path. Welcome to Eve Online. Don't expect people to be nice to you. |

Adunh Slavy
Ammatar Trade Syndicate
547
|
Posted - 2012.04.08 05:54:00 -
[87] - Quote
Jita Alt666 wrote: +2 - -2 is to close.
+5 - -5 works much better. You want to kill baddies grind your way up, just like the baddies have to do if they want to lose their -10.
We'll see. I think the +5 v -5 is the idea for low sec in Crimewatch 2. Why not narrow it for high sec? High sec is "safer" right? So let the safer area handle it self. Still lots of oppertunity for goodies and baddied to get up to thier gank and mine games.
What I find most amusing is how the gankbear crowd screams in horror from these ideas. "Oh No, the carebears will be able to shoot at us! Oh No, this will kill PVP in Eve!!!" Bunch of clowns. It would be one of the best PVP motivators possible. |

Alavaria Fera
GoonWaffe Goonswarm Federation
414
|
Posted - 2012.04.08 05:57:00 -
[88] - Quote
Adunh Slavy wrote:What I find most amusing is how the gankbear crowd screams in horror from these ideas. "Oh No, the carebears will be able to shoot at us! Oh No, this will kill PVP in Eve!!!" Bunch of clowns. It would be one of the best PVP motivators possible. Heh. Great mental image there :)
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Muestereate
Two Geezers in Space
44
|
Posted - 2012.04.08 06:00:00 -
[89] - Quote
Concord should hand out permabans and virus infect their computers like Sony does wita rootkit so they can never infect the game again from that box. |

Jessie-A Tassik
Pator Tech School Minmatar Republic
47
|
Posted - 2012.04.08 06:07:00 -
[90] - Quote
Kimmiy Kimasre wrote:Carebears are fickle gamers. You can lose them to competitors just as easily as you gain them.
"Hardcore" players usually have a greater sense of investment in the game as a player. Certainly Carebears can feel invested, but that tends to be in the manner of storyline or social interaction, things which can be consumed and feelings which can be transfered to new games.
You can be a great startup if you draw in a lot of Carebears. But then what? They consume your story, your content, your community; and then they move on and become absorbed in the next thing.
If an MMO wants to be around for as long as EVE, it has to draw in the "Hardcore" crowd too. It takes people who create their own meta-game, something that EVE is famous (infamous) for.
And for my final point, there are two kinds of changes that are made for Carebears: the first kind of change always benefits the "hardcore" crowd more with improvements to quality-of-life and access/control to new aspects of gameplay or the economy, and the second kind of change are the ones that destroy games such as pay-to-win cash shops and hand-holding gameplay-on-rails which very few Carebears will even tolerate for long.
Missions should be made more hard core:
1.Missions should have "patrols" that can result in ship death/warp out if handled wrong. See #2 on why warp out SHOULD matter.
2..Warping out should mean Mission Fail on some missions. The Gurista transport flees while you are gone. Apparently coming in and killing half it's friends scared it off. Surprising, eh?
3.Deadspace only, lose on warp, buffs for added expense for Level 5 group missions. Just copy WoW Vanilla raids. Vanilla.
4.Make it so the ship can die. If you are worried about losing your 1 billion ship, you can always play that mission with a 100 million dollar ship. These missions can have a warning.
And so on. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |