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Maxxxwell
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Posted - 2004.07.10 21:26:00 -
[1]
T2 shield booster is 50% more powerful than T1 shield booster, but T2 armor repairer is only 33% stronger than T1, that is not fair to Armor tanking player, that ruin the balance of Shield tanking and armor tanking, should CCP give a love to T2 armor repairer?
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Maxxxwell
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Posted - 2004.07.10 21:26:00 -
[2]
T2 shield booster is 50% more powerful than T1 shield booster, but T2 armor repairer is only 33% stronger than T1, that is not fair to Armor tanking player, that ruin the balance of Shield tanking and armor tanking, should CCP give a love to T2 armor repairer?
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Gariuys
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Posted - 2004.07.10 21:32:00 -
[3]
Armour tanking is different from shield tanking, no need to make them the same either. Armour tanks get repair systems, train that too lvl 5 and then compare a medium shield booster II and a medium armour repairer II.
~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.07.10 21:32:00 -
[4]
Armour tanking is different from shield tanking, no need to make them the same either. Armour tanks get repair systems, train that too lvl 5 and then compare a medium shield booster II and a medium armour repairer II.
~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Mr Popov
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Posted - 2004.07.10 21:43:00 -
[5]
as well as better overall damage resistance, as well as 20% passive hardeners, as well as 2000+ hp bonus modules. need I go on?
Granted shield boosting is faster, and with shield boost amp, it really goes fast, but armor is not any less powerful.
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Mr Popov
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Posted - 2004.07.10 21:43:00 -
[6]
as well as better overall damage resistance, as well as 20% passive hardeners, as well as 2000+ hp bonus modules. need I go on?
Granted shield boosting is faster, and with shield boost amp, it really goes fast, but armor is not any less powerful.
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Hellek
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Posted - 2004.07.10 21:53:00 -
[7]
With T1 they are balanced but that difference between the T2 mods really ruins that balance.
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Hellek
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Posted - 2004.07.10 21:53:00 -
[8]
With T1 they are balanced but that difference between the T2 mods really ruins that balance.
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Cokacola
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Posted - 2004.07.10 22:42:00 -
[9]
let me discribe my idea clearly
i am not saying shield tanking or armor tanking is better, it is hard to measure. my point is T2 shield booster is stronger than T2 armor repairer when we use T1 to compare. We assume that shield tanking and armor tanking is balanced when using T1 shield booster/Armor repairer. Base on it, when we use T2 shield booster/armor repairer, shield tanking is better than armor tanking.
For example:
Ship A is a shield tank, ship B is a armor tank, they use T1 shield booster/armor repairer, they shoot each other, they will die at the same time.(due to the different cpu/powgrif requirement of shield booster/armor repairer, they will havent different fitting, so plz dont ask what weapon are they using , that is not the main point, the main point is they will die at the same time when both of them use T1 shield booster/armor repirer) Now, both of them switch to T2 shield booster/armor repairer and do the same thing.. What will happen? Ship B will die first becoz it gain less advantage from using T2 armor repairer instead of T1
that's why i said armor repairer should have some improvement..
hmmmmmmmmm! |

Cokacola
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Posted - 2004.07.10 22:42:00 -
[10]
let me discribe my idea clearly
i am not saying shield tanking or armor tanking is better, it is hard to measure. my point is T2 shield booster is stronger than T2 armor repairer when we use T1 to compare. We assume that shield tanking and armor tanking is balanced when using T1 shield booster/Armor repairer. Base on it, when we use T2 shield booster/armor repairer, shield tanking is better than armor tanking.
For example:
Ship A is a shield tank, ship B is a armor tank, they use T1 shield booster/armor repairer, they shoot each other, they will die at the same time.(due to the different cpu/powgrif requirement of shield booster/armor repairer, they will havent different fitting, so plz dont ask what weapon are they using , that is not the main point, the main point is they will die at the same time when both of them use T1 shield booster/armor repirer) Now, both of them switch to T2 shield booster/armor repairer and do the same thing.. What will happen? Ship B will die first becoz it gain less advantage from using T2 armor repairer instead of T1
that's why i said armor repairer should have some improvement..
hmmmmmmmmm! |

Cruz
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Posted - 2004.07.10 23:04:00 -
[11]
Dont forget that SB SUCK cap up pretty quickly especially now that shield tankers cant use cap relays, one of my buds in a scorp could tank my mallers fire up until the point he ran out of cap, armor tankers on the other hand get a much larger HP repaired per cap usage. Plus have you seen the Faction Large armor repairers, 900hp repaired in 11.5seconds with skills... Thats a lot. ................. |

Cruz
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Posted - 2004.07.10 23:04:00 -
[12]
Dont forget that SB SUCK cap up pretty quickly especially now that shield tankers cant use cap relays, one of my buds in a scorp could tank my mallers fire up until the point he ran out of cap, armor tankers on the other hand get a much larger HP repaired per cap usage. Plus have you seen the Faction Large armor repairers, 900hp repaired in 11.5seconds with skills... Thats a lot. ................. |

Perforator
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Posted - 2004.07.11 00:42:00 -
[13]
I think most of us can agree that armor tanking and shield tanking is more or less balanced with tech I modules. So why should the tech II shieldbooster get a greater increase over the tech I shieldbooster than the tech II armor repairer gets over the tech I armor repairer ?
I've being trying to compose that all in a more readable sentence, what do you think of: "The discrepancy in the difference between the tech I shield booster and tech II shield booster compared to the difference between the tech I armor repairer and tech II armor repairer."

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Perforator
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Posted - 2004.07.11 00:42:00 -
[14]
I think most of us can agree that armor tanking and shield tanking is more or less balanced with tech I modules. So why should the tech II shieldbooster get a greater increase over the tech I shieldbooster than the tech II armor repairer gets over the tech I armor repairer ?
I've being trying to compose that all in a more readable sentence, what do you think of: "The discrepancy in the difference between the tech I shield booster and tech II shield booster compared to the difference between the tech I armor repairer and tech II armor repairer."

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Cruz
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Posted - 2004.07.11 01:05:00 -
[15]
tech II armor repairer has a larger HP per cap then a tech II shield booster, plus there is no tech II XL large shield booster out AFAIK ................. |

Cruz
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Posted - 2004.07.11 01:05:00 -
[16]
tech II armor repairer has a larger HP per cap then a tech II shield booster, plus there is no tech II XL large shield booster out AFAIK ................. |

Venril
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Posted - 2004.07.11 03:17:00 -
[17]
they need to hurry up and give me my tech II large armor repairers and hardners :-P
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Venril
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Posted - 2004.07.11 03:17:00 -
[18]
they need to hurry up and give me my tech II large armor repairers and hardners :-P
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Jarjar
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Posted - 2004.07.11 05:26:00 -
[19]
Edited by: Jarjar on 11/07/2004 05:28:20 Erm... Shield booster (L): 160 hp for 160 cap (hp/cap 1,0) Armor repairer (L): 600 hp for 400 cap (NOTE hp/cap 1,5) Shield booster II (L): 240 hp for 160 cap (hp/cap 1,5) Armor repairer II (L): 800 hp for 400 cap (hp/cap 2,0)
Hence, tech 1 armor repairer is already "as good" as a tech 2 shield booster when it comes to being cap efficient. Therefore the T2 one would definately not require ANOTHER boost over the huge one it already has.
Edit: Oh, and I'm writing this an armor tanker.
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Jarjar
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Posted - 2004.07.11 05:26:00 -
[20]
Edited by: Jarjar on 11/07/2004 05:28:20 Erm... Shield booster (L): 160 hp for 160 cap (hp/cap 1,0) Armor repairer (L): 600 hp for 400 cap (NOTE hp/cap 1,5) Shield booster II (L): 240 hp for 160 cap (hp/cap 1,5) Armor repairer II (L): 800 hp for 400 cap (hp/cap 2,0)
Hence, tech 1 armor repairer is already "as good" as a tech 2 shield booster when it comes to being cap efficient. Therefore the T2 one would definately not require ANOTHER boost over the huge one it already has.
Edit: Oh, and I'm writing this an armor tanker.
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Aequitas Veritas
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Posted - 2004.07.11 08:46:00 -
[21]
Edited by: Aequitas Veritas on 11/07/2004 08:47:50 If you go up to a XL booster and look at XL SB + Amp VS 2 Large Armor Repairers and also take in account their cap recharge you end up with this.
Shield boosting is good for about 1minute, cus then you can increase your shield HP faster than armor tankers can (as long as you use a Amplifier). But after one minute your cap is drained. A Apoc for instance can run the 2 Large Armor Repairers 24/7 and use 6 megabeams with multifrequency and use two seige launchers as well 
That the Armor Repairers give less Armor can to a certain amount be countered by the fact that they have 20% more overall resistance. Tech 1 Shield Booster really drains ur cap flat in no time, and then its not of much use is it? (oh, did I mention that repair drones are coming out as well for us armortanker to enjoy? )
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Aequitas Veritas
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Posted - 2004.07.11 08:46:00 -
[22]
Edited by: Aequitas Veritas on 11/07/2004 08:47:50 If you go up to a XL booster and look at XL SB + Amp VS 2 Large Armor Repairers and also take in account their cap recharge you end up with this.
Shield boosting is good for about 1minute, cus then you can increase your shield HP faster than armor tankers can (as long as you use a Amplifier). But after one minute your cap is drained. A Apoc for instance can run the 2 Large Armor Repairers 24/7 and use 6 megabeams with multifrequency and use two seige launchers as well 
That the Armor Repairers give less Armor can to a certain amount be countered by the fact that they have 20% more overall resistance. Tech 1 Shield Booster really drains ur cap flat in no time, and then its not of much use is it? (oh, did I mention that repair drones are coming out as well for us armortanker to enjoy? )
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Cruz
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Posted - 2004.07.11 09:17:00 -
[23]
Edited by: Cruz on 11/07/2004 09:21:57 you could also try 2 large SBs + Shield Amp, better cap usage and good amount of HP recovered.
I mean give me a break dude, XL SB + Shield Amp = 4 Large Armor Repairers... WTH?? Dunno many apocs that can run 4 Large Armor Repairers... ok fine XL SB + Shield Amp = 2 Dark Blood Large Armor Repairers, who has those? ................. |

Cruz
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Posted - 2004.07.11 09:17:00 -
[24]
Edited by: Cruz on 11/07/2004 09:21:57 you could also try 2 large SBs + Shield Amp, better cap usage and good amount of HP recovered.
I mean give me a break dude, XL SB + Shield Amp = 4 Large Armor Repairers... WTH?? Dunno many apocs that can run 4 Large Armor Repairers... ok fine XL SB + Shield Amp = 2 Dark Blood Large Armor Repairers, who has those? ................. |

Earthan
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Posted - 2004.07.11 09:54:00 -
[25]
Yea dont tell me about dark blood repairers , i have took part in one auction for one( olny auction i have seen for a blood rep) , won with 180 milions !! and the seller told us the price was to low, he tought about 250 milions as lowest and he cancelled the auction.
So please dont use dark blood repairers as argument.
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2004.07.11 09:54:00 -
[26]
Yea dont tell me about dark blood repairers , i have took part in one auction for one( olny auction i have seen for a blood rep) , won with 180 milions !! and the seller told us the price was to low, he tought about 250 milions as lowest and he cancelled the auction.
So please dont use dark blood repairers as argument.
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2004.07.11 09:57:00 -
[27]
Originally by: Maxxxwell T2 shield booster is 50% more powerful than T1 shield booster, but T2 armor repairer is only 33% stronger than T1, that is not fair to Armor tanking player, that ruin the balance of Shield tanking and armor tanking, should CCP give a love to T2 armor repairer?
I would tend the agree .If it was balanced with T1 modules then why shake the balance with t2?
And really the fact that SB modules act that quick is a huge bonus.IT doeosnt matter if my large armour rep uses much less cap if i die with 75 % cap blasted by a swarm of torps from a raven.
Stars, stars like dust, all around me.... |

Earthan
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Posted - 2004.07.11 09:57:00 -
[28]
Originally by: Maxxxwell T2 shield booster is 50% more powerful than T1 shield booster, but T2 armor repairer is only 33% stronger than T1, that is not fair to Armor tanking player, that ruin the balance of Shield tanking and armor tanking, should CCP give a love to T2 armor repairer?
I would tend the agree .If it was balanced with T1 modules then why shake the balance with t2?
And really the fact that SB modules act that quick is a huge bonus.IT doeosnt matter if my large armour rep uses much less cap if i die with 75 % cap blasted by a swarm of torps from a raven.
Stars, stars like dust, all around me.... |

Cruz
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Posted - 2004.07.11 10:07:00 -
[29]
Originally by: Earthan Yea dont tell me about dark blood repairers , i have took part in one auction for one( olny auction i have seen for a blood rep) , won with 180 milions !! and the seller told us the price was to low, he tought about 250 milions as lowest and he cancelled the auction.
So please dont use dark blood repairers as argument.
Yeah that was the point, they are uber rare so its worthless to use them in my argument, fact stands that XL SB + Shield Amp = 4 Large Armor Repairers. ................. |

Cruz
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Posted - 2004.07.11 10:07:00 -
[30]
Originally by: Earthan
Originally by: Maxxxwell T2 shield booster is 50% more powerful than T1 shield booster, but T2 armor repairer is only 33% stronger than T1, that is not fair to Armor tanking player, that ruin the balance of Shield tanking and armor tanking, should CCP give a love to T2 armor repairer?
I would tend the agree .If it was balanced with T1 modules then why shake the balance with t2?
And really the fact that SB modules act that quick is a huge bonus.IT doeosnt matter if my large armour rep uses much less cap if i die with 75 % cap blasted by a swarm of torps from a raven.
uhh... by the time the raven Fires again, your two armor repairers repair most of the damage. ................. |
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