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Azemar
Order of the Silver Dragons Eternal Evocations
1
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Posted - 2012.04.10 22:43:00 -
[1] - Quote
After a wasted expense, I realized that faction weapons do not benefit from specialization skills (derp). However, why is this? This has probably been mentioned before.
I know this calls into question the entire premise of the faction system, but why should t2's ever do more damage than faction? They cost upwards of 30 times more isk than t2's, and you get fitting bonuses? It seems like this current layout only benefits rich players who don't want to take the time to train, and that's a very low portion.
Thoughts/Criticisms? |

Zhilia Mann
Tide Way Out Productions
406
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Posted - 2012.04.10 22:52:00 -
[2] - Quote
Dude. Your threads.
Ok, I'll play this one too. Faction guns are kind of a mixed bag. As you noted, they do slightly more damage up until spec 3, where they are overtaken by T2 guns. However, they sometimes have significant ancillary benefits of clip size (can be useful on occasion I guess), lower fitting (marginally useful, especially for tight PvE fits), and cap use (immensely useful if you're talking about tachyon beams). Their drawback, other than lower damage, is that they can't use T2 ammunition and are limited to T1/faction.
Faction launchers are more situationally useful. Rather than directly increasing damage the way faction guns do, they increase RoF (as do the launcher spec skills). However, good faction launchers will always have a higher RoF than T2 launchers at spec 5 -- and they have a higher capacity on top of that. So firing the same missiles, faction launchers always do more damage. T2 launchers of course retain the advantage of being able to fire T2 missiles, which is critical for unguided missiles and at least useful for guided missiles. So there's a real choice to be had there.
As to why? Because the spec skills are designed to work with T2. There's really nothing more to it. Faction offers an option for lower skilled players and allows tight fitting that otherwise wouldn't work -- that's the advantage.
Edit: as for that wasted expense: sell them. It's not like they depreciate. All you've done is limited your liquidity for a time. |

Azemar
Order of the Silver Dragons Eternal Evocations
1
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Posted - 2012.04.10 22:55:00 -
[3] - Quote
Zhilia Mann wrote:Dude. Your threads.
Ok, I'll play this one too. Faction guns are kind of a mixed bag. As you noted, they do slightly more damage up until spec 3, where they are overtaken by T2 guns. However, they sometimes have significant ancillary benefits of clip size (can be useful on occasion I guess), lower fitting (marginally useful, especially for tight PvE fits), and cap use (immensely useful if you're talking about tachyon beams). Their drawback, other than lower damage, is that they can't use T2 ammunition and are limited to T1/faction.
Faction launchers are more situationally useful. Rather than directly increasing damage the way faction guns do, they increase RoF (as do the launcher spec skills). However, good faction launchers will always have a higher RoF than T2 launchers at spec 5 -- and they have a higher capacity on top of that. So firing the same missiles, faction launchers always do more damage. T2 launchers of course retain the advantage of being able to fire T2 missiles, which is critical for unguided missiles and at least useful for guided missiles. So there's a real choice to be had there.
As to why? Because the spec skills are designed to work with T2. There's really nothing more to it. Faction offers an option for lower skilled players and allows tight fitting that otherwise wouldn't work -- that's the advantage.
Edit: as for that wasted expense: sell them. It's not like they depreciate. All you've done is limited your liquidity for a time.
Sorry I tend to be this way on every game. And i'm aware i can see it for the same price. But shouldn't the dramatically increased price give me a bigger damage increase?
I.E. Would you be against specializations benefiting faction? (You probably are) If so, why?
|

Liang Nuren
Parsec Flux
1509
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Posted - 2012.04.10 23:06:00 -
[4] - Quote
I'm A-Ok with faction weapons getting the use of the spec skill and being able to use T2 ammo.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Griznatch
Xicron Syndicate Tus Network
94
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Posted - 2012.04.10 23:09:00 -
[5] - Quote
The price is a product of their rarity, not how well they work. I used to have a clever sig but I lost it. |

Hrett
Quantum Cats Syndicate Villore Accords
53
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Posted - 2012.04.10 23:18:00 -
[6] - Quote
If they were able to use T2 ammo, it would increase their usage. When was the last time you saw a Fed Navy Blaster of any size on a ship? Any others? This would be a welcome change, IMHO. |

X Gallentius
Quantum Cats Syndicate Villore Accords
157
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Posted - 2012.04.10 23:39:00 -
[7] - Quote
Fed Navy blasters using Fed Navy ammo on Fed Navy Comets should get a bonus for being really, really cool.
In general, Faction Navy Modules should get a bonus if they are used on their Faction Navy ships! |

Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
20
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Posted - 2012.04.10 23:41:00 -
[8] - Quote
[url]https://forums.eveonline.com/default.aspx?g=posts&t=94330&find=unread[/url] similar thread on the industry side of things. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
535
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Posted - 2012.04.10 23:47:00 -
[9] - Quote
Azemar wrote:Sorry I tend to be this way on every game. And i'm aware i can see it for the same price. But shouldn't the dramatically increased price give me a bigger damage increase? It depends on the market. T2 equipment can be built pretty much anywhere you can get the supplies, faction equipment only comes from LP stores and some plexes... which leads to lower prices for T2 stuff... there is also the fact that Faction guns are not as good as T2 guns... so less people get them and/or sell them... leading to lower supply... etc.
Oh yeah... bigger and more expensive is not always better.
Azemar wrote:Would you be against specializations benefiting faction? (You probably are) If so, why? Why would you want limit a person to just one race because they happened to like the looks of a certain toon better? And yes it would limit what ships you could fly because min/maxers would take full advantage of this and stomp all over people who didn't. Change isn't bad... but it isn't always good. Somtimes, the oldest and most simple of things can be the most elegant and effective. |

Kolya Medz
Kolya Inc.
67
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Posted - 2012.04.11 00:19:00 -
[10] - Quote
However, making them just as good as tech II seems like a bad idea. The already have easier fitting and use less capacitor. Giving them the same or better dps than tech II just makes tech II obsolete. (And of course, make faction weapons even more pricey.)
They should be cheaper however, no more than 3 to 4 times as expensive as their tech II counterparts. |

Azemar
Order of the Silver Dragons Eternal Evocations
2
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Posted - 2012.04.11 00:23:00 -
[11] - Quote
Kolya Medz wrote:However, making them just as good as tech II seems like a bad idea. The already have easier fitting and use less capacitor. Giving them the same or better dps than tech II just makes tech II obsolete. (And of course, make faction weapons even more pricey.)
They should be cheaper however, no more than 3 to 4 times as expensive as their tech II counterparts.
Well it would be impossible to make them that without dramatically increasing their drop rate.
Honestly, I do not think it would impact tech II at all if the rarity remained the same. The only real difference would be that the players who could afford 8x 150 mil turrets would actually use them. |

Aranakas
Imperial Academy Amarr Empire
280
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Posted - 2012.04.11 00:32:00 -
[12] - Quote
>Faction weapons for low skilled characters
LOL
Bring the price down if they're supposed to be for noobies Aranakas CEO of-áGreen Anarchy Green vs Green |

Marsan
Production N Destruction INC.
18
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Posted - 2012.04.11 01:03:00 -
[13] - Quote
I don't think people understand how prices work in this game. Prices are set by players. Both the sellers and buyers. Given the high price of these items it's clear they work just fine as they are. Personally I always use tech 2 use I have a fitting issue. |

Annie Anomie
Shadows Of The Federation Drunk 'n' Disorderly
19
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Posted - 2012.04.11 01:11:00 -
[14] - Quote
No. |

Azemar
Order of the Silver Dragons Eternal Evocations
2
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Posted - 2012.04.11 02:03:00 -
[15] - Quote
Marsan wrote:I don't think people understand how prices work in this game. Prices are set by players. Both the sellers and buyers. Given the high price of these items it's clear they work just fine as they are. Personally I always use tech 2 use I have a fitting issue.
That's both true and not. If CCP dramatically increases the drop rate (let's say they make every single faction mob drop a faction weapon), then the price goes down. Sure the players make it, but do they really have a say? It's just simply predictable human nature.
Aranakas wrote:>Faction weapons for low skilled characters
LOL
Bring the price down if they're supposed to be for noobies
Exactly my point. If high SP players dont use them because they have the fitting skills and specialization skills, and new players cant possibly have the isk to buy them, then who the hell is even using them? |

Jace81
Sacred Sacrifice
1
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Posted - 2012.04.11 03:50:00 -
[16] - Quote
Play with EFT and you will see why some use faction when they have T2 skills Faction makes things flexible These are extreme examples but I think you may see the point 
[Dominix, faction] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer
Caldari Navy Large Shield Extender Caldari Navy Large Shield Extender True Sansha Stasis Webifier True Sansha Stasis Webifier Republic Fleet 100MN Afterburner
Federation Navy Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Federation Navy Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Federation Navy Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Federation Navy Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Federation Navy Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Federation Navy Neutron Blaster Cannon, Dread Guristas Antimatter Charge L
Large Ancillary Current Router I Large Core Defence Field Extender I Large Core Defence Field Extender I
11635 power used 571 CPU Cap 25 minutes 48 seconds
[Dominix, T2 1000dps no drones possible?] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Stasis Webifier II Stasis Webifier II 100MN Digital Booster Rockets Large Shield Extender II Large Shield Extender II
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Large Ancillary Current Router I Large Ancillary Current Router I Large Ancillary Current Router I
12608 power used 687 CPU Cap 1minutes 46 seconds
|

Daniel Plain
Science and Trade Institute Caldari State
36
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Posted - 2012.04.11 03:55:00 -
[17] - Quote
i still have my full faction fit drake from back in the day when i was running lvl3s with ~2mil SP. i got no friend invite and never payed real money for a PLEX. faction weapons above frigate size are not too expensive unless you are too stupid or too lazy to find out how to make money. |

FT Diomedes
Factio Paucorum
38
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Posted - 2012.04.11 04:18:00 -
[18] - Quote
No, I don't think you understand how Eve works. Faction weapons offer improved ability over T1, but at a price. They are a way for wealthy younger players to get good performance at an increased ISK cost. They have easier fitting requirements, or cap use, which makes them easier for characters without perfect fitting/core skills. If you got the benefit of the same damage, with less cap use, or easier fitting, at a lower skill point requirement, it would just make expensive high SP fits even more OP in favor of wealthy, high SP min/maxers.
Edit - ISK cost alone is not a good balancing mechanism. See: Supercarriers and Titans. |

Liang Nuren
Parsec Flux
1509
|
Posted - 2012.04.11 04:46:00 -
[19] - Quote
FT Diomedes wrote:No, I don't think you understand how Eve works. Faction weapons offer improved ability over T1, but at a price. They are a way for wealthy younger players to get good performance at an increased ISK cost. They have easier fitting requirements, or cap use, which makes them easier for characters without perfect fitting/core skills. If you got the benefit of the same damage, with less cap use, or easier fitting, at a lower skill point requirement, it would just make expensive high SP fits even more OP in favor of wealthy, high SP min/maxers.
Edit - ISK cost alone is not a good balancing mechanism. See: Supercarriers and Titans.
Suddenly Caldari Navy Invulns, DG Boosters, and FN webs make so much more sense. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Crellion
Parental Control
13
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Posted - 2012.04.11 05:40:00 -
[20] - Quote
Liang Nuren wrote:FT Diomedes wrote:No, I don't think you understand how Eve works. Faction weapons offer improved ability over T1, but at a price. They are a way for wealthy younger players to get good performance at an increased ISK cost. They have easier fitting requirements, or cap use, which makes them easier for characters without perfect fitting/core skills. If you got the benefit of the same damage, with less cap use, or easier fitting, at a lower skill point requirement, it would just make expensive high SP fits even more OP in favor of wealthy, high SP min/maxers.
Edit - ISK cost alone is not a good balancing mechanism. See: Supercarriers and Titans. Suddenly Caldari Navy Invulns, DG Boosters, and FN webs make so much more sense.  -Liang
With tiericide litteraly around the corner (CCP trackrecord says this = it might never happen) they have said they view the progression as: Tech 1, faction, T2, Pirate.
In this sense I wont be that surprised if they make it 425 Proto rails < CN 425 rails < 425II rail < DG 425 rail, and a way to do tha would be to extend specialization skils as a benefit AND a requirement for DG rails etc.
This would be a nice twist but the most priceless part would be the faces of the duded with CN Invulns now worth 50 mill and DG Launchers that turn offline on them deep in 0.0 backyards.    
In any event it would be a way to accomplish what OP and Liang (differently) suggest... |

Altair Raja
Colonial Marines EVE Division Villore Accords
0
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Posted - 2012.04.11 06:40:00 -
[21] - Quote
Liang Nuren wrote:I'm A-Ok with faction weapons getting the use of the spec skill and being able to use T2 ammo.
-Liang +1
|

Flaming Head
Deep Core Mining Inc. Caldari State
6
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Posted - 2012.04.11 07:48:00 -
[22] - Quote
Deadspace is better than T2.
Faction is more like T1.5.
Generally: Use faction until you have the skills to use T2, use T2 until you have the ISK to use deadspace. |

Taria A'nor
Department of Social Security The Welfare State
4
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Posted - 2012.04.11 07:57:00 -
[23] - Quote
So how come with Large Autocannon Spec IV, my tech 2 800mm repeatings do less damage than the faction one? With the same faction EMP?
According to EFT |

Tauranon
Weeesearch
51
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Posted - 2012.04.11 08:18:00 -
[24] - Quote
Flaming Head wrote:Deadspace is better than T2.
Faction is more like T1.5.
Generally: Use faction until you have the skills to use T2, use T2 until you have the ISK to use deadspace/pirate
[EDIT] Clearly some exceptions exist, but that is why I said 'generally'.
That is wrong so often its hardly worth trying to rationalize a rule out of it.
Deadspace items are a very limited item set, and for these items,
armor hardeners, energized nanos, invuln fields armor reppers. invulns. tracking comps. omnis. webs. magstabs. sensor boosters - best faction is better than T2, in offering same stats at better fit, or better stats.
Utility of T2 is availability and price/performance. |

Metal Icarus
xHELLonEARTHx Rookie Empire
111
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Posted - 2012.04.11 13:47:00 -
[25] - Quote
T1 faction should stay as they are. CCP should add new faction t2 mods like a Caldari Navy Cruise Missle Launcher II, or a Fed Navy Neutron Blaster II. Just for badassness, a Federation Navy Stasis Webifier II (the sqeekuel).
Only those would be able to benefit off of spec skills. |

Liang Nuren
Parsec Flux
1510
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Posted - 2012.04.11 15:32:00 -
[26] - Quote
Taria A'nor wrote:So how come with Large Autocannon Spec IV, my tech 2 800mm repeatings do less damage than the faction one? With the same faction EMP?
According to EFT
But it can't use Barrage, therefore it sucks.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Azemar
Order of the Silver Dragons Eternal Evocations
3
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Posted - 2012.04.11 16:21:00 -
[27] - Quote
Flaming Head wrote:Deadspace is better than T2.
Faction is more like T1.5.
Generally: Use faction until you have the skills to use T2, use T2 until you have the ISK to use deadspace/pirate
[EDIT] Clearly some exceptions exist, but that is why I said 'generally'.
Except this doesn't apply to turrets, because there are no deadspace turrets (c through x type). You have faction, then it jumps right to officer. Not to mention that even if they existed, the prices would be astronomical. You'd be looking at around 700 mil just for a C-type turret.
Metal Icarus wrote:T1 faction should stay as they are. CCP should add new faction t2 mods like a Caldari Navy Cruise Missle Launcher II, or a Fed Navy Neutron Blaster II.
Only those would be able to benefit off of spec skills.
Just for badassness, a Federation Navy Stasis Webifier II (the sqeekuel).
Also another great idea I was considering. I was just thinking of the fastest and easiest way to implement it. |

FT Diomedes
Factio Paucorum
39
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Posted - 2012.04.12 02:20:00 -
[28] - Quote
Taria A'nor wrote:So how come with Large Autocannon Spec IV, my tech 2 800mm repeatings do less damage than the faction one? With the same faction EMP?
According to EFT
Because you have something wrong in your EFT settings?
According to my EFT, with my implanted character, my Vargur gets 956.7 turret DPS with T2 800mm ACs loaded with Rep Fleet Fusion L. That character has Large AC Spec IV.
Switching to faction guns, but keeping the rest of the fit identical and using the same character, turret DPS is 923.
Training Large AC spec to II gets 921.3 DPS for the T2 guns. So, T2 guns outdamage faction at Level III. |

Cedo Nulli
Royal Amarr Institute Amarr Empire
102
|
Posted - 2012.04.12 03:45:00 -
[29] - Quote
Azemar wrote:After a wasted expense, I realized that faction weapons do not benefit from specialization skills (derp). However, why is this? This has probably been mentioned before.
I know this calls into question the entire premise of the faction system, but why should t2's ever do more damage than faction? They cost upwards of 30 times more isk than t2's, and you get fitting bonuses? It seems like this current layout only benefits rich players who don't want to take the time to train, and that's a very low portion.
Thoughts/Criticisms?
Faction items cost more because they offer relatively similar performance to T2 items but without the skill investment the T2 items would require.
T2 items offer allmost faction like performance in most fields for fraction of the cost. The real cost is the skill investment.
Too bad I think your whole post is just another crappy troll .. but im feeling generous and kind.
|

Misanthra
Alternative Enterprises
51
|
Posted - 2012.04.12 03:47:00 -
[30] - Quote
Liang Nuren wrote:Taria A'nor wrote:So how come with Large Autocannon Spec IV, my tech 2 800mm repeatings do less damage than the faction one? With the same faction EMP?
According to EFT But it can't use Barrage, therefore it sucks. -Liang
why would you use barrage for pve?
this can't be pvp, one good bubble or case of falcon faegottry and its 100's of millions in high slots alone on the killmail instead of what 30 mil ish worst case for say 8 large t2 guns at close to 4 mil gouged pricing in a 0.0 isolated station. Cool if you roll like this on bs, me I'd limit this to t3 personally since they gtfo jsut a bit better. |
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