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Azemar
Order of the Silver Dragons Eternal Evocations
1
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Posted - 2012.04.10 22:43:00 -
[1] - Quote
After a wasted expense, I realized that faction weapons do not benefit from specialization skills (derp). However, why is this? This has probably been mentioned before.
I know this calls into question the entire premise of the faction system, but why should t2's ever do more damage than faction? They cost upwards of 30 times more isk than t2's, and you get fitting bonuses? It seems like this current layout only benefits rich players who don't want to take the time to train, and that's a very low portion.
Thoughts/Criticisms? |

Zhilia Mann
Tide Way Out Productions
406
|
Posted - 2012.04.10 22:52:00 -
[2] - Quote
Dude. Your threads.
Ok, I'll play this one too. Faction guns are kind of a mixed bag. As you noted, they do slightly more damage up until spec 3, where they are overtaken by T2 guns. However, they sometimes have significant ancillary benefits of clip size (can be useful on occasion I guess), lower fitting (marginally useful, especially for tight PvE fits), and cap use (immensely useful if you're talking about tachyon beams). Their drawback, other than lower damage, is that they can't use T2 ammunition and are limited to T1/faction.
Faction launchers are more situationally useful. Rather than directly increasing damage the way faction guns do, they increase RoF (as do the launcher spec skills). However, good faction launchers will always have a higher RoF than T2 launchers at spec 5 -- and they have a higher capacity on top of that. So firing the same missiles, faction launchers always do more damage. T2 launchers of course retain the advantage of being able to fire T2 missiles, which is critical for unguided missiles and at least useful for guided missiles. So there's a real choice to be had there.
As to why? Because the spec skills are designed to work with T2. There's really nothing more to it. Faction offers an option for lower skilled players and allows tight fitting that otherwise wouldn't work -- that's the advantage.
Edit: as for that wasted expense: sell them. It's not like they depreciate. All you've done is limited your liquidity for a time. |

Azemar
Order of the Silver Dragons Eternal Evocations
1
|
Posted - 2012.04.10 22:55:00 -
[3] - Quote
Zhilia Mann wrote:Dude. Your threads.
Ok, I'll play this one too. Faction guns are kind of a mixed bag. As you noted, they do slightly more damage up until spec 3, where they are overtaken by T2 guns. However, they sometimes have significant ancillary benefits of clip size (can be useful on occasion I guess), lower fitting (marginally useful, especially for tight PvE fits), and cap use (immensely useful if you're talking about tachyon beams). Their drawback, other than lower damage, is that they can't use T2 ammunition and are limited to T1/faction.
Faction launchers are more situationally useful. Rather than directly increasing damage the way faction guns do, they increase RoF (as do the launcher spec skills). However, good faction launchers will always have a higher RoF than T2 launchers at spec 5 -- and they have a higher capacity on top of that. So firing the same missiles, faction launchers always do more damage. T2 launchers of course retain the advantage of being able to fire T2 missiles, which is critical for unguided missiles and at least useful for guided missiles. So there's a real choice to be had there.
As to why? Because the spec skills are designed to work with T2. There's really nothing more to it. Faction offers an option for lower skilled players and allows tight fitting that otherwise wouldn't work -- that's the advantage.
Edit: as for that wasted expense: sell them. It's not like they depreciate. All you've done is limited your liquidity for a time.
Sorry I tend to be this way on every game. And i'm aware i can see it for the same price. But shouldn't the dramatically increased price give me a bigger damage increase?
I.E. Would you be against specializations benefiting faction? (You probably are) If so, why?
|

Liang Nuren
Parsec Flux
1509
|
Posted - 2012.04.10 23:06:00 -
[4] - Quote
I'm A-Ok with faction weapons getting the use of the spec skill and being able to use T2 ammo.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Griznatch
Xicron Syndicate Tus Network
94
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Posted - 2012.04.10 23:09:00 -
[5] - Quote
The price is a product of their rarity, not how well they work. I used to have a clever sig but I lost it. |

Hrett
Quantum Cats Syndicate Villore Accords
53
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Posted - 2012.04.10 23:18:00 -
[6] - Quote
If they were able to use T2 ammo, it would increase their usage. When was the last time you saw a Fed Navy Blaster of any size on a ship? Any others? This would be a welcome change, IMHO. |

X Gallentius
Quantum Cats Syndicate Villore Accords
157
|
Posted - 2012.04.10 23:39:00 -
[7] - Quote
Fed Navy blasters using Fed Navy ammo on Fed Navy Comets should get a bonus for being really, really cool.
In general, Faction Navy Modules should get a bonus if they are used on their Faction Navy ships! |

Omnathious Deninard
M'Tar Logistics Division Night Sky Alliance
20
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Posted - 2012.04.10 23:41:00 -
[8] - Quote
[url]https://forums.eveonline.com/default.aspx?g=posts&t=94330&find=unread[/url] similar thread on the industry side of things. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
535
|
Posted - 2012.04.10 23:47:00 -
[9] - Quote
Azemar wrote:Sorry I tend to be this way on every game. And i'm aware i can see it for the same price. But shouldn't the dramatically increased price give me a bigger damage increase? It depends on the market. T2 equipment can be built pretty much anywhere you can get the supplies, faction equipment only comes from LP stores and some plexes... which leads to lower prices for T2 stuff... there is also the fact that Faction guns are not as good as T2 guns... so less people get them and/or sell them... leading to lower supply... etc.
Oh yeah... bigger and more expensive is not always better.
Azemar wrote:Would you be against specializations benefiting faction? (You probably are) If so, why? Why would you want limit a person to just one race because they happened to like the looks of a certain toon better? And yes it would limit what ships you could fly because min/maxers would take full advantage of this and stomp all over people who didn't. Change isn't bad... but it isn't always good. Somtimes, the oldest and most simple of things can be the most elegant and effective. |

Kolya Medz
Kolya Inc.
67
|
Posted - 2012.04.11 00:19:00 -
[10] - Quote
However, making them just as good as tech II seems like a bad idea. The already have easier fitting and use less capacitor. Giving them the same or better dps than tech II just makes tech II obsolete. (And of course, make faction weapons even more pricey.)
They should be cheaper however, no more than 3 to 4 times as expensive as their tech II counterparts. |

Azemar
Order of the Silver Dragons Eternal Evocations
2
|
Posted - 2012.04.11 00:23:00 -
[11] - Quote
Kolya Medz wrote:However, making them just as good as tech II seems like a bad idea. The already have easier fitting and use less capacitor. Giving them the same or better dps than tech II just makes tech II obsolete. (And of course, make faction weapons even more pricey.)
They should be cheaper however, no more than 3 to 4 times as expensive as their tech II counterparts.
Well it would be impossible to make them that without dramatically increasing their drop rate.
Honestly, I do not think it would impact tech II at all if the rarity remained the same. The only real difference would be that the players who could afford 8x 150 mil turrets would actually use them. |

Aranakas
Imperial Academy Amarr Empire
280
|
Posted - 2012.04.11 00:32:00 -
[12] - Quote
>Faction weapons for low skilled characters
LOL
Bring the price down if they're supposed to be for noobies Aranakas CEO of-áGreen Anarchy Green vs Green |

Marsan
Production N Destruction INC.
18
|
Posted - 2012.04.11 01:03:00 -
[13] - Quote
I don't think people understand how prices work in this game. Prices are set by players. Both the sellers and buyers. Given the high price of these items it's clear they work just fine as they are. Personally I always use tech 2 use I have a fitting issue. |

Annie Anomie
Shadows Of The Federation Drunk 'n' Disorderly
19
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Posted - 2012.04.11 01:11:00 -
[14] - Quote
No. |

Azemar
Order of the Silver Dragons Eternal Evocations
2
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Posted - 2012.04.11 02:03:00 -
[15] - Quote
Marsan wrote:I don't think people understand how prices work in this game. Prices are set by players. Both the sellers and buyers. Given the high price of these items it's clear they work just fine as they are. Personally I always use tech 2 use I have a fitting issue.
That's both true and not. If CCP dramatically increases the drop rate (let's say they make every single faction mob drop a faction weapon), then the price goes down. Sure the players make it, but do they really have a say? It's just simply predictable human nature.
Aranakas wrote:>Faction weapons for low skilled characters
LOL
Bring the price down if they're supposed to be for noobies
Exactly my point. If high SP players dont use them because they have the fitting skills and specialization skills, and new players cant possibly have the isk to buy them, then who the hell is even using them? |

Jace81
Sacred Sacrifice
1
|
Posted - 2012.04.11 03:50:00 -
[16] - Quote
Play with EFT and you will see why some use faction when they have T2 skills Faction makes things flexible These are extreme examples but I think you may see the point 
[Dominix, faction] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer
Caldari Navy Large Shield Extender Caldari Navy Large Shield Extender True Sansha Stasis Webifier True Sansha Stasis Webifier Republic Fleet 100MN Afterburner
Federation Navy Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Federation Navy Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Federation Navy Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Federation Navy Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Federation Navy Neutron Blaster Cannon, Dread Guristas Antimatter Charge L Federation Navy Neutron Blaster Cannon, Dread Guristas Antimatter Charge L
Large Ancillary Current Router I Large Core Defence Field Extender I Large Core Defence Field Extender I
11635 power used 571 CPU Cap 25 minutes 48 seconds
[Dominix, T2 1000dps no drones possible?] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Stasis Webifier II Stasis Webifier II 100MN Digital Booster Rockets Large Shield Extender II Large Shield Extender II
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L
Large Ancillary Current Router I Large Ancillary Current Router I Large Ancillary Current Router I
12608 power used 687 CPU Cap 1minutes 46 seconds
|

Daniel Plain
Science and Trade Institute Caldari State
36
|
Posted - 2012.04.11 03:55:00 -
[17] - Quote
i still have my full faction fit drake from back in the day when i was running lvl3s with ~2mil SP. i got no friend invite and never payed real money for a PLEX. faction weapons above frigate size are not too expensive unless you are too stupid or too lazy to find out how to make money. |

FT Diomedes
Factio Paucorum
38
|
Posted - 2012.04.11 04:18:00 -
[18] - Quote
No, I don't think you understand how Eve works. Faction weapons offer improved ability over T1, but at a price. They are a way for wealthy younger players to get good performance at an increased ISK cost. They have easier fitting requirements, or cap use, which makes them easier for characters without perfect fitting/core skills. If you got the benefit of the same damage, with less cap use, or easier fitting, at a lower skill point requirement, it would just make expensive high SP fits even more OP in favor of wealthy, high SP min/maxers.
Edit - ISK cost alone is not a good balancing mechanism. See: Supercarriers and Titans. |

Liang Nuren
Parsec Flux
1509
|
Posted - 2012.04.11 04:46:00 -
[19] - Quote
FT Diomedes wrote:No, I don't think you understand how Eve works. Faction weapons offer improved ability over T1, but at a price. They are a way for wealthy younger players to get good performance at an increased ISK cost. They have easier fitting requirements, or cap use, which makes them easier for characters without perfect fitting/core skills. If you got the benefit of the same damage, with less cap use, or easier fitting, at a lower skill point requirement, it would just make expensive high SP fits even more OP in favor of wealthy, high SP min/maxers.
Edit - ISK cost alone is not a good balancing mechanism. See: Supercarriers and Titans.
Suddenly Caldari Navy Invulns, DG Boosters, and FN webs make so much more sense. 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Crellion
Parental Control
13
|
Posted - 2012.04.11 05:40:00 -
[20] - Quote
Liang Nuren wrote:FT Diomedes wrote:No, I don't think you understand how Eve works. Faction weapons offer improved ability over T1, but at a price. They are a way for wealthy younger players to get good performance at an increased ISK cost. They have easier fitting requirements, or cap use, which makes them easier for characters without perfect fitting/core skills. If you got the benefit of the same damage, with less cap use, or easier fitting, at a lower skill point requirement, it would just make expensive high SP fits even more OP in favor of wealthy, high SP min/maxers.
Edit - ISK cost alone is not a good balancing mechanism. See: Supercarriers and Titans. Suddenly Caldari Navy Invulns, DG Boosters, and FN webs make so much more sense.  -Liang
With tiericide litteraly around the corner (CCP trackrecord says this = it might never happen) they have said they view the progression as: Tech 1, faction, T2, Pirate.
In this sense I wont be that surprised if they make it 425 Proto rails < CN 425 rails < 425II rail < DG 425 rail, and a way to do tha would be to extend specialization skils as a benefit AND a requirement for DG rails etc.
This would be a nice twist but the most priceless part would be the faces of the duded with CN Invulns now worth 50 mill and DG Launchers that turn offline on them deep in 0.0 backyards.    
In any event it would be a way to accomplish what OP and Liang (differently) suggest... |

Altair Raja
Colonial Marines EVE Division Villore Accords
0
|
Posted - 2012.04.11 06:40:00 -
[21] - Quote
Liang Nuren wrote:I'm A-Ok with faction weapons getting the use of the spec skill and being able to use T2 ammo.
-Liang +1
|

Flaming Head
Deep Core Mining Inc. Caldari State
6
|
Posted - 2012.04.11 07:48:00 -
[22] - Quote
Deadspace is better than T2.
Faction is more like T1.5.
Generally: Use faction until you have the skills to use T2, use T2 until you have the ISK to use deadspace. |

Taria A'nor
Department of Social Security The Welfare State
4
|
Posted - 2012.04.11 07:57:00 -
[23] - Quote
So how come with Large Autocannon Spec IV, my tech 2 800mm repeatings do less damage than the faction one? With the same faction EMP?
According to EFT |

Tauranon
Weeesearch
51
|
Posted - 2012.04.11 08:18:00 -
[24] - Quote
Flaming Head wrote:Deadspace is better than T2.
Faction is more like T1.5.
Generally: Use faction until you have the skills to use T2, use T2 until you have the ISK to use deadspace/pirate
[EDIT] Clearly some exceptions exist, but that is why I said 'generally'.
That is wrong so often its hardly worth trying to rationalize a rule out of it.
Deadspace items are a very limited item set, and for these items,
armor hardeners, energized nanos, invuln fields armor reppers. invulns. tracking comps. omnis. webs. magstabs. sensor boosters - best faction is better than T2, in offering same stats at better fit, or better stats.
Utility of T2 is availability and price/performance. |

Metal Icarus
xHELLonEARTHx Rookie Empire
111
|
Posted - 2012.04.11 13:47:00 -
[25] - Quote
T1 faction should stay as they are. CCP should add new faction t2 mods like a Caldari Navy Cruise Missle Launcher II, or a Fed Navy Neutron Blaster II. Just for badassness, a Federation Navy Stasis Webifier II (the sqeekuel).
Only those would be able to benefit off of spec skills. |

Liang Nuren
Parsec Flux
1510
|
Posted - 2012.04.11 15:32:00 -
[26] - Quote
Taria A'nor wrote:So how come with Large Autocannon Spec IV, my tech 2 800mm repeatings do less damage than the faction one? With the same faction EMP?
According to EFT
But it can't use Barrage, therefore it sucks.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Azemar
Order of the Silver Dragons Eternal Evocations
3
|
Posted - 2012.04.11 16:21:00 -
[27] - Quote
Flaming Head wrote:Deadspace is better than T2.
Faction is more like T1.5.
Generally: Use faction until you have the skills to use T2, use T2 until you have the ISK to use deadspace/pirate
[EDIT] Clearly some exceptions exist, but that is why I said 'generally'.
Except this doesn't apply to turrets, because there are no deadspace turrets (c through x type). You have faction, then it jumps right to officer. Not to mention that even if they existed, the prices would be astronomical. You'd be looking at around 700 mil just for a C-type turret.
Metal Icarus wrote:T1 faction should stay as they are. CCP should add new faction t2 mods like a Caldari Navy Cruise Missle Launcher II, or a Fed Navy Neutron Blaster II.
Only those would be able to benefit off of spec skills.
Just for badassness, a Federation Navy Stasis Webifier II (the sqeekuel).
Also another great idea I was considering. I was just thinking of the fastest and easiest way to implement it. |

FT Diomedes
Factio Paucorum
39
|
Posted - 2012.04.12 02:20:00 -
[28] - Quote
Taria A'nor wrote:So how come with Large Autocannon Spec IV, my tech 2 800mm repeatings do less damage than the faction one? With the same faction EMP?
According to EFT
Because you have something wrong in your EFT settings?
According to my EFT, with my implanted character, my Vargur gets 956.7 turret DPS with T2 800mm ACs loaded with Rep Fleet Fusion L. That character has Large AC Spec IV.
Switching to faction guns, but keeping the rest of the fit identical and using the same character, turret DPS is 923.
Training Large AC spec to II gets 921.3 DPS for the T2 guns. So, T2 guns outdamage faction at Level III. |

Cedo Nulli
Royal Amarr Institute Amarr Empire
102
|
Posted - 2012.04.12 03:45:00 -
[29] - Quote
Azemar wrote:After a wasted expense, I realized that faction weapons do not benefit from specialization skills (derp). However, why is this? This has probably been mentioned before.
I know this calls into question the entire premise of the faction system, but why should t2's ever do more damage than faction? They cost upwards of 30 times more isk than t2's, and you get fitting bonuses? It seems like this current layout only benefits rich players who don't want to take the time to train, and that's a very low portion.
Thoughts/Criticisms?
Faction items cost more because they offer relatively similar performance to T2 items but without the skill investment the T2 items would require.
T2 items offer allmost faction like performance in most fields for fraction of the cost. The real cost is the skill investment.
Too bad I think your whole post is just another crappy troll .. but im feeling generous and kind.
|

Misanthra
Alternative Enterprises
51
|
Posted - 2012.04.12 03:47:00 -
[30] - Quote
Liang Nuren wrote:Taria A'nor wrote:So how come with Large Autocannon Spec IV, my tech 2 800mm repeatings do less damage than the faction one? With the same faction EMP?
According to EFT But it can't use Barrage, therefore it sucks. -Liang
why would you use barrage for pve?
this can't be pvp, one good bubble or case of falcon faegottry and its 100's of millions in high slots alone on the killmail instead of what 30 mil ish worst case for say 8 large t2 guns at close to 4 mil gouged pricing in a 0.0 isolated station. Cool if you roll like this on bs, me I'd limit this to t3 personally since they gtfo jsut a bit better. |

Eternus8lux8lucis
Whack-A-Mole
84
|
Posted - 2012.04.12 05:16:00 -
[31] - Quote
If they used the spec skills itd be a bonus imo. Then kept the drop rates the same and youd see prices go up for the loot that does drop but ironically if you did it right youd make it so that the faction items available through the LP store MIGHT actually be worth getting then as some of that loot is just stupidly expensive compared to T2 or anything else if you look at tags and LP needed to redeem items. So the only purpose I could see in a change like that is creating a wealth yard stick for the guns, but keeping non T2 ammo a part of it, and creating the ability to set a price ceiling through the faction LP items.
Personally I wouldnt increase the drop rates at all. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Liang Nuren
Parsec Flux
1515
|
Posted - 2012.04.12 05:31:00 -
[32] - Quote
Misanthra wrote:Liang Nuren wrote:Taria A'nor wrote:So how come with Large Autocannon Spec IV, my tech 2 800mm repeatings do less damage than the faction one? With the same faction EMP?
According to EFT But it can't use Barrage, therefore it sucks. -Liang why would you use barrage for pve? this can't be pvp, one good bubble or case of falcon faegottry and its 100's of millions in high slots alone on the killmail instead of what 30 mil ish worst case for say 8 large t2 guns at close to 4 mil gouged pricing in a 0.0 isolated station. Cool if you roll like this on bs, me I'd limit this to t3 personally since they gtfo jsut a bit better.
Because the range + damage is better than the alternatives. A tricked out Vargur is best off shooting Barrage against Caldari State (for example).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Gabriel Karade
Noir. Noir. Mercenary Group
14
|
Posted - 2012.04.12 08:52:00 -
[33] - Quote
Taria A'nor wrote:So how come with Large Autocannon Spec IV, my tech 2 800mm repeatings do less damage than the faction one? With the same faction EMP?
According to EFT I find it mildly disturbing that players (these days) seem to have an aversion to multiplying two numbers together, rather than blindly relying on EFT...
http://wiki.eveonline.com/en/wiki/800mm_Repeating_Artillery_II http://wiki.eveonline.com/en/wiki/Domination_800mm_Repeating_Artillery
But then, maybe I'm just a cantankerous old fart when it comes to people mentioning GÇ˙EFTGÇÖGÇŞ 
On topic, it would only give them just over a 4% edge [over T2], so when you consider the disadvantage of not having T2 ammo, they still wouldnGÇÖt be worth using. Maybe as mentioned on the first page; have *good things* happen when faction guns are matched with the correct faction ammo - it would certainly make things more interesting.
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Misanthra
Alternative Enterprises
51
|
Posted - 2012.04.12 09:29:00 -
[34] - Quote
Liang Nuren wrote:[quoteBecause the range + damage is better than the alternatives. A tricked out Vargur is best off shooting Barrage against Caldari State (for example).
-Liang
Inresting...not seeing be all that great but to each their own. Me I pack hail to kill structures and if really bored large slow NPC's when down to 2 or 1 on 1, live in a glass house so I don't thro stones lol .
But back to this issue I do have to ask by the time you all for this can buy full racks of this stuff...you all have to be t2 capable or close to it, right? Ima cheap player tbh....I like the fact that say my tengu has gone from full pimp to partial pimp as skills allowed better fits and such. Even better that most of my bling gear was bought cheap and resold for profit. See pimp performance, downgrade a mod, see if still as good. Basically make it as cheap as possible ride as I can. What I dow with alot of rides.
Call me jaded I read tnis threads (ben brought up a few times) and think one of 3 things.
Some of the people who support or put up this idea are avoiding AWU 5 training. Its a pita, I know...but it is worth it.
Some of you need to learn to compromise on your fits. HItting cpu or pg problems with AWU 5 even....its for a reason. CCP kind of wants you to choose between tank or gank. Go uber highs slots, tank gives up some meat. Want to tank standing still....your highs or damage low slot mods need to give up some bang. Don't like this setup...bending or breaking the rule about too many fitting mods being fail an option . If what some think is fail makes you the isk per hour you want..all that matters really. YOu are flying the ship. they aren't lol.
Or some are jsut tired of selling faction ammo and ds gear pretty much buries faction gear (few exceptions ofc) and is usualluy better priced so there goes selling faction tank mods as well . Granted this is due to ccp's jacked dogtag based setup that needs to go or readjust quantity . But till that happens....yeah you can keep your tank mods pretty much. So here some are trying to make faction guns more sellable. |

Verity Sovereign
Pator Tech School Minmatar Republic
153
|
Posted - 2012.04.12 12:58:00 -
[35] - Quote
Misanthra wrote:Some of the people who support or put up this idea are avoiding AWU 5 training. Its a pita, I know...but it is worth it.
Some of you need to learn to compromise on your fits. HItting cpu or pg problems with AWU 5 even....its for a reason.
Faction guns use the same PG as T2, so avoiding AWU 5 has nothing to do with it. They do use less CPU, but WU 5 is easy to get, it takes less than 5 days starting from lvl 0.
The training I'm still working on, is the medium turrets to lvl 5. Small turrets to lvl 5 wasn't too bad, and its useful for the ceptors/AF/faction frigs I take into the corp WH.
I don't currently use cruisers or turret BCs much, so I have no desire to get the medium turret skills to lvl 5 and then their spec skills to lvl 4, other than to use the T2 larges in incursions. |

Kattshiro
Deep Core Mining Inc. Caldari State
60
|
Posted - 2012.04.12 13:29:00 -
[36] - Quote
Meh I think they should be allowed to use t2 ammo, but the spec bonus doesnt kick in. Would increase their use, add mod variety. Clear out some LP in peoples closets, and because people are spending on guns may impact the market in other ways as well.
Price does determine a lot of fits. Meaning many times it would be unwise to fit faction guns, due to availability or price compared to t2.
Furthermore faction mods aside from guns already out perform t2, in both fitting AND PERFORMANCE. Yet not everyone faction fits 100% of the time... Why should/would guns be different? Current faction mods also dont curtail use/function of a skill. |

FT Diomedes
Factio Paucorum
41
|
Posted - 2012.04.12 13:49:00 -
[37] - Quote
Gabriel Karade wrote:Taria A'nor wrote:So how come with Large Autocannon Spec IV, my tech 2 800mm repeatings do less damage than the faction one? With the same faction EMP?
According to EFT I find it mildly disturbing that players (these days) seem to have an aversion to multiplying two numbers together, rather than blindly relying on EFT... http://wiki.eveonline.com/en/wiki/800mm_Repeating_Artillery_IIhttp://wiki.eveonline.com/en/wiki/Domination_800mm_Repeating_ArtilleryBut then, maybe I'm just a cantankerous old fart when it comes to people mentioning GÇ˙EFTGÇÖGÇŞ  On topic, it would only give them just over a 4% edge [over T2], so when you consider the disadvantage of not having T2 ammo, they still wouldnGÇÖt be worth using. Maybe as mentioned on the first page; have *good things* happen when faction guns are matched with the correct faction ammo - it would certainly make things more interesting.
What the hell are people looking at?
I'm still not seeing this supposed DPS advantage for Faction over T2. It just doesn't exist if you have minimal skills trained. It only takes a couple of hours to get to Large Spec III. Starting at Large Autocannon Specialization III, the 800mm Repeating Artillery II does more DPS than Republic Fleet or Domination 800mm Repeating Artillery.
On a Vargur, a single Domination or Republic Fleet 800mm Repeating Artillery does 220 DPS with All Level V skills and Republic Fleet Fusion L.
On a Vargur, a single 800mm Repeating Artillery II does 232 DPS with All Level V skills and Republic Fleet Fusion L. Dropping Large Autocannon Spec down to Level II still gives the 800mm Repeating Artillery II 219 DPS. At Level III it's doing 224 DPS. At Level IV 228 DPS.
|

Verity Sovereign
Pator Tech School Minmatar Republic
153
|
Posted - 2012.04.12 14:27:00 -
[38] - Quote
The person you quoted said they would be 4% better with standard ammo *if the spec skills applied to faction guns as well*
As that is not the case, spec skills to 3 gives a 6% bonus, and thus T2 > faction at spec lvl 3 and above, with standard ammo.
Add in the versatility of the T2 range extending ammo.... And faction guns suck in comparision.
They're the last thing to make "shiny" on a ship, if you don't have T2 skills. If you do, the guns never go shiny.
At least for myself and incursions/lvl 4 running: Get a shiny hull (shiny modules provide drops for gankers, shiny hulls dont) then: Get shiny damage mods/shiny web Then: Shiny resist mods Then: shiny "peripheral mods" (TCs, TPs, TEs, NOS) Then: Shiny guns if you don't have T2 by then. |

Gabriel Karade
Noir. Noir. Mercenary Group
14
|
Posted - 2012.04.12 15:58:00 -
[39] - Quote
FT Diomedes wrote:Gabriel Karade wrote:Taria A'nor wrote:So how come with Large Autocannon Spec IV, my tech 2 800mm repeatings do less damage than the faction one? With the same faction EMP?
According to EFT I find it mildly disturbing that players (these days) seem to have an aversion to multiplying two numbers together, rather than blindly relying on EFT... http://wiki.eveonline.com/en/wiki/800mm_Repeating_Artillery_IIhttp://wiki.eveonline.com/en/wiki/Domination_800mm_Repeating_ArtilleryBut then, maybe I'm just a cantankerous old fart when it comes to people mentioning GÇ˙EFTGÇÖGÇŞ  On topic, it would only give them just over a 4% edge [over T2], so when you consider the disadvantage of not having T2 ammo, they still wouldnGÇÖt be worth using. Maybe as mentioned on the first page; have *good things* happen when faction guns are matched with the correct faction ammo - it would certainly make things more interesting. What the hell are people looking at? I'm still not seeing this supposed DPS advantage for Faction over T2. It just doesn't exist if you have minimal skills trained. It only takes a couple of hours to get to Large Spec III. Starting at Large Autocannon Specialization III, the 800mm Repeating Artillery II does more DPS than Republic Fleet or Domination 800mm Repeating Artillery. On a Vargur, a single Domination or Republic Fleet 800mm Repeating Artillery does 220 DPS with All Level V skills and Republic Fleet Fusion L. On a Vargur, a single 800mm Repeating Artillery II does 232 DPS with All Level V skills and Republic Fleet Fusion L. Dropping Large Autocannon Spec down to Level II still gives the 800mm Repeating Artillery II 219 DPS. At Level III it's doing 224 DPS. At Level IV 228 DPS. Which is why I said they would only have a 4% edge if you did what the OP suggested...
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Liang Nuren
Parsec Flux
1519
|
Posted - 2012.04.12 16:05:00 -
[40] - Quote
Misanthra wrote: Inresting...not seeing be all that great but to each their own. Me I pack hail to kill structures and if really bored large slow NPC's when down to 2 or 1 on 1, live in a glass house so I don't thro stones lol .
I'd say the missions went ~50% faster using Barrage, maybe more. I initially hesitated because the damage type was so wrong, but I was pretty happy when I finally caved in. Haven't run missions in a long time though. :)
Quote: But back to this issue I do have to ask by the time you all for this can buy full racks of this stuff...you all have to be t2 capable or close to it, right? Ima cheap player tbh....I like the fact that say my tengu has gone from full pimp to partial pimp as skills allowed better fits and such. Even better that most of my bling gear was bought cheap and resold for profit. See pimp performance, downgrade a mod, see if still as good. Basically make it as cheap as possible ride as I can. What I done with a lot of rides
I dunno, I had Dominix with a full rack of faction 350s that I missioned with in low sec for a long time. IIRC they were Shadow 350s. At any rate, I held off training Lg Guns for a really really long time.
Quote: Call me jaded I read these threads (ben brought up a few times) and think one of 3 things.
Some of the people who support or put up this idea are avoiding AWU 5 training. Its a pita, I know...but it is worth it.
Some of you need to learn to compromise on your fits. HItting cpu or pg problems with AWU 5 even....its for a reason. CCP kind of wants you to choose between tank or gank. Go uber highs slots, tank gives up some meat. Want to tank standing still....your highs or damage low slot mods need to give up some bang. Don't like this setup...bending or breaking the rule about too many fitting mods being fail an option . If what some think is fail makes you the isk per hour you want..all that matters really. YOu are flying the ship. they aren't lol.
Or some are jsut tired of selling faction ammo and ds gear pretty much buries faction gear (few exceptions ofc) and is usualluy better priced so there goes selling faction tank mods as well . Granted this is due to ccp's jacked dogtag based setup that needs to go or readjust quantity . But till that happens....yeah you can keep your tank mods pretty much. So here some are trying to make faction guns more sellable.
1. Not me: http://eveboard.com/pilot/Liang_Nuren 2. I'm more interested in the extra DPS potential that would come from faction than the fittings. This goes for both PVE and PVP - though I know some people are so risk averse they'd never use them in PVP. Doesn't mean we all are. :) 3. I don't see anything wrong with faction guns having a use. As it stands, they're totally obsolete* because they can't use faction ammo and do less DPS than T2 at Spec 4. Either way, I don't have a horse in the race because I don't have a way to produce faction guns.
* Faction tachs are actually useful because of cap use + fittings. Also, T2 ammo is much less attractive on Tachs.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Lunkwill Khashour
Ministry of War Amarr Empire
61
|
Posted - 2012.04.12 19:15:00 -
[41] - Quote
There is space for T2 faction weapons at meta10. CCP, make it so.
|

Sphit Ker
Dreddit Test Alliance Please Ignore
89
|
Posted - 2012.04.12 21:11:00 -
[42] - Quote
Faction weapons should benefit from being fitted to faction hulls. |

Azemar
Order of the Silver Dragons Eternal Evocations
3
|
Posted - 2012.04.12 21:32:00 -
[43] - Quote
Quote: Call me jaded I read these threads (ben brought up a few times) and think one of 3 things.
Some of the people who support or put up this idea are avoiding AWU 5 training. Its a pita, I know...but it is worth it.
Some of you need to learn to compromise on your fits. HItting cpu or pg problems with AWU 5 even....its for a reason. CCP kind of wants you to choose between tank or gank. Go uber highs slots, tank gives up some meat. Want to tank standing still....your highs or damage low slot mods need to give up some bang. Don't like this setup...bending or breaking the rule about too many fitting mods being fail an option . If what some think is fail makes you the isk per hour you want..all that matters really. YOu are flying the ship. they aren't lol.
Or some are jsut tired of selling faction ammo and ds gear pretty much buries faction gear (few exceptions ofc) and is usualluy better priced so there goes selling faction tank mods as well . Granted this is due to ccp's jacked dogtag based setup that needs to go or readjust quantity . But till that happens....yeah you can keep your tank mods pretty much. So here some are trying to make faction guns more sellable.
Quote:1. Not me: http://eveboard.com/pilot/Liang_Nuren2. I'm more interested in the extra DPS potential that would come from faction than the fittings. This goes for both PVE and PVP - though I know some people are so risk averse they'd never use them in PVP. Doesn't mean we all are. :) 3. I don't see anything wrong with faction guns having a use. As it stands, they're totally obsolete* because they can't use faction ammo and do less DPS than T2 at Spec 4. Either way, I don't have a horse in the race because I don't have a way to produce faction guns. * Faction tachs are actually useful because of cap use + fittings. Also, T2 ammo is much less attractive on Tachs. -Liang
This. The only skill i don't have for directly increasing the damage of large rail guns is the 5th level of Large Railgun Specialization (33 days for 2%....rofl)
I want them to benefit purely for the damage increase. AKA, i want to do more damage with the weapons that should be doing more damage. A 150 mil weapon should outdamage a 4.5 mil one. |

Yamadori
Republic Military School Minmatar Republic
0
|
Posted - 2012.04.12 22:41:00 -
[44] - Quote
Azemar wrote:
This. The only skill i don't have for directly increasing the damage of large rail guns is the 5th level of Large Railgun Specialization (33 days for 2%....rofl)
I want them to benefit purely for the damage increase. AKA, i want to do more damage with the weapons that should be doing more damage. A 150 mil weapon should outdamage a 4.5 mil one. I just think its fairly, well, stupid that the next increase in damage from trained t2's costs about over a bil per turret....from 4.5 mil.
The faction weapons are at a great price for the next tier of damage from t2s. Just have to add the ability to equip t2 ammo and have them benefit from specialization skills.
I assume, by "a bil per turret" you mean officer turrets ? And yes, you are absolutely right, there should be something in between those two. This has always bugged me purely due a lack of consistency. Of course there are still faction damage mods , but bringing up those makes a poor argument, because they are a different module and occupy a different slot after all :)
By the way i also need to comment on this
Marsan wrote:I don't think people understand how prices work in this game. Prices are set by players. Both the sellers and buyers. Given the high price of these items it's clear they work just fine as they are. Personally I always use tech 2 use I have a fitting issue.
I think you don't know how faction Item prices are set. They depend on how good/in demand the item itself and other items in the Lp store of the faction in question are. Furthermore they are tied to prices the tags. |

Robert Caldera
Caldera Trading and Investment
192
|
Posted - 2012.04.12 22:46:00 -
[45] - Quote
no T1 gun should be able to load T2 munition. This is what T2 guns are for. |

Yamadori
Republic Military School Minmatar Republic
0
|
Posted - 2012.04.12 22:49:00 -
[46] - Quote
double post, sry |

Azemar
Order of the Silver Dragons Eternal Evocations
3
|
Posted - 2012.04.13 00:46:00 -
[47] - Quote
Robert Caldera wrote:no T1 gun should be able to load T2 munition. This is what T2 guns are for.
Except Tiers are only absolutes in their definition, not in the order in which you get them. Most players use T2 modules way before they ever touch any faction modules. Why? Simple. Because price is its own tier within the game.
It is a fairly strong assumption that most players who own faction and deadspace gear are fairly old players. You need some skills to make a lot of isk. In this way, faction is in a much higher tier than t2. |

Fango Mango
University of Caille Gallente Federation
30
|
Posted - 2012.04.13 01:05:00 -
[48] - Quote
I think the obviously solution is to apply specialization skills to all weapons of that type.
Large blaster Specialization adds 2% damage to ALL Large blasters, T1/T2/Faction/Officer. It *also* allows the use of T2 large blasters.
Keep T2 ammo for T2 turrets only!
problems solved . ..
-FM |

Kattshiro
Deep Core Mining Inc. Caldari State
63
|
Posted - 2012.04.13 01:19:00 -
[49] - Quote
Fango Mango wrote:I think the obviously solution is to apply specialization skills to all weapons of that type.
Large blaster Specialization adds 2% damage to ALL Large blasters, T1/T2/Faction/Officer. It *also* allows the use of T2 large blasters.
Keep T2 ammo for T2 turrets only!
problems solved . ..
-FM
Think it should be the other way spec only goes towards t2 weapons, but faction can shoot t2 ammo. |

Azemar
Order of the Silver Dragons Eternal Evocations
3
|
Posted - 2012.04.13 02:22:00 -
[50] - Quote
Fango Mango wrote:I think the obviously solution is to apply specialization skills to all weapons of that type.
Large blaster Specialization adds 2% damage to ALL Large blasters, T1/T2/Faction/Officer. It *also* allows the use of T2 large blasters.
Keep T2 ammo for T2 turrets only!
problems solved . ..
-FM
Agreed. I mean, if you're specializing in a certain gun type, why would that only apply to the 2nd tier of those guns? |

Fango Mango
University of Caille Gallente Federation
30
|
Posted - 2012.04.13 04:07:00 -
[51] - Quote
Kattshiro wrote:
Think it should be the other way spec only goes towards t2 weapons, but faction can shoot t2 ammo.
Why do you think this? Why should faction guns be worse than T2? Despite costing 10x. And this price is not "supply and demand". The minimum price is set by the ISK and NPC buy price of the tags (assuming you value your LP at zero) in the LP store.
Adding the damage bonus to all turrets makes sense.
1) If fixes the problem of Faction turrents doing less damage than T2 despite being higher meta (Is there any other faction item in EVE that has worse stats than T2)
2) It makes sense from a gameplay point of view. In reality, if you have XX specialization you are going to use T2 (because it is much cheaper than meta 4) OR you are going to use Faction (to Pimp).
3) Personally I think think that if you have a skill to specialize in using something you should be you know better at it, and this skill is "Large Blaster Specialization" not "Tech 2 Large Blaster Specialization". |

Joran Dravius
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.04.13 09:11:00 -
[52] - Quote
Azemar wrote:After a wasted expense, I realized that faction weapons do not benefit from specialization skills (derp). However, why is this? This has probably been mentioned before.
I know this calls into question the entire premise of the faction system, but why should t2's ever do more damage than faction? They cost upwards of 30 times more isk than t2's, and you get fitting bonuses? It seems like this current layout only benefits rich players who don't want to take the time to train, and that's a very low portion.
Thoughts/Criticisms? Faction mods allow you to substitute ISK for SP. I'm pretty sure that was intentional. |

Fango Mango
University of Caille Gallente Federation
31
|
Posted - 2012.04.13 15:45:00 -
[53] - Quote
Joran Dravius wrote:Azemar wrote:After a wasted expense, I realized that faction weapons do not benefit from specialization skills (derp). However, why is this? This has probably been mentioned before.
I know this calls into question the entire premise of the faction system, but why should t2's ever do more damage than faction? They cost upwards of 30 times more isk than t2's, and you get fitting bonuses? It seems like this current layout only benefits rich players who don't want to take the time to train, and that's a very low portion.
Thoughts/Criticisms? Faction mods allow you to substitute ISK for SP. I'm pretty sure that was intentional.
Please provide the complete list of faction items that are WORSE than their T2 version (other than turrets of course).
Hell provide ONE example of a faction item that is WORSE than it's T2 version.
-FM |

Liang Nuren
Parsec Flux
1523
|
Posted - 2012.04.13 15:51:00 -
[54] - Quote
Fango Mango wrote: Please provide the complete list of faction items that are WORSE than their T2 version (other than turrets of course).
Hell provide ONE example of a faction item that is WORSE than it's T2 version.
-FM
There's some deadspace mods that are worse than T2. RRs, for example.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Comy 1
Ore Mongers BricK sQuAD.
111
|
Posted - 2012.04.13 16:07:00 -
[55] - Quote
Give scorch to faction/officer lasers. Would be awesomesauce. |

Fango Mango
University of Caille Gallente Federation
31
|
Posted - 2012.04.13 16:34:00 -
[56] - Quote
Liang Nuren wrote:Fango Mango wrote: Please provide the complete list of faction items that are WORSE than their T2 version (other than turrets of course).
Hell provide ONE example of a faction item that is WORSE than it's T2 version.
-FM
There's some deadspace mods that are worse than T2. RRs, for example. -Liang
a) deadspace items are not faction items . . .
b) You could also make the argument that most of the deadspace small/medium reps are worst than T1 remote armor reps and I don't think anyone else here is claiming that faction items should be worse than T1.
Any other examples other than "the obviously broken items" where FACTION items are worse than T2 items to support the claim that faction items should be worse than T2.
|

Kattshiro
Deep Core Mining Inc. Caldari State
64
|
Posted - 2012.04.13 17:03:00 -
[57] - Quote
And forum ate my thread with no draft saved 
I dont care to explain my reasoning again... too much frowny  |

Kusum Fawn
State War Academy Caldari State
13
|
Posted - 2012.04.13 17:22:00 -
[58] - Quote
Yamadori wrote: In other words faction weapons cost what they cost , not because they are good or in demand but because other items are good or in demand.
!
Someone else who understands it! hooray! |

Verity Sovereign
Pator Tech School Minmatar Republic
155
|
Posted - 2012.04.13 17:40:00 -
[59] - Quote
Liang Nuren wrote:Fango Mango wrote: Please provide the complete list of faction items that are WORSE than their T2 version (other than turrets of course).
Hell provide ONE example of a faction item that is WORSE than it's T2 version.
-FM
There's some deadspace mods that are worse than T2. RRs, for example. -Liang
QTF I've only had 1 escalation/expedition, and all I got out of it was a C type medium shield repper - complete worthless crap |

Fango Mango
University of Caille Gallente Federation
32
|
Posted - 2012.04.13 17:52:00 -
[60] - Quote
Verity Sovereign wrote:Liang Nuren wrote:Fango Mango wrote: Please provide the complete list of faction items that are WORSE than their T2 version (other than turrets of course).
Hell provide ONE example of a faction item that is WORSE than it's T2 version.
-FM
There's some deadspace mods that are worse than T2. RRs, for example. -Liang QTF I've only had 1 escalation/expedition, and all I got out of it was a C type medium shield repper - complete worthless crap
I'm sorry you got a broken DEADSPACE item through exploration. CCP should fix those too.
It doesn't have much to do with FACTION Items in the LP stores though. |

Kusum Fawn
State War Academy Caldari State
14
|
Posted - 2012.04.13 18:52:00 -
[61] - Quote
indeed, though it looks like they did try to balance the deadspace with the t2 version. not very well, but rr drake blobs would have been fun no? |

Yamadori
Republic Military School Minmatar Republic
0
|
Posted - 2012.04.13 18:53:00 -
[62] - Quote
Fango Mango wrote:Verity Sovereign wrote:Liang Nuren wrote:Fango Mango wrote: Please provide the complete list of faction items that are WORSE than their T2 version (other than turrets of course).
Hell provide ONE example of a faction item that is WORSE than it's T2 version.
-FM
There's some deadspace mods that are worse than T2. RRs, for example. -Liang QTF I've only had 1 escalation/expedition, and all I got out of it was a C type medium shield repper - complete worthless crap I'm sorry you got a broken DEADSPACE item through exploration. CCP should fix those too. It doesn't have much to do with FACTION Items in the LP stores though.
I don't want to argue against you guys but since you asked:
Domination adaptive invulnerability Field; worse stats than t2 but with less fitting requirements
|

SuccessfulBlackMan SBM
Republic University Minmatar Republic
4
|
Posted - 2012.04.13 19:24:00 -
[63] - Quote
I pull out my Auto
Targeter and do some missions with its extra locks. |

Dark Pangolin
Snuff Box
64
|
Posted - 2012.04.13 20:08:00 -
[64] - Quote
+1 for giving reasonable extra bonuses to faction ships fully fit in faction gear...
I want to see fully Sansha fit Phantasms roaming the space lanes, the special bonus could be a giant flag trailing your ship stating "This is a very important internet person. ABANDON ALL HOPE!"
for serious though, I want bonuses for matching names |

Azemar
Order of the Silver Dragons Eternal Evocations
3
|
Posted - 2012.04.13 21:11:00 -
[65] - Quote
Fango Mango wrote:Joran Dravius wrote:Azemar wrote:After a wasted expense, I realized that faction weapons do not benefit from specialization skills (derp). However, why is this? This has probably been mentioned before.
I know this calls into question the entire premise of the faction system, but why should t2's ever do more damage than faction? They cost upwards of 30 times more isk than t2's, and you get fitting bonuses? It seems like this current layout only benefits rich players who don't want to take the time to train, and that's a very low portion.
Thoughts/Criticisms? Faction mods allow you to substitute ISK for SP. I'm pretty sure that was intentional. Please provide the complete list of faction items that are WORSE than their T2 version (other than turrets of course). Hell provide ONE example of a faction item that is WORSE than it's T2 version. -FM
Forgive me, i should have been specific in my wording. All faction turrets. But don't make it sound like that is unimportant. You know what i meant. |

Verity Sovereign
Pator Tech School Minmatar Republic
155
|
Posted - 2012.04.14 07:56:00 -
[66] - Quote
Yamadori wrote:Fango Mango wrote:Verity Sovereign wrote:Liang Nuren wrote:Fango Mango wrote: Please provide the complete list of faction items that are WORSE than their T2 version (other than turrets of course).
Hell provide ONE example of a faction item that is WORSE than it's T2 version.
-FM
There's some deadspace mods that are worse than T2. RRs, for example. -Liang QTF I've only had 1 escalation/expedition, and all I got out of it was a C type medium shield repper - complete worthless crap I'm sorry you got a broken DEADSPACE item through exploration. CCP should fix those too. It doesn't have much to do with FACTION Items in the LP stores though. I don't want to argue against you guys but since you asked: Domination adaptive invulnerability Field; worse stats than t2 but with less fitting requirements
Yes, the Domination items are pretty crappy too. But that doesn't change the fact that for every item class except guns, if there is a faction version of an item there is a faction version of that item that is better than the T2. Crappy deadspace doesn't change this (I just wanted to ***** about my bad luck) Lame domination hardeners also don't change this
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