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Ozonne Layer
Lizard Kill College
1
|
Posted - 2012.04.13 14:05:00 -
[1] - Quote
I've played EVE since 2003/2004 on various chars.
One thing that strikes me about EVE anno 2012, is the competition for space.
I belive its gotten to a point, were CCP needs to adress the need for more space in eve. every place you go, you'll find cramped and filled. NO I DO NOT MEAN HIGH SEC! let them burn in their jita/amarr/rens hell......
im talking about low sec and null sec.
I think the game could be more rewarding for many players, if CCP added more low sec clusters o every empire, and added some more null sec.
dunno what ppl's opionions is on this, but i guess the usual troll will have a blast he eh....
how ever i am curious as to why CCP hasnt allready expandede EVE universe further...
I remember wen we were only 10k players on at random 23/7 now its more like 45k 23/7
in my opinion eve started to feel crowded wen it started hitting the 35k+ range of online.....
am i alone in this weiv? |

Rico Minali
Sons Of 0din Fatal Ascension
543
|
Posted - 2012.04.13 14:07:00 -
[2] - Quote
+1 but make some of teh new swathes of lowsec and nullsec that cant be cyno'd to from any other areas of low and null. Make some varied and unusual areas. Trust me, I almost know what I'm doing. |

Spy 21
Lonetrek Exploration and Salvage
42
|
Posted - 2012.04.13 14:07:00 -
[3] - Quote
Yes please. "The next time airport security tells you to put your hands over your head and hold that vulnerable position for seven seconds, ask yourself: Is this the posture of a free man?" |

Vertisce Soritenshi
Varion Galactic Tragedy.
1507
|
Posted - 2012.04.13 14:13:00 -
[4] - Quote
I think new space would be nice...but not needed. If new space is introduced it should NOT be like nullsec or lowsec at all. Something entirely new and different. Uncontrolled space, no gates, no sov, maybe a new module that acts as a way to get to each system. Without the module you can't go to those systems at all since they have no gates. Going from system to system will put you in a random location within the new system instead of always appearing at a static gate.
Some new nullsec for sov couldn't hurt either I guess... EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
467
|
Posted - 2012.04.13 14:17:00 -
[5] - Quote
Vertisce Soritenshi wrote:I think new space would be nice...but not needed. If new space is introduced it should NOT be like nullsec or lowsec at all. Something entirely new and different. Uncontrolled space, no gates, no sov, maybe a new module that acts as a way to get to each system. Without the module you can't go to those systems at all since they have no gates. Going from system to system will put you in a random location within the new system instead of always appearing at a static gate.
Some new nullsec for sov couldn't hurt either I guess...
Sounds oddly familiar.
As far as adding more low-sec, they need to find a purpose or use for low-sec before they start adding more. Otherwise it will just be more unused space. |

Welsige
Amok. Goonswarm Federation
43
|
Posted - 2012.04.13 14:18:00 -
[6] - Quote
No, its sometimes hard to find a figth the way it is.
More people in the same space = more conflict. ~ 10.058 ~
Free The Mittani |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
467
|
Posted - 2012.04.13 14:21:00 -
[7] - Quote
Welsige wrote:No, its sometimes hard to find a figth the way it is.
More people in the same space = more conflict.
So limit logistics and make people more localized.
|

Ghoest
321
|
Posted - 2012.04.13 14:23:00 -
[8] - Quote
The word "space" implies a sense of spaciousness that EVE currently lacks. Wherever You Went - Here You Are |

Moonaura
The Dead Rabbit Society
136
|
Posted - 2012.04.13 14:27:00 -
[9] - Quote
Welsige wrote:No, its sometimes hard to find a figth the way it is.
More people in the same space = more conflict.
This.
What does need changing is the way 0.0 model currently works. Massive alliance takes ton of space. Rents it to the underdogs and smaller alliances. Massive alliance gets richer, takes more space... until fail cascade. Then rinse and repeat.
There should be a way for smaller corps and alliances to take 0,0 space without having to be pets or renters, and hold it reasonably against a much larger alliance.
My thinking is, the more space you take - the harder it is to keep it, and the less you have, the easier it is to keep it. How that is done, is another matter! Caldari focused fleet PvP
Join us for 100% Caldari fleets in Faction Warfare and small fleet PvP
www.thedeadrabbitsociety.com/recruitment |

Malcanis
Vanishing Point. The Initiative.
3321
|
Posted - 2012.04.13 14:30:00 -
[10] - Quote
Ozonne Layer wrote:I've played EVE since 2003/2004 on various chars. One thing that strikes me about EVE anno 2012, is the competition for space. I belive its gotten to a point, were CCP needs to adress the need for more space in eve. every place you go, you'll find cramped and filled. NO I DO NOT MEAN HIGH SEC! let them burn in their jita/amarr/rens hell......  im talking about low sec and null sec. I think the game could be more rewarding for many players, if CCP added more low sec clusters o every empire, and added some more null sec. dunno what ppl's opionions is on this, but i guess the usual troll will have a blast he eh.... how ever i am curious as to why CCP hasnt allready expandede EVE universe further... I remember wen we were only 10k players on at random 23/7 now its more like 45k 23/7 in my opinion eve started to feel crowded wen it started hitting the 35k+ range of online..... am i alone in this weiv?
100% agreed. This links to another of my hobby horses: Systems in EVE are perceptually "small" - they just don't feel very big - even though in absolute size they're billions of kilometres across, because there are only a few meaningful places to be in them, and those places are 1 grid size each, and because it's incredibly quick to travel acros them and across the map.
The way to make EVE larger isn't just to spam more systems onto the map (although I am more than OK with having more systems if that means we get more types of space); it's to make it so that more happens in a larger number of places within those systems. At the moment, a moon that is hundreds of Km across, or a planet that is supposedly thousands of kilometers in diameter, has an "orbital" grid a mere few hundred k across on one side of the planet - this needs to change to an actual orbital volume. Moons are static and don't orbit planets, but they should do so, and on perceptible timescales.
Currently, it also means nothing to be with a few hundred Km of the surface of a planet several times more massive that Jupiter- there are no gravity wells, there are no radiation fields, there are no magnetic fields, no dust clouds, no environmental effects. We should see these. It should make a difference where you fight. Gravity wells should affect agility, dust clouds should affect sensor strength/scan res/lock range, radiation belts should abrade shields, etc. Fleets with heavy ship classes should try and force engagements deep in gravity wells where their lack of agility makes less difference. Pilots with Sensor Damp EW should prefer dust cloud environments. Armor ships should be able to take advantage of the conditions in radiation belts when fighting shield fleets.
Planetary rings should be real physical, navigatable places, massive rings that are tens or even hundreds of thousands of kilometers in length, dotted with asteroids, icesteroids, anchorable microPOS for individual players, NPC rat hideouts, exploration sites, etc. Fully exploring a single one should be the work of days, even weeks for an individual player. The asteroids and icesteroids and sites in a ring should disappear when exhausted, and respawn in a new location to stop things becoming predictable.
Planets should be able to support multiple outposts, and it should be possible to have more than 1 POS orbit a moon.
A single 0.0 system constructed in this way should be able to support multiple, even dozens of pod pilots. Individuals might be quite happy to stay in a single systems for days or even weeks simply exploring a genuinely massive system.
Instrasystem Travel should also take longer; it should mean much more than it currently does to undertake a 100AU warp vs a 1AU warp. This will further increase the perception of size, and it will also add a tactical dimension for FCs and solers alike - it will become worthwhile to decoy your pursuers to the other end of a system, for instance. That would also straight up increase travel time for subcaps. Similarly, capital jump ranges should be proportionately reduced. That, combined with the perceptual size increase and the increased possible population density, would enourage people to look for politics in their own region - perhaps even their own constellations - rather than on the other side of the map.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Tanya Powers
Science and Trade Institute Caldari State
995
|
Posted - 2012.04.13 14:30:00 -
[11] - Quote
@OP
Actually there are so many empty systems in Eve that I can't agree exactly with your terms.
There are already a lot of empty systems in high sec, a huge lot of empty systems in low sec and even greater in null sec, so why bring more possibilities of empty space when there are already far too much?
We need to understand first why so many systems are empty, is it because:
-there's no station where as neutral you can't dock
-resources are bad
-bubbles
-POS too easy to bash and offer very bad to no protection to your assets or your ships
And I'm sure I'm missing a lot of stuff. Actually living in null I can tell you that I'm happy to see small entities come around and not being able to catch them all the time, even die to them because this means they have a chance to get there and do some stuff, and this can't be bad for the game or for players experience.
This brings me to this point I know null sec dudes will hate me for asking you guys to think about: Bubbles.
Bubbles are bad for pvp: -Because whenever in some intell chan is said "x" system = bubbles, players will avoid it so, instead of killing maybe 20 dudes you will only kill a few of those + some lazy ones 
-Because bubbles don't need you to bring a dictor or heavy dictor to play together, no, this only helps the solo gameplay with OFF GRID BOOSTING ALTS (also bad for the game) in a game claiming to be a nice "social" experience. WHAT THE HELL is or can be good social experience playing alone with your alts or your 20 multiboxing accounts???
-Because this can make a null sec entry completely imune and impossible for small entities to give a try to null sec pvp if they are not playing at least 12h a day.
CCP!!
More fracking dictors and hictors and less bubbles and multi-single-nerdtard-boxing, is good for your game. 
|

Judoman
Incompatible Protocol Bittervet Mercenaries
0
|
Posted - 2012.04.13 14:31:00 -
[12] - Quote
I agree.
We should have more empire, more low-sec, more null-sec and more W-Space.
Why?
- Because EVE is getting crowded.
- Space is filling up with junk.
- It takes forever to find a moon in empire that doesn't already have a POS on it.
- Null-sec is littered with stations and outposts.
- W-Space is pretty much claimed in the C1 to C4 categories
How about a couple of new empire regions, maybe with some new NPC corporations being added to the storyline as the controlling entities?
How about some low-sec only regions, where some of the existing NPC pirate factions have stations and agents, along with the long coveted black markets and drug labs?
How about some space beyond the wormholes? Like when you move into the 'rabbit hole' and you reach the end you find a special wormhole that leads into some new null-sec regions, that are only accessible in this way?
I dunno bout you, but I'd rather have this than a couple of new T2 modules that CCP can spend 2 months trying to balance so they don't break PVP.
/Judo
|

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
467
|
Posted - 2012.04.13 14:31:00 -
[13] - Quote
Moonaura wrote:Welsige wrote:No, its sometimes hard to find a figth the way it is.
More people in the same space = more conflict. This. What does need changing is the way 0.0 model currently works. Massive alliance takes ton of space. Rents it to the underdogs and smaller alliances. Massive alliance gets richer, takes more space... until fail cascade. Then rinse and repeat. There should be a way for smaller corps and alliances to take 0,0 space without having to be pets or renters, and hold it reasonably against a much larger alliance. My thinking is, the more space you take - the harder it is to keep it, and the less you have, the easier it is to keep it. How that is done, is another matter!
This is already easy to avoid with splitting up space and making coalitions. Not only that you would have to change peoples mentality not to group up in large groups. As I said before, limit logistics and make things localized, makes it harder for people to be able to defend large areas of space. |

BuckStrider
Hardcore p0wnography
46
|
Posted - 2012.04.13 14:31:00 -
[14] - Quote
Vertisce Soritenshi wrote:I think new space would be nice...but not needed. If new space is introduced it should NOT be like nullsec or lowsec at all. Something entirely new and different. Uncontrolled space, no gates, no sov, maybe a new module that acts as a way to get to each system. Without the module you can't go to those systems at all since they have no gates. Going from system to system will put you in a random location within the new system instead of always appearing at a static gate.
Some new nullsec for sov couldn't hurt either I guess...
There is such an area in EVE that has no gates, no sov and is generally uncontrolled.
It's called 'Wormhole Space'
While the module is not new, a probe launcher is needed to move from system to system. Without it, you can't go anywhere.
|

Tobiaz
Spacerats
165
|
Posted - 2012.04.13 14:34:00 -
[15] - Quote
The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue). http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Isha Aylet
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.04.13 14:37:00 -
[16] - Quote
What i'd like to see is a reshuffling (and possible adding) of systems so that the current hi-sec was split in two. So you'd have two major islands of hi-sec with a whole load of low / 0.0 between the to (a large enough distance so it would take more than one jump with a JF to bridge the gap).
No idea if anything good would come of it but it would certainly be interesting ^^ It matters not how strait the gate, How charged with punishments the scroll. I am the master of my fate: I am the captain of my soul. ~* William Ernest Henley*~ -á |

Tanya Powers
Science and Trade Institute Caldari State
995
|
Posted - 2012.04.13 14:42:00 -
[17] - Quote
Tobiaz wrote:The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue).
Because players are concentrated ONLY in a few systems.
This is the real problem, but to solve this problem you need to think and search all the symptoms leading to this illness.
|

Tobiaz
Spacerats
166
|
Posted - 2012.04.13 14:44:00 -
[18] - Quote
Tanya Powers wrote:Tobiaz wrote:The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue). Because players are concentrated ONLY in a few systems. This is the real problem, but to solve this problem you need to think and search all the symptoms leading to this illness.
And why is that? Because I can be anywhere in empire and still go shopping in Jita within half an hour. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Testerxnot Sheepherder
DeadHeads - Question Authority Crew
49
|
Posted - 2012.04.13 14:47:00 -
[19] - Quote
I must agree...
In fact, I'd prefer if there was LESS Hisec, and more Null. |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
467
|
Posted - 2012.04.13 14:51:00 -
[20] - Quote
Tanya Powers wrote:Tobiaz wrote:The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue). Because players are concentrated ONLY in a few systems. This is the real problem, but to solve this problem you need to think and search all the symptoms leading to this illness.
That still wouldn't solve the issue though. Since people will still control large areas even if they are more spread out. If you still allow the ability to easily move from one side of the galaxy to the other with ease there is still going to be unused/empty space.
|

flakeys
Arkham Innovations Paper Tiger Coalition
238
|
Posted - 2012.04.13 14:53:00 -
[21] - Quote
Ozonne Layer wrote:NO I DO NOT MEAN HIGH SEC! let them burn in their jita/amarr/rens hell......  im talking about low sec and null sec.
People in low-sec are allready complaining their ass of because of lack of targets , yet you want MORE space?
And more null space , just lol mate , half of null is empty.There is no need for more null space , there is a need to find a solution how to get the people in null not to cuddle up and take over a huge part wich is sitting there idle. I have roamed through the south a few weeks back.I went through 4 different null regions and about 50 systems and i encountered 'some people' in npc null and after npc null it was just deserted untill i came to the low-sec chokepoint to head out again.Only at that exit point and the 2 jumps before did i have 'a person' in local.
I am a 2003 player myself and the population most of the times seems even less then in the old days appart from the blobsystems.The only nullspace that seems decently crowded in the whole region is npc null.With that it allready gives the answer , you want more null then that null should by definition be NPC null because adding more sov null will have no meaning to popultaion density. |

Tanya Powers
Science and Trade Institute Caldari State
996
|
Posted - 2012.04.13 14:53:00 -
[22] - Quote
Tobiaz wrote:Tanya Powers wrote:Tobiaz wrote:The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue). Because players are concentrated ONLY in a few systems. This is the real problem, but to solve this problem you need to think and search all the symptoms leading to this illness. And why is that? Because I can be anywhere in empire and still go shopping in Jita and back, in half an hour.
High sec is for new players so if it's easier and boring it's ok. If you are still there and play for more than one year then you are missing so many things in Eve I'm almost sad for you.
Once again, why Jita and some other high sec trade hubs are so populated? -because it's easy, and it's not by making high sec pvp easier that will change whatsoever.
Is by immediately cutting by 50% the number of high sec industry slots and make those at least 500% more expensive.
Is by increasing significantly trading fees in high sec for over 500% and make sort no skill makes you immune to it ^^
Is by decreasing significantly the number of sale/buy orders you can use in high sec, reduce their time availability.
Just this would make null sec a lot more interesting.
|

Noriko Mai
401
|
Posted - 2012.04.13 15:02:00 -
[23] - Quote
For me it feels empty. <100 in a Solarsystem is not much. But ok, let everyone have it's own system so none has to fight anymore Solarsystems need more content E.g.: Stations should be degradet with Storyline events and new one should be build to fit in the FW conflict. Building Stations can integrate players (help with resources or protect the structure while it is build against npcs). Real exploration (with random events) and not the few we have where just the loot is random Changing Security Status for systems. LowSec->HighSec/0.0, HighSec->LowSec, 0.0->LowSec for systems that are at the border of High/low/0.0 Cool Stuff players can build and live in together (new POSs etc...etc...etc..
The limited space a THE reason for conflict. No conflict no EvE
Actually I think even Jita is not that populated. 2000+ in Jita 4/4 and a few in space. whooo |

Prez21
V0LTA Verge of Collapse
1
|
Posted - 2012.04.13 15:02:00 -
[24] - Quote
Ive been playing EVE since 2005 and it seemed huge back then. This was of course before warp to 0, jump bridges, titan bridges and cynos were in game so traveling took a lot more time so people didnt often travel from one side of eve to the other like today. With cyno chains and jump bridges etc certain people can get almost anywhere in eve in 30-40 mins and this is what i believe is the major problem in todays game, the projection of force for certain people is too easy.
Moving from north to south or east to west isnt a problem for any one with a bit of organisation. I remember when wars were fought people used to have to deploy to staging systems to attack others, today people can attack other alliances from 4 regions and way and be back home before tea, this takes away small localized conflicts and markets. Certain alliances hold space 5 regions apart, theres no downside to traveling 5 regions away from your home to help allies because you can be back in your own space in 40mins to defend it if anyone attacks your space.
If it was harder to travel around so easily EVE would seem so much bigger again, smaller conflicts would brake out, other market hubs would appear besides just jita and i think the game would be much more fun but people are too used to having traveling so easy that it would never happen. |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
467
|
Posted - 2012.04.13 15:03:00 -
[25] - Quote
Tanya Powers wrote: High sec is for new players so if it's easier and boring it's ok. If you are still there and play for more than one year then you are missing so many things in Eve I'm almost sad for you.
Once again, why Jita and some other high sec trade hubs are so populated? -because it's easy, and it's not by making high sec pvp easier that will change whatsoever.
Is by immediately cutting by 50% the number of high sec industry slots and make those at least 500% more expensive.
Is by increasing significantly trading fees in high sec for over 500% and make sort no skill makes you immune to it ^^
Is by decreasing significantly the number of sale/buy orders you can use in high sec, reduce their time availability.
Just this would make null sec a lot more interesting.
Not really. Even if you need nerf the hell out of high sec indy, it would just make things 10x worse. Since 0.0s industrial system is so flawed it can't support regular production. Add to the fact that the corporation management system is terrible which makes doing any large scale production in a large corporation a nightmare. Also with the fact that ANYONE can access 0.0 SOV markets even if they don't have docking rights. Which means people can buy and sell items without even being able to dock. This makes having any sort of functional industrial and market complex in 0.0 not worth it. |

The Forum Warrior
1
|
Posted - 2012.04.13 15:07:00 -
[26] - Quote
More systems please There is no thread lock which can withstand me
|

Rimase
Bene Gesserit ChapterHouse
22
|
Posted - 2012.04.13 15:12:00 -
[27] - Quote
low sec changes (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |

Tobiaz
Spacerats
166
|
Posted - 2012.04.13 16:27:00 -
[28] - Quote
Tanya Powers wrote:Tobiaz wrote:Tanya Powers wrote:Tobiaz wrote:The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue). Because players are concentrated ONLY in a few systems. This is the real problem, but to solve this problem you need to think and search all the symptoms leading to this illness. And why is that? Because I can be anywhere in empire and still go shopping in Jita and back, in half an hour. High sec is for new players so if it's easier and boring it's ok. If you are still there and play for more than one year then you are missing so many things in Eve I'm almost sad for you. Once again, why Jita and some other high sec trade hubs are so populated? -because it's easy, and it's not by making high sec pvp easier that will change whatsoever. Is by immediately cutting by 50% the number of high sec industry slots and make those at least 500% more expensive. Is by increasing significantly trading fees in high sec for over 500% and make sort no skill makes you immune to it ^^ Is by decreasing significantly the number of sale/buy orders you can use in high sec, reduce their time availability. Just this would make null sec a lot more interesting.
Saying that empire is for new players only... 
I've been playing this game since beta and I've seen most of what EVE has to offer. There was a time in EVE when there were no real superhubs (first Yulai, now Jita). There also was a time when slots were hundreds of times more expensive then they were now (it used to be that slots were rented like offices). Your suggestions show you don't understand how empire works.
A flat increase in rental-price won't do much to spread population. A price determined by the availability&demand of slots would.
Simply increasing trading fees by 500% is just ********. Why not simply remove the market in empire 
Altering the number of sale/buy orders won't do ANYTHING except for forcing players to use more alts. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Tanya Powers
Science and Trade Institute Caldari State
998
|
Posted - 2012.04.13 16:41:00 -
[29] - Quote
Brooks Puuntai wrote:Tanya Powers wrote: High sec is for new players so if it's easier and boring it's ok. If you are still there and play for more than one year then you are missing so many things in Eve I'm almost sad for you.
Once again, why Jita and some other high sec trade hubs are so populated? -because it's easy, and it's not by making high sec pvp easier that will change whatsoever.
Is by immediately cutting by 50% the number of high sec industry slots and make those at least 500% more expensive.
Is by increasing significantly trading fees in high sec for over 500% and make sort no skill makes you immune to it ^^
Is by decreasing significantly the number of sale/buy orders you can use in high sec, reduce their time availability.
Just this would make null sec a lot more interesting.
Not really. Even if you need nerf the hell out of high sec indy, it would just make things 10x worse. Since 0.0s industrial system is so flawed it can't support regular production. Add to the fact that the corporation management system is terrible which makes doing any large scale production in a large corporation a nightmare. Also with the fact that ANYONE can access 0.0 SOV markets even if they don't have docking rights. Which means people can buy and sell items without even being able to dock. This makes having any sort of functional industrial and market complex in 0.0 not worth it. Edit: That came out crappy. But too sleepy to fix it, you get the point.
I actually forgot to note that low and null sec should obviously get a huge buff for industry but I still think that if there are so many players in high sec it's mostly because of those points and not because they win that much tons of isk mining veldspar or running missions like some nerds say. This is completely untrue except for incursions and multi boxing players/bots that are not and should never be a reason to say high sec players are uber rich with no risk, because null sec with a farming ship in the same time can do dozens more isk.
Moving and encouraging industry in null/low would increase conflict and conflict means benefits. |

Adunh Slavy
Ammatar Trade Syndicate
620
|
Posted - 2012.04.13 16:46:00 -
[30] - Quote
Malcanis wrote: Good ideas
Malcanis is correct, much better use of the space that already exists would be a good idea. I'm all for new kinds of space, even something that is quite simple to find with the onboard scanner that noobies to vets can do with no extra modules on ships. New travel mechanics could also go a long way to making Eve feel larger, and feel like something other than a collection of oil filled fish bowls connected to one another by hoses.
CCP is looking at core game play, hopefully the very core, space and how we travel in it and what it is, is going to be examined as well. |
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