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Ozonne Layer
Lizard Kill College
1
|
Posted - 2012.04.13 14:05:00 -
[1] - Quote
I've played EVE since 2003/2004 on various chars.
One thing that strikes me about EVE anno 2012, is the competition for space.
I belive its gotten to a point, were CCP needs to adress the need for more space in eve. every place you go, you'll find cramped and filled. NO I DO NOT MEAN HIGH SEC! let them burn in their jita/amarr/rens hell......
im talking about low sec and null sec.
I think the game could be more rewarding for many players, if CCP added more low sec clusters o every empire, and added some more null sec.
dunno what ppl's opionions is on this, but i guess the usual troll will have a blast he eh....
how ever i am curious as to why CCP hasnt allready expandede EVE universe further...
I remember wen we were only 10k players on at random 23/7 now its more like 45k 23/7
in my opinion eve started to feel crowded wen it started hitting the 35k+ range of online.....
am i alone in this weiv? |

Rico Minali
Sons Of 0din Fatal Ascension
543
|
Posted - 2012.04.13 14:07:00 -
[2] - Quote
+1 but make some of teh new swathes of lowsec and nullsec that cant be cyno'd to from any other areas of low and null. Make some varied and unusual areas. Trust me, I almost know what I'm doing. |

Spy 21
Lonetrek Exploration and Salvage
42
|
Posted - 2012.04.13 14:07:00 -
[3] - Quote
Yes please. "The next time airport security tells you to put your hands over your head and hold that vulnerable position for seven seconds, ask yourself: Is this the posture of a free man?" |

Vertisce Soritenshi
Varion Galactic Tragedy.
1507
|
Posted - 2012.04.13 14:13:00 -
[4] - Quote
I think new space would be nice...but not needed. If new space is introduced it should NOT be like nullsec or lowsec at all. Something entirely new and different. Uncontrolled space, no gates, no sov, maybe a new module that acts as a way to get to each system. Without the module you can't go to those systems at all since they have no gates. Going from system to system will put you in a random location within the new system instead of always appearing at a static gate.
Some new nullsec for sov couldn't hurt either I guess... EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
467
|
Posted - 2012.04.13 14:17:00 -
[5] - Quote
Vertisce Soritenshi wrote:I think new space would be nice...but not needed. If new space is introduced it should NOT be like nullsec or lowsec at all. Something entirely new and different. Uncontrolled space, no gates, no sov, maybe a new module that acts as a way to get to each system. Without the module you can't go to those systems at all since they have no gates. Going from system to system will put you in a random location within the new system instead of always appearing at a static gate.
Some new nullsec for sov couldn't hurt either I guess...
Sounds oddly familiar.
As far as adding more low-sec, they need to find a purpose or use for low-sec before they start adding more. Otherwise it will just be more unused space. |

Welsige
Amok. Goonswarm Federation
43
|
Posted - 2012.04.13 14:18:00 -
[6] - Quote
No, its sometimes hard to find a figth the way it is.
More people in the same space = more conflict. ~ 10.058 ~
Free The Mittani |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
467
|
Posted - 2012.04.13 14:21:00 -
[7] - Quote
Welsige wrote:No, its sometimes hard to find a figth the way it is.
More people in the same space = more conflict.
So limit logistics and make people more localized.
|

Ghoest
321
|
Posted - 2012.04.13 14:23:00 -
[8] - Quote
The word "space" implies a sense of spaciousness that EVE currently lacks. Wherever You Went - Here You Are |

Moonaura
The Dead Rabbit Society
136
|
Posted - 2012.04.13 14:27:00 -
[9] - Quote
Welsige wrote:No, its sometimes hard to find a figth the way it is.
More people in the same space = more conflict.
This.
What does need changing is the way 0.0 model currently works. Massive alliance takes ton of space. Rents it to the underdogs and smaller alliances. Massive alliance gets richer, takes more space... until fail cascade. Then rinse and repeat.
There should be a way for smaller corps and alliances to take 0,0 space without having to be pets or renters, and hold it reasonably against a much larger alliance.
My thinking is, the more space you take - the harder it is to keep it, and the less you have, the easier it is to keep it. How that is done, is another matter! Caldari focused fleet PvP
Join us for 100% Caldari fleets in Faction Warfare and small fleet PvP
www.thedeadrabbitsociety.com/recruitment |

Malcanis
Vanishing Point. The Initiative.
3321
|
Posted - 2012.04.13 14:30:00 -
[10] - Quote
Ozonne Layer wrote:I've played EVE since 2003/2004 on various chars. One thing that strikes me about EVE anno 2012, is the competition for space. I belive its gotten to a point, were CCP needs to adress the need for more space in eve. every place you go, you'll find cramped and filled. NO I DO NOT MEAN HIGH SEC! let them burn in their jita/amarr/rens hell......  im talking about low sec and null sec. I think the game could be more rewarding for many players, if CCP added more low sec clusters o every empire, and added some more null sec. dunno what ppl's opionions is on this, but i guess the usual troll will have a blast he eh.... how ever i am curious as to why CCP hasnt allready expandede EVE universe further... I remember wen we were only 10k players on at random 23/7 now its more like 45k 23/7 in my opinion eve started to feel crowded wen it started hitting the 35k+ range of online..... am i alone in this weiv?
100% agreed. This links to another of my hobby horses: Systems in EVE are perceptually "small" - they just don't feel very big - even though in absolute size they're billions of kilometres across, because there are only a few meaningful places to be in them, and those places are 1 grid size each, and because it's incredibly quick to travel acros them and across the map.
The way to make EVE larger isn't just to spam more systems onto the map (although I am more than OK with having more systems if that means we get more types of space); it's to make it so that more happens in a larger number of places within those systems. At the moment, a moon that is hundreds of Km across, or a planet that is supposedly thousands of kilometers in diameter, has an "orbital" grid a mere few hundred k across on one side of the planet - this needs to change to an actual orbital volume. Moons are static and don't orbit planets, but they should do so, and on perceptible timescales.
Currently, it also means nothing to be with a few hundred Km of the surface of a planet several times more massive that Jupiter- there are no gravity wells, there are no radiation fields, there are no magnetic fields, no dust clouds, no environmental effects. We should see these. It should make a difference where you fight. Gravity wells should affect agility, dust clouds should affect sensor strength/scan res/lock range, radiation belts should abrade shields, etc. Fleets with heavy ship classes should try and force engagements deep in gravity wells where their lack of agility makes less difference. Pilots with Sensor Damp EW should prefer dust cloud environments. Armor ships should be able to take advantage of the conditions in radiation belts when fighting shield fleets.
Planetary rings should be real physical, navigatable places, massive rings that are tens or even hundreds of thousands of kilometers in length, dotted with asteroids, icesteroids, anchorable microPOS for individual players, NPC rat hideouts, exploration sites, etc. Fully exploring a single one should be the work of days, even weeks for an individual player. The asteroids and icesteroids and sites in a ring should disappear when exhausted, and respawn in a new location to stop things becoming predictable.
Planets should be able to support multiple outposts, and it should be possible to have more than 1 POS orbit a moon.
A single 0.0 system constructed in this way should be able to support multiple, even dozens of pod pilots. Individuals might be quite happy to stay in a single systems for days or even weeks simply exploring a genuinely massive system.
Instrasystem Travel should also take longer; it should mean much more than it currently does to undertake a 100AU warp vs a 1AU warp. This will further increase the perception of size, and it will also add a tactical dimension for FCs and solers alike - it will become worthwhile to decoy your pursuers to the other end of a system, for instance. That would also straight up increase travel time for subcaps. Similarly, capital jump ranges should be proportionately reduced. That, combined with the perceptual size increase and the increased possible population density, would enourage people to look for politics in their own region - perhaps even their own constellations - rather than on the other side of the map.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Tanya Powers
Science and Trade Institute Caldari State
995
|
Posted - 2012.04.13 14:30:00 -
[11] - Quote
@OP
Actually there are so many empty systems in Eve that I can't agree exactly with your terms.
There are already a lot of empty systems in high sec, a huge lot of empty systems in low sec and even greater in null sec, so why bring more possibilities of empty space when there are already far too much?
We need to understand first why so many systems are empty, is it because:
-there's no station where as neutral you can't dock
-resources are bad
-bubbles
-POS too easy to bash and offer very bad to no protection to your assets or your ships
And I'm sure I'm missing a lot of stuff. Actually living in null I can tell you that I'm happy to see small entities come around and not being able to catch them all the time, even die to them because this means they have a chance to get there and do some stuff, and this can't be bad for the game or for players experience.
This brings me to this point I know null sec dudes will hate me for asking you guys to think about: Bubbles.
Bubbles are bad for pvp: -Because whenever in some intell chan is said "x" system = bubbles, players will avoid it so, instead of killing maybe 20 dudes you will only kill a few of those + some lazy ones 
-Because bubbles don't need you to bring a dictor or heavy dictor to play together, no, this only helps the solo gameplay with OFF GRID BOOSTING ALTS (also bad for the game) in a game claiming to be a nice "social" experience. WHAT THE HELL is or can be good social experience playing alone with your alts or your 20 multiboxing accounts???
-Because this can make a null sec entry completely imune and impossible for small entities to give a try to null sec pvp if they are not playing at least 12h a day.
CCP!!
More fracking dictors and hictors and less bubbles and multi-single-nerdtard-boxing, is good for your game. 
|

Judoman
Incompatible Protocol Bittervet Mercenaries
0
|
Posted - 2012.04.13 14:31:00 -
[12] - Quote
I agree.
We should have more empire, more low-sec, more null-sec and more W-Space.
Why?
- Because EVE is getting crowded.
- Space is filling up with junk.
- It takes forever to find a moon in empire that doesn't already have a POS on it.
- Null-sec is littered with stations and outposts.
- W-Space is pretty much claimed in the C1 to C4 categories
How about a couple of new empire regions, maybe with some new NPC corporations being added to the storyline as the controlling entities?
How about some low-sec only regions, where some of the existing NPC pirate factions have stations and agents, along with the long coveted black markets and drug labs?
How about some space beyond the wormholes? Like when you move into the 'rabbit hole' and you reach the end you find a special wormhole that leads into some new null-sec regions, that are only accessible in this way?
I dunno bout you, but I'd rather have this than a couple of new T2 modules that CCP can spend 2 months trying to balance so they don't break PVP.
/Judo
|

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
467
|
Posted - 2012.04.13 14:31:00 -
[13] - Quote
Moonaura wrote:Welsige wrote:No, its sometimes hard to find a figth the way it is.
More people in the same space = more conflict. This. What does need changing is the way 0.0 model currently works. Massive alliance takes ton of space. Rents it to the underdogs and smaller alliances. Massive alliance gets richer, takes more space... until fail cascade. Then rinse and repeat. There should be a way for smaller corps and alliances to take 0,0 space without having to be pets or renters, and hold it reasonably against a much larger alliance. My thinking is, the more space you take - the harder it is to keep it, and the less you have, the easier it is to keep it. How that is done, is another matter!
This is already easy to avoid with splitting up space and making coalitions. Not only that you would have to change peoples mentality not to group up in large groups. As I said before, limit logistics and make things localized, makes it harder for people to be able to defend large areas of space. |

BuckStrider
Hardcore p0wnography
46
|
Posted - 2012.04.13 14:31:00 -
[14] - Quote
Vertisce Soritenshi wrote:I think new space would be nice...but not needed. If new space is introduced it should NOT be like nullsec or lowsec at all. Something entirely new and different. Uncontrolled space, no gates, no sov, maybe a new module that acts as a way to get to each system. Without the module you can't go to those systems at all since they have no gates. Going from system to system will put you in a random location within the new system instead of always appearing at a static gate.
Some new nullsec for sov couldn't hurt either I guess...
There is such an area in EVE that has no gates, no sov and is generally uncontrolled.
It's called 'Wormhole Space'
While the module is not new, a probe launcher is needed to move from system to system. Without it, you can't go anywhere.
|

Tobiaz
Spacerats
165
|
Posted - 2012.04.13 14:34:00 -
[15] - Quote
The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue). http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Isha Aylet
Federal Navy Academy Gallente Federation
3
|
Posted - 2012.04.13 14:37:00 -
[16] - Quote
What i'd like to see is a reshuffling (and possible adding) of systems so that the current hi-sec was split in two. So you'd have two major islands of hi-sec with a whole load of low / 0.0 between the to (a large enough distance so it would take more than one jump with a JF to bridge the gap).
No idea if anything good would come of it but it would certainly be interesting ^^ It matters not how strait the gate, How charged with punishments the scroll. I am the master of my fate: I am the captain of my soul. ~* William Ernest Henley*~ -á |

Tanya Powers
Science and Trade Institute Caldari State
995
|
Posted - 2012.04.13 14:42:00 -
[17] - Quote
Tobiaz wrote:The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue).
Because players are concentrated ONLY in a few systems.
This is the real problem, but to solve this problem you need to think and search all the symptoms leading to this illness.
|

Tobiaz
Spacerats
166
|
Posted - 2012.04.13 14:44:00 -
[18] - Quote
Tanya Powers wrote:Tobiaz wrote:The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue). Because players are concentrated ONLY in a few systems. This is the real problem, but to solve this problem you need to think and search all the symptoms leading to this illness.
And why is that? Because I can be anywhere in empire and still go shopping in Jita within half an hour. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Testerxnot Sheepherder
DeadHeads - Question Authority Crew
49
|
Posted - 2012.04.13 14:47:00 -
[19] - Quote
I must agree...
In fact, I'd prefer if there was LESS Hisec, and more Null. |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
467
|
Posted - 2012.04.13 14:51:00 -
[20] - Quote
Tanya Powers wrote:Tobiaz wrote:The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue). Because players are concentrated ONLY in a few systems. This is the real problem, but to solve this problem you need to think and search all the symptoms leading to this illness.
That still wouldn't solve the issue though. Since people will still control large areas even if they are more spread out. If you still allow the ability to easily move from one side of the galaxy to the other with ease there is still going to be unused/empty space.
|

flakeys
Arkham Innovations Paper Tiger Coalition
238
|
Posted - 2012.04.13 14:53:00 -
[21] - Quote
Ozonne Layer wrote:NO I DO NOT MEAN HIGH SEC! let them burn in their jita/amarr/rens hell......  im talking about low sec and null sec.
People in low-sec are allready complaining their ass of because of lack of targets , yet you want MORE space?
And more null space , just lol mate , half of null is empty.There is no need for more null space , there is a need to find a solution how to get the people in null not to cuddle up and take over a huge part wich is sitting there idle. I have roamed through the south a few weeks back.I went through 4 different null regions and about 50 systems and i encountered 'some people' in npc null and after npc null it was just deserted untill i came to the low-sec chokepoint to head out again.Only at that exit point and the 2 jumps before did i have 'a person' in local.
I am a 2003 player myself and the population most of the times seems even less then in the old days appart from the blobsystems.The only nullspace that seems decently crowded in the whole region is npc null.With that it allready gives the answer , you want more null then that null should by definition be NPC null because adding more sov null will have no meaning to popultaion density. |

Tanya Powers
Science and Trade Institute Caldari State
996
|
Posted - 2012.04.13 14:53:00 -
[22] - Quote
Tobiaz wrote:Tanya Powers wrote:Tobiaz wrote:The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue). Because players are concentrated ONLY in a few systems. This is the real problem, but to solve this problem you need to think and search all the symptoms leading to this illness. And why is that? Because I can be anywhere in empire and still go shopping in Jita and back, in half an hour.
High sec is for new players so if it's easier and boring it's ok. If you are still there and play for more than one year then you are missing so many things in Eve I'm almost sad for you.
Once again, why Jita and some other high sec trade hubs are so populated? -because it's easy, and it's not by making high sec pvp easier that will change whatsoever.
Is by immediately cutting by 50% the number of high sec industry slots and make those at least 500% more expensive.
Is by increasing significantly trading fees in high sec for over 500% and make sort no skill makes you immune to it ^^
Is by decreasing significantly the number of sale/buy orders you can use in high sec, reduce their time availability.
Just this would make null sec a lot more interesting.
|

Noriko Mai
401
|
Posted - 2012.04.13 15:02:00 -
[23] - Quote
For me it feels empty. <100 in a Solarsystem is not much. But ok, let everyone have it's own system so none has to fight anymore Solarsystems need more content E.g.: Stations should be degradet with Storyline events and new one should be build to fit in the FW conflict. Building Stations can integrate players (help with resources or protect the structure while it is build against npcs). Real exploration (with random events) and not the few we have where just the loot is random Changing Security Status for systems. LowSec->HighSec/0.0, HighSec->LowSec, 0.0->LowSec for systems that are at the border of High/low/0.0 Cool Stuff players can build and live in together (new POSs etc...etc...etc..
The limited space a THE reason for conflict. No conflict no EvE
Actually I think even Jita is not that populated. 2000+ in Jita 4/4 and a few in space. whooo |

Prez21
V0LTA Verge of Collapse
1
|
Posted - 2012.04.13 15:02:00 -
[24] - Quote
Ive been playing EVE since 2005 and it seemed huge back then. This was of course before warp to 0, jump bridges, titan bridges and cynos were in game so traveling took a lot more time so people didnt often travel from one side of eve to the other like today. With cyno chains and jump bridges etc certain people can get almost anywhere in eve in 30-40 mins and this is what i believe is the major problem in todays game, the projection of force for certain people is too easy.
Moving from north to south or east to west isnt a problem for any one with a bit of organisation. I remember when wars were fought people used to have to deploy to staging systems to attack others, today people can attack other alliances from 4 regions and way and be back home before tea, this takes away small localized conflicts and markets. Certain alliances hold space 5 regions apart, theres no downside to traveling 5 regions away from your home to help allies because you can be back in your own space in 40mins to defend it if anyone attacks your space.
If it was harder to travel around so easily EVE would seem so much bigger again, smaller conflicts would brake out, other market hubs would appear besides just jita and i think the game would be much more fun but people are too used to having traveling so easy that it would never happen. |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
467
|
Posted - 2012.04.13 15:03:00 -
[25] - Quote
Tanya Powers wrote: High sec is for new players so if it's easier and boring it's ok. If you are still there and play for more than one year then you are missing so many things in Eve I'm almost sad for you.
Once again, why Jita and some other high sec trade hubs are so populated? -because it's easy, and it's not by making high sec pvp easier that will change whatsoever.
Is by immediately cutting by 50% the number of high sec industry slots and make those at least 500% more expensive.
Is by increasing significantly trading fees in high sec for over 500% and make sort no skill makes you immune to it ^^
Is by decreasing significantly the number of sale/buy orders you can use in high sec, reduce their time availability.
Just this would make null sec a lot more interesting.
Not really. Even if you need nerf the hell out of high sec indy, it would just make things 10x worse. Since 0.0s industrial system is so flawed it can't support regular production. Add to the fact that the corporation management system is terrible which makes doing any large scale production in a large corporation a nightmare. Also with the fact that ANYONE can access 0.0 SOV markets even if they don't have docking rights. Which means people can buy and sell items without even being able to dock. This makes having any sort of functional industrial and market complex in 0.0 not worth it. |

The Forum Warrior
1
|
Posted - 2012.04.13 15:07:00 -
[26] - Quote
More systems please There is no thread lock which can withstand me
|

Rimase
Bene Gesserit ChapterHouse
22
|
Posted - 2012.04.13 15:12:00 -
[27] - Quote
low sec changes (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |

Tobiaz
Spacerats
166
|
Posted - 2012.04.13 16:27:00 -
[28] - Quote
Tanya Powers wrote:Tobiaz wrote:Tanya Powers wrote:Tobiaz wrote:The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue). Because players are concentrated ONLY in a few systems. This is the real problem, but to solve this problem you need to think and search all the symptoms leading to this illness. And why is that? Because I can be anywhere in empire and still go shopping in Jita and back, in half an hour. High sec is for new players so if it's easier and boring it's ok. If you are still there and play for more than one year then you are missing so many things in Eve I'm almost sad for you. Once again, why Jita and some other high sec trade hubs are so populated? -because it's easy, and it's not by making high sec pvp easier that will change whatsoever. Is by immediately cutting by 50% the number of high sec industry slots and make those at least 500% more expensive. Is by increasing significantly trading fees in high sec for over 500% and make sort no skill makes you immune to it ^^ Is by decreasing significantly the number of sale/buy orders you can use in high sec, reduce their time availability. Just this would make null sec a lot more interesting.
Saying that empire is for new players only... 
I've been playing this game since beta and I've seen most of what EVE has to offer. There was a time in EVE when there were no real superhubs (first Yulai, now Jita). There also was a time when slots were hundreds of times more expensive then they were now (it used to be that slots were rented like offices). Your suggestions show you don't understand how empire works.
A flat increase in rental-price won't do much to spread population. A price determined by the availability&demand of slots would.
Simply increasing trading fees by 500% is just ********. Why not simply remove the market in empire 
Altering the number of sale/buy orders won't do ANYTHING except for forcing players to use more alts. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Tanya Powers
Science and Trade Institute Caldari State
998
|
Posted - 2012.04.13 16:41:00 -
[29] - Quote
Brooks Puuntai wrote:Tanya Powers wrote: High sec is for new players so if it's easier and boring it's ok. If you are still there and play for more than one year then you are missing so many things in Eve I'm almost sad for you.
Once again, why Jita and some other high sec trade hubs are so populated? -because it's easy, and it's not by making high sec pvp easier that will change whatsoever.
Is by immediately cutting by 50% the number of high sec industry slots and make those at least 500% more expensive.
Is by increasing significantly trading fees in high sec for over 500% and make sort no skill makes you immune to it ^^
Is by decreasing significantly the number of sale/buy orders you can use in high sec, reduce their time availability.
Just this would make null sec a lot more interesting.
Not really. Even if you need nerf the hell out of high sec indy, it would just make things 10x worse. Since 0.0s industrial system is so flawed it can't support regular production. Add to the fact that the corporation management system is terrible which makes doing any large scale production in a large corporation a nightmare. Also with the fact that ANYONE can access 0.0 SOV markets even if they don't have docking rights. Which means people can buy and sell items without even being able to dock. This makes having any sort of functional industrial and market complex in 0.0 not worth it. Edit: That came out crappy. But too sleepy to fix it, you get the point.
I actually forgot to note that low and null sec should obviously get a huge buff for industry but I still think that if there are so many players in high sec it's mostly because of those points and not because they win that much tons of isk mining veldspar or running missions like some nerds say. This is completely untrue except for incursions and multi boxing players/bots that are not and should never be a reason to say high sec players are uber rich with no risk, because null sec with a farming ship in the same time can do dozens more isk.
Moving and encouraging industry in null/low would increase conflict and conflict means benefits. |

Adunh Slavy
Ammatar Trade Syndicate
620
|
Posted - 2012.04.13 16:46:00 -
[30] - Quote
Malcanis wrote: Good ideas
Malcanis is correct, much better use of the space that already exists would be a good idea. I'm all for new kinds of space, even something that is quite simple to find with the onboard scanner that noobies to vets can do with no extra modules on ships. New travel mechanics could also go a long way to making Eve feel larger, and feel like something other than a collection of oil filled fish bowls connected to one another by hoses.
CCP is looking at core game play, hopefully the very core, space and how we travel in it and what it is, is going to be examined as well. |

Gnaw LF
38
|
Posted - 2012.04.13 16:48:00 -
[31] - Quote
Prez21 wrote:Ive been playing EVE since 2005 and it seemed huge back then. This was of course before warp to 0, jump bridges, titan bridges and cynos were in game so traveling took a lot more time so people didnt often travel from one side of eve to the other like today. With cyno chains and jump bridges etc certain people can get almost anywhere in eve in 30-40 mins and this is what i believe is the major problem in todays game, the projection of force for certain people is too easy.
Moving from north to south or east to west isnt a problem for any one with a bit of organisation. I remember when wars were fought people used to have to deploy to staging systems to attack others, today people can attack other alliances from 4 regions and way and be back home before tea, this takes away small localized conflicts and markets. Certain alliances hold space 5 regions apart, theres no downside to traveling 5 regions away from your home to help allies because you can be back in your own space in 40mins to defend it if anyone attacks your space.
If it was harder to travel around so easily EVE would seem so much bigger again, smaller conflicts would brake out, other market hubs would appear besides just jita and i think the game would be much more fun but people are too used to having traveling so easy that it would never happen.
Hit nail on the head. Add to that a myriad of timers for taking sov and defensive action is only needed when something is coming out of reinforce, at which point you can just throw the entire weight of your coalition due to decreased travel times. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1512
|
Posted - 2012.04.13 16:54:00 -
[32] - Quote
BuckStrider wrote:Vertisce Soritenshi wrote:I think new space would be nice...but not needed. If new space is introduced it should NOT be like nullsec or lowsec at all. Something entirely new and different. Uncontrolled space, no gates, no sov, maybe a new module that acts as a way to get to each system. Without the module you can't go to those systems at all since they have no gates. Going from system to system will put you in a random location within the new system instead of always appearing at a static gate.
Some new nullsec for sov couldn't hurt either I guess... There is such an area in EVE that has no gates, no sov and is generally uncontrolled. It's called 'Wormhole Space' While the module is not new, a probe launcher is needed to move from system to system. Without it, you can't go anywhere. Congrats...I am glad you managed to figure out what I was getting at. You are indeed special. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Esan Vartesa
Samarkand Financial
216
|
Posted - 2012.04.13 17:39:00 -
[33] - Quote
Moonaura wrote:Welsige wrote:No, its sometimes hard to find a figth the way it is.
More people in the same space = more conflict. This. What does need changing is the way 0.0 model currently works. Massive alliance takes ton of space. Rents it to the underdogs and smaller alliances. Massive alliance gets richer, takes more space... until fail cascade. Then rinse and repeat. There should be a way for smaller corps and alliances to take 0,0 space without having to be pets or renters, and hold it reasonably against a much larger alliance. My thinking is, the more space you take - the harder it is to keep it, and the less you have, the easier it is to keep it. How that is done, is another matter!
You understand that you just described real world human history in a nutshell, right? |

RAP ACTION HERO
Pator Tech School Minmatar Republic
5
|
Posted - 2012.04.13 17:46:00 -
[34] - Quote
more npc null only, stick these npc pockets in the middle of existing claimable null sov space, would be fun. |

Avila Cracko
317
|
Posted - 2012.04.13 17:53:00 -
[35] - Quote
Maybe normal space like what we have here. 0.0 but no sov or anything. and its connected to this space by WH Labirints so its hard to get there and to move any larger force in there. so like 7 to 10 WHs connected connected together and one end is here and other is there and many dead ends in between. You cant live there because you are almost completely isolated and dont have connection to markets or anything. And its very dangerous (hard, hard NPCs with ships that we have not seen). But the most rewarding space. If you find your way back to known space you can sell your loot for huge ISK amounts. truth, the whole truth and nothing but the truth. |

Kahega Amielden
Rifterlings
189
|
Posted - 2012.04.13 17:57:00 -
[36] - Quote
Interesting note: Even with vast swaths of empty nullsec, if there's 50K players online there is an average of ~7 players per system, including w-space.
We could definitely use some more space. I'd say we should add a bit more lowsec, but mostly it should be some new form of space that pulls people out. Some new w-space systems might be good too. |

Wiccan999
Starwinders The Unwilling.
3
|
Posted - 2012.04.13 18:05:00 -
[37] - Quote
OP is right we could do with some more space.... |

ctx2007
Wychwood and Wells
18
|
Posted - 2012.04.13 19:02:00 -
[38] - Quote
There should be a bit more space with all the recent banning of bots etc. Open up Jove space |

Spurty
D00M. Northern Coalition.
232
|
Posted - 2012.04.13 19:12:00 -
[39] - Quote
Recycle all the unused space first.
Fix that, nature abhors a vacuum.
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Bloodpetal
Mimidae Risk Solutions
600
|
Posted - 2012.04.13 19:16:00 -
[40] - Quote
We don't need more systems we need more to do in each system that makes it seem bigger. Each system is tons of space but not usable Mimidae Risk Solutions Recruiting |

Nylith Empyreal
Federal Navy Academy Gallente Federation
89
|
Posted - 2012.04.13 19:23:00 -
[41] - Quote
I'd rather change the empire boarders to lowsec systems truthfully before adding any. -á |

Oxylan
1 Caldaryjski Pluton Uderzeniowy
9
|
Posted - 2012.04.13 19:33:00 -
[42] - Quote
Would be nice to see expanded empire, but we dont need more null space, if you look at map statistic (average piltots in last hour) you see meny 0.0 system are empty or got like 1-3 visitors per system, this mean 0.0 is empty or is to big, so we dont need expanded 0.0 space... while Empire got heavy amount of people.
Oh wait, Jove space, open it CCP introduce ticket system that allow player to enter Jove space for one hour per week or month :D with restricrion etc, while players in jove space they can search for rare artifacts etc, or players can join some rare event with time limit , hardcore pve etc ;] If it bleed we can kill it. |

Adunh Slavy
Ammatar Trade Syndicate
620
|
Posted - 2012.04.13 20:05:00 -
[43] - Quote
Oxylan wrote:Would be nice to see expanded empire, but we dont need more null space, if you look at map statistic (average piltots in last hour) you see meny 0.0 system are empty or got like 1-3 visitors per system, this mean 0.0 is empty or is to big, so we dont need expanded 0.0 space... while Empire got heavy amount of people.
This is more a result of null sec mixed with Eve mechanics, making null sec not very "causal play" friendly. |

Darth Tickles
Dark Sun Consortium
227
|
Posted - 2012.04.13 20:09:00 -
[44] - Quote
nullsec is empty ftard
holy **** worst idea ever |

Welsige
Amok. Goonswarm Federation
46
|
Posted - 2012.04.13 21:26:00 -
[45] - Quote
Moonaura wrote:Welsige wrote:No, its sometimes hard to find a figth the way it is.
More people in the same space = more conflict. This. What does need changing is the way 0.0 model currently works. Massive alliance takes ton of space. Rents it to the underdogs and smaller alliances. Massive alliance gets richer, takes more space... until fail cascade. Then rinse and repeat. There should be a way for smaller corps and alliances to take 0,0 space without having to be pets or renters, and hold it reasonably against a much larger alliance. My thinking is, the more space you take - the harder it is to keep it, and the less you have, the easier it is to keep it. How that is done, is another matter!
Increasing costs come to mind, not linear but exponential. Once an alliance balances out profit / loss over sov, the expansion will come to an halt.
On the other hand, that might not be a good idea, since that wont give alliances means to expand themselves, thus leading to a stale world. ~ 10.058 ~
Free The Mittani |

Vaal Erit
Science and Trade Institute Caldari State
148
|
Posted - 2012.04.13 21:37:00 -
[46] - Quote
We could really use a NPC 0.0 drone region. I for one welcome our drone overlords and would gladly assist them in eradicating capsuleers from space. Maybe you can only dock there if you are -5 or worse? Hardcore mofos only. |

Adunh Slavy
Ammatar Trade Syndicate
620
|
Posted - 2012.04.13 22:13:00 -
[47] - Quote
Welsige wrote: Increasing costs come to mind, not linear but exponential. Once an alliance balances out profit / loss over sov, the expansion will come to an halt.
Yeah, something like doubling total sov cost for each system would reach some big numbers and end the control of unused space.
Welsige wrote: On the other hand, that might not be a good idea, since that wont give alliances means to expand themselves, thus leading to a stale world.
CCP did talk about a treaty system once upon a time. Goons-1 could be in a treaty with Goons-4 5 78 and 634. It won't hurt big organizations too badly. And it'll diffuse some of the power closer to the players. To me, that is a good thing. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
455
|
Posted - 2012.04.13 22:17:00 -
[48] - Quote
The vast, vast majority of space out in null-sec is completely empty. The system's sovereignty is claimed by a single POS and that is all. Hardly anyone ever goes there. If its not a highway system leading somewhere important or a system with a maxed out military index, it will be deserted.
There's plenty of space out there, you just need to take it. Eve needs more territorial conflict. |

Mirime Nolwe
APOCALYPSE LEGION The Devil's Warrior Alliance
38
|
Posted - 2012.04.13 22:32:00 -
[49] - Quote
In my opinion, new space is always welcome. These sytems quantity was good when the server had 20k people online, now it feels overcrowed.
I like the to explore new stuff, like we had with whormholes, the feeling of emptyness is great and we dont have that anymore. |

Talon SilverHawk
Patria o Muerte
32
|
Posted - 2012.04.13 22:37:00 -
[50] - Quote
Oh yes please, Eve is allot smaller than its used to be in the early years, 5 to 10 k compared to the average of 40k now. Make the 0.0 NPC owned and seeded with NPC stations to give everyone a crack at the 0.0 pie.
Tal |

Kessiaan
Greater Order Of Destruction Happy Endings
173
|
Posted - 2012.04.13 22:38:00 -
[51] - Quote
So basically, some people want more wormhole systems and some other people want more NPC nullsec. My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |

Nedes Betternaem
Imperial Academy Amarr Empire
139
|
Posted - 2012.04.13 22:39:00 -
[52] - Quote
Mirime Nolwe wrote:In my opinion, new space is always welcome. These sytems quantity was good when the server had 20k people online, now it feels overcrowed.
I like the to explore new stuff, like we had with whormholes, the feeling of emptyness is great and we dont have that anymore. That the unfortunate part, Wormholes were supposed to be the frontier, where finding another player outside of your corp was a rare occurrence... now some W-space systems are filled with more people than some high sec systems. |

Kengutsi Akira
Ministry of War Amarr Empire
403
|
Posted - 2012.04.13 22:41:00 -
[53] - Quote
They should totally make high sec bigger. Get rid of low or something
Quote:~ 10.058 ~
Free The Mittani
more like give him the same punishment any random player would have gotten. Permaban. I have no illusions thats what WE'D get if we'd attempted to cyberbully someone to death https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Duvida
The Scope Gallente Federation
60
|
Posted - 2012.04.13 22:48:00 -
[54] - Quote
Perhaps more high, low, null, W in general, but while Empire star-gates would be added to high and low sec, maybe the star-gates for null could be player-built? A new null system could be 'discovered', jumped to, and a star-gate built (or not) by the sov-holding alliance?
Or could the EVE server cluster and network handle more systems? Is technology a limiting factor here? |

Killer Gandry
V I R I I Ineluctable.
261
|
Posted - 2012.04.13 23:06:00 -
[55] - Quote
EvE universe is large enough.
Those with more jumpbridges up than braincells however complain fast that it has become too small.
|

Marlona Sky
Massive PVPness Psychotic Tendencies.
773
|
Posted - 2012.04.13 23:26:00 -
[56] - Quote
Welsige wrote:No, its sometimes hard to find a figth the way it is.
Call me crazy, but maybe you should reset a few of your blues. NAP trains crying about not being able to find fights is pathetic.
|

Fredfredbug4
Kings of Kill EVE Animal Control
200
|
Posted - 2012.04.13 23:33:00 -
[57] - Quote
I think adding more space would only increase the severity of the uneven populations.
I do think lowsec could use a little more breathing room, but I think null should stay as it is. All adding more space will do is ignite territory wars as people mad-dash to claim new land and when the victor comes out a few weeks or months later things will go back to normal again.
For the most part I think it's fine. Some spaces are more crowded than others for a reason. And since only one person has visited every single system other than jove (confirmed by CCP at least) then I think we are good for now.
The only thing that would justify adding more space is if there is a sudden explosion in EVEs population. This may or may not happen depending on the success of DUST 514 |

Mr Epeen
It's All About Me
1177
|
Posted - 2012.04.14 00:40:00 -
[58] - Quote
Quote: EVE seems smaller, We need more space!
No.
What EVE needs is to utilize the vast stretches of space it already has.
What you are really asking for is more gates to sit on, not more space. And since an entire star system becomes crowded with six ships due to having only one or two places to go, I can see why the whine.
But think about this. What if you changed each system from a couple of gates and a station or two, to a thriving dynamic entity in itself. Allow player structures of some type everywhere. Stick random habitats in the middle of nowhere. Boost the microwarp drive to the point that pilots will use it to travel and explore the area.
With a little imagination each system could become a microcosm of the universe itself. Giving hundreds or even thousands of people something to do besides scamspam or shoot rocks and each other. Take a cue from the COSMOS systems but expand it a hundredfold.
EVE is small because 99% percent of it is warp to gate or warp to belt. No one bothers to think about all the stuff that could be put in between the two. I envision an EVE where some pilots spend their entire careers in one system because it has so much interesting and dynamic gameplay that they just don't need to go anywhere else.
Mr Epeen  Me too!-á I ate one sour, too! |

Guy Dude
New Eden Regimental Navy Rebel Alliance of New Eden
0
|
Posted - 2012.04.14 14:32:00 -
[59] - Quote
Mr Epeen wrote:Quote: EVE seems smaller, We need more space! No. What EVE needs is to utilize the vast stretches of space it already has. What you are really asking for is more gates to sit on, not more space. And since an entire star system becomes crowded with six ships due to having only one or two places to go, I can see why the whine. But think about this. What if you changed each system from a couple of gates and a station or two, to a thriving dynamic entity in itself. Allow player structures of some type everywhere. Stick random habitats in the middle of nowhere. Boost the microwarp drive to the point that pilots will use it to travel and explore the area. With a little imagination each system could become a microcosm of the universe itself. Giving hundreds or even thousands of people something to do besides scamspam or shoot rocks and each other. Take a cue from the COSMOS systems but expand it a hundredfold. EVE is small because 99% percent of it is warp to gate or warp to belt. No one bothers to think about all the stuff that could be put in between the two. I envision an EVE where some pilots spend their entire careers in one system because it has so much interesting and dynamic gameplay that they just don't need to go anywhere else. Mr Epeen 
I agree, although, doesn't that just sound like expanding on the concept of scan sites? |

Mashie Saldana
Veto. Veto Corp
469
|
Posted - 2012.04.14 14:38:00 -
[60] - Quote
Remove warp to 0, jump bridges, jump freigthers and titan portals. EVE just became huge again. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

Drew Solaert
University of Caille Gallente Federation
124
|
Posted - 2012.04.14 15:37:00 -
[61] - Quote
There are ton of systems. Heaven forbid that you have to get organised and work as a team to get the most out of it right now. For every player ship that blows up, the wheels of the economy turn slightly faster. -áDo your bit today. -áGo out and PEW.
|

Relshar
Silent Running Corp. The Azrael Alliance
2
|
Posted - 2012.04.14 15:58:00 -
[62] - Quote
The reason players are all clumped together in sov held systems is due to the sec ratings.
NPC null sec is empty due to the belts having the same ore as high sec , so no point in mining in null npc. You can make more ISK/hour doing Vangards. So no point in ratting in null sec npc.
If a small corp/alliance does take a system in sov you will always get one of the bigger alliances that will just come and bash them for the giggles and leave it empty.
To encourage people out to null they need to give better ores in the belts in npc space. Either up the bounties on the rats or give the systems more of a chance at spawning anomolies/scan sites. Remove local from Null Sec people only use local as a tool to see how many enemies are in system and smack talk. Might as well make it like wormhole local.
Boost POS defences to make them more viable as forward re-arming and shipping bases.
|

Gypsio III
Dirty Filthy Perverts
258
|
Posted - 2012.04.14 16:20:00 -
[63] - Quote
Mashie Saldana wrote:Remove warp to 0, jump bridges, jump freigthers and titan portals. EVE just became huge again.
And remove jump clones and mineral compression. Hell, remove freighters, that will kill Jita and spread highsec industry out among numerous market hubs, as products will have to be built close to where their minerals are mined.
But first nullsec industry would need to be fixed. What's that story about it taking just five minutes to use up a day's production of ammo in a 0.0 region, or something silly? |

Lord Charos
Center Haus Apocalypse Now.
1
|
Posted - 2012.04.14 16:24:00 -
[64] - Quote
More space means less null sec war over sov. More space means less chance of finding some one on a roam. More space = less ships being poped -- less isk sink more inflation. |

Scrapyard Bob
EVE University Ivy League
868
|
Posted - 2012.04.15 03:15:00 -
[65] - Quote
As others have said, over the years:
- Transportation has gotten easier and easier (titans, jump bridges, JFs). - Which means force projection has also gotten a lot easier (CCP mentioned that at FF2012) - More average players online makes things feel more crowded.
Adding two dozen null regions (say 2500 systems) around the edges of the map would make it harder to force project, simply because the distances (measured in light years) would be larger.
We haven't had a good land rush since w-space was introduced (2009?) or the drone regions were added in 2007(?). We're overdue for a new land rush.
Adding new regions is also fairly inexpensive in EVE as it's mostly just database cells. Not like adding a new continent / area in other MMOs where you have to place every last tree and shrub.
The question would be - what would be the unique game mechanic of "deep" null? Other then being closer to -1.0 security on average? Better PI planets? Better moons? Better ore belts? Ideally, that area should give better rewards then current null, but without doing it as straight ISK bounties (maybe you only get tags / blue loot that has to be hauled back to empire space). |

eXistentiA
Bacon.
51
|
Posted - 2012.04.15 03:23:00 -
[66] - Quote
Begin adding a few new constellations in and around existing low and null sec, To spice things up a little, have these systems have buffs and debuffs much like wormhole systems. This will allow individuals and corps that work out of this space a better home advantage. Whist this might not be fantastic for null sec, in lowsec this will give small man corps a better edge over random small fleets that zoom through all day. |

Dr Silkworth
Two Geezers in Space
11
|
Posted - 2012.04.15 05:42:00 -
[67] - Quote
Sometimes I think our API is to large. EVE felt larger before I knew where I was going. The influence map in particular makes EVE feel small to me. |

Xorv
Questionable Acquisitions
243
|
Posted - 2012.04.15 07:43:00 -
[68] - Quote
Mashie Saldana wrote:Remove warp to 0, jump bridges, jump freigthers and titan portals. EVE just became huge again.
This is the answer (well maybe not removing warp to 0, players would just use BMs again) EVE doesn't need more star systems.
|

Malcanis
Vanishing Point. The Initiative.
3338
|
Posted - 2012.04.15 08:41:00 -
[69] - Quote
Gypsio III wrote:Mashie Saldana wrote:Remove warp to 0, jump bridges, jump freigthers and titan portals. EVE just became huge again. And remove jump clones and mineral compression. Hell, remove freighters, that will kill Jita and spread highsec industry out among numerous market hubs, as products will have to be built close to where their minerals are mined. But first nullsec industry would need to be fixed. What's that story about it taking just five minutes to use up a day's production of ammo in a 0.0 region, or something silly?
Yeah pretty much. 0.0 industry (by which I also mean R&D, invention, and so on) is so horribly gimped that even if CCP removed CONCORD altogether from hi-sec overnight, the large majority of industry would still still occur there.
Null sec industry needs a massive, massive boost to even start to become competitive with hi-sec. This has been a major factor in the desertification of sov 0.0. I've been in several 0.0 groups which made a sincere effort to develop an indy wing and every single one of them ran into this wall. It's not that 0.0 is "too dangerous"; people can mine in null very well thank you. It's just that the facilities and conditions are in every way inferior, so that every 0.0 experiment ends the same way:
"It would be vastly more efficient to outsource our industry to hi-sec" Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Joran Dravius
Royal Amarr Institute Amarr Empire
3
|
Posted - 2012.04.15 09:36:00 -
[70] - Quote
I remember back when most low sec systems were totally empty. Back then when you did find someone they were almost always a belt ratter or a miner. The piracy was amazing.
Vertisce Soritenshi wrote:I think new space would be nice...but not needed. If new space is introduced it should NOT be like nullsec or lowsec at all. Something entirely new and different. Uncontrolled space, no gates, no sov, maybe a new module that acts as a way to get to each system. Without the module you can't go to those systems at all since they have no gates. Going from system to system will put you in a random location within the new system instead of always appearing at a static gate.
Some new nullsec for sov couldn't hurt either I guess... In other words wormhole space. |

Mathias Hex
Hillcrest Armaments
105
|
Posted - 2012.04.15 21:44:00 -
[71] - Quote
Wouldnt mind more lowsec space another region of null too. When I logged in a few hours ago there was 50000+ players! Most I have seen since I've been playing, anyhow using jumps in the last hour as a map filter there were two systems with 0 jumps in lowsec probably 30-40 in nullsec. I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k. |
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