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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Atropos
C C P CCP

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Posted - 2009.01.09 23:17:00 -
[1]
As part of an ongoing effort to optimise the client, I've been doing some work in relation to particular activities that generate a lot of load (graphical or otherwise) on the client.
I'm looking for players to give me some input as to activities they undertake that increase the load on their clients, upto the point of the game being unplayable.
An example of this would be: "I warp into a grid with 300 people on it and my client grinds to a halt" or "Jumping with a large group of people into another system at the same time".
If anyone has any ideas of scenarios then please list them and any relevant information below! |
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Raimo
Gallente Wrath of Fenris
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Posted - 2009.01.09 23:33:00 -
[2]
I don't know if this is what you're looking for but the FW/pirate hotspots of Tama and Old Man Star have been rather unplayable with just 50-80 pilots duking it out... With not much more in local. I haven't been in such a blobfest in a couple of weeks but back then a couple of those fights resulted in me having to relog 3 times during a fight to gain any control of the client.
There was a "desync"-type bug with my ship reloading over and over again as like arriving from warp as well. |

Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.01.09 23:36:00 -
[3]
Brackets. Switching between bracket settings lets the client freeze and come to a halt for a while if there a lot of ships on grid.
Also, it seems that the UI rendering the brackets seems to scale extremely badly. Even just about 50 brackets can reduce the fps by 50%. Especially Drone brackets, which i have off most of the time due to that, inflict major fps drop. |

Popperr
GoonFleet GoonSwarm
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Posted - 2009.01.09 23:43:00 -
[4]
Edited by: Popperr on 09/01/2009 23:44:01 Titan Jump Bridges are horrendous for this.
Jumping with a large group of people.
Jumping into a large group of people (Camps will usually have drones out as well)
Jumping with a large group of people into a large group of people is by far worse than either on it's own.
Warping to a tower.
Warping to a tower with a fleet at it.
Warping to a tower with a fleet fighting another fleet at it. (This could crash my client)
Entering your pod during a fleet fight.
Jumping into two fleets already fighting. Launching drones at a fleet fight at a tower.
Having 2 or more doomsdays go off concurrently.
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.01.09 23:45:00 -
[5]
UI things like switching to tabs/windows with large tables of data.
Some station environs which force some people to switch off HDR.
Under medium grid load - say, 40 people or so - new players coming into the grid cause some clients to hiccup and freeze for half a second or so. When a lot of people enter the grid in succession, this turns eve into a slideshow without needing 1k people on the grid. ... and I really think they should boost T2 plate HP.
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Crux Australis
A.N.A.R.C.H.I.C.A G00DFELLAS
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Posted - 2009.01.10 00:17:00 -
[6]
Very easy to get high-stress-environment-for-the-average-joe-pc (does need no :effort: of any kind to obtain) :
1) don't clean ffa1 from drones/wrecks for 3-4 hours 2) warp there and hear the hamsters in your pc choke to death 3) ??? 4) profit (or lack of, depending on the pov) |

Arkady Sadik
Gradient Electus Matari
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Posted - 2009.01.10 00:22:00 -
[7]
Not sure if those count (guess they're mostly threading related):
Trading of large amounts of things ("here, my loot of the last two months, could you reprocess it?") makes the client unusable for the time it takes those items to be transferred.
Similarly, reprocessing a lot of stuff does likewise.
Loading the alliance rankings. |
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CCP Atropos
C C P CCP

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Posted - 2009.01.10 00:29:00 -
[8]
These are great! Some of these I've come up with in my own brainstorming, but it's always good to hear what the ever versatile player base considers the bane of it's experience, performance wise.
Resource loading is one area we're doing considerable work on, so simple 'many-objects-in-space' problems are squarely in our sights. |
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.01.10 00:35:00 -
[9]
Optimizing waypoints. |

Kevrlet
Gallente Knighthawk Light Industries
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Posted - 2009.01.10 01:24:00 -
[10]
Running The Assault (level 4 versus Serpentis) two nights ago caused a gradual death in performance. Started out fine in pocket 1, by pocket 2 I was lagging while typing, and pocket 3 the client finally crashed. Somewhat interestingly, my 2nd client was running at peak performance the entire time.
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Matt McKillusAll
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Posted - 2009.01.10 01:37:00 -
[11]
Sitting at a POS and having a titan warp in! Now when this happens to me it takes 15-20 seconds to load up
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Lubricious Cain
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Posted - 2009.01.10 01:37:00 -
[12]
Going into structure so the ship begins to "burn" while being zoomed in. My FPS take a huge bat to face rendering that "Fire/Smoke" stuff. |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.01.10 01:47:00 -
[13]
Jumping into Dodixi... |

Rudolf Miller
Dawn of a new Empire The Initiative.
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Posted - 2009.01.10 02:13:00 -
[14]
Fleet fights at POS's are usually pretty bad.. even with a 50 v 50 kinda fight
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.01.10 02:18:00 -
[15]
Another one which is probably mostly server side..
Corphangars in Orcas (don't know other ships, i only can fly the orca).
When someone puts something in them, the orca pilot will experience extreme lagspikes. Loading them takes ages. Just put like..100 items in 100 stacks into a corphangar, or different corphangars in space, and try to do some "stack all" or moving them. The fps drop, lagspike, and server misbehaviour is pretty bad. |

MAX MEXX
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Posted - 2009.01.10 02:45:00 -
[16]
-Opening corp hangars in my Carrier\mom -Chaning betwen corp hangars in carrier\mom -Loading them with items can tanke a LOT of time -Moving stuff betwhen them, wil always move shield\armor\hull to 0% and upp again
-Loading seens with lots and lots of other players, -warping to a pos alawys give a short "frezze" |

Etien Aldragoran
DarkStar 1 GoonSwarm
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Posted - 2009.01.10 03:14:00 -
[17]
Loading a new system, either by gate or cynosural travel, where there is a massive fight ongoing. Not only does the client have to load information about the geometry of the system and its inhabitants, it also has to keep pace with ongoing fights. I didn't believe it did that before, but in tonight's fight in the RIT triangle, I found recieved self destruct messages for pods even though I hadn't loaded local yet.
Grid loads of a large quantity of objects in general is always a pain. I've always wondered why the client didn't try to preload the destination grid the moment it entered warp since interdiction spheres will not change the destination grid. |

keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.01.10 03:53:00 -
[18]
Its worth noting again that a great part of perceived client lag in these cases is mostly down to the threading (or lack thereof) of the UI.
If the client would stop freezing while its transmitting large amounts of data / displaying complicated things in the ui, it would 'feel' a lot more fluid even if the amount of activity that can be done during these times remained unchanged.
This is compounded by the fact that even your average eve player knows this is down to the threading, at least intuitively: we have all worked with applications that remain somewhat responsive while under heavy load because the UI is well threaded, which means when eve does this in 2009 while our mobile phones don't, it adds an extra level of player irritation (whether conscious or not) to the player experience.
Premium graphics only make it worse: the discrepancy between the quality of the visuals and the incredible roughness of the UI experience keeps increasing, and the further effects renovations in M10 will only compound this; it leaves the player feeling that the actual end-user experience has been left criminally unpolished.
Improving frames per second with multiple UI windows open doesnt really help much in this sense. |

Ikkajo
Minmatar Illudium Space Products
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Posted - 2009.01.10 03:57:00 -
[19]
Max Mexx has nailed one that I see constantly with the carrier/mum corp hangar opening.
There is still a problem over long time with gradual memory leakage or some sort of table lookup issue (eg hashtable buckets getting over full making it really n^2 look ups rather than log n). After about 6hrs of dual account mission running for me the client gets extremely slow when you zoom in to your ship on eitehr client. It drops to about 1-2FPS. Zoom out (at about the point you can see the 50km range ring) and suddenly the FPS jumps back up. All effects are turned off except for LOD (which I obviously suspect there is a memory leak in). I haven't bug reported that specifically yet because it only happens after about 6 hours of continuous play (imagine how big the log-server file is!). A relog and it cleans up.
Another place I see a lot of lag is reprocessing a lot of items. It seems to be non-linear time. Say you reprocess 100 items at once. The first item (going from 100-99 items in the stack) takes about 30 seconds, then the next item 25 seconds, the third 20 second, until you get down to about 20 items, at which point it is almost instantaneous for each item. -- Industrialist Carebear, CEO Illudium Space Products: Where's the KABOOM!? LP offers by corp at the LP Store DB |

Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2009.01.10 04:03:00 -
[20]
Clicking on a delayed channel delayed channel button with lots of people in it tends to lock the window up for a couple of seconds. --- Trolling a forum near you.
Originally by: rValdez5987 I dont like your sig. It fills me with rage.
I want it removed. Reported.
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Quan Jinn
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Posted - 2009.01.10 04:32:00 -
[21]
starting a second client peaks the load of my machine to the top...strangly it only happens when the second client is started way after the first..when i start both at the same time it¦s fine to play.
btw. very annoying ... eve seems to be pretty unstable at the moment, crashes to desktop and loosing connection seems normal since two/three weeks ... got situations where starting a movie file (or something) keeps affecting eve and drops the framerate drasticly (C2D, 4GB, 4870)
would be nice if you fix that ;) cheers |

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.01.10 05:03:00 -
[22]
Since QR, every time someone in my address book logs in or out, I get about two seconds of client freeze while the icon displays in red or green at the corner of my screen.
It's worse by a couple of seconds when *adding* someone to my address book.
I have a couple dozen peeps in the buddy list, nothing huge. And this did not used to be a problem. ------------------ Ironfleet.com |

Artassaut
Minmatar Oblivion Amalgamated
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Posted - 2009.01.10 06:58:00 -
[23]
Edited by: Artassaut on 10/01/2009 06:59:33 Any clouds, gas, fire, or smoke kills my client.
EDIT: Happens when warping into the pocket, and stays terrible until I leave it. |

keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.01.10 07:56:00 -
[24]
Originally by: Artassaut Any clouds, gas, fire, or smoke kills my client.
There's also some mission/complex structures which are ludicrously detailed for their size, even at very distant LOD, murdering FPS for no apparent reason whatsoever, exponentially so when they're overlaid with a cloud. ... and I really think they should boost T2 plate HP.
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Dasfry
Caldari Demio's Corporation 101010 Alliance
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Posted - 2009.01.10 08:52:00 -
[25]
Originally by: CCP Atropos As part of an ongoing effort to optimise the client, I've been doing some work in relation to particular activities that generate a lot of load (graphical or otherwise) on the client.
I'm looking for players to give me some input as to activities they undertake that increase the load on their clients, upto the point of the game being unplayable.
An example of this would be: "I warp into a grid with 300 people on it and my client grinds to a halt" or "Jumping with a large group of people into another system at the same time".
If anyone has any ideas of scenarios then please list them and any relevant information below!
Usually when I'm entering a new area, as i'm entering the area my client will begin to load that area, locking up my client for a few moments.
These moments are very important and I should be spending it assessing the situation, am I in danager? instead of spending these critical moments loading the area.
I wish there was a way to preload the area you are entering BEFORE you enter it, as opposed to as you enter it.
Perhaps a checkbox choice? X [prepload area before warping to it] or X [preload system before jumping into it]
The players with slow connections/computers will prefer this setting on. The players with fast connections/computers might prefer this setting off. *********** Dasfry, Director Demio's Corporation
Military Tactics |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.01.10 10:03:00 -
[26]
Edited by: Goumindong on 10/01/2009 10:05:56 Edited by: Goumindong on 10/01/2009 10:03:56 Opening Bookmarks in People and Places.(P.S. some sort of auto-sort by system would be really nice so that people don't have to sort everything every time the game breaks your bookmark organization)
Jumping into a system with People and Places open.
The entire Fleet window. Doing anything for any reason with it open. Changing anything in the fleet window etc etc etc.
Basically with regards to Bookmarks in people and places. What i would like to be able to do is to have the window open on the side. Then, when I am in any system i can open up that systems folder and see all the bookmarks for that system(provided i've organize them) and then i don't have to use the horrendous right click menu in order to select and warp to bookmarks.
This doesn't work for two reasons. 1. Lag from the people and places window in any sort of stressful situation. 2. The fact that the game won't actually keep my bookmarks in the same folder on the off chance that anything happens to my overview settings(which it will at some point)
Overview operation/drawing is also a big problem and on my weaker machine it always takes forever to initially draw the damned thing as new ships entire or exit in large quantities.
edit: To the poster above me. I am pretty sure that the game already pre-loads what it can. You start receiving info about the grid you're going to land on as soon as you enter warp.(iirc)
edit2: this is of course, in addition to everything that has already been said about large fleets, POS, etc etc etc |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2009.01.10 10:42:00 -
[27]
(1) Opening corporation hangar with more than 1000 items in it can freeze up client for a little while for me (appeox 2500 BPC's managed to freeze me up for almost 2 minutes in orca). Well it's not total freezeup as you can still interact somewhat with some parts of client but it can get quite slow. (2) Stack all command with close to 1000 items in personal hangars. It can be quite bad if you manage to get more than 1000 in personal hangar (by direct trade with alt). Problem might be some rather big stacks (100 mil trit, few million big ammo piles, etc) (3) Dual accounting in missions when NPC's spawn and launching drones in mission with a lot of NPC's. Thats not too bad, 1 to 2 seconds hiccup usually. (4) Science and Industry interface, when trying to install jobs thru that can cause up to 30 second freezeups for me if there is a lot of prints in hangars. I have around 700 BPO's (as I'm trying to collect myself every T1 bpo in game) and few thousand BPC usually. Setting filters to only specific hangar section (BPO's in one and BPC's in few different sections) can imporve that somewhat.
Overall I have seen visible improvement over past few months in client snappiness. Especially helpful was when NPC's started to appear in smaller amounts with few seconds intervals in warp in to missions as the old system where hundred of em tried to spawn on you all at once could get rather hairy especially when dual accounting. Ability to switch off missile effects improved performance also. |

Peter Powers
FinFleet Band of Brothers
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Posted - 2009.01.10 11:12:00 -
[28]
- Jumping in a larger fleet (several hundrets) to a system at once
- Cynoing in with alot of caps
- Having brackets on during fleet fights
- warping to poses (the more modules the worse)
- warping away to poses (sometimes the client gets out of sync here)
- Writing a petition (well i guess thats not load, but it blocks my system for ages)
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Jason Edwards
Internet Tough Guy
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Posted - 2009.01.10 15:44:00 -
[29]
Have your view zoomed into missions such as "The Blockade"
6x super lag clouds. |

Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.01.10 16:35:00 -
[30]
Edited by: Lilith Velkor on 10/01/2009 16:44:22 Edited by: Lilith Velkor on 10/01/2009 16:42:40 Edited by: Lilith Velkor on 10/01/2009 16:40:27 1) Locking/unlocking large numbers of items in a can would reliably result in a locked up inventory until the action finished.
If a few of those items are stacks that have large numbers in them it's a pain in the a** to wait for it to finish, particularly annoying when handling corp assets or member assets transferred to you in cans.
2) bookmarks in my hangar or in a container, even if its only like 15 of em the delay is horrible.
Edit: and obviously loading highly populated grids. I had the idea that maybe loading the essentials first so that a player can see things on overview and interact but not 'see things in 3D view' could help to at least keep it playable.
Basically bringing up the ship controls first then load all the other gimmicks, no idea how the client is implemented tho, so I guess its not even remotely possible :P
Or just a 'text-only' mode you could enable in extreme lag situations, where you only have the overview and the 3D window will not load anything at all, so you can still engage properly if jumping into a extreme blob and loading grid.
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Popperr
GoonFleet GoonSwarm
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Posted - 2009.01.10 17:11:00 -
[31]
Clicking someone's portrait during a high lag situation. I.E. loading a new character portrait.
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Cybele Lanier
Amarr The Graduates Morsus Mihi
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Posted - 2009.01.10 17:53:00 -
[32]
Edited by: Cybele Lanier on 10/01/2009 17:55:06 Opening the market when it immediately jumps to "search entire region". Having it always default to "search for item" would work much better--if you do want to search region, it's just one click away.
Also, the entire list of sell orders updating after you buy something--even though you'll hardly ever be bothered about the state of other orders once you've got the stuff you want. This can be avoided by shutting the market screen after the buy confirmation screen shows up, but it would be nice to make the update optional, so I don't need to reopen the market ten times while shopping. --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |

Kalintos Tyl
Minmatar
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Posted - 2009.01.10 18:57:00 -
[33]
changing buy orders in jita when not in jita - you press number it hungs a bit pres another number it hungs again and again.
ui is crap - fps without it is 2x bigger
breket switching on and off
looking in big icefield drops fps a lot, ice model when its with size of 1 pixel is renedered at full ?
moving things on ui hangs a bit client (remeber that broken patch that hunged for 30sec on sisi)
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Arous Drephius
Perkone
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Posted - 2009.01.10 19:48:00 -
[34]
Changing overview tabs/brackets with a lot of people on grid.
Looking at the clouds in some missions (epic super crazy 1-frame-per-minute lag).
Smoke from burning ships.
Looking at the ice in ice fields. Why not just have 2-3 ice roids per belt since they never run out?
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EnigmaZ
Gallente The Ministry of Vox Dei
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Posted - 2009.01.10 22:27:00 -
[35]
when my ship is nearly destroyed and has the fire \ smoke effect on it, if i zoom in to have a look, the fps drops to about 15 - 20 everytime, this is usually most noticable if the sips is stationary and not dragging the smoke etc behind it. gfx card is a ati4850 which usually runs the client fine @ 60fps |
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CCP Atropos
C C P CCP

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Posted - 2009.01.11 00:51:00 -
[36]
These are all great answers. If possible, it would be handy to get a measurement of the relative performance to 'normal' gameplay; EnigmaZ above nailed it, since it allows me to sort them by level of impact.
Please keep them coming 
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Irida Mershkov
Gallente Noir.
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Posted - 2009.01.11 02:51:00 -
[37]
Not a record on FPS drops for this, but I could get some when my internet is more stable...
Anyways, I find the gas clouds in some missions cause ridiculous amounts of client strain when running. Not the toxic cloud missions, just the random clouds (of dust I guess) that float about in missions as part of the scenery, a few of these together and holy **** does it lag. An option to turn these off would be awesome.   
Another would be when you are using "look at" on a target and it pops, sometimes the camera snaps to the very centre of your ship, and when running 2x Armor reps/hull reps, the frame-rate drops like a ****-ton also. |

Phyrexy
Calpolli Namtz' aar K'in
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Posted - 2009.01.11 10:36:00 -
[38]
Edited by: Phyrexy on 11/01/2009 10:41:12 on the classic client: When I have 2 or more clients open, undock them both and then try to lock something (say, an npc) with the second client I opened, both clients lock up (0 fps) until the locking cycle finishes. When the locking cycle finishes clients go back to normal perfomance. Normally I can run up to 4 clients (2 in ffa on SISI and two docked on tq) at max fps. (capped at 60 because of vsync)
Doesn't always happen though, so I'm not sure how to reproduce it. system specs: e8400, 4gb ram, 2x hd4870(crossfire), X38 chipset mobo and vista ultimate 64b.
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Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2009.01.11 12:26:00 -
[39]
hey hey
Everyday activities that cause client lockups.
1) Opening the log Whenever you want to view the recent activity etc thats logged you click the icon and the whole universe freezes. this is NOT dependent on wether you actually have information in the log or not
1) Gate jumping into Nakugard :/ Looks pretty, causes lag. as one of the previous posters mentioned that cloud as you jump in/warp to the gate has a high load time and you almost instantly lag when you arrive.
3) Fighters on the grid/carriers even from a few jumps out of where carriers have fighters assigned you can feel the lag. I have been in cap fights where you can tell instantly when the fighters have been deployed. its like an explosion of lag.
4) POS warping Warping to almost every pos will cause a delay. even when you arrive on the pos it takes a few seconds to load up. today we had X number of caps warp to a pos and some yust comnpleley desynched and tbh there wasnt more than a handfull of us.
5) Carrier/Dread Its weird but i feel that a carrier causes much more lag than a dread. dunno why but whenever the field has carriers its very very laggs and you get alot of desynch with a field more dread orientated it certainly lags alot less and almost little to no desynch.
Notes : classic client bracketless Single client only Raedon X1650/Win XP SP2/1GB Ram/Pentium 4 (yes its a little old)
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ZMasterz
Caldari Pothouse Cartel IDLE EMPIRE
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Posted - 2009.01.11 14:37:00 -
[40]
Edited by: ZMasterz on 11/01/2009 14:38:45 Launching Drones, esp Drones that have never been launched before (fresh from market/manufacturer into your drone bay, undock, launch ... yaaawn)
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Random Womble
Minmatar Master Miners
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Posted - 2009.01.11 19:17:00 -
[41]
Complexes/Missions with lots of structures this is a particular pain in the case of i think it independance 0.0 drone exploration complex where there are several (5-10) clusers of 10 or so dtandard drone buildings (the circular one with the red light) does not matter what you do with settings they tend to cause isses anyway and generally excessive numbers of small structures put together to make one larger one cause a fair bit of lag while single large structures dont.
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Rosur
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Posted - 2009.01.11 21:39:00 -
[42]
For me the main one is when warping to a POS it allways takes a while for it to load. Also the other main one is when travling with big fleets 200+ over say 10-15 jumps near the end it seems to take about 2-3mins for the system to load. |

Jasmin Byrne
hirr Morsus Mihi
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Posted - 2009.01.11 21:43:00 -
[43]
This probably not noticable on fast machines, but when you click (or ctrl+click to target) on an item in overview, there is a considerable amount of delay to generate the thumbnail picture in the Selected Item window and in "Targeted" item. |

Dasfry
Caldari Demio's Corporation 101010 Alliance
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Posted - 2009.01.12 02:07:00 -
[44]
Zooming into a ship thats in structure and on fire, will drop frame rate by a lot.
I mean zoom into, not just look at. Try it, and you'll see. I confirmed this with corp mates. When my rifter was on fire, and asked them if looking at it dropped they're frame rate my corp mates in fleet said yes it does drop frame rate. *********** Dasfry, Director Demio's Corporation
Military Tactics |

Dal Thrax
Multiverse Corporation
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Posted - 2009.01.12 02:50:00 -
[45]
My client stutters horribly when
1. I open up the in game browser (to the point that I will copy links and open then in firefox instead of using IGB).
2. Joining a fleet with the starmap open then closing the map causes the client to hang for several seconds.
Dal |

Caius Severus
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Posted - 2009.01.12 11:41:00 -
[46]
Originally by: EnigmaZ when my ship is nearly destroyed and has the fire \ smoke effect on it, if i zoom in to have a look, the fps drops to about 15 - 20 everytime, this is usually most noticable if the sips is stationary and not dragging the smoke etc behind it. gfx card is a ati4850 which usually runs the client fine @ 60fps
This - something in the flame/smoke generation is extremely inefficient. If you happen to get into structure, the client turns into a slide show. If you don't have access to somewhere to repair straight away it is extremely annoying. |

Levitikon
Destructive Influence Band of Brothers
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Posted - 2009.01.12 15:50:00 -
[47]
with large fleet battles, there are only two issues:
1) Sorting overview list in fleet battles is extremely painful. Everytime someone waprs overview freeze for sec or so, and in largher fleet battles people are warping in and out constantly. 2) General slowdown after lot of additional items have been generated on the battlefield, even if you have them hidden in your settings (wrecks, biomass, abandoned drones). Once additional items are removed (god bless loot*****s and doomsdays), fps is back to normal.
All other things related to fleet battles are perfectly normal - it's obvious you will have loaing lag when you warp into a POS with 700 people on it, you stupid goons.
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CCP Sputnik
C C P

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Posted - 2009.01.12 15:55:00 -
[48]
MORE GIVE US MORE 
Bump to get this on the first page again.
We would also like people to confirm stuff, so if something you encounter got already mentioned just reply something like: "had the issue ... mentioned by ... on page ... too, ...." some additional information would be nice but if everything is already mentioned a one liner is still better than nothing .
Keep it up and coming I can already tell you that the information you post here are very useful and thx for the time you spend helping us to make EVE a even better Game. __________________________ CCP Sputnik CCP Engineering Services Software Engineer
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.01.12 16:22:00 -
[49]
Originally by: Caius Severus
This - something in the flame/smoke generation is extremely inefficient. If you happen to get into structure, the client turns into a slide show. If you don't have access to somewhere to repair straight away it is extremely annoying.
Ab. So. Lutely.
Just have something go in structure, and zoom in on it, peferrably with hdr on (not needed for fps drop, though. It just enhances it). Framerate will go from 120 to 1.
In fact, all Nebulae combined with hdr are horrible, fps wise. |

Aurora Morgan
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Posted - 2009.01.12 17:12:00 -
[50]
Standard FPS in station with static background: 12 fps One window and it goes down to 8.
Doesn't really matter if I go outside of the station. The same thing applies. I lose around 3-4 fps per window I open.
Please, I want to chat with more fps ;)
(This is on the Mac client with an Intel graphics card.) |

eWrath
Caldari The Omni Federation
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Posted - 2009.01.12 17:38:00 -
[51]
Scrolling down to the "Agents" section while looking at a missioner's standings?  The client shouldn't try to generate agent portraits in real-time.  -----
Beware miners with guns! |

Menage'a Trois
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Posted - 2009.01.12 20:21:00 -
[52]
watch some of the action going on in curse. 700+ people in cap fight made it damn near unplayable this last weekend, even several jumps out it seemed the lag was felt before getting into the system when using normal gates in a 20-30 man fleet. |

Mia Sin
Amarr
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Posted - 2009.01.12 22:49:00 -
[53]
During the transition (jumping) to another solarsystem, the UI becomes unresponsive for a couple of seconds. Also, during this time the new space-background, objects in space and the brackets are all updated individually. The entire process feels extremely sluggish and very much like a temporary implementation.
Not sure if this matches the issues you're looking for but I could imagine that this is the kind of thing that long term players (and developers) don't even notice anymore while a new player just thinks "ew... that's broken".
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.01.12 23:17:00 -
[54]
Originally by: eWrath Scrolling down to the "Agents" section while looking at a missioner's standings?  The client shouldn't try to generate agent portraits in real-time. 
Oh, that worker thread needs to be working on its own time async, I don't think there's any doubts there. ... and I really think they should boost T2 plate HP.
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DIRTNAPZ
International House of PWNCakes B.L.A.C.K.
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Posted - 2009.01.12 23:40:00 -
[55]
Jumpbridging Titans makes my computer do crazy things, 15 minute lag and GUI froze so i could not look around when one poped bridge next to me. I could warp around and overview worked, but had to dock to fix the view so i could pan or zoom at all. Then again there have been 3-4 seperate fleets in the Curse area with 100-500 members.. not sure but it seems when a few seperate fleets this size get within several jumps of each other all using titans and jump bridges the node wants to puke us all up like some bad moonshine.
several jumps out from the big fight, me and small 5 man fleet all hit about 2 minute+ of lag mid warp with only 20 in local. (last spike i counted at the fight was something like 710 in local) 30 sec or so mod lag
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Yasumoto
Gallente Ad Astra Vexillum Arcane Alliance
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Posted - 2009.01.13 00:06:00 -
[56]
Originally by: Marlenus Since QR, every time someone in my address book logs in or out, I get about two seconds of client freeze while the icon displays in red or green at the corner of my screen.
It's worse by a couple of seconds when *adding* someone to my address book.
I have a couple dozen peeps in the buddy list, nothing huge. And this did not used to be a problem.
This! And more specifically, this started up before QR for me. Additionally, when I save a bookmark (place) in space or edit a bookmark entry, the same pause / delay / lag occurs.
I have maybe 50 people in my address book and at certain times, when those addy book entries log off and on, there will be a 4 - 6 second period where the client freezes up. That is hugely detrimental when it comes to actually flying around in-space.
The number of bookmarks that I have seems large and is [currently] an unknown number to me.
I have rebuilt my machine and the problem still exists. No local assets (folders, data, etc.) from the old installation were carried over to the new.
Prior to the machine rebuild, 2GB of RAM was installed and that was never exceeded (Vista 32-Bit). Currently 6GB of RAM is installed (Vista 64-Bit). A relatively modern dual-core, 64-bit native CPU is running the show. Premium graphics are running on a 79xx nVidia gpu, full-screen.
I have other mates in-game that experience this exact same behavior and who have also done a clean client re-install with no change in the problem.
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Jus Lookin
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Posted - 2009.01.13 07:05:00 -
[57]
How to lock up client quickly:
Start two premium accounts on the same computer (XP). Do courier missions with both, using warp to 0, and alt tabbing between the two to jump and start the next warp to 0. Sometimes if you are quick you can get both clients doing a jump at the same time! Crash! Even if you are not that quick, you can still only do 6 to 10 jumps on both clients, then CRASH! |

PyroChemist
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Posted - 2009.01.13 18:11:00 -
[58]
Have A LOT of channels open; on a session change with file logging on = A LOT of single files being closed and re-opened. Definitely good for HDD thrashing. My chat logs directory has way too many files (in the tens of thousands since my last OS reinstall), and not all of them even have content in them. |

BiggestT
Caldari Resurrection Skunk-Works
|
Posted - 2009.01.14 14:02:00 -
[59]
Sometimes when I tab out when EVE is lagging slightly, It just decides to hate me and do the ole "CCP exe. is not responding" deal. Sometimes I get back in but the fps is so low that i have to relog. |

Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2009.01.14 14:32:00 -
[60]
Edited by: Keitaro Baka on 14/01/2009 14:33:50 Ok then I have to confirm many of these.
- Messing with drones in a multi agent/variable/entity environment: putting drones into a group, launching drones that haven't been launched before, dropping fighters at a pos fight. It seems to lag others there too (carriers dropping their loads is a common one), go from fps 10 to 2 minutes module lag and god forbid you have brackets and enemy drones on overview.
- Jumping a fleet into a fleet with bubbles. Haven't tried this recently but was and probably is horrible. Even with just 100 on each side. Should be a bit better now, but still..
- Multiple cyno jump activations, be it through titan jumpgate, cyno out or even pos cyno modules.
- Multiple accounts with sound during fights.
- Mass decloak is a short one but can really lag up your rig.
- Flames, ship exploding, the times I had to wait for my already dead ship to actually explode, even after I got the clone activation mail..
- Checking kill/loss on character sheet/doing anything with the char sheet while in fleets, doing stuff with fleet set up while in fight etc. Pain.
edit: e6600 C2D @ 3GHz 4 GB ram 8800GTS 640Mb dedicated HDD multi account, different cpu, but in fights 1 eve.exe at dual cpu. |

Grigo
M. Corp Mostly Harmless
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Posted - 2009.01.14 15:35:00 -
[61]
Edited by: Grigo on 14/01/2009 15:36:04 1) warping in high object enviorments(drones are still a prob as they still load even whit no textures...ccp can change to a options where drones are not loaded at all if wanted) 2) warp disruptor bubles...stationary ones 3) jumping whit a 30+ more gang in a nother sistem creates lag BUT also the trafic control thing 4) braking cloack of a large gang(ex a gather/warp comand by the gang leader after jumping) 5) wreck generating in big confrontations(100 vs 100 and the fun starts)
edit: multiple jump comands(cyno jump-in) RO
Originally by: Avernus ...some kudos to using your main to post like an asshat though... doesn't really take balls though, you're on the internet.
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Thjothvitnir Thund
Gallente Guardian Heroes Inc. Gunmen of the Apocalypse
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Posted - 2009.01.14 16:50:00 -
[62]
Like EnigmaZ said, when your ship is on fire and has smoke coming out of it, if you zoom into that the FPS drops significantly. I have a Radeon HD4870, which is his card's slightly bigger brother, and the FPS drops to around 15-20 just like his.
I would also like to extend that to any effect that seems to have a large number of particles onscreen at once. Sometimes gas clouds will do it, sometimes not, it's a bit sporadic.
Also, drones seem like they cause a larger performance drop than anything. 5 ships with drones deployed will drop me a good 10 FPS.
Oh, and one more issue. The link below is to a thread where a number of people are having problems running multiple clients. I was having the problem myself before I found a workaround, but I'm guessing this falls under "client optimization". Here's the link with all the details:
http://oldforums.eveonline.com/?a=topic&threadID=953384
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2009.01.14 17:57:00 -
[63]
Edited by: fuxinos on 14/01/2009 17:57:37 When you play Eve some time, you will recon, that it will take more and more time to load char infos at the login screen.
I tried a lot of ways to fix it, nothing helped.
The only thing that fixed it for some time is, when a patch came out. Then my client logged in fast again for few days.
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Haral Reimo
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Posted - 2009.01.14 23:30:00 -
[64]
Originally by: Irida Mershkov Anyways, I find the gas clouds in some missions cause ridiculous amounts of client strain when running. Not the toxic cloud missions, just the random clouds (of dust I guess) that float about in missions as part of the scenery, a few of these together and holy **** does it lag. An option to turn these off would be awesome.   
I got this a lot when running the classic client on my laptop, but they don't make a dent in the framerate running the premium client on my newer desktop. Some missions used to be all but unplayable. One in particular comes to mind - You warp in to a cloudy deadspace area with lots of structures, and need to pick up some loot (wine? some type of pointless luxury goods) from a "warehouse" at the far side. It was slow on first warpin, but when the rats spawn when you get halfway it was down to 3 or 4 fps.
I think there's something specific in the way the clouds are drawn on classic.
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Aleyra Mel
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Posted - 2009.01.15 01:42:00 -
[65]
Edited by: Aleyra Mel on 15/01/2009 01:43:26 I continue to get client freezes when i have many chat channels open. That doesn't mean i actually watch them, i have them minimized but i still get those frezes. I thought QR changes will fix this but they didn't. This doens't begin as soon as i login but later on and it seems to start faster when i start 'playing' the game rather than idling and just chatting in station. If i close most channels, freezes seem to quickly disappear so i dont have to relog to fix it. By freeze i mean the client just hangs for 1-2 seconds at first and as time passes it gets worse. During freeze nothing is responding, not even cursor. |

Calexis Atredies
Quantum Industries
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Posted - 2009.01.15 04:58:00 -
[66]
The performance killers in a busy system: A: Loading a fleet grid with drone models and brackets on, you might wanna go make a cup of coffie whilst it loads B: Creating bookmarks/copying them C: Moving around fleet positions D: Zooming in at a POS with lots of structures anchored (this is a really bad one in some cases) E: Switching on the FPS/Server data monitor (cntrl+alt+shift+m) when it gets laggy |

Deva Blackfire
coracao ardente
|
Posted - 2009.01.15 11:35:00 -
[67]
Edited by: Deva Blackfire on 15/01/2009 11:37:43 Edited by: Deva Blackfire on 15/01/2009 11:35:16 Not 100% exactly on topic BUT: - most people play fleet warfare with effects off (due to FPS issues) - effects off option removes animation of DD and dictor bubbles - not seeing dictor bubbles and DD animation is VERY BAD idea in fleet
Thus: is it possible to add DD and dictor bubbles onto separate on/off option? Same as missiles got thir own option?
Pretty much it would both improve gameplay (FPS wise = effects off) but at least would give players a chance to see VERY important tactical info (bubble locations, incoming DD blast so faster ships/aligned ships can warp out)
And back on topic: - OW on which you have way too many objects (like BS only OW and enemy has 150+ BS) tends to grind my compy to halt - cynoing in hostile ships (30+ carriers but also works for normal ships moving via bridge) will kill my FPS
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.01.15 20:02:00 -
[68]
Undocking in middile of a seige, or hell jita 4-4 navy station.
Dear Atrops would you mind giving us a list of what you gathered so far and update the first post possibly? |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.01.15 20:04:00 -
[69]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 15/01/2009 11:37:43 Edited by: Deva Blackfire on 15/01/2009 11:35:16 Not 100% exactly on topic BUT: - most people play fleet warfare with effects off (due to FPS issues) - effects off option removes animation of DD and dictor bubbles - not seeing dictor bubbles and DD animation is VERY BAD idea in fleet
Thus: is it possible to add DD and dictor bubbles onto separate on/off option? Same as missiles got thir own option?
Pretty much it would both improve gameplay (FPS wise = effects off) but at least would give players a chance to see VERY important tactical info (bubble locations, incoming DD blast so faster ships/aligned ships can warp out)
And back on topic: - OW on which you have way too many objects (like BS only OW and enemy has 150+ BS) tends to grind my compy to halt - cynoing in hostile ships (30+ carriers but also works for normal ships moving via bridge) will kill my FPS
How about this we get a new tab subbed under graphics called effects with a easy one click all off. then further options from missiles to engine trails to warp tunnels and gun fire and guns and lights and ect ect.
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Lacco
Cool Ninjas of Awesome Ownage Paisti Syndicate
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Posted - 2009.01.15 22:17:00 -
[70]
Originally by: CCP Atropos As part of an ongoing effort to optimise the client, I've been doing some work in relation to particular activities that generate a lot of load (graphical or otherwise) on the client.
I'm looking for players to give me some input as to activities they undertake that increase the load on their clients, upto the point of the game being unplayable.
An example of this would be: "I warp into a grid with 300 people on it and my client grinds to a halt" or "Jumping with a large group of people into another system at the same time".
If anyone has any ideas of scenarios then please list them and any relevant information below!
you didnt have to do any brainstorming if you played the game for one week. nearly any fight with more than 20 players involved causes somesort of lag or desync.
maybe you should stop playing wow for a change  I'm on TV! I'm famous! |

Deva Blackfire
coracao ardente
|
Posted - 2009.01.15 23:33:00 -
[71]
Originally by: Nova Fox
How about this we get a new tab subbed under graphics called effects with a easy one click all off. then further options from missiles to engine trails to warp tunnels and gun fire and guns and lights and ect ect.
You see... its not exactly the issue. Problem is if you have "turn all on/off" it means most players would keep them ON. Not because they can (most of the time it would kill FPS) but being able to see dictor bubble/titan DD is usually WAY more important than having more than 1fps.
Yes i was dual accounting with full effects on when both accounts were choking at 1-2fps (horribad gameplay). But i had to have effects on to evade DD. And thx to this i saved 1 acc from insta-death.
Thats why turning all effects off except for dictor/hictor bubs and DD animations would be way to go. |

Dallas23
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Posted - 2009.01.15 23:59:00 -
[72]
Hopefully this will help some. I still have encountered heavy lag situations when travling through many systems whether running 1 or 2 clients full screen or windowed. One computer I play on is a dell portable m1730 2.5 dual core proc, 4 gigs of memory, 0 raid 2x300 gig hdd's, a geforce 8700 gt, running vista. The other system is 2.8 dual core, 2 gigs of memory, 260 gig hdd, geforce 9800 gts, running xp.
Both computers will experience this problem after about 20 to 30 jumps, I trval mostly in empire and rarely in to any major hubs. I have tried setting cache from high to none and all in between. Also most effects have been turned off.
Also another high lag situation I have always encounted is a doing level 4 missions against guristas. I am not sure makes them special amongst pirates my only guess has always been the ecm they use. But they can freez the screen on either system from 15 sec up to 3 min. And this occures in even in very low populated systems.
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Opertone
Caldari Gladiators of Rage Wildly Inappropriate.
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Posted - 2009.01.16 03:39:00 -
[73]
hmmm, by far the most slow side of client is
when 50 little Guristas spam missiles, the explosions and the missile themselves cause intense performance issues. No ther NPC rat has produced such major slowdown.
medium sized guristas seem to contribute to the problem too. Their rate of fire is very high.
I have a latest high end computer, it gives me 180 FPS with 2 clients working. However inside guristas missile fest I get below 20 FPS.
C2D 3.16 GHZ, 4 GIG DDR II 1066, X48, nvidia 9800 GX2
Guristas missile spam must come to the end... no I don't want to disable missiles completely because I need to see my own missiles...
Guristas missiles cause issues, don't want to turn off my own missiles.
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Laramon Questor
Bene Gesserit ChapterHouse The ENTITY.
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Posted - 2009.01.16 10:57:00 -
[74]
Interdictor bubbles, mobile bubbles, heavy interdictor bubbles; especially when you warp into their edge.
On that same thread of thought, any time a warp it cut short the lag is horrendous. I lost a ship tonight to Goons because they waited until my covops was aligning to fire an interdictor sphere. My ship left warp mode, my ship became unresponsive (even though I told it to align 100 times in the first 20 seconds), their interceptor bumped me out of cloak before it even started moving again. Needless to say, the lost 20 seconds or so cost me my cov ops and then my pod.
And on that thread, there's a good 30-60 second lag when you lose your ship. Not the screen freezing lag, but the kind of lag where you see your ship explode then everything desyncs, then you get the evemail about being podded, 15 seconds later it starts loading the station environment lag. Yeah, that lag sucks. |

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.01.16 11:51:00 -
[75]
why dont u move this to the new expansion and look at heavy loads there and build it into the development process maybe make some headway befor the patch |

Dasfry
Caldari Demio's Corporation 101010 Alliance
|
Posted - 2009.01.16 17:26:00 -
[76]
Originally by: Dasfry
Originally by: CCP Atropos As part of an ongoing effort to optimise the client, I've been doing some work in relation to particular activities that generate a lot of load (graphical or otherwise) on the client.
I'm looking for players to give me some input as to activities they undertake that increase the load on their clients, upto the point of the game being unplayable.
An example of this would be: "I warp into a grid with 300 people on it and my client grinds to a halt" or "Jumping with a large group of people into another system at the same time".
If anyone has any ideas of scenarios then please list them and any relevant information below!
Usually when I'm entering a new area, as i'm entering the area my client will begin to load that area, locking up my client for a few moments.
These moments are very important and I should be spending it assessing the situation, am I in danager? instead of spending these critical moments loading the area.
I wish there was a way to preload the area you are entering BEFORE you enter it, as opposed to as you enter it.
Perhaps a checkbox choice? X [prepload area before warping to it] or X [preload system before jumping into it]
The players with slow connections/computers will prefer this setting on. The players with fast connections/computers might prefer this setting off.
What if you could hit a check box... and have the game simply preload all systems within 1 jump of your current location. So when u enter a new area its already pre-cashed...
A check box to all u to choose if this is something that u want. *********** Dasfry, Director Demio's Corporation
Military Tactics |
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