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Rimase
Bene Gesserit ChapterHouse
25
|
Posted - 2012.04.17 12:18:00 -
[121] - Quote
Quite an interesting read though I thoroughly dislike a report of an article appearing on a popular gaming website. Feels kinda biased, no?
A war must escalate. What happens now is there's is no escalation for preparation for the worse to happen (no preparation of military supplies and military strategy). There has to be prelude! But how?..
First, consider these two things:
- Corporations are business wars.
- Empire and Alliances are sovereignty wars.
Second, consider this simple common-ground:
- Both types of wars will escalate to gun battles
- Sovereignty wars are inherently gun battles.
What's the type of war that's going to happen? In business there's going to be market strategies against your enemy, there's going to be blockades (stopping industry), there's going to be targeted piracy (looting others without harm), and there's going to be first-stage intimidation.
CORPORATE BUSINESS WARS: (ste-1): Win conditions of 'Business Wars'.
... in ESCALATION (step-2): any party submitting to using guns become the responsible war-party against the other, (step-3): this destructive act is logged and is either wilfully confirmed official or consequently denied as a mistake (step-4a): no response of the action gives full 'moral power' to the victim party (a set of advantage options). (step-4b): constant denials would lead to all-out explosive war! (victim will not be responsible for escalating to gun-blazing). (step-4c): a single confirmed official act of war leads to all-out war! (step-5a): If no alliance: Additional win conditions to 'Business War'. Optionally involves alliance if any. A long stretch of war ensues, or... (step-5b): If alliance: Escalates to a sovereign alliance war!
ALLIANCE/FACTION SOVEREIGN WARS: (step-5b): Win conditions of 'Sovereignty Wars'. (step-6): Player-Alliances only: A set of formal agreements are available to all parties (optional). Prompt with enemy, win conditions are manipulated through social interaction. A long stretch of war ensues... (step-7): War ends in one of few ways: Mutual (agreed), Surrender (tithe), Conditions met (victory!), other...
Highlighting the 'carebear' In the first phase of an escalating war is all-so very subtle and gives power to others. These others are not necessarily gun-fighting players. 'Carebears' become responsible in preventing first stages of war! Holy crap! Knowledgable traders, manufacturers and so-on become an awesome necessity! (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |

Jowen Datloran
Science and Trade Institute Caldari State
380
|
Posted - 2012.04.17 12:45:00 -
[122] - Quote
As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool. Mr. Science & Trade Institute, EVE Online Lorebook-á |

YuuKnow
188
|
Posted - 2012.04.17 12:54:00 -
[123] - Quote
The article has good points. One has to admit that the War Dec system is really just a griefer enabler. CCP originally wanted a PvE zone and a PvP zone. Then they decided to create a PvP/griefer tatic in the PvE zone, and now they realize their mistake and can't figure out a way to fix it.
yk |

Destination SkillQueue
Are We There Yet
2228
|
Posted - 2012.04.17 12:57:00 -
[124] - Quote
YuuKnow wrote:The article has good points. One has to admit that the War Dec system is really just a griefer enabler. CCP originally wanted a PvE zone and a PvP zone. Then they decided to create a PvP/griefer tatic in the PvE zone, and now they realize their mistake and can't figure out a way to fix it.
yk
Your knowledge of EVE history and design is about as good(bad) as they article's author knowledge about wardecs. |

Matrix Operator
Imperial Academy Amarr Empire
6
|
Posted - 2012.04.17 12:57:00 -
[125] - Quote
Jowen Datloran wrote:As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool.
How about a collateral system for the aggressor so that they have something to loose. The aggressor could face some sort of plenalty or loss if they don't get the dec'd corp to surrender in the week the dec is active. The aggressor has the choice then of continuing the war, so facing loss of the collateral.
The collateral can be something like loss of docking rights in the dec corps systems or forfeited offices for 1 month. Other possibilities include forfeiteed PCCOs, POSs. Or a percentage of the aggessors wallet isk if deleted for loosing the war or something along those lines. |

YuuKnow
188
|
Posted - 2012.04.17 13:01:00 -
[126] - Quote
Destination SkillQueue wrote:YuuKnow wrote:The article has good points. One has to admit that the War Dec system is really just a griefer enabler. CCP originally wanted a PvE zone and a PvP zone. Then they decided to create a PvP/griefer tatic in the PvE zone, and now they realize their mistake and can't figure out a way to fix it.
yk Your knowledge of EVE history and design is about as good(bad) as they article's author knowledge about wardecs.
My knowledge of Eve history and design stretches back to before release! http://community.eveonline.com/ingameboard.asp?a=topic&threadID=11087&page=1#1
Probably before you could drive or vote. |

Indahmawar Fazmarai
The I and F Taxation Trust
478
|
Posted - 2012.04.17 13:11:00 -
[127] - Quote
Malcanis wrote:Wars will never be "fair", because wars aren't declared for fair fights, they're declared because the aggressor thinks they can win or have something to gain.
And thanks to CCP, in EVE they can't lose in any way. They don't even need to play, actually; just need to pose a threat.
In that sense, griefer wardeccers are more akin to terrorists than to military, and CCP is the rogue state that harbors a little bunch of punks who terroryze non-PvP hisec corporations.
Just you can't go and shoot their head and throw their body into sea...  EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Rimase
Bene Gesserit ChapterHouse
25
|
Posted - 2012.04.17 13:13:00 -
[128] - Quote
Matrix Operator wrote:How about a collateral system for the aggressor so that they have something to loose.
Definitely some collateral consequence for aggressor. During war and in defeat. Concord has no jurisdiction in null sec but they do in low sec and high sec. The new War Reports could be handed-in to Concord's DED office, which then hits the aggressors hard and the involved parties. An additional very sophisticated war strategy involving moral consequences or support.
___________________________________ The corporation with good Concord standing will be prioritized. The corporation with bad Concord standing will be treated fairly.
The victim-corporation submitting the War Report may be graced by Concord (low-sec & high-sec protection). The aggressor-corporation submitting the War Report may be withheld by Concord until other party's submit (Concord waits for other party to submit war report).
Purpose of this: Keeps the aggressors out of concord's jurisdiction until they show remorse! A great war advantage for the victims receiving supplies from high sec, etc!
___________________________________
Still, the immediacy of war is particularly frowned upon by me. There has to be awareness of a step-by-step controlled escalation to gun-blazing all-out war! (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |

Simi Kusoni
HelloKittyFanclub
621
|
Posted - 2012.04.17 13:55:00 -
[129] - Quote
Jowen Datloran wrote:As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool. You could always, you know, declare the war mutual. Then ransom the aggressor to end the war, or force them to disband their corporation.
YuuKnow wrote:The article has good points. One has to admit that the War Dec system is really just a griefer enabler. CCP originally wanted a PvE zone and a PvP zone. Then they decided to create a PvP/griefer tatic in the PvE zone, and now they realize their mistake and can't figure out a way to fix it.
yk This, pretty much, although I see it from a different perspective. I'd argue that CCP's problems with high sec aren't due to introducing griefer tactics.
I think the issue was that they inadvertently created PvE and PvP zones, realized no one was leaving the comfort of the PvE zone, and war declarations were introduced as a fix to that issue. War decs were the solution, not the problem, they just haven't been perfected yet.
--Will Support Your Terrible Forum Thread For ISK-- |

Vaerah Vahrokha
Vahrokh Consulting
588
|
Posted - 2012.04.17 14:07:00 -
[130] - Quote
Simi Kusoni wrote:Jowen Datloran wrote:As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool. You could always, you know, declare the war mutual. Then ransom the aggressor to end the war, or force them to disband their corporation.
If the aggressors lose and they have to disband the corp they have to pay all of 1.6M to re-create a new one. It's not a massive amount...
Is this a loss? Are you going to ransom them all of 1.6M (beyond that, they just re-create the corp)?
In the mean time, did they manage to disrupt your 300M a day operation? Yes. See where the tiny asymmetry is? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Simi Kusoni
HelloKittyFanclub
621
|
Posted - 2012.04.17 14:12:00 -
[131] - Quote
Vaerah Vahrokha wrote:If the aggressors lose and they have to disband the corp they have to pay all of 1.6M to re-create a new one. It's not a massive amount... And you just forced them to end the dec, scrub their current kill board history and begin yet another brand new corporation. That kind of reputation tends to follow people around, and it's not unknown for corps to fall apart due to war decs and being forced to disband and reform.
Vaerah Vahrokha wrote:Is this a loss? Are you going to ransom them all of 1.6M (beyond that, they just re-create the corp)?
In the mean time, did they manage to disrupt your 300M a day operation? Yes. See where the tiny asymmetry is? Lol, 300m a day operation.
--Will Support Your Terrible Forum Thread For ISK-- |

Rekon X
School of Applied Knowledge Caldari State
0
|
Posted - 2012.04.17 14:16:00 -
[132] - Quote
Dead faction warfare system. Well, ummm,
Don't trash faction for joining. Simple as that. I don't care what you think, if you ever think at all. |

Tippia
Sunshine and Lollipops
6137
|
Posted - 2012.04.17 14:17:00 -
[133] - Quote
YuuKnow wrote:CCP originally wanted a PvE zone and a PvP zone. No. CCP originally wanted a PvP zone, which, due to excess, they had to split into a completely free PvP zone and a pay-for PvP zone. Since then, they've simply been fiddling around with the pay scale and pricing mechanics for that pay-for PvP.
Simi Kusoni wrote:You could always, you know, declare the war mutual. Then ransom the aggressor to end the war, or force them to disband their corporation. GǪbut that's just it: with the proposed implementation, that option is largely removed. They only really retain the mutuality declaration to allow RvB to exist GÇö not as a revenge mechanic against overconfident wardeccers. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Rekon X
School of Applied Knowledge Caldari State
0
|
Posted - 2012.04.17 14:40:00 -
[134] - Quote
Jowen Datloran wrote:As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool.
It seems to be a game for griefers.
If I was an industrialist and the corp was war deced, I'd simply just close my account and move on.
If that is what CCP wants out of this game, then it's there wallet. They can keep the greifers they cater to.
I don't care what you think, if you ever think at all. |

Kattshiro
Deep Core Mining Inc. Caldari State
70
|
Posted - 2012.04.17 15:02:00 -
[135] - Quote
Jowen Datloran wrote:As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool.
At most they're out money... after that if things dont go well... Well they can move knowing that most non pvp focused corps aren't going to pursue them.
Really goals/objectives need to be set which make people wish to fight. People are right they should have some fun element to them. Mostly the fun goes to the aggressor. |

Vaerah Vahrokha
Vahrokh Consulting
588
|
Posted - 2012.04.17 15:08:00 -
[136] - Quote
Simi Kusoni wrote:Vaerah Vahrokha wrote:If the aggressors lose and they have to disband the corp they have to pay all of 1.6M to re-create a new one. It's not a massive amount... And you just forced them to end the dec, scrub their current kill board history and begin yet another brand new corporation. That kind of reputation tends to follow people around, and it's not unknown for corps to fall apart due to war decs and being forced to disband and reform.
Killboard is an out of game feature that is mostly watched by other PvPers for e-peen slapping. You can see in this very thread an example of joining and leaving a corp dozens of times, this is how important will be to stay in same corp or disband it. Also, killboards can be managed to be retained across corporations since it's just a website, a visitor won't see what went behind it.
Simi Kusoni wrote:Vaerah Vahrokha wrote:Is this a loss? Are you going to ransom them all of 1.6M (beyond that, they just re-create the corp)?
In the mean time, did they manage to disrupt your 300M a day operation? Yes. See where the tiny asymmetry is? Lol, 300m a day operation.
A small indy corp won't pull much more than that. It's why attackers ask for 500M to 2B ransoms and not 2 trillions. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
589
|
Posted - 2012.04.17 15:11:00 -
[137] - Quote
Rekon X wrote:Jowen Datloran wrote:As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool. It seems to be a game for griefers. If I was an industrialist and the corp was war deced, I'd simply just close my account and move on. If that is what CCP wants out of this game, then it's there wallet. They can keep the greifers they cater to. ...said the alt in the NPC corp.
It is there you should stay. The fact is anyone can have a corp right now and that makes it meaningless. When there is no risk and everything is put in term of "grind" the game looses all value. Why not build an empire in Maya or some 3D modeling software rather than play eve? EvE is easy if you never have to play against another player... and you can do that. nobody can wardec you and you can continue to mull about in empire without risk doing whatever repetitive tasks you seem to enjoy filling your day with.That's fine... no one is taking that away from you. The fact that a corp has to defend itself and it's in-space assets are exactly what gives corporations value! I mean why are you even playing an MMO? Why not play something where nobody ever bothers you if you are so afraid of what other people might do?
Vaerah Vahrokha wrote:A small indy corp won't pull much more than that. It's why attackers ask for 500M to 2B ransoms and not 2 trillions. YOUR small indy corp. A decent one should make a bil or two a day. Of course... you would have to leave jita. LOL! tool.
|

Vaerah Vahrokha
Vahrokh Consulting
588
|
Posted - 2012.04.17 15:19:00 -
[138] - Quote
Gogela wrote: It is there you should stay. The fact is anyone can have a corp right now and that makes it meaningless. When there is no risk and everything is put in term of "grind" the game looses all value. Why not build an empire in Maya or some 3D modeling software rather than play eve? EvE is easy if you never have to play against another player... and you can do that. nobody can wardec you and you can continue to mull about in empire without risk doing whatever repetitive tasks you seem to enjoy filling your day with.That's fine... no one is taking that away from you. The fact that a corp has to defend itself and it's in-space assets are exactly what gives corporations value! I mean why are you even playing an MMO? Why not play something where nobody ever bothers you if you are so afraid of what other people might do?
You assume that a sandbox is forcibly a predator => prey sandbox and not a social game. You assume that everybody want spaceships PvP while many prefer industry competition and market PvP or just like to FLY spaceships and that's it. You assume that a MMO or even a PvP MMO is about killing each other, while the majority of all MMOs are not of this mindset, even in PvP MMOs. You assume your way is the only way or the highway.
If people shared your near sighted beliefs, then they'd all play a FPS or Mortal Kombat. Instant action, no dead time.
Gogela wrote:Vaerah Vahrokha wrote:A small indy corp won't pull much more than that. It's why attackers ask for 500M to 2B ransoms and not 2 trillions. YOUR small indy corp. A decent one should make a bil or two a day. Of course... you would have to leave jita. LOL! tool.
I don't have an indy corp, I only know people who are in one. You are GROSSLY illusional if you believe all indy corps are 10 men each pulling 100M net profit a day. Most have 3-5 guys online tops and they play 3-4 hours not 23. Maybe you refer to bot corps but those are not EULA compliant. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
589
|
Posted - 2012.04.17 15:22:00 -
[139] - Quote
Vaerah Vahrokha wrote:illusional You keep using that word.... I do not think it means what you think it means...
|

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
474
|
Posted - 2012.04.17 15:24:00 -
[140] - Quote
YuuKnow wrote:The article has good points. One has to admit that the War Dec system is really just a griefer enabler. CCP originally wanted a PvE zone and a PvP zone. Then they decided to create a PvP/griefer tatic in the PvE zone, and now they realize their mistake and can't figure out a way to fix it.
yk
What CCP wants matters **** all. The customers pay for the game. The players WANTED it like this.
We now return you to your regularly scheduled **** poast. |

YuuKnow
191
|
Posted - 2012.04.17 15:31:00 -
[141] - Quote
Tippia wrote:YuuKnow wrote:CCP originally wanted a PvE zone and a PvP zone. No. CCP originally wanted a PvP zone, which, due to excess, they had to split into a completely free PvP zone and a pay-for PvP zone. Since then, they've simply been fiddling around with the pay scale and pricing mechanics for that pay-for PvP.
Lets both be more precise. The original vision of the game was to create three zones in the galaxy with the a highest risk and highest reward zone in null sec, a lower risk and lower reward zone in low sec, and a lowest risk and lowest reward zone in hi-sec.
But along the way things got all skewed. Hi-sec rewards are now too high in high sec incursions with little risk. Mining in hi-sec has now become one of the more risky activities because of hi-sec hulk ganking. These by there very nature turn the original risk/reward structure upside down. Where grief decs sit in all of this are the question at hand... Is the imminent grief-dec skewing the risk reward ratios in a wrong direction?
Then again, how does CCP mitigate the uber rewards of the Jita market giants with their billion isk/week hi-sec manufacturing and trading strategies. The war decs are one way to do it... but is it the best way? Maybe what needs to be done itself is not to increase the hi-sec risks... but rather to decrease the hi-sec rewards in terms of decreased incursion payouts and higher hi-sec taxes to make profits lower. This would be a better way then just making hi-sec another griefers vector. Otherwise all the games zones play out pretty much the same.
yk |

Simi Kusoni
HelloKittyFanclub
622
|
Posted - 2012.04.17 15:44:00 -
[142] - Quote
Vaerah Vahrokha wrote:Killboard is an out of game feature that is mostly watched by other PvPers for e-peen slapping. You can see in this very thread an example of joining and leaving a corp dozens of times, this is how important will be to stay in same corp or disband it. Also, killboards can be managed to be retained across corporations since it's just a website, a visitor won't see what went behind it. No, the kill mail system is an in game feature that relies on 3rd party boards to function. Just because a single aspect of it is provided by a 3rd party doesn't render it irrelevant.
When recruiting corporations will use their kill boards, if you force them to reset their corporation and subsequently their kill board you will be setting them back considerably. As for kill boards being managed across multiple corporations, no. That is not how they work.
And yes, if you look at people's corp history corp hopping happens extensively. This is usually to avoid war decs. For example this character hopped in and out of the last alliance I was in a few times, because I dropped corp whenever I was transporting anything expensive.
Simi Kusoni wrote:A small indy corp won't pull much more than that. It's why attackers ask for 500M to 2B ransoms and not 2 trillions. If you honestly believe a small industrial corp pulls a total of 300m a day then you've been doing something drastically wrong in Eve. Maybe some very bad one man operations pull that little, but for most players 300m is the equivalent of two, maybe three hours gameplay.
--Will Support Your Terrible Forum Thread For ISK-- |

Vaerah Vahrokha
Vahrokh Consulting
593
|
Posted - 2012.04.17 16:32:00 -
[143] - Quote
Simi Kusoni wrote: No, the kill mail system is an in game feature that relies on 3rd party boards to function. Just because a single aspect of it is provided by a 3rd party doesn't render it irrelevant.
Making a PHP script that parses the API and replaces the corp names before storing them in the database does not seem impossible.
Simi Kusoni wrote:A small indy corp won't pull much more than that. It's why attackers ask for 500M to 2B ransoms and not 2 trillions. If you honestly believe a small industrial corp pulls a total of 300m a day then you've been doing something drastically wrong in Eve. Maybe some very bad one man operations pull that little, but for most players 300m is the equivalent of two, maybe three hours gameplay.[/quote]
Not all farm incursions. Also look at the average money per player data that CCP posted. It's much less overabundant than you say. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alexandra Delarge
The Korova
47
|
Posted - 2012.04.17 16:48:00 -
[144] - Quote
YuuKnow wrote: The original vision of the game was to create three zones in the galaxy with the a highest risk and highest reward zone in null sec, a lower risk and lower reward zone in low sec, and a lowest risk and lowest reward zone in hi-sec.
But along the way things got all skewed. Hi-sec rewards are now too high in high sec incursions with little risk. Mining in hi-sec has now become one of the more risky activities because of hi-sec hulk ganking. These by there very nature turn the original risk/reward structure upside down. Where grief decs sit in all of this are the question at hand... Is the imminent grief-dec skewing the risk reward ratios in a wrong direction?
Then again, how does CCP mitigate the uber rewards of the Jita market giants with their billion isk/week hi-sec manufacturing and trading strategies. The war decs are one way to do it... but is it the best way? Maybe what needs to be done itself is not to increase the hi-sec risks... but rather to decrease the hi-sec rewards in terms of decreased incursion payouts and higher hi-sec taxes to make profits lower. This would be a better way then just making hi-sec another griefers vector. Otherwise all the games zones play out pretty much the same.
yk None of what you posted has anything to do with war decs. For someone who has been playing since 03 you are remarkably ignorant. |

Simi Kusoni
HelloKittyFanclub
623
|
Posted - 2012.04.17 17:08:00 -
[145] - Quote
Vaerah Vahrokha wrote:Making a PHP script that parses the API and replaces the corp names before storing them in the database does not seem impossible. No, but it isn't something that happens.
If you were to do that, and create a kill board filled with altered or fake kill mails, the discrepancy would show during comparisons to battle clinic or eve kill. You would be mocked to the ends of the Earth, and your recruitment thread would probably get trolled into oblivion.
Especially if it become apparent that the reason you were faking kill mails was because you had to reform your corp after someone declared a war mutual and tried to hold you hostage. 
Vaerah Vahrokha wrote:Not all farm incursions. Also look at the average money per player data that CCP posted. It's much less overabundant than you say. Incursions, now officially the only income source in Eve. Lol.
Anyway, CCP statistics are pretty much useless, especially when you don't bother to link them. I mean, what is it, average isk per hour? How is that calculated? I have three alts, does that mean CCP count me as making <100m an hour when I'm doing PvE because it's done per account? Is it based on the amount of ISK in my wallet? In which case stats would show 75% of players are **** poor, coz I keep all my money on one toon.
--Will Support Your Terrible Forum Thread For ISK-- |

Sigurd Sig Hansen
Hedion University Amarr Empire
0
|
Posted - 2012.04.17 17:24:00 -
[146] - Quote
Simi Kusoni wrote: If you honestly believe a small industrial corp pulls a total of 300m a day then you've been doing something drastically wrong in Eve. Maybe some very bad one man operations pull that little, but for most players 300m is the equivalent of two, maybe three hours gameplay.
Where the hell are you mining in highsec?
Mining is the "Deadliest Catch" in this game |

Andrea Roche
State War Academy Caldari State
67
|
Posted - 2012.04.17 17:28:00 -
[147] - Quote
I personally think "Massively" got it on the head. The change is no change, its just much of the same but they closed a few bugs/exploits but left the dumb mechanics. There is literally NO effect on the attacker and no way for the defender to end the war early! Christ, even "eve university" says it! After the new war dec system gets released, people are gonna do the same > LOGOFF. It helps NOONE and does not promote conflict, if anything promotes inactivity, which already is a problem for EVE, and how are you got grow the community with inactivity?
By proving a way to beat the attacker you promote activity and conflict! The attacker must be forced to defend his "structures" just like in 0.0 or low sec. Otherwise whats the use??? |

Vaerah Vahrokha
Vahrokh Consulting
594
|
Posted - 2012.04.17 17:29:00 -
[148] - Quote
Simi Kusoni wrote: If you were to do that, and create a kill board filled with altered or fake kill mails, the discrepancy would show during comparisons to battle clinic or eve kill. You would be mocked to the ends of the Earth, and your recruitment thread would probably get trolled into oblivion.
There's plenty of 2-5 men small merc / harass / station games corps, it'll be hard to go check them out, and it's not like they had a big name to defend to begin with.
Vaerah Vahrokha wrote:Not all farm incursions. Also look at the average money per player data that CCP posted. It's much less overabundant than you say. Incursions, now officially the only income source in Eve. Lol.
Anyway, CCP statistics are pretty much useless, especially when you don't bother to link them. I mean, what is it, average isk per hour? How is that calculated? I have three alts, does that mean CCP count me as making <100m an hour when I'm doing PvE because it's done per account? Is it based on the amount of ISK in my wallet? In which case stats would show 75 pct of players are **** poor, coz I keep all my money on one toon.[/quote]
I refer to something like this. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Simi Kusoni
HelloKittyFanclub
623
|
Posted - 2012.04.17 17:30:00 -
[149] - Quote
Sigurd Sig Hansen wrote:Where the hell are you mining in highsec?
Sigurd Sig Hansen wrote:are you mining in highsec?
Sigurd Sig Hansen wrote:are you mining
Sigurd Sig Hansen wrote:mining
--Will Support Your Terrible Forum Thread For ISK-- |

Simi Kusoni
HelloKittyFanclub
623
|
Posted - 2012.04.17 17:34:00 -
[150] - Quote
Vaerah Vahrokha wrote:There's plenty of 2-5 men small merc / harass / station games corps, it'll be hard to go check them out, and it's not like they had a big name to defend to begin with. If you are honestly having trouble with a 2-5 man corporation you deserve to be forced to dissolve your corporation.
Vaerah Vahrokha wrote:Average ISK in wallet Well, there is your problem with those stats. Let's have a look at one example:
Average for characters on active accounts: 372tn ISK / 745,000 = 499 million ISK
Now work out the effect of alts on this calculation.
*EDIT: Also, cool, if I sell some assets I'm nearly in the top 100 :D Thought the average would be higher than that.
--Will Support Your Terrible Forum Thread For ISK-- |
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