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Micheal Dietrich
Standards and Practices
282
|
Posted - 2012.04.16 20:54:00 -
[31] - Quote
Tyberius Franklin wrote: Dec-shields under the proposed changes are going away. Assuming this article is a response to that, the omission is entirely relevant.
Nothing is stopping a player from corp hopping into an alt corp. There is more than one form of dec-shield out there.
Tyberius Franklin wrote: Calling him factually wrong would be like stating it never happens. If no one had alts then perhaps this could be considered valid, but the idea that no one has ever thought of having their means to continue business as usual in a different corp from the one they are using to declare war for whatever reason is laughable.
No it is not like saying it never happens. I know there shell corps out there, you know that there are shell corps out there. But he is stating that we are all alt corps and we only pick on weak players and industrials. That is factually wrong. We are the big bad boogy to many carebear corps and they commonly tell campfire stories about us to each other. How would a corp know what the other corp does once their own war has ended.
Tyberius Franklin wrote: This again goes back to target selection. Knowing your opponents numbers and activity provides an invaluable potential resource for an attacker who also has the initiative. It allows you to ensure you have all reasonable advantages. Why would someone who is trying to accomplish anything other than getting blown up want to undock to that?
I've said it twice and I'll say it again, a corp is only as weak as they allow themselves to be. You don't want to do your homework on the people who are attacking you, fine. You don't want to seek help in removing the problem, fine. You don't want to learn how to fight, fine. You have the tools, if you choose not to use them then don't look to blame anyone but yourself. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
586
|
Posted - 2012.04.16 20:54:00 -
[32] - Quote
Herping yourDerp wrote:Bel Amar wrote:Gogela wrote:wait... wat?
Are you saying that the new dec mechanic requires your opponent to AGREE to the war?
I really hope that's not true... No, he's saying that the defender can trap an attacker in to a war by making it mutual. This will stop the attacker dropping out of the war unless they explicitly surrender, rather than just being able to let the wardec lapse. The problem is that the defending corp must make that mutual decision within the first 24 hour notification period, before the war has actually started this is dumb because there will be ITS A TARP corps that look juicy, get decced, declare mutual then just play on alts for the rest of their lives. Sounds like the price you risk paying for having poor judgement as a CEO. Either deal with these alts that never log in, or dissolve your corp and start over having learned a valuable lesson about thinking before you act.
|

Indahmawar Fazmarai
The I and F Taxation Trust
476
|
Posted - 2012.04.16 20:55:00 -
[33] - Quote
Bane Necran wrote:Quote:The main issue is that it's hilariously biased in favour of the aggressor, who can prepare for the war and will always pick weak or industrial targets. This is how the real world works. It's generally considered unwise to inform the person you're going to attack ahead of time, because they'll prepare. See: 'surprise attack', or the politically correct term 'pre-emptive strike'. If you want to have any chance for peace in hostile political climates you have to prepare for war. Some other good points, though.
In the real world, wars are fought for a reason, not for fun.
In the real world, wars can be lost by either side.
In the real world, the leader declaring a war faces severe consequences even if he wins the war.
And very specially, in the real world, most people who lose a war once can't wage war never again. War it's game over if you lose, and this is the bloody reason of all the above. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

gfldex
467
|
Posted - 2012.04.16 20:56:00 -
[34] - Quote
Tyberius Franklin wrote:I'd say you are missing some fundamental parts of everyone vs everyone yourself. Simple things like knowing your targets, depriving them of what they want, and getting what you want all at the same time. An example involving wardecs:
And why do you have a char in a player corp in the first place? What do you want from being in a player corp?
Tyberius Franklin wrote:I get a wardec. I look up my opponent. I see characters significantly older than mine who are very PvP active. My chances of doing serious damage with my character/players skills and numbers available are slim.
It is hardly your opponents fault that you are unable to use what you have against them. For any tactic there is a counter. If your corp is so terrible that you can field what is needed to win the war you need to change that, or be driven out of business.
Tyberius Franklin wrote:I have alts, those alts are spread out amongst different corps or some in NPC. Even without corp hopping I have an easy means to bypass your interference to a reasonable degree.
If I fight, I lose ships and productivity, if I don't you paid for nothing and I continue close to normal operations and I've effectively won.
And that's why wardecs have to be cheap. If somebody is capable to disrupt your normal operations and you don't care, why do you do them in the first place? What is it that you want that others can you deny to have?
I'm terribly sorry but the argument that wars are pointless because of alts is invalid because if you don't need your main you have that main for no reason. As such a wardec does not need to bother you. You seam to bother quite a lot though.
When someone burns down your sandcaste, bring sausages. |

Bel Amar
Sudden Buggery
39
|
Posted - 2012.04.16 20:57:00 -
[35] - Quote
Gogela wrote:Sounds like the price you risk paying for having poor judgement as a CEO. Either deal with these alts that never log in, or dissolve your corp and start over having learned a valuable lesson about thinking before you act.
This is doubly the case, given that war history will be available for every corp under the new system |

Tippia
Sunshine and Lollipops
6124
|
Posted - 2012.04.16 20:59:00 -
[36] - Quote
Gogela wrote:Herping yourDerp wrote:this is dumb because there will be ITS A TARP corps that look juicy, get decced, declare mutual then just play on alts for the rest of their lives. Sounds like the price you risk paying for having poor judgement as a CEO. Either deal with these alts that never log in, or dissolve your corp and start over having learned a valuable lesson about thinking before you act. GǪand anyway, those trap-corps will exist even with the 24h limit to declarations of mutuality, and would exist right now if it was really Gǣa thingGǥ that people would engage in since the mechanic already exists.
Is it a problem now? Can't say I've ever heard of it. So why would it be a problem afterwards? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Karl Hobb
Imperial Margarine
100
|
Posted - 2012.04.16 20:59:00 -
[37] - Quote
Herping yourDerp wrote:this is dumb because there will be ITS A TARP corps that look juicy, get decced, declare mutual then just play on alts for the rest of their lives. I might be wrong, but doesn't the surrender mechanic work both ways? Wouldn't that be something, the attacker surrendering... "Fun fact: carebears are not necessary for the game to function." --áTippia |

Micheal Dietrich
Standards and Practices
282
|
Posted - 2012.04.16 20:59:00 -
[38] - Quote
bornaa wrote:
And what about "one little problem" that attackers are in 99% alts in alt corp that don't need to play at all on that alts to play EVE and defenders don't have that privilege so they actually cant play at all???
Citation please. Where is your number coming from? |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
586
|
Posted - 2012.04.16 20:59:00 -
[39] - Quote
Bel Amar wrote:Gogela wrote:Sounds like the price you risk paying for having poor judgement as a CEO. Either deal with these alts that never log in, or dissolve your corp and start over having learned a valuable lesson about thinking before you act. This is doubly the case, given that war history will be available for every corp under the new system That's pretty awesome. S***s about to get real. (...and by that I mean it's going to be a lot easier to see if other players are part of an organization that should be taken seriously and given a wide birth... or not.) 
|

Tobiaz
Spacerats
200
|
Posted - 2012.04.16 21:02:00 -
[40] - Quote
bornaa wrote:
And what about "one little problem" that attackers are in 99% alts in alt corp that don't need to play at all on that alts to play EVE and defenders don't have that privilege so they actually cant play at all???
Simple: if they aren't logging in, they aren't a threat.
The 99% alt corporations are never large and thus easy to keep track off. Also, since the contract for you allies is a one-lump sum, they can choose to keep their war open as well for as long as it takes.
I guarantee that the wardeccers eventually get sick of it and will either see if they can get favorable terms for surrender, or disband their corp (since they are alts anyway). If it are their main chars though, the chance they'll take the deserter's way is very slim.
http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Kattshiro
Deep Core Mining Inc. Caldari State
65
|
Posted - 2012.04.16 21:04:00 -
[41] - Quote
Quote:The ideal war system would be one that forces the attackers to commit and has clear victory conditions. It should make small corps engaging large entities riskier and encourage people to fight a war rather than dock up for a week. To start a war, the attacker should have to place the war fee into a war command structure that would be in space, orbiting a planet, or at a starbase. If the defending corp destroys this structure, it would collect the war fee as a prize, and the war would end. This way a larger corp that costs a lot more to wardec would have more incentive to fight, and small alt corps wouldn't be able to reasonably pursue a war against large alliances.
Actually a semi good idea. Dunno bout the structure part, but says hey defender corp.. want to win? Want this dec to end earlier? Now you can.
Incentives the defenders to fight beyond denial. Also makes attackers look bad if the war ends in day. Furthermore make the objective in a random spot. This way neutrals cant as easily camp home stations or what the above author was talking about. And also makes logistics harder as you can't just have your 5 man group in one location.
Furthermore there needs to be a way to pay to hide from locator agents for X amount of time depending on how much you pay. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
108
|
Posted - 2012.04.16 21:08:00 -
[42] - Quote
Micheal Dietrich wrote: Dec-shields under the proposed changes are going away. Assuming this article is a response to that, the omission is entirely relevant.
Nothing is stopping a player from corp hopping into an alt corp. There is more than one form of dec-shield out there.
Micheal Dietrich wrote: Calling him factually wrong would be like stating it never happens. If no one had alts then perhaps this could be considered valid, but the idea that no one has ever thought of having their means to continue business as usual in a different corp from the one they are using to declare war for whatever reason is laughable.
No it is not like saying it never happens. I know there shell corps out there, you know that there are shell corps out there. But he is stating that we are all alt corps and we only pick on weak players and industrials. That is factually wrong. We are the big bad boogy to many carebear corps and they commonly tell campfire stories about us to each other. How would a corp know what the other corp does once their own war has ended. Most <> All. I'm not even arguing that "most" is an entirely accurate word in this case. But dismissing the argument and saying it's factually wrong is like stating it isn't reasonably prevalent or worth considering.
Micheal Dietrich wrote: This again goes back to target selection. Knowing your opponents numbers and activity provides an invaluable potential resource for an attacker who also has the initiative. It allows you to ensure you have all reasonable advantages. Why would someone who is trying to accomplish anything other than getting blown up want to undock to that?
I've said it twice and I'll say it again, a corp is only as weak as they allow themselves to be. You don't want to do your homework on the people who are attacking you, fine. You don't want to seek help in removing the problem, fine. You don't want to learn how to fight, fine. You have the tools, if you choose not to use them then don't look to blame anyone but yourself. Knowing you are up against a superior force doesn't suddenly put you on equal terms. Shelling out isk for defense doesn't guarantee success, and it certainly doesn't mean you can go around acting as normal with no issues. Fighting back doesn't guarantee a favorable outcome. There is no such thing as winning simply by disallowing weakness. |

Tobiaz
Spacerats
201
|
Posted - 2012.04.16 21:12:00 -
[43] - Quote
Adunh Slavy wrote:The article does make a good central point. War decs lack meaning. Having something to fight over would be a good thing. War just for the sake of war is lame.
You're sadly mistaken if you think empire wars are fought over nothing. I'll agree that killmail farming is rather pathetic, but the chance to get to the soft underbelly of careless carebear corps that don't bother to defend themselves? That IS something to start a war over.
We talk about war, but what happens in EVE in empire is more like small-scale raiding and is better compared to the way the trading companies operated in the 17th century.
Also, the wars in EVE serve a secondary purpose for the community: it weeds out the fail-corporations that lure in newbies, teaching them nothing about how to play this game, burning them out in months. I think these corporations are one of the main reasons why the newbie-retention of EVE is so low.
The empire wardeccers are the predators killing off both the sickly and the obese, before they infect to many newborns. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Micheal Dietrich
Standards and Practices
282
|
Posted - 2012.04.16 21:13:00 -
[44] - Quote
Tyberius Franklin wrote:
I get a wardec. I look up my opponent. I see characters significantly older than mine who are very PvP active. My chances of doing serious damage with my character/players skills and numbers available are slim.
Character age is another misconception among players. He can never have more than 5 points in any one skill just like you. Having said that, if a ship set up requires 12 million points to fly then it requires 12 million points. Having points in lasers will not help your blaster boat. Having points in negotiation will not help your armor one bit. A character having more points does not make him automatically better. |

Bane Necran
303
|
Posted - 2012.04.16 21:14:00 -
[45] - Quote
[quote=Herping yourDerp]engage in armed conflict for resources<- doesn't happen in highse land<- nope not in highse intolerance other races religions or creeds <- probably against TOS if about RL stuff, in game most corps have multiple races and ideologies
pretty sure there has never been a war, in the entirety of human history that involved "lets go to war for no benefit"[/quote
Removal of a POS was an example you gave before. That's a resource you're either just denying someone else to weaken them or you plan to put your own POS there. There is no land in this game obviously, but places to put a POS are in high demand for some hisec systems
Intolerance and pettiness has fueled many, many, wars in real life. Lots have even been sparked over smacktalk, much like they are in this game. The idea all wars are justified and fair is propaganda. You routinely see extremely powerful militaries invading weaker and unprepared countries with little or no justification given. And there's always benefits to war for the victor, and the people supplying armaments.
It's bizarre to find myself on this side of the 'greifers' here for once , but i'm only doing so because much of real war actually is greifing. Go check out liveleak for awhile if you don't believe me. If you want to make an argument that war in EVE should be more fair than real wars i'd have no problem with that, but lets not have any illusions about the fairness of real war, please. |

FloppieTheBanjoClown
The Skunkworks
1307
|
Posted - 2012.04.16 21:15:00 -
[46] - Quote
Quote:a handful of alts can disrupt a corporation or even a major alliance like EVE University.
Only if Eve Uni is disorganized and fails to respond to the threat of "a handful of alts". If Eve Uni can't defend itself from a couple of guys with battleships, they shouldn't be pretending they know what they're doing well enough to teach others.
Quote:The new fee calculation makes it more expensive to target larger organisations like EVE Uni
Which is a terrible, terrible concept. See here for why.
Quote: To start a war, the attacker should have to place the war fee into a war command structure that would be in space, orbiting a planet, or at a starbase.
Psychotic Monk and I proposed the idea of "corporate offices" that could be made war objectives. I prefer that to a special war structure which would make for more tedious administration as you had to deploy one every time you went to war. Every corp would get ONE office, anchored at a moon somewhere, and should an aggressor lose theirs, they would lose the war. This way a small shell corp's wardec on Eve Uni could be put to an end in a day by a single op to smash their corp office. It also makes defense a two-way street: both sides have something to defend. If the defenders stay docked and don't defend their office, their corp will lose assets.
It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Tippia
Sunshine and Lollipops
6124
|
Posted - 2012.04.16 21:17:00 -
[47] - Quote
Tyberius Franklin wrote:Dec-shields under the proposed changes are going away. Assuming this article is a response to that, the omission is entirely relevant. Just one problem: dec shields are not going away. Under the proposed system, it becomes the default mechanic. Most larger alliances will automatically be decshielded through their sheer numbers GÇö the thing that should already give them a whole lot of protection. They don't need the mechanics to inherently provide a dec shield on top of that numerical protection. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
587
|
Posted - 2012.04.16 21:22:00 -
[48] - Quote
Tippia wrote:Tyberius Franklin wrote:Dec-shields under the proposed changes are going away. Assuming this article is a response to that, the omission is entirely relevant. Just one problem: dec shields are not going away. Under the proposed system, it becomes the default mechanic. Most larger alliances will automatically be decshielded through their sheer numbers GÇö the thing that should already give them a whole lot of protection. They don't need the mechanics to inherently provide a dec shield on top of that numerical protection. I think this was designed as a "throttle" mechanic. CCP is probably going to adjust the cost/member based on how much the mechanic is used. If nobody is at war I bet it gets pretty cheap. That would be my guess anyway. Personally, as one who intends to start wars for profit, what it's worth to dec a corp in terms of isk/member depends entirely on who they are and what they do. My targets will be worth it (unless they totally kick my *** which is a real probability). If it's some nub training corp it wouldn't be worth it to attack from a profit standpoint... so maybe that is all as is intended.
|

Micheal Dietrich
Standards and Practices
282
|
Posted - 2012.04.16 21:23:00 -
[49] - Quote
Tyberius Franklin wrote: Most <> All. I'm not even arguing that "most" is an entirely accurate word in this case. But dismissing the argument and saying it's factually wrong is like stating it isn't reasonably prevalent or worth considering.
I don't think you and I are on the same page here. I'll will show you 2 quotes and what I am talking about.
massively wrote: The main issue is that it's hilariously biased in favour of the aggressor, who can prepare for the war and will always pick weak or industrial targets.
That line is factually wrong. We do not always pick weak or industrial targets. He should have placed a word like 'generally' in there.
Massively wrote:As most empire wardecs are initiated by small shell corps full of PvP alts, the attacking players won't mind logging out for a few days if the war backfires.
Unless he can provide proof, this again is factually wrong. Always back up your claims.
Tyberius Franklin wrote:Knowing you are up against a superior force doesn't suddenly put you on equal terms. Shelling out isk for defense doesn't guarantee success, and it certainly doesn't mean you can go around acting as normal with no issues. Fighting back doesn't guarantee a favorable outcome. There is no such thing as winning simply by disallowing weakness.
Lesson number 2 - Life is not always guaranteed. Many of my fights don't end up the way I plan them, I certainly wouldn't expect it any other way.
|

DarthNefarius
Minmatar Heavy Industries
152
|
Posted - 2012.04.16 21:28:00 -
[50] - Quote
Here is an example of how the Current Wardeck system was broken & I see no fixes in the next one.. Dailty Corp hopping: Psychotic Monk Security Status -1.9 The Skunkworks [SKNK.] Member for 0 days
BIO Employment History Latest Forum Posts
CURRENT CORPORATION The Skunkworks [SKNK.] from 2012.04.16 00:11 to this day PREVIOUS CORPORATION(S) Sebiestor Tribe [S] from 2012.04.16 00:03 to 2012.04.16 00:11. Glory In Death [GIND-] from 2012.04.15 20:57 to 2012.04.16 00:03. The Skunkworks [SKNK.] from 2012.04.15 01:32 to 2012.04.15 20:57. Sebiestor Tribe [S] from 2012.04.14 07:14 to 2012.04.15 01:32. In Accordance with the Prophecy [-AWP-] from 2012.04.13 06:46 to 2012.04.14 07:14. Sebiestor Tribe [S] from 2012.04.13 05:53 to 2012.04.13 06:46. The Skunkworks [SKNK.] from 2012.04.12 02:49 to 2012.04.13 05:53. Sebiestor Tribe [S] from 2012.04.12 01:37 to 2012.04.12 02:49. The Skunkworks [SKNK.] from 2012.04.10 23:22 to 2012.04.12 01:37. Sebiestor Tribe [S] from 2012.04.10 16:33 to 2012.04.10 23:22. The Skunkworks [SKNK.] from 2012.04.09 21:19 to 2012.04.10 16:33. Sebiestor Tribe [S] from 2012.04.09 19:21 to 2012.04.09 21:19. The Skunkworks [SKNK.] from 2012.04.08 23:34 to 2012.04.09 19:21. Sebiestor Tribe [S] from 2012.04.07 21:21 to 2012.04.08 23:34. Eagle Enterprises (Closed) from 2012.04.07 19:50 to 2012.04.07 21:21. Sebiestor Tribe [S] from 2012.04.07 08:32 to 2012.04.07 19:50. EVE Portal INC [EVE-P] from 2012.04.07 06:01 to 2012.04.07 08:32. The Skunkworks [SKNK.] from 2012.04.04 23:41 to 2012.04.07 06:01. Sebiestor Tribe [S] from 2012.04.04 10:21 to 2012.04.04 23:41. Compu-Global-Hyper-Mega-Tech [CGHMT] from 2012.04.03 06:16 to 2012.04.04 10:21. The Skunkworks [SKNK.] from 2012.04.01 00:06 to 2012.04.03 06:16. Sebiestor Tribe [S] from 2012.03.31 22:34 to 2012.04.01 00:06. Sherrein Industries [SRNID] from 2012.03.31 16:37 to 2012.03.31 22:34. The Skunkworks [SKNK.] from 2012.03.05 00:38 to 2012.03.31 16:37. The Hebrew In Me [J3WS] from 2012.02.16 04:19 to 2012.03.05 00:38. The Skunkworks [SKNK.] from 2012.02.15 06:12 to 2012.02.16 04:19. The Hebrew In Me [J3WS] from 2012.02.14 03:10 to 2012.02.15 06:12. Sebiestor Tribe [S] from 2012.02.12 05:18 to 2012.02.14 03:10. The Skunkworks [SKNK.] from 2012.02.10 22:40 to 2012.02.12 05:18. Sebiestor Tribe [S] from 2012.02.08 01:00 to 2012.02.10 22:40. The Skunkworks [SKNK.] from 2012.02.07 04:58 to 2012.02.08 01:00. Sebiestor Tribe [S] from 2012.02.06 06:26 to 2012.02.07 04:58. Estel Arador Corp Services [EACS] from 2012.02.06 06:09 to 2012.02.06 06:26. Sebiestor Tribe [S] from 2012.02.05 06:58 to 2012.02.06 06:09. The Skunkworks [SKNK.] from 2012.02.05 00:47 to 2012.02.05 06:58. Sebiestor Tribe [S] from 2012.02.04 05:55 to 2012.02.05 00:47. Red Tsunami [IBPH] from 2012.02.04 05:11 to 2012.02.04 05:55. The Skunkworks [SKNK.] from 2012.02.04 04:29 to 2012.02.04 05:11. Sebiestor Tribe [S] from 2012.02.04 01:59 to 2012.02.04 04:29. The Skunkworks [SKNK.] from 2012.02.03 05:44 to 2012.02.04 01:59. Sebiestor Tribe [S] from 2012.02.01 09:24 to 2012.02.03 05:44. Athesarian [ATHES] from 2012.02.01 08:10 to 2012.02.01 09:24. Cresent Hawk's Order of The Angels [CHO.] from 2012.02.01 05:57 to 2012.02.01 08:10. The Hebrew In Me [J3WS] from 2012.01.31 03:34 to 2012.02.01 05:57. Sebiestor Tribe [S] from 2012.01.30 07:22 to 2012.01.31 03:34. Datadyne Dark Division [-DDD-] from 2012.01.30 07:13 to 2012.01.30 07:22. Sebiestor Tribe [S] from 2012.01.30 04:39 to 2012.01.30 07:13. Gallente Trade Union [GLTU] from 2012.01.30 02:55 to 2012.01.30 04:39. Sebiestor Tribe [S] from 2012.01.30 00:19 to 2012.01.30 02:55. Reverse Safari Venture Industries [RSVI.] from 2012.01.29 01:58 to 2012.01.30 00:19. Sebiestor Tribe [S] from 2012.01.29 01:22 to 2012.01.29 01:58. The Skunkworks [SKNK.] from 2012.01.26 04:56 to 2012.01.29 01:22. Sebiestor Tribe [S] from 2012.01.26 00:49 to 2012.01.26 04:56. The Skunkworks [SKNK.] from 2012.01.24 01:52 to 2012.01.26 00:49. Sebiestor Tribe [S] from 2012.01.23 05:07 to 2012.01.24 01:52. ELUSIVE JOKERS [-EJ-] from 2012.01.23 04:41 to 2012.01.23 05:07. New Guardian Protection Inc. [NGPI] from 2012.01.22 04:35 to 2012.01.23 04:41. The Skunkworks [SKNK.] from 2012.01.21 21:53 to 2012.01.22 04:35. Sebiestor Tribe [S] from 2012.01.20 18:41 to 2012.01.21 21:53. The Skunkworks [SKNK.] from 2012.01.20 03:56 to 2012.01.20 18:41. Sebiestor Tribe [S] from 2012.01.20 02:54 to 2012.01.20 03:56. Zervas Aeronautics [ZERVA] from 2012.01.19 18:45 to 2012.01.20 02:54. Sebiestor Tribe [S] from 2012.01.18 23:34 to 2012.01.19 18:45. Zervas Aeronautics [ZERVA] from 2012.01.18 20:04 to 2012.01.18 23:34. The Skunkworks [SKNK.] from 2012.01.18 19:22 to 2012.01.18 20:04. Sebiestor Tribe [S] from 2012.01.17 22:45 to 2012.01.18 19:22. Zervas Aeronautics [ZERVA] from 2012.01.17 01:43 to 2012.01.17 22:45. The Skunkworks [SKNK.] from 2012.01.14 22:43 to 2012.01.17 01:43. Sebiestor Tribe [S] from 2012.01.14 18:56 to 2012.01.14 22:43. The Skunkworks [SKNK.] from 2012.01.07 02:47 to 2012.01.14 18:56. Sebiestor Tribe [S] from 2012.01.07 01:53 to 2012.01.07 02:47. The Skunkworks [SKNK.] from 2012.01.06 05:27 to 2012.01.07 01:53. Sebiestor Tribe [S] from 2012.01.05 23:51 to 2012.01.06 05:27. The Skunkworks [SKNK.] from 2012.01.03 01:52 to 2012.01.05 23:51. Sebiestor Tribe [S] from 2012. To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |

Xorv
Questionable Acquisitions
247
|
Posted - 2012.04.16 21:29:00 -
[51] - Quote
Indahmawar Fazmarai wrote: And very specially, in the real world, most people who lose a war once can't wage war never again. War it's game over if you lose, and this is the bloody reason of all the above.
Clearly written by someone with little to no knowledge of history.
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Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
112
|
Posted - 2012.04.16 21:29:00 -
[52] - Quote
I kind of like the sentiment in the article regarding "goal-less" wars.
I can't say I'm hugely attached to the structure-grind idea; as someone mentioned here, it promotes blobs. And what's to stop some attackers from placing the structure at a planet in W-space or null where most hisec corps won't even venture after anyway?
If we are to stick with a structure concept, it'd have to be randomly placed structure, or multiple (?) ones. I dunno. I can see where he's going, but I don't have the faintest idea how to successfully implement something like that to help a defender.
A better victory-condition would be "whoever kills more ISK in a week can chose to keep the war going." The defender could do so for free, the attacker would have to pay more to keep it going.
So, if the defenders get some buddies and kick the attacker's asses, the war switches to the defender's favor, and any Mercs they have can chose to stay or leave at this point (with backdoor deals from either participant), but no additional ones can be taken on for the defenders (now-attackers). The defenders could also chose to end the war, which would stop war between the two for at LEAST 2 weeks (same with surrendering. 1 week is a bit short).
Also, the cost formula needs a re-think. Not only should it take count/activity into the equation, perhaps it should take the total SP as well, and the formula should be a reverse bell-curve. When the numbers/SP are equal, its the cheapest. But if it strays far in either direction, the cost goes UP for the attacker. So a 50 man corp can't pay next-to-nothing to dec a 2 man corp with a grand total of 2M SP between the two dudes We have a blog, it is terrible. How to fix Bounty Hunting |

Ranger 1
Ranger Corp
1522
|
Posted - 2012.04.16 21:29:00 -
[53] - Quote
While many of the "facts" in the article are arguable, and he omits completely the current option of making the war mutual, I personally feel that there need to be victory and/or loss conditions for any war.
Perhaps his proposal is not the best, but a variation on this is well worth considering.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
108
|
Posted - 2012.04.16 21:30:00 -
[54] - Quote
Tippia wrote:Tyberius Franklin wrote:Dec-shields under the proposed changes are going away. Assuming this article is a response to that, the omission is entirely relevant. Just one problem: dec shields are not going away. Under the proposed system, it becomes the default mechanic. Most larger alliances will automatically be decshielded through their sheer numbers GÇö the thing that should already give them a whole lot of protection. They don't need the mechanics to inherently provide a dec shield on top of that numerical protection. Correct, going away wasn't the right thing to say there, but rather they are attempting to address one of the issues currently rendering highsec POS's indestructible. That was the specific point I was getting at. |

DarthNefarius
Minmatar Heavy Industries
152
|
Posted - 2012.04.16 21:34:00 -
[55] - Quote
DarthNefarius wrote:Here is an example of how the Current Wardeck system was broken & I see no fixes in the next one.. Dailty Corp hopping: Psychotic Monk Security Status -1.9 The Skunkworks [SKNK.] Member for 0 days
BIO Employment History Latest Forum Posts
Sebiestor Tribe [S] from 2012. (continues into last year: Sebiestor Tribe [S] from 2012.01.02 07:20 to 2012.01.03 01:52. The Skunkworks [SKNK.] from 2012.01.02 06:47 to 2012.01.02 07:20. Sebiestor Tribe [S] from 2012.01.02 06:13 to 2012.01.02 06:47. The Skunkworks [SKNK.] from 2011.12.31 04:04 to 2012.01.02 06:13. Arctic Experiments [ARCEX] from 2011.12.30 02:23 to 2011.12.31 04:04. Sebiestor Tribe [S] from 2011.12.29 21:31 to 2011.12.30 02:23. The Skunkworks [SKNK.] from 2011.12.27 00:23 to 2011.12.29 21:31. Sebiestor Tribe [S] from 2011.12.26 23:26 to 2011.12.27 00:23. The Skunkworks [SKNK.] from 2011.12.20 01:34 to 2011.12.26 23:26. Sebiestor Tribe [S] from 2011.12.20 00:44 to 2011.12.20 01:34. The Skunkworks [SKNK.] from 2011.12.18 22:01 to 2011.12.20 00:44. Sebiestor Tribe [S] from 2011.12.18 01:05 to 2011.12.18 22:01. The Skunkworks [SKNK.] from 2011.12.18 00:37 to 2011.12.18 01:05. Sebiestor Tribe [S] from 2011.12.17 23:49 to 2011.12.18 00:37. The Skunkworks [SKNK.] from 2011.12.17 23:43 to 2011.12.17 23:49. Sebiestor Tribe [S] from 2011.12.16 02:05 to 2011.12.17 23:43. The Skunkworks [SKNK.] from 2011.12.08 22:54 to 2011.12.16 02:05. Sebiestor Tribe [S] from 2011.12.08 06:31 to 2011.12.08 22:54. HOUSE SCORPINTHEUS [FREMN] from 2011.12.08 00:23 to 2011.12.08 06:31. The Skunkworks [SKNK.] from 2011.12.01 03:10 to 2011.12.08 00:23. Sebiestor Tribe [S] from 2011.12.01 02:45 to 2011.12.01 03:10. The Skunkworks [SKNK.] from 2011.11.25 03:05 to 2011.12.01 02:45. Love Me Dead (Closed) from 2011.11.24 01:47 to 2011.11.25 03:05. The Skunkworks [SKNK.] from 2011.11.17 22:26 to 2011.11.24 01:47. Sebiestor Tribe [S] from 2011.11.16 02:22 to 2011.11.17 22:26. The Skunkworks [SKNK.] from 2011.11.14 05:05 to 2011.11.16 02:22. Martin Fury [-SKNK] from 2011.11.14 04:18 to 2011.11.14 05:05. Sebiestor Tribe [S] from 2011.11.14 01:41 to 2011.11.14 04:18. The Skunkworks [SKNK.] from 2011.11.11 08:31 to 2011.11.14 01:41. Sebiestor Tribe [S] from 2011.11.11 08:04 to 2011.11.11 08:31. The Skunkworks [SKNK.] from 2011.11.11 03:13 to 2011.11.11 08:04. Sebiestor Tribe [S] from 2011.11.11 02:47 to 2011.11.11 03:13. The Skunkworks [SKNK.] from 2011.11.11 00:43 to 2011.11.11 02:47. Sebiestor Tribe [S] from 2011.11.10 07:37 to 2011.11.11 00:43. Worlds Without Boundaries [77TH] from 2011.11.10 06:12 to 2011.11.10 07:37. Sebiestor Tribe [S] from 2011.11.08 07:33 to 2011.11.10 06:12. Meteor Industries [METIN] from 2011.11.08 06:52 to 2011.11.08 07:33. Sebiestor Tribe [S] from 2011.11.06 08:18 to 2011.11.08 06:52. Putz. [PUTZ.] from 2011.11.06 07:14 to 2011.11.06 08:18. Sebiestor Tribe [S] from 2011.11.05 07:19 to 2011.11.06 07:14. Martin Fury [-SKNK] from 2011.11.05 04:08 to 2011.11.05 07:19. Sebiestor Tribe [S] from 2011.11.03 15:48 to 2011.11.05 04:08. The Skunkworks [SKNK.] from 2011.11.01 21:06 to 2011.11.03 15:48. Go Petition Blizzard [SKNK3] from 2011.11.01 03:58 to 2011.11.01 21:06. Sebiestor Tribe [S] from 2011.10.31 03:10 to 2011.11.01 03:58. Go Petition Blizzard [SKNK3] from 2011.10.29 22:12 to 2011.10.31 03:10. Sebiestor Tribe [S] from 2011.10.28 00:50 to 2011.10.29 22:12. The Skunkworks [SKNK.] from 2011.10.24 03:08 to 2011.10.28 00:50. Sebiestor Tribe [S] from 2011.10.24 02:44 to 2011.10.24 03:08. The Skunkworks [SKNK.] from 2011.10.23 00:46 to 2011.10.24 02:44. Clearly Compensating [LITLD] from 2011.10.19 03:26 to 2011.10.23 00:46. Sebiestor Tribe [S] from 2011.10.19 03:25 to 2011.10.19 03:26. The Skunkworks [SKNK.] from 2011.10.18 01:57 to 2011.10.19 03:25. Sebiestor Tribe [S] from 2011.10.18 00:01 to 2011.10.18 01:57. The Skunkworks [SKNK.] from 2011.10.17 05:22 to 2011.10.18 00:01. Sebiestor Tribe [S] from 2011.10.17 04:31 to 2011.10.17 05:22. The Skunkworks [SKNK.] from 2011.10.17 04:25 to 2011.10.17 04:31. Sebiestor Tribe [S] from 2011.10.17 03:09 to 2011.10.17 04:25. The Skunkworks [SKNK.] from 2011.10.13 20:53 to 2011.10.17 03:09. Sebiestor Tribe [S] from 2011.10.13 20:36 to 2011.10.13 20:53. The Skunkworks [SKNK.] from 2011.10.13 05:25 to 2011.10.13 20:36. Sebiestor Tribe [S] from 2011.10.13 03:50 to 2011.10.13 05:25. The Skunkworks [SKNK.] from 2011.10.13 03:22 to 2011.10.13 03:50. Sebiestor Tribe [S] from 2011.10.12 23:44 to 2011.10.13 03:22. The Skunkworks [SKNK.] from 2011.10.12 04:24 to 2011.10.12 23:44. Sebiestor Tribe [S] from 2011.10.12 03:05 to 2011.10.12 04:24.
and keeps on going... To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
112
|
Posted - 2012.04.16 21:37:00 -
[56] - Quote
DarthNefarius wrote:Here is an example of how the Current Wardeck system was broken & I see no fixes in the next one.. Dailty Corp hopping: Psychotic Monk Security Status -1.9 The Skunkworks [SKNK.] Member for 0 days
BIO Employment History Latest Forum Posts
Yea... this is a big problem, too.
Accepting new members if you are an aggressor should not be allowed at all.
On the other side, if you ditch from a corp in a war (or Alliance) you should have some sort of "stain" on your record.
We have a blog, it is terrible. How to fix Bounty Hunting |

Tippia
Sunshine and Lollipops
6124
|
Posted - 2012.04.16 21:37:00 -
[57] - Quote
Gogela wrote:I think this was designed as a "throttle" mechanic. CCP is probably going to adjust the cost/member based on how much the mechanic is used. If nobody is at war I bet it gets pretty cheap. That would be my guess anyway. Personally, as one who intends to start wars for profit, what it's worth to dec a corp in terms of isk/member depends entirely on who they are and what they do. My targets will be worth it (unless they totally kick my *** which is a real probability). If it's some nub training corp it wouldn't be worth it to attack from a profit standpoint... so maybe that is all as is intended. It will be designed as a foolish mechanicGǪ 
The problem isn't the cost GÇö it's the equation. People will be using the **** out of the mechanic because it's so easy to go after a squishy target. The only way they can throttle it is to either make wars free (so even Goons can be wardecced) or to make it so hideously expensive that not even Sunshine and Lollipops can be decced. Anywhere inbetween, and there will be tons of wars, so by any such metric, it will be a success.
The problem is that the wars will not matter. Anyone who's a worth-while target will decshield themselves up the wazoo; anyone who isn't won't. Your particular brand of wars will be completely obsolete because no target will ever be worth it (unless you are thinking about taking up POS-cleaning for a low commissionGǪ and even then, it's doubtful). For the whole thing to work for you, the price will have to come down so low that wars might as well be completely free, otherwise the valuable target will just hide behind a massive decshield pay-wall.
The current suggestion also rather removes the point of having the ally/merc system: a target that's small enough not to bankrupt you from the wardec fee alone will not be in a position to pay mercs to defend it. Should you bite the bullet and go after an worth-while target, they will be able to pay enough to ensure your defeat every time. The only counter is for you to be massively larger than any target you go after, which only further reinforces the first problem.
The whole pay-per-target idea is flawed to its very core from the start, and that flaw spreads to ruin pretty much all the other changes they're thinking of by making them pointless, and the tragedy of it is that one of the key design goals of the whole thing was to remove things like decshielding and obvious griefdecs. Instead, they're reinforcing both.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

bornaa
GRiD.
212
|
Posted - 2012.04.16 21:38:00 -
[58] - Quote
Burseg Sardaukar wrote:DarthNefarius wrote:Here is an example of how the Current Wardeck system was broken & I see no fixes in the next one.. Dailty Corp hopping: Psychotic Monk Security Status -1.9 The Skunkworks [SKNK.] Member for 0 days
BIO Employment History Latest Forum Posts
Yea... this is a big problem, too. Accepting new members if you are an aggressor should not be allowed at all. On the other side, if you ditch from a corp in a war (or Alliance) you should have some sort of "stain" on your record.
Yea, alts care about "stains"  That Ain't Right |

Tyberius Franklin
Federal Navy Academy Gallente Federation
108
|
Posted - 2012.04.16 21:39:00 -
[59] - Quote
Micheal Dietrich wrote:Tyberius Franklin wrote:
I get a wardec. I look up my opponent. I see characters significantly older than mine who are very PvP active. My chances of doing serious damage with my character/players skills and numbers available are slim.
Character age is another misconception among players. He can never have more than 5 points in any one skill just like you. Having said that, if a ship set up requires 12 million points to fly then it requires 12 million points. Having points in lasers will not help your blaster boat. Having points in negotiation will not help your armor one bit. A character having more points does not make him automatically better. The question is how many skills have I acquired all 5 points in, or even had reasonable time to do so compared to a significantly older character. character age itself is meaningless, but provides some reference to say, skill wise, that if this person has been training for a great deal longer than I have and flies only a few ships that I can't even board, he probably has alot more relevant 5's and can take me in this thing I am flying. Again, this is all based on various estimations and subject to alot of error and assumption, but it is still a measure IMHO worth looking at in conjunction with other aspects. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
112
|
Posted - 2012.04.16 21:41:00 -
[60] - Quote
bornaa wrote:Burseg Sardaukar wrote:DarthNefarius wrote:Here is an example of how the Current Wardeck system was broken & I see no fixes in the next one.. Dailty Corp hopping: Psychotic Monk Security Status -1.9 The Skunkworks [SKNK.] Member for 0 days
BIO Employment History Latest Forum Posts
Yea... this is a big problem, too. Accepting new members if you are an aggressor should not be allowed at all. On the other side, if you ditch from a corp in a war (or Alliance) you should have some sort of "stain" on your record. Yea, alts care about "stains" 
haha, I agree. I was thinking more of my own experience of corps jumping ship at the first sign of war. It'd be nice to know before-hand that they were that type of corp. Same with individuals.
The post about the Psychotic Monk's employment history just made me recall it. We have a blog, it is terrible. How to fix Bounty Hunting |
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