| Pages: 1 2 3 4 5 6 [7] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

FloppieTheBanjoClown
The Skunkworks
1318
|
Posted - 2012.04.18 13:39:00 -
[181] - Quote
Lord RectAnus wrote:I fully support the idea of the aggressor being unable to scoop new members/corps mid-war. This is a terrible idea. Good merc corps can be at war a significant percentage of time. This would make it impossible for them to recruit while doing business. I really wish people would think things through before they suggest them.
A "cooldown" where a new recruit can't participate in a war for 1-24 hours would be just as effective at stopping what we and others have done in the past.
As for penalizing quitting a corp that is at war: just prevent the player from rejoining that corp for a fixed period of time. If you bail on a corp, whether they're on offense or defense, you can't rejoin it for 30 days.
It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Liam Mirren
448
|
Posted - 2012.04.18 13:52:00 -
[182] - Quote
FloppieTheBanjoClown wrote:Lord RectAnus wrote:I fully support the idea of the aggressor being unable to scoop new members/corps mid-war. This is a terrible idea. Good merc corps can be at war a significant percentage of time. This would make it impossible for them to recruit while doing business. I really wish people would think things through before they suggest them. A "cooldown" where a new recruit can't participate in a war for 1-24 hours would be just as effective at stopping what we and others have done in the past. As for penalizing quitting a corp that is at war: just prevent the player from rejoining that corp for a fixed period of time. If you bail on a corp, whether they're on offense or defense, you can't rejoin it for 30 days.
How about this:
- if you leave a corp that is at war you are still vulnerable to attacks for 48 hours, but you can only aggress if they aggressed you first - if you joined a corp that is at war you are vulnerable to attacks but you can only aggress when they aggress first, this also lasts 48 hours
This means that leaving a corp in a war you're not "safe" for 2 days while there is a penalty for doing so in the mean time, but if attacked you can fight back. If you join a corp at war you are instantly open to being attacked but you can't initiate it during those first 2 days. This would diminish corp hopping quite a lot and it wouldn't allow for people quickly join an empty corp in order to help out in the war and surprise people.
This would require a new type of flagging state but I do think it would be a good thing to consider.
Excellence is not a skill, it's an attitude.
My guides: http://mirren.freeforums.org |

Avila Cracko
344
|
Posted - 2012.04.18 16:56:00 -
[183] - Quote
Bane Necran wrote:Avila Cracko wrote:When i heard that CCP put DEV team on this problem i thought there will be whole revamp of War Decs and we are getting nothing. This is a disturbing trend i've noticed since Dominion, which was supposed to dramatically change war dynamics in 0.0. They start off saying one thing, but then back down later and only tweak it slightly. I sometimes wonder if devs playing the game along with players makes them sympathetic to whines of a vocal minority, when they should instead soldier on with what's best for the game overall. But in this case, i still think war is war, and it's never 'fair'. You can either have wars in hisec along with all the unfairness war brings with it, or you remove the ability to have hisec wars altogether. Anything else and it's simply not war anymore. Now, if only they'd also allow 'unfairness' in 0.0 wars, instead of catering to casuals. It's ridiculous that people can leave things completely undefended and get around to defending it much, much, later. In real war if you leave something undefended, you lose it, even to a small force. Why is all this care and attention put into ensuring everything is fair for 0.0 people, while people in hisec are told to HTFU?
Because CCP think that there is only 0.0 in EVE. And thats the case because only few of DEVs actually play the game and those who play play it only in 0.0. CCP need to get more perspectives on things in EVE, one is one is not enough to create and maintain the game. truth, the whole truth and nothing but the truth. |

Tobiaz
Spacerats
225
|
Posted - 2012.04.19 14:07:00 -
[184] - Quote
One thing many people seem to be missing here is that by making a structure the goal of wardecs it COMPLETELY removes the ability to wage a guerilla-style warfare in empire, because the defender can just force the attackers to fight a pitched battle at the structure.
Not to mention that this also makes it almost impossible to fight a war against larger corporations (because in a pitched battle the blob almost always wins).
From that article:
Quote:It's also pretty bizarre that no matter how militarily powerful a corporation or alliance is, it can't physically win a war declared against it. There is simply no system in place to let the defender win the war.
Wel duh! That's how war works. The Americans seem to make it their country's duty to prove to the world that overpowering military might does not equal guaranteed victory.
And 'winning' a war is a concept that resides heavily in meta-gaming territory. If you pummeled the few alts into no longer logging in, then you already achieved the main goal of just keeping your members safe. Of course it's annoying if they remain a lingering threat. But if your corporation can't deal with that because all members are wandering around willy-nilly, then you deserve to get slaughtered like flock of domestic chickens clucking about in the wild. CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif Cleaner warbills, anti-memberpadding, no price-shielding large corps: https://forums.eveonline.com/default.aspx?g=posts&m=1141323#post1141323 |

Andrea Roche
State War Academy Caldari State
69
|
Posted - 2012.04.27 14:48:00 -
[185] - Quote
Tobiaz wrote:One thing many people seem to be missing here is that by making a structure the goal of wardecs it COMPLETELY removes the ability to wage a guerilla-style warfare in empire, because the defender can just force the attackers to fight a pitched battle at the structure. Not to mention that this also makes it almost impossible to fight a war against larger corporations (because in a pitched battle the blob almost always wins). From that article: Quote:It's also pretty bizarre that no matter how militarily powerful a corporation or alliance is, it can't physically win a war declared against it. There is simply no system in place to let the defender win the war. Wel duh! That's how war works. The Americans seem to make it their country's duty over the last decade to prove to the world that overpowering military might does not equal guaranteed victory. And 'winning' a war is a concept that resides heavily in meta-gaming territory. If you pummeled the few alts into no longer logging in, then you already achieved the main goal of just keeping your members safe. Of course it's annoying if they remain a lingering threat. But if a corporation can't deal with that because all members are wandering around willy-nilly, then that corp deserves to get picked apart like a flock of domestic chickens clucking about in the wild.
very easelly fixed. Remove ability to doc in stations (maybe even for both parties or just the war decker). Maybe even force to must have a POS runing during war in high sec. You still can wage war and will be forced to defend at times, also still can do militia warfare and both parties have fun. Unlike one sided war that does bores everyone. This brings very interesting events to the game. Find the wardecker pos and put it into reinforce. Not to mention wardecker operating POS guns and many other interesting aspects into eve. This will inject LIFE back into high sec war dec. SOLVED!! CCP implement something like this! |

CBBOMBERMAN
Eclipse Industrials Quantum Forge
3
|
Posted - 2012.04.27 16:03:00 -
[186] - Quote
Andrea Roche wrote: very easelly fixed. Remove ability to doc in stations (maybe even for both parties or just the war decker). Maybe even force to must have a POS runing during war in high sec. You still can wage war and will be forced to defend at times, also still can do militia warfare and both parties have fun. Unlike one sided war that does bores everyone. This brings very interesting events to the game. Find the wardecker pos and put it into reinforce. Not to mention wardecker operating POS guns and many other interesting aspects into eve. This will inject LIFE back into high sec war dec. SOLVED!! CCP implement something like this!
Whats more, the size or capabilities of the war decked alliance entity may influence the size and cost of the POS of the war decker. Going vs a weak entity may mean that a small pos is sufficent but going vs a larger entity, may require a death star. |
| |
|
| Pages: 1 2 3 4 5 6 [7] :: one page |
| First page | Previous page | Next page | Last page |