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bornaa
GRiD.
211
|
Posted - 2012.04.16 19:01:00 -
[1] - Quote
You guys read the article on massively about this subject, published earlier today??? http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/
I think it have some good points (maybe the best).
Comments??? That Ain't Right |

gfldex
465
|
Posted - 2012.04.16 19:39:00 -
[2] - Quote
Lets have a look at just one paragraph of that article.
Quote:Very few players would argue that wardecs are fine as they are now, but until now, CCP has always been reluctant to change the system. The main issue is that it's hilariously biased in favour of the aggressor, who can prepare for the war and will always pick weak or industrial targets.
That is plainly wrong. With legal decshields any corp can shake off any war at any given time. It's currently simply not possible to take down a POS in highsec that is filled up with stront.
Quote:The defender gets just 24 hours' notice to get a plan together and warn its members of the threat and typically won't be in a position to fight back.
Any CEO has to have a plan what happens at war time before he presses the button to create the corp. If he starts to prepare for war when CONCORD sends a mail it's to late and that CEO should be driven out of business.
Quote:The new mercenary system will help even the odds, but it won't be that useful if the attacking corp can weasel its way out of the war by not paying the bill.
There is no reason why one can't declare a counter war when the wardec mail hits the inbox. That's even possible right now.
That's just one paragraph in that article. Pretty much anything he writes is either plain wrong or an assumption. In can only hope that the author has never played EVE Online. When someone burns down your sandcaste, bring sausages. |

Xorv
Questionable Acquisitions
246
|
Posted - 2012.04.16 19:47:00 -
[3] - Quote
The article and it's ideas for Wardecs are terrible.
The worst part is the structure idea, making you have to defend a static location gives all the power to blobs and is yet another blow to small gangs and guerrilla warfare.
|

DarthNefarius
Minmatar Heavy Industries
152
|
Posted - 2012.04.16 19:58:00 -
[4] - Quote
Massively wrote:
Another major problem is that a small corp of alts can declare war on a legitimate corporation, and there's nothing the defender can do about it. As long as the war fee is paid each week, a handful of alts can disrupt a corporation or even a major alliance like
This of course is going to be a major cause of the end of many medium sized established miner corps. Whom in their right minds will stay in a corp when it is wardecked by a 1 man alt corp that can becomes a 20 man corp when corp hoppers notice the miners are out so they all join in system in station. 1 man alts corps are going to be wardecking like crazy & the only 2 ways for the miners to avoid them will be joining NPC corps where mining isn't taxed anyways or thier own 1 man alt corps. To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |

bornaa
GRiD.
211
|
Posted - 2012.04.16 20:03:00 -
[5] - Quote
Xorv wrote:The article and it's ideas for Wardecs are terrible. The worst part is the structure idea, making you have to defend a static location gives all the power to blobs and is yet another blow to small gangs and guerrilla warfare.
What is terrible? This way wars would actually have goal and attacker would actually feel some obligation towards wars he start. And defender would have mean to end it and actually "win" the war. That Ain't Right |

Micheal Dietrich
Standards and Practices
278
|
Posted - 2012.04.16 20:07:00 -
[6] - Quote
First off, I can see that this guy is a total carebear. Also, most of that article is complete rubbish and I can't help but notice total bias.
To start, I notice that he focuses on the attacking corps being able to 'weasel' their way out of a war should things go south, like not re-upping the war. 1) I would think this is good news for the corp that got wardec'd. I am pretty sure that in many cases they really don't want the fight but if they can scare off the dog then great. 2) I can't help but notice that the narrator conveniently left out Dec-shields but focuses on the dec'd corps being so helpless. A corp is only as helpless as they let themselves be. 3) He talks about Merc's not really being a boon as the wardec corp again can just weasel out of the situation. Again, I point to #1. Isn't this the goal, to get the monkey of your back?
Second, I find his comment about pvp corps being shell corps loaded with alts and how they will always pick weak or industrial targets to be complete bull. I am not an alt. My corp is not a shell corp. And we do not strictly go after weak targets. And I know my corp is not the only corp that works to these standards. In fact back when I was in Warsmith's we would regularly be hired as mercs to go after other grief corps. Simply put the Narrator is factually wrong here.
The above also coincides with point three, that these small shell corps have 0 risk when attacking larger corps. Again, a corp is only as helpless as it allows itself to be. If they decide to dock up and do nothing then that is their choice, just let it be known that there are tons of other options out there. And as I said, we are not always risk free. We may know how to fit a ship better than some corps and know how to use them, but numbers are still numbers, and if the larger corp that we're attacking suddenly decides to fight in numbers, there is very little we can do.
And Four, he doesn't even touch on half of the mechanics that CCP is planning on implementing. In fact most of the article reads like your typical thread where he makes several factual mistakes, and comes up with some idea that naturally will 'fix' everything.
That is a horrible article. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
107
|
Posted - 2012.04.16 20:11:00 -
[7] - Quote
gfldex wrote: Very few players would argue that wardecs are fine as they are now, but until now, CCP has always been reluctant to change the system. The main issue is that it's hilariously biased in favour of the aggressor, who can prepare for the war and will always pick weak or industrial targets.
That is plainly wrong. With legal decshields any corp can shake off any war at any given time. It's currently simply not possible to take down a POS in highsec that is filled up with stront. Your statement doesn't address the point quoted. Target selection is a big advantage in the wardec system which the aggressor has and the defender does not.
gfldex wrote: The defender gets just 24 hours' notice to get a plan together and warn its members of the threat and typically won't be in a position to fight back.
Any CEO has to have a plan what happens at war time before he presses the button to create the corp. If he starts to prepare for war when CONCORD sends a mail it's to late and that CEO should be driven out of business. So you are satisfied with the plan of, "No reason to fight so everyone just plays on their out of corp alts" that many corps use now?
gfldex wrote: The new mercenary system will help even the odds, but it won't be that useful if the attacking corp can weasel its way out of the war by not paying the bill.
There is no reason why one can't declare a counter war when the wardec mail hits the inbox. That's even possible right now.
What reason does anyone have to do this? One can already fight back or just not undock and that will not change. Unless you are bringing other into the fight making it mutual doesn't provide any differences, and if you are bringing backup, that is exactly what mercenary corps are doing. So what are you getting at? |

Tobiaz
Spacerats
199
|
Posted - 2012.04.16 20:18:00 -
[8] - Quote
Quite a terri-bad article.
Want attackers to commit to a war? Simple:
Declaring a war mutual by the defender, makes it impossible by the attacker to end the war, unless by formal surrender.
That, in combination with CCP's idea for a 'deserters' mark for people leaving a wardecced corp and the ease and lack of cost for adding allies, should fix the whole problem quite nicely. Don't forget that most wardeccers are e-peen warriors and such a mark would likely be a bigger blemish then a negative kill-board ratio. 
Putting things like 'victory conditions' into a mechanic is simply asking for abuse and exploits. War objectives are something that resides squarely in the realm of meta-gaming and should never become some arbitrary 'objective'.
The only problem I see now with the upcoming wardec system is that it makes it almost too expensive to go after big alliances, and does very little to protect the smaller corporations.
Instead, divide the corporations and alliances in size-brackets with fixed war-fees for each bracket and cost-modifiers penalizing declaration of wars on a corporation outside your own size bracket. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Tyberius Franklin
Federal Navy Academy Gallente Federation
107
|
Posted - 2012.04.16 20:23:00 -
[9] - Quote
Micheal Dietrich wrote:First off, I can see that this guy is a total carebear. Also, most of that article is complete rubbish and I can't help but notice total bias.
To start, I notice that he focuses on the attacking corps being able to 'weasel' their way out of a war should things go south, like not re-upping the war. 1) I would think this is good news for the corp that got wardec'd. I am pretty sure that in many cases they really don't want the fight but if they can scare off the dog then great. 2) I can't help but notice that the narrator conveniently left out Dec-shields but focuses on the dec'd corps being so helpless. A corp is only as helpless as they let themselves be. 3) He talks about Merc's not really being a boon as the wardec corp again can just weasel out of the situation. Again, I point to #1. Isn't this the goal, to get the monkey of your back? Dec-shields under the proposed changes are going away. Assuming this article is a response to that, the omission is entirely relevant.
Micheal Dietrich wrote: Second, I find his comment about pvp corps being shell corps loaded with alts and how they will always pick weak or industrial targets to be complete bull. I am not an alt. My corp is not a shell corp. And we do not strictly go after weak targets. And I know my corp is not the only corp that works to these standards. In fact back when I was in Warsmith's we would regularly be hired as mercs to go after other grief corps. Simply put the Narrator is factually wrong here.
Calling him factually wrong would be like stating it never happens. If no one had alts then perhaps this could be considered valid, but the idea that no one has ever thought of having their means to continue business as usual in a different corp from the one they are using to declare war for whatever reason is laughable.
Micheal Dietrich wrote: The above also coincides with point three, that these small shell corps have 0 risk when attacking larger corps. Again, a corp is only as helpless as it allows itself to be. If they decide to dock up and do nothing then that is their choice, just let it be known that there are tons of other options out there. And as I said, we are not always risk free. We may know how to fit a ship better than some corps and know how to use them, but numbers are still numbers, and if the larger corp that we're attacking suddenly decides to fight in numbers, there is very little we can do.
This again goes back to target selection. Knowing your opponents numbers and activity provides an invaluable potential resource for an attacker who also has the initiative. It allows you to ensure you have all reasonable advantages. Why would someone who is trying to accomplish anything other than getting blown up want to undock to that? |

XIRUSPHERE
Tribal Liberation Force Minmatar Republic
227
|
Posted - 2012.04.16 20:24:00 -
[10] - Quote
Bad poster with a website is still a bad poster. The advantage of a bad memory is that one can enjoy the same good things for the first time several times.
One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
586
|
Posted - 2012.04.16 20:24:00 -
[11] - Quote
I would bet good ISK the writer of this article has never initiated a wardec even once on behalf of a corporation, or really even considered the various motivations for dec-ing another corp.
Quote:Another major problem is that a small corp of alts can declare war on a legitimate corporation, and there's nothing the defender can do about it. So - f***ing - what ? Nobody does this. Sometimes it's a small corp going after a big. If big is to big to defend against that then it's too big to exist. The expense of making such a dec outweighs the cost. A corp of alts? To what end? Where's the *profit* part of the plan? This is stupid.
You know... I could go on and point out everything that's wrong with this article... but I've wasted enough of my time reading it and I don't want to waste your time with a long drawn out response.
Here are some valid reasons to dec:
Small Corp decs Big Corp
- Possibly catch freighters or haulers in highsec since corp is not big enough to even be noticed by defending corp. ($$$)
- Disrupt highsec operations enough that the larger corp will pay a ransom to just not deal with it anymore ($$$)
- Disrupt logistics on behalf of another corp or alliance (mercenaries)
Big Corp decs Big Corp
- Absolute domination - taking the war to empire to utterly destroy the will to fight of the enemy. With no place safe, many of the newer or weaker members of the agressed corp might drop corp rather than continue to be targeted. Battle of wills.
- Weaken one corp or alliance and their ability to move as part of a larger allied move against a coalition of alliances
Big Corp decs Small Corp
- Grief
- Vendetta - some alliance director got his e-peen smashed and now wants to flex his/her political mussel to make a point
Small Corp decs Small Corp
- Convince an opposing corp to find other space
- Grief
- Super serial PvP. E-Peen wars.
- Ransom for right to operate
This is by no means all inclusive.... just off the top of my head. The writer of that article wants it to be a simple mechanic like running missions. Press button receive bacon. It's not that easy... or that simple, particularly with respect to larger organizations engaging in empire war. The problem with the decs now is you can simply avoid them. That's why nobody uses them. It's not because a large alliance is worried about an alt corp. They aren't.
I've never read an article about EvE that was so far off base and so clueless about the subject. The article isn't even coherent.
tl;dr; If you haven't read that article yet, save your brain cells from self destruct and skip it.
|

bornaa
GRiD.
211
|
Posted - 2012.04.16 20:27:00 -
[12] - Quote
Tobiaz wrote:Quite a terri-bad article. Want attackers to commit to a war? Simple: Declaring a war mutual by the defender, makes it impossible by the attacker to end the war, unless by formal surrender.That, in combination with CCP's idea for a 'deserters' mark for people leaving a wardecced corp and the ease and lack of cost for adding allies, should fix the whole problem quite nicely. Don't forget that most wardeccers are e-peen warriors and such a mark would likely be a bigger blemish then a negative kill-board ratio.  Putting things like 'victory conditions' into a mechanic is simply asking for abuse and exploits. War objectives are something that resides squarely in the realm of meta-gaming and should never become some arbitrary 'objective'. The only problem I see now with the upcoming wardec system is that it makes it almost too expensive to go after big alliances, and does very little to protect the smaller corporations. Instead, divide the corporations and alliances in size-brackets with fixed war-fees for each bracket and cost-modifiers penalizing declaration of wars on a corporation outside your own size bracket.
And what about "one little problem" that attackers are in 99% alts in alt corp that don't need to play at all on that alts to play EVE and defenders don't have that privilege so they actually cant play at all??? That Ain't Right |

Bane Necran
303
|
Posted - 2012.04.16 20:31:00 -
[13] - Quote
Quote:The main issue is that it's hilariously biased in favour of the aggressor, who can prepare for the war and will always pick weak or industrial targets.
This is how the real world works. It's generally considered unwise to inform the person you're going to attack ahead of time, because they'll prepare. See: 'surprise attack', or the politically correct term 'pre-emptive strike'. If you want to have any chance for peace in hostile political climates you have to prepare for war.
Some other good points, though. |

Tippia
Sunshine and Lollipops
6122
|
Posted - 2012.04.16 20:32:00 -
[14] - Quote
There are pretty much only two problems with the wardec revamp. One is that it makes decshielding the default mechanic GÇö bloat your corp/alliance to the point where it is financial suicide to dec it. The other is that it reduces the viability of revenge by requiring mutuality to be declared within the first 24h.
The suggested revamp solves a whole lot of problems (and crimewatch 2.0 fills in some of the cracks), but it also manages to completely go against its own intentions because CCP doesn't seem to understand how wars are being used. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

gfldex
467
|
Posted - 2012.04.16 20:35:00 -
[15] - Quote
Tyberius Franklin wrote:What reason does anyone have to do this? One can already fight back or just not undock and that will not change. Unless you are bringing other into the fight making it mutual doesn't provide any differences, and if you are bringing backup, that is exactly what mercenary corps are doing. So what are you getting at?
I am getting at that the author is wrong assuming that an attacker can "weasel" out of a war by simply dropping the war.
You seam, as much as the author, not to know the purpose of wardecs. Players compete about recources, Corps compete about players and alliances compete about corps. The wardec system is meant to provide means to enforce that competition in highsec. An individual pilot is free to rebuilt after his former corp is driven out of business by dropping back into a NPC corp. Quite in contrast for a corp that should vanish when driven out of business. That's why co-operations are called that way. To refer to the cut-throat-competition that is described in great detail in the back story.
It's even in the name of the game: Everyone vs. Everyone.
Quite sad to see so many players that don't know the basics. When someone burns down your sandcaste, bring sausages. |

Herping yourDerp
Federal Navy Academy Gallente Federation
498
|
Posted - 2012.04.16 20:37:00 -
[16] - Quote
wardecs aren't for war right now which is the actual problem. its for griefing and pos removal. ccp is trying to at least turn the fail griefing into an isk sink. hell with my isk i could dec an alliance for over a year. that's stupid.. and the dec shield is a player invented work around to the real problem of griefers who think killing people who don't know how to fight means anything
i for one think there should be benefits for declaring war all the time, more then just " you can attack people in highsec" wars should be declared in nullsec and lowsec. there should be a reason for it other then " to kill their players in highsec.
war declarations should be a big deal but in eve its just "oh great another griefer corp trying to pad their bad killboard stats" for industry corps and "i hope i get free kills on nubs" for the griefer corps. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
586
|
Posted - 2012.04.16 20:38:00 -
[17] - Quote
Tippia wrote:*snip* The other is that it reduces the viability of revenge by requiring mutuality to be declared within the first 24h. *snip* wait... wat?
Are you saying that the new dec mechanic requires your opponent to AGREE to the war?
I really hope that's not true...
|

Noriko Mai
403
|
Posted - 2012.04.16 20:38:00 -
[18] - Quote
Is his sollution is a wired tournament mechanic? Or am I wrong? |

Severian Carnifex
167
|
Posted - 2012.04.16 20:41:00 -
[19] - Quote
Noriko Mai wrote:Is his sollution is a wired tournament mechanic? Or am I wrong?
As I understand the logic is: before war you must build war command structure - if its destroyed, war is over.
Overall, I like this proposal. |

Destination SkillQueue
Are We There Yet
2228
|
Posted - 2012.04.16 20:42:00 -
[20] - Quote
Gogela wrote:Tippia wrote:*snip* The other is that it reduces the viability of revenge by requiring mutuality to be declared within the first 24h. *snip* wait... wat? Are you saying that the new dec mechanic requires your opponent to AGREE to the war? I really hope that's not true...
No. He is talking about the ability to make a war mutual, which is already part of the wardec system. |

Herping yourDerp
Federal Navy Academy Gallente Federation
499
|
Posted - 2012.04.16 20:42:00 -
[21] - Quote
thats stupid though.. you : i declare war on derp me: k you: i killed your structure i win me: k |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
586
|
Posted - 2012.04.16 20:44:00 -
[22] - Quote
Destination SkillQueue wrote:No. He is talking about the ability to make a war mutual, which is already part of the wardec system. Ah... thanks.
Herping yourDerp wrote:thats stupid though.. you : i declare war on derp me: k you: i killed your structure i win me: k Confirmed stupid mechanic.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
108
|
Posted - 2012.04.16 20:44:00 -
[23] - Quote
gfldex wrote:Tyberius Franklin wrote:What reason does anyone have to do this? One can already fight back or just not undock and that will not change. Unless you are bringing other into the fight making it mutual doesn't provide any differences, and if you are bringing backup, that is exactly what mercenary corps are doing. So what are you getting at? I am getting at that the author is wrong assuming that an attacker can "weasel" out of a war by simply dropping the war. You seam, as much as the author, not to know the purpose of wardecs. Players compete about recources, Corps compete about players and alliances compete about corps. The wardec system is meant to provide means to enforce that competition in highsec. An individual pilot is free to rebuilt after his former corp is driven out of business by dropping back into a NPC corp. Quite in contrast for a corp that should vanish when driven out of business. That's why co-operations are called that way. To refer to the cut-throat-competition that is described in great detail in the back story. It's even in the name of the game: Everyone vs. Everyone. Quite sad to see so many players that don't know the basics. I'd say you are missing some fundamental parts of everyone vs everyone yourself. Simple things like knowing your targets, depriving them of what they want, and getting what you want all at the same time. An example involving wardecs:
I get a wardec. I look up my opponent. I see characters significantly older than mine who are very PvP active. My chances of doing serious damage with my character/players skills and numbers available are slim.
I have alts, those alts are spread out amongst different corps or some in NPC. Even without corp hopping I have an easy means to bypass your interference to a reasonable degree.
If I fight, I lose ships and productivity, if I don't you paid for nothing and I continue close to normal operations and I've effectively won.
You did get one thing right, it is sad when people don't know the basics. |

Bane Necran
303
|
Posted - 2012.04.16 20:45:00 -
[24] - Quote
Herping yourDerp wrote:wardecs aren't for war right now which is the actual problem.
What do you think real wars are like?
I'm genuinely curious. |

Tippia
Sunshine and Lollipops
6124
|
Posted - 2012.04.16 20:45:00 -
[25] - Quote
Gogela wrote:wait... wat?
Are you saying that the new dec mechanic requires your opponent to AGREE to the war?
I really hope that's not true... No, no, no, nothing that awful GÇö just something that's a bit silly. They're changing how you declare a war mutual (at least as of the last time it was mentioned). Right now, you can do it at any time, just to hammer the point home that the attacker picked the wrong target and now you're out for bloody vengeance. They've said that this will change so that you can only declare a war mutual during the first 24-hour wind-up period before the war actually goes active.
Most likely, this is due to the defender's ability to bring allies into the war, and they probably thought that it would be awfully mean if the defender could enlist half the galaxy and then, at the very last second and with all that backing secured, ensure that the original attacker cannot get out of it. This somewhat ties into Nyphur's complaint about corps GÇ£weaselingGÇ¥ out of their own failed wardecs.
However, since we are now being given a more fully-featured surrender mechanic, I simply don't see why we shouldn't be allowed to get revenge that way. Yes, they picked the wrong target, and yes, it turned out every corp north of HED-GP is now out to get themGǪ so what? Tough luck GÇö time to bite the bullet. Slink over to the defender's office, get down on your knees and beg for forgiveness. That sounds more like the way it should work.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Bel Amar
Sudden Buggery
38
|
Posted - 2012.04.16 20:47:00 -
[26] - Quote
Gogela wrote:wait... wat?
Are you saying that the new dec mechanic requires your opponent to AGREE to the war?
I really hope that's not true...
No, he's saying that the defender can trap an attacker in to a war by making it mutual. This will stop the attacker dropping out of the war unless they explicitly surrender, rather than just being able to let the wardec lapse.
The problem is that the defending corp must make that mutual decision within the first 24 hour notification period, before the war has actually started |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
586
|
Posted - 2012.04.16 20:50:00 -
[27] - Quote
Tippia wrote:Gogela wrote:wait... wat?
Are you saying that the new dec mechanic requires your opponent to AGREE to the war?
I really hope that's not true... No, no, no, nothing that awful GÇö just something that's a bit silly. They're changing how you declare a war mutual (at least as of the last time it was mentioned). Right now, you can do it at any time, just to hammer the point home that the attacker picked the wrong target and now you're out for bloody vengeance. They've said that this will change so that you can only declare a war mutual during the first 24-hour wind-up period before the war actually goes active. Most likely, this is due to the defender's ability to bring allies into the war, and they probably thought that it would be awfully mean if the defender could enlist half the galaxy and then, at the very last second and with all that backing secured, ensure that the original attacker cannot get out of it. This somewhat ties into Nyphur's complaint about corps GÇ£weaselingGÇ¥ out of their own failed wardecs. However, since we are now being given a more fully-featured surrender mechanic, I simply don't see why we shouldn't be allowed to get revenge that way. Yes, they picked the wrong target, and yes, it turned out every corp north of HED-GP is now out to get themGǪ so what? Tough luck GÇö time to bite the bullet. Slink over to the defender's office, get down on your knees and beg for forgiveness. That sounds more like the way it should work. I totally agree with how that should work. The sword should cut freely in both directions.
|

Herping yourDerp
Federal Navy Academy Gallente Federation
499
|
Posted - 2012.04.16 20:50:00 -
[28] - Quote
Bane Necran wrote:Herping yourDerp wrote:wardecs aren't for war right now which is the actual problem. What do you think real wars are like? I'm genuinely curious.
to engage in armed conflict for: resources<- doesn't happen in highsec land<- nope not in highsec intolerance other races religions or creeds <- probably against TOS if about RL stuff, in game most corps have multiple races and ideologies.
pretty sure there has never been a war, in the entirety of human history that involved "lets go to war for no benefit" |

Herping yourDerp
Federal Navy Academy Gallente Federation
499
|
Posted - 2012.04.16 20:51:00 -
[29] - Quote
Bel Amar wrote:Gogela wrote:wait... wat?
Are you saying that the new dec mechanic requires your opponent to AGREE to the war?
I really hope that's not true... No, he's saying that the defender can trap an attacker in to a war by making it mutual. This will stop the attacker dropping out of the war unless they explicitly surrender, rather than just being able to let the wardec lapse. The problem is that the defending corp must make that mutual decision within the first 24 hour notification period, before the war has actually started
this is dumb because there will be ITS A TARP corps that look juicy, get decced, declare mutual then just play on alts for the rest of their lives. |

Adunh Slavy
Ammatar Trade Syndicate
634
|
Posted - 2012.04.16 20:54:00 -
[30] - Quote
The article does make a good central point. War decs lack meaning. Having something to fight over would be a good thing. War just for the sake of war is lame. |

Micheal Dietrich
Standards and Practices
282
|
Posted - 2012.04.16 20:54:00 -
[31] - Quote
Tyberius Franklin wrote: Dec-shields under the proposed changes are going away. Assuming this article is a response to that, the omission is entirely relevant.
Nothing is stopping a player from corp hopping into an alt corp. There is more than one form of dec-shield out there.
Tyberius Franklin wrote: Calling him factually wrong would be like stating it never happens. If no one had alts then perhaps this could be considered valid, but the idea that no one has ever thought of having their means to continue business as usual in a different corp from the one they are using to declare war for whatever reason is laughable.
No it is not like saying it never happens. I know there shell corps out there, you know that there are shell corps out there. But he is stating that we are all alt corps and we only pick on weak players and industrials. That is factually wrong. We are the big bad boogy to many carebear corps and they commonly tell campfire stories about us to each other. How would a corp know what the other corp does once their own war has ended.
Tyberius Franklin wrote: This again goes back to target selection. Knowing your opponents numbers and activity provides an invaluable potential resource for an attacker who also has the initiative. It allows you to ensure you have all reasonable advantages. Why would someone who is trying to accomplish anything other than getting blown up want to undock to that?
I've said it twice and I'll say it again, a corp is only as weak as they allow themselves to be. You don't want to do your homework on the people who are attacking you, fine. You don't want to seek help in removing the problem, fine. You don't want to learn how to fight, fine. You have the tools, if you choose not to use them then don't look to blame anyone but yourself. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
586
|
Posted - 2012.04.16 20:54:00 -
[32] - Quote
Herping yourDerp wrote:Bel Amar wrote:Gogela wrote:wait... wat?
Are you saying that the new dec mechanic requires your opponent to AGREE to the war?
I really hope that's not true... No, he's saying that the defender can trap an attacker in to a war by making it mutual. This will stop the attacker dropping out of the war unless they explicitly surrender, rather than just being able to let the wardec lapse. The problem is that the defending corp must make that mutual decision within the first 24 hour notification period, before the war has actually started this is dumb because there will be ITS A TARP corps that look juicy, get decced, declare mutual then just play on alts for the rest of their lives. Sounds like the price you risk paying for having poor judgement as a CEO. Either deal with these alts that never log in, or dissolve your corp and start over having learned a valuable lesson about thinking before you act.
|

Indahmawar Fazmarai
The I and F Taxation Trust
476
|
Posted - 2012.04.16 20:55:00 -
[33] - Quote
Bane Necran wrote:Quote:The main issue is that it's hilariously biased in favour of the aggressor, who can prepare for the war and will always pick weak or industrial targets. This is how the real world works. It's generally considered unwise to inform the person you're going to attack ahead of time, because they'll prepare. See: 'surprise attack', or the politically correct term 'pre-emptive strike'. If you want to have any chance for peace in hostile political climates you have to prepare for war. Some other good points, though.
In the real world, wars are fought for a reason, not for fun.
In the real world, wars can be lost by either side.
In the real world, the leader declaring a war faces severe consequences even if he wins the war.
And very specially, in the real world, most people who lose a war once can't wage war never again. War it's game over if you lose, and this is the bloody reason of all the above. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

gfldex
467
|
Posted - 2012.04.16 20:56:00 -
[34] - Quote
Tyberius Franklin wrote:I'd say you are missing some fundamental parts of everyone vs everyone yourself. Simple things like knowing your targets, depriving them of what they want, and getting what you want all at the same time. An example involving wardecs:
And why do you have a char in a player corp in the first place? What do you want from being in a player corp?
Tyberius Franklin wrote:I get a wardec. I look up my opponent. I see characters significantly older than mine who are very PvP active. My chances of doing serious damage with my character/players skills and numbers available are slim.
It is hardly your opponents fault that you are unable to use what you have against them. For any tactic there is a counter. If your corp is so terrible that you can field what is needed to win the war you need to change that, or be driven out of business.
Tyberius Franklin wrote:I have alts, those alts are spread out amongst different corps or some in NPC. Even without corp hopping I have an easy means to bypass your interference to a reasonable degree.
If I fight, I lose ships and productivity, if I don't you paid for nothing and I continue close to normal operations and I've effectively won.
And that's why wardecs have to be cheap. If somebody is capable to disrupt your normal operations and you don't care, why do you do them in the first place? What is it that you want that others can you deny to have?
I'm terribly sorry but the argument that wars are pointless because of alts is invalid because if you don't need your main you have that main for no reason. As such a wardec does not need to bother you. You seam to bother quite a lot though.
When someone burns down your sandcaste, bring sausages. |

Bel Amar
Sudden Buggery
39
|
Posted - 2012.04.16 20:57:00 -
[35] - Quote
Gogela wrote:Sounds like the price you risk paying for having poor judgement as a CEO. Either deal with these alts that never log in, or dissolve your corp and start over having learned a valuable lesson about thinking before you act.
This is doubly the case, given that war history will be available for every corp under the new system |

Tippia
Sunshine and Lollipops
6124
|
Posted - 2012.04.16 20:59:00 -
[36] - Quote
Gogela wrote:Herping yourDerp wrote:this is dumb because there will be ITS A TARP corps that look juicy, get decced, declare mutual then just play on alts for the rest of their lives. Sounds like the price you risk paying for having poor judgement as a CEO. Either deal with these alts that never log in, or dissolve your corp and start over having learned a valuable lesson about thinking before you act. GǪand anyway, those trap-corps will exist even with the 24h limit to declarations of mutuality, and would exist right now if it was really Gǣa thingGǥ that people would engage in since the mechanic already exists.
Is it a problem now? Can't say I've ever heard of it. So why would it be a problem afterwards? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Karl Hobb
Imperial Margarine
100
|
Posted - 2012.04.16 20:59:00 -
[37] - Quote
Herping yourDerp wrote:this is dumb because there will be ITS A TARP corps that look juicy, get decced, declare mutual then just play on alts for the rest of their lives. I might be wrong, but doesn't the surrender mechanic work both ways? Wouldn't that be something, the attacker surrendering... "Fun fact: carebears are not necessary for the game to function." --áTippia |

Micheal Dietrich
Standards and Practices
282
|
Posted - 2012.04.16 20:59:00 -
[38] - Quote
bornaa wrote:
And what about "one little problem" that attackers are in 99% alts in alt corp that don't need to play at all on that alts to play EVE and defenders don't have that privilege so they actually cant play at all???
Citation please. Where is your number coming from? |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
586
|
Posted - 2012.04.16 20:59:00 -
[39] - Quote
Bel Amar wrote:Gogela wrote:Sounds like the price you risk paying for having poor judgement as a CEO. Either deal with these alts that never log in, or dissolve your corp and start over having learned a valuable lesson about thinking before you act. This is doubly the case, given that war history will be available for every corp under the new system That's pretty awesome. S***s about to get real. (...and by that I mean it's going to be a lot easier to see if other players are part of an organization that should be taken seriously and given a wide birth... or not.) 
|

Tobiaz
Spacerats
200
|
Posted - 2012.04.16 21:02:00 -
[40] - Quote
bornaa wrote:
And what about "one little problem" that attackers are in 99% alts in alt corp that don't need to play at all on that alts to play EVE and defenders don't have that privilege so they actually cant play at all???
Simple: if they aren't logging in, they aren't a threat.
The 99% alt corporations are never large and thus easy to keep track off. Also, since the contract for you allies is a one-lump sum, they can choose to keep their war open as well for as long as it takes.
I guarantee that the wardeccers eventually get sick of it and will either see if they can get favorable terms for surrender, or disband their corp (since they are alts anyway). If it are their main chars though, the chance they'll take the deserter's way is very slim.
http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Kattshiro
Deep Core Mining Inc. Caldari State
65
|
Posted - 2012.04.16 21:04:00 -
[41] - Quote
Quote:The ideal war system would be one that forces the attackers to commit and has clear victory conditions. It should make small corps engaging large entities riskier and encourage people to fight a war rather than dock up for a week. To start a war, the attacker should have to place the war fee into a war command structure that would be in space, orbiting a planet, or at a starbase. If the defending corp destroys this structure, it would collect the war fee as a prize, and the war would end. This way a larger corp that costs a lot more to wardec would have more incentive to fight, and small alt corps wouldn't be able to reasonably pursue a war against large alliances.
Actually a semi good idea. Dunno bout the structure part, but says hey defender corp.. want to win? Want this dec to end earlier? Now you can.
Incentives the defenders to fight beyond denial. Also makes attackers look bad if the war ends in day. Furthermore make the objective in a random spot. This way neutrals cant as easily camp home stations or what the above author was talking about. And also makes logistics harder as you can't just have your 5 man group in one location.
Furthermore there needs to be a way to pay to hide from locator agents for X amount of time depending on how much you pay. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
108
|
Posted - 2012.04.16 21:08:00 -
[42] - Quote
Micheal Dietrich wrote: Dec-shields under the proposed changes are going away. Assuming this article is a response to that, the omission is entirely relevant.
Nothing is stopping a player from corp hopping into an alt corp. There is more than one form of dec-shield out there.
Micheal Dietrich wrote: Calling him factually wrong would be like stating it never happens. If no one had alts then perhaps this could be considered valid, but the idea that no one has ever thought of having their means to continue business as usual in a different corp from the one they are using to declare war for whatever reason is laughable.
No it is not like saying it never happens. I know there shell corps out there, you know that there are shell corps out there. But he is stating that we are all alt corps and we only pick on weak players and industrials. That is factually wrong. We are the big bad boogy to many carebear corps and they commonly tell campfire stories about us to each other. How would a corp know what the other corp does once their own war has ended. Most <> All. I'm not even arguing that "most" is an entirely accurate word in this case. But dismissing the argument and saying it's factually wrong is like stating it isn't reasonably prevalent or worth considering.
Micheal Dietrich wrote: This again goes back to target selection. Knowing your opponents numbers and activity provides an invaluable potential resource for an attacker who also has the initiative. It allows you to ensure you have all reasonable advantages. Why would someone who is trying to accomplish anything other than getting blown up want to undock to that?
I've said it twice and I'll say it again, a corp is only as weak as they allow themselves to be. You don't want to do your homework on the people who are attacking you, fine. You don't want to seek help in removing the problem, fine. You don't want to learn how to fight, fine. You have the tools, if you choose not to use them then don't look to blame anyone but yourself. Knowing you are up against a superior force doesn't suddenly put you on equal terms. Shelling out isk for defense doesn't guarantee success, and it certainly doesn't mean you can go around acting as normal with no issues. Fighting back doesn't guarantee a favorable outcome. There is no such thing as winning simply by disallowing weakness. |

Tobiaz
Spacerats
201
|
Posted - 2012.04.16 21:12:00 -
[43] - Quote
Adunh Slavy wrote:The article does make a good central point. War decs lack meaning. Having something to fight over would be a good thing. War just for the sake of war is lame.
You're sadly mistaken if you think empire wars are fought over nothing. I'll agree that killmail farming is rather pathetic, but the chance to get to the soft underbelly of careless carebear corps that don't bother to defend themselves? That IS something to start a war over.
We talk about war, but what happens in EVE in empire is more like small-scale raiding and is better compared to the way the trading companies operated in the 17th century.
Also, the wars in EVE serve a secondary purpose for the community: it weeds out the fail-corporations that lure in newbies, teaching them nothing about how to play this game, burning them out in months. I think these corporations are one of the main reasons why the newbie-retention of EVE is so low.
The empire wardeccers are the predators killing off both the sickly and the obese, before they infect to many newborns. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Micheal Dietrich
Standards and Practices
282
|
Posted - 2012.04.16 21:13:00 -
[44] - Quote
Tyberius Franklin wrote:
I get a wardec. I look up my opponent. I see characters significantly older than mine who are very PvP active. My chances of doing serious damage with my character/players skills and numbers available are slim.
Character age is another misconception among players. He can never have more than 5 points in any one skill just like you. Having said that, if a ship set up requires 12 million points to fly then it requires 12 million points. Having points in lasers will not help your blaster boat. Having points in negotiation will not help your armor one bit. A character having more points does not make him automatically better. |

Bane Necran
303
|
Posted - 2012.04.16 21:14:00 -
[45] - Quote
[quote=Herping yourDerp]engage in armed conflict for resources<- doesn't happen in highse land<- nope not in highse intolerance other races religions or creeds <- probably against TOS if about RL stuff, in game most corps have multiple races and ideologies
pretty sure there has never been a war, in the entirety of human history that involved "lets go to war for no benefit"[/quote
Removal of a POS was an example you gave before. That's a resource you're either just denying someone else to weaken them or you plan to put your own POS there. There is no land in this game obviously, but places to put a POS are in high demand for some hisec systems
Intolerance and pettiness has fueled many, many, wars in real life. Lots have even been sparked over smacktalk, much like they are in this game. The idea all wars are justified and fair is propaganda. You routinely see extremely powerful militaries invading weaker and unprepared countries with little or no justification given. And there's always benefits to war for the victor, and the people supplying armaments.
It's bizarre to find myself on this side of the 'greifers' here for once , but i'm only doing so because much of real war actually is greifing. Go check out liveleak for awhile if you don't believe me. If you want to make an argument that war in EVE should be more fair than real wars i'd have no problem with that, but lets not have any illusions about the fairness of real war, please. |

FloppieTheBanjoClown
The Skunkworks
1307
|
Posted - 2012.04.16 21:15:00 -
[46] - Quote
Quote:a handful of alts can disrupt a corporation or even a major alliance like EVE University.
Only if Eve Uni is disorganized and fails to respond to the threat of "a handful of alts". If Eve Uni can't defend itself from a couple of guys with battleships, they shouldn't be pretending they know what they're doing well enough to teach others.
Quote:The new fee calculation makes it more expensive to target larger organisations like EVE Uni
Which is a terrible, terrible concept. See here for why.
Quote: To start a war, the attacker should have to place the war fee into a war command structure that would be in space, orbiting a planet, or at a starbase.
Psychotic Monk and I proposed the idea of "corporate offices" that could be made war objectives. I prefer that to a special war structure which would make for more tedious administration as you had to deploy one every time you went to war. Every corp would get ONE office, anchored at a moon somewhere, and should an aggressor lose theirs, they would lose the war. This way a small shell corp's wardec on Eve Uni could be put to an end in a day by a single op to smash their corp office. It also makes defense a two-way street: both sides have something to defend. If the defenders stay docked and don't defend their office, their corp will lose assets.
It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Tippia
Sunshine and Lollipops
6124
|
Posted - 2012.04.16 21:17:00 -
[47] - Quote
Tyberius Franklin wrote:Dec-shields under the proposed changes are going away. Assuming this article is a response to that, the omission is entirely relevant. Just one problem: dec shields are not going away. Under the proposed system, it becomes the default mechanic. Most larger alliances will automatically be decshielded through their sheer numbers GÇö the thing that should already give them a whole lot of protection. They don't need the mechanics to inherently provide a dec shield on top of that numerical protection. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
587
|
Posted - 2012.04.16 21:22:00 -
[48] - Quote
Tippia wrote:Tyberius Franklin wrote:Dec-shields under the proposed changes are going away. Assuming this article is a response to that, the omission is entirely relevant. Just one problem: dec shields are not going away. Under the proposed system, it becomes the default mechanic. Most larger alliances will automatically be decshielded through their sheer numbers GÇö the thing that should already give them a whole lot of protection. They don't need the mechanics to inherently provide a dec shield on top of that numerical protection. I think this was designed as a "throttle" mechanic. CCP is probably going to adjust the cost/member based on how much the mechanic is used. If nobody is at war I bet it gets pretty cheap. That would be my guess anyway. Personally, as one who intends to start wars for profit, what it's worth to dec a corp in terms of isk/member depends entirely on who they are and what they do. My targets will be worth it (unless they totally kick my *** which is a real probability). If it's some nub training corp it wouldn't be worth it to attack from a profit standpoint... so maybe that is all as is intended.
|

Micheal Dietrich
Standards and Practices
282
|
Posted - 2012.04.16 21:23:00 -
[49] - Quote
Tyberius Franklin wrote: Most <> All. I'm not even arguing that "most" is an entirely accurate word in this case. But dismissing the argument and saying it's factually wrong is like stating it isn't reasonably prevalent or worth considering.
I don't think you and I are on the same page here. I'll will show you 2 quotes and what I am talking about.
massively wrote: The main issue is that it's hilariously biased in favour of the aggressor, who can prepare for the war and will always pick weak or industrial targets.
That line is factually wrong. We do not always pick weak or industrial targets. He should have placed a word like 'generally' in there.
Massively wrote:As most empire wardecs are initiated by small shell corps full of PvP alts, the attacking players won't mind logging out for a few days if the war backfires.
Unless he can provide proof, this again is factually wrong. Always back up your claims.
Tyberius Franklin wrote:Knowing you are up against a superior force doesn't suddenly put you on equal terms. Shelling out isk for defense doesn't guarantee success, and it certainly doesn't mean you can go around acting as normal with no issues. Fighting back doesn't guarantee a favorable outcome. There is no such thing as winning simply by disallowing weakness.
Lesson number 2 - Life is not always guaranteed. Many of my fights don't end up the way I plan them, I certainly wouldn't expect it any other way.
|

DarthNefarius
Minmatar Heavy Industries
152
|
Posted - 2012.04.16 21:28:00 -
[50] - Quote
Here is an example of how the Current Wardeck system was broken & I see no fixes in the next one.. Dailty Corp hopping: Psychotic Monk Security Status -1.9 The Skunkworks [SKNK.] Member for 0 days
BIO Employment History Latest Forum Posts
CURRENT CORPORATION The Skunkworks [SKNK.] from 2012.04.16 00:11 to this day PREVIOUS CORPORATION(S) Sebiestor Tribe [S] from 2012.04.16 00:03 to 2012.04.16 00:11. Glory In Death [GIND-] from 2012.04.15 20:57 to 2012.04.16 00:03. The Skunkworks [SKNK.] from 2012.04.15 01:32 to 2012.04.15 20:57. Sebiestor Tribe [S] from 2012.04.14 07:14 to 2012.04.15 01:32. In Accordance with the Prophecy [-AWP-] from 2012.04.13 06:46 to 2012.04.14 07:14. Sebiestor Tribe [S] from 2012.04.13 05:53 to 2012.04.13 06:46. The Skunkworks [SKNK.] from 2012.04.12 02:49 to 2012.04.13 05:53. Sebiestor Tribe [S] from 2012.04.12 01:37 to 2012.04.12 02:49. The Skunkworks [SKNK.] from 2012.04.10 23:22 to 2012.04.12 01:37. Sebiestor Tribe [S] from 2012.04.10 16:33 to 2012.04.10 23:22. The Skunkworks [SKNK.] from 2012.04.09 21:19 to 2012.04.10 16:33. Sebiestor Tribe [S] from 2012.04.09 19:21 to 2012.04.09 21:19. The Skunkworks [SKNK.] from 2012.04.08 23:34 to 2012.04.09 19:21. Sebiestor Tribe [S] from 2012.04.07 21:21 to 2012.04.08 23:34. Eagle Enterprises (Closed) from 2012.04.07 19:50 to 2012.04.07 21:21. Sebiestor Tribe [S] from 2012.04.07 08:32 to 2012.04.07 19:50. EVE Portal INC [EVE-P] from 2012.04.07 06:01 to 2012.04.07 08:32. The Skunkworks [SKNK.] from 2012.04.04 23:41 to 2012.04.07 06:01. Sebiestor Tribe [S] from 2012.04.04 10:21 to 2012.04.04 23:41. Compu-Global-Hyper-Mega-Tech [CGHMT] from 2012.04.03 06:16 to 2012.04.04 10:21. The Skunkworks [SKNK.] from 2012.04.01 00:06 to 2012.04.03 06:16. Sebiestor Tribe [S] from 2012.03.31 22:34 to 2012.04.01 00:06. Sherrein Industries [SRNID] from 2012.03.31 16:37 to 2012.03.31 22:34. The Skunkworks [SKNK.] from 2012.03.05 00:38 to 2012.03.31 16:37. The Hebrew In Me [J3WS] from 2012.02.16 04:19 to 2012.03.05 00:38. The Skunkworks [SKNK.] from 2012.02.15 06:12 to 2012.02.16 04:19. The Hebrew In Me [J3WS] from 2012.02.14 03:10 to 2012.02.15 06:12. Sebiestor Tribe [S] from 2012.02.12 05:18 to 2012.02.14 03:10. The Skunkworks [SKNK.] from 2012.02.10 22:40 to 2012.02.12 05:18. Sebiestor Tribe [S] from 2012.02.08 01:00 to 2012.02.10 22:40. The Skunkworks [SKNK.] from 2012.02.07 04:58 to 2012.02.08 01:00. Sebiestor Tribe [S] from 2012.02.06 06:26 to 2012.02.07 04:58. Estel Arador Corp Services [EACS] from 2012.02.06 06:09 to 2012.02.06 06:26. Sebiestor Tribe [S] from 2012.02.05 06:58 to 2012.02.06 06:09. The Skunkworks [SKNK.] from 2012.02.05 00:47 to 2012.02.05 06:58. Sebiestor Tribe [S] from 2012.02.04 05:55 to 2012.02.05 00:47. Red Tsunami [IBPH] from 2012.02.04 05:11 to 2012.02.04 05:55. The Skunkworks [SKNK.] from 2012.02.04 04:29 to 2012.02.04 05:11. Sebiestor Tribe [S] from 2012.02.04 01:59 to 2012.02.04 04:29. The Skunkworks [SKNK.] from 2012.02.03 05:44 to 2012.02.04 01:59. Sebiestor Tribe [S] from 2012.02.01 09:24 to 2012.02.03 05:44. Athesarian [ATHES] from 2012.02.01 08:10 to 2012.02.01 09:24. Cresent Hawk's Order of The Angels [CHO.] from 2012.02.01 05:57 to 2012.02.01 08:10. The Hebrew In Me [J3WS] from 2012.01.31 03:34 to 2012.02.01 05:57. Sebiestor Tribe [S] from 2012.01.30 07:22 to 2012.01.31 03:34. Datadyne Dark Division [-DDD-] from 2012.01.30 07:13 to 2012.01.30 07:22. Sebiestor Tribe [S] from 2012.01.30 04:39 to 2012.01.30 07:13. Gallente Trade Union [GLTU] from 2012.01.30 02:55 to 2012.01.30 04:39. Sebiestor Tribe [S] from 2012.01.30 00:19 to 2012.01.30 02:55. Reverse Safari Venture Industries [RSVI.] from 2012.01.29 01:58 to 2012.01.30 00:19. Sebiestor Tribe [S] from 2012.01.29 01:22 to 2012.01.29 01:58. The Skunkworks [SKNK.] from 2012.01.26 04:56 to 2012.01.29 01:22. Sebiestor Tribe [S] from 2012.01.26 00:49 to 2012.01.26 04:56. The Skunkworks [SKNK.] from 2012.01.24 01:52 to 2012.01.26 00:49. Sebiestor Tribe [S] from 2012.01.23 05:07 to 2012.01.24 01:52. ELUSIVE JOKERS [-EJ-] from 2012.01.23 04:41 to 2012.01.23 05:07. New Guardian Protection Inc. [NGPI] from 2012.01.22 04:35 to 2012.01.23 04:41. The Skunkworks [SKNK.] from 2012.01.21 21:53 to 2012.01.22 04:35. Sebiestor Tribe [S] from 2012.01.20 18:41 to 2012.01.21 21:53. The Skunkworks [SKNK.] from 2012.01.20 03:56 to 2012.01.20 18:41. Sebiestor Tribe [S] from 2012.01.20 02:54 to 2012.01.20 03:56. Zervas Aeronautics [ZERVA] from 2012.01.19 18:45 to 2012.01.20 02:54. Sebiestor Tribe [S] from 2012.01.18 23:34 to 2012.01.19 18:45. Zervas Aeronautics [ZERVA] from 2012.01.18 20:04 to 2012.01.18 23:34. The Skunkworks [SKNK.] from 2012.01.18 19:22 to 2012.01.18 20:04. Sebiestor Tribe [S] from 2012.01.17 22:45 to 2012.01.18 19:22. Zervas Aeronautics [ZERVA] from 2012.01.17 01:43 to 2012.01.17 22:45. The Skunkworks [SKNK.] from 2012.01.14 22:43 to 2012.01.17 01:43. Sebiestor Tribe [S] from 2012.01.14 18:56 to 2012.01.14 22:43. The Skunkworks [SKNK.] from 2012.01.07 02:47 to 2012.01.14 18:56. Sebiestor Tribe [S] from 2012.01.07 01:53 to 2012.01.07 02:47. The Skunkworks [SKNK.] from 2012.01.06 05:27 to 2012.01.07 01:53. Sebiestor Tribe [S] from 2012.01.05 23:51 to 2012.01.06 05:27. The Skunkworks [SKNK.] from 2012.01.03 01:52 to 2012.01.05 23:51. Sebiestor Tribe [S] from 2012. To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |

Xorv
Questionable Acquisitions
247
|
Posted - 2012.04.16 21:29:00 -
[51] - Quote
Indahmawar Fazmarai wrote: And very specially, in the real world, most people who lose a war once can't wage war never again. War it's game over if you lose, and this is the bloody reason of all the above.
Clearly written by someone with little to no knowledge of history.
|

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
112
|
Posted - 2012.04.16 21:29:00 -
[52] - Quote
I kind of like the sentiment in the article regarding "goal-less" wars.
I can't say I'm hugely attached to the structure-grind idea; as someone mentioned here, it promotes blobs. And what's to stop some attackers from placing the structure at a planet in W-space or null where most hisec corps won't even venture after anyway?
If we are to stick with a structure concept, it'd have to be randomly placed structure, or multiple (?) ones. I dunno. I can see where he's going, but I don't have the faintest idea how to successfully implement something like that to help a defender.
A better victory-condition would be "whoever kills more ISK in a week can chose to keep the war going." The defender could do so for free, the attacker would have to pay more to keep it going.
So, if the defenders get some buddies and kick the attacker's asses, the war switches to the defender's favor, and any Mercs they have can chose to stay or leave at this point (with backdoor deals from either participant), but no additional ones can be taken on for the defenders (now-attackers). The defenders could also chose to end the war, which would stop war between the two for at LEAST 2 weeks (same with surrendering. 1 week is a bit short).
Also, the cost formula needs a re-think. Not only should it take count/activity into the equation, perhaps it should take the total SP as well, and the formula should be a reverse bell-curve. When the numbers/SP are equal, its the cheapest. But if it strays far in either direction, the cost goes UP for the attacker. So a 50 man corp can't pay next-to-nothing to dec a 2 man corp with a grand total of 2M SP between the two dudes We have a blog, it is terrible. How to fix Bounty Hunting |

Ranger 1
Ranger Corp
1522
|
Posted - 2012.04.16 21:29:00 -
[53] - Quote
While many of the "facts" in the article are arguable, and he omits completely the current option of making the war mutual, I personally feel that there need to be victory and/or loss conditions for any war.
Perhaps his proposal is not the best, but a variation on this is well worth considering.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
108
|
Posted - 2012.04.16 21:30:00 -
[54] - Quote
Tippia wrote:Tyberius Franklin wrote:Dec-shields under the proposed changes are going away. Assuming this article is a response to that, the omission is entirely relevant. Just one problem: dec shields are not going away. Under the proposed system, it becomes the default mechanic. Most larger alliances will automatically be decshielded through their sheer numbers GÇö the thing that should already give them a whole lot of protection. They don't need the mechanics to inherently provide a dec shield on top of that numerical protection. Correct, going away wasn't the right thing to say there, but rather they are attempting to address one of the issues currently rendering highsec POS's indestructible. That was the specific point I was getting at. |

DarthNefarius
Minmatar Heavy Industries
152
|
Posted - 2012.04.16 21:34:00 -
[55] - Quote
DarthNefarius wrote:Here is an example of how the Current Wardeck system was broken & I see no fixes in the next one.. Dailty Corp hopping: Psychotic Monk Security Status -1.9 The Skunkworks [SKNK.] Member for 0 days
BIO Employment History Latest Forum Posts
Sebiestor Tribe [S] from 2012. (continues into last year: Sebiestor Tribe [S] from 2012.01.02 07:20 to 2012.01.03 01:52. The Skunkworks [SKNK.] from 2012.01.02 06:47 to 2012.01.02 07:20. Sebiestor Tribe [S] from 2012.01.02 06:13 to 2012.01.02 06:47. The Skunkworks [SKNK.] from 2011.12.31 04:04 to 2012.01.02 06:13. Arctic Experiments [ARCEX] from 2011.12.30 02:23 to 2011.12.31 04:04. Sebiestor Tribe [S] from 2011.12.29 21:31 to 2011.12.30 02:23. The Skunkworks [SKNK.] from 2011.12.27 00:23 to 2011.12.29 21:31. Sebiestor Tribe [S] from 2011.12.26 23:26 to 2011.12.27 00:23. The Skunkworks [SKNK.] from 2011.12.20 01:34 to 2011.12.26 23:26. Sebiestor Tribe [S] from 2011.12.20 00:44 to 2011.12.20 01:34. The Skunkworks [SKNK.] from 2011.12.18 22:01 to 2011.12.20 00:44. Sebiestor Tribe [S] from 2011.12.18 01:05 to 2011.12.18 22:01. The Skunkworks [SKNK.] from 2011.12.18 00:37 to 2011.12.18 01:05. Sebiestor Tribe [S] from 2011.12.17 23:49 to 2011.12.18 00:37. The Skunkworks [SKNK.] from 2011.12.17 23:43 to 2011.12.17 23:49. Sebiestor Tribe [S] from 2011.12.16 02:05 to 2011.12.17 23:43. The Skunkworks [SKNK.] from 2011.12.08 22:54 to 2011.12.16 02:05. Sebiestor Tribe [S] from 2011.12.08 06:31 to 2011.12.08 22:54. HOUSE SCORPINTHEUS [FREMN] from 2011.12.08 00:23 to 2011.12.08 06:31. The Skunkworks [SKNK.] from 2011.12.01 03:10 to 2011.12.08 00:23. Sebiestor Tribe [S] from 2011.12.01 02:45 to 2011.12.01 03:10. The Skunkworks [SKNK.] from 2011.11.25 03:05 to 2011.12.01 02:45. Love Me Dead (Closed) from 2011.11.24 01:47 to 2011.11.25 03:05. The Skunkworks [SKNK.] from 2011.11.17 22:26 to 2011.11.24 01:47. Sebiestor Tribe [S] from 2011.11.16 02:22 to 2011.11.17 22:26. The Skunkworks [SKNK.] from 2011.11.14 05:05 to 2011.11.16 02:22. Martin Fury [-SKNK] from 2011.11.14 04:18 to 2011.11.14 05:05. Sebiestor Tribe [S] from 2011.11.14 01:41 to 2011.11.14 04:18. The Skunkworks [SKNK.] from 2011.11.11 08:31 to 2011.11.14 01:41. Sebiestor Tribe [S] from 2011.11.11 08:04 to 2011.11.11 08:31. The Skunkworks [SKNK.] from 2011.11.11 03:13 to 2011.11.11 08:04. Sebiestor Tribe [S] from 2011.11.11 02:47 to 2011.11.11 03:13. The Skunkworks [SKNK.] from 2011.11.11 00:43 to 2011.11.11 02:47. Sebiestor Tribe [S] from 2011.11.10 07:37 to 2011.11.11 00:43. Worlds Without Boundaries [77TH] from 2011.11.10 06:12 to 2011.11.10 07:37. Sebiestor Tribe [S] from 2011.11.08 07:33 to 2011.11.10 06:12. Meteor Industries [METIN] from 2011.11.08 06:52 to 2011.11.08 07:33. Sebiestor Tribe [S] from 2011.11.06 08:18 to 2011.11.08 06:52. Putz. [PUTZ.] from 2011.11.06 07:14 to 2011.11.06 08:18. Sebiestor Tribe [S] from 2011.11.05 07:19 to 2011.11.06 07:14. Martin Fury [-SKNK] from 2011.11.05 04:08 to 2011.11.05 07:19. Sebiestor Tribe [S] from 2011.11.03 15:48 to 2011.11.05 04:08. The Skunkworks [SKNK.] from 2011.11.01 21:06 to 2011.11.03 15:48. Go Petition Blizzard [SKNK3] from 2011.11.01 03:58 to 2011.11.01 21:06. Sebiestor Tribe [S] from 2011.10.31 03:10 to 2011.11.01 03:58. Go Petition Blizzard [SKNK3] from 2011.10.29 22:12 to 2011.10.31 03:10. Sebiestor Tribe [S] from 2011.10.28 00:50 to 2011.10.29 22:12. The Skunkworks [SKNK.] from 2011.10.24 03:08 to 2011.10.28 00:50. Sebiestor Tribe [S] from 2011.10.24 02:44 to 2011.10.24 03:08. The Skunkworks [SKNK.] from 2011.10.23 00:46 to 2011.10.24 02:44. Clearly Compensating [LITLD] from 2011.10.19 03:26 to 2011.10.23 00:46. Sebiestor Tribe [S] from 2011.10.19 03:25 to 2011.10.19 03:26. The Skunkworks [SKNK.] from 2011.10.18 01:57 to 2011.10.19 03:25. Sebiestor Tribe [S] from 2011.10.18 00:01 to 2011.10.18 01:57. The Skunkworks [SKNK.] from 2011.10.17 05:22 to 2011.10.18 00:01. Sebiestor Tribe [S] from 2011.10.17 04:31 to 2011.10.17 05:22. The Skunkworks [SKNK.] from 2011.10.17 04:25 to 2011.10.17 04:31. Sebiestor Tribe [S] from 2011.10.17 03:09 to 2011.10.17 04:25. The Skunkworks [SKNK.] from 2011.10.13 20:53 to 2011.10.17 03:09. Sebiestor Tribe [S] from 2011.10.13 20:36 to 2011.10.13 20:53. The Skunkworks [SKNK.] from 2011.10.13 05:25 to 2011.10.13 20:36. Sebiestor Tribe [S] from 2011.10.13 03:50 to 2011.10.13 05:25. The Skunkworks [SKNK.] from 2011.10.13 03:22 to 2011.10.13 03:50. Sebiestor Tribe [S] from 2011.10.12 23:44 to 2011.10.13 03:22. The Skunkworks [SKNK.] from 2011.10.12 04:24 to 2011.10.12 23:44. Sebiestor Tribe [S] from 2011.10.12 03:05 to 2011.10.12 04:24.
and keeps on going... To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
112
|
Posted - 2012.04.16 21:37:00 -
[56] - Quote
DarthNefarius wrote:Here is an example of how the Current Wardeck system was broken & I see no fixes in the next one.. Dailty Corp hopping: Psychotic Monk Security Status -1.9 The Skunkworks [SKNK.] Member for 0 days
BIO Employment History Latest Forum Posts
Yea... this is a big problem, too.
Accepting new members if you are an aggressor should not be allowed at all.
On the other side, if you ditch from a corp in a war (or Alliance) you should have some sort of "stain" on your record.
We have a blog, it is terrible. How to fix Bounty Hunting |

Tippia
Sunshine and Lollipops
6124
|
Posted - 2012.04.16 21:37:00 -
[57] - Quote
Gogela wrote:I think this was designed as a "throttle" mechanic. CCP is probably going to adjust the cost/member based on how much the mechanic is used. If nobody is at war I bet it gets pretty cheap. That would be my guess anyway. Personally, as one who intends to start wars for profit, what it's worth to dec a corp in terms of isk/member depends entirely on who they are and what they do. My targets will be worth it (unless they totally kick my *** which is a real probability). If it's some nub training corp it wouldn't be worth it to attack from a profit standpoint... so maybe that is all as is intended. It will be designed as a foolish mechanicGǪ 
The problem isn't the cost GÇö it's the equation. People will be using the **** out of the mechanic because it's so easy to go after a squishy target. The only way they can throttle it is to either make wars free (so even Goons can be wardecced) or to make it so hideously expensive that not even Sunshine and Lollipops can be decced. Anywhere inbetween, and there will be tons of wars, so by any such metric, it will be a success.
The problem is that the wars will not matter. Anyone who's a worth-while target will decshield themselves up the wazoo; anyone who isn't won't. Your particular brand of wars will be completely obsolete because no target will ever be worth it (unless you are thinking about taking up POS-cleaning for a low commissionGǪ and even then, it's doubtful). For the whole thing to work for you, the price will have to come down so low that wars might as well be completely free, otherwise the valuable target will just hide behind a massive decshield pay-wall.
The current suggestion also rather removes the point of having the ally/merc system: a target that's small enough not to bankrupt you from the wardec fee alone will not be in a position to pay mercs to defend it. Should you bite the bullet and go after an worth-while target, they will be able to pay enough to ensure your defeat every time. The only counter is for you to be massively larger than any target you go after, which only further reinforces the first problem.
The whole pay-per-target idea is flawed to its very core from the start, and that flaw spreads to ruin pretty much all the other changes they're thinking of by making them pointless, and the tragedy of it is that one of the key design goals of the whole thing was to remove things like decshielding and obvious griefdecs. Instead, they're reinforcing both.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

bornaa
GRiD.
212
|
Posted - 2012.04.16 21:38:00 -
[58] - Quote
Burseg Sardaukar wrote:DarthNefarius wrote:Here is an example of how the Current Wardeck system was broken & I see no fixes in the next one.. Dailty Corp hopping: Psychotic Monk Security Status -1.9 The Skunkworks [SKNK.] Member for 0 days
BIO Employment History Latest Forum Posts
Yea... this is a big problem, too. Accepting new members if you are an aggressor should not be allowed at all. On the other side, if you ditch from a corp in a war (or Alliance) you should have some sort of "stain" on your record.
Yea, alts care about "stains"  That Ain't Right |

Tyberius Franklin
Federal Navy Academy Gallente Federation
108
|
Posted - 2012.04.16 21:39:00 -
[59] - Quote
Micheal Dietrich wrote:Tyberius Franklin wrote:
I get a wardec. I look up my opponent. I see characters significantly older than mine who are very PvP active. My chances of doing serious damage with my character/players skills and numbers available are slim.
Character age is another misconception among players. He can never have more than 5 points in any one skill just like you. Having said that, if a ship set up requires 12 million points to fly then it requires 12 million points. Having points in lasers will not help your blaster boat. Having points in negotiation will not help your armor one bit. A character having more points does not make him automatically better. The question is how many skills have I acquired all 5 points in, or even had reasonable time to do so compared to a significantly older character. character age itself is meaningless, but provides some reference to say, skill wise, that if this person has been training for a great deal longer than I have and flies only a few ships that I can't even board, he probably has alot more relevant 5's and can take me in this thing I am flying. Again, this is all based on various estimations and subject to alot of error and assumption, but it is still a measure IMHO worth looking at in conjunction with other aspects. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
112
|
Posted - 2012.04.16 21:41:00 -
[60] - Quote
bornaa wrote:Burseg Sardaukar wrote:DarthNefarius wrote:Here is an example of how the Current Wardeck system was broken & I see no fixes in the next one.. Dailty Corp hopping: Psychotic Monk Security Status -1.9 The Skunkworks [SKNK.] Member for 0 days
BIO Employment History Latest Forum Posts
Yea... this is a big problem, too. Accepting new members if you are an aggressor should not be allowed at all. On the other side, if you ditch from a corp in a war (or Alliance) you should have some sort of "stain" on your record. Yea, alts care about "stains" 
haha, I agree. I was thinking more of my own experience of corps jumping ship at the first sign of war. It'd be nice to know before-hand that they were that type of corp. Same with individuals.
The post about the Psychotic Monk's employment history just made me recall it. We have a blog, it is terrible. How to fix Bounty Hunting |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
587
|
Posted - 2012.04.16 21:47:00 -
[61] - Quote
Tippia wrote:Gogela wrote:I think this was designed as a "throttle" mechanic. CCP is probably going to adjust the cost/member based on how much the mechanic is used. If nobody is at war I bet it gets pretty cheap. That would be my guess anyway. Personally, as one who intends to start wars for profit, what it's worth to dec a corp in terms of isk/member depends entirely on who they are and what they do. My targets will be worth it (unless they totally kick my *** which is a real probability). If it's some nub training corp it wouldn't be worth it to attack from a profit standpoint... so maybe that is all as is intended. It will be designed as a foolish mechanicGǪ  The problem isn't the cost GÇö it's the equation. People will be using the **** out of the mechanic because it's so easy to go after a squishy target. The only way they can throttle it is to either make wars free (so even Goons can be wardecced) or to make it so hideously expensive that not even Sunshine and Lollipops can be decced. Anywhere inbetween, and there will be tons of wars, so by any such metric, it will be a success. The problem is that the wars will not matter. Anyone who's a worth-while target will decshield themselves up the wazoo; anyone who isn't won't. Your particular brand of wars will be completely obsolete because no target will ever be worth it (unless you are thinking about taking up POS-cleaning for a low commissionGǪ and even then, it's doubtful). For the whole thing to work for you, the price will have to come down so low that wars might as well be completely free, otherwise the valuable target will just hide behind a massive decshield pay-wall. The current suggestion also rather removes the point of having the ally/merc system: a target that's small enough not to bankrupt you from the wardec fee alone will not be in a position to pay mercs to defend it. Should you bite the bullet and go after an worth-while target, they will be able to pay enough to ensure your defeat every time. The only counter is for you to be massively larger than any target you go after, which only further reinforces the first problem. The whole pay-per-target idea is flawed to its very core from the start, and that flaw spreads to ruin pretty much all the other changes they're thinking of by making them pointless, and the tragedy of it is that one of the key design goals of the whole thing was to remove things like decshielding and obvious griefdecs. Instead, they're reinforcing both.  Hmm... sounds like a real efficiency equation. I don't know what will happen quite frankly. I guess the only thing I can do is wait for the mechanic to come to TQ and see if the targets I have in mind right now are still viable. My pockets are deep enough that I'm not too-too worried about cost... at least initially. I'm going to have to play with it before I can meaningfully comment further about specifics. I see an average war lasting between 3-8 weeks. Will see what that costs...
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
108
|
Posted - 2012.04.16 21:49:00 -
[62] - Quote
Not sure where you are getting that I'm arguing that wardecs are useless. All I'm saying is that it's not as simple as "effort" to counter someone's efforts to disrupt you as that person can counter by that same effort, and that sometimes the best decision is not to fight.
|

Adunh Slavy
Ammatar Trade Syndicate
634
|
Posted - 2012.04.16 21:51:00 -
[63] - Quote
Tobiaz wrote: The empire wardeccers are the predators killing off both the sickly and the obese, before they infect to many newborns.
That's not war, that's stealing purses from old ladies and lollipops from babies. This moral argument of weeding out the weak is a just an attempt to justify greifing carebears.
If one wants to help "weakling" newbies, go recruit some instead of trying to justify teaching them a lesson with the big epeen gun.
War in Eve should be fun, not dreaded. Creating clear goals for both sides will help in this regard. |

Micheal Dietrich
Standards and Practices
282
|
Posted - 2012.04.16 22:07:00 -
[64] - Quote
Adunh Slavy wrote:Tobiaz wrote: The empire wardeccers are the predators killing off both the sickly and the obese, before they infect to many newborns.
That's not war, that's stealing purses from old ladies and lollipops from babies. This moral argument of weeding out the weak is a just an attempt to justify greifing carebears. If one wants to help "weakling" newbies, go recruit some instead of trying to justify teaching them a lesson with the big epeen gun. War in Eve should be fun, not dreaded. Creating clear goals for both sides will help in this regard.
On the same note the 'weaklings' can just ask. You would be surprised how many 'griefers' offer good solid advice. I spent some time in one such 'griefer' corp which helped me quite a bit, and I also learned first hand that they weren't just about going after only weak and industrial targets. In fact we were hired often by corps that we had dec'd at some point to go fight another corp that was dec'ing them currently. |

Vaerah Vahrokha
Vahrokh Consulting
579
|
Posted - 2012.04.16 22:11:00 -
[65] - Quote
Wardecs in the current system are crap and corps join dec shield anyway, so no reason to talk about it.
Future system will also be crap because it fails to address multiple important game design points:
1) Does not address the fact that people will do the impossible to avoid it (they'll join huge fake alliances and whatever).
This is an EvE failure. I play other PvP MMOs and in there people WANT to fight, in EvE they don't. Therefore there are elements in the gameplay that discourage new and old people both to leave high sec AND to fight back anyway.
I have my own ideas about which those elements are but I can't be arsed listing them.
2) Does not address AT ALL the simple fact that even a "legit non griefing wardec" is still stupid.
If a competitor wardecs me to disrupt my business, I am GLAD to hire mercs to fight back but...
... it's useless!
Why? Because in ANY WAY, whatever the amount I pay, whoever I hire, the attackers WILL disrupt my business. So it's just pointless to pay the mercs as the mercs can't let my business not be disrupted.
If I have an industrial corp, the attackers WILL be able to fly disco battleships with neutral alts and then they WILL be able to warp to the mining ships and pop them all. So why should I pay mercs again?
If I have a POS, I know no famous / trusted mercs accepting hi sec POS defense contracts (they tell it's way too boring). So I'd have to hire poor sods accepting the menial task, with high chance they get run over and then I lose the POS anyway.
If I have heavy logistics, I'd have to pay zillions to a big merc corp to escort soft targets 23/7, else I have to stop the logistics and be disrupted.
So, what do I hire the mercs for? To make their wallet happy? Because I have to see anybody being able to prove me that the ONLY reason to hire mercs (to avoid disruption) will succeed.
Defense in this game is retardedly weak and is designed in every feature (from loltank Mackinaws to general mechanics). This is one of the reasons of point 1 why EvE wardecs fail. The targets already know they were picked because the attackers were SURE they could not retaliate.
After all, everybody know that PvP attacks are often decided before the first shot happens and that people attack only when they are sure to win with all the chances stacked in their favor.
Wardecs are no different, as long it's so easy to have all the chances stacked in aggressor's favor EvE wardecs will always fail as mechanic. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Severian Carnifex
167
|
Posted - 2012.04.16 22:26:00 -
[66] - Quote
About all this "War" expansion. I don't see any War related changes that are worth its expansion. All I see is war related patch.
CCP put whole DEV team on war changes and what we are going to get? We are going to get few formula tweeks and that's really it...    And where is that DEV time then spent?
If they made wars like this it would actually give EVE some real new fun gameplay. Fun gameplay in EVE  Something new in EVE  No way... ...so we will not see it. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
587
|
Posted - 2012.04.16 22:28:00 -
[67] - Quote
Vaerah Vahrokha wrote:Wardecs in the current system are crap and corps join dec shield anyway, so no reason to talk about it.
Future system will also be crap because it fails to address multiple important game design points:
1) Does not address the fact that people will do the impossible to avoid it (they'll join huge fake alliances and whatever).
This is an EvE failure. I play other PvP MMOs and in there people WANT to fight, in EvE they don't. Therefore there are elements in the gameplay that discourage new and old people both to leave high sec AND to fight back anyway.
I have my own ideas about which those elements are but I can't be arsed listing them.
2) Does not address AT ALL the simple fact that even a "legit non griefing wardec" is still stupid.
If a competitor wardecs me to disrupt my business, I am GLAD to hire mercs to fight back but...
... it's useless!
Why? Because in ANY WAY, whatever the amount I pay, whoever I hire, the attackers WILL disrupt my business. So it's just pointless to pay the mercs as the mercs can't let my business not be disrupted.
If I have an industrial corp, the attackers WILL be able to fly disco battleships with neutral alts and then they WILL be able to warp to the mining ships and pop them all. So why should I pay mercs again?
If I have a POS, I know no famous / trusted mercs accepting hi sec POS defense contracts (they tell it's way too boring). So I'd have to hire poor sods accepting the menial task, with high chance they get run over and then I lose the POS anyway.
If I have heavy logistics, I'd have to pay zillions to a big merc corp to escort soft targets 23/7, else I have to stop the logistics and be disrupted.
So, what do I hire the mercs for? To make their wallet happy? Because I have to see anybody being able to prove me that the ONLY reason to hire mercs (to avoid disruption) will succeed.
Defense in this game is retardedly weak and is designed in every feature (from loltank Mackinaws to general mechanics). This is one of the reasons of point 1 why EvE wardecs fail. The targets already know they were picked because the attackers were SURE they could not retaliate.
After all, everybody know that PvP attacks are often decided before the first shot happens and that people attack only when they are sure to win with all the chances stacked in their favor.
Wardecs are no different, as long it's so easy to have all the chances stacked in aggressor's favor EvE wardecs will always fail as mechanic. Jesus. Everyone thinks they have the right to a corp.
The merc corp wouldn't be hired to keep you safe. You need to keep yourself safe in a wartime situation, so maybe you need some of your people to escort your weak members around. The merc corp would be hired to give your enemy a black eye.... patrolling for them, camping them in stations... believe me, some merc corp fakers might not do much of anything... but if VETO or the like was working for you, you better believe it's going to have an effect on your enemy. They won't be able to freely move anywhere, and attempts at their movement through highsec are going to look more like trying to fly through hostile null. Mercs can be effective... (I get a shiver down my spine just thinking about VETO). After a few weeks of that I bet would-be attackers think twice. Pulling up your dec record and finding that you've never lost a war would certainly discourage me (unless I thought you were gaming the system / your record a bit w/ alt wars). However, if you are the kind of player that rides a blazing sparkle pony and needs a hand held when you go after high sec belt rats, you don't rate a corp, and should join one that someone else runs or learn to enjoy an NPC corp. I think the idea and value of forming and maintaining a corp in eve has been discounted by highsec invulnerability for years. If you have a corp, there are benefits. There should also be risks.
|

Bane Necran
304
|
Posted - 2012.04.16 22:53:00 -
[68] - Quote
Vaerah Vahrokha wrote:1) Does not address the fact that people will do the impossible to avoid it (they'll join huge fake alliances and whatever).
Pretty sure i heard CCP mention that if you corp hop from a decced corp you will still remain a war target until the war is over.
Might have misheard them, though. |

Buzzy Warstl
The Strontium Asylum
108
|
Posted - 2012.04.16 23:02:00 -
[69] - Quote
Bane Necran wrote:Vaerah Vahrokha wrote:1) Does not address the fact that people will do the impossible to avoid it (they'll join huge fake alliances and whatever). Pretty sure i heard CCP mention that if you corp hop from a decced corp you will still remain a war target until the war is over. Might have misheard them, though. I know most people just play on their alts if they are in a war they don't want to deal with.
It's not rocket surgery. |

Vaerah Vahrokha
Vahrokh Consulting
580
|
Posted - 2012.04.16 23:08:00 -
[70] - Quote
Gogela wrote: Jesus. Everyone thinks they have the right to a corp.
And this is another failure. 90% of people would not want to have a corp at all, they are forced into making them. The day 1 pilot who just bought his small ammo BPO just sees 40 days research queue everywhere even in most of low sec. So they plan to get a POS for some basic stuff and guess what, that's standings to grind forever, must pay an office and must have a corp.
Being in a corp in EvE is not a privilege, a right. It's a WoW-alike canned non sandbox mechanic to force you into it and people hate it.
Gogela wrote: The merc corp wouldn't be hired to keep you safe.
Then it's useless. I may as well do it by myself. So what are mercs in the new mechanic for again?
In RL you hire mercs to guard your workers or assets and the huge majority of the time, the workers are succesfully protected and the activity can go on. That's why RL entities keep hiring RL mercs, not because mercs look fluffy. RL entities DEMAND results for their money. If the SAME result cannot be achieved in EvE then mercs are useless, end of.
Gogela wrote: You need to keep yourself safe in a wartime situation, so maybe you need some of your people to escort your weak members around.
Little issue: PvP capable people want to PvP (duh!). Guess what happens when you get 10 PvPers in the corp and the corp does not get a wardec for 6 months.... they leave. So mercs / PvP corps are the "on demand" guys to pick.
Gogela wrote: VETO or the like was working for you, you better believe it's going to have an effect on your enemy.
Let's see how the nameless hi sec corp can pay VETO or Noir. Oh wait with the new mechanic those able to afford the big names will be those so large that just the wardec fee will make them unattackable anyway. Also, there are how many of such merc corps? All the others are nowhere close as effective.
Gogela wrote:If you have a corp, there are benefits. There should also be risks.
If there were enough benefits, people would not keep disbanding them, no? Also, what's the risk on the aggressing corp for being a corp? They too insta-disband / hop away at the first sign of trouble. Where's their drawback again? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Richard Hammond II
Federal Navy Academy Gallente Federation
176
|
Posted - 2012.04.16 23:17:00 -
[71] - Quote
Quote:It's also pretty bizarre that no matter how militarily powerful a corporation or alliance is, it can't physically win a war declared against it. There is simply no system in place to let the defender win the war. The sad reality is that this means the optimum strategy for beating a wardec is currently to stay docked and wait until the attackers get bored and stop paying the war fee. Even a massive alliance like EVE University asks its members to practice target denial during a war because fights are exactly what the attacker wants, and no matter how many fights you win, there's no way to actually win the war.
Quote:While I'm excited for the possibilities of a wardec revamp, I got the distinct impression from the Fanfest stream that CCP doesn't understand how wars are actually used in the game. It's currently a pay-to-grief system that actively discourages conflict, a system in which the defender's job is to avoid fights and bore the attacker into submission. Wardecs allow a handful of PvP alts to pay some ISK and shut down a large corporation's highsec operations for a week at no risk to itself. That's not fun, and it can't be good for EVE that the best course of action during a war is to log off and play another game for the duration.
point and point
Quote: Being in a corp in EvE is not a privilege, a right. It's a WoW-alike canned non sandbox mechanic to force you into it and people hate it.
I forsee the argument "its a mmo" Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

Vaerah Vahrokha
Vahrokh Consulting
582
|
Posted - 2012.04.16 23:43:00 -
[72] - Quote
Richard Hammond II wrote:Quote: Being in a corp in EvE is not a privilege, a right. It's a WoW-alike canned non sandbox mechanic to force you into it and people hate it.
I forsee the argument "its a mmo"
I foresee my reply: there's a reason why outside of 0.0 / WH PvP is avoided so vehemently, be it a MMO or not.
I myself play PvP all the time, even 1 hour ago... but in my other MMOs, not in EvE. I find EvE PvP very bland (no real dogfights, no real micro management (frantically clicking to manually move a slowass ship is not enticing micro), no good collision detection, no good obstacles to deny line of sight and similar. This, assuming you even find the PvP because, as I said above, EvE is the PvP game where most go to incredible efforts to AVOID PvP.
EvE is a PvP centered MMO but also a PvP hostile MMO. If anybody opens fire on you, you KNOW they are doing it because they took every chance out for you, it's "why bother" PvP.
Sure there are the "good fights" but how many? 1 in 20? It's also why RvB is so succesful: everybody takes a bite to affordable PvP, everybody stand a chance, it's just "mindless" fun instead of totally loaded stuff like bubble + gate camp or cyno 10 capitals to kill the guy in a BC or "solo" with 4 RR alts + Falcon alt.
I am sorry to break it for some people but EvE's PvP and PvE has many facets that make it unpopular, to the point people:
- pay to play other PvP MMOs while they only do industry / trading in EvE. - pay to play other MMOs while they are mining.
Wardecs are just the distilled sh!tty byproduct of other EvE less than fun mechanics. Don't get surprised that THE PvP sandbox HAS to force people into wars, HAS to force people into corps, HAS to force people in "prey ships". It's because it's not fun for too many players. They are still attracted by the realistic markets, by the deep manufacturing features, by the sci-fi setting and lore but PvP? Nope. And forcing them into it without sitting down and brainstorm WHY people don't like EvE PvP is just a waste of time and a waste of Inferno expansion. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
587
|
Posted - 2012.04.17 00:25:00 -
[73] - Quote
Vaerah Vahrokha wrote:And this is another failure. 90% of people would not want to have a corp at all, they are forced into making them. The day 1 pilot who just bought his small ammo BPO just sees 40 days research queue everywhere even in most of low sec. So they plan to get a POS for some basic stuff and guess what, that's standings to grind forever, must pay an office and must have a corp. Being in a corp in EvE is not a privilege, a right. It's a WoW-alike canned non sandbox mechanic to force you into it and people hate it. You are not good at posting. Fewer line breaks yo.
No it is a privilege in that you need to be able to stand on your own. You are unable and unwilling to stand on your own. You want it to be easy and safe so you can play the game your way on your terms and that's the end of it. You need a static content game. The point of an MMO is you play with other people. You are competing for finite resources in finite space and through the conflicts that inevitably arise we get the saga of eve. Having a corp means you get corp offices where you can afford them, you can set your own tax rate to benefit the CEO or the corp as a whole (or in my case set that b***** to zero), and yes build infrastructure and an industrial base if that is your desire. In return for these privileges you need to defend your smack! That means you cant all be pu****s... but it sounds like you are a corp of them so too bad, somebody bigger and better than you might take what you have. You can't have eve if that's not the case. Try playing minecraft.
Vaerah Vahrokha wrote:Then it's useless. I may as well do it by myself. So what are mercs in the new mechanic for again? In RL you hire mercs to guard your workers or assets and the huge majority of the time, the workers are succesfully protected and the activity can go on. That's why RL entities keep hiring RL mercs, not because mercs look fluffy. RL entities DEMAND results for their money. If the SAME result cannot be achieved in EvE then mercs are useless, end of. oh? You have something to say... an analog to RL? In RL if you hire mercs you are doing so to kill the hell out of your enemies. Armies and "public" security usually handles garrison security jobs (in other words entities hiring mercs are capable of defending themselves, they use mercs for more dangerous jobs like attacking). Again, in an RL analogy you are too weak to hold a country, and you are in no position to hire mercs, because you don't even have the fundamentals of an organiztion that can stand on it's own.
Vaerah Vahrokha wrote:Little issue: PvP capable people want to PvP (duh!). Guess what happens when you get 10 PvPers in the corp and the corp does not get a wardec for 6 months.... they leave. So mercs / PvP corps are the "on demand" guys to pick. Again, this isn't minecraft. If someone wants something you have you can't just stomp your foot and pout like a little kid. Well... I suppose you could but a lot of good it will do you. You need to be able to defend yourself. If you can't do that, you are too weak to exist. Join and NPC corp for safety or join a real corp and let them defend you (for a small tax of course).
Vaerah Vahrokha wrote:Let's see how the nameless hi sec corp can pay VETO or Noir. Oh wait with the new mechanic those able to afford the big names will be those so large that just the wardec fee will make them unattackable anyway. Also, there are how many of such merc corps? All the others are nowhere close as effective. ROFL!!!! I almost fell out of my chair when I read this it was so funny. I wasn't even going to respond to you but this was too hilarious. So.... let me see if I have this: You are terrible at PVP and so is your whole corp. The reason for this is that you are a very focused industrial corp. BUT.... you are so bad at industry that you don't have any ISK either?! ROFL! Man you are just bad at EvE. It sounds likeyou don't do anything well and on the basis of that you intend to raise an empire. Good luck with that... hahaha! For the record though watch how many small yet very good merc corps pop up now that there's a viable mechanic to support them. I know a lot of guys who have been waiting for it.
Vaerah Vahrokha wrote:If there were enough benefits, people would not keep disbanding them, no? Also, what's the risk on the aggressing corp for being a corp? They too insta-disband / hop away at the first sign of trouble. Where's their drawback again? The agressing corp can be deced just like your corp can. They are just at much at risk... just because they don't feed your feeble corp members easy kills and ships doesn't mean they are taking any less of a risk. Sure, if YOU get deced it will seem as you describe it, because you've done nothing with the weapons you build. you don't know how to use them. The truth is there is no "jumping away" if you are against a decent opponent (unless you are all in cloaky nullified tengus or something). You can always catch a few of them. Kill them. Rinse and repeat ftw.
tl;dr; you are bad at EvE. ROFL!
|

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
470
|
Posted - 2012.04.17 00:33:00 -
[74] - Quote
Xorv wrote:The article and it's ideas for Wardecs are terrible.
He did say Massively right in the OP. We now return you to your regularly scheduled **** poast. |

Jarod Leercap
On Three 125
1
|
Posted - 2012.04.17 00:35:00 -
[75] - Quote
The criticism of the article is very fair, but I think some variant of the war structure idea would have some merit.
The bottom line is that offense tends to be easier than defense. If a force as stacked as Concord can't stop suicide ganks (by design), is it really that realistic to expect mercs to be able to protect pilots trying to mine or mission for ISK during a war?
I don't think it's unreasonable for an attacker to want to disrupt a target's income generation, but I would like for the targets to have the ability to turn the table. As things stand, an attacker, can force expense (a defensive response) by just sitting in station. I think giving the targets a way to respond would improve the situation.
A destroyable structure that ends the war would be a good way to give a target corp a lever against a declaring corporation. It forces not one but both parties into defending something.
The devil's in the details, though. There would have to be multiple war structures of various sizes available, however, to accommodate corps of various sizes. It would need to be sturdy enough not to be felled by time zone attack games, yet not kept alive strictly by such time zone repair games, either.
The way to do it is probably to make the war structure strictly ablative and to require that the declaring corp have it up at the start of the war. The war ends either when the attacker calls it off or when the war structure is brought down. Bringing down the war structure within a week should give the target corp a temporary immunity to wars from any corp that includes members from the original attacking corp.
They could mix in other extensions, as well. It might be that corps joining wars on a target's behalf also have to have a war structure, and are kicked out when they lose their war structures. Likewise, war structures might be required of a corp that wants to make a war mutual.
Last, this might be a way toward a two-tier corp system. Corps without a war structure could be required to register as vassals of NPC corps, pay taxes, and be unable to put up POS'es or join alliances. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
338
|
Posted - 2012.04.17 00:39:00 -
[76] - Quote
"Paging Poetic Stanziel....... Paging Poetic Stanziel....."
"Paging Shiptoaster....... Paging Shiptoaster......."
They're talking about Hi-Sec wars again.......

Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
470
|
Posted - 2012.04.17 00:42:00 -
[77] - Quote
the article wrote: Nobody will fly a mining ship, hauler, freighter, or expensive mission-running ship while a war is in progress,
Even though they already do, frequently.
Just sayin. We now return you to your regularly scheduled **** poast. |

Richard Hammond II
Federal Navy Academy Gallente Federation
176
|
Posted - 2012.04.17 00:45:00 -
[78] - Quote
Cipher Jones wrote:Xorv wrote:The article and it's ideas for Wardecs are terrible. He did say Massively right in the OP.
Yeah... when THAT writer went on EVE-Radio and performed verbal fellatio and changed his article to omit the facts just to appease Mittens I lost any interest in anything he would ever say.
Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

Bane Necran
304
|
Posted - 2012.04.17 00:48:00 -
[79] - Quote
After reading more of this thread i've become convinced all the griefers need is better propaganda to convince the public that the killing of the innocent and defenseless is justified. 
Maybe start making baseless claims that small hisec industry corps are connected to corps that are actual threats? |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
589
|
Posted - 2012.04.17 00:59:00 -
[80] - Quote
Bane Necran wrote:After reading more of this thread i've become convinced all the griefers need is better propaganda to convince the public that the killing of the innocent and defenseless is justified.  Maybe start making baseless claims that small hisec industry corps are connected to corps that are actual threats? Here's the deal:
If you are "innocent" and/or "defenseless" you should not have a corp!!! It's an oxymoron!
Take your weak defenseless corp and join an alliance. They can defend you. Take your "innocent" and put them in an NPC corp until they are not innocent anymore. The problem with the transition to a new dec system is all the weak corps that have been playing for YEARS now invulnerable in highsec and letting them know that this is not how eve is... this is only how eve was for the 2 years CCP told the playerbase to go f*** themselves. Now the shock of seeing the brutality of eve is setting in. It is that challenge that I feel is ultimately the draw for people to eve. I can get a good pvp fight in halo reach. I can build in minecraft. You want to kill lots of varied and interesting trolls and s***? you know where to go. EvE is the only game that can cause my spine to sweat when I jump into a gatecamp I can't get out of... because the effects are great and there are opponents out there who, even after playing for 6 years, I simply cannot hold a candle to. They just out-think me! That's awesome. It is the PvP that drives this game. It's the only thing that makes eve worth playing for any length of time.
|

Bane Necran
304
|
Posted - 2012.04.17 01:05:00 -
[81] - Quote
Gogela wrote:If you are "innocent" and/or "defenseless" you should not have a corp!!! It's an oxymoron!
Ahh, that's a good angle.
Maybe start calling anyone who starts a corp an insurgent?
|

DarthNefarius
Minmatar Heavy Industries
153
|
Posted - 2012.04.17 01:07:00 -
[82] - Quote
Bane Necran wrote:Vaerah Vahrokha wrote:1) Does not address the fact that people will do the impossible to avoid it (they'll join huge fake alliances and whatever). Pretty sure i heard CCP mention that if you corp hop from a decced corp you will still remain a war target until the war is over. Might have misheard them, though.
No its if your corp hopps from one one alliance to another it follows the corp. If an individual hops from one corp to another it doesn't follow the single pilot ( if I am wrong show me the link ) To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |

Vaerah Vahrokha
Vahrokh Consulting
585
|
Posted - 2012.04.17 01:09:00 -
[83] - Quote
Gogela wrote: You are not good at posting. Fewer line breaks yo.
No it is a privilege in that you need to be able to stand on your own. You are unable and unwilling to stand on your own.
No problem, just don't read my posts.
No Einstein I have 3 digit billions so STFU with your LOLing. I want a mechanic that works but that just wooooooooshes over your head. Your 2 braincells did not get to the hard concept that I have no issue with wardecs per se but with the fact it's useless to have a PvP corp department that would play 1 week every 4 months but also highly ineffective to pay mercs to do so, since mercs cannot defend a running operation and mercs cannot attack the aggressor corp that instantly becomes a 2 men corp with everybody of them jumping into another corp.
Gogela wrote: oh? You have something to say... an analog to RL? In RL if you hire mercs you are doing so to kill the hell out of your enemies. Armies and "public" security usually handles garrison security jobs (in other words entities hiring mercs are capable of defending themselves, they use mercs for more dangerous jobs like attacking).
Your own analogy fails immediately in EvE. In RL you can pay the intern military, in EvE they just get bored and leave the corp, they are not after money but after PvP fun.
Gogela wrote:Again, this isn't minecraft. If someone wants something you have you can't just stomp your foot and pout like a little kid. Well... I suppose you could but a lot of good it will do you.
I want to see how they come in Jita IV to take what I have. But anyway, you fail to mention about the symmetric mechanic: if I want to bust the attackers ass... they just corp hop else where. GREAT BLA BLA BLAH of yours but the first chickens are they, the instant they see someone not bending down.
Gogela wrote: You are terrible at PVP and so is your whole corp. The reason for this is that you are a very focused industrial corp. BUT.... you are so bad at industry that you don't have any ISK either?! ROFL! Man you are just bad at EvE. It sounds likeyou don't do anything well and on the basis of that you intend to raise an empire. Good luck with that... hahaha! For the record though watch how many small yet very good merc corps pop up now that there's a viable mechanic to support them. I know a lot of guys who have been waiting for it.
I do PvP every day on the markets and won enough to have enough ISK to not know what to do with that. Keep the laughter for yourself. The day you get 100B just given to you to hold as third party on behalf of someone else then you'll have joined the end game. You recently killed 27 industrials in 0.4 sec. BRAVO! That's the PRO at EvE, I mean, Garmon himself should humbly hide at the sight of your schooling on the other players!
Gogela wrote:The agressing corp can be deced just like your corp can. They are just at much at risk... just because they don't feed your feeble corp members easy kills and ships doesn't mean they are taking any less of a risk.
Balls, they are not at risk at all. They wardec the nameless 5 men hi sec indy corp because they do NOT want any risk. The second the nameless hi sec corp hires a good merc and the wardeccers immediately dock or corp hop. That's all the BLAH BLAH BLAH risk they take. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
589
|
Posted - 2012.04.17 01:09:00 -
[84] - Quote
Bane Necran wrote:Gogela wrote:If you are "innocent" and/or "defenseless" you should not have a corp!!! It's an oxymoron! Ahh, that's a good angle. Maybe start calling anyone who starts a corp an insurgent? <--- Pirate corp. No need for labels. You're either too tough and scary and we run, too soft, squishy, or new and not worth the ammo, or in a hauler, a freighter, or something expensive and thus food.
|

foxnod
BOAE INC GIANTSBANE.
38
|
Posted - 2012.04.17 01:22:00 -
[85] - Quote
Read the article. The author's clearly a delusional carebear who didn't put up a single good idea. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
589
|
Posted - 2012.04.17 01:40:00 -
[86] - Quote
foxnod wrote:Read the article. The author's clearly a delusional carebear who didn't put up a single good idea. foxnod you are always +10 to me 
|

Bane Necran
307
|
Posted - 2012.04.17 01:42:00 -
[87] - Quote
I think you're missing my point.
I'm attempting to show how screwed up real wars are, and the idea of any war having a clear goal or noble purpose is something propaganda usually creates.
There isn't any difference between what your average pirate or griefer corp does in this game and what actually happens in real wars. The only difference is in real life they often have to convince the public everything was justified. In EVE they just go ahead and do it, which makes people demonize them for attacking innocents. If they want to lose that negative stigma, they should adopt the same propaganda methods used in real life to disguise evil deeds, and we wouldn't be having these discussions about poor little defenseless hisec corps being wardecced.
Those small hisec corps are mighty wicked, and they're only pretending to be weak. It's a trick! They have ties to a giant threat, but i left the proof in my other pants. We can't waste time with all this evidence gathering, we must attack now! |

Jorma Amatin
The Scope Gallente Federation
2
|
Posted - 2012.04.17 01:50:00 -
[88] - Quote
Bane Necran wrote:I think you're missing my point.
I'm attempting to show how screwed up real wars are, and the idea of any war having a clear goal or noble purpose is something propaganda usually creates.
There isn't any difference between what your average pirate or griefer corp does in this game and what actually happens in real wars. The only difference is in real life they often have to convince the public everything was justified. In EVE they just go ahead and do it, which makes people demonize them for attacking innocents. If they want to lose that negative stigma, they should adopt the same propaganda methods used in real life to disguise evil deeds, and we wouldn't be having these discussions about poor little defenseless hisec corps being wardecced.
Those small hisec corps are mighty wicked, and they're only pretending to be weak. It's a trick! They have ties to a giant threat, but i left the proof in my other pants. We can't waste time with all this evidence gathering, we must attack now!
Darn trolls, stay under bridges.
Also, I love derailed threads, |

foxnod
BOAE INC GIANTSBANE.
40
|
Posted - 2012.04.17 01:52:00 -
[89] - Quote
Frankly, the small-med carebear corps that infest hisec need to be weeded out since they're the ones that burn out new players. I've seen quite a few of these "indi" corps where the older players abandoned their newer members like rotting carcases to the vultures, instead of teaching and leading them against the wardecers. |

Aggressive Nutmeg
176
|
Posted - 2012.04.17 01:55:00 -
[90] - Quote
Welcome to Eve. The universe where a simple trading company can be driven out of business via military action!
Imagine Samsung declaring war on Apple and killing its CEO.
Hang on a sec. 
Seriously, Eve has to be the weirdest, dumbest politcal/economic simulation every conceived.
Damn teenagers and neckbeards! Never make eye contact with someone while eating a banana. |

Micheal Dietrich
Standards and Practices
283
|
Posted - 2012.04.17 02:02:00 -
[91] - Quote
Cipher Jones wrote: the article wrote: Nobody will fly a mining ship, hauler, freighter, or expensive mission-running ship while a war is in progress, Even though they already do, frequently. Just sayin.
Yep, you'd be surprised how often this happens. The last war that we just came out of we racked up a few mining barges and scored ourselves a free mission Harbinger that the pilot simply bailed out of. I don't think the other corp even bothered to put us on the ever so useful watch list which makes a wonderful first warning that trouble is coming. |

Richard Hammond II
Federal Navy Academy Gallente Federation
182
|
Posted - 2012.04.17 02:18:00 -
[92] - Quote
Bane Necran wrote:After reading more of this thread i've become convinced all the griefers need is better propaganda to convince the public that the killing of the innocent and defenseless is justified.  Maybe start making baseless claims that small hisec industry corps are connected to corps that are actual threats?
highsec industry corps support al queda
Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

Herping yourDerp
Federal Navy Academy Gallente Federation
508
|
Posted - 2012.04.17 02:36:00 -
[93] - Quote
Bane Necran wrote:Herping yourDerp wrote:engage in armed conflict for resources<- doesn't happen in highse land<- nope not in highse intolerance other races religions or creeds <- probably against TOS if about RL stuff, in game most corps have multiple races and ideologies
pretty sure there has never been a war, in the entirety of human history that involved "lets go to war for no benefit" Removal of a POS was an example you gave before. That's a resource you're either just denying someone else to weaken them or you plan to put your own POS there. There is no land in this game obviously, but places to put a POS are in high demand for some hisec systems Intolerance and pettiness has fueled many, many, wars in real life. Lots have even been sparked over smacktalk, much like they are in this game. The idea all wars are justified and fair is propaganda. You routinely see extremely powerful militaries invading weaker and unprepared countries with little or no justification given. And there's always benefits to war for the victor, and the people supplying armaments. It's bizarre to find myself on this side of the 'greifers' here for once  , but i'm only doing so because much of real war actually is greifing. Go check out liveleak for awhile if you don't believe me. If you want to make an argument that war in EVE should be more fair than real wars i'd have no problem with that, but lets not have any illusions about the fairness of real war, please.
except, they never take the moons when poses are killed.. its very rare if it happens
some wars probably are started by smack talk, but most are definitely looking in belts for miners or searching for a large alliance declaring they live in highsec and mine alot or something to that effect.
the sole purpose of probably 98% of wardecs is just to get kills or get rage mail, which is not how it should be despite what people think. like someone said before, the ideal thing is a war in which both parties can actually win by doing something, win conditions ect.. CCP seems to be doing the only thing they can think of short of removing wardecs which is make them more expensive. |

Bane Necran
308
|
Posted - 2012.04.17 02:41:00 -
[94] - Quote
Jorma Amatin wrote:Darn trolls, stay under bridges.
Also, I love derailed threads,
I think it's pretty on point. But i'll try to be more direct because i seem to have confused you.
Wars are by their very nature unfair. The idea they are is an illusion. Military strategy is all about having an unfair advantage over whoever you're attacking, meaning the strong are always attacking the weak. EVE is realistic in this way.
If people want all wars in EVE to be fair, then they no longer want wars, they want the arena system from WoW, or something. |

Richard Hammond II
Federal Navy Academy Gallente Federation
182
|
Posted - 2012.04.17 02:49:00 -
[95] - Quote
Gogela wrote: quoted quote
Bane Necran wrote: quoted quote
Gogela wrote: quoted quote
Bane Necran wrote: quoted quote
you all argue like Tippia Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

MeestaPenni
Deadman W0nderland The 99 Percent
209
|
Posted - 2012.04.17 02:58:00 -
[96] - Quote
Richard Hammond II wrote: you all argue like Tippia
That's harsh mang......
Has anyone really been far even as decided to use even go want to do look more like?
I am not Prencleeve Grothsmore. |

Kestrix
UV Heavy Industries
12
|
Posted - 2012.04.17 03:45:00 -
[97] - Quote
Quote:To start a war, the attacker should have to place the war fee into a war command structure that would be in space, orbiting a planet, or at a starbase. If the defending corp destroys this structure, it would collect the war fee
What happens if all the members of the defending corp decide to bail out of their corp leaving an inactive CEO as the only member? Can the attackers destroy their own war structure and collect thier isk back or do they just sit at their POS/Planet glumly looking at thier defunct war structure?
The problem with adding victory conditions to wars is that this assums both sides want to fight.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
110
|
Posted - 2012.04.17 03:57:00 -
[98] - Quote
Kestrix wrote:Quote:To start a war, the attacker should have to place the war fee into a war command structure that would be in space, orbiting a planet, or at a starbase. If the defending corp destroys this structure, it would collect the war fee What happens if all the members of the defending corp decide to bail out of their corp leaving an inactive CEO as the only member? Can the attackers destroy their own war structure and collect thier isk back or do they just sit at their POS/Planet glumly looking at thier defunct war structure? The problem with adding victory conditions to wars is that this assums both sides want to fight. Part of the idea is to give defenders a reason to fight. If fighting had a tangible benefit, such as ending the war sooner, or forcing it to end if the attackers aren't committed to fighting. In my opinion a tangible war goal would be a good thing, but what it would have to be i don't know. And as many have pointed out the static structure idea has it's glaring flaws. |

Kengutsi Akira
Ministry of War Amarr Empire
416
|
Posted - 2012.04.17 04:02:00 -
[99] - Quote
Tyberius Franklin wrote:Kestrix wrote:Quote:To start a war, the attacker should have to place the war fee into a war command structure that would be in space, orbiting a planet, or at a starbase. If the defending corp destroys this structure, it would collect the war fee What happens if all the members of the defending corp decide to bail out of their corp leaving an inactive CEO as the only member? Can the attackers destroy their own war structure and collect thier isk back or do they just sit at their POS/Planet glumly looking at thier defunct war structure? The problem with adding victory conditions to wars is that this assums both sides want to fight. Part of the idea is to give defenders a reason to fight. If fighting had a tangible benefit, such as ending the war sooner, or forcing it to end if the attackers aren't committed to fighting. In my opinion a tangible war goal would be a good thing, but what it would have to be i don't know. And as many have pointed out the static structure idea has it's glaring flaws.
Give the defenders a way to win https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Bane Necran
308
|
Posted - 2012.04.17 04:04:00 -
[100] - Quote
Richard Hammond II wrote:you all argue like Tippia
I'll admit when i'm wrong, and have done so in the past.
In all these years Tippia has never been wrong once, or so he'd have us believe. |

Kestrix
UV Heavy Industries
12
|
Posted - 2012.04.17 04:15:00 -
[101] - Quote
Kengutsi Akira wrote:Tyberius Franklin wrote:Kestrix wrote:Quote:To start a war, the attacker should have to place the war fee into a war command structure that would be in space, orbiting a planet, or at a starbase. If the defending corp destroys this structure, it would collect the war fee What happens if all the members of the defending corp decide to bail out of their corp leaving an inactive CEO as the only member? Can the attackers destroy their own war structure and collect thier isk back or do they just sit at their POS/Planet glumly looking at thier defunct war structure? The problem with adding victory conditions to wars is that this assums both sides want to fight. Part of the idea is to give defenders a reason to fight. If fighting had a tangible benefit, such as ending the war sooner, or forcing it to end if the attackers aren't committed to fighting. In my opinion a tangible war goal would be a good thing, but what it would have to be i don't know. And as many have pointed out the static structure idea has it's glaring flaws. Give the defenders a way to win
They already have one, it's called fighting. How ever there will always be a % of players who will consider every other option before doing this. Now you can try to take these options away or restrict them but thiers one you have no control over and thats logging off and going to play another game until the war is over, or as I advise people get an alt.
|

Caliph Muhammed
Short Bus Friends
109
|
Posted - 2012.04.17 04:23:00 -
[102] - Quote
Cipher Jones wrote: the article wrote: Nobody will fly a mining ship, hauler, freighter, or expensive mission-running ship while a war is in progress, Even though they already do, frequently. Just sayin.
http://eve-kill.net/?a=kill_detail&kll_id=13088831
Afk in Jita at the Perimeter gate in the middle of a war with quite a few targets on. =) |

Sri Nova
Sebiestor Tribe Minmatar Republic
57
|
Posted - 2012.04.17 04:23:00 -
[103] - Quote
Expanding on the ideas in that article:
First when a war is declared there is no timer it happens right then right now. Then both corps attacking and defending loose all npc station access . thats right when you are in a war you are no longer allowed access to the npc stations (this has a purpose)
Both attacking and defender will be forced to anchor a player command station (if one or the other dose not, one will be placed at a random location. )
The player command station is where the players will be able to doc to change out ships, clone up, repair, refit, and store items, it is also the only way they will be able to participate in the market and via contracts. (this ensures players can still acquire ships and services to fuel their war efforts)
Waging war should incur risks on both sides, war should also invoke the need of maintaining and upkeep of the logistics to maintain the war. the way eve works now logistics is thrown out the window and everybody just makes use of the npc stations to provide the necessary up keep and protection . (the npc stations should remain neutral and deny all access to waring parties)
As stated in the article there needs to be a goal with war rather than just griefing people which is all the war dec system is . the player command stations give the warring parties clear goals to attack and to defend when the last command structure falls the war is over and much loot is to be had for winner.
the player command stations is what drives the war they are the points that need to be defended or destroyed they give the players clear goals in the war . they make both parties vulnerable since they both rely on the command stations to provide them with the necessary logistics to attack and or defend.
the stations prevents people from docking up in a invulnerable npc station it also encourages small gang warfare as there will be a need to find the opposing command station. if both parties are actively seeking out the other station many skirmishes will most likely ensue .
im sure their are many scenarios where this could be exploited to grief or deny players but the key is banning warring parties from the npc stations. this ensures that both parties are exposed and that there is a clear goal to winning the war . |

Kestrix
UV Heavy Industries
12
|
Posted - 2012.04.17 04:38:00 -
[104] - Quote
Quote:First when a war is declared there is no timer it happens right then right now.
So when a freighter pilot is nearing Jita a corp can declaire war against thier corp and attack straight away? Are you a Goon alt? |

Sri Nova
Sebiestor Tribe Minmatar Republic
57
|
Posted - 2012.04.17 04:41:00 -
[105] - Quote
Kestrix wrote:Quote:First when a war is declared there is no timer it happens right then right now. So when a freighter pilot is nearing Jita a corp can declaire war against thier corp and attack straight away? Are you a Goon alt? yeah that sucks but then those attackers are left with no place to dock up less their ceo is on the ball and places that station a.s.a.p |

Psychotic Monk
The Skunkworks
218
|
Posted - 2012.04.17 04:54:00 -
[106] - Quote
bornaa wrote:Burseg Sardaukar wrote:DarthNefarius wrote:Here is an example of how the Current Wardeck system was broken & I see no fixes in the next one.. Dailty Corp hopping: Psychotic Monk Security Status -1.9 The Skunkworks [SKNK.] Member for 0 days
BIO Employment History Latest Forum Posts
Yea... this is a big problem, too. Accepting new members if you are an aggressor should not be allowed at all. On the other side, if you ditch from a corp in a war (or Alliance) you should have some sort of "stain" on your record. Yea, alts care about "stains" 
I'll have you know this is defiantly my main. And I welcome stains.
Also, I'm flattered that I'm apparently the gold standard of this kind of behavior.
(And I still get Safaris.) |

Ch3244
Azule Dragoons Sspectre
77
|
Posted - 2012.04.17 05:05:00 -
[107] - Quote
I think CCP should let us wardeck NPC corps.
who's with me? |

Avila Cracko
340
|
Posted - 2012.04.17 05:48:00 -
[108] - Quote
Articles like that are written when some person go and play some other, actually fun and entertaining MMO. And then compare it to EVE. truth, the whole truth and nothing but the truth. |

roboto212
Hull Breach Inc. Double Tap.
20
|
Posted - 2012.04.17 05:53:00 -
[109] - Quote
the article was utter trash. obviously who ever wrote it is pushing the eve uni agenda or has no concept of how eve works.
much better options have been posted other then this repeated trash. |

Xorv
Questionable Acquisitions
249
|
Posted - 2012.04.17 06:05:00 -
[110] - Quote
Not to sound too Poetic, but I'm beginning to wonder if Kelduum is behind this whole thing, the article and the OPer linking it. The rest of the CSM has probably made CCP see some reason on War Decs, and this is part of his last ditch effort to change their minds by trying to sway public opinion.
Ch3244 wrote:I think CCP should let us wardeck NPC corps.
who's with me?
This would not be a bad idea so long as you couldn't dock at the stations owned by the same NPCs and the associated Navy also treat you as if - 5 standings. |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
472
|
Posted - 2012.04.17 06:10:00 -
[111] - Quote
It would be interesting to do the structure idea for the aggressor. If you want to declare war then you have to also defend this structure. It would also allow another way for the group who got decced to end it, instead of the current bore them into dropping the dec, or corp hopping to avoid dec. It would also open up the use of mercenaries since it would actually give an objective. Either way it would limit the number of griefer decs and give smaller yet more organized corps a chance of surviving a dec. It would suck however for those who do multiple decs, but that's the risk you take. |

D Program
Yamamoto Industries
18
|
Posted - 2012.04.17 06:50:00 -
[112] - Quote
I find this idea very short minded.
It would be such a basic and boring capture the base system. This system would be okay for some FPS game like Unreal Tournament or whatever. EVE is a strategy game where every aspect plays a role. It needs a more complex and dynamic system than just a simple capture the base.
The writer of that article seems to be a newish player who has not experienced all aspects of the game yet.
I don't have a solution for a better system, but I trust CCP that they will make a good system. What is this sorcery?
http://www.eve-cost.eu |

Brooks Puuntai
Nomadic Asylum KUGUTSUMEN.
472
|
Posted - 2012.04.17 07:12:00 -
[113] - Quote
D Program wrote:
I don't have a solution for a better system, but I trust CCP that they will make a good system.
Bad idea to trust CCP to fix anything really.
|

Vaerah Vahrokha
Vahrokh Consulting
587
|
Posted - 2012.04.17 07:38:00 -
[114] - Quote
foxnod wrote:Frankly, the small-med carebear corps that infest hisec need to be weeded out since they're the ones that burn out new players. I've seen quite a few of these "indi" corps where the older players abandoned their newer members like rotting carcases to the vultures, instead of teaching and leading them against the wardecers.
The small-med carebear corps that infest hi sec are just like the small-med shops and factories that infest our cities. They hire office boys, pizza deliverers, typewriters, clerks, workmen.
They hire, they are not bound to marry their sisters to them.
When problems arise, those employees are kicked, exactly like it happens in RL.
They have NO REASON to teach pizza deliverers how to handle an AK 47 because it's expensive, time consuming and the pizza deliverer is attached to them exactly like they are attached to him (that is, very little) anyway. If you are after a MMO where people are all fluffy and grow all brothers and sisters for years and go kill the epic monsters go play WoW.
Pizza deliverers who find out they prefer a military career leave the town and go join a proper low sec / 0.0 PvP corp not the contrary.
"Teaching and leading against wardecs", it's not like everybody in life is Rambo and goes to bed with a grenade under the pillow. That's why having effective mercs would be important, because belive it or not, the vastly huge majority in this game does not give a f*ck about the minimal minority who can't do anything but stay in hi sec and pretend to PvP aka wardecs. They'd just be happy to get mercs and have them handle their belly ache. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
587
|
Posted - 2012.04.17 09:21:00 -
[115] - Quote
Gogela wrote:Vaerah Vahrokha wrote:blah blah blah I'm super rich but i can't afford a merc, i'm the baddest pvp toolbag evar but my corp can't defend itself... blah blah Your numbers fail to impress. You seem weak.
I can't be weak, as I am not touched the slightest by the changes, I don't need a corp to trade. My corp exists only because I like to have several different wallets to split different customers investments into and keep everything orderly.
Unlike you, I try figuring out how the mechanic should be changed to make EvE fun and actually *entice* people to PvP. Your kind is why PvP averse people exist, you are just out to crush somebody else with no chance to fight back and then cry on the forums why "carebears" avoid PvP. They avoid it because they are not idiots ready to jump in your frying pan.
Gogela wrote: Can't dec-shield like that with the new mechanic. Not as easily anyway. Read... something. If they all jumped ship though, that kind of contradicts your argument about mercenaries being worthless... just like your "durka 3 digit billions" (the judges would have also accepted "hundreds of billions") contradicts what you said about not being able to afford a merc corp. sounds like you are super rich and super bada** at PvP you should dec NC.
Illusional much? The new mechanic is as stupid as the old one, it FAILS to make fighting back useful therefore it also FAILS to fix the underlying simple fact that you CANNOT force somebody to PvP back if they see it's useless. As for being able to hire a merc corp... when my old corp teamed up with GIS (famous German mercs) we would do *1* non trivial task at a time. I have no reason to believe this changed 3 years later. With the new mechanism, "brand" mercs will be always busy so people will have to resort to unknown mercs. Unknown mercs don't have a "face", they are unreliable and may as well wardec you with an alt corp just to keep sgnatching money off you.
Gogela wrote: No. I'm going to share my laughter. At you.
Nonsense about alts
Duh. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Malcanis
Vanishing Point. The Initiative.
3358
|
Posted - 2012.04.17 10:10:00 -
[116] - Quote
Wars will never be "fair", because wars aren't declared for fair fights, they're declared because the aggressor thinks they can win or have something to gain. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Nomad I
University of Caille Gallente Federation
59
|
Posted - 2012.04.17 10:11:00 -
[117] - Quote
The war dec system will cause huge emire alliances to avoid wars, because of the costs for the new war decs. In my opinion, todays war dec system is nice. |

Simi Kusoni
HelloKittyFanclub
620
|
Posted - 2012.04.17 10:15:00 -
[118] - Quote
Quote:It's also pretty bizarre that no matter how militarily powerful a corporation or alliance is, it can't physically win a war declared against it This is why people that don't play Eve shouldn't write articles about it, just because there aren't some in game objectives he assumes there is no way to win 
Declaring a war mutual, then camping the aggressor into station or hounding them into leaving corp or baiting them and destroying as many of their shiny high sec "pee vee pee" ships is winning. And under the new system, from what I've gathered you could then force terms of surrender that involve monetary compensation from the aggressor.
--Will Support Your Terrible Forum Thread For ISK-- |

Simetraz
State War Academy Caldari State
211
|
Posted - 2012.04.17 11:08:00 -
[119] - Quote
Well the writer of the article has a valid point.
There is very little to no point of a high-sec war. There is just nothing in High-sec worth fighting over.
IF wars are ever going to be fixed, CCP and the players are actually going to have to figure out a reason to have a war. Till you do that any mechanic you create will be wasted. |

Joran Dravius
Royal Amarr Institute Amarr Empire
9
|
Posted - 2012.04.17 11:14:00 -
[120] - Quote
gfldex wrote:Lets have a look at just one paragraph of that article. Quote:Very few players would argue that wardecs are fine as they are now, but until now, CCP has always been reluctant to change the system. The main issue is that it's hilariously biased in favour of the aggressor, who can prepare for the war and will always pick weak or industrial targets. That is plainly wrong. With legal decshields any corp can shake off any war at any given time. It's currently simply not possible to take down a POS in highsec that is filled up with stront. Quote:The defender gets just 24 hours' notice to get a plan together and warn its members of the threat and typically won't be in a position to fight back. Any CEO has to have a plan what happens at war time before he presses the button to create the corp. If he starts to prepare for war when CONCORD sends a mail it's to late and that CEO should be driven out of business. Quote:The new mercenary system will help even the odds, but it won't be that useful if the attacking corp can weasel its way out of the war by not paying the bill. There is no reason why one can't declare a counter war when the wardec mail hits the inbox. That's even possible right now. That's just one paragraph in that article. Pretty much anything he writes is either plain wrong or an assumption. In can only hope that the author has never played EVE Online. Thanks for saving me the trouble of reading a bad article by a dude who clearly doesn't know what he's talking about. |

Rimase
Bene Gesserit ChapterHouse
25
|
Posted - 2012.04.17 12:18:00 -
[121] - Quote
Quite an interesting read though I thoroughly dislike a report of an article appearing on a popular gaming website. Feels kinda biased, no?
A war must escalate. What happens now is there's is no escalation for preparation for the worse to happen (no preparation of military supplies and military strategy). There has to be prelude! But how?..
First, consider these two things:
- Corporations are business wars.
- Empire and Alliances are sovereignty wars.
Second, consider this simple common-ground:
- Both types of wars will escalate to gun battles
- Sovereignty wars are inherently gun battles.
What's the type of war that's going to happen? In business there's going to be market strategies against your enemy, there's going to be blockades (stopping industry), there's going to be targeted piracy (looting others without harm), and there's going to be first-stage intimidation.
CORPORATE BUSINESS WARS: (ste-1): Win conditions of 'Business Wars'.
... in ESCALATION (step-2): any party submitting to using guns become the responsible war-party against the other, (step-3): this destructive act is logged and is either wilfully confirmed official or consequently denied as a mistake (step-4a): no response of the action gives full 'moral power' to the victim party (a set of advantage options). (step-4b): constant denials would lead to all-out explosive war! (victim will not be responsible for escalating to gun-blazing). (step-4c): a single confirmed official act of war leads to all-out war! (step-5a): If no alliance: Additional win conditions to 'Business War'. Optionally involves alliance if any. A long stretch of war ensues, or... (step-5b): If alliance: Escalates to a sovereign alliance war!
ALLIANCE/FACTION SOVEREIGN WARS: (step-5b): Win conditions of 'Sovereignty Wars'. (step-6): Player-Alliances only: A set of formal agreements are available to all parties (optional). Prompt with enemy, win conditions are manipulated through social interaction. A long stretch of war ensues... (step-7): War ends in one of few ways: Mutual (agreed), Surrender (tithe), Conditions met (victory!), other...
Highlighting the 'carebear' In the first phase of an escalating war is all-so very subtle and gives power to others. These others are not necessarily gun-fighting players. 'Carebears' become responsible in preventing first stages of war! Holy crap! Knowledgable traders, manufacturers and so-on become an awesome necessity! (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |

Jowen Datloran
Science and Trade Institute Caldari State
380
|
Posted - 2012.04.17 12:45:00 -
[122] - Quote
As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool. Mr. Science & Trade Institute, EVE Online Lorebook-á |

YuuKnow
188
|
Posted - 2012.04.17 12:54:00 -
[123] - Quote
The article has good points. One has to admit that the War Dec system is really just a griefer enabler. CCP originally wanted a PvE zone and a PvP zone. Then they decided to create a PvP/griefer tatic in the PvE zone, and now they realize their mistake and can't figure out a way to fix it.
yk |

Destination SkillQueue
Are We There Yet
2228
|
Posted - 2012.04.17 12:57:00 -
[124] - Quote
YuuKnow wrote:The article has good points. One has to admit that the War Dec system is really just a griefer enabler. CCP originally wanted a PvE zone and a PvP zone. Then they decided to create a PvP/griefer tatic in the PvE zone, and now they realize their mistake and can't figure out a way to fix it.
yk
Your knowledge of EVE history and design is about as good(bad) as they article's author knowledge about wardecs. |

Matrix Operator
Imperial Academy Amarr Empire
6
|
Posted - 2012.04.17 12:57:00 -
[125] - Quote
Jowen Datloran wrote:As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool.
How about a collateral system for the aggressor so that they have something to loose. The aggressor could face some sort of plenalty or loss if they don't get the dec'd corp to surrender in the week the dec is active. The aggressor has the choice then of continuing the war, so facing loss of the collateral.
The collateral can be something like loss of docking rights in the dec corps systems or forfeited offices for 1 month. Other possibilities include forfeiteed PCCOs, POSs. Or a percentage of the aggessors wallet isk if deleted for loosing the war or something along those lines. |

YuuKnow
188
|
Posted - 2012.04.17 13:01:00 -
[126] - Quote
Destination SkillQueue wrote:YuuKnow wrote:The article has good points. One has to admit that the War Dec system is really just a griefer enabler. CCP originally wanted a PvE zone and a PvP zone. Then they decided to create a PvP/griefer tatic in the PvE zone, and now they realize their mistake and can't figure out a way to fix it.
yk Your knowledge of EVE history and design is about as good(bad) as they article's author knowledge about wardecs.
My knowledge of Eve history and design stretches back to before release! http://community.eveonline.com/ingameboard.asp?a=topic&threadID=11087&page=1#1
Probably before you could drive or vote. |

Indahmawar Fazmarai
The I and F Taxation Trust
478
|
Posted - 2012.04.17 13:11:00 -
[127] - Quote
Malcanis wrote:Wars will never be "fair", because wars aren't declared for fair fights, they're declared because the aggressor thinks they can win or have something to gain.
And thanks to CCP, in EVE they can't lose in any way. They don't even need to play, actually; just need to pose a threat.
In that sense, griefer wardeccers are more akin to terrorists than to military, and CCP is the rogue state that harbors a little bunch of punks who terroryze non-PvP hisec corporations.
Just you can't go and shoot their head and throw their body into sea...  EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Rimase
Bene Gesserit ChapterHouse
25
|
Posted - 2012.04.17 13:13:00 -
[128] - Quote
Matrix Operator wrote:How about a collateral system for the aggressor so that they have something to loose.
Definitely some collateral consequence for aggressor. During war and in defeat. Concord has no jurisdiction in null sec but they do in low sec and high sec. The new War Reports could be handed-in to Concord's DED office, which then hits the aggressors hard and the involved parties. An additional very sophisticated war strategy involving moral consequences or support.
___________________________________ The corporation with good Concord standing will be prioritized. The corporation with bad Concord standing will be treated fairly.
The victim-corporation submitting the War Report may be graced by Concord (low-sec & high-sec protection). The aggressor-corporation submitting the War Report may be withheld by Concord until other party's submit (Concord waits for other party to submit war report).
Purpose of this: Keeps the aggressors out of concord's jurisdiction until they show remorse! A great war advantage for the victims receiving supplies from high sec, etc!
___________________________________
Still, the immediacy of war is particularly frowned upon by me. There has to be awareness of a step-by-step controlled escalation to gun-blazing all-out war! (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |

Simi Kusoni
HelloKittyFanclub
621
|
Posted - 2012.04.17 13:55:00 -
[129] - Quote
Jowen Datloran wrote:As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool. You could always, you know, declare the war mutual. Then ransom the aggressor to end the war, or force them to disband their corporation.
YuuKnow wrote:The article has good points. One has to admit that the War Dec system is really just a griefer enabler. CCP originally wanted a PvE zone and a PvP zone. Then they decided to create a PvP/griefer tatic in the PvE zone, and now they realize their mistake and can't figure out a way to fix it.
yk This, pretty much, although I see it from a different perspective. I'd argue that CCP's problems with high sec aren't due to introducing griefer tactics.
I think the issue was that they inadvertently created PvE and PvP zones, realized no one was leaving the comfort of the PvE zone, and war declarations were introduced as a fix to that issue. War decs were the solution, not the problem, they just haven't been perfected yet.
--Will Support Your Terrible Forum Thread For ISK-- |

Vaerah Vahrokha
Vahrokh Consulting
588
|
Posted - 2012.04.17 14:07:00 -
[130] - Quote
Simi Kusoni wrote:Jowen Datloran wrote:As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool. You could always, you know, declare the war mutual. Then ransom the aggressor to end the war, or force them to disband their corporation.
If the aggressors lose and they have to disband the corp they have to pay all of 1.6M to re-create a new one. It's not a massive amount...
Is this a loss? Are you going to ransom them all of 1.6M (beyond that, they just re-create the corp)?
In the mean time, did they manage to disrupt your 300M a day operation? Yes. See where the tiny asymmetry is? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Simi Kusoni
HelloKittyFanclub
621
|
Posted - 2012.04.17 14:12:00 -
[131] - Quote
Vaerah Vahrokha wrote:If the aggressors lose and they have to disband the corp they have to pay all of 1.6M to re-create a new one. It's not a massive amount... And you just forced them to end the dec, scrub their current kill board history and begin yet another brand new corporation. That kind of reputation tends to follow people around, and it's not unknown for corps to fall apart due to war decs and being forced to disband and reform.
Vaerah Vahrokha wrote:Is this a loss? Are you going to ransom them all of 1.6M (beyond that, they just re-create the corp)?
In the mean time, did they manage to disrupt your 300M a day operation? Yes. See where the tiny asymmetry is? Lol, 300m a day operation.
--Will Support Your Terrible Forum Thread For ISK-- |

Rekon X
School of Applied Knowledge Caldari State
0
|
Posted - 2012.04.17 14:16:00 -
[132] - Quote
Dead faction warfare system. Well, ummm,
Don't trash faction for joining. Simple as that. I don't care what you think, if you ever think at all. |

Tippia
Sunshine and Lollipops
6137
|
Posted - 2012.04.17 14:17:00 -
[133] - Quote
YuuKnow wrote:CCP originally wanted a PvE zone and a PvP zone. No. CCP originally wanted a PvP zone, which, due to excess, they had to split into a completely free PvP zone and a pay-for PvP zone. Since then, they've simply been fiddling around with the pay scale and pricing mechanics for that pay-for PvP.
Simi Kusoni wrote:You could always, you know, declare the war mutual. Then ransom the aggressor to end the war, or force them to disband their corporation. GǪbut that's just it: with the proposed implementation, that option is largely removed. They only really retain the mutuality declaration to allow RvB to exist GÇö not as a revenge mechanic against overconfident wardeccers. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Rekon X
School of Applied Knowledge Caldari State
0
|
Posted - 2012.04.17 14:40:00 -
[134] - Quote
Jowen Datloran wrote:As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool.
It seems to be a game for griefers.
If I was an industrialist and the corp was war deced, I'd simply just close my account and move on.
If that is what CCP wants out of this game, then it's there wallet. They can keep the greifers they cater to.
I don't care what you think, if you ever think at all. |

Kattshiro
Deep Core Mining Inc. Caldari State
70
|
Posted - 2012.04.17 15:02:00 -
[135] - Quote
Jowen Datloran wrote:As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool.
At most they're out money... after that if things dont go well... Well they can move knowing that most non pvp focused corps aren't going to pursue them.
Really goals/objectives need to be set which make people wish to fight. People are right they should have some fun element to them. Mostly the fun goes to the aggressor. |

Vaerah Vahrokha
Vahrokh Consulting
588
|
Posted - 2012.04.17 15:08:00 -
[136] - Quote
Simi Kusoni wrote:Vaerah Vahrokha wrote:If the aggressors lose and they have to disband the corp they have to pay all of 1.6M to re-create a new one. It's not a massive amount... And you just forced them to end the dec, scrub their current kill board history and begin yet another brand new corporation. That kind of reputation tends to follow people around, and it's not unknown for corps to fall apart due to war decs and being forced to disband and reform.
Killboard is an out of game feature that is mostly watched by other PvPers for e-peen slapping. You can see in this very thread an example of joining and leaving a corp dozens of times, this is how important will be to stay in same corp or disband it. Also, killboards can be managed to be retained across corporations since it's just a website, a visitor won't see what went behind it.
Simi Kusoni wrote:Vaerah Vahrokha wrote:Is this a loss? Are you going to ransom them all of 1.6M (beyond that, they just re-create the corp)?
In the mean time, did they manage to disrupt your 300M a day operation? Yes. See where the tiny asymmetry is? Lol, 300m a day operation.
A small indy corp won't pull much more than that. It's why attackers ask for 500M to 2B ransoms and not 2 trillions. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
589
|
Posted - 2012.04.17 15:11:00 -
[137] - Quote
Rekon X wrote:Jowen Datloran wrote:As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool. It seems to be a game for griefers. If I was an industrialist and the corp was war deced, I'd simply just close my account and move on. If that is what CCP wants out of this game, then it's there wallet. They can keep the greifers they cater to. ...said the alt in the NPC corp.
It is there you should stay. The fact is anyone can have a corp right now and that makes it meaningless. When there is no risk and everything is put in term of "grind" the game looses all value. Why not build an empire in Maya or some 3D modeling software rather than play eve? EvE is easy if you never have to play against another player... and you can do that. nobody can wardec you and you can continue to mull about in empire without risk doing whatever repetitive tasks you seem to enjoy filling your day with.That's fine... no one is taking that away from you. The fact that a corp has to defend itself and it's in-space assets are exactly what gives corporations value! I mean why are you even playing an MMO? Why not play something where nobody ever bothers you if you are so afraid of what other people might do?
Vaerah Vahrokha wrote:A small indy corp won't pull much more than that. It's why attackers ask for 500M to 2B ransoms and not 2 trillions. YOUR small indy corp. A decent one should make a bil or two a day. Of course... you would have to leave jita. LOL! tool.
|

Vaerah Vahrokha
Vahrokh Consulting
588
|
Posted - 2012.04.17 15:19:00 -
[138] - Quote
Gogela wrote: It is there you should stay. The fact is anyone can have a corp right now and that makes it meaningless. When there is no risk and everything is put in term of "grind" the game looses all value. Why not build an empire in Maya or some 3D modeling software rather than play eve? EvE is easy if you never have to play against another player... and you can do that. nobody can wardec you and you can continue to mull about in empire without risk doing whatever repetitive tasks you seem to enjoy filling your day with.That's fine... no one is taking that away from you. The fact that a corp has to defend itself and it's in-space assets are exactly what gives corporations value! I mean why are you even playing an MMO? Why not play something where nobody ever bothers you if you are so afraid of what other people might do?
You assume that a sandbox is forcibly a predator => prey sandbox and not a social game. You assume that everybody want spaceships PvP while many prefer industry competition and market PvP or just like to FLY spaceships and that's it. You assume that a MMO or even a PvP MMO is about killing each other, while the majority of all MMOs are not of this mindset, even in PvP MMOs. You assume your way is the only way or the highway.
If people shared your near sighted beliefs, then they'd all play a FPS or Mortal Kombat. Instant action, no dead time.
Gogela wrote:Vaerah Vahrokha wrote:A small indy corp won't pull much more than that. It's why attackers ask for 500M to 2B ransoms and not 2 trillions. YOUR small indy corp. A decent one should make a bil or two a day. Of course... you would have to leave jita. LOL! tool.
I don't have an indy corp, I only know people who are in one. You are GROSSLY illusional if you believe all indy corps are 10 men each pulling 100M net profit a day. Most have 3-5 guys online tops and they play 3-4 hours not 23. Maybe you refer to bot corps but those are not EULA compliant. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
589
|
Posted - 2012.04.17 15:22:00 -
[139] - Quote
Vaerah Vahrokha wrote:illusional You keep using that word.... I do not think it means what you think it means...
|

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
474
|
Posted - 2012.04.17 15:24:00 -
[140] - Quote
YuuKnow wrote:The article has good points. One has to admit that the War Dec system is really just a griefer enabler. CCP originally wanted a PvE zone and a PvP zone. Then they decided to create a PvP/griefer tatic in the PvE zone, and now they realize their mistake and can't figure out a way to fix it.
yk
What CCP wants matters **** all. The customers pay for the game. The players WANTED it like this.
We now return you to your regularly scheduled **** poast. |

YuuKnow
191
|
Posted - 2012.04.17 15:31:00 -
[141] - Quote
Tippia wrote:YuuKnow wrote:CCP originally wanted a PvE zone and a PvP zone. No. CCP originally wanted a PvP zone, which, due to excess, they had to split into a completely free PvP zone and a pay-for PvP zone. Since then, they've simply been fiddling around with the pay scale and pricing mechanics for that pay-for PvP.
Lets both be more precise. The original vision of the game was to create three zones in the galaxy with the a highest risk and highest reward zone in null sec, a lower risk and lower reward zone in low sec, and a lowest risk and lowest reward zone in hi-sec.
But along the way things got all skewed. Hi-sec rewards are now too high in high sec incursions with little risk. Mining in hi-sec has now become one of the more risky activities because of hi-sec hulk ganking. These by there very nature turn the original risk/reward structure upside down. Where grief decs sit in all of this are the question at hand... Is the imminent grief-dec skewing the risk reward ratios in a wrong direction?
Then again, how does CCP mitigate the uber rewards of the Jita market giants with their billion isk/week hi-sec manufacturing and trading strategies. The war decs are one way to do it... but is it the best way? Maybe what needs to be done itself is not to increase the hi-sec risks... but rather to decrease the hi-sec rewards in terms of decreased incursion payouts and higher hi-sec taxes to make profits lower. This would be a better way then just making hi-sec another griefers vector. Otherwise all the games zones play out pretty much the same.
yk |

Simi Kusoni
HelloKittyFanclub
622
|
Posted - 2012.04.17 15:44:00 -
[142] - Quote
Vaerah Vahrokha wrote:Killboard is an out of game feature that is mostly watched by other PvPers for e-peen slapping. You can see in this very thread an example of joining and leaving a corp dozens of times, this is how important will be to stay in same corp or disband it. Also, killboards can be managed to be retained across corporations since it's just a website, a visitor won't see what went behind it. No, the kill mail system is an in game feature that relies on 3rd party boards to function. Just because a single aspect of it is provided by a 3rd party doesn't render it irrelevant.
When recruiting corporations will use their kill boards, if you force them to reset their corporation and subsequently their kill board you will be setting them back considerably. As for kill boards being managed across multiple corporations, no. That is not how they work.
And yes, if you look at people's corp history corp hopping happens extensively. This is usually to avoid war decs. For example this character hopped in and out of the last alliance I was in a few times, because I dropped corp whenever I was transporting anything expensive.
Simi Kusoni wrote:A small indy corp won't pull much more than that. It's why attackers ask for 500M to 2B ransoms and not 2 trillions. If you honestly believe a small industrial corp pulls a total of 300m a day then you've been doing something drastically wrong in Eve. Maybe some very bad one man operations pull that little, but for most players 300m is the equivalent of two, maybe three hours gameplay.
--Will Support Your Terrible Forum Thread For ISK-- |

Vaerah Vahrokha
Vahrokh Consulting
593
|
Posted - 2012.04.17 16:32:00 -
[143] - Quote
Simi Kusoni wrote: No, the kill mail system is an in game feature that relies on 3rd party boards to function. Just because a single aspect of it is provided by a 3rd party doesn't render it irrelevant.
Making a PHP script that parses the API and replaces the corp names before storing them in the database does not seem impossible.
Simi Kusoni wrote:A small indy corp won't pull much more than that. It's why attackers ask for 500M to 2B ransoms and not 2 trillions. If you honestly believe a small industrial corp pulls a total of 300m a day then you've been doing something drastically wrong in Eve. Maybe some very bad one man operations pull that little, but for most players 300m is the equivalent of two, maybe three hours gameplay.[/quote]
Not all farm incursions. Also look at the average money per player data that CCP posted. It's much less overabundant than you say. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Alexandra Delarge
The Korova
47
|
Posted - 2012.04.17 16:48:00 -
[144] - Quote
YuuKnow wrote: The original vision of the game was to create three zones in the galaxy with the a highest risk and highest reward zone in null sec, a lower risk and lower reward zone in low sec, and a lowest risk and lowest reward zone in hi-sec.
But along the way things got all skewed. Hi-sec rewards are now too high in high sec incursions with little risk. Mining in hi-sec has now become one of the more risky activities because of hi-sec hulk ganking. These by there very nature turn the original risk/reward structure upside down. Where grief decs sit in all of this are the question at hand... Is the imminent grief-dec skewing the risk reward ratios in a wrong direction?
Then again, how does CCP mitigate the uber rewards of the Jita market giants with their billion isk/week hi-sec manufacturing and trading strategies. The war decs are one way to do it... but is it the best way? Maybe what needs to be done itself is not to increase the hi-sec risks... but rather to decrease the hi-sec rewards in terms of decreased incursion payouts and higher hi-sec taxes to make profits lower. This would be a better way then just making hi-sec another griefers vector. Otherwise all the games zones play out pretty much the same.
yk None of what you posted has anything to do with war decs. For someone who has been playing since 03 you are remarkably ignorant. |

Simi Kusoni
HelloKittyFanclub
623
|
Posted - 2012.04.17 17:08:00 -
[145] - Quote
Vaerah Vahrokha wrote:Making a PHP script that parses the API and replaces the corp names before storing them in the database does not seem impossible. No, but it isn't something that happens.
If you were to do that, and create a kill board filled with altered or fake kill mails, the discrepancy would show during comparisons to battle clinic or eve kill. You would be mocked to the ends of the Earth, and your recruitment thread would probably get trolled into oblivion.
Especially if it become apparent that the reason you were faking kill mails was because you had to reform your corp after someone declared a war mutual and tried to hold you hostage. 
Vaerah Vahrokha wrote:Not all farm incursions. Also look at the average money per player data that CCP posted. It's much less overabundant than you say. Incursions, now officially the only income source in Eve. Lol.
Anyway, CCP statistics are pretty much useless, especially when you don't bother to link them. I mean, what is it, average isk per hour? How is that calculated? I have three alts, does that mean CCP count me as making <100m an hour when I'm doing PvE because it's done per account? Is it based on the amount of ISK in my wallet? In which case stats would show 75% of players are **** poor, coz I keep all my money on one toon.
--Will Support Your Terrible Forum Thread For ISK-- |

Sigurd Sig Hansen
Hedion University Amarr Empire
0
|
Posted - 2012.04.17 17:24:00 -
[146] - Quote
Simi Kusoni wrote: If you honestly believe a small industrial corp pulls a total of 300m a day then you've been doing something drastically wrong in Eve. Maybe some very bad one man operations pull that little, but for most players 300m is the equivalent of two, maybe three hours gameplay.
Where the hell are you mining in highsec?
Mining is the "Deadliest Catch" in this game |

Andrea Roche
State War Academy Caldari State
67
|
Posted - 2012.04.17 17:28:00 -
[147] - Quote
I personally think "Massively" got it on the head. The change is no change, its just much of the same but they closed a few bugs/exploits but left the dumb mechanics. There is literally NO effect on the attacker and no way for the defender to end the war early! Christ, even "eve university" says it! After the new war dec system gets released, people are gonna do the same > LOGOFF. It helps NOONE and does not promote conflict, if anything promotes inactivity, which already is a problem for EVE, and how are you got grow the community with inactivity?
By proving a way to beat the attacker you promote activity and conflict! The attacker must be forced to defend his "structures" just like in 0.0 or low sec. Otherwise whats the use??? |

Vaerah Vahrokha
Vahrokh Consulting
594
|
Posted - 2012.04.17 17:29:00 -
[148] - Quote
Simi Kusoni wrote: If you were to do that, and create a kill board filled with altered or fake kill mails, the discrepancy would show during comparisons to battle clinic or eve kill. You would be mocked to the ends of the Earth, and your recruitment thread would probably get trolled into oblivion.
There's plenty of 2-5 men small merc / harass / station games corps, it'll be hard to go check them out, and it's not like they had a big name to defend to begin with.
Vaerah Vahrokha wrote:Not all farm incursions. Also look at the average money per player data that CCP posted. It's much less overabundant than you say. Incursions, now officially the only income source in Eve. Lol.
Anyway, CCP statistics are pretty much useless, especially when you don't bother to link them. I mean, what is it, average isk per hour? How is that calculated? I have three alts, does that mean CCP count me as making <100m an hour when I'm doing PvE because it's done per account? Is it based on the amount of ISK in my wallet? In which case stats would show 75 pct of players are **** poor, coz I keep all my money on one toon.[/quote]
I refer to something like this. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Simi Kusoni
HelloKittyFanclub
623
|
Posted - 2012.04.17 17:30:00 -
[149] - Quote
Sigurd Sig Hansen wrote:Where the hell are you mining in highsec?
Sigurd Sig Hansen wrote:are you mining in highsec?
Sigurd Sig Hansen wrote:are you mining
Sigurd Sig Hansen wrote:mining
--Will Support Your Terrible Forum Thread For ISK-- |

Simi Kusoni
HelloKittyFanclub
623
|
Posted - 2012.04.17 17:34:00 -
[150] - Quote
Vaerah Vahrokha wrote:There's plenty of 2-5 men small merc / harass / station games corps, it'll be hard to go check them out, and it's not like they had a big name to defend to begin with. If you are honestly having trouble with a 2-5 man corporation you deserve to be forced to dissolve your corporation.
Vaerah Vahrokha wrote:Average ISK in wallet Well, there is your problem with those stats. Let's have a look at one example:
Average for characters on active accounts: 372tn ISK / 745,000 = 499 million ISK
Now work out the effect of alts on this calculation.
*EDIT: Also, cool, if I sell some assets I'm nearly in the top 100 :D Thought the average would be higher than that.
--Will Support Your Terrible Forum Thread For ISK-- |

Jim Luc
Dirt Nap Squad Dirt Nap Squad.
29
|
Posted - 2012.04.17 18:06:00 -
[151] - Quote
Xorv wrote:The article and it's ideas for Wardecs are terrible. The worst part is the structure idea, making you have to defend a static location gives all the power to blobs and is yet another blow to small gangs and guerrilla warfare.
So make it multiple locations located in the defender's systems? The attacker should have something valuable that can be lost, not just paying a bribe so concord looks the other way... Risk vs reward, amiright? |

Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
72
|
Posted - 2012.04.17 18:08:00 -
[152] - Quote
What if the aggressor corp could no longer dock at NPC stations for which the defender corp has high standings? |

Sigurd Sig Hansen
Hedion University Amarr Empire
0
|
Posted - 2012.04.17 18:15:00 -
[153] - Quote
Simi Kusoni wrote:Sigurd Sig Hansen wrote:Where the hell are you mining in highsec? Sigurd Sig Hansen wrote:are you mining in highsec? Sigurd Sig Hansen wrote:are you mining Sigurd Sig Hansen wrote:mining
YOURE the one talking abouit indy corps and you berate me for asking about mining. nice job invalidating your own argument and showing youre just looking to troll. I see you editted your quote too
Mining is the "Deadliest Catch" in this game |

Micheal Dietrich
Standards and Practices
284
|
Posted - 2012.04.17 18:20:00 -
[154] - Quote
Sigurd Sig Hansen wrote:Simi Kusoni wrote: If you honestly believe a small industrial corp pulls a total of 300m a day then you've been doing something drastically wrong in Eve. Maybe some very bad one man operations pull that little, but for most players 300m is the equivalent of two, maybe three hours gameplay.
Where the hell are you mining in highsec?
Probably any old belt. Though you are restricting it solely to mining or bot as some of us call it. Industrial's build and sell as well and it's easy to have all 3 going at once. |

Simi Kusoni
HelloKittyFanclub
624
|
Posted - 2012.04.17 18:27:00 -
[155] - Quote
Sigurd Sig Hansen wrote:YOURE the one talking abouit indy corps and you berate me for asking about mining. nice job invalidating your own argument and showing youre just looking to troll. Yes, because you assumed my comments on income were based on a single person, or small number of people, mining.
MINING.
Lol. As I said in my original comment, a "300m a day operation" for a small industrial corp is pretty terrible. There is a reason industrial is not synonymous with mining.
Sigurd Sig Hansen wrote:I see you editted your quote too You mean the edit where I clearly typed "EDIT", and showed my addition?
--Will Support Your Terrible Forum Thread For ISK-- |

Simi Kusoni
HelloKittyFanclub
624
|
Posted - 2012.04.17 18:30:00 -
[156] - Quote
Jim Luc wrote:Xorv wrote:The article and it's ideas for Wardecs are terrible. The worst part is the structure idea, making you have to defend a static location gives all the power to blobs and is yet another blow to small gangs and guerrilla warfare. So make it multiple locations located in the defender's systems? The attacker should have something valuable that can be lost, not just paying a bribe so concord looks the other way... Risk vs reward, amiright? How do you define the "defender's systems"? My corp at the moment is an alt corp based in syndicate, could I now war dec a high sec care bear alliance and they'd have to come into syndicate with a structure grinding force to fight back against me?
That would certainly be entertaining at the very least.
--Will Support Your Terrible Forum Thread For ISK-- |

Vaerah Vahrokha
Vahrokh Consulting
595
|
Posted - 2012.04.17 18:54:00 -
[157] - Quote
Simi Kusoni wrote:Sigurd Sig Hansen wrote:YOURE the one talking abouit indy corps and you berate me for asking about mining. nice job invalidating your own argument and showing youre just looking to troll. Yes, because you assumed my comments on income were based on a single person, or small number of people, mining. MINING. Lol. As I said in my original comment, a "300m a day operation" for a small industrial corp is pretty terrible. There is a reason industrial is not synonymous with mining.
It might sound odd, but "industry" is where all the mining skills reside. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Sri Nova
Sebiestor Tribe Minmatar Republic
58
|
Posted - 2012.04.17 20:03:00 -
[158] - Quote
Simi Kusoni wrote: How do you define the "defender's systems"? My corp at the moment is an alt corp based in syndicate, could I now war dec a high sec care bear alliance and they'd have to come into syndicate with a structure grinding force to fight back against me?
That would certainly be entertaining at the very least.
If the warring parties were banned from NPC stations. Then waging war from syndicate into high sec would place a huge amount of stress on your war party. This is why warring parties should be banned from NPC stations, it gives immediate need to get the war over and done with. While creating a need for logistics so they can run the war, with the bonus of putting both parties at risk . |

Simi Kusoni
HelloKittyFanclub
627
|
Posted - 2012.04.17 20:07:00 -
[159] - Quote
Sri Nova wrote:Simi Kusoni wrote: How do you define the "defender's systems"? My corp at the moment is an alt corp based in syndicate, could I now war dec a high sec care bear alliance and they'd have to come into syndicate with a structure grinding force to fight back against me?
That would certainly be entertaining at the very least.
If the warring parties were banned from NPC stations. Then waging war from syndicate into high sec would place a huge amount of stress on your war party. This is why warring parties should be banned from NPC stations, it gives immediate need to get the war over and done with. While creating a need for logistics so they can run the war, with the bonus of putting both parties at risk . Well, I honestly can't argue with that well thought out and completely impossible to exploit idea.
--Will Support Your Terrible Forum Thread For ISK-- |

Serene Repose
Perkone Caldari State
604
|
Posted - 2012.04.17 21:15:00 -
[160] - Quote
CCP - Your board sucks. It reeks of having lost control of your technology. Not a comforting feeling.
War should be the province of player sov. Since sov is only holdable in 0.0, it can only occur in 0.0. (Try counting how many "problems" this present system has which that would solve.) Hi and Lo sec already have existing sov. Only Minmatar, Amarr, Caldari and Gallente can declare war in their specific zones. Their wars are on their borders, ipso facto.
This would solve the abuses of the War Dec, removing it from the reach of griefer corps. It would remove the absurdity of thinking you can declare and operate a war in someone else's sovereign domain...what is CONCORD being paid for but to maintain order?
Further, it would provide the much needed incentive to move players from hi to null sec as a matter of player development and maturation. It would return the goal of "being good enough to play in null sec." This in turn would open the flood gates for null sec recruitment, thus making competitive the obtaining of new players. Not to mention...though I will....provide an incentive for the better players, to turn their attention to newer players...give a reason to help them develop. Null sec's warrior draft system.
This would create meaning to the phrase, "If you want to play (EVE) with the big dogs, you have to get off the porch." The "endgame content" would become more significant to the newer players. It would even give the older players another dimension to the game that would require organization and planning. He who doesn't recruit from the welling ranks becomes outnumbered. It would also make it rather risky to try to settle with a handful of people "you know you can trust" and make people start running a few risks...you know - the ones that like to pretend they're doing that already.
Look at the map. Empire is tiny compared to null. The game should be played out there. The rules should be made out there. Hi and lo should be boring. "Nothing ever happens in hi or lo," is how you get people out of there into the real space.
May the whining begin. I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
670
|
Posted - 2012.04.17 21:41:00 -
[161] - Quote
lol npc forum alt opinion if you remove pvp from high/lowsec, that should include market/economic pvp. So just disable all markets/bounties/mining/incursions in highsec and I'll consider agreeing with it |

DarthNefarius
Minmatar Heavy Industries
155
|
Posted - 2012.04.17 21:51:00 -
[162] - Quote
Jowen Datloran wrote:As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool.
The war deck system should force all agressors a 100 million ISK per corp member deposit which if the agressor doen't kill more ships then it loses the deposit goes to the defender or if they corp hop after the war starts to evade loses. That way if the agressor never comes out to fight they are penalized for a frivlous war & greifers that corp hop 1/2 way after the start of a war are forced to pay 100 million deposit & lose the deposit to the defenders if they kill a few ships then leave when the heat later comes down on them. To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
670
|
Posted - 2012.04.17 21:52:00 -
[163] - Quote
no that's stupid, shut up |

Micheal Dietrich
Standards and Practices
285
|
Posted - 2012.04.17 21:57:00 -
[164] - Quote
Serene Repose wrote:CCP - Your board sucks. It reeks of having lost control of your technology. Not a comforting feeling.
War should be the province of player sov. Since sov is only holdable in 0.0, it can only occur in 0.0. (Try counting how many "problems" this present system has which that would solve.) Hi and Lo sec already have existing sov. Only Minmatar, Amarr, Caldari and Gallente can declare war in their specific zones. Their wars are on their borders, ipso facto.
This would solve the abuses of the War Dec, removing it from the reach of griefer corps. It would remove the absurdity of thinking you can declare and operate a war in someone else's sovereign domain...what is CONCORD being paid for but to maintain order?
Further, it would provide the much needed incentive to move players from hi to null sec as a matter of player development and maturation. It would return the goal of "being good enough to play in null sec." This in turn would open the flood gates for null sec recruitment, thus making competitive the obtaining of new players. Not to mention...though I will....provide an incentive for the better players, to turn their attention to newer players...give a reason to help them develop. Null sec's warrior draft system.
This would create meaning to the phrase, "If you want to play (EVE) with the big dogs, you have to get off the porch." The "endgame content" would become more significant to the newer players. It would even give the older players another dimension to the game that would require organization and planning. He who doesn't recruit from the welling ranks becomes outnumbered. It would also make it rather risky to try to settle with a handful of people "you know you can trust" and make people start running a few risks...you know - the ones that like to pretend they're doing that already.
Look at the map. Empire is tiny compared to null. The game should be played out there. The rules should be made out there. Hi and lo should be boring. "Nothing ever happens in hi or lo," is how you get people out of there into the real space.
May the whining begin.
I'm sorry but I have to disagree with this post. One of the crowning achievements of eve is that endgame has a different meaning for everyone. My ideal endgame does not include being random ship #3746 sitting at a gate waiting for some guy on TS to tell me to shoot at something, while the main branch of the fleet is actually having fun cleaning out the system of POS's. I am at my current endgame and I am enjoying it. Maybe some day my endgame will change and I will enjoy that version as well. If I want to go back to linear, which is what you are suggesting, well I've got plenty of games to choose from.
|

Destination SkillQueue
Are We There Yet
2266
|
Posted - 2012.04.18 05:45:00 -
[165] - Quote
YuuKnow wrote:Destination SkillQueue wrote:YuuKnow wrote:The article has good points. One has to admit that the War Dec system is really just a griefer enabler. CCP originally wanted a PvE zone and a PvP zone. Then they decided to create a PvP/griefer tatic in the PvE zone, and now they realize their mistake and can't figure out a way to fix it.
yk Your knowledge of EVE history and design is about as good(bad) as they article's author knowledge about wardecs. My knowledge of Eve history and design stretches back to release! http://community.eveonline.com/ingameboard.asp?a=topic&threadID=11087&page=1#1Probably before you could drive or vote. yk
Wow. Why don't you link your wallet size or SP count too to prove your argument right instead of actual arguments. They're all about as impressive and relevant to the topic as your character age. I'll admit, that my knowledge and authority on the matter only comes from interviews given by the founders of EVE, so my opinion might not be as good source of info as the opinions of random old guys without arguments, but I'll still rely on those interviews over you if you don't mind.
What they've consistently stated is that the design of EVE was to create a living universe where players could impact the world and make a difference. Elite is often cited as an example of what they were going for. They specifically didn't design seperate PvP or PvE zones and the wardec system isn't some kind of accident or mistake they made. It's all according to their original stated design and my protest to your post comes directly from the fact, that you're inventing your own imaginary design to interpret things instead of using the publicly stated design goals.
The differences between the "zones" in EVE do have reasons for existing, but it's based largely on pure PvP reasons. The difference is between unregulated and regulated PvP. This is a reasonable design, that enables players to play the game without having to constantly take part in ship PvP, acts as a safe haven for new players and allows older ones to recover from their wounds in relative safety. You're still very vulnerable to PvP though and even free for all PvP, if you're a part of a player organization. They're clearly not PvE or PvP specific zones and large parts of the PvE content is only available in the most dangerous PvP zones of the game. |

Lord RectAnus
Sardaukar Merc Guild General Tso's Alliance
1
|
Posted - 2012.04.18 06:01:00 -
[166] - Quote
Burseg Sardaukar wrote:DarthNefarius wrote:Here is an example of how the Current Wardeck system was broken & I see no fixes in the next one.. Dailty Corp hopping: Psychotic Monk Security Status -1.9 The Skunkworks [SKNK.] Member for 0 days
BIO Employment History Latest Forum Posts
Yea... this is a big problem, too. Accepting new members if you are an aggressor should not be allowed at all. On the other side, if you ditch from a corp in a war (or Alliance) you should have some sort of "stain" on your record. I fully support the idea of the aggressor being unable to scoop new members/corps mid-war. Like it was mentioned in the article, the aggressor has all the time in the world to prepare for the war because THEY know it's coming and choose when to start it so they should have everything they need at the start of the war and should not be allowed to call reinforcements because they decide they need bigger guns or what-not. Example being, a corp declares war on another corp/alliance that's in low sec and half way through the war, the aggressor scoop dreadnought pilots to siege the defending corp's POS's. That should be allowed. Yes I know they could ask for the dreads to do it anyway without scooping, but my point still stands that the scooping should not be allowed. |

Jowen Datloran
Science and Trade Institute Caldari State
384
|
Posted - 2012.04.18 07:53:00 -
[167] - Quote
Jowen Datloran wrote:As long as high sec wars puts nothing at stake for the aggressor, consequently making it impossible for a defender to gain something from a victory, they will continue to be a "pay-to-grief" tool. Now that CCP is updating kill mails to include the value of the destroyed items, then how about this one:
If, by the end of a war*, the aggressing corporation fails to destroy more assets value than the defending corporation every person who has been a member of the aggressing corporation at one time during the war declaration receives a -2.0 (up to discussion) to personal security status. Now THAT is putting something at stake, though the defending corp still does not gain much from winning.
*: A war ends when either the aggressing corporation stops paying or is forced to surrender. If the defending corp surrenders there will be no security standing penalties to the aggressing corp. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Phony v2
Dark Circle Enforcement Templis Dragonaors
0
|
Posted - 2012.04.18 08:39:00 -
[168] - Quote
I agree with almost everything he proposes for a new wardec system. Except for how he would integrate player owned structure's into it. AMERICA! That's why.-á |

Norxil
Best Path Inc. Ethereal Dawn
0
|
Posted - 2012.04.18 08:49:00 -
[169] - Quote
Well... there isn't really a true or false solution to this problem, only a good or bad solution but you will know after it has been implemented.
One thing I do like about the article that there needs to be some reward for de attacker and the defender. They both need to be rewarded for the kills they make. Docking up and refuse to fight should be discouraged, both for the attacker and defender.
One thing the author talks about is the PvP alt corps.. but what about the PvE alt corps? If he thinks PvP alt corps are bad because they mitigate the risk, same goes for PvE alt corps.. how many big alliances have an alt corp to trade and move stuff safely?
I think the wardec system should go altogether and a new system should be in place. Instead of wardeccing, everybody should have an option to pay a fee for protection, either from Concord or a merc corp or even no fee at all.. Players who do not pay a fee have the most risk to be attacked where people with protection from Concord have the less risk to be attacked but pay a price for it. This makes PvP and PvE alot more fluent. |

Tobiaz
Spacerats
211
|
Posted - 2012.04.18 08:55:00 -
[170] - Quote
CCP's proposal of how to determine the size of the warfee is bad. Not only does it protect the large corporations and leaves the smaller ones vulnerable, it also is very messy. Here is a more elegant solution:
Corporations are divided into size-classes each with a pricetag 1-10 (15M) 10-25 (25M) 25-50 (40M) 50-100 (75M) 100-250 (150M) 250-500 (350M) 500-1000 (600M) 1000+ (750M)
The cost of war is the sum of the price-tags belonging to both corporations.
So a 60 player corporation declaring war on a 14 player corporation would weekly cost 100M ISK. It is relatively cheaper to wardec larger corporations than smaller ones, because they are supposed to be more capable to defend themselves. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Liam Mirren
448
|
Posted - 2012.04.18 09:08:00 -
[171] - Quote
The whole idea is dumb as fck, made up by folks who clearly have no understanding of how things really work.
Not being able to cancel a war halfway the week means you can't offer a ransom to be "left alone" until a full week has passed, it does nothing for the "oops, the deccers got into something they can't handle" because if push comes to shove that really isn't going to make any difference. In short, a dumb idea made up by a clueless person.
Basing cost on corp size is also ******** as fck, at least with the current numbers shown. I'll be the first one to agree that right now decking a corp is hilariously cheap but the suggested cost is just dumb and, again, can only have been dreamt up by someone who clearly doesn't like PVP or doesn't understand what EVE is about... quantity over quality, really?
Actually, the proposed ideas on fanfest (and round table issues afterwards) really show that the guys working on it should go do something else, like revamping mining or something. I know this all sounds harsh but I have zero respect for people who decide to implement changes to things they have no clue on. Excellence is not a skill, it's an attitude.
My guides: http://mirren.freeforums.org |

Xanthia Grint
Phoenix Security Consolidated
3
|
Posted - 2012.04.18 09:17:00 -
[172] - Quote
I think his ideas for structures is a damn good idea
Would completley revamp wars in eve and stop the griefer **** easily enuff
|

Tobiaz
Spacerats
212
|
Posted - 2012.04.18 09:19:00 -
[173] - Quote
Arbitrary objectives are just ridiculous and won't do anything except open doors to exploits. And besides that: shooting structures in empire is just horrible. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Avila Cracko
340
|
Posted - 2012.04.18 09:29:00 -
[174] - Quote
Liam Mirren wrote:
Actually, the proposed ideas on fanfest (and round table issues afterwards) really show that the guys working on it should go do something else, like revamping mining or something. I know this all sounds harsh but I have zero respect for people who decide to implement changes to things they have no clue on.
And you know whats the funnest part??? CCP put one whole DEV team on WAR decs. And whole team wants to solve all problems with tweeks in few simple formulas. Sorry, but I don't see where is DEV time spent here.
When i heard that CCP put DEV team on this problem i thought there will be whole revamp of War Decs and we are getting nothing.
And you saw FanFest presentation? DEV that hold that part of presentations didnt even wanted to be there and all people that asked him questions on the end were concerned and got the same kind of "no answer". And you could clearly see that DEV had no idea what he is talking about.
When person who do the job is not into it, you get nothing.
Sorry but i don't see that any real work is getting done here. truth, the whole truth and nothing but the truth. |

Liam Mirren
448
|
Posted - 2012.04.18 09:36:00 -
[175] - Quote
Avila Cracko wrote:Liam Mirren wrote:
Actually, the proposed ideas on fanfest (and round table issues afterwards) really show that the guys working on it should go do something else, like revamping mining or something. I know this all sounds harsh but I have zero respect for people who decide to implement changes to things they have no clue on.
And you know whats the funnest part??? CCP put one whole DEV team on WAR decs. And whole team wants to solve all problems with tweeks in few simple formulas. Sorry, but I don't see where is DEV time spent here. When i heard that CCP put DEV team on this problem i thought there will be whole revamp of War Decs and we are getting nothing. And you saw FanFest presentation? DEV that hold that part of presentations didnt even wanted to be there and all people that asked him questions on the end were concerned and got the same kind of "no answer". And you could clearly see that DEV had no idea what he is talking about. When person who do the job is not into it, you get nothing. Sorry but i don't see that any real work is getting done here.
Quite. Mind you, I'm not "attacking" the guy in question, it's nothing personal. I'm raging against the decision to put someone in charge of stuff he has no affinity with, something so important and fundamental in EVE as wars.
Excellence is not a skill, it's an attitude.
My guides: http://mirren.freeforums.org |

Avila Cracko
340
|
Posted - 2012.04.18 10:14:00 -
[176] - Quote
Liam Mirren wrote:Avila Cracko wrote:Liam Mirren wrote:
Actually, the proposed ideas on fanfest (and round table issues afterwards) really show that the guys working on it should go do something else, like revamping mining or something. I know this all sounds harsh but I have zero respect for people who decide to implement changes to things they have no clue on.
And you know whats the funnest part??? CCP put one whole DEV team on WAR decs. And whole team wants to solve all problems with tweeks in few simple formulas. Sorry, but I don't see where is DEV time spent here. When i heard that CCP put DEV team on this problem i thought there will be whole revamp of War Decs and we are getting nothing. And you saw FanFest presentation? DEV that hold that part of presentations didnt even wanted to be there and all people that asked him questions on the end were concerned and got the same kind of "no answer". And you could clearly see that DEV had no idea what he is talking about. When person who do the job is not into it, you get nothing. Sorry but i don't see that any real work is getting done here. Quite. Mind you, I'm not "attacking" the guy in question, it's nothing personal. I'm raging against the decision to put someone in charge of stuff he has no affinity with, something so important and fundamental in EVE as wars.
I am not attacking anybody. I am just disappointed with everything thats (not) happening. truth, the whole truth and nothing but the truth. |

JinSanJong
Comply Or Die Drunk 'n' Disorderly
0
|
Posted - 2012.04.18 12:07:00 -
[177] - Quote
Hmm im not sure. I still think the new mechanics looks a bit messy, its like someone has said we need to fix that so we shall just put some blanket mechanics in, with no real thought around wars at all. I mean making the cost higher to dec large alliances, ok I can see a point here, more targets, more cost, but this depends on how much more tha cost is going to be. Sometimes the only way to actually fight back to the larger alliances is to war dec them in empire, because you are just goingto get blobbed in nullsec. So i am hoping this isnt the CSM 0.0 whiners crying they get shot on the jita undock and CCP protecting their already risk free game as it is.
I agree something has to be 'fought over' Most wars start because you want something, there isnt just a war to kill people, theres some end game. I like the idea of some war chest that you win, but if its just a dec fee, its not going to much and not worth fighting over, so maybe something more considerable perhaps? Maybe you should actually put something on the line thats valuable? Maybe POCOS? Could be the prize? Becuase thats really all you can 'own' in non nullsec areas.
Maybe we make sov in highsec/lowsec, radical I know but the only way you can shoot something that belongs to someone in highsec/lowsec is by war deccing them. You can only war dec them if they actually have sov, the end game is to take the sov, wars still last a week at a time, in order for each side to try regain sov. I do think that we would need to severely limit the number systems any one alliance/corp can hold, infact a constellation at max, no more.
If someone declares war there has to be something that says 'you lost idiot' dont try wardec me again consequence, not jsut a war dec, opps we losing lets stop paying the dec fee. I think one good idea is if an attacker retracts a war becuase they are losing or whatever, the defender has the chance to carry on that war for free for another week.
|

Roime
Shiva Furnace
490
|
Posted - 2012.04.18 12:33:00 -
[178] - Quote
If the agressed party does not fight the agressor, their POSes should be automatically transferred to the aggressor, and the cost of the wardec should be compensated from their corp wallet.
Same would go for whichever party loses the war, they have to pay the costs of the winner and give up their in-space assets.
Defenders have the right to extend the war for free, for an equal time they have been decced.
Aggressors get a global suspect flag in hisec, as they have paid CONCORD to look elsewhere.
This is Sparta. |

Bane Necran
317
|
Posted - 2012.04.18 12:35:00 -
[179] - Quote
Avila Cracko wrote:When i heard that CCP put DEV team on this problem i thought there will be whole revamp of War Decs and we are getting nothing.
This is a disturbing trend i've noticed since Dominion, which was supposed to dramatically change war dynamics in 0.0. They start off saying one thing, but then back down later and only tweak it slightly. I sometimes wonder if devs playing the game along with players makes them sympathetic to whines of a vocal minority, when they should instead soldier on with what's best for the game overall.
But in this case, i still think war is war, and it's never 'fair'. You can either have wars in hisec along with all the unfairness war brings with it, or you remove the ability to have hisec wars altogether. Anything else and it's simply not war anymore.
Now, if only they'd allow the same sort of 'unfairness' in 0.0 wars, instead of catering to casuals. |

Andrea Roche
State War Academy Caldari State
69
|
Posted - 2012.04.18 12:49:00 -
[180] - Quote
It should cost more to wardec young corps and alliances rather than less. After all, old/large alliances is where the isk is really made. It also promotes dual accounts+ spies/ganking freighters, which is great for drama and CCP. Its far too easy for large/old entities to deal with war but far harder for small/young entities. The already present problem gets amplified with the disability of small/young entities to deal with war or in most cases not deal with war(logoski).
Once again CCP, provide functionality to make a stand and win the war, at least for small/young entities.
Nobody cares about large/old entities since they already made it! Its the small/young entities that need to make it pass that steep hill of wardecs + experience + isk + character skills + getting corporation numbers higher + getting fc/logi/logistics/miners/manufactureers and pvpers. This will promote growth in EVE overall and there will be a larger amount of mid level entities which is what you want in ANY world economy and if EVE is trully an economy in itself then this is were you want to be!!! |

FloppieTheBanjoClown
The Skunkworks
1318
|
Posted - 2012.04.18 13:39:00 -
[181] - Quote
Lord RectAnus wrote:I fully support the idea of the aggressor being unable to scoop new members/corps mid-war. This is a terrible idea. Good merc corps can be at war a significant percentage of time. This would make it impossible for them to recruit while doing business. I really wish people would think things through before they suggest them.
A "cooldown" where a new recruit can't participate in a war for 1-24 hours would be just as effective at stopping what we and others have done in the past.
As for penalizing quitting a corp that is at war: just prevent the player from rejoining that corp for a fixed period of time. If you bail on a corp, whether they're on offense or defense, you can't rejoin it for 30 days.
It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Liam Mirren
448
|
Posted - 2012.04.18 13:52:00 -
[182] - Quote
FloppieTheBanjoClown wrote:Lord RectAnus wrote:I fully support the idea of the aggressor being unable to scoop new members/corps mid-war. This is a terrible idea. Good merc corps can be at war a significant percentage of time. This would make it impossible for them to recruit while doing business. I really wish people would think things through before they suggest them. A "cooldown" where a new recruit can't participate in a war for 1-24 hours would be just as effective at stopping what we and others have done in the past. As for penalizing quitting a corp that is at war: just prevent the player from rejoining that corp for a fixed period of time. If you bail on a corp, whether they're on offense or defense, you can't rejoin it for 30 days.
How about this:
- if you leave a corp that is at war you are still vulnerable to attacks for 48 hours, but you can only aggress if they aggressed you first - if you joined a corp that is at war you are vulnerable to attacks but you can only aggress when they aggress first, this also lasts 48 hours
This means that leaving a corp in a war you're not "safe" for 2 days while there is a penalty for doing so in the mean time, but if attacked you can fight back. If you join a corp at war you are instantly open to being attacked but you can't initiate it during those first 2 days. This would diminish corp hopping quite a lot and it wouldn't allow for people quickly join an empty corp in order to help out in the war and surprise people.
This would require a new type of flagging state but I do think it would be a good thing to consider.
Excellence is not a skill, it's an attitude.
My guides: http://mirren.freeforums.org |

Avila Cracko
344
|
Posted - 2012.04.18 16:56:00 -
[183] - Quote
Bane Necran wrote:Avila Cracko wrote:When i heard that CCP put DEV team on this problem i thought there will be whole revamp of War Decs and we are getting nothing. This is a disturbing trend i've noticed since Dominion, which was supposed to dramatically change war dynamics in 0.0. They start off saying one thing, but then back down later and only tweak it slightly. I sometimes wonder if devs playing the game along with players makes them sympathetic to whines of a vocal minority, when they should instead soldier on with what's best for the game overall. But in this case, i still think war is war, and it's never 'fair'. You can either have wars in hisec along with all the unfairness war brings with it, or you remove the ability to have hisec wars altogether. Anything else and it's simply not war anymore. Now, if only they'd also allow 'unfairness' in 0.0 wars, instead of catering to casuals. It's ridiculous that people can leave things completely undefended and get around to defending it much, much, later. In real war if you leave something undefended, you lose it, even to a small force. Why is all this care and attention put into ensuring everything is fair for 0.0 people, while people in hisec are told to HTFU?
Because CCP think that there is only 0.0 in EVE. And thats the case because only few of DEVs actually play the game and those who play play it only in 0.0. CCP need to get more perspectives on things in EVE, one is one is not enough to create and maintain the game. truth, the whole truth and nothing but the truth. |

Tobiaz
Spacerats
225
|
Posted - 2012.04.19 14:07:00 -
[184] - Quote
One thing many people seem to be missing here is that by making a structure the goal of wardecs it COMPLETELY removes the ability to wage a guerilla-style warfare in empire, because the defender can just force the attackers to fight a pitched battle at the structure.
Not to mention that this also makes it almost impossible to fight a war against larger corporations (because in a pitched battle the blob almost always wins).
From that article:
Quote:It's also pretty bizarre that no matter how militarily powerful a corporation or alliance is, it can't physically win a war declared against it. There is simply no system in place to let the defender win the war.
Wel duh! That's how war works. The Americans seem to make it their country's duty to prove to the world that overpowering military might does not equal guaranteed victory.
And 'winning' a war is a concept that resides heavily in meta-gaming territory. If you pummeled the few alts into no longer logging in, then you already achieved the main goal of just keeping your members safe. Of course it's annoying if they remain a lingering threat. But if your corporation can't deal with that because all members are wandering around willy-nilly, then you deserve to get slaughtered like flock of domestic chickens clucking about in the wild. CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif Cleaner warbills, anti-memberpadding, no price-shielding large corps: https://forums.eveonline.com/default.aspx?g=posts&m=1141323#post1141323 |

Andrea Roche
State War Academy Caldari State
69
|
Posted - 2012.04.27 14:48:00 -
[185] - Quote
Tobiaz wrote:One thing many people seem to be missing here is that by making a structure the goal of wardecs it COMPLETELY removes the ability to wage a guerilla-style warfare in empire, because the defender can just force the attackers to fight a pitched battle at the structure. Not to mention that this also makes it almost impossible to fight a war against larger corporations (because in a pitched battle the blob almost always wins). From that article: Quote:It's also pretty bizarre that no matter how militarily powerful a corporation or alliance is, it can't physically win a war declared against it. There is simply no system in place to let the defender win the war. Wel duh! That's how war works. The Americans seem to make it their country's duty over the last decade to prove to the world that overpowering military might does not equal guaranteed victory. And 'winning' a war is a concept that resides heavily in meta-gaming territory. If you pummeled the few alts into no longer logging in, then you already achieved the main goal of just keeping your members safe. Of course it's annoying if they remain a lingering threat. But if a corporation can't deal with that because all members are wandering around willy-nilly, then that corp deserves to get picked apart like a flock of domestic chickens clucking about in the wild.
very easelly fixed. Remove ability to doc in stations (maybe even for both parties or just the war decker). Maybe even force to must have a POS runing during war in high sec. You still can wage war and will be forced to defend at times, also still can do militia warfare and both parties have fun. Unlike one sided war that does bores everyone. This brings very interesting events to the game. Find the wardecker pos and put it into reinforce. Not to mention wardecker operating POS guns and many other interesting aspects into eve. This will inject LIFE back into high sec war dec. SOLVED!! CCP implement something like this! |

CBBOMBERMAN
Eclipse Industrials Quantum Forge
3
|
Posted - 2012.04.27 16:03:00 -
[186] - Quote
Andrea Roche wrote: very easelly fixed. Remove ability to doc in stations (maybe even for both parties or just the war decker). Maybe even force to must have a POS runing during war in high sec. You still can wage war and will be forced to defend at times, also still can do militia warfare and both parties have fun. Unlike one sided war that does bores everyone. This brings very interesting events to the game. Find the wardecker pos and put it into reinforce. Not to mention wardecker operating POS guns and many other interesting aspects into eve. This will inject LIFE back into high sec war dec. SOLVED!! CCP implement something like this!
Whats more, the size or capabilities of the war decked alliance entity may influence the size and cost of the POS of the war decker. Going vs a weak entity may mean that a small pos is sufficent but going vs a larger entity, may require a death star. |
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