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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
589
|
Posted - 2012.04.17 20:03:00 -
[181] - Quote
hmm... actually I think we have enough players for good game play... it's just been kinda lax since there's really no reason to hold sov and no reason to wardec. ...but I'm optimistic the Inferno expansion is going to deliver. I think once the wardecs start rolling out I am going to be having a literal and figurative blast! Maybe when people watch me having fun more will join in. 
|

Bootleg Jack
Potters Field
47
|
Posted - 2012.04.17 20:04:00 -
[182] - Quote
Because in EVE new players are a commodity to be used up. Kill scam quit, next new player... |

baltec1
1106
|
Posted - 2012.04.17 20:05:00 -
[183] - Quote
Jame Jarl Retief wrote:
While in general I agree - those week-long skills for a character a few weeks old are deadly when it comes to losing new players to boredom - it seems that old hands consider anything under 2,000 days of training "instant gratification" and therefore bad. Also anything that makes the game more user-friendly and that doesn't feel like someone is driving a lawnmower up one of your tighter orifices is greeted with "this is not Wow in space, GTFO". In other words, they're scared stiff of losing the massive edge that their SP gives them.
Yes that 2% more rof on my guns is going to make all the difference.
Heres the thing, people get bored in EVE because they make themselves bored. While training a skill rather than sitting in a station doing nothing they could be out doing things. The reason why people say HTFU is because every single one of us have started out from nothing (a lot of use started out with much less than a new nubbins) so its not like they are being asked to undertake an impossible task. |

Welsige
Amok. Goonswarm Federation
47
|
Posted - 2012.04.17 20:05:00 -
[184] - Quote
LocalHost wrote:
I came to Eve from a game called Mankind, itself a bit of an obscure game, with a group of friends. I remember talking to one of my employees and he mentioned Eve was coming out so we jumped into the Beta. I've liked it ever since.
Hey, I played that game, Mankind, haha
Was cool back then but the 24hours nature of the game was higly demanding to sustain territory.
Back then I was at the @lliance, even got into the council towards the end.
Its still alive and beign comunity developed I think, but meh, I think its mecanics, in the end, are "wrong", like having to own several accoutns to be able to stuff so much a system so no one could enter and attack :)
The main combat ship somewhat remembers the Maelstrom.
Ah, "People are nor resources!!!!" lol
~ 10.058 ~
Free The Mittani |

Tanya Powers
Science and Trade Institute Caldari State
1127
|
Posted - 2012.04.17 20:05:00 -
[185] - Quote
Jame Jarl Retief wrote:Jessie-A Tassik wrote:To simplify.
New players should be allowed to start out with a certain amount of SP in skills they select. Equal to about two weeks or a month of training time.
This has no real effect on balance, but stops the idiot "have to log off till I get Level 3 of X so I can get Level 1 of X and even equip the *bleep* module.
That seven hour log off does nothing but *bleep* people off big. While in general I agree - those week-long skills for a character a few weeks old are deadly when it comes to losing new players to boredom - it seems that old hands consider anything under 2,000 days of training "instant gratification" and therefore bad. Also anything that makes the game more user-friendly and that doesn't feel like someone is driving a lawnmower up one of your tighter orifices is greeted with "this is not Wow in space, GTFO". In other words, they're scared stiff of losing the massive edge that their SP gives them.
It's tedious, it's unfunny, crap reward for the time spent. It's probably the reason why there are so many players around here playing with their society of dozen alts.
Killing rabbits in a pvp wow server is funnier and rewarding. |

Tippia
Sunshine and Lollipops
6154
|
Posted - 2012.04.17 20:10:00 -
[186] - Quote
Jessie-A Tassik wrote:New players should be allowed to start out with a certain amount of SP in skills they select. Equal to about two weeks or a month of training time.
This has no real effect on balance, but stops the idiot "have to log off till I get Level 3 of X so I can get Level 1 of X and even equip the *bleep* module.
That seven hour log off does nothing but *bleep* people off big. Just one problem: that would be more beneficial to old players than to new ones. The reason they got rid of the 900k newbies were that the builds only really helped people who already knew what was needed, whereas new players had no idea. Your idea has the same issue: it lets older players hand-pick skills for their speciality alts, whereas new players still have no idea how to spend those SP.
The advantage with the current system is that it lets those new players have some time to pick what's needed, and the initial picks are guided by the tutorials and certificate recommendations. The problem only really kicks in when they get bad advice from other players that they GÇ¥must train lvl X or diiiieGÇ¥, which is when they start queuing up those week-long skill levels that they don't even need.
Giving new players more choice only helps if they can make informed decisions, and the entire point of them being new is that they can't yet. So it's a rather dicey issue. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Oberine Noriepa
678
|
Posted - 2012.04.17 20:24:00 -
[187] - Quote
Malcanis wrote:Also, EVE's PvE is terrible, come on guys, let's get with the program here. It really is terrible. Definitely one of the things that needs to be looked at and revamped. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
15
|
Posted - 2012.04.17 20:26:00 -
[188] - Quote
I remember ratting in a 0.4 system in a crap fit Stabber two weeks after starting the game. I was able to handle the rats, so I thought the PvP in "this zone" will be at my level. Well that was a stupid assumption that lead to my lost ship, however, I was making so much ISK ratting in lo sec, I kept going back, but now with an education...
I think this underscores how unperpared new players are for the realities of survival in EvE. There are so many ways to get ganked and scammed that it takes a long time to see all possible scams and modes of gankage, even if you read up ahead of time. I think this is one of the many reasons that keeps EvE a smallish game.
In reality, I like the fact that the population has been somewhat thinned after the mass rage quits over the (dare I say it) Aurum thing. Of course, if it shrinks any more it might not bode well... |

Ranger 1
Ranger Corp
1532
|
Posted - 2012.04.17 20:28:00 -
[189] - Quote
Tippia wrote:Jessie-A Tassik wrote:New players should be allowed to start out with a certain amount of SP in skills they select. Equal to about two weeks or a month of training time.
This has no real effect on balance, but stops the idiot "have to log off till I get Level 3 of X so I can get Level 1 of X and even equip the *bleep* module.
That seven hour log off does nothing but *bleep* people off big. Just one problem: that would be more beneficial to old players than to new ones. The reason they got rid of the 900k newbies were that the builds only really helped people who already knew what was needed, whereas new players had no idea. Your idea has the same issue: it lets older players hand-pick skills for their speciality alts, whereas new players still have no idea how to spend those SP. The advantage with the current system is that it lets those new players have some time to pick what's needed, and the initial picks are guided by the tutorials and certificate recommendations. The problem only really kicks in when they get bad advice from other players that they GÇ¥must train lvl X or diiiieGÇ¥, which is when they start queuing up those week-long skill levels that they don't even need. Giving new players more choice only helps if they can make informed decisions, and the entire point of them being new is that they can't yet. So it's a rather dicey issue.
Indeed.
I'm assuming new players still train twice as fast at first right?
They need a tutorial that explains you don't need max skills in everything to be highly competitive. It might keep people from listening to those well intentioned idiots that insist you can't do anything in game until X level with everything. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

masternerdguy
Inner Shadow NightSong Directorate
292
|
Posted - 2012.04.17 20:28:00 -
[190] - Quote
If you measure "success" by the number of subscribers you probably also measure how charismatic someone is by the number of social networking friends they have.
EVE is a success in its own right. This is a unique game standing apart from the conventions that have made the rest of the industry dull. This is a unique creation that appeals to a very "special" kind of person.
So, I would call EVE a very successful product because it delivers a vision instead of compromising to get more money. Things are only impossible until they are not. |
|

Y Berion
Spinal Discipline
5
|
Posted - 2012.04.17 20:35:00 -
[191] - Quote
Why no more players? Because EVE is very VERY slow paced game, in all aspects. It also happens to be quite complex. So you have kids whose attention span is too short to play it, and on the other side mature folks with job/family/other regular RL duties who just cannot afford enough time to dedicate to EVE. |

Sigurd Sig Hansen
Hedion University Amarr Empire
2
|
Posted - 2012.04.17 20:36:00 -
[192] - Quote
Ranger 1 wrote:Sigurd Sig Hansen wrote:Ranger 1 wrote:
3) EVE has never been stagnant, its player base has increased every year since it went gold. It has also grow from a handful of guys to a company employing hundreds of people, which equals successful and growing in anybodys book.
so all the graph thrown around during the summer were wrong? they showed a plateau and that was a large part of the shoot the statue guys' argument It did plateau, and then started right back up again, ending up with again a larger subscription base than the year before. As it always has.
so your "no it never stagnated" is wrong by your own admission, nice
Mining is the "Deadliest Catch" in this game |

Welsige
Amok. Goonswarm Federation
47
|
Posted - 2012.04.17 20:37:00 -
[193] - Quote
Tippia wrote:Jessie-A Tassik wrote:New players should be allowed to start out with a certain amount of SP in skills they select. Equal to about two weeks or a month of training time.
This has no real effect on balance, but stops the idiot "have to log off till I get Level 3 of X so I can get Level 1 of X and even equip the *bleep* module.
That seven hour log off does nothing but *bleep* people off big. Just one problem: that would be more beneficial to old players than to new ones. The reason they got rid of the 900k newbies were that the builds only really helped people who already knew what was needed, whereas new players had no idea. Your idea has the same issue: it lets older players hand-pick skills for their speciality alts, whereas new players still have no idea how to spend those SP. The advantage with the current system is that it lets those new players have some time to pick what's needed, and the initial picks are guided by the tutorials and certificate recommendations. The problem only really kicks in when they get bad advice from other players that they GÇ¥must train lvl X or diiiieGÇ¥, which is when they start queuing up those week-long skill levels that they don't even need. Giving new players more choice only helps if they can make informed decisions, and the entire point of them being new is that they can't yet. So it's a rather dicey issue.
Yeah i often hear "you need level V of this". Really..... people just need to go out and play, level V's will come eventually and one dosent need perfect skills to go out and kill rats or do missions or trade and start learning the market.
Everytime I hear the "needed level 5" line i kick in and say "no, you dont".
Sure, a player will be less effetive, but i would rather try and die than to log in and off into a station while paying my sub. ~ 10.058 ~
Free The Mittani |

Sigurd Sig Hansen
Hedion University Amarr Empire
2
|
Posted - 2012.04.17 20:38:00 -
[194] - Quote
Ranger 1 wrote:Sigurd Sig Hansen wrote:Ranger 1 wrote:And some people take drunken jokes too seriously.  or not seriously enough given that he wasnt permabanned like Id expect to be if I tried to goad someone into suicide Perhaps catch up on all of the retractions and revisions in the press before you ride that bandwagon too much further. A mistake happened, a reasonable punishment was determined. If you aren't happy with it still, you really need to get over it.
seen the video thanks, unless of course that was retracted?
and the revisionist history guys have changed what actually happened
Mining is the "Deadliest Catch" in this game |

Ranger 1
Ranger Corp
1532
|
Posted - 2012.04.17 20:42:00 -
[195] - Quote
Urgg Boolean wrote:I remember ratting in a 0.4 system in a crap fit Stabber two weeks after starting the game. I was able to handle the rats, so I thought the PvP in "this zone" will be at my level. Well that was a stupid assumption that lead to my lost ship, however, I was making so much ISK ratting in lo sec, I kept going back, but now with an education...
I think this underscores how unperpared new players are for the realities of survival in EvE. There are so many ways to get ganked and scammed that it takes a long time to see all possible scams and modes of gankage, even if you read up ahead of time. I think this is one of the many reasons that keeps EvE a smallish game.
In reality, I like the fact that the population has been somewhat thinned after the mass rage quits over the (dare I say it) Aurum thing. Of course, if it shrinks any more it might not bode well...
Although the population continues to grow I will agree on one thing, education in the realities of EVE is key to player retention.
We could probably stand to have a trailer made that showcases a streetwise industrialist or miner on an average day, avoiding scams and gank attempts with a fair but firm hand, ending in how he reacts (and begins preparations to deal with) a war declaration on his small industrial corp.
If done right it could open the eyes of many a new player as to the real things they need to be aware of, and perhaps even make them aware of the fact that the game can be alot of fun even without a large laundry list of maxed out skills. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Ranger 1
Ranger Corp
1532
|
Posted - 2012.04.17 20:46:00 -
[196] - Quote
Sigurd Sig Hansen wrote:Ranger 1 wrote:Sigurd Sig Hansen wrote:Ranger 1 wrote:
3) EVE has never been stagnant, its player base has increased every year since it went gold. It has also grow from a handful of guys to a company employing hundreds of people, which equals successful and growing in anybodys book.
so all the graph thrown around during the summer were wrong? they showed a plateau and that was a large part of the shoot the statue guys' argument It did plateau, and then started right back up again, ending up with again a larger subscription base than the year before. As it always has. so your "no it never stagnated" is wrong by your own admission, nice
A brief plateau in growth for a couple of months, then resuming a 9 year history of steady growth is not stagnation by anyone's definition. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

YuuKnow
198
|
Posted - 2012.04.17 20:48:00 -
[197] - Quote
Urgg Boolean wrote:In reality, I like the fact that the population has been somewhat thinned after the mass rage quits over the (dare I say it) Aurum thing. Of course, if it shrinks any more it might not bode well...
Don't worry. Even when there were only 7k players on at peak Eve was still a great game to play. In some ways it was even more fun and less predictable. Eve could loose 50%+ of its playerbase and still play just fine. CCP would probably have to abandon Dust and WoD, but heck, that would be fine with most of us methinks.
yk |

Opertone
Deep Core Mining Inc. Caldari State
120
|
Posted - 2012.04.17 20:48:00 -
[198] - Quote
Bots are killing eve player driven eco-system
Cheats are taking away the fun factor.
Game is too difficult to enjoy it properly. Nothing is easy except losing and getting scammed.
Graphics are so-so. Physics and game engine - unworthy of mentioning. Generic stupid gameplay, no real space action tactics.
Economy is destroyed, trust in eve too. |

Tippia
Sunshine and Lollipops
6156
|
Posted - 2012.04.17 20:48:00 -
[199] - Quote
Welsige wrote:Yeah i often hear "you need level V of this". Really..... people just need to go out and play, level V's will come eventually and one dosent need perfect skills to go out and kill rats or do missions or trade and start learning the market.
Everytime I hear the "needed level 5" line i kick in and say "no, you dont".
Sure, a player will be less effetive, but i would rather try and die than to log in and off into a station while paying my sub. GǪand even that part is questionable. Yes, a player will be less effective with all lvl III and IV than with all V, but only by maybe 10 percent or so and it only takes him one fifth the time to get there.
I'd rather argue that in the very beginning, a player will be far more effective by aiming for III:s and IV:s than for IV:s and V:s. A while ago, there was this discussion in the skill forum about what you could get for the least amount of time spent, and I was kind of surprised at what I could squeeze in if the goal was just pure performance rather than high skill levels.
The really dramatic GÇ£no, you don'tGÇ¥ lies between lvl IV and V GÇö training for many weeks rather than a few days just to get another 4 percent on some particular piece of equipment GÇö but the same argument holds true for the step between III and IV, if only to a lesser degree (the relative increase is higher, lvl iV:s often unlock a lot of new skills and equipment, but you train for days instead of hours). It's this kind of cost-benefit knowledge that new players really need be taught, so they can start picking sensible short-term goals for their training.
Ranger 1 wrote:I'm assuming new players still train twice as fast at first right? No, they got rid of that as part of the pre-incursion patch that nuked learning skills. They figured that the fast training was only ever used to get the learning skills done anyway, so newbies would come out roughly the same at the end, only they could start from day one with decent attributes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

masternerdguy
Inner Shadow NightSong Directorate
292
|
Posted - 2012.04.17 20:49:00 -
[200] - Quote
Opertone wrote:Bots are killing eve player driven eco-system
Cheats are taking away the fun factor.
Game is too difficult to enjoy it properly. Nothing is easy except losing and getting scammed.
Graphics are so-so. Physics and game engine - unworthy of mentioning. Generic stupid gameplay, no real space action tactics.
Economy is destroyed, trust in eve too.
Conversely....
Massive meaningful player interactions. A wide variety of careers. Doesn't insult your intelligence. Things are only impossible until they are not. |
|

Ranger 1
Ranger Corp
1532
|
Posted - 2012.04.17 20:55:00 -
[201] - Quote
Sigurd Sig Hansen wrote:Ranger 1 wrote:Sigurd Sig Hansen wrote:Ranger 1 wrote:And some people take drunken jokes too seriously.  or not seriously enough given that he wasnt permabanned like Id expect to be if I tried to goad someone into suicide Perhaps catch up on all of the retractions and revisions in the press before you ride that bandwagon too much further. A mistake happened, a reasonable punishment was determined. If you aren't happy with it still, you really need to get over it. seen the video thanks, unless of course that was retracted? and the revisionist history guys have changed what actually happened
No, but fortunately the level of hysteria has dropped to tolerable levels, and more people have been educated on what "Cyber Bullying" actually is.
Cyber Bullying is a serious issue. Applying that term when the only thing mentioned was the gentlemans in game character name, of a 42 year old adult, who wasn't even aware of what was going on much less being victimized because of it, completely dilutes the term into little more than a joke.
Looking out for actual victims of Cyber Bullying is a very worthwhile endevour.
Going on a hysteria driven crusade over something not remotely related to Cyber Bullying (whether through ignorance or ulterior motive) is more than a little sad.
Most have realized this and let it drop, perhaps you should save your dignity and do the same.
Now stop derailing the thread. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Cyprus Black
Golden Shellbacks Surely You're Joking
189
|
Posted - 2012.04.17 20:56:00 -
[202] - Quote
It's because EVE is not friendly nor inviting to newbies. Sure *some* of the playerbase go out of their way to help newbies, but most players don't. Eve Uni tries. Goons scam and hank newbies despite claims to the contrary. Most especially worth noting is the game mechanics themselves that hurt newbies. Remember the 94% reduction to starting SP nerf? The NPE is still hurting from it and CCP still doesn't seem to have a clue. You wouldn't complain about needles when you get a tattoo. So why would you complain about PvP when you play EVE? |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
475
|
Posted - 2012.04.17 20:58:00 -
[203] - Quote
Quote:And franchise had little to do with it, because the previous 3 games belonged to a different genre entirely. Warcraft I-III were RTS games. And WC1 was a relatively lackluster RTS game at that. Dune II: The Building of a Dynasty was vastly superior in complexity (sandworms, carryall/harvester mechanics, unit speed, etc.) But I digress. The point is, I know plenty of people that got sucked into WoW who have never played WCI-III, simply because they don't like the RTS genre
Literally millions of people joined WoW because of Wc3. If Eve had as many crossovers as WoW it would be the second biggest MMO out. We now return you to your regularly scheduled **** poast. |

Tippia
Sunshine and Lollipops
6157
|
Posted - 2012.04.17 21:03:00 -
[204] - Quote
Cyprus Black wrote:It's because EVE is not friendly nor inviting to newbies. Sure *some* of the playerbase go out of their way to help newbies, but most players don't. Eve Uni tries. Goons scam and hank newbies despite claims to the contrary. GǪand at the same time, Goons are probably among the most newbie friendly organisations you can find in EVE GÇö it's just that it caters to a different category of newbies.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Ranger 1
Ranger Corp
1532
|
Posted - 2012.04.17 21:06:00 -
[205] - Quote
Quote:No, they got rid of that as part of the pre-incursion patch that nuked learning skills. They figured that the fast training was only ever used to get the learning skills done anyway, so newbies would come out roughly the same at the end, only they could start from day one with decent attributes.
I'm misremembering then. I had it in my head that the accellerated learning for the first month or so was to compensate for the loss of learning skills... along with the new higher base attributes speeding things up anyway. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

YuuKnow
198
|
Posted - 2012.04.17 21:07:00 -
[206] - Quote
Ranger 1 wrote:Now stop derailing the thread.
Anyone ever tell you that your Avatar looks like Odo from DS9? |

masternerdguy
Inner Shadow NightSong Directorate
293
|
Posted - 2012.04.17 21:07:00 -
[207] - Quote
YuuKnow wrote:Ranger 1 wrote:Now stop derailing the thread. Anyone ever tell you that your Avatar looks like Odo from DS9?
No. He doesn't look like Odo. Things are only impossible until they are not. |

Rekon X
School of Applied Knowledge Caldari State
1
|
Posted - 2012.04.17 21:11:00 -
[208] - Quote
evereplicant wrote:Matrix Operator wrote:I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work. Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...
It can't be that wizard/fantasy is more popular than space-sci-fi. Aren't Star Wars and Star Trek proof that space-fiction has the larger following (as opposed to say, Lord of the Rings). And if so, why would 9mil players play with Elves, but only 1/30th of that choose sexy spacegraphics.
I don't get it. Can someone explain it to me? Heres my thoughts 1) Community, yes eve has some decent people but 99% of them have an attitude and just dont help and troll the forums. With the usual go back to Wow BS (boring) or if you dont like it leave crap. 2) Risk vs Reward - quite frankly for new players they can be instantly killed anywhere anytime, and if they have been grinding for months only to end up back to square 1 then its an instant put off. 3) Eve is a niche game, CCP refuse to change the game to make it mainstream, goodf or bad? depends... I mean i playued a stronghold kingdoms not so great online browser type game still in beta really and its grown to 500,000 players in just a year...eve has stayed stagnant. 4) Eve is not saturated, all the major alliances own everything, and for newer people its either be a pet or a renter and pay stupid amounts of isk. You think you will ever own a tech moon? never! Thats the problem people dont have a CHANCE to get any of this stuff...
One intelligent reply in a galaxy if ignorance.
I don't care what you think, if you ever think at all. |

Vaerah Vahrokha
Vahrokh Consulting
595
|
Posted - 2012.04.17 21:11:00 -
[209] - Quote
- PvE is lackluster and below any AAA title (expecially since the subscription is AAA grade). Like it or not, the majority of players are PvE oriented, a portion of them can be "converted" to PvP but they are not as many.
- It's possible to succeed with one subscription but to do WELL and in reasonable time you want to have 2-3. Expecially for scouting / industry / research etc.
- PvP has its own flavour but it's not mainstream. There's very little in terms of "interactivity", many PvPers like twitch games. EvE does not even come with a proper collision system, it's still stuck at 1990s "spheres". No sensible line of sight games. No internally supported ranking nor ability to form rated competitive PvP teams. Of course having the above features in EvE could sound odd but it's what sells.
- Very little "personal" customization. Ships are all copy pasted, often times even going from T1 to T2 only changes some details into "golden" looks and little else. Most modern games give deep degrees of customization, in EvE you can't even set the color.
- EvE is much of a "clicker" game, even during combat. Clickers are sort of despised by classic PvP gamers. EvE is much more "macro tactics" oriented, making it for a more aged customer base than the numerous possible players.
- EvE PvP is slow paced enough that you can "solo" 4-5 box a ship, RR alts and Falcon alt. This kind of "soloing" is quite despised by players accustomed at true 1 v 1 or many vs many where each of the many is a separate player. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Shea Valerien
House of Valerien
2
|
Posted - 2012.04.17 21:18:00 -
[210] - Quote
As somebody who is fairly new to the game (my main account is about 45 days old), here are the reasons I think the game isn't more successful:
1) Not heavily advertised
2) Extremely steep learning curve (I spent hours and hours digesting information on the web.. a lot of people don't have that type of patience.. or they just spam the general help channel with questions and get angry when people don't respond to them.)
3) High-sec Griefing: You run into some griefers very early in the game and are told that nothing can be done about it (for example, I did the newbie quests, then ran the sisters of eve quests.. when I was doing the dagan quest, some guy tracked me down, killed dagan, looted it, and then tried to sell it to me for 100 million ISK - when I barely had 20 mil to my name). I had only been playing the game for about 2 weeks at that point, and if I didn't come from a fairly hardcore gaming background (e.g., if I was a younger gamer), I probably would've quit and never come back. I still can't continue that epic chain because the quest doesn't reset and you can't find Dagan's for sale. Eve encourages griefing, and most players don't like that. A lot of players like open and engaging PVP, but not griefing. If this game didn't allow griefing in high-sec, I would think that subscription numbers would be significantly higher than they are now. But at the same time, being free from worry about attack in high-sec would entirely change the concept of Eve (never safe from attack) and how it functions. I'd like to think there's a balance somewhere in there, but I haven't played long enough to come up with any great ideas. FWIW, I don't think high-sec griefing should be removed entirely.. but I just feel like there's something that could be done to restrict when/where it can be done and to be a little more forgiving for newer players or even carebears (who fill a necessary role in the game).
4) The inability to train more than one character on an account at a time. Just a money grab. And being able to train all three characters at once would allow newer players to achieve functionally useful skill templates earlier in time (e.g., I could train up a logi, a dps and an exploration character all at the same time and then switch between what I need).
5) Perceived gap between veterans and new players in terms of ability to be of value or to have any chance of winning in PVP. A fully trained PVP griefer in his destroyer who ninja salvages and loots in the hopes of being attacked by a lvl 2 mission running noob is going to wipe the noob regardless of the ship the noob is flying. |
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