Pages: 1 2 3 [4] 5 6 7 8 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Shade Widow
|
Posted - 2004.07.27 21:01:00 -
[91]
Edited by: Shade Widow on 27/07/2004 21:08:34 No ones trying to get rid of pirates but they are trying to make sense of the empire space. Honestly pirates are a big part of this game and need to be kept.
Pirates help sell materials and give 0.0 its sense of danger it needs. However I dont think empire space should be undefended. Maybe weaker sentrys but undefended...no.
BTW I am a refiner and as much as you may think that is boring or a horrible thing to do. Remember that just because you like something doesnt mean everyone else should conform to your ideals. I respect when people want to be a pirate. Me wanting to (compete) as a refiner is something youll have to live with. It doesnt make me a wussy it just makes me diffrent then you. ---
|

Shade Widow
|
Posted - 2004.07.27 21:01:00 -
[92]
Edited by: Shade Widow on 27/07/2004 21:08:34 No ones trying to get rid of pirates but they are trying to make sense of the empire space. Honestly pirates are a big part of this game and need to be kept.
Pirates help sell materials and give 0.0 its sense of danger it needs. However I dont think empire space should be undefended. Maybe weaker sentrys but undefended...no.
BTW I am a refiner and as much as you may think that is boring or a horrible thing to do. Remember that just because you like something doesnt mean everyone else should conform to your ideals. I respect when people want to be a pirate. Me wanting to (compete) as a refiner is something youll have to live with. It doesnt make me a wussy it just makes me diffrent then you. ---
|

Draaken
|
Posted - 2004.07.27 21:22:00 -
[93]
Edited by: Draaken on 27/07/2004 21:24:02 Actually, what BobGhengisKhan, Beseb and Wild Rho said in here (along with some others) makes more sense than most of what I read of the so-called carebear faction (and I'm at least 80% carebear myself )...
Seriously, anyone crying "you're pirates, you chose your style, live with the consequences" is, to a large extent and regarding the points brought up (mostly) by BobGhengisKhan, utterly moronic and childish. If you kill someone in Empire space, they (meaning Empire stations and forces) don't let you dock, but instead attack you. Therefor, not being attacked or denied to dock in Pirate faction stations when you've just hunted their forces in the very same system doesn't make any sense in a logical or RP way. (At least I haven't seen a single argument why it would make sense...)
It gives non-pirate corps an advantage in 0.0 space insofar as they don't have to fear any consequences for (basically) the same actions towards NPC as pirates have to face for actions towards PC in safe space. Looks biased to me.
(Of course I like being able to dock in Serpentis Inquest despite my own and my corp's bad standings, makes deep-space mining and hauling so much more convenient, but that doesn't make it fair. )
Also, to all those kids out there senselessly flaming everyone and their grandma for being a pirate: get a grip. There's a difference between constructive criticism (what BobGhengisKhan and some other said) and whining (what quite a lot of the "carebears" said)...
Edit: Spelling. _________________________ Ain't no mountain high enough |

Draaken
|
Posted - 2004.07.27 21:22:00 -
[94]
Edited by: Draaken on 27/07/2004 21:24:02 Actually, what BobGhengisKhan, Beseb and Wild Rho said in here (along with some others) makes more sense than most of what I read of the so-called carebear faction (and I'm at least 80% carebear myself )...
Seriously, anyone crying "you're pirates, you chose your style, live with the consequences" is, to a large extent and regarding the points brought up (mostly) by BobGhengisKhan, utterly moronic and childish. If you kill someone in Empire space, they (meaning Empire stations and forces) don't let you dock, but instead attack you. Therefor, not being attacked or denied to dock in Pirate faction stations when you've just hunted their forces in the very same system doesn't make any sense in a logical or RP way. (At least I haven't seen a single argument why it would make sense...)
It gives non-pirate corps an advantage in 0.0 space insofar as they don't have to fear any consequences for (basically) the same actions towards NPC as pirates have to face for actions towards PC in safe space. Looks biased to me.
(Of course I like being able to dock in Serpentis Inquest despite my own and my corp's bad standings, makes deep-space mining and hauling so much more convenient, but that doesn't make it fair. )
Also, to all those kids out there senselessly flaming everyone and their grandma for being a pirate: get a grip. There's a difference between constructive criticism (what BobGhengisKhan and some other said) and whining (what quite a lot of the "carebears" said)...
Edit: Spelling. _________________________ Ain't no mountain high enough |

banrocc
|
Posted - 2004.07.27 21:24:00 -
[95]
Your are cofusing allinces in 0.0 with pirates me thinks.... I keep hearing go to 0.0 for pvp you ever gone there and fight if the lagg dont do you in the massive fleets will....... We operate in empire after the haulers and minners for the gain of mins or ransome..... If all you do is stay in safe space and run through 0.4 and below how else we ment to get you other than at the gates??....... You mine all day in safe space with no risk so why bother comming lower? It's something CCP need to address either make insurance cheaper so maybe and i mean maybe all those bs sat in safe space may get a backbone and venture out.... Or they need to restrict the minners you can have as per system security.(only fair our way of making isk has been cut so why not yours).... But even with these changes i cant see many leaving good old safe space........ They need all them high slots for them minner's...anylower they would have to deal with npc's Just by changing the sentrys wont change the fact that minning corps like to sit there buzzing away with no npc's...... Course we will adapt to the changes...... Just having to wait is so borring so we will just have to make alt's to while the time away.. ......
|

banrocc
|
Posted - 2004.07.27 21:24:00 -
[96]
Your are cofusing allinces in 0.0 with pirates me thinks.... I keep hearing go to 0.0 for pvp you ever gone there and fight if the lagg dont do you in the massive fleets will....... We operate in empire after the haulers and minners for the gain of mins or ransome..... If all you do is stay in safe space and run through 0.4 and below how else we ment to get you other than at the gates??....... You mine all day in safe space with no risk so why bother comming lower? It's something CCP need to address either make insurance cheaper so maybe and i mean maybe all those bs sat in safe space may get a backbone and venture out.... Or they need to restrict the minners you can have as per system security.(only fair our way of making isk has been cut so why not yours).... But even with these changes i cant see many leaving good old safe space........ They need all them high slots for them minner's...anylower they would have to deal with npc's Just by changing the sentrys wont change the fact that minning corps like to sit there buzzing away with no npc's...... Course we will adapt to the changes...... Just having to wait is so borring so we will just have to make alt's to while the time away.. ......
|

Paw Sandberg
|
Posted - 2004.07.27 21:25:00 -
[97]
Edited by: Paw Sandberg on 27/07/2004 21:28:50 whats he's names coment was that they where organiced grievers and scammers this is simply not so
and i agree BS pirates should be kept out of atleast .6+ (whereas now they cant enter .5) however its been said many times that a gradual response from concord and/or the sentry's would be better again 1.0 and .9 needs to be COMPLETELY SAFE no question there as these are the hearts of the empire however a .5 system is ecxactly as safe as a 1.0 in terms of PvP Pirates and a .4 is as bad as a 0.0 EXEPT FOR THE GUNS by gates and stations and there is no deference in a .4 and a .1
alowing PvP Pirates to enter and hunt in a .8 system in a weak frigate does make sense to me however once combat are started Concord would respond extremely fast
How does this sound for a change
.8 lvl 1 frigates concord response time 5-10 secs .7 lvl 2 frigates response time 5-15 secs .6 lvl 3 frigates response time 10-15 secs .5 lvl 1 cruisers response time 10-20 secs .4 lvl 2 cruisers response time 15-20 secs .3 lvl 3 Cruisers response time 15-25 secs .2 lvl 1 BS Response time 20-25 secs .1 lvl 2(3) BS Response time 20-30 secs
now i know a group of pirates can take out a Indy in a .8 system so i will say in .4+ the sentry guns will respond to combat like they do now IF THEY SEE IT
also Concord once they apear will pursue the PvP Pirates till they leave the system (maybe even till they leave safe space (.4-))
i dont know how this could be done from a programing point of view but it makes alot more sense to me then what we got now and it would allow Pirate Hunters a place in Empire as well
This new Criminal flagging system could allow this basicly if you got a - sec status and fly's anything bigger (and if you are 1-2 classes bigger Concord needs to intervene so exploiters dont take a BS into .8 and kill noobs) then what i said there you are criminally flagged and can be attacked by any player anywhere once fired upon you can of course return fire any podding in safe space would result in a major sec hit and the -5.0 rule should stay (any person with a -5.0 sec status may be shoot by anyone anywhere)
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
|

Paw Sandberg
|
Posted - 2004.07.27 21:25:00 -
[98]
Edited by: Paw Sandberg on 27/07/2004 21:28:50 whats he's names coment was that they where organiced grievers and scammers this is simply not so
and i agree BS pirates should be kept out of atleast .6+ (whereas now they cant enter .5) however its been said many times that a gradual response from concord and/or the sentry's would be better again 1.0 and .9 needs to be COMPLETELY SAFE no question there as these are the hearts of the empire however a .5 system is ecxactly as safe as a 1.0 in terms of PvP Pirates and a .4 is as bad as a 0.0 EXEPT FOR THE GUNS by gates and stations and there is no deference in a .4 and a .1
alowing PvP Pirates to enter and hunt in a .8 system in a weak frigate does make sense to me however once combat are started Concord would respond extremely fast
How does this sound for a change
.8 lvl 1 frigates concord response time 5-10 secs .7 lvl 2 frigates response time 5-15 secs .6 lvl 3 frigates response time 10-15 secs .5 lvl 1 cruisers response time 10-20 secs .4 lvl 2 cruisers response time 15-20 secs .3 lvl 3 Cruisers response time 15-25 secs .2 lvl 1 BS Response time 20-25 secs .1 lvl 2(3) BS Response time 20-30 secs
now i know a group of pirates can take out a Indy in a .8 system so i will say in .4+ the sentry guns will respond to combat like they do now IF THEY SEE IT
also Concord once they apear will pursue the PvP Pirates till they leave the system (maybe even till they leave safe space (.4-))
i dont know how this could be done from a programing point of view but it makes alot more sense to me then what we got now and it would allow Pirate Hunters a place in Empire as well
This new Criminal flagging system could allow this basicly if you got a - sec status and fly's anything bigger (and if you are 1-2 classes bigger Concord needs to intervene so exploiters dont take a BS into .8 and kill noobs) then what i said there you are criminally flagged and can be attacked by any player anywhere once fired upon you can of course return fire any podding in safe space would result in a major sec hit and the -5.0 rule should stay (any person with a -5.0 sec status may be shoot by anyone anywhere)
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
|

Shade Widow
|
Posted - 2004.07.27 21:30:00 -
[99]
Though you may want sentrys to disapear in higher sectors I can gurantee this. If CCP does get rid of all defenses possible in 0.4 . People going into those sectors will be just as rare as in 0.0s . Why would a well respected miner or hauler for that matter want to pass through those systems if they are guranteed to die. Pushing up sentrys wont solve a lackage of ships problem.
Thats why I suggested the exponential weakening of them as sectors lower. So (well done) pirate excursions into those sectors could be profitable. ---
|

Shade Widow
|
Posted - 2004.07.27 21:30:00 -
[100]
Though you may want sentrys to disapear in higher sectors I can gurantee this. If CCP does get rid of all defenses possible in 0.4 . People going into those sectors will be just as rare as in 0.0s . Why would a well respected miner or hauler for that matter want to pass through those systems if they are guranteed to die. Pushing up sentrys wont solve a lackage of ships problem.
Thats why I suggested the exponential weakening of them as sectors lower. So (well done) pirate excursions into those sectors could be profitable. ---
|
|

Draaken
|
Posted - 2004.07.27 21:31:00 -
[101]
Originally by: Paw Sandberg alowing PvP Pirates to enter and hunt in a .8 system in a weak frigate
No offense, but the only "weak frigate" is a mining frigate. And pirates wouldn't fly those when they're out for pirating.  _________________________ Ain't no mountain high enough |

Draaken
|
Posted - 2004.07.27 21:31:00 -
[102]
Originally by: Paw Sandberg alowing PvP Pirates to enter and hunt in a .8 system in a weak frigate
No offense, but the only "weak frigate" is a mining frigate. And pirates wouldn't fly those when they're out for pirating.  _________________________ Ain't no mountain high enough |

Paw Sandberg
|
Posted - 2004.07.27 21:39:00 -
[103]
Originally by: Draaken
Originally by: Paw Sandberg alowing PvP Pirates to enter and hunt in a .8 system in a weak frigate
No offense, but the only "weak frigate" is a mining frigate. And pirates wouldn't fly those when they're out for pirating. 
note what i said Lvl 1 Frigates those are mining frigates If PvP Pirates want to enter into .8 they should have a real weak ship as .8 is suposely "safe"
i wont repeat myself again but i feel this would help balance things out and no one said that you have to enter .8 at all (to pirate)
if you are in a stronger ship or entering .9 or 1.0 Concord should follow you NOT ATTACK and the moment you are agresive sure let them insta kill you however if you are a pirate and enter 1.0 you will see the trail of Concord ships following you and proberly not do anything that stupid 
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
|

Paw Sandberg
|
Posted - 2004.07.27 21:39:00 -
[104]
Originally by: Draaken
Originally by: Paw Sandberg alowing PvP Pirates to enter and hunt in a .8 system in a weak frigate
No offense, but the only "weak frigate" is a mining frigate. And pirates wouldn't fly those when they're out for pirating. 
note what i said Lvl 1 Frigates those are mining frigates If PvP Pirates want to enter into .8 they should have a real weak ship as .8 is suposely "safe"
i wont repeat myself again but i feel this would help balance things out and no one said that you have to enter .8 at all (to pirate)
if you are in a stronger ship or entering .9 or 1.0 Concord should follow you NOT ATTACK and the moment you are agresive sure let them insta kill you however if you are a pirate and enter 1.0 you will see the trail of Concord ships following you and proberly not do anything that stupid 
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
|

Nafri
|
Posted - 2004.07.27 21:43:00 -
[105]
this situation is simply ****** uped Wanna fly with me?
|

Nafri
|
Posted - 2004.07.27 21:43:00 -
[106]
this situation is simply ****** uped Wanna fly with me?
|

Draaken
|
Posted - 2004.07.27 21:57:00 -
[107]
Edited by: Draaken on 27/07/2004 21:58:30
Originally by: Paw Sandberg note what i said Lvl 1 Frigates those are mining frigates If PvP Pirates want to enter into .8 they should have a real weak ship as .8 is suposely "safe"
What I meant by "mining frigate" was "a frigate only equipped with mining lasers". I was being ironic, too.  
Good post in general.
Edit: Snipped the long quote, unnecessary. _________________________ Ain't no mountain high enough |

Draaken
|
Posted - 2004.07.27 21:57:00 -
[108]
Edited by: Draaken on 27/07/2004 21:58:30
Originally by: Paw Sandberg note what i said Lvl 1 Frigates those are mining frigates If PvP Pirates want to enter into .8 they should have a real weak ship as .8 is suposely "safe"
What I meant by "mining frigate" was "a frigate only equipped with mining lasers". I was being ironic, too.  
Good post in general.
Edit: Snipped the long quote, unnecessary. _________________________ Ain't no mountain high enough |

FuPhal
|
Posted - 2004.07.27 21:57:00 -
[109]
GOGO GADGET TOPIC!
|

FuPhal
|
Posted - 2004.07.27 21:57:00 -
[110]
GOGO GADGET TOPIC!
|
|

Draaken
|
Posted - 2004.07.27 21:59:00 -
[111]

Btw, FuPhal, what's the requirements for your bunch. I hear you lack real Fallschirmjõger people (and a German to teach you what a Fallschirmjõger is  )... _________________________ Ain't no mountain high enough |

Draaken
|
Posted - 2004.07.27 21:59:00 -
[112]

Btw, FuPhal, what's the requirements for your bunch. I hear you lack real Fallschirmjõger people (and a German to teach you what a Fallschirmjõger is  )... _________________________ Ain't no mountain high enough |

Joshua Foiritain
|
Posted - 2004.07.27 22:15:00 -
[113]
Originally by: Percivs
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 27/07/2004 16:05:37
Quote: Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez.p
Right, then why should you be allowed to murder terrorists, then use their safehouse to take a nap while they stand guard for you?
If a change like this is to implemented, why doesn't it apply across the board? Why only for us?
I agree with Bob, Pirates should charge non-pirates an outrageous amount of cash to dock, refine, rent office space, etc. Or just prevent them from docking entirely. If you're a known pirate hunter, there are no RP reasons to justify the Pirates wanting you in their space.
It gives Pirates something to balance against CONCORD. Heck, why not have the Pirates protect people with less than -5 security raiting and a high standing (5+) with the local pirates the way CONCORD protects Carebears? 
A 0.0 region with gate sentries that shoot down anyone with a sec status above 0.0 would be pretty damn cool. 
Anyway, for the ones who think pirates are whining like carebears. Guess what? Hell yeah we are! Why? Look at the game, obviously whining like babies works better then posting normal discussions...  ---------------------------
[Coreli Corporation Mainframe] |

Joshua Foiritain
|
Posted - 2004.07.27 22:15:00 -
[114]
Originally by: Percivs
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 27/07/2004 16:05:37
Quote: Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez.p
Right, then why should you be allowed to murder terrorists, then use their safehouse to take a nap while they stand guard for you?
If a change like this is to implemented, why doesn't it apply across the board? Why only for us?
I agree with Bob, Pirates should charge non-pirates an outrageous amount of cash to dock, refine, rent office space, etc. Or just prevent them from docking entirely. If you're a known pirate hunter, there are no RP reasons to justify the Pirates wanting you in their space.
It gives Pirates something to balance against CONCORD. Heck, why not have the Pirates protect people with less than -5 security raiting and a high standing (5+) with the local pirates the way CONCORD protects Carebears? 
A 0.0 region with gate sentries that shoot down anyone with a sec status above 0.0 would be pretty damn cool. 
Anyway, for the ones who think pirates are whining like carebears. Guess what? Hell yeah we are! Why? Look at the game, obviously whining like babies works better then posting normal discussions...  ---------------------------
[Coreli Corporation Mainframe] |

Wild Rho
|
Posted - 2004.07.27 22:31:00 -
[115]
Ok heres just a rough idea to try out.
0.0 - free for all (woot)
0.0 - empire, free for all but you take sec hits and faction hits etc for being naughty, (sorta woot).
0.1 - Weak sentry guns at the gates and statons. Range approximatly 30kms, do not respond to criminal flag but will act on an aggressive act carried out infront of it. While it allows PC rats to camp the gate easily enough it also allows for some players to organise a counter attack since the PC rats will probably be criminally flagged meaning "tally ho chaps, choks away!".
0.2 - Stronger Sentry guns at gates and stations. Range approximatly 60kms, slightly more damage or better r.o.f. Same reasoning as above for both pirate and anti pirate.
0.3 - Sentry guns are same range and power. However, criminal flag will carry to guns in the entire system from any aggressive act. Can be avoided with some caution ut there is the risk for the careless pirate. Also more sentry guns at gates and stations (say 4 to 6).
0.4 - Same as above but with a new feature. Aggressive acts commited outside the station will cause the station to launch small groups of frigates (local station defences) that will attack criminals who initiated aggression or are criminally flagged. Each time a wing of frigates is destroyed a new wing is spawned. As criminal actions continue the station keep launching more and more frigate wings until it reaches a set amount. These wings will be like mid range npc frigates that can warp scramble and webbify a target. This will mean any form of station camping in this sec system will require good organisation and also means the attackers are at risk of being jumped by anti pirate players while being warp scrmabled by the frigate wings.
0.5 - Same as above again but this time a wing of concord warps in anywhere where an aggressive act has been commited. For each criminally flagged player a wing is generated. The strength of the wing is based on the ship the player is in, for example, a PC rat in a frigate/interceptors would be attacked by a small wing of concord frigates or interceptors, a cruiser would mean a larger group of frigates, a battlship would mean a wing of cruisers and frigates etc.
0.6 - Same as above again but this time the concord wing is stronger than before for each ship class.
0.7 - Same yet again but this time sentry guns have an effective range of 100kms and are much more damamging.
0.8 - Very powerful concord response, sentries remain the same but this time the number is upped to 8 per gate.
0.9 and 1.0 - Sentry gun ranges are at 150kms and leathel even to battleships. Concord is not subtle and will send in a full fleet regardless of size or strength. YOU HAVE BEEN WARNED!
Well thats my idea anyway, maybe could do with some balance but it makes piracy and anti piracy possible without crippling either profession, I think.
Criticisms welcome, flame will be ignored.
I have the body of a supermodel. I just can't remember where I left it... |

Wild Rho
|
Posted - 2004.07.27 22:31:00 -
[116]
Ok heres just a rough idea to try out.
0.0 - free for all (woot)
0.0 - empire, free for all but you take sec hits and faction hits etc for being naughty, (sorta woot).
0.1 - Weak sentry guns at the gates and statons. Range approximatly 30kms, do not respond to criminal flag but will act on an aggressive act carried out infront of it. While it allows PC rats to camp the gate easily enough it also allows for some players to organise a counter attack since the PC rats will probably be criminally flagged meaning "tally ho chaps, choks away!".
0.2 - Stronger Sentry guns at gates and stations. Range approximatly 60kms, slightly more damage or better r.o.f. Same reasoning as above for both pirate and anti pirate.
0.3 - Sentry guns are same range and power. However, criminal flag will carry to guns in the entire system from any aggressive act. Can be avoided with some caution ut there is the risk for the careless pirate. Also more sentry guns at gates and stations (say 4 to 6).
0.4 - Same as above but with a new feature. Aggressive acts commited outside the station will cause the station to launch small groups of frigates (local station defences) that will attack criminals who initiated aggression or are criminally flagged. Each time a wing of frigates is destroyed a new wing is spawned. As criminal actions continue the station keep launching more and more frigate wings until it reaches a set amount. These wings will be like mid range npc frigates that can warp scramble and webbify a target. This will mean any form of station camping in this sec system will require good organisation and also means the attackers are at risk of being jumped by anti pirate players while being warp scrmabled by the frigate wings.
0.5 - Same as above again but this time a wing of concord warps in anywhere where an aggressive act has been commited. For each criminally flagged player a wing is generated. The strength of the wing is based on the ship the player is in, for example, a PC rat in a frigate/interceptors would be attacked by a small wing of concord frigates or interceptors, a cruiser would mean a larger group of frigates, a battlship would mean a wing of cruisers and frigates etc.
0.6 - Same as above again but this time the concord wing is stronger than before for each ship class.
0.7 - Same yet again but this time sentry guns have an effective range of 100kms and are much more damamging.
0.8 - Very powerful concord response, sentries remain the same but this time the number is upped to 8 per gate.
0.9 and 1.0 - Sentry gun ranges are at 150kms and leathel even to battleships. Concord is not subtle and will send in a full fleet regardless of size or strength. YOU HAVE BEEN WARNED!
Well thats my idea anyway, maybe could do with some balance but it makes piracy and anti piracy possible without crippling either profession, I think.
Criticisms welcome, flame will be ignored.
I have the body of a supermodel. I just can't remember where I left it... |

Shade Widow
|
Posted - 2004.07.27 22:37:00 -
[117]
Edited by: Shade Widow on 27/07/2004 22:38:45 Now that sounds right I love what you just explained above. If CCP implented that I think that would be 100% on the mark.
Infact see if we can get that in a discussion somewhere. ---
|

Shade Widow
|
Posted - 2004.07.27 22:37:00 -
[118]
Edited by: Shade Widow on 27/07/2004 22:38:45 Now that sounds right I love what you just explained above. If CCP implented that I think that would be 100% on the mark.
Infact see if we can get that in a discussion somewhere. ---
|

Lustralis
|
Posted - 2004.07.27 22:40:00 -
[119]
Originally by: Shade Widow Edited by: Shade Widow on 27/07/2004 19:55:13 I have been reading the forums lately and when a noob or player goes into 0.0 and gets killed. Pirates respond with a "well then dont go into a 0.0 noob"
When a pirate gets killed by sentrys for killing someone in empire space should our response be "Well then dont go into empire pirate?" Just wondering.
I was thinking the same thing.
|

Lustralis
|
Posted - 2004.07.27 22:40:00 -
[120]
Originally by: Shade Widow Edited by: Shade Widow on 27/07/2004 19:55:13 I have been reading the forums lately and when a noob or player goes into 0.0 and gets killed. Pirates respond with a "well then dont go into a 0.0 noob"
When a pirate gets killed by sentrys for killing someone in empire space should our response be "Well then dont go into empire pirate?" Just wondering.
I was thinking the same thing.
|
|
|
|
|
Pages: 1 2 3 [4] 5 6 7 8 :: one page |
First page | Previous page | Next page | Last page |