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FuPhal
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Posted - 2004.07.27 14:50:00 -
[1]
Since we can only play about half the time were logged on i think we should get discounted subscription :P
Sitting on my arse waiting for a timer isnt my idea of fun.
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FuPhal
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Posted - 2004.07.27 14:50:00 -
[2]
Since we can only play about half the time were logged on i think we should get discounted subscription :P
Sitting on my arse waiting for a timer isnt my idea of fun.
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BobGhengisKhan
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Posted - 2004.07.27 15:01:00 -
[3]
Edited by: BobGhengisKhan on 27/07/2004 15:03:10 Why don't the miners and NPC hunters get the same result in 0.0 space stations? Say, if anyone in your corp or gang kills an NPC, then you cant dock at a station of that corp within the next half hour or have your little POS indy blown up.
The double standard for pirates makes no sense whatsoever. If anyone would like to try and justify it, please do
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BobGhengisKhan
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Posted - 2004.07.27 15:01:00 -
[4]
Edited by: BobGhengisKhan on 27/07/2004 15:03:10 Why don't the miners and NPC hunters get the same result in 0.0 space stations? Say, if anyone in your corp or gang kills an NPC, then you cant dock at a station of that corp within the next half hour or have your little POS indy blown up.
The double standard for pirates makes no sense whatsoever. If anyone would like to try and justify it, please do
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Estile
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Posted - 2004.07.27 15:13:00 -
[5]
Um.... your a pirate? Duh!
You picked the role now deal with it.
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Estile
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Posted - 2004.07.27 15:13:00 -
[6]
Um.... your a pirate? Duh!
You picked the role now deal with it.
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Crowley
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Posted - 2004.07.27 15:20:00 -
[7]
Originally by: Estile Um.... your a pirate? Duh!
You picked the role now deal with it.
Yeah, deal with it...
Heaven forbid all empire space not being safe for teh carebears. Such a shame the market would die without people replacing things they lost due to nasty nasty nasty pirating behaviour.
Clearly all pirating is wrong and we should all just mine...
Can i borrow your brain? I'm building an eejit
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Crowley
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Posted - 2004.07.27 15:20:00 -
[8]
Originally by: Estile Um.... your a pirate? Duh!
You picked the role now deal with it.
Yeah, deal with it...
Heaven forbid all empire space not being safe for teh carebears. Such a shame the market would die without people replacing things they lost due to nasty nasty nasty pirating behaviour.
Clearly all pirating is wrong and we should all just mine...
Can i borrow your brain? I'm building an eejit
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FuPhal
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Posted - 2004.07.27 15:22:00 -
[9]
Quote: Can i borrow your brain? I'm building an eejit
:D hehe
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FuPhal
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Posted - 2004.07.27 15:22:00 -
[10]
Quote: Can i borrow your brain? I'm building an eejit
:D hehe
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Crowley
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Posted - 2004.07.27 15:23:00 -
[11]
Edited by: Crowley on 27/07/2004 15:24:50
>
Edit: Spelling
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Crowley
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Posted - 2004.07.27 15:23:00 -
[12]
Edited by: Crowley on 27/07/2004 15:24:50
>
Edit: Spelling
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Gift
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Posted - 2004.07.27 15:30:00 -
[13]
ok, last night i was hunting a bit in my scorp. No one was at the spawn so i decided to scan the system, warp to a planet and notice a empty shuttle sitting there. I decide why not, a launch a missle at it, it pops. Scan some other areas of the system and decide to head in. Warp into to the station and begin towonder whats targeting me, sentry guns open fire and then i remeber the new changes. I panaic and double click the nearest object to warp to, with my armor at 50% i finnaly warp away. I relax and breath a sigh of relief until i notice i just warped into a stargate. This time i choose a planet to warp to (if i make it), with my armor gone & sentrys ripping into my hull i finnaly get out and get to a planet. Though this was a fun little event the greater issue is what the ****? These new changes need to be repealed! They only hurt the game, one of this games greatest feature was the high risk involved. This game was really something special but now with these new rules it seems to have taken away its edge. Chances are these changes will stay and that i think is a loss to us all. but dont be mistaken, these changes make me want to kill carebears even more, so chances are you are less safe.
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Gift
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Posted - 2004.07.27 15:30:00 -
[14]
ok, last night i was hunting a bit in my scorp. No one was at the spawn so i decided to scan the system, warp to a planet and notice a empty shuttle sitting there. I decide why not, a launch a missle at it, it pops. Scan some other areas of the system and decide to head in. Warp into to the station and begin towonder whats targeting me, sentry guns open fire and then i remeber the new changes. I panaic and double click the nearest object to warp to, with my armor at 50% i finnaly warp away. I relax and breath a sigh of relief until i notice i just warped into a stargate. This time i choose a planet to warp to (if i make it), with my armor gone & sentrys ripping into my hull i finnaly get out and get to a planet. Though this was a fun little event the greater issue is what the ****? These new changes need to be repealed! They only hurt the game, one of this games greatest feature was the high risk involved. This game was really something special but now with these new rules it seems to have taken away its edge. Chances are these changes will stay and that i think is a loss to us all. but dont be mistaken, these changes make me want to kill carebears even more, so chances are you are less safe.
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toaster
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Posted - 2004.07.27 15:36:00 -
[15]
Originally by: Estile Um.... your a pirate? Duh!
You picked the role now deal with it.
thats a good point Estile, but the rules have changed every patch for a while now.
When most of us started pirating: 1) sec increased .1 every day 2) many areas near 0.0 were below .5 3) sentry guns were 60km 4) only sentrys that 'see' you firing on someone would respond
if you read between the lines, they are making pirating harder and forcing it into 0.0 with every change. Most of us have no problem with that, but the point of this post is that empire is gonna become one big 1.0 system if current trends continue. ------------------------------------------------
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toaster
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Posted - 2004.07.27 15:36:00 -
[16]
Originally by: Estile Um.... your a pirate? Duh!
You picked the role now deal with it.
thats a good point Estile, but the rules have changed every patch for a while now.
When most of us started pirating: 1) sec increased .1 every day 2) many areas near 0.0 were below .5 3) sentry guns were 60km 4) only sentrys that 'see' you firing on someone would respond
if you read between the lines, they are making pirating harder and forcing it into 0.0 with every change. Most of us have no problem with that, but the point of this post is that empire is gonna become one big 1.0 system if current trends continue. ------------------------------------------------
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BobGhengisKhan
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Posted - 2004.07.27 15:39:00 -
[17]
Edited by: BobGhengisKhan on 27/07/2004 15:56:14 Estile, if you choose to murder NPCs, why should you be treated differently?
Why should they ignore you but kill us?
Not trying to start a pirates vs rest flame war, but it makes no sense to be treated differently by game mechanics for doing the same action, and then it's just stupid to be have some comment like "You're a pirate, deal with it" in return
I mean, I doubt you'd have the same attitude if you were flagged by NPC corps for taking ore from a jettisoned can mined in their space, and forced to wait half an hour before docking for every run
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BobGhengisKhan
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Posted - 2004.07.27 15:39:00 -
[18]
Edited by: BobGhengisKhan on 27/07/2004 15:56:14 Estile, if you choose to murder NPCs, why should you be treated differently?
Why should they ignore you but kill us?
Not trying to start a pirates vs rest flame war, but it makes no sense to be treated differently by game mechanics for doing the same action, and then it's just stupid to be have some comment like "You're a pirate, deal with it" in return
I mean, I doubt you'd have the same attitude if you were flagged by NPC corps for taking ore from a jettisoned can mined in their space, and forced to wait half an hour before docking for every run
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Wild Rho
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Posted - 2004.07.27 15:40:00 -
[19]
Yeah nerf empire space. You nerfed everything else at one point or another.
I have the body of a supermodel. I just can't remember where I left it... |
Wild Rho
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Posted - 2004.07.27 15:40:00 -
[20]
Yeah nerf empire space. You nerfed everything else at one point or another.
I have the body of a supermodel. I just can't remember where I left it... |
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Karistis
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Posted - 2004.07.27 16:01:00 -
[21]
Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez. _________________________________________ 2005.01.17 22:04:22 combat Chackle [PUSY] perfectly runs from you, wrecking for 1500 cowardice. |
Karistis
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Posted - 2004.07.27 16:01:00 -
[22]
Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez. _________________________________________ 2005.01.17 22:04:22 combat Chackle [PUSY] perfectly runs from you, wrecking for 1500 cowardice. |
Karistis
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Posted - 2004.07.27 16:01:00 -
[23]
Oops sry double post :P _________________________________________ 2005.01.17 22:04:22 combat Chackle [PUSY] perfectly runs from you, wrecking for 1500 cowardice. |
Karistis
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Posted - 2004.07.27 16:01:00 -
[24]
Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez. _________________________________________ 2005.01.17 22:04:22 combat Chackle [PUSY] perfectly runs from you, wrecking for 1500 cowardice. |
Karistis
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Posted - 2004.07.27 16:01:00 -
[25]
Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez. _________________________________________ 2005.01.17 22:04:22 combat Chackle [PUSY] perfectly runs from you, wrecking for 1500 cowardice. |
Karistis
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Posted - 2004.07.27 16:01:00 -
[26]
Oops sry double post :P _________________________________________ 2005.01.17 22:04:22 combat Chackle [PUSY] perfectly runs from you, wrecking for 1500 cowardice. |
BobGhengisKhan
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Posted - 2004.07.27 16:03:00 -
[27]
Edited by: BobGhengisKhan on 27/07/2004 16:05:37
Quote: Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez.p
Right, then why should you be allowed to murder terrorists, then use their safehouse to take a nap while they stand guard for you?
If a change like this is to implemented, why doesn't it apply across the board? Why only for us?
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BobGhengisKhan
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Posted - 2004.07.27 16:03:00 -
[28]
Edited by: BobGhengisKhan on 27/07/2004 16:05:37
Quote: Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez.p
Right, then why should you be allowed to murder terrorists, then use their safehouse to take a nap while they stand guard for you?
If a change like this is to implemented, why doesn't it apply across the board? Why only for us?
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Cruz
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Posted - 2004.07.27 16:13:00 -
[29]
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 27/07/2004 16:05:37
Quote: Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez.p
Right, then why should you be allowed to murder terrorists, then use their safehouse to take a nap while they stand guard for you?
If a change like this is to implemented, why doesn't it apply across the board? Why only for us?
Yeah!! When we own a station, they should autoattack anyone we have bad standings to. ................. |
Cruz
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Posted - 2004.07.27 16:13:00 -
[30]
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 27/07/2004 16:05:37
Quote: Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez.p
Right, then why should you be allowed to murder terrorists, then use their safehouse to take a nap while they stand guard for you?
If a change like this is to implemented, why doesn't it apply across the board? Why only for us?
Yeah!! When we own a station, they should autoattack anyone we have bad standings to. ................. |
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Crowley
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Posted - 2004.07.27 16:15:00 -
[31]
Quote: Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez.p
If i recall there are no police/concord in 0.1-0.4.
Therefore "space stations" are not police stations in low sec space hence the only law is the sentry guns.
In conclusion if you don't annoy the owners of the sentry guns and just shoot ppl who have no affiliation with the sentry guns owners, be they at a station or gate why should they uphold the "law".
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Crowley
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Posted - 2004.07.27 16:15:00 -
[32]
Quote: Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez.p
If i recall there are no police/concord in 0.1-0.4.
Therefore "space stations" are not police stations in low sec space hence the only law is the sentry guns.
In conclusion if you don't annoy the owners of the sentry guns and just shoot ppl who have no affiliation with the sentry guns owners, be they at a station or gate why should they uphold the "law".
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Pandora Panda
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Posted - 2004.07.27 16:19:00 -
[33]
I think that anyone who activates a mining laser should be criminally flagged to all NPC mining-type corps.
After all, why should they let you go around strip-mining and then bring it back to their stations to refine? Its poor business.
And bob, apparently the pirate stations will fire on you if youve attacked their affiliated NPCs after the next patch. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |
Pandora Panda
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Posted - 2004.07.27 16:19:00 -
[34]
I think that anyone who activates a mining laser should be criminally flagged to all NPC mining-type corps.
After all, why should they let you go around strip-mining and then bring it back to their stations to refine? Its poor business.
And bob, apparently the pirate stations will fire on you if youve attacked their affiliated NPCs after the next patch. -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |
BobGhengisKhan
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Posted - 2004.07.27 16:20:00 -
[35]
Edited by: BobGhengisKhan on 27/07/2004 16:28:15
Quote: Yeah!! When we own a station, they should autoattack anyone we have bad standings to.
No one has any stations with guns yet, so whatever
Quote: And bob, apparently the pirate stations will fire on you if youve attacked their affiliated NPCs after the next patch.
Ok, what about if you haul ore stolen from them?
It's not that I like the concept of sitting around doing ****-all for 20-30 minutes, it's just that the double standard bothers me more. If applied to everyone (including haulers), there will be more people to protest it, and get rid of this nonsense.
Just let us play the ******* game CCP, stop wasting our time.
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BobGhengisKhan
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Posted - 2004.07.27 16:20:00 -
[36]
Edited by: BobGhengisKhan on 27/07/2004 16:28:15
Quote: Yeah!! When we own a station, they should autoattack anyone we have bad standings to.
No one has any stations with guns yet, so whatever
Quote: And bob, apparently the pirate stations will fire on you if youve attacked their affiliated NPCs after the next patch.
Ok, what about if you haul ore stolen from them?
It's not that I like the concept of sitting around doing ****-all for 20-30 minutes, it's just that the double standard bothers me more. If applied to everyone (including haulers), there will be more people to protest it, and get rid of this nonsense.
Just let us play the ******* game CCP, stop wasting our time.
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MineallMine
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Posted - 2004.07.27 16:32:00 -
[37]
You pirates are starting to sound like us carebares talking about ore thieves. And that's not a good thing.
So here's a question for you guys.
Why can't you fight each other? Is it that much better atttacking carebears in their mining ops or punishing noobs who wander into a .4 system?
For all the "why don't you be a man and start to PvP instead of mining" posts, this is a "why don't you guys pck on someone your own size" post.
The safehouse analogy is apt. And I'll agree that there should be some stations in low sec empire space that should be sentry gun free or have sentry guns with bad memories. But gates in Empire are finally the way they are supposed to be. If you come into my belt when I'm mining, even if I get away it costs me fifteen minutes, now you have to wait 15 minutes before you move on to the next system.
POS can't get here fast enough. Hopefully then you all can stay out in 0.0 and leave the rest of us losers alone. We'll be out there soon enough when everything above scordite stops regenerating in Empire (It's just a matter of time.)
Come to think about it, I'd be out of empire right now if it weren't for the damn alliances camping all the choke points. If all you pirates would get rid of the blockades then us carebears could wander all over the map and be easy,consequence-free pickings for you pirates ... so get on it.
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MineallMine
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Posted - 2004.07.27 16:32:00 -
[38]
You pirates are starting to sound like us carebares talking about ore thieves. And that's not a good thing.
So here's a question for you guys.
Why can't you fight each other? Is it that much better atttacking carebears in their mining ops or punishing noobs who wander into a .4 system?
For all the "why don't you be a man and start to PvP instead of mining" posts, this is a "why don't you guys pck on someone your own size" post.
The safehouse analogy is apt. And I'll agree that there should be some stations in low sec empire space that should be sentry gun free or have sentry guns with bad memories. But gates in Empire are finally the way they are supposed to be. If you come into my belt when I'm mining, even if I get away it costs me fifteen minutes, now you have to wait 15 minutes before you move on to the next system.
POS can't get here fast enough. Hopefully then you all can stay out in 0.0 and leave the rest of us losers alone. We'll be out there soon enough when everything above scordite stops regenerating in Empire (It's just a matter of time.)
Come to think about it, I'd be out of empire right now if it weren't for the damn alliances camping all the choke points. If all you pirates would get rid of the blockades then us carebears could wander all over the map and be easy,consequence-free pickings for you pirates ... so get on it.
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Akela
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Posted - 2004.07.27 16:39:00 -
[39]
Edited by: Akela on 27/07/2004 16:40:33 Patient> Doctor, whenever I stick myself in the eye i get a sharp pain that lasts for, oh, 20ms at least!!
Doctor> Quit ....!
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Akela
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Posted - 2004.07.27 16:39:00 -
[40]
Edited by: Akela on 27/07/2004 16:40:33 Patient> Doctor, whenever I stick myself in the eye i get a sharp pain that lasts for, oh, 20ms at least!!
Doctor> Quit ....!
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Paw Sandberg
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Posted - 2004.07.27 16:47:00 -
[41]
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 27/07/2004 15:03:10 Why don't the miners and NPC hunters get the same result in 0.0 space stations? Say, if anyone in your corp or gang kills an NPC, then you cant dock at a station of that corp within the next half hour or have your little POS indy blown up.
The double standard for pirates makes no sense whatsoever. If anyone would like to try and justify it, please do
although this have nothing to do with the original post its a good point
If I am mining in serpentis area and try to dock a serpentis stations the sentry's should open up on me if they dont its just plain wrong (never tried it so i dont know if they do)
also we ought to have systems protected by the United Pirates of Eve (UPE) these systems would work like 1.0-.1 system only in reverse the lower your sec status is the better there -1.0 to -.1 with miners and anti pirates being able to enter -.1 to -.4 and if you have a high sec status the sentry's in -.5+ would open up on you
if you look at history Tortuga was a famous Pirate Port that the Powers of the caribien left alone this might also allow for more freeboarders that can attack players that have a negative standing with their faction
anyway enough raving :-)
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Paw Sandberg
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Posted - 2004.07.27 16:47:00 -
[42]
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 27/07/2004 15:03:10 Why don't the miners and NPC hunters get the same result in 0.0 space stations? Say, if anyone in your corp or gang kills an NPC, then you cant dock at a station of that corp within the next half hour or have your little POS indy blown up.
The double standard for pirates makes no sense whatsoever. If anyone would like to try and justify it, please do
although this have nothing to do with the original post its a good point
If I am mining in serpentis area and try to dock a serpentis stations the sentry's should open up on me if they dont its just plain wrong (never tried it so i dont know if they do)
also we ought to have systems protected by the United Pirates of Eve (UPE) these systems would work like 1.0-.1 system only in reverse the lower your sec status is the better there -1.0 to -.1 with miners and anti pirates being able to enter -.1 to -.4 and if you have a high sec status the sentry's in -.5+ would open up on you
if you look at history Tortuga was a famous Pirate Port that the Powers of the caribien left alone this might also allow for more freeboarders that can attack players that have a negative standing with their faction
anyway enough raving :-)
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Pozy
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Posted - 2004.07.27 16:47:00 -
[43]
So lets see,,
If CCP buckles to the pirate community and recends there latest fix..
And Carebears loose out on 20 minutes of protection from gankfest gate campers..
Then this should prove once and for all who the biggest whinners really are...
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Pozy
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Posted - 2004.07.27 16:47:00 -
[44]
So lets see,,
If CCP buckles to the pirate community and recends there latest fix..
And Carebears loose out on 20 minutes of protection from gankfest gate campers..
Then this should prove once and for all who the biggest whinners really are...
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Percivs
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Posted - 2004.07.27 16:52:00 -
[45]
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 27/07/2004 16:05:37
Quote: Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez.p
Right, then why should you be allowed to murder terrorists, then use their safehouse to take a nap while they stand guard for you?
If a change like this is to implemented, why doesn't it apply across the board? Why only for us?
I agree with Bob, Pirates should charge non-pirates an outrageous amount of cash to dock, refine, rent office space, etc. Or just prevent them from docking entirely. If you're a known pirate hunter, there are no RP reasons to justify the Pirates wanting you in their space.
It gives Pirates something to balance against CONCORD. Heck, why not have the Pirates protect people with less than -5 security raiting and a high standing (5+) with the local pirates the way CONCORD protects Carebears? --- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |
Percivs
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Posted - 2004.07.27 16:52:00 -
[46]
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 27/07/2004 16:05:37
Quote: Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez.p
Right, then why should you be allowed to murder terrorists, then use their safehouse to take a nap while they stand guard for you?
If a change like this is to implemented, why doesn't it apply across the board? Why only for us?
I agree with Bob, Pirates should charge non-pirates an outrageous amount of cash to dock, refine, rent office space, etc. Or just prevent them from docking entirely. If you're a known pirate hunter, there are no RP reasons to justify the Pirates wanting you in their space.
It gives Pirates something to balance against CONCORD. Heck, why not have the Pirates protect people with less than -5 security raiting and a high standing (5+) with the local pirates the way CONCORD protects Carebears? --- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |
Percivs
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Posted - 2004.07.27 16:55:00 -
[47]
Originally by: FuPhal Since we can only play about half the time were logged on i think we should get discounted subscription :P
Sitting on my arse waiting for a timer isnt my idea of fun.
Back to the original topic:
I don't, not unless I get credit for my carebear hauling from one side of Empire to the other. --- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |
Percivs
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Posted - 2004.07.27 16:55:00 -
[48]
Originally by: FuPhal Since we can only play about half the time were logged on i think we should get discounted subscription :P
Sitting on my arse waiting for a timer isnt my idea of fun.
Back to the original topic:
I don't, not unless I get credit for my carebear hauling from one side of Empire to the other. --- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |
BobGhengisKhan
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Posted - 2004.07.27 17:19:00 -
[49]
Edited by: BobGhengisKhan on 27/07/2004 17:24:39 My intent was only to make up a hypothetical equal situation so that everyone sees how ******* lame it is when it affects you. Now, since NPC hunters dont need to continually dock, and the gates dont have guns, it should affect the haulers by flagging them when they take ore
Only then will it be really equal, and you all can experience the joy of staring blankly at your screen for 30 minutes wondering why you pay these people 15 a month
Of course, the best way would be to remove this crap altogether, not just bring the rest of Eve down with us in the current bull**** situation
Say it's whining now, but I doubt you'd have fun having your indies impounded by Serpentis Corp for robbery, or whatever else bull**** that could be come up with to balance this wasted time out
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BobGhengisKhan
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Posted - 2004.07.27 17:19:00 -
[50]
Edited by: BobGhengisKhan on 27/07/2004 17:24:39 My intent was only to make up a hypothetical equal situation so that everyone sees how ******* lame it is when it affects you. Now, since NPC hunters dont need to continually dock, and the gates dont have guns, it should affect the haulers by flagging them when they take ore
Only then will it be really equal, and you all can experience the joy of staring blankly at your screen for 30 minutes wondering why you pay these people 15 a month
Of course, the best way would be to remove this crap altogether, not just bring the rest of Eve down with us in the current bull**** situation
Say it's whining now, but I doubt you'd have fun having your indies impounded by Serpentis Corp for robbery, or whatever else bull**** that could be come up with to balance this wasted time out
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Tech2 Shoppe
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Posted - 2004.07.27 17:39:00 -
[51]
Good I say, make the life as hard as it can get for pirates, they are the worst scum of EVE. Basically organized griefers. Who likes to be mindlessly ganked at a gate? Right,no one. And save that **** about pirates good for the economy, bull****! We got more than enough alliance combat to support that. Nobody needs pirates, they dont make the game interesting, they just make it annoying. |
Tech2 Shoppe
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Posted - 2004.07.27 17:39:00 -
[52]
Good I say, make the life as hard as it can get for pirates, they are the worst scum of EVE. Basically organized griefers. Who likes to be mindlessly ganked at a gate? Right,no one. And save that **** about pirates good for the economy, bull****! We got more than enough alliance combat to support that. Nobody needs pirates, they dont make the game interesting, they just make it annoying. |
Beseb
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Posted - 2004.07.27 17:43:00 -
[53]
Pirating should be hard and fraught with peril. The current mechanics mostly support this.
However, this new 15+ minute timer is way too arbitrary and doesn't add anything to the "risk" factor of pirating. All it does is annoy players by making them wait. It doesn't actually add risk.
I know many of the miners, agent runners, researchers, production personnel et al like to see pirates suffer, but really, we are all playing a game here. If CCP said it took 15 minutes to refine each batch of ore, or 30 minutes to melt down modules into usuable minerals, you'd scream bloody murder wouldn't you? Of course you would, and you should.
Balancing out risk vs reward has to be the goal. Not creating artificial tedium that does nothing but annoy the shi*t of the patrons of this game.
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Beseb
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Posted - 2004.07.27 17:43:00 -
[54]
Pirating should be hard and fraught with peril. The current mechanics mostly support this.
However, this new 15+ minute timer is way too arbitrary and doesn't add anything to the "risk" factor of pirating. All it does is annoy players by making them wait. It doesn't actually add risk.
I know many of the miners, agent runners, researchers, production personnel et al like to see pirates suffer, but really, we are all playing a game here. If CCP said it took 15 minutes to refine each batch of ore, or 30 minutes to melt down modules into usuable minerals, you'd scream bloody murder wouldn't you? Of course you would, and you should.
Balancing out risk vs reward has to be the goal. Not creating artificial tedium that does nothing but annoy the shi*t of the patrons of this game.
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BobGhengisKhan
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Posted - 2004.07.27 17:44:00 -
[55]
Edited by: BobGhengisKhan on 27/07/2004 18:01:13
Quote: Good I say, make the life as hard as it can get for pirates, they are the worst scum of EVE. Basically organized griefers. Who likes to be mindlessly ganked at a gate? Right,no one. And save that **** about pirates good for the economy, bull****! We got more than enough alliance combat to support that. Nobody needs pirates, they dont make the game interesting, they just make it annoying.
This is what I think most people in favor of this change are thinking: If it makes pirates angry and bores them out of the game, then it must be good.
No matter if the change is equal and fair, no matter if these pirates are paying customers and just want to play, they're against me in a video game, so **** them all and plz die.
It's a little sad, to be honest
The criminal flagging system was a really great tool to help people fight back against pirates, instead of being forced to simply stare at a pirate at the gate because he warped out when you beat his ass at the planet. It encouraged people to fight for themselves, make the system secure and have some fun, but with this change it got twisted again to just having NPCs do all the work. I know that m0o corp doesn't really pay much attention going through empire space, always feel pretty secure that the large blob will be miners. But there was always the possibility of some upstart bounty hunter corp being at the right place at the right time, seeing flagged ships jumping through into their gate. Now, that will never happen, because we cannot use the gates. No more player police.
And Beseb, you've managed to put the idea across much, much better than I have
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BobGhengisKhan
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Posted - 2004.07.27 17:44:00 -
[56]
Edited by: BobGhengisKhan on 27/07/2004 18:01:13
Quote: Good I say, make the life as hard as it can get for pirates, they are the worst scum of EVE. Basically organized griefers. Who likes to be mindlessly ganked at a gate? Right,no one. And save that **** about pirates good for the economy, bull****! We got more than enough alliance combat to support that. Nobody needs pirates, they dont make the game interesting, they just make it annoying.
This is what I think most people in favor of this change are thinking: If it makes pirates angry and bores them out of the game, then it must be good.
No matter if the change is equal and fair, no matter if these pirates are paying customers and just want to play, they're against me in a video game, so **** them all and plz die.
It's a little sad, to be honest
The criminal flagging system was a really great tool to help people fight back against pirates, instead of being forced to simply stare at a pirate at the gate because he warped out when you beat his ass at the planet. It encouraged people to fight for themselves, make the system secure and have some fun, but with this change it got twisted again to just having NPCs do all the work. I know that m0o corp doesn't really pay much attention going through empire space, always feel pretty secure that the large blob will be miners. But there was always the possibility of some upstart bounty hunter corp being at the right place at the right time, seeing flagged ships jumping through into their gate. Now, that will never happen, because we cannot use the gates. No more player police.
And Beseb, you've managed to put the idea across much, much better than I have
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Neon Genesis
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Posted - 2004.07.27 17:57:00 -
[57]
Edited by: Neon Genesis on 27/07/2004 17:58:54
The dude in bob's quote,,, we dont give a **** about how u feel about being gankd. Stop ur *****ing, pick up ur weapons, fight or die. Or go live ur carebear fantasies out in yulai. We gank cos we like to, regardless of what the recieving end feels like.
The new feature is small, annoying and not worth anyones time for posting. Also when hhas ccp ever cared about posting on a bad feature, its not worth any players time. __
There, i just contributed nothing to your thread
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Neon Genesis
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Posted - 2004.07.27 17:57:00 -
[58]
Edited by: Neon Genesis on 27/07/2004 17:58:54
The dude in bob's quote,,, we dont give a **** about how u feel about being gankd. Stop ur *****ing, pick up ur weapons, fight or die. Or go live ur carebear fantasies out in yulai. We gank cos we like to, regardless of what the recieving end feels like.
The new feature is small, annoying and not worth anyones time for posting. Also when hhas ccp ever cared about posting on a bad feature, its not worth any players time. __
There, i just contributed nothing to your thread
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Thurket
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Posted - 2004.07.27 17:57:00 -
[59]
OMG u pirates whine like little kids with a sore knee. Pirates=Outlaws there for they should NOT have any sort of protection
Isnt brains included beeing a pirate?
Concord is the police if you guys didnt know, they are there too protect ppl in empire space from outlaws (pirates for those that didnt understand that).
or are most pirates that whine 12 year olds and dont understand about law and order.
sentrys are there also for protection in empire space...
Maybe u should turn to every alliance that humps every 0.0 space not letting new ppl to explore and get some experience from it.
Its almost impossible now. Even ccp pushes ppl out in 0.0 to be able to use all new equipment in shiva patch.
And its hard beeing a noob in this game, maybe the lack of the memory of your past as a noob is gone. And time has changed alot since u where anoob too, thats why i find theese changes good for ppl in empire space that wants to enjoy the game and path that they "them selfs choose". like life, you choose your path.
You break the law, u suffer its consquenses..
ps. sry for all the typos
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Thurket
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Posted - 2004.07.27 17:57:00 -
[60]
OMG u pirates whine like little kids with a sore knee. Pirates=Outlaws there for they should NOT have any sort of protection
Isnt brains included beeing a pirate?
Concord is the police if you guys didnt know, they are there too protect ppl in empire space from outlaws (pirates for those that didnt understand that).
or are most pirates that whine 12 year olds and dont understand about law and order.
sentrys are there also for protection in empire space...
Maybe u should turn to every alliance that humps every 0.0 space not letting new ppl to explore and get some experience from it.
Its almost impossible now. Even ccp pushes ppl out in 0.0 to be able to use all new equipment in shiva patch.
And its hard beeing a noob in this game, maybe the lack of the memory of your past as a noob is gone. And time has changed alot since u where anoob too, thats why i find theese changes good for ppl in empire space that wants to enjoy the game and path that they "them selfs choose". like life, you choose your path.
You break the law, u suffer its consquenses..
ps. sry for all the typos
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Attrael
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Posted - 2004.07.27 18:10:00 -
[61]
The best is yet to come. The next patch is going to make it so that anyone with a security status at or below -5.0 will only be able to pilot an Ibis and won't be able to upgrade their clone, ever.
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Attrael
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Posted - 2004.07.27 18:10:00 -
[62]
The best is yet to come. The next patch is going to make it so that anyone with a security status at or below -5.0 will only be able to pilot an Ibis and won't be able to upgrade their clone, ever.
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Dirtball
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Posted - 2004.07.27 18:28:00 -
[63]
I know I *****ed a lot about how the zombies should stay banned or whatever for brainlessly podding people in Yulai, but I sure hope I was never as carebear as most of the people are in this thread. I am fully on the side of pirates in this thread (even though the maker of the threads corp started war on us yesterday ). Traveling in .1-.4's is safe enough as it is, and anyone that doesn't watch local mining in .1-.4's or npc hunting is plain tarded.
My corp and I were mining in a .2 once and a pirate came in local, we scrambled to the gates and I was scanner for the targets location so we could gank the pirate and we tryed to teach a noob in our corp that all he needed to mount on his frig was warp scramblers (he was *****ing about how he didn't have enough power unless he unequipped a gun, there was much yelling on TS that night, voices were raised etc.)
Anyway the pirate was sitting right at the planet that had the most asteroid belts around it and this pirate sat there for like 5 minutes trying to find us until she realized she was the one being hunted and warped to a safe spot, you can thank the noob for your escape btw. Anyway my point is you all mining in belts have plenty of time to get out of harms way before being ganked. The changes in the sentry guns do not make you carebears any smarter or safer all they do is increase the punishment of the pirates, or me if I want to attack a pirate that has less than -5. It hurts everyone in my book.
Personally I'd like to attack anyone with a skull in their corp logo and a lot of you all are not less than -5.
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Dirtball
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Posted - 2004.07.27 18:28:00 -
[64]
I know I *****ed a lot about how the zombies should stay banned or whatever for brainlessly podding people in Yulai, but I sure hope I was never as carebear as most of the people are in this thread. I am fully on the side of pirates in this thread (even though the maker of the threads corp started war on us yesterday ). Traveling in .1-.4's is safe enough as it is, and anyone that doesn't watch local mining in .1-.4's or npc hunting is plain tarded.
My corp and I were mining in a .2 once and a pirate came in local, we scrambled to the gates and I was scanner for the targets location so we could gank the pirate and we tryed to teach a noob in our corp that all he needed to mount on his frig was warp scramblers (he was *****ing about how he didn't have enough power unless he unequipped a gun, there was much yelling on TS that night, voices were raised etc.)
Anyway the pirate was sitting right at the planet that had the most asteroid belts around it and this pirate sat there for like 5 minutes trying to find us until she realized she was the one being hunted and warped to a safe spot, you can thank the noob for your escape btw. Anyway my point is you all mining in belts have plenty of time to get out of harms way before being ganked. The changes in the sentry guns do not make you carebears any smarter or safer all they do is increase the punishment of the pirates, or me if I want to attack a pirate that has less than -5. It hurts everyone in my book.
Personally I'd like to attack anyone with a skull in their corp logo and a lot of you all are not less than -5.
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Gungankllr
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Posted - 2004.07.27 18:56:00 -
[65]
Edited by: Gungankllr on 27/07/2004 19:04:23 Edited by: Gungankllr on 27/07/2004 19:00:45 Just wanted to point out for all those folks that are crying foul about killing NPC's in empire should give the same criminal flagging as killing a player...
wait for it...
95% of the NPC's are pirates. With bounties on their heads.
Why would you get criminally flagged for killing a criminal with a bounty on their head, when the reward comes from the authorities in the first place?
Maybe Pirates need their own sentry guns in 0.0 that shoot at people that try to come in.
Note: Edited for being mean, my bad.
www.hadean.org
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Gungankllr
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Posted - 2004.07.27 18:56:00 -
[66]
Edited by: Gungankllr on 27/07/2004 19:04:23 Edited by: Gungankllr on 27/07/2004 19:00:45 Just wanted to point out for all those folks that are crying foul about killing NPC's in empire should give the same criminal flagging as killing a player...
wait for it...
95% of the NPC's are pirates. With bounties on their heads.
Why would you get criminally flagged for killing a criminal with a bounty on their head, when the reward comes from the authorities in the first place?
Maybe Pirates need their own sentry guns in 0.0 that shoot at people that try to come in.
Note: Edited for being mean, my bad.
www.hadean.org
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BobGhengisKhan
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Posted - 2004.07.27 18:59:00 -
[67]
Was speaking of Pirate controlled 0.0
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BobGhengisKhan
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Posted - 2004.07.27 18:59:00 -
[68]
Was speaking of Pirate controlled 0.0
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Weston McArthur
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Posted - 2004.07.27 19:29:00 -
[69]
My worthless 2 isk...
Keep the station sentries with this setting (or a reduced timer... 5 mins?), and simply set station sentries back to how they were before. The station guns are supposedly privately owned, right? Why the hell would the station owners care?
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Weston McArthur
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Posted - 2004.07.27 19:29:00 -
[70]
My worthless 2 isk...
Keep the station sentries with this setting (or a reduced timer... 5 mins?), and simply set station sentries back to how they were before. The station guns are supposedly privately owned, right? Why the hell would the station owners care?
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Shade Widow
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Posted - 2004.07.27 19:51:00 -
[71]
Edited by: Shade Widow on 27/07/2004 19:55:13 I have been reading the forums lately and when a noob or player goes into 0.0 and gets killed. Pirates respond with a "well then dont go into a 0.0 noob"
When a pirate gets killed by sentrys for killing someone in empire space should our response be "Well then dont go into empire pirate?" Just wondering. ---
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Shade Widow
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Posted - 2004.07.27 19:51:00 -
[72]
Edited by: Shade Widow on 27/07/2004 19:55:13 I have been reading the forums lately and when a noob or player goes into 0.0 and gets killed. Pirates respond with a "well then dont go into a 0.0 noob"
When a pirate gets killed by sentrys for killing someone in empire space should our response be "Well then dont go into empire pirate?" Just wondering. ---
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kunggggg
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Posted - 2004.07.27 19:59:00 -
[73]
The idea is not so good i have to agree 1 thing is being tagged by sentrys in samme system im fine with that
But not aloving a player to do any other then hide in pod in empire for 15 minuts or what ever is plane and simple stupid. And i think and hope ccp is thinking on a solution for this.
Cant be the idea to cut off players from playing remember we all do pay - even those evil pirats
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kunggggg
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Posted - 2004.07.27 19:59:00 -
[74]
The idea is not so good i have to agree 1 thing is being tagged by sentrys in samme system im fine with that
But not aloving a player to do any other then hide in pod in empire for 15 minuts or what ever is plane and simple stupid. And i think and hope ccp is thinking on a solution for this.
Cant be the idea to cut off players from playing remember we all do pay - even those evil pirats
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Shade Widow
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Posted - 2004.07.27 20:01:00 -
[75]
I thought NPCS including sentrys dont shoot pods. Which means you could travel to a lower sec or if its not safe stay in the station for a bit. Next time maybe they will learn not to go into empire like we empire people learn not to go into 0.0s.
Or are pirates exempt from being held out of places? Is it not fair when they have a certain restriction point? ---
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Shade Widow
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Posted - 2004.07.27 20:01:00 -
[76]
I thought NPCS including sentrys dont shoot pods. Which means you could travel to a lower sec or if its not safe stay in the station for a bit. Next time maybe they will learn not to go into empire like we empire people learn not to go into 0.0s.
Or are pirates exempt from being held out of places? Is it not fair when they have a certain restriction point? ---
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kunggggg
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Posted - 2004.07.27 20:02:00 -
[77]
Originally by: Shade Widow I thought NPCS including sentrys dont shoot pods. Which means you could travel to a lower sec or if its not safe stay in the station for a bit. Next time maybe they will learn not to go into empire like we empire people learn not to go into 0.0s.
Or are pirates exempt from being held out of places? Is it not fair when they have a certain restriction point?
sry to say sir but are a nr 1 c******r
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kunggggg
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Posted - 2004.07.27 20:02:00 -
[78]
Originally by: Shade Widow I thought NPCS including sentrys dont shoot pods. Which means you could travel to a lower sec or if its not safe stay in the station for a bit. Next time maybe they will learn not to go into empire like we empire people learn not to go into 0.0s.
Or are pirates exempt from being held out of places? Is it not fair when they have a certain restriction point?
sry to say sir but are a nr 1 c******r
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Shade Widow
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Posted - 2004.07.27 20:06:00 -
[79]
And Im sorry that what ever you had to say was so vile that it was censored. ---
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Shade Widow
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Posted - 2004.07.27 20:06:00 -
[80]
And Im sorry that what ever you had to say was so vile that it was censored. ---
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Wild Rho
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Posted - 2004.07.27 20:20:00 -
[81]
Can anyone remind me again of the point of giving systems sec ratings again is? I remember a long time ago they acctually meant somthing, these days it pretty much is 1.0 or 0.0 thats it.
Higher than 0.4, you get uber concord making pretty mucha ll empire space with this sec rating 1.0 except for belt npcs that are lets face it, not a big threat to anyone more than a month into the game.
Anything below 0.5 you have, local channel as your early warning system, sentry guns with super range, damage capability and will fire on you if you so much as sneeze at another ship now and you take sec hits that lock you out of empire space. May as well just bring in concord and finish the job.
Persoanlly im all in favour of space within empire safe "to different degrees". Low security empire SHOULD be dangerous for both pirates and non pirates. Player pirates that continue to operate in empre space take sec hits, this means sooner or later local players or other hunters can start harrassing them freely back allowing for this "player police force" to try and clear out the pirates or drive them away, YAY!!!
Basically what I'm saying is make the bloody sec ratings on systems acctually mean somthing or set all systems with a 0.6 sec rating or more to 1.0 and get it over with.
I have the body of a supermodel. I just can't remember where I left it... |
Wild Rho
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Posted - 2004.07.27 20:20:00 -
[82]
Can anyone remind me again of the point of giving systems sec ratings again is? I remember a long time ago they acctually meant somthing, these days it pretty much is 1.0 or 0.0 thats it.
Higher than 0.4, you get uber concord making pretty mucha ll empire space with this sec rating 1.0 except for belt npcs that are lets face it, not a big threat to anyone more than a month into the game.
Anything below 0.5 you have, local channel as your early warning system, sentry guns with super range, damage capability and will fire on you if you so much as sneeze at another ship now and you take sec hits that lock you out of empire space. May as well just bring in concord and finish the job.
Persoanlly im all in favour of space within empire safe "to different degrees". Low security empire SHOULD be dangerous for both pirates and non pirates. Player pirates that continue to operate in empre space take sec hits, this means sooner or later local players or other hunters can start harrassing them freely back allowing for this "player police force" to try and clear out the pirates or drive them away, YAY!!!
Basically what I'm saying is make the bloody sec ratings on systems acctually mean somthing or set all systems with a 0.6 sec rating or more to 1.0 and get it over with.
I have the body of a supermodel. I just can't remember where I left it... |
Shade Widow
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Posted - 2004.07.27 20:22:00 -
[83]
How about this ill semi agree with you at that point. Infact if I were to make a solution to the problem I would have it so that the sentrys in the .4 and below sectors would exponentially become weaker.
This would mean a (well organised) Pirate offensive could possibly cause some turmoil in them. However I still think 0.1s are empire space and should if anything have minimal protection. ---
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Shade Widow
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Posted - 2004.07.27 20:22:00 -
[84]
How about this ill semi agree with you at that point. Infact if I were to make a solution to the problem I would have it so that the sentrys in the .4 and below sectors would exponentially become weaker.
This would mean a (well organised) Pirate offensive could possibly cause some turmoil in them. However I still think 0.1s are empire space and should if anything have minimal protection. ---
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kunggggg
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Posted - 2004.07.27 20:30:00 -
[85]
Originally by: Shade Widow And Im sorry that what ever you had to say was so vile that it was censored.
either that or i made ******* because its a ugly word
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kunggggg
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Posted - 2004.07.27 20:30:00 -
[86]
Originally by: Shade Widow And Im sorry that what ever you had to say was so vile that it was censored.
either that or i made ******* because its a ugly word
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Shade Widow
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Posted - 2004.07.27 20:31:00 -
[87]
well if you made ****** because its an ugly word I respect you for censoring it.
However I disrespect you because you can't hold a decent conversation ---
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Shade Widow
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Posted - 2004.07.27 20:31:00 -
[88]
well if you made ****** because its an ugly word I respect you for censoring it.
However I disrespect you because you can't hold a decent conversation ---
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Paw Sandberg
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Posted - 2004.07.27 20:57:00 -
[89]
Originally by: Tech2 Shoppe Good I say, make the life as hard as it can get for pirates, they are the worst scum of EVE. Basically organized griefers. Who likes to be mindlessly ganked at a gate? Right,no one. And save that **** about pirates good for the economy, bull****! We got more than enough alliance combat to support that. Nobody needs pirates, they dont make the game interesting, they just make it annoying.
I am sorry but your atitude is wrong without PvP pirates life in 0.0 would be alot more boring this is coming from a anti pirate now dont get me wrong i hate Gatecampers as much as the next guy and will do everything i can for that to be stopped
but real fair piracy needs to stay in that game yeah i get ****ed as well when i lose a megathron to a PvP Pirate but whats the real deference from losing the samme ship to a NPC Pirate
Gate campers on the other hand is a unfair practice its peoble that kill you at the gates either by laying outside sentry range where no matter what ship you got you cant hit them or have a masive fleet (in 0.0) that you cant hope to survive even the lag from
I feel that real PvP Pirates are a asset to the game and the gate campers ruin it for the rest of the "real" PvP Pirates that however is my opinion
some type of allowing low end pirates ships (Frigates and cruisers) into safe space (like i heard it used to be) should be something we all should push
Originally by: Wild Rho Can anyone remind me again of the point of giving systems sec ratings again is? I remember a long time ago they acctually meant somthing, these days it pretty much is 1.0 or 0.0 thats it.
Higher than 0.4, you get uber concord making pretty mucha ll empire space with this sec rating 1.0 except for belt npcs that are lets face it, not a big threat to anyone more than a month into the game.
Anything below 0.5 you have, local channel as your early warning system, sentry guns with super range, damage capability and will fire on you if you so much as sneeze at another ship now and you take sec hits that lock you out of empire space. May as well just bring in concord and finish the job.
Persoanlly im all in favour of space within empire safe "to different degrees". Low security empire SHOULD be dangerous for both pirates and non pirates. Player pirates that continue to operate in empre space take sec hits, this means sooner or later local players or other hunters can start harrassing them freely back allowing for this "player police force" to try and clear out the pirates or drive them away, YAY!!!
Basically what I'm saying is make the bloody sec ratings on systems acctually mean somthing or set all systems with a 0.6 sec rating or more to 1.0 and get it over with.
what he said has a very valid point (part of the reason i want to create a player police force) what i think peoble fail to see is that if the player pirates are removed from the game we end with a mining sim/earth and beyond trust me on this one thats NOT what we want
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Paw Sandberg
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Posted - 2004.07.27 20:57:00 -
[90]
Originally by: Tech2 Shoppe Good I say, make the life as hard as it can get for pirates, they are the worst scum of EVE. Basically organized griefers. Who likes to be mindlessly ganked at a gate? Right,no one. And save that **** about pirates good for the economy, bull****! We got more than enough alliance combat to support that. Nobody needs pirates, they dont make the game interesting, they just make it annoying.
I am sorry but your atitude is wrong without PvP pirates life in 0.0 would be alot more boring this is coming from a anti pirate now dont get me wrong i hate Gatecampers as much as the next guy and will do everything i can for that to be stopped
but real fair piracy needs to stay in that game yeah i get ****ed as well when i lose a megathron to a PvP Pirate but whats the real deference from losing the samme ship to a NPC Pirate
Gate campers on the other hand is a unfair practice its peoble that kill you at the gates either by laying outside sentry range where no matter what ship you got you cant hit them or have a masive fleet (in 0.0) that you cant hope to survive even the lag from
I feel that real PvP Pirates are a asset to the game and the gate campers ruin it for the rest of the "real" PvP Pirates that however is my opinion
some type of allowing low end pirates ships (Frigates and cruisers) into safe space (like i heard it used to be) should be something we all should push
Originally by: Wild Rho Can anyone remind me again of the point of giving systems sec ratings again is? I remember a long time ago they acctually meant somthing, these days it pretty much is 1.0 or 0.0 thats it.
Higher than 0.4, you get uber concord making pretty mucha ll empire space with this sec rating 1.0 except for belt npcs that are lets face it, not a big threat to anyone more than a month into the game.
Anything below 0.5 you have, local channel as your early warning system, sentry guns with super range, damage capability and will fire on you if you so much as sneeze at another ship now and you take sec hits that lock you out of empire space. May as well just bring in concord and finish the job.
Persoanlly im all in favour of space within empire safe "to different degrees". Low security empire SHOULD be dangerous for both pirates and non pirates. Player pirates that continue to operate in empre space take sec hits, this means sooner or later local players or other hunters can start harrassing them freely back allowing for this "player police force" to try and clear out the pirates or drive them away, YAY!!!
Basically what I'm saying is make the bloody sec ratings on systems acctually mean somthing or set all systems with a 0.6 sec rating or more to 1.0 and get it over with.
what he said has a very valid point (part of the reason i want to create a player police force) what i think peoble fail to see is that if the player pirates are removed from the game we end with a mining sim/earth and beyond trust me on this one thats NOT what we want
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Shade Widow
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Posted - 2004.07.27 21:01:00 -
[91]
Edited by: Shade Widow on 27/07/2004 21:08:34 No ones trying to get rid of pirates but they are trying to make sense of the empire space. Honestly pirates are a big part of this game and need to be kept.
Pirates help sell materials and give 0.0 its sense of danger it needs. However I dont think empire space should be undefended. Maybe weaker sentrys but undefended...no.
BTW I am a refiner and as much as you may think that is boring or a horrible thing to do. Remember that just because you like something doesnt mean everyone else should conform to your ideals. I respect when people want to be a pirate. Me wanting to (compete) as a refiner is something youll have to live with. It doesnt make me a wussy it just makes me diffrent then you. ---
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Shade Widow
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Posted - 2004.07.27 21:01:00 -
[92]
Edited by: Shade Widow on 27/07/2004 21:08:34 No ones trying to get rid of pirates but they are trying to make sense of the empire space. Honestly pirates are a big part of this game and need to be kept.
Pirates help sell materials and give 0.0 its sense of danger it needs. However I dont think empire space should be undefended. Maybe weaker sentrys but undefended...no.
BTW I am a refiner and as much as you may think that is boring or a horrible thing to do. Remember that just because you like something doesnt mean everyone else should conform to your ideals. I respect when people want to be a pirate. Me wanting to (compete) as a refiner is something youll have to live with. It doesnt make me a wussy it just makes me diffrent then you. ---
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Draaken
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Posted - 2004.07.27 21:22:00 -
[93]
Edited by: Draaken on 27/07/2004 21:24:02 Actually, what BobGhengisKhan, Beseb and Wild Rho said in here (along with some others) makes more sense than most of what I read of the so-called carebear faction (and I'm at least 80% carebear myself )...
Seriously, anyone crying "you're pirates, you chose your style, live with the consequences" is, to a large extent and regarding the points brought up (mostly) by BobGhengisKhan, utterly moronic and childish. If you kill someone in Empire space, they (meaning Empire stations and forces) don't let you dock, but instead attack you. Therefor, not being attacked or denied to dock in Pirate faction stations when you've just hunted their forces in the very same system doesn't make any sense in a logical or RP way. (At least I haven't seen a single argument why it would make sense...)
It gives non-pirate corps an advantage in 0.0 space insofar as they don't have to fear any consequences for (basically) the same actions towards NPC as pirates have to face for actions towards PC in safe space. Looks biased to me.
(Of course I like being able to dock in Serpentis Inquest despite my own and my corp's bad standings, makes deep-space mining and hauling so much more convenient, but that doesn't make it fair. )
Also, to all those kids out there senselessly flaming everyone and their grandma for being a pirate: get a grip. There's a difference between constructive criticism (what BobGhengisKhan and some other said) and whining (what quite a lot of the "carebears" said)...
Edit: Spelling. _________________________ Ain't no mountain high enough |
Draaken
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Posted - 2004.07.27 21:22:00 -
[94]
Edited by: Draaken on 27/07/2004 21:24:02 Actually, what BobGhengisKhan, Beseb and Wild Rho said in here (along with some others) makes more sense than most of what I read of the so-called carebear faction (and I'm at least 80% carebear myself )...
Seriously, anyone crying "you're pirates, you chose your style, live with the consequences" is, to a large extent and regarding the points brought up (mostly) by BobGhengisKhan, utterly moronic and childish. If you kill someone in Empire space, they (meaning Empire stations and forces) don't let you dock, but instead attack you. Therefor, not being attacked or denied to dock in Pirate faction stations when you've just hunted their forces in the very same system doesn't make any sense in a logical or RP way. (At least I haven't seen a single argument why it would make sense...)
It gives non-pirate corps an advantage in 0.0 space insofar as they don't have to fear any consequences for (basically) the same actions towards NPC as pirates have to face for actions towards PC in safe space. Looks biased to me.
(Of course I like being able to dock in Serpentis Inquest despite my own and my corp's bad standings, makes deep-space mining and hauling so much more convenient, but that doesn't make it fair. )
Also, to all those kids out there senselessly flaming everyone and their grandma for being a pirate: get a grip. There's a difference between constructive criticism (what BobGhengisKhan and some other said) and whining (what quite a lot of the "carebears" said)...
Edit: Spelling. _________________________ Ain't no mountain high enough |
banrocc
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Posted - 2004.07.27 21:24:00 -
[95]
Your are cofusing allinces in 0.0 with pirates me thinks.... I keep hearing go to 0.0 for pvp you ever gone there and fight if the lagg dont do you in the massive fleets will....... We operate in empire after the haulers and minners for the gain of mins or ransome..... If all you do is stay in safe space and run through 0.4 and below how else we ment to get you other than at the gates??....... You mine all day in safe space with no risk so why bother comming lower? It's something CCP need to address either make insurance cheaper so maybe and i mean maybe all those bs sat in safe space may get a backbone and venture out.... Or they need to restrict the minners you can have as per system security.(only fair our way of making isk has been cut so why not yours).... But even with these changes i cant see many leaving good old safe space........ They need all them high slots for them minner's...anylower they would have to deal with npc's Just by changing the sentrys wont change the fact that minning corps like to sit there buzzing away with no npc's...... Course we will adapt to the changes...... Just having to wait is so borring so we will just have to make alt's to while the time away........
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banrocc
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Posted - 2004.07.27 21:24:00 -
[96]
Your are cofusing allinces in 0.0 with pirates me thinks.... I keep hearing go to 0.0 for pvp you ever gone there and fight if the lagg dont do you in the massive fleets will....... We operate in empire after the haulers and minners for the gain of mins or ransome..... If all you do is stay in safe space and run through 0.4 and below how else we ment to get you other than at the gates??....... You mine all day in safe space with no risk so why bother comming lower? It's something CCP need to address either make insurance cheaper so maybe and i mean maybe all those bs sat in safe space may get a backbone and venture out.... Or they need to restrict the minners you can have as per system security.(only fair our way of making isk has been cut so why not yours).... But even with these changes i cant see many leaving good old safe space........ They need all them high slots for them minner's...anylower they would have to deal with npc's Just by changing the sentrys wont change the fact that minning corps like to sit there buzzing away with no npc's...... Course we will adapt to the changes...... Just having to wait is so borring so we will just have to make alt's to while the time away........
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Paw Sandberg
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Posted - 2004.07.27 21:25:00 -
[97]
Edited by: Paw Sandberg on 27/07/2004 21:28:50 whats he's names coment was that they where organiced grievers and scammers this is simply not so
and i agree BS pirates should be kept out of atleast .6+ (whereas now they cant enter .5) however its been said many times that a gradual response from concord and/or the sentry's would be better again 1.0 and .9 needs to be COMPLETELY SAFE no question there as these are the hearts of the empire however a .5 system is ecxactly as safe as a 1.0 in terms of PvP Pirates and a .4 is as bad as a 0.0 EXEPT FOR THE GUNS by gates and stations and there is no deference in a .4 and a .1
alowing PvP Pirates to enter and hunt in a .8 system in a weak frigate does make sense to me however once combat are started Concord would respond extremely fast
How does this sound for a change
.8 lvl 1 frigates concord response time 5-10 secs .7 lvl 2 frigates response time 5-15 secs .6 lvl 3 frigates response time 10-15 secs .5 lvl 1 cruisers response time 10-20 secs .4 lvl 2 cruisers response time 15-20 secs .3 lvl 3 Cruisers response time 15-25 secs .2 lvl 1 BS Response time 20-25 secs .1 lvl 2(3) BS Response time 20-30 secs
now i know a group of pirates can take out a Indy in a .8 system so i will say in .4+ the sentry guns will respond to combat like they do now IF THEY SEE IT
also Concord once they apear will pursue the PvP Pirates till they leave the system (maybe even till they leave safe space (.4-))
i dont know how this could be done from a programing point of view but it makes alot more sense to me then what we got now and it would allow Pirate Hunters a place in Empire as well
This new Criminal flagging system could allow this basicly if you got a - sec status and fly's anything bigger (and if you are 1-2 classes bigger Concord needs to intervene so exploiters dont take a BS into .8 and kill noobs) then what i said there you are criminally flagged and can be attacked by any player anywhere once fired upon you can of course return fire any podding in safe space would result in a major sec hit and the -5.0 rule should stay (any person with a -5.0 sec status may be shoot by anyone anywhere)
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Paw Sandberg
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Posted - 2004.07.27 21:25:00 -
[98]
Edited by: Paw Sandberg on 27/07/2004 21:28:50 whats he's names coment was that they where organiced grievers and scammers this is simply not so
and i agree BS pirates should be kept out of atleast .6+ (whereas now they cant enter .5) however its been said many times that a gradual response from concord and/or the sentry's would be better again 1.0 and .9 needs to be COMPLETELY SAFE no question there as these are the hearts of the empire however a .5 system is ecxactly as safe as a 1.0 in terms of PvP Pirates and a .4 is as bad as a 0.0 EXEPT FOR THE GUNS by gates and stations and there is no deference in a .4 and a .1
alowing PvP Pirates to enter and hunt in a .8 system in a weak frigate does make sense to me however once combat are started Concord would respond extremely fast
How does this sound for a change
.8 lvl 1 frigates concord response time 5-10 secs .7 lvl 2 frigates response time 5-15 secs .6 lvl 3 frigates response time 10-15 secs .5 lvl 1 cruisers response time 10-20 secs .4 lvl 2 cruisers response time 15-20 secs .3 lvl 3 Cruisers response time 15-25 secs .2 lvl 1 BS Response time 20-25 secs .1 lvl 2(3) BS Response time 20-30 secs
now i know a group of pirates can take out a Indy in a .8 system so i will say in .4+ the sentry guns will respond to combat like they do now IF THEY SEE IT
also Concord once they apear will pursue the PvP Pirates till they leave the system (maybe even till they leave safe space (.4-))
i dont know how this could be done from a programing point of view but it makes alot more sense to me then what we got now and it would allow Pirate Hunters a place in Empire as well
This new Criminal flagging system could allow this basicly if you got a - sec status and fly's anything bigger (and if you are 1-2 classes bigger Concord needs to intervene so exploiters dont take a BS into .8 and kill noobs) then what i said there you are criminally flagged and can be attacked by any player anywhere once fired upon you can of course return fire any podding in safe space would result in a major sec hit and the -5.0 rule should stay (any person with a -5.0 sec status may be shoot by anyone anywhere)
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Shade Widow
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Posted - 2004.07.27 21:30:00 -
[99]
Though you may want sentrys to disapear in higher sectors I can gurantee this. If CCP does get rid of all defenses possible in 0.4 . People going into those sectors will be just as rare as in 0.0s . Why would a well respected miner or hauler for that matter want to pass through those systems if they are guranteed to die. Pushing up sentrys wont solve a lackage of ships problem.
Thats why I suggested the exponential weakening of them as sectors lower. So (well done) pirate excursions into those sectors could be profitable. ---
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Shade Widow
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Posted - 2004.07.27 21:30:00 -
[100]
Though you may want sentrys to disapear in higher sectors I can gurantee this. If CCP does get rid of all defenses possible in 0.4 . People going into those sectors will be just as rare as in 0.0s . Why would a well respected miner or hauler for that matter want to pass through those systems if they are guranteed to die. Pushing up sentrys wont solve a lackage of ships problem.
Thats why I suggested the exponential weakening of them as sectors lower. So (well done) pirate excursions into those sectors could be profitable. ---
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Draaken
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Posted - 2004.07.27 21:31:00 -
[101]
Originally by: Paw Sandberg alowing PvP Pirates to enter and hunt in a .8 system in a weak frigate
No offense, but the only "weak frigate" is a mining frigate. And pirates wouldn't fly those when they're out for pirating. _________________________ Ain't no mountain high enough |
Draaken
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Posted - 2004.07.27 21:31:00 -
[102]
Originally by: Paw Sandberg alowing PvP Pirates to enter and hunt in a .8 system in a weak frigate
No offense, but the only "weak frigate" is a mining frigate. And pirates wouldn't fly those when they're out for pirating. _________________________ Ain't no mountain high enough |
Paw Sandberg
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Posted - 2004.07.27 21:39:00 -
[103]
Originally by: Draaken
Originally by: Paw Sandberg alowing PvP Pirates to enter and hunt in a .8 system in a weak frigate
No offense, but the only "weak frigate" is a mining frigate. And pirates wouldn't fly those when they're out for pirating.
note what i said Lvl 1 Frigates those are mining frigates If PvP Pirates want to enter into .8 they should have a real weak ship as .8 is suposely "safe"
i wont repeat myself again but i feel this would help balance things out and no one said that you have to enter .8 at all (to pirate)
if you are in a stronger ship or entering .9 or 1.0 Concord should follow you NOT ATTACK and the moment you are agresive sure let them insta kill you however if you are a pirate and enter 1.0 you will see the trail of Concord ships following you and proberly not do anything that stupid
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Paw Sandberg
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Posted - 2004.07.27 21:39:00 -
[104]
Originally by: Draaken
Originally by: Paw Sandberg alowing PvP Pirates to enter and hunt in a .8 system in a weak frigate
No offense, but the only "weak frigate" is a mining frigate. And pirates wouldn't fly those when they're out for pirating.
note what i said Lvl 1 Frigates those are mining frigates If PvP Pirates want to enter into .8 they should have a real weak ship as .8 is suposely "safe"
i wont repeat myself again but i feel this would help balance things out and no one said that you have to enter .8 at all (to pirate)
if you are in a stronger ship or entering .9 or 1.0 Concord should follow you NOT ATTACK and the moment you are agresive sure let them insta kill you however if you are a pirate and enter 1.0 you will see the trail of Concord ships following you and proberly not do anything that stupid
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Nafri
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Posted - 2004.07.27 21:43:00 -
[105]
this situation is simply ****** uped Wanna fly with me?
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Nafri
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Posted - 2004.07.27 21:43:00 -
[106]
this situation is simply ****** uped Wanna fly with me?
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Draaken
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Posted - 2004.07.27 21:57:00 -
[107]
Edited by: Draaken on 27/07/2004 21:58:30
Originally by: Paw Sandberg note what i said Lvl 1 Frigates those are mining frigates If PvP Pirates want to enter into .8 they should have a real weak ship as .8 is suposely "safe"
What I meant by "mining frigate" was "a frigate only equipped with mining lasers". I was being ironic, too.
Good post in general.
Edit: Snipped the long quote, unnecessary. _________________________ Ain't no mountain high enough |
Draaken
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Posted - 2004.07.27 21:57:00 -
[108]
Edited by: Draaken on 27/07/2004 21:58:30
Originally by: Paw Sandberg note what i said Lvl 1 Frigates those are mining frigates If PvP Pirates want to enter into .8 they should have a real weak ship as .8 is suposely "safe"
What I meant by "mining frigate" was "a frigate only equipped with mining lasers". I was being ironic, too.
Good post in general.
Edit: Snipped the long quote, unnecessary. _________________________ Ain't no mountain high enough |
FuPhal
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Posted - 2004.07.27 21:57:00 -
[109]
GOGO GADGET TOPIC!
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FuPhal
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Posted - 2004.07.27 21:57:00 -
[110]
GOGO GADGET TOPIC!
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Draaken
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Posted - 2004.07.27 21:59:00 -
[111]
Btw, FuPhal, what's the requirements for your bunch. I hear you lack real Fallschirmjõger people (and a German to teach you what a Fallschirmjõger is )... _________________________ Ain't no mountain high enough |
Draaken
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Posted - 2004.07.27 21:59:00 -
[112]
Btw, FuPhal, what's the requirements for your bunch. I hear you lack real Fallschirmjõger people (and a German to teach you what a Fallschirmjõger is )... _________________________ Ain't no mountain high enough |
Joshua Foiritain
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Posted - 2004.07.27 22:15:00 -
[113]
Originally by: Percivs
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 27/07/2004 16:05:37
Quote: Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez.p
Right, then why should you be allowed to murder terrorists, then use their safehouse to take a nap while they stand guard for you?
If a change like this is to implemented, why doesn't it apply across the board? Why only for us?
I agree with Bob, Pirates should charge non-pirates an outrageous amount of cash to dock, refine, rent office space, etc. Or just prevent them from docking entirely. If you're a known pirate hunter, there are no RP reasons to justify the Pirates wanting you in their space.
It gives Pirates something to balance against CONCORD. Heck, why not have the Pirates protect people with less than -5 security raiting and a high standing (5+) with the local pirates the way CONCORD protects Carebears?
A 0.0 region with gate sentries that shoot down anyone with a sec status above 0.0 would be pretty damn cool.
Anyway, for the ones who think pirates are whining like carebears. Guess what? Hell yeah we are! Why? Look at the game, obviously whining like babies works better then posting normal discussions... ---------------------------
[Coreli Corporation Mainframe] |
Joshua Foiritain
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Posted - 2004.07.27 22:15:00 -
[114]
Originally by: Percivs
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 27/07/2004 16:05:37
Quote: Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez.p
Right, then why should you be allowed to murder terrorists, then use their safehouse to take a nap while they stand guard for you?
If a change like this is to implemented, why doesn't it apply across the board? Why only for us?
I agree with Bob, Pirates should charge non-pirates an outrageous amount of cash to dock, refine, rent office space, etc. Or just prevent them from docking entirely. If you're a known pirate hunter, there are no RP reasons to justify the Pirates wanting you in their space.
It gives Pirates something to balance against CONCORD. Heck, why not have the Pirates protect people with less than -5 security raiting and a high standing (5+) with the local pirates the way CONCORD protects Carebears?
A 0.0 region with gate sentries that shoot down anyone with a sec status above 0.0 would be pretty damn cool.
Anyway, for the ones who think pirates are whining like carebears. Guess what? Hell yeah we are! Why? Look at the game, obviously whining like babies works better then posting normal discussions... ---------------------------
[Coreli Corporation Mainframe] |
Wild Rho
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Posted - 2004.07.27 22:31:00 -
[115]
Ok heres just a rough idea to try out.
0.0 - free for all (woot)
0.0 - empire, free for all but you take sec hits and faction hits etc for being naughty, (sorta woot).
0.1 - Weak sentry guns at the gates and statons. Range approximatly 30kms, do not respond to criminal flag but will act on an aggressive act carried out infront of it. While it allows PC rats to camp the gate easily enough it also allows for some players to organise a counter attack since the PC rats will probably be criminally flagged meaning "tally ho chaps, choks away!".
0.2 - Stronger Sentry guns at gates and stations. Range approximatly 60kms, slightly more damage or better r.o.f. Same reasoning as above for both pirate and anti pirate.
0.3 - Sentry guns are same range and power. However, criminal flag will carry to guns in the entire system from any aggressive act. Can be avoided with some caution ut there is the risk for the careless pirate. Also more sentry guns at gates and stations (say 4 to 6).
0.4 - Same as above but with a new feature. Aggressive acts commited outside the station will cause the station to launch small groups of frigates (local station defences) that will attack criminals who initiated aggression or are criminally flagged. Each time a wing of frigates is destroyed a new wing is spawned. As criminal actions continue the station keep launching more and more frigate wings until it reaches a set amount. These wings will be like mid range npc frigates that can warp scramble and webbify a target. This will mean any form of station camping in this sec system will require good organisation and also means the attackers are at risk of being jumped by anti pirate players while being warp scrmabled by the frigate wings.
0.5 - Same as above again but this time a wing of concord warps in anywhere where an aggressive act has been commited. For each criminally flagged player a wing is generated. The strength of the wing is based on the ship the player is in, for example, a PC rat in a frigate/interceptors would be attacked by a small wing of concord frigates or interceptors, a cruiser would mean a larger group of frigates, a battlship would mean a wing of cruisers and frigates etc.
0.6 - Same as above again but this time the concord wing is stronger than before for each ship class.
0.7 - Same yet again but this time sentry guns have an effective range of 100kms and are much more damamging.
0.8 - Very powerful concord response, sentries remain the same but this time the number is upped to 8 per gate.
0.9 and 1.0 - Sentry gun ranges are at 150kms and leathel even to battleships. Concord is not subtle and will send in a full fleet regardless of size or strength. YOU HAVE BEEN WARNED!
Well thats my idea anyway, maybe could do with some balance but it makes piracy and anti piracy possible without crippling either profession, I think.
Criticisms welcome, flame will be ignored.
I have the body of a supermodel. I just can't remember where I left it... |
Wild Rho
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Posted - 2004.07.27 22:31:00 -
[116]
Ok heres just a rough idea to try out.
0.0 - free for all (woot)
0.0 - empire, free for all but you take sec hits and faction hits etc for being naughty, (sorta woot).
0.1 - Weak sentry guns at the gates and statons. Range approximatly 30kms, do not respond to criminal flag but will act on an aggressive act carried out infront of it. While it allows PC rats to camp the gate easily enough it also allows for some players to organise a counter attack since the PC rats will probably be criminally flagged meaning "tally ho chaps, choks away!".
0.2 - Stronger Sentry guns at gates and stations. Range approximatly 60kms, slightly more damage or better r.o.f. Same reasoning as above for both pirate and anti pirate.
0.3 - Sentry guns are same range and power. However, criminal flag will carry to guns in the entire system from any aggressive act. Can be avoided with some caution ut there is the risk for the careless pirate. Also more sentry guns at gates and stations (say 4 to 6).
0.4 - Same as above but with a new feature. Aggressive acts commited outside the station will cause the station to launch small groups of frigates (local station defences) that will attack criminals who initiated aggression or are criminally flagged. Each time a wing of frigates is destroyed a new wing is spawned. As criminal actions continue the station keep launching more and more frigate wings until it reaches a set amount. These wings will be like mid range npc frigates that can warp scramble and webbify a target. This will mean any form of station camping in this sec system will require good organisation and also means the attackers are at risk of being jumped by anti pirate players while being warp scrmabled by the frigate wings.
0.5 - Same as above again but this time a wing of concord warps in anywhere where an aggressive act has been commited. For each criminally flagged player a wing is generated. The strength of the wing is based on the ship the player is in, for example, a PC rat in a frigate/interceptors would be attacked by a small wing of concord frigates or interceptors, a cruiser would mean a larger group of frigates, a battlship would mean a wing of cruisers and frigates etc.
0.6 - Same as above again but this time the concord wing is stronger than before for each ship class.
0.7 - Same yet again but this time sentry guns have an effective range of 100kms and are much more damamging.
0.8 - Very powerful concord response, sentries remain the same but this time the number is upped to 8 per gate.
0.9 and 1.0 - Sentry gun ranges are at 150kms and leathel even to battleships. Concord is not subtle and will send in a full fleet regardless of size or strength. YOU HAVE BEEN WARNED!
Well thats my idea anyway, maybe could do with some balance but it makes piracy and anti piracy possible without crippling either profession, I think.
Criticisms welcome, flame will be ignored.
I have the body of a supermodel. I just can't remember where I left it... |
Shade Widow
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Posted - 2004.07.27 22:37:00 -
[117]
Edited by: Shade Widow on 27/07/2004 22:38:45 Now that sounds right I love what you just explained above. If CCP implented that I think that would be 100% on the mark.
Infact see if we can get that in a discussion somewhere. ---
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Shade Widow
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Posted - 2004.07.27 22:37:00 -
[118]
Edited by: Shade Widow on 27/07/2004 22:38:45 Now that sounds right I love what you just explained above. If CCP implented that I think that would be 100% on the mark.
Infact see if we can get that in a discussion somewhere. ---
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Lustralis
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Posted - 2004.07.27 22:40:00 -
[119]
Originally by: Shade Widow Edited by: Shade Widow on 27/07/2004 19:55:13 I have been reading the forums lately and when a noob or player goes into 0.0 and gets killed. Pirates respond with a "well then dont go into a 0.0 noob"
When a pirate gets killed by sentrys for killing someone in empire space should our response be "Well then dont go into empire pirate?" Just wondering.
I was thinking the same thing.
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Lustralis
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Posted - 2004.07.27 22:40:00 -
[120]
Originally by: Shade Widow Edited by: Shade Widow on 27/07/2004 19:55:13 I have been reading the forums lately and when a noob or player goes into 0.0 and gets killed. Pirates respond with a "well then dont go into a 0.0 noob"
When a pirate gets killed by sentrys for killing someone in empire space should our response be "Well then dont go into empire pirate?" Just wondering.
I was thinking the same thing.
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Paw Sandberg
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Posted - 2004.07.27 22:46:00 -
[121]
Originally by: Wild Rho Ok heres just a rough idea to try out.
0.0 - free for all (woot)
0.0 - empire, free for all but you take sec hits and faction hits etc for being naughty, (sorta woot).
0.1 - Weak sentry guns at the gates and statons. Range approximatly 30kms, do not respond to criminal flag but will act on an aggressive act carried out infront of it. While it allows PC rats to camp the gate easily enough it also allows for some players to organise a counter attack since the PC rats will probably be criminally flagged meaning "tally ho chaps, choks away!".
0.2 - Stronger Sentry guns at gates and stations. Range approximatly 60kms, slightly more damage or better r.o.f. Same reasoning as above for both pirate and anti pirate.
0.3 - Sentry guns are same range and power. However, criminal flag will carry to guns in the entire system from any aggressive act. Can be avoided with some caution ut there is the risk for the careless pirate. Also more sentry guns at gates and stations (say 4 to 6).
0.4 - Same as above but with a new feature. Aggressive acts commited outside the station will cause the station to launch small groups of frigates (local station defences) that will attack criminals who initiated aggression or are criminally flagged. Each time a wing of frigates is destroyed a new wing is spawned. As criminal actions continue the station keep launching more and more frigate wings until it reaches a set amount. These wings will be like mid range npc frigates that can warp scramble and webbify a target. This will mean any form of station camping in this sec system will require good organisation and also means the attackers are at risk of being jumped by anti pirate players while being warp scrmabled by the frigate wings.
0.5 - Same as above again but this time a wing of concord warps in anywhere where an aggressive act has been commited. For each criminally flagged player a wing is generated. The strength of the wing is based on the ship the player is in, for example, a PC rat in a frigate/interceptors would be attacked by a small wing of concord frigates or interceptors, a cruiser would mean a larger group of frigates, a battlship would mean a wing of cruisers and frigates etc.
0.6 - Same as above again but this time the concord wing is stronger than before for each ship class.
0.7 - Same yet again but this time sentry guns have an effective range of 100kms and are much more damamging.
0.8 - Very powerful concord response, sentries remain the same but this time the number is upped to 8 per gate.
0.9 and 1.0 - Sentry gun ranges are at 150kms and leathel even to battleships. Concord is not subtle and will send in a full fleet regardless of size or strength. YOU HAVE BEEN WARNED!
Well thats my idea anyway, maybe could do with some balance but it makes piracy and anti piracy possible without crippling either profession, I think.
Criticisms welcome, flame will be ignored.
this would make sense as well
the only real problemis that even a small concord wing (as it is now) will totally kill any player so Concord would need to be reduced in strenght and after mOo's blocade i do not know if thats going to happen
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Paw Sandberg
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Posted - 2004.07.27 22:46:00 -
[122]
Originally by: Wild Rho Ok heres just a rough idea to try out.
0.0 - free for all (woot)
0.0 - empire, free for all but you take sec hits and faction hits etc for being naughty, (sorta woot).
0.1 - Weak sentry guns at the gates and statons. Range approximatly 30kms, do not respond to criminal flag but will act on an aggressive act carried out infront of it. While it allows PC rats to camp the gate easily enough it also allows for some players to organise a counter attack since the PC rats will probably be criminally flagged meaning "tally ho chaps, choks away!".
0.2 - Stronger Sentry guns at gates and stations. Range approximatly 60kms, slightly more damage or better r.o.f. Same reasoning as above for both pirate and anti pirate.
0.3 - Sentry guns are same range and power. However, criminal flag will carry to guns in the entire system from any aggressive act. Can be avoided with some caution ut there is the risk for the careless pirate. Also more sentry guns at gates and stations (say 4 to 6).
0.4 - Same as above but with a new feature. Aggressive acts commited outside the station will cause the station to launch small groups of frigates (local station defences) that will attack criminals who initiated aggression or are criminally flagged. Each time a wing of frigates is destroyed a new wing is spawned. As criminal actions continue the station keep launching more and more frigate wings until it reaches a set amount. These wings will be like mid range npc frigates that can warp scramble and webbify a target. This will mean any form of station camping in this sec system will require good organisation and also means the attackers are at risk of being jumped by anti pirate players while being warp scrmabled by the frigate wings.
0.5 - Same as above again but this time a wing of concord warps in anywhere where an aggressive act has been commited. For each criminally flagged player a wing is generated. The strength of the wing is based on the ship the player is in, for example, a PC rat in a frigate/interceptors would be attacked by a small wing of concord frigates or interceptors, a cruiser would mean a larger group of frigates, a battlship would mean a wing of cruisers and frigates etc.
0.6 - Same as above again but this time the concord wing is stronger than before for each ship class.
0.7 - Same yet again but this time sentry guns have an effective range of 100kms and are much more damamging.
0.8 - Very powerful concord response, sentries remain the same but this time the number is upped to 8 per gate.
0.9 and 1.0 - Sentry gun ranges are at 150kms and leathel even to battleships. Concord is not subtle and will send in a full fleet regardless of size or strength. YOU HAVE BEEN WARNED!
Well thats my idea anyway, maybe could do with some balance but it makes piracy and anti piracy possible without crippling either profession, I think.
Criticisms welcome, flame will be ignored.
this would make sense as well
the only real problemis that even a small concord wing (as it is now) will totally kill any player so Concord would need to be reduced in strenght and after mOo's blocade i do not know if thats going to happen
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Claus
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Posted - 2004.07.27 22:47:00 -
[123]
Edited by: Claus on 27/07/2004 22:48:25
Originally by: Gift one of this games greatest feature was the high risk involved
So, you now have more risk -- what is the problem? Ohh, now it is risk to you -- that must obviously be a bug. Sure, that makes sense.
<IC>You chose to break the law -- of course the empires will try to hurt you</IC>
<OOC>You do not help CCP find more subscribers -- in fact it is the reverse. So, now you are getting nerfed. This is only the beginning unless the pirates take a clue and head out to 0.0.</OOC> ------------- You have to go out of your mind from time to time to stay sane. |
Claus
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Posted - 2004.07.27 22:47:00 -
[124]
Edited by: Claus on 27/07/2004 22:48:25
Originally by: Gift one of this games greatest feature was the high risk involved
So, you now have more risk -- what is the problem? Ohh, now it is risk to you -- that must obviously be a bug. Sure, that makes sense.
<IC>You chose to break the law -- of course the empires will try to hurt you</IC>
<OOC>You do not help CCP find more subscribers -- in fact it is the reverse. So, now you are getting nerfed. This is only the beginning unless the pirates take a clue and head out to 0.0.</OOC> ------------- You have to go out of your mind from time to time to stay sane. |
Kel Shek
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Posted - 2004.07.27 22:47:00 -
[125]
lol,
if they do something to make pirating and ganking in empire more difficult, I'm all for it.
yes, they are paying customers. but so are the people that feel like they are being victimized, abused, robbed and stolen from by pirates.
so are corp theives which ruin the game for who knows how many people by cleaning out a whole corp's inventory...
ect ect.
I don't think anyone is asking PvP to be taken out entirely. but only that non-consentual PvP be discouraged and made a hassle, so its more prone to being done mostly in agreed upon areas.
Quote: The dude in bob's quote,,, we dont give a **** about how u feel about being gankd. Stop ur *****ing, pick up ur weapons, fight or die. Or go live ur carebear fantasies out in yulai. We gank cos we like to, regardless of what the recieving end feels like.
fine, just don't expect anyone on the other side to shed a tear when you get knocked out by sentrys, or have to waste half your time waiting for the timer to run out.
seriously, "pirates" whining and moaning about sentrys and such is getting old. you people are just as bad as the ones whining about ore stealers, if you don't care about how your victims feel, why should they NOT be thrilled that your getting punished some for it? YOU at least did something. your victims didn't.
now in 0.0 space... or where there are pirate owned stations... I WOULD tend to agree that it makes sense to not be able to dock, and such at those stations
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |
Kel Shek
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Posted - 2004.07.27 22:47:00 -
[126]
lol,
if they do something to make pirating and ganking in empire more difficult, I'm all for it.
yes, they are paying customers. but so are the people that feel like they are being victimized, abused, robbed and stolen from by pirates.
so are corp theives which ruin the game for who knows how many people by cleaning out a whole corp's inventory...
ect ect.
I don't think anyone is asking PvP to be taken out entirely. but only that non-consentual PvP be discouraged and made a hassle, so its more prone to being done mostly in agreed upon areas.
Quote: The dude in bob's quote,,, we dont give a **** about how u feel about being gankd. Stop ur *****ing, pick up ur weapons, fight or die. Or go live ur carebear fantasies out in yulai. We gank cos we like to, regardless of what the recieving end feels like.
fine, just don't expect anyone on the other side to shed a tear when you get knocked out by sentrys, or have to waste half your time waiting for the timer to run out.
seriously, "pirates" whining and moaning about sentrys and such is getting old. you people are just as bad as the ones whining about ore stealers, if you don't care about how your victims feel, why should they NOT be thrilled that your getting punished some for it? YOU at least did something. your victims didn't.
now in 0.0 space... or where there are pirate owned stations... I WOULD tend to agree that it makes sense to not be able to dock, and such at those stations
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |
Shade Widow
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Posted - 2004.07.27 22:47:00 -
[127]
I like Wild Rhos solution is there anyway we can get it to have more attention to the mods? ---
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Shade Widow
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Posted - 2004.07.27 22:47:00 -
[128]
I like Wild Rhos solution is there anyway we can get it to have more attention to the mods? ---
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Claus
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Posted - 2004.07.27 22:49:00 -
[129]
Originally by: BobGhengisKhan Right, then why should you be allowed to murder terrorists, then use their safehouse to take a nap while they stand guard for you?
If a change like this is to implemented, why doesn't it apply across the board? Why only for us?
Because we fight on the side of the empires -- you fight on the other side. ------------- You have to go out of your mind from time to time to stay sane. |
Claus
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Posted - 2004.07.27 22:49:00 -
[130]
Originally by: BobGhengisKhan Right, then why should you be allowed to murder terrorists, then use their safehouse to take a nap while they stand guard for you?
If a change like this is to implemented, why doesn't it apply across the board? Why only for us?
Because we fight on the side of the empires -- you fight on the other side. ------------- You have to go out of your mind from time to time to stay sane. |
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Claus
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Posted - 2004.07.27 22:51:00 -
[131]
Originally by: Crowley
Quote: If i recall there are no police/concord in 0.1-0.4.
You recall wrong. Sentries have always upheld the law to some extend. Now they just do more. They are still law enforcement as they have always been. ------------- You have to go out of your mind from time to time to stay sane. |
Claus
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Posted - 2004.07.27 22:51:00 -
[132]
Originally by: Crowley
Quote: If i recall there are no police/concord in 0.1-0.4.
You recall wrong. Sentries have always upheld the law to some extend. Now they just do more. They are still law enforcement as they have always been. ------------- You have to go out of your mind from time to time to stay sane. |
Lustralis
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Posted - 2004.07.27 22:51:00 -
[133]
Edited by: Lustralis on 27/07/2004 22:54:15
Originally by: Kel Shek
yes, they are paying customers. but so are the people that feel like they are being victimized, abused, robbed and stolen from by pirates.
Kel, this has been a problem in lots of mmorpgs right from the start. If you want to make a profit, you must attract and keep the non-victimising, non-abusing, non-robbing characters too (and substantially more of them).
I quit eve about 6 months ago for this very reason, so in effect they lost 6 months of subscriptions from me. Now they can have my cash because they are giving me a fighting chance :)
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Lustralis
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Posted - 2004.07.27 22:51:00 -
[134]
Edited by: Lustralis on 27/07/2004 22:54:15
Originally by: Kel Shek
yes, they are paying customers. but so are the people that feel like they are being victimized, abused, robbed and stolen from by pirates.
Kel, this has been a problem in lots of mmorpgs right from the start. If you want to make a profit, you must attract and keep the non-victimising, non-abusing, non-robbing characters too (and substantially more of them).
I quit eve about 6 months ago for this very reason, so in effect they lost 6 months of subscriptions from me. Now they can have my cash because they are giving me a fighting chance :)
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Paw Sandberg
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Posted - 2004.07.27 22:53:00 -
[135]
Originally by: Lustralis
Originally by: Shade Widow Edited by: Shade Widow on 27/07/2004 19:55:13 I have been reading the forums lately and when a noob or player goes into 0.0 and gets killed. Pirates respond with a "well then dont go into a 0.0 noob"
When a pirate gets killed by sentrys for killing someone in empire space should our response be "Well then dont go into empire pirate?" Just wondering.
I was thinking the same thing.
I still feel that that is the wrong atitude think about it if there was no NPC pirates in .8-.4 would that make your game better
as for the peoble Pirates and non pirates alike that think that way i feel they are kinda closeminded but that might just be me
there is room for both peoble getting into 0.0 and for Pirates going into safer space in my opinion
as for name calling how old are you then Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Paw Sandberg
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Posted - 2004.07.27 22:53:00 -
[136]
Originally by: Lustralis
Originally by: Shade Widow Edited by: Shade Widow on 27/07/2004 19:55:13 I have been reading the forums lately and when a noob or player goes into 0.0 and gets killed. Pirates respond with a "well then dont go into a 0.0 noob"
When a pirate gets killed by sentrys for killing someone in empire space should our response be "Well then dont go into empire pirate?" Just wondering.
I was thinking the same thing.
I still feel that that is the wrong atitude think about it if there was no NPC pirates in .8-.4 would that make your game better
as for the peoble Pirates and non pirates alike that think that way i feel they are kinda closeminded but that might just be me
there is room for both peoble getting into 0.0 and for Pirates going into safer space in my opinion
as for name calling how old are you then Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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RollinDutchMasters
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Posted - 2004.07.27 22:58:00 -
[137]
This seems like a perfectly reasonable thing to do - after all, who doesnt like a game mechanic that involves sitting around waiting for a timer to expire.
I just think we need more such timers. For example:
If you are in a hauler, you have to wait 15 minutes at each gate you pass through in empire space for customs to scan your cargo and issue you a pass. If you move during those 15 minutes, sentry guns end you.
If you activate a mining laser, you must wait 15 minutes before you can jump, for your ship to do a scan for parasites that may have become attached in the asteroid belt.
If you buy something off market, it doesnt appear in the appropriate hanger for 15 minutes - it has to pass a Homeland Security check.
Doesnt this all sound like *fun*?
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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RollinDutchMasters
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Posted - 2004.07.27 22:58:00 -
[138]
This seems like a perfectly reasonable thing to do - after all, who doesnt like a game mechanic that involves sitting around waiting for a timer to expire.
I just think we need more such timers. For example:
If you are in a hauler, you have to wait 15 minutes at each gate you pass through in empire space for customs to scan your cargo and issue you a pass. If you move during those 15 minutes, sentry guns end you.
If you activate a mining laser, you must wait 15 minutes before you can jump, for your ship to do a scan for parasites that may have become attached in the asteroid belt.
If you buy something off market, it doesnt appear in the appropriate hanger for 15 minutes - it has to pass a Homeland Security check.
Doesnt this all sound like *fun*?
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Vodalus
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Posted - 2004.07.27 23:34:00 -
[139]
Edited by: Vodalus on 27/07/2004 23:35:48
Originally by: Kel Shek
I don't think anyone is asking PvP to be taken out entirely. but only that non-consentual PvP be discouraged
(my emphasis)
This, exactly this, is what separates the "carebears" from the rest of us. There are so many MMOs out there with no "non-consentual" PvP, why don't you go play something else? Why do you have to come to what is arguably the single best PvP MMO available, and then cry because you get ganked? This is the attitude that will ruin Eve. This is the type of person who would like Eve to become a mining sim. Non-consentual PvP is what makes this game what it is!
Give me a ******* break.
--------------------------------------------------------------
Originally by: Oveur EVE is primarily a PVP game
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Vodalus
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Posted - 2004.07.27 23:34:00 -
[140]
Edited by: Vodalus on 27/07/2004 23:35:48
Originally by: Kel Shek
I don't think anyone is asking PvP to be taken out entirely. but only that non-consentual PvP be discouraged
(my emphasis)
This, exactly this, is what separates the "carebears" from the rest of us. There are so many MMOs out there with no "non-consentual" PvP, why don't you go play something else? Why do you have to come to what is arguably the single best PvP MMO available, and then cry because you get ganked? This is the attitude that will ruin Eve. This is the type of person who would like Eve to become a mining sim. Non-consentual PvP is what makes this game what it is!
Give me a ******* break.
--------------------------------------------------------------
Originally by: Oveur EVE is primarily a PVP game
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BobGhengisKhan
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Posted - 2004.07.27 23:38:00 -
[141]
Edited by: BobGhengisKhan on 27/07/2004 23:43:53
Quote: Because we fight on the side of the empires -- you fight on the other side.
Why does this matter in Angel Cartel controlled space? I think you breezed over my posts, sticking with "HIM PROBABLY PIRATE!!!!11 BANZOR"
And guys, no one's crying about dying to sentries. No one will die to them, they'll just sit at safespots for 20 minutes, making any risk to bounty hunters that the criminal flag system brought in go away. My point is that what Eve needs is not just another pointless timesink, in my opinion what's needed are new, fun ways to encourage player competition, not this.
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BobGhengisKhan
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Posted - 2004.07.27 23:38:00 -
[142]
Edited by: BobGhengisKhan on 27/07/2004 23:43:53
Quote: Because we fight on the side of the empires -- you fight on the other side.
Why does this matter in Angel Cartel controlled space? I think you breezed over my posts, sticking with "HIM PROBABLY PIRATE!!!!11 BANZOR"
And guys, no one's crying about dying to sentries. No one will die to them, they'll just sit at safespots for 20 minutes, making any risk to bounty hunters that the criminal flag system brought in go away. My point is that what Eve needs is not just another pointless timesink, in my opinion what's needed are new, fun ways to encourage player competition, not this.
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Danks
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Posted - 2004.07.27 23:41:00 -
[143]
I'm not a pirate but I love the sense of danger they bring to the game. Fine, 0.5 and up is safe with Concord. There's a friggin reason you get a warning jumping into 0.4 and below... at least there used to be... Sure I've got ganked at gates and in mining ops in lower than .4 space... I take it as part of the game, there should be a reason for the sec status of a system. Gah... fekkin Carebears are making me sick...
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Danks
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Posted - 2004.07.27 23:41:00 -
[144]
I'm not a pirate but I love the sense of danger they bring to the game. Fine, 0.5 and up is safe with Concord. There's a friggin reason you get a warning jumping into 0.4 and below... at least there used to be... Sure I've got ganked at gates and in mining ops in lower than .4 space... I take it as part of the game, there should be a reason for the sec status of a system. Gah... fekkin Carebears are making me sick...
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Lustralis
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Posted - 2004.07.27 23:47:00 -
[145]
Originally by: Danks I'm not a pirate but I love the sense of danger they bring to the game. Fine, 0.5 and up is safe with Concord. There's a friggin reason you get a warning jumping into 0.4 and below... at least there used to be... Sure I've got ganked at gates and in mining ops in lower than .4 space... I take it as part of the game, there should be a reason for the sec status of a system. Gah... fekkin Carebears are making me sick...
There is a sense of danger - in 0.0, 0.1, 0.2, 0.3, 0.4 - just there is no sense of gate campers and less sense of ganking in roid fields in empire. Now the pirates can have a sense of danger too. Everyone wins ;)
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Lustralis
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Posted - 2004.07.27 23:47:00 -
[146]
Originally by: Danks I'm not a pirate but I love the sense of danger they bring to the game. Fine, 0.5 and up is safe with Concord. There's a friggin reason you get a warning jumping into 0.4 and below... at least there used to be... Sure I've got ganked at gates and in mining ops in lower than .4 space... I take it as part of the game, there should be a reason for the sec status of a system. Gah... fekkin Carebears are making me sick...
There is a sense of danger - in 0.0, 0.1, 0.2, 0.3, 0.4 - just there is no sense of gate campers and less sense of ganking in roid fields in empire. Now the pirates can have a sense of danger too. Everyone wins ;)
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Claus
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Posted - 2004.07.27 23:57:00 -
[147]
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 27/07/2004 23:43:53
Quote: Because we fight on the side of the empires -- you fight on the other side.
Why does this matter in Angel Cartel controlled space? I think you breezed over my posts, sticking with "HIM PROBABLY PIRATE!!!!11 BANZOR"
The only reason i "breezed over it" was that it made no sense from a subscription point of view. CCP clearly don't want non-empire to be owned by pirates and to keep non-pirates out. They want pvp to happen there. This involves for all to use stations.
But in empire they want to avoid the gankers to "pursuade" new and peaceful guys that they should play a different game. So, my point still stands. ------------- You have to go out of your mind from time to time to stay sane. |
Claus
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Posted - 2004.07.27 23:57:00 -
[148]
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 27/07/2004 23:43:53
Quote: Because we fight on the side of the empires -- you fight on the other side.
Why does this matter in Angel Cartel controlled space? I think you breezed over my posts, sticking with "HIM PROBABLY PIRATE!!!!11 BANZOR"
The only reason i "breezed over it" was that it made no sense from a subscription point of view. CCP clearly don't want non-empire to be owned by pirates and to keep non-pirates out. They want pvp to happen there. This involves for all to use stations.
But in empire they want to avoid the gankers to "pursuade" new and peaceful guys that they should play a different game. So, my point still stands. ------------- You have to go out of your mind from time to time to stay sane. |
Danks
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Posted - 2004.07.28 00:00:00 -
[149]
Originally by: Lustralis
Originally by: Danks I'm not a pirate but I love the sense of danger they bring to the game. Fine, 0.5 and up is safe with Concord. There's a friggin reason you get a warning jumping into 0.4 and below... at least there used to be... Sure I've got ganked at gates and in mining ops in lower than .4 space... I take it as part of the game, there should be a reason for the sec status of a system. Gah... fekkin Carebears are making me sick...
There is a sense of danger - in 0.0, 0.1, 0.2, 0.3, 0.4 - just there is no sense of gate campers and less sense of ganking in roid fields in empire. Now the pirates can have a sense of danger too. Everyone wins ;)
Yea, all I have to do is warp to a gate or station if a pirate shows up... boy I'm freaked... [/sarcasm]
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Danks
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Posted - 2004.07.28 00:00:00 -
[150]
Originally by: Lustralis
Originally by: Danks I'm not a pirate but I love the sense of danger they bring to the game. Fine, 0.5 and up is safe with Concord. There's a friggin reason you get a warning jumping into 0.4 and below... at least there used to be... Sure I've got ganked at gates and in mining ops in lower than .4 space... I take it as part of the game, there should be a reason for the sec status of a system. Gah... fekkin Carebears are making me sick...
There is a sense of danger - in 0.0, 0.1, 0.2, 0.3, 0.4 - just there is no sense of gate campers and less sense of ganking in roid fields in empire. Now the pirates can have a sense of danger too. Everyone wins ;)
Yea, all I have to do is warp to a gate or station if a pirate shows up... boy I'm freaked... [/sarcasm]
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Draaken
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Posted - 2004.07.28 00:05:00 -
[151]
Edited by: Draaken on 28/07/2004 00:08:25
Originally by: Danks Sure I've got ganked at gates and in mining ops in lower than .4 space... I take it as part of the game, (...)
Imagine what a rocking gaming community this would be if more than 5% of the players had that attitude. Sure, losing my Badger mk IIs to pirates has been a pain, even more so when they caught me leaving low-sec space and I was actally carrying minerals, but like you said, being ganked when not taking care is part of the game, and to be honest, it was fun and brought a short adrenaline rush when that Raven suddenly undocked right behind me and had me locked before I was aligned to the gate and ready for take-off... Losing a ship or even a clone ain't the end of the world. It stings, some times more, some times less, but Ships, Ore, Minerals, Clones ... that's all replacable, it's assets. If you don't like getting ganked when hauling or mining, organize yourselves, learn from your mistakes and from others', that would minimize your risks incredibly. Believe me, I'm speaking out of experience here. Being careless works nowhere. And this goes to all those "if you commit a crime in real life then" people: being careless doesn't work in real life either. You might want to think about that...
Edit: Am I talking in favor of pirates here??? FS! _________________________ Ain't no mountain high enough |
Draaken
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Posted - 2004.07.28 00:05:00 -
[152]
Edited by: Draaken on 28/07/2004 00:08:25
Originally by: Danks Sure I've got ganked at gates and in mining ops in lower than .4 space... I take it as part of the game, (...)
Imagine what a rocking gaming community this would be if more than 5% of the players had that attitude. Sure, losing my Badger mk IIs to pirates has been a pain, even more so when they caught me leaving low-sec space and I was actally carrying minerals, but like you said, being ganked when not taking care is part of the game, and to be honest, it was fun and brought a short adrenaline rush when that Raven suddenly undocked right behind me and had me locked before I was aligned to the gate and ready for take-off... Losing a ship or even a clone ain't the end of the world. It stings, some times more, some times less, but Ships, Ore, Minerals, Clones ... that's all replacable, it's assets. If you don't like getting ganked when hauling or mining, organize yourselves, learn from your mistakes and from others', that would minimize your risks incredibly. Believe me, I'm speaking out of experience here. Being careless works nowhere. And this goes to all those "if you commit a crime in real life then" people: being careless doesn't work in real life either. You might want to think about that...
Edit: Am I talking in favor of pirates here??? FS! _________________________ Ain't no mountain high enough |
Paw Sandberg
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Posted - 2004.07.28 00:40:00 -
[153]
Originally by: Draaken Edited by: Draaken on 28/07/2004 00:08:25
Originally by: Danks Sure I've got ganked at gates and in mining ops in lower than .4 space... I take it as part of the game, (...)
Imagine what a rocking gaming community this would be if more than 5% of the players had that attitude. Sure, losing my Badger mk IIs to pirates has been a pain, even more so when they caught me leaving low-sec space and I was actally carrying minerals, but like you said, being ganked when not taking care is part of the game, and to be honest, it was fun and brought a short adrenaline rush when that Raven suddenly undocked right behind me and had me locked before I was aligned to the gate and ready for take-off... Losing a ship or even a clone ain't the end of the world. It stings, some times more, some times less, but Ships, Ore, Minerals, Clones ... that's all replacable, it's assets. If you don't like getting ganked when hauling or mining, organize yourselves, learn from your mistakes and from others', that would minimize your risks incredibly. Believe me, I'm speaking out of experience here. Being careless works nowhere. And this goes to all those "if you commit a crime in real life then" people: being careless doesn't work in real life either. You might want to think about that...
Edit: Am I talking in favor of pirates here??? FS!
i sincerly hope you are wrong
5% of the players that think that most PvP Pirates are a valuble asset to EVE i Hope its more like 80-95%
either way quit flaming everyone honestly name calling is for children and "go find another game" PLEASE
EVE is a great game it does offer a safe haven for peoble that will not do PvP that being Empire it also allows PvP (corp wars) and Player Pirates SOMETHING THAT MOST OTHER GAMES DONT OFFER
you need to try E&B (i am pretty sure you can get it for free as it is closing) or one of the other games that dont allow PvP at all
I personally feel that if a game dont allow a player to do whatever profession he chose the game is BAD
E&B died because you had to follow the line that the game set for you Eve is great because you can do whatever you want
all i can really say is Think before you start complaining and read the post before you post it and dont insult peoble just because you can
there is a way that PvP can play the way they want and non PvP can play the way they want and sorry to say that is that all PvP stay away from "safe" space and all non PvP stay away from 0.0 is that really what we want
stop the insta kill from concord and the sentry's (unless the crime is made in .9-1.0 or in front of them) and crimanaly tag players that are criminals so that we players can deal with them instead of a AI
please note this is coming from a anti pirate miner that feels that Pirate acts in 0.0 should recive flagging/sec hits
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Paw Sandberg
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Posted - 2004.07.28 00:40:00 -
[154]
Originally by: Draaken Edited by: Draaken on 28/07/2004 00:08:25
Originally by: Danks Sure I've got ganked at gates and in mining ops in lower than .4 space... I take it as part of the game, (...)
Imagine what a rocking gaming community this would be if more than 5% of the players had that attitude. Sure, losing my Badger mk IIs to pirates has been a pain, even more so when they caught me leaving low-sec space and I was actally carrying minerals, but like you said, being ganked when not taking care is part of the game, and to be honest, it was fun and brought a short adrenaline rush when that Raven suddenly undocked right behind me and had me locked before I was aligned to the gate and ready for take-off... Losing a ship or even a clone ain't the end of the world. It stings, some times more, some times less, but Ships, Ore, Minerals, Clones ... that's all replacable, it's assets. If you don't like getting ganked when hauling or mining, organize yourselves, learn from your mistakes and from others', that would minimize your risks incredibly. Believe me, I'm speaking out of experience here. Being careless works nowhere. And this goes to all those "if you commit a crime in real life then" people: being careless doesn't work in real life either. You might want to think about that...
Edit: Am I talking in favor of pirates here??? FS!
i sincerly hope you are wrong
5% of the players that think that most PvP Pirates are a valuble asset to EVE i Hope its more like 80-95%
either way quit flaming everyone honestly name calling is for children and "go find another game" PLEASE
EVE is a great game it does offer a safe haven for peoble that will not do PvP that being Empire it also allows PvP (corp wars) and Player Pirates SOMETHING THAT MOST OTHER GAMES DONT OFFER
you need to try E&B (i am pretty sure you can get it for free as it is closing) or one of the other games that dont allow PvP at all
I personally feel that if a game dont allow a player to do whatever profession he chose the game is BAD
E&B died because you had to follow the line that the game set for you Eve is great because you can do whatever you want
all i can really say is Think before you start complaining and read the post before you post it and dont insult peoble just because you can
there is a way that PvP can play the way they want and non PvP can play the way they want and sorry to say that is that all PvP stay away from "safe" space and all non PvP stay away from 0.0 is that really what we want
stop the insta kill from concord and the sentry's (unless the crime is made in .9-1.0 or in front of them) and crimanaly tag players that are criminals so that we players can deal with them instead of a AI
please note this is coming from a anti pirate miner that feels that Pirate acts in 0.0 should recive flagging/sec hits
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Shade Widow
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Posted - 2004.07.28 01:03:00 -
[155]
Edited by: Shade Widow on 28/07/2004 01:06:33 Unfortunatly you get flamed for doing anything in eve.
Miner = You get called a carebear and stupid because you dont go into 0.0s
Pirate = You get harrassed and constantly yelled at with hate messages
Agent Missions = If you do them in 5.0 or above your a carebear because you won't go lower so the pirates can gank you.
Refiner = Called carebears because they refine in empire space.
Haulers = Called carebears because they wont take the 0.0 route so their cargo is in danger.
Scouts = Pirates hate you for using dual MWDS or something simliar to the fact.
I didnt cover everything but if you do anything in empire space it usally falls under pirates calling you a carebear. (note this is a bit of a carpet statement but judging by what ive seen on the forms this is the majority of thoughts sorry if some of you don't think this way.) ---
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Shade Widow
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Posted - 2004.07.28 01:03:00 -
[156]
Edited by: Shade Widow on 28/07/2004 01:06:33 Unfortunatly you get flamed for doing anything in eve.
Miner = You get called a carebear and stupid because you dont go into 0.0s
Pirate = You get harrassed and constantly yelled at with hate messages
Agent Missions = If you do them in 5.0 or above your a carebear because you won't go lower so the pirates can gank you.
Refiner = Called carebears because they refine in empire space.
Haulers = Called carebears because they wont take the 0.0 route so their cargo is in danger.
Scouts = Pirates hate you for using dual MWDS or something simliar to the fact.
I didnt cover everything but if you do anything in empire space it usally falls under pirates calling you a carebear. (note this is a bit of a carpet statement but judging by what ive seen on the forms this is the majority of thoughts sorry if some of you don't think this way.) ---
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Draaken
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Posted - 2004.07.28 01:51:00 -
[157]
Edited by: Draaken on 28/07/2004 01:53:05
Originally by: Paw Sandberg either way quit flaming everyone honestly name calling is for children and "go find another game" PLEASE
Uhm ... was that directed at me? Didn't mean to flame*, guv'ner, sorry if it came across that way.
Edit: Nice post Shade, too true to be funny, sad as it is...
*Apart from flaming in the general direction of senseless-drivel-writing-troll-alts who don't think for half a cent before hitting "Post Reply"... _________________________ Ain't no mountain high enough |
Draaken
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Posted - 2004.07.28 01:51:00 -
[158]
Edited by: Draaken on 28/07/2004 01:53:05
Originally by: Paw Sandberg either way quit flaming everyone honestly name calling is for children and "go find another game" PLEASE
Uhm ... was that directed at me? Didn't mean to flame*, guv'ner, sorry if it came across that way.
Edit: Nice post Shade, too true to be funny, sad as it is...
*Apart from flaming in the general direction of senseless-drivel-writing-troll-alts who don't think for half a cent before hitting "Post Reply"... _________________________ Ain't no mountain high enough |
Sir Drago
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Posted - 2004.07.28 03:08:00 -
[159]
this is why i agree with paw, on the idea of player owned police/protection/pirate clean-up whatever you want to call it
real pirates=wolves with teeth
real carebears=sheep
i use the word real cuz there is an extreme to both most of which 90% of players sit somewhere in between and aspire to be one or the other, tho m0o has probably got the closest to real pirate than anyone.
whats missing here is a middle role, knights in shining armor
i dont like relying solely on game mechanics to punish pirates or save carebears
something where we could only use our "concord deputy badges" in 0.1-0.4 and freely attack players criminally flagged and in 0.0 nothing , and in 0.5 and up you get owned by concord
im sure if this was an integrated part of the game we would also be able to sway some pirates to this for the sheer excitement, as im sure chasing down peeps in 0.0 or gatecamping for hours can't be too exciting
this would also encourage pirates to swoop into 0.1-0.4 to get some guns on with player police
dont flame these are ideas, and it would be nice to see constructive improvement ideas
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Sir Drago
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Posted - 2004.07.28 03:08:00 -
[160]
this is why i agree with paw, on the idea of player owned police/protection/pirate clean-up whatever you want to call it
real pirates=wolves with teeth
real carebears=sheep
i use the word real cuz there is an extreme to both most of which 90% of players sit somewhere in between and aspire to be one or the other, tho m0o has probably got the closest to real pirate than anyone.
whats missing here is a middle role, knights in shining armor
i dont like relying solely on game mechanics to punish pirates or save carebears
something where we could only use our "concord deputy badges" in 0.1-0.4 and freely attack players criminally flagged and in 0.0 nothing , and in 0.5 and up you get owned by concord
im sure if this was an integrated part of the game we would also be able to sway some pirates to this for the sheer excitement, as im sure chasing down peeps in 0.0 or gatecamping for hours can't be too exciting
this would also encourage pirates to swoop into 0.1-0.4 to get some guns on with player police
dont flame these are ideas, and it would be nice to see constructive improvement ideas
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Adriana
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Posted - 2004.07.28 06:28:00 -
[161]
The new 15 minute timer allows the victim to mobilize support into the system and cut off your escape.
If you don't understand, or like this then you obviously aren't after the PvP you speak of, but only to safely gank, and ruin others gaming experience.
I know you will just wait the timer out and then use your instas to safely warp out from your safe spot, but really, at least there is a chance to pay you back.
So quit your whining about the flagging, it's called balance, and brings some needed risk to your profession by locking you in a system long enough that players might have the ability to make you pay for your crimes.
If you want to ***** about something, ***** about the bug that doesn't allow you to defend yourselves when attacked if you are -5 or lower. Thats a valid complaint. If you are attacked first, the gate guns should not wtfpwn you for opening up on the guy who did it.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |
Adriana
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Posted - 2004.07.28 06:28:00 -
[162]
The new 15 minute timer allows the victim to mobilize support into the system and cut off your escape.
If you don't understand, or like this then you obviously aren't after the PvP you speak of, but only to safely gank, and ruin others gaming experience.
I know you will just wait the timer out and then use your instas to safely warp out from your safe spot, but really, at least there is a chance to pay you back.
So quit your whining about the flagging, it's called balance, and brings some needed risk to your profession by locking you in a system long enough that players might have the ability to make you pay for your crimes.
If you want to ***** about something, ***** about the bug that doesn't allow you to defend yourselves when attacked if you are -5 or lower. Thats a valid complaint. If you are attacked first, the gate guns should not wtfpwn you for opening up on the guy who did it.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |
Xelios
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Posted - 2004.07.28 06:31:00 -
[163]
Originally by: "BobGhengisKhan" Why don't the miners and NPC hunters get the same result in 0.0 space stations? Say, if anyone in your corp or gang kills an NPC, then you cant dock at a station of that corp within the next half hour or have your little POS indy blown up.
That does happen sometimes, but it's almost like it's completely random or something. Sometimes Sanshas stations shoot at me after I've done some npc hunting, other times they don't. Not all of them do though, only True Power stations, not True Creations ones. But yeah it needs some looking into.
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Xelios
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Posted - 2004.07.28 06:31:00 -
[164]
Originally by: "BobGhengisKhan" Why don't the miners and NPC hunters get the same result in 0.0 space stations? Say, if anyone in your corp or gang kills an NPC, then you cant dock at a station of that corp within the next half hour or have your little POS indy blown up.
That does happen sometimes, but it's almost like it's completely random or something. Sometimes Sanshas stations shoot at me after I've done some npc hunting, other times they don't. Not all of them do though, only True Power stations, not True Creations ones. But yeah it needs some looking into.
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Zalasar
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Posted - 2004.07.28 06:46:00 -
[165]
Edited by: Zalasar on 28/07/2004 06:47:53
Originally by: Adriana The new 15 minute timer allows the victim to mobilize support into the system and cut off your escape.
Hey man it isnt our fault they have no protection. Then the victim should be forced to stay at the belt/system for 15 minutes so we can get more people and try to kill him again if 1 person would fail first time.
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Zalasar
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Posted - 2004.07.28 06:46:00 -
[166]
Edited by: Zalasar on 28/07/2004 06:47:53
Originally by: Adriana The new 15 minute timer allows the victim to mobilize support into the system and cut off your escape.
Hey man it isnt our fault they have no protection. Then the victim should be forced to stay at the belt/system for 15 minutes so we can get more people and try to kill him again if 1 person would fail first time.
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luriano
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Posted - 2004.07.28 06:59:00 -
[167]
i would agree on this. it should go both ways. when a miner kills npc he/she shouldent be able to dock, at that fractions stations same rules for all. to me it seem that pirats are having really hard times BUT it is suposed to be hard, but not being able to fly in empire space if ur a criminal SUX even thou im a miner i would allow em to do so IF in a non combat vesal and if they arent wanted by concord that meens -5.0.
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luriano
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Posted - 2004.07.28 06:59:00 -
[168]
i would agree on this. it should go both ways. when a miner kills npc he/she shouldent be able to dock, at that fractions stations same rules for all. to me it seem that pirats are having really hard times BUT it is suposed to be hard, but not being able to fly in empire space if ur a criminal SUX even thou im a miner i would allow em to do so IF in a non combat vesal and if they arent wanted by concord that meens -5.0.
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banrocc
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Posted - 2004.07.28 07:23:00 -
[169]
I dont diagree with the sentrys no letting me into stations after a kill or criminal flagging other members in the gang what im ****ed of at is the damm 15 minutes wait and not being able to leave the system This restricts my playing time and my ability to earn isk from my chosen proffesion...... After all i cant go anyplace other than.4 and below surley this restricts me enough.......... As for the guy who said go play E&B.. its closing because it was borring as hell and lost customers because of guess what no pvp....is this what you want for eve??
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banrocc
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Posted - 2004.07.28 07:23:00 -
[170]
I dont diagree with the sentrys no letting me into stations after a kill or criminal flagging other members in the gang what im ****ed of at is the damm 15 minutes wait and not being able to leave the system This restricts my playing time and my ability to earn isk from my chosen proffesion...... After all i cant go anyplace other than.4 and below surley this restricts me enough.......... As for the guy who said go play E&B.. its closing because it was borring as hell and lost customers because of guess what no pvp....is this what you want for eve??
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Sir Drago
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Posted - 2004.07.28 07:32:00 -
[171]
payback is a biz itch isnt it banrocc,
how much time/isk do you cause lawful players/miners when you take out mining ops or clear out their cans when they fled? hmmm.. a hella more than 15min
your lucky its not free for all on criminal flagged characters for everyone outside the victims corp, or you would have alot more to worry about besides sentry guns
its actually quite realistic, when you commit a crime and set off the alarm, you should have to run and hide until the heat wears off
as pointed out countless times, there is no timer in 0.0, and no i'm not saying you have to go their, i will save you the time to make an excuse for that, but if your going to pirate in 0.1-0.4 you can't expect to have the same benefit you would in 0.0 the same as that we can not expect the same protection in 0.1-0.4 that we get in 0.5 and up
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Sir Drago
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Posted - 2004.07.28 07:32:00 -
[172]
payback is a biz itch isnt it banrocc,
how much time/isk do you cause lawful players/miners when you take out mining ops or clear out their cans when they fled? hmmm.. a hella more than 15min
your lucky its not free for all on criminal flagged characters for everyone outside the victims corp, or you would have alot more to worry about besides sentry guns
its actually quite realistic, when you commit a crime and set off the alarm, you should have to run and hide until the heat wears off
as pointed out countless times, there is no timer in 0.0, and no i'm not saying you have to go their, i will save you the time to make an excuse for that, but if your going to pirate in 0.1-0.4 you can't expect to have the same benefit you would in 0.0 the same as that we can not expect the same protection in 0.1-0.4 that we get in 0.5 and up
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FuPhal
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Posted - 2004.07.28 08:39:00 -
[173]
Edited by: FuPhal on 28/07/2004 08:53:07
Originally by: Sir Drago payback is a biz itch isnt it banrocc,
how much time/isk do you cause lawful players/miners when you take out mining ops or clear out their cans when they fled? hmmm.. a hella more than 15min
your lucky its not free for all on criminal flagged characters for everyone outside the victims corp, or you would have alot more to worry about besides sentry guns
its actually quite realistic, when you commit a crime and set off the alarm, you should have to run and hide until the heat wears off
as pointed out countless times, there is no timer in 0.0, and no i'm not saying you have to go their, i will save you the time to make an excuse for that, but if your going to pirate in 0.1-0.4 you can't expect to have the same benefit you would in 0.0 the same as that we can not expect the same protection in 0.1-0.4 that we get in 0.5 and up
You keep posting and i keep ignoring... you really have no idea do you? no idea about anything... ever
As of this last patch there is NO extra risk or danger to pirates or pirating ( only if you forget about the new rules or you just dont know ) The only thing thats changed is we have to sit around like ****s for a bit longer.
95% of the time the carebears we kill/gank/ransom will just hide/log after we do our bit, they hardly ever come after us.
Rather than trying to trap us in a empty system with everyone hiding in stations, why dont the 'victims' just get automatic emails for the next 30 mins informing them of sightings of their attackers. Then, they could regroup and try to find us if they want or they could just hide like they normally do.
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FuPhal
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Posted - 2004.07.28 08:39:00 -
[174]
Edited by: FuPhal on 28/07/2004 08:53:07
Originally by: Sir Drago payback is a biz itch isnt it banrocc,
how much time/isk do you cause lawful players/miners when you take out mining ops or clear out their cans when they fled? hmmm.. a hella more than 15min
your lucky its not free for all on criminal flagged characters for everyone outside the victims corp, or you would have alot more to worry about besides sentry guns
its actually quite realistic, when you commit a crime and set off the alarm, you should have to run and hide until the heat wears off
as pointed out countless times, there is no timer in 0.0, and no i'm not saying you have to go their, i will save you the time to make an excuse for that, but if your going to pirate in 0.1-0.4 you can't expect to have the same benefit you would in 0.0 the same as that we can not expect the same protection in 0.1-0.4 that we get in 0.5 and up
You keep posting and i keep ignoring... you really have no idea do you? no idea about anything... ever
As of this last patch there is NO extra risk or danger to pirates or pirating ( only if you forget about the new rules or you just dont know ) The only thing thats changed is we have to sit around like ****s for a bit longer.
95% of the time the carebears we kill/gank/ransom will just hide/log after we do our bit, they hardly ever come after us.
Rather than trying to trap us in a empty system with everyone hiding in stations, why dont the 'victims' just get automatic emails for the next 30 mins informing them of sightings of their attackers. Then, they could regroup and try to find us if they want or they could just hide like they normally do.
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Sir Drago
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Posted - 2004.07.28 08:56:00 -
[175]
Originally by: FuPhal
You keep posting and i keep ignoring... you really have no idea do you? no idea about anything... ever
if your really ignoring my post then replying to it is then to the contrary, isn't it? "payback is a biz itch isnt it banrocc," hmm.. mistake #2 your not banrocc are you? #3 quoting me doubles the read time for my reply, kinda working in my favor since your statement after offers no real value
.. thanks?
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Sir Drago
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Posted - 2004.07.28 08:56:00 -
[176]
Originally by: FuPhal
You keep posting and i keep ignoring... you really have no idea do you? no idea about anything... ever
if your really ignoring my post then replying to it is then to the contrary, isn't it? "payback is a biz itch isnt it banrocc," hmm.. mistake #2 your not banrocc are you? #3 quoting me doubles the read time for my reply, kinda working in my favor since your statement after offers no real value
.. thanks?
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Sassinak
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Posted - 2004.07.28 09:04:00 -
[177]
Originally by: Thurket OMG u pirates whine like little kids with a sore knee. Pirates=Outlaws there for they should NOT have any sort of protection
Isnt brains included beeing a pirate?
Concord is the police if you guys didnt know, they are there too protect ppl in empire space from outlaws (pirates for those that didnt understand that).
or are most pirates that whine 12 year olds and dont understand about law and order.
sentrys are there also for protection in empire space...
Maybe u should turn to every alliance that humps every 0.0 space not letting new ppl to explore and get some experience from it.
Its almost impossible now. Even ccp pushes ppl out in 0.0 to be able to use all new equipment in shiva patch.
And its hard beeing a noob in this game, maybe the lack of the memory of your past as a noob is gone. And time has changed alot since u where anoob too, thats why i find theese changes good for ppl in empire space that wants to enjoy the game and path that they "them selfs choose". like life, you choose your path.
You break the law, u suffer its consquenses..
ps. sry for all the typos
lol
who gives a **** about protection. Thats not the point, the point is when you do something n0rty no one wants to sit around at a planet for half hour waiting on this timer to go away.... its pointless, completely pointless, it dont add any risk to the agressor, merely wastes their time... In the end time which can be better spent doing other things ie (something other than eve) If I find my time getting wasted that I have to pay for no matter what it is, they can stick it. Sass Arcane Technologies |
Sassinak
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Posted - 2004.07.28 09:04:00 -
[178]
Originally by: Thurket OMG u pirates whine like little kids with a sore knee. Pirates=Outlaws there for they should NOT have any sort of protection
Isnt brains included beeing a pirate?
Concord is the police if you guys didnt know, they are there too protect ppl in empire space from outlaws (pirates for those that didnt understand that).
or are most pirates that whine 12 year olds and dont understand about law and order.
sentrys are there also for protection in empire space...
Maybe u should turn to every alliance that humps every 0.0 space not letting new ppl to explore and get some experience from it.
Its almost impossible now. Even ccp pushes ppl out in 0.0 to be able to use all new equipment in shiva patch.
And its hard beeing a noob in this game, maybe the lack of the memory of your past as a noob is gone. And time has changed alot since u where anoob too, thats why i find theese changes good for ppl in empire space that wants to enjoy the game and path that they "them selfs choose". like life, you choose your path.
You break the law, u suffer its consquenses..
ps. sry for all the typos
lol
who gives a **** about protection. Thats not the point, the point is when you do something n0rty no one wants to sit around at a planet for half hour waiting on this timer to go away.... its pointless, completely pointless, it dont add any risk to the agressor, merely wastes their time... In the end time which can be better spent doing other things ie (something other than eve) If I find my time getting wasted that I have to pay for no matter what it is, they can stick it. Sass Arcane Technologies |
Sir Drago
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Posted - 2004.07.28 09:05:00 -
[179]
Edited by: Sir Drago on 28/07/2004 09:10:13 Fuphal, stop talking from the point of view , your making them look bad
attacking a lone pilot(Armed) or mining op(2-3 heavy drone defense), running and hiding probably the best thing to do, and if your problem with players you attack is that they run away,, thats the #1 problem with most empire pirates that stay in empire 90% of the time, the are NO GOOD AT PIRATING, actually more annoying then menacing difference between you and me, ive been to 0.0
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Sir Drago
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Posted - 2004.07.28 09:05:00 -
[180]
Edited by: Sir Drago on 28/07/2004 09:10:13 Fuphal, stop talking from the point of view , your making them look bad
attacking a lone pilot(Armed) or mining op(2-3 heavy drone defense), running and hiding probably the best thing to do, and if your problem with players you attack is that they run away,, thats the #1 problem with most empire pirates that stay in empire 90% of the time, the are NO GOOD AT PIRATING, actually more annoying then menacing difference between you and me, ive been to 0.0
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FoRGyL
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Posted - 2004.07.28 09:19:00 -
[181]
Edited by: FoRGyL on 28/07/2004 09:30:46
Originally by: Adriana The new 15 minute timer allows the victim to mobilize support into the system and cut off your escape.
If you don't understand, or like this then you obviously aren't after the PvP you speak of, but only to safely gank, and ruin others gaming experience.
I know you will just wait the timer out and then use your instas to safely warp out from your safe spot, but really, at least there is a chance to pay you back.
So quit your whining about the flagging, it's called balance, and brings some needed risk to your profession by locking you in a system long enough that players might have the ability to make you pay for your crimes.
If you want to ***** about something, ***** about the bug that doesn't allow you to defend yourselves when attacked if you are -5 or lower. Thats a valid complaint. If you are attacked first, the gate guns should not wtfpwn you for opening up on the guy who did it.
Or shall they have help in the system from the start and retaliate directly?
With the current status of WCS and the possability to end up 50 km from my target (ok then I shall not try) you don't get them all the time and the tools availbable 1: Bad ass has joined channel 2: Have your eyes on local 3: The little sign that pop's up and say PERHAPS YOU WANT TO THINK AGAIN BEFORE ENTERING THIS SYSTEM!
and as said WCS status, their should be no need for nerfing.
But after telling people to go across the universe just to get a better price I'am not suprised.
Still this things keep on comming, and how many do u think gathering forces after getting attackt , Wake up Adriana and se the hole picture, perhaps I'am missing somethings to, but you are in a tunnel with this statement!
-out- P.S Yes there are people gathering but not because of retaliation just because of "exploiting" the lack of beeing able to defend yourself at gates when fired upon.
********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |
FoRGyL
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Posted - 2004.07.28 09:19:00 -
[182]
Edited by: FoRGyL on 28/07/2004 09:30:46
Originally by: Adriana The new 15 minute timer allows the victim to mobilize support into the system and cut off your escape.
If you don't understand, or like this then you obviously aren't after the PvP you speak of, but only to safely gank, and ruin others gaming experience.
I know you will just wait the timer out and then use your instas to safely warp out from your safe spot, but really, at least there is a chance to pay you back.
So quit your whining about the flagging, it's called balance, and brings some needed risk to your profession by locking you in a system long enough that players might have the ability to make you pay for your crimes.
If you want to ***** about something, ***** about the bug that doesn't allow you to defend yourselves when attacked if you are -5 or lower. Thats a valid complaint. If you are attacked first, the gate guns should not wtfpwn you for opening up on the guy who did it.
Or shall they have help in the system from the start and retaliate directly?
With the current status of WCS and the possability to end up 50 km from my target (ok then I shall not try) you don't get them all the time and the tools availbable 1: Bad ass has joined channel 2: Have your eyes on local 3: The little sign that pop's up and say PERHAPS YOU WANT TO THINK AGAIN BEFORE ENTERING THIS SYSTEM!
and as said WCS status, their should be no need for nerfing.
But after telling people to go across the universe just to get a better price I'am not suprised.
Still this things keep on comming, and how many do u think gathering forces after getting attackt , Wake up Adriana and se the hole picture, perhaps I'am missing somethings to, but you are in a tunnel with this statement!
-out- P.S Yes there are people gathering but not because of retaliation just because of "exploiting" the lack of beeing able to defend yourself at gates when fired upon.
********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |
FuPhal
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Posted - 2004.07.28 10:15:00 -
[183]
Originally by: Sir Drago Edited by: Sir Drago on 28/07/2004 09:10:13 Fuphal, stop talking from the point of view , your making them look bad
attacking a lone pilot(Armed) or mining op(2-3 heavy drone defense), running and hiding probably the best thing to do, and if your problem with players you attack is that they run away,, thats the #1 problem with most empire pirates that stay in empire 90% of the time, the are NO GOOD AT PIRATING, actually more annoying then menacing difference between you and me, ive been to 0.0
lol wtf do u know about pirace u goddam nub
What i meant about people running away is that once you attack 1 person ( you cant attack everyone at once.. ) then as soon as the other people in system hear about it ( cos theres always someone who starts screaming blue murder in local ) they hide or run off somewhere else.
As for quoting you and doubling reading time.... if youre re-reading the stuff you only posted 30 mins ago then ure a bit slow.. However, for people who cba to read the whole thread, quotes are handy. At least thent they know whats being discussed atm
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FuPhal
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Posted - 2004.07.28 10:15:00 -
[184]
Originally by: Sir Drago Edited by: Sir Drago on 28/07/2004 09:10:13 Fuphal, stop talking from the point of view , your making them look bad
attacking a lone pilot(Armed) or mining op(2-3 heavy drone defense), running and hiding probably the best thing to do, and if your problem with players you attack is that they run away,, thats the #1 problem with most empire pirates that stay in empire 90% of the time, the are NO GOOD AT PIRATING, actually more annoying then menacing difference between you and me, ive been to 0.0
lol wtf do u know about pirace u goddam nub
What i meant about people running away is that once you attack 1 person ( you cant attack everyone at once.. ) then as soon as the other people in system hear about it ( cos theres always someone who starts screaming blue murder in local ) they hide or run off somewhere else.
As for quoting you and doubling reading time.... if youre re-reading the stuff you only posted 30 mins ago then ure a bit slow.. However, for people who cba to read the whole thread, quotes are handy. At least thent they know whats being discussed atm
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Shade Widow
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Posted - 2004.07.28 10:51:00 -
[185]
Originally by: FuPhal
lol wtf do u know about pirace u goddam nub
What i meant about people running away is that once you attack 1 person ( you cant attack everyone at once.. ) then as soon as the other people in system hear about it ( cos theres always someone who starts screaming blue murder in local ) they hide or run off somewhere else.
Whats your point?
Do you really expect people with ships (equpied) to mine or haul to stay in the system to fight you when someone says you are killing people in a well equiped PVP ship? As much as you would like for people to lay down and die for you, you have to understand the people you are killing have brains they arent NPCs they tend to know when they are out matched. ---
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Shade Widow
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Posted - 2004.07.28 10:51:00 -
[186]
Originally by: FuPhal
lol wtf do u know about pirace u goddam nub
What i meant about people running away is that once you attack 1 person ( you cant attack everyone at once.. ) then as soon as the other people in system hear about it ( cos theres always someone who starts screaming blue murder in local ) they hide or run off somewhere else.
Whats your point?
Do you really expect people with ships (equpied) to mine or haul to stay in the system to fight you when someone says you are killing people in a well equiped PVP ship? As much as you would like for people to lay down and die for you, you have to understand the people you are killing have brains they arent NPCs they tend to know when they are out matched. ---
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FuPhal
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Posted - 2004.07.28 11:03:00 -
[187]
I dont expect people to do anything apart from get away or try to. People get alot more respect from me if they manage to get away from me despite mine or our efforts.
If they stay and fight they are either brave or stupid.
My whole point is that once the people get away, anyone with a criminal flag then has to go afk for 20 mins at a safe spot or find something useful to do.
This new rule doesnt make pirate life anymore dangerous, it just means pirates will spend more time afk than usual... Thats why this last patch is retarded. I dont mind things being more difficult as long as the player is still involved in the game.
I accept that pirace as well as other professions in the game will change over the course of developing EVE however, when such important changes are made, existing pirates need to be given the oportunity to revert back to normal roles if piracy is no longer an option for them. All other mmorpgs ive played have always done this.
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FuPhal
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Posted - 2004.07.28 11:03:00 -
[188]
I dont expect people to do anything apart from get away or try to. People get alot more respect from me if they manage to get away from me despite mine or our efforts.
If they stay and fight they are either brave or stupid.
My whole point is that once the people get away, anyone with a criminal flag then has to go afk for 20 mins at a safe spot or find something useful to do.
This new rule doesnt make pirate life anymore dangerous, it just means pirates will spend more time afk than usual... Thats why this last patch is retarded. I dont mind things being more difficult as long as the player is still involved in the game.
I accept that pirace as well as other professions in the game will change over the course of developing EVE however, when such important changes are made, existing pirates need to be given the oportunity to revert back to normal roles if piracy is no longer an option for them. All other mmorpgs ive played have always done this.
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Shade Widow
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Posted - 2004.07.28 11:13:00 -
[189]
Edited by: Shade Widow on 28/07/2004 11:16:02 Would you mind if they made lower empire spaces with small security squads then? Or would you just rather have those empire spaces undefended?
You know as well as me if you take away all defenses in .4 eventually people wont go in those sectors anymore. People that arnt looking for a fight anyways. This means you will have to progress up to a .5 sector to snatch your self a miner or hauler. Youll have just as much trouble finding a kill in 0.4 places as 0.0s. ---
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Shade Widow
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Posted - 2004.07.28 11:13:00 -
[190]
Edited by: Shade Widow on 28/07/2004 11:16:02 Would you mind if they made lower empire spaces with small security squads then? Or would you just rather have those empire spaces undefended?
You know as well as me if you take away all defenses in .4 eventually people wont go in those sectors anymore. People that arnt looking for a fight anyways. This means you will have to progress up to a .5 sector to snatch your self a miner or hauler. Youll have just as much trouble finding a kill in 0.4 places as 0.0s. ---
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Baconjoe
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Posted - 2004.07.28 11:20:00 -
[191]
Originally by: Crowley
Originally by: Estile Um.... your a pirate? Duh!
You picked the role now deal with it.
Yeah, deal with it...
Heaven forbid all empire space not being safe for teh carebears. Such a shame the market would die without people replacing things they lost due to nasty nasty nasty pirating behaviour.
Clearly all pirating is wrong and we should all just mine...
Can i borrow your brain? I'm building an eejit
Rofl !!!
We are cursed men
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Baconjoe
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Posted - 2004.07.28 11:20:00 -
[192]
Originally by: Crowley
Originally by: Estile Um.... your a pirate? Duh!
You picked the role now deal with it.
Yeah, deal with it...
Heaven forbid all empire space not being safe for teh carebears. Such a shame the market would die without people replacing things they lost due to nasty nasty nasty pirating behaviour.
Clearly all pirating is wrong and we should all just mine...
Can i borrow your brain? I'm building an eejit
Rofl !!!
We are cursed men
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eddie valvetino
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Posted - 2004.07.28 11:21:00 -
[193]
Edited by: eddie valvetino on 28/07/2004 11:22:56
Originally by: Gift ok, last night i was hunting a bit in my scorp. No one was at the spawn so i decided to scan the system, warp to a planet and notice a empty shuttle sitting there. I decide why not, a launch a missle at it, it pops. Scan some other areas of the system and decide to head in. Warp into to the station and begin towonder whats targeting me, sentry guns open fire and then i remeber the new changes. I panaic and double click the nearest object to warp to, with my armor at 50% i finnaly warp away. I relax and breath a sigh of relief until i notice i just warped into a stargate. This time i choose a planet to warp to (if i make it), with my armor gone & sentrys ripping into my hull i finnaly get out and get to a planet. Though this was a fun little event the greater issue is what the ****? These new changes need to be repealed! They only hurt the game, one of this games greatest feature was the high risk involved. This game was really something special but now with these new rules it seems to have taken away its edge. Chances are these changes will stay and that i think is a loss to us all. but dont be mistaken, these changes make me want to kill carebears even more, so chances are you are less safe.
You picked you're own path... now deal with it!!!
God you sound like a Carebear... "oooo i don't like the rules... oooo i nearly lost my ship"
Grow a back bone or start mining
(\_/) (O.o) (> <) |
eddie valvetino
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Posted - 2004.07.28 11:21:00 -
[194]
Edited by: eddie valvetino on 28/07/2004 11:22:56
Originally by: Gift ok, last night i was hunting a bit in my scorp. No one was at the spawn so i decided to scan the system, warp to a planet and notice a empty shuttle sitting there. I decide why not, a launch a missle at it, it pops. Scan some other areas of the system and decide to head in. Warp into to the station and begin towonder whats targeting me, sentry guns open fire and then i remeber the new changes. I panaic and double click the nearest object to warp to, with my armor at 50% i finnaly warp away. I relax and breath a sigh of relief until i notice i just warped into a stargate. This time i choose a planet to warp to (if i make it), with my armor gone & sentrys ripping into my hull i finnaly get out and get to a planet. Though this was a fun little event the greater issue is what the ****? These new changes need to be repealed! They only hurt the game, one of this games greatest feature was the high risk involved. This game was really something special but now with these new rules it seems to have taken away its edge. Chances are these changes will stay and that i think is a loss to us all. but dont be mistaken, these changes make me want to kill carebears even more, so chances are you are less safe.
You picked you're own path... now deal with it!!!
God you sound like a Carebear... "oooo i don't like the rules... oooo i nearly lost my ship"
Grow a back bone or start mining
(\_/) (O.o) (> <) |
Lorth
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Posted - 2004.07.28 11:28:00 -
[195]
Well I dont agrree with the 15 min timer myself but... If people who kill NPC's are not allowed to dock then... have concord kill off the NPC's who shot at us in 0.5+ systems. Sounds fair doesn't it? I mean you really shouldn't have one with out the other right? Hopefully this will never happen. While the timer isn't to bad of a thing, I agree that it should be shortened. Perhaps a 5 minute timer would be better for you guys?
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Lorth
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Posted - 2004.07.28 11:28:00 -
[196]
Well I dont agrree with the 15 min timer myself but... If people who kill NPC's are not allowed to dock then... have concord kill off the NPC's who shot at us in 0.5+ systems. Sounds fair doesn't it? I mean you really shouldn't have one with out the other right? Hopefully this will never happen. While the timer isn't to bad of a thing, I agree that it should be shortened. Perhaps a 5 minute timer would be better for you guys?
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FuPhal
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Posted - 2004.07.28 11:40:00 -
[197]
Originally by: Shade Widow Edited by: Shade Widow on 28/07/2004 11:16:02 Would you mind if they made lower empire spaces with small security squads then? Or would you just rather have those empire spaces undefended?
You know as well as me if you take away all defenses in .4 eventually people wont go in those sectors anymore. People that arnt looking for a fight anyways. This means you will have to progress up to a .5 sector to snatch your self a miner or hauler. Youll have just as much trouble finding a kill in 0.4 places as 0.0s.
I wouldnt mind if small groups of NPC police ships roamed space instead of sentrie. It would be just like ratting :)
People will always go into .4 system and below, just because thats where all the decent roids are found. As more and more people play eve, people will spill out into low sec systems.
At least if there werent any sentry guns, they wouldnt be so stupid as to venture out into low sec systems without any protection.
Id rather see a few concorde ships camping gates which cant be destroyed camping gates. This would leave the gates open to pirate camping until the next concorde spawn occurs.
Concorde spawns could then get progressively bigger to eventually force the camping pirates away or kill them.
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FuPhal
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Posted - 2004.07.28 11:40:00 -
[198]
Originally by: Shade Widow Edited by: Shade Widow on 28/07/2004 11:16:02 Would you mind if they made lower empire spaces with small security squads then? Or would you just rather have those empire spaces undefended?
You know as well as me if you take away all defenses in .4 eventually people wont go in those sectors anymore. People that arnt looking for a fight anyways. This means you will have to progress up to a .5 sector to snatch your self a miner or hauler. Youll have just as much trouble finding a kill in 0.4 places as 0.0s.
I wouldnt mind if small groups of NPC police ships roamed space instead of sentrie. It would be just like ratting :)
People will always go into .4 system and below, just because thats where all the decent roids are found. As more and more people play eve, people will spill out into low sec systems.
At least if there werent any sentry guns, they wouldnt be so stupid as to venture out into low sec systems without any protection.
Id rather see a few concorde ships camping gates which cant be destroyed camping gates. This would leave the gates open to pirate camping until the next concorde spawn occurs.
Concorde spawns could then get progressively bigger to eventually force the camping pirates away or kill them.
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Shade Widow
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Posted - 2004.07.28 11:58:00 -
[199]
Edited by: Shade Widow on 28/07/2004 12:00:26 When I said small fleets I was thinking more on the line of small groups of concord ships maybe getting potentially weaker as the system goes from .4-.1 but litsen to this. (there may have to be some work with the concord ships to make this work)
.4 (30) second respond time 3 concord fighters. .3 (60) second respond time 2 concord fighters 1 weak concord fighter. .2 (100) second respond time 2 concord fighters. .1 (160) second respond time 1 concord fighter.
As you can see it gives you time to haul your ass out of there or if you can defeat the fleet. This would also show empire space to be if anything minorly protected and as you go farther out it takes concord a longer respond time. Note these arnt really any threatinng ships to an experienced pirate but it could give a traveler some hope of being in empire. It adds realism because the deeper in empire the harder it is for concord to respond to a crime with decent force or time.
This sounds like a great solution to me... ---
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Shade Widow
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Posted - 2004.07.28 11:58:00 -
[200]
Edited by: Shade Widow on 28/07/2004 12:00:26 When I said small fleets I was thinking more on the line of small groups of concord ships maybe getting potentially weaker as the system goes from .4-.1 but litsen to this. (there may have to be some work with the concord ships to make this work)
.4 (30) second respond time 3 concord fighters. .3 (60) second respond time 2 concord fighters 1 weak concord fighter. .2 (100) second respond time 2 concord fighters. .1 (160) second respond time 1 concord fighter.
As you can see it gives you time to haul your ass out of there or if you can defeat the fleet. This would also show empire space to be if anything minorly protected and as you go farther out it takes concord a longer respond time. Note these arnt really any threatinng ships to an experienced pirate but it could give a traveler some hope of being in empire. It adds realism because the deeper in empire the harder it is for concord to respond to a crime with decent force or time.
This sounds like a great solution to me... ---
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Joshua Foiritain
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Posted - 2004.07.28 12:11:00 -
[201]
I lost my uninsured first megathron to a pirate 2 days after I got it by taking it into 0.4. Did i cry like a baby and threaten CCP that I would leave the game if I couldnÆt solo mine in "Un-secure" (Stands for ôNot Very Secure Spaceö thus youÆll risk getting owned) space without any risk?
Hell no, i went back to safe space, got my Thorax and solo mined for weeks for a new one...
Getting owned by pirates is part of the game, if you canÆt handle it then you need to get a tech II tissue and get help, real help...
Anyway, the recent changes are all the more reasons for pirates to go into Ultragank mode. Kill everybody with a sec status above 0 and skip the whole demanding money from them. Its not like theyÆll pay anywayà Hell, we wont get anything out of but at least we can smile, knowing that were not the only ones whose game is ruined while we sit in space and wait for the timer to end.
Originally by: Adriana The new 15 minute timer allows the victim to mobilize support into the system and cut off your escape.
Simply criminal flag whoever shoots you for 5 hours, this criminal flag would only be towards you/your gang and not towards sentries. Then use a damn agent to track a pirate down and hunt them.
The 15 min timer wonÆt allow people to get revenge, they wont find our safespots before the 15 min timer is over. Hell if they where dumb enough not to mount warp stabs then they wont find it anyway because im quite certain they donÆt even know how to use the scanner. ---------------------------
[Coreli Corporation Mainframe] |
Joshua Foiritain
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Posted - 2004.07.28 12:11:00 -
[202]
I lost my uninsured first megathron to a pirate 2 days after I got it by taking it into 0.4. Did i cry like a baby and threaten CCP that I would leave the game if I couldnÆt solo mine in "Un-secure" (Stands for ôNot Very Secure Spaceö thus youÆll risk getting owned) space without any risk?
Hell no, i went back to safe space, got my Thorax and solo mined for weeks for a new one...
Getting owned by pirates is part of the game, if you canÆt handle it then you need to get a tech II tissue and get help, real help...
Anyway, the recent changes are all the more reasons for pirates to go into Ultragank mode. Kill everybody with a sec status above 0 and skip the whole demanding money from them. Its not like theyÆll pay anywayà Hell, we wont get anything out of but at least we can smile, knowing that were not the only ones whose game is ruined while we sit in space and wait for the timer to end.
Originally by: Adriana The new 15 minute timer allows the victim to mobilize support into the system and cut off your escape.
Simply criminal flag whoever shoots you for 5 hours, this criminal flag would only be towards you/your gang and not towards sentries. Then use a damn agent to track a pirate down and hunt them.
The 15 min timer wonÆt allow people to get revenge, they wont find our safespots before the 15 min timer is over. Hell if they where dumb enough not to mount warp stabs then they wont find it anyway because im quite certain they donÆt even know how to use the scanner. ---------------------------
[Coreli Corporation Mainframe] |
FuPhal
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Posted - 2004.07.28 13:11:00 -
[203]
I like the idea of Concorde ships campings gates but only as a replacement to sentry guns, sentry guns should be just inside .5 or above i think. The idea of these indestructible guns which pwn anything is daft :/
Something like the following is what i was thinking.
.4 gates = 1 concorde BS with 1/2 escorts .3 gates = solo concorde BS .2 gates = a few cruisers and escorts .1/0.0 gates who had sentry guns = 1/2 cruiser size ships.
These are killable and about the same difficulty as normal rats to start with. Once killed, the gates are clear for anything up to 10 mins before the next spawn appears ( or jumps through from another system or whatever ) These concorde spawns get progressively harder to make it so a gate cannot be camped for longer than about an hour.
Something along those lines would be alot better imo. Then complete noobs would stop wandering into unsecure systems and then threaten to kill you and your bunnies as soon as u kill them and their nooby setup.
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FuPhal
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Posted - 2004.07.28 13:11:00 -
[204]
I like the idea of Concorde ships campings gates but only as a replacement to sentry guns, sentry guns should be just inside .5 or above i think. The idea of these indestructible guns which pwn anything is daft :/
Something like the following is what i was thinking.
.4 gates = 1 concorde BS with 1/2 escorts .3 gates = solo concorde BS .2 gates = a few cruisers and escorts .1/0.0 gates who had sentry guns = 1/2 cruiser size ships.
These are killable and about the same difficulty as normal rats to start with. Once killed, the gates are clear for anything up to 10 mins before the next spawn appears ( or jumps through from another system or whatever ) These concorde spawns get progressively harder to make it so a gate cannot be camped for longer than about an hour.
Something along those lines would be alot better imo. Then complete noobs would stop wandering into unsecure systems and then threaten to kill you and your bunnies as soon as u kill them and their nooby setup.
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Shade Widow
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Posted - 2004.07.28 14:40:00 -
[205]
I think thats a decent solution. ---
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Shade Widow
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Posted - 2004.07.28 14:40:00 -
[206]
I think thats a decent solution. ---
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Hanns
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Posted - 2004.07.28 14:45:00 -
[207]
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 27/07/2004 16:05:37
Quote: Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez.p
Right, then why should you be allowed to murder terrorists, then use their safehouse to take a nap while they stand guard for you?
If a change like this is to implemented, why doesn't it apply across the board? Why only for us?
lol exactly bob
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Hanns
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Posted - 2004.07.28 14:45:00 -
[208]
Originally by: BobGhengisKhan Edited by: BobGhengisKhan on 27/07/2004 16:05:37
Quote: Guys...get this into your heads...PIRATES ARE CRIMINALS!!! Would you expect a criminal in RL to be able to murder someone and then go to the nearest police station (space station) and not get apprehended?! Geez.p
Right, then why should you be allowed to murder terrorists, then use their safehouse to take a nap while they stand guard for you?
If a change like this is to implemented, why doesn't it apply across the board? Why only for us?
lol exactly bob
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Hanns
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Posted - 2004.07.28 14:50:00 -
[209]
Edited by: Hanns on 28/07/2004 14:52:05
Originally by: Zell
Moommy! Dadddy !
Come quick, CCP has nerfed us again!
Call the Whaaaa police!! double standard! HAh thats so rich im going to the bank!
miners sit for hours, researchers, production ppl, oh but wait we chose that
Pirates feed none stop on a stead flow of the unwary, oh wait you chose that too...
Everything in this gmae is on a timer, why shouldn't you be??
Oh you are a pirate....IC
Have a cookie, k thx bye
I get banned for 48 hours and my posts deleted for "trolling" and this clown gets nothing? CCP and the mods just dont like pirates! simple!
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Hanns
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Posted - 2004.07.28 14:50:00 -
[210]
Edited by: Hanns on 28/07/2004 14:52:05
Originally by: Zell
Moommy! Dadddy !
Come quick, CCP has nerfed us again!
Call the Whaaaa police!! double standard! HAh thats so rich im going to the bank!
miners sit for hours, researchers, production ppl, oh but wait we chose that
Pirates feed none stop on a stead flow of the unwary, oh wait you chose that too...
Everything in this gmae is on a timer, why shouldn't you be??
Oh you are a pirate....IC
Have a cookie, k thx bye
I get banned for 48 hours and my posts deleted for "trolling" and this clown gets nothing? CCP and the mods just dont like pirates! simple!
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Cloista Shadowblade
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Posted - 2004.07.28 14:57:00 -
[211]
Well having read the whole topic, I've a suggestion to make. How about this:
Stargates: These are a public highway, so lets get them back to being that. You would have 'border guards' setup by the Empire who controls that region - EG in Caldari space you would see Caldari sentry ships - the strength of which is dependant on the Security status of the system. They would react to criminally flagged characters, outlaws, and also those with low standing to their empire; this is because they would be seen as a threat to the empire. They would be killable, but have a fairly fast spawn rate. Also there would be NO timer for jumping as a criminally flagged character, but you WOULD have to run the gauntlet. In 0.0 systems, as it is lawless, you would see no sentries.
Stations: These are owned by corps and as such should be treated as corp assets. Fixed sentry guns would be the norm, as would patrols in higher se areas. Again they would react to outlaws, criminally flagged characters, and those with low corp standing. They are slightly different in that they will not allow any of these to dock either, but will not fire on those with a marginally low corp standing (say -2) but would on those with a lower standing (say -5). In 0.0 space they would not react to criminals/outlaws as it is lawless space, however they would still react to your corp standing.
CONCORD: CONCORD response times/strength would vary depending on the systmes security level. From fast and powerful (1.0) to slow and weak (0.1), though they would have a presence in ALL empire space, rather than just 0.5 and up as they do now.
AS you can see it is mainly just tweaks of the current system, but critically, with the timer REMOVED.
And this is from an anti-pirate carebear. Cloista Shadowblade. CEO of the Eligible Target Corp |
Cloista Shadowblade
|
Posted - 2004.07.28 14:57:00 -
[212]
Well having read the whole topic, I've a suggestion to make. How about this:
Stargates: These are a public highway, so lets get them back to being that. You would have 'border guards' setup by the Empire who controls that region - EG in Caldari space you would see Caldari sentry ships - the strength of which is dependant on the Security status of the system. They would react to criminally flagged characters, outlaws, and also those with low standing to their empire; this is because they would be seen as a threat to the empire. They would be killable, but have a fairly fast spawn rate. Also there would be NO timer for jumping as a criminally flagged character, but you WOULD have to run the gauntlet. In 0.0 systems, as it is lawless, you would see no sentries.
Stations: These are owned by corps and as such should be treated as corp assets. Fixed sentry guns would be the norm, as would patrols in higher se areas. Again they would react to outlaws, criminally flagged characters, and those with low corp standing. They are slightly different in that they will not allow any of these to dock either, but will not fire on those with a marginally low corp standing (say -2) but would on those with a lower standing (say -5). In 0.0 space they would not react to criminals/outlaws as it is lawless space, however they would still react to your corp standing.
CONCORD: CONCORD response times/strength would vary depending on the systmes security level. From fast and powerful (1.0) to slow and weak (0.1), though they would have a presence in ALL empire space, rather than just 0.5 and up as they do now.
AS you can see it is mainly just tweaks of the current system, but critically, with the timer REMOVED.
And this is from an anti-pirate carebear. Cloista Shadowblade. CEO of the Eligible Target Corp |
Saavik
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Posted - 2004.07.28 14:57:00 -
[213]
Here's a question:
In systems of security 0.5-1.0 you have police patrolling the systems. So if you commit a crime, they know about it and relay that info to all sentries.
HOWEVER, in 0.1-0.4 systems there is no police. So how the heck do the sentries know you've committed a crime accross the solar system?
Next we will be seeing the introduction of CONCORD in 0.0 space or something. lol
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Saavik
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Posted - 2004.07.28 14:57:00 -
[214]
Here's a question:
In systems of security 0.5-1.0 you have police patrolling the systems. So if you commit a crime, they know about it and relay that info to all sentries.
HOWEVER, in 0.1-0.4 systems there is no police. So how the heck do the sentries know you've committed a crime accross the solar system?
Next we will be seeing the introduction of CONCORD in 0.0 space or something. lol
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Floda
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Posted - 2004.07.28 15:00:00 -
[215]
unfourtnetly it looks like that ccp dislikes us pirates like when we got our cloaking devices they nerfed it as soon as they could making the device worthless.
CCp hates Pirates it is the way it is hehe but they should make this work both ways if they nerf us they should nerf carebears also it is only fair i think everyone here agrees with me
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Floda
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Posted - 2004.07.28 15:00:00 -
[216]
unfourtnetly it looks like that ccp dislikes us pirates like when we got our cloaking devices they nerfed it as soon as they could making the device worthless.
CCp hates Pirates it is the way it is hehe but they should make this work both ways if they nerf us they should nerf carebears also it is only fair i think everyone here agrees with me
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Jacque Sparrow
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Posted - 2004.07.28 15:29:00 -
[217]
Originally by: FuPhal Since we can only play about half the time were logged on i think we should get discounted subscription :P
Sitting on my arse waiting for a timer isnt my idea of fun.
It's called make an Alt then switch to your Alt whenever you are criminally flagged - rinse-wash-repeat then you get to play 100% of the time ! Well unless you are committing more than 3 criminal acts every 15 mins spread across 3 characters... hey, meybe you should just buy a 2nd account then you'd be able to commit 6 criminal acts every 15 mins and still play 100% of the time... Or maybe just cease performing criminal acts ! Or maybe CCP should just make the whole universe of EVE a free-for-all where there are no laws and everybody can commit criminal acts all day long - no wait then the whole game would become unplayable in about 1-2 days cuz everybody would shoot each other in one huge 'gasm of PvP which would wreck the economy... Criminals are just a problem no matter how ya slice it... LMAO |
Jacque Sparrow
|
Posted - 2004.07.28 15:29:00 -
[218]
Originally by: FuPhal Since we can only play about half the time were logged on i think we should get discounted subscription :P
Sitting on my arse waiting for a timer isnt my idea of fun.
It's called make an Alt then switch to your Alt whenever you are criminally flagged - rinse-wash-repeat then you get to play 100% of the time ! Well unless you are committing more than 3 criminal acts every 15 mins spread across 3 characters... hey, meybe you should just buy a 2nd account then you'd be able to commit 6 criminal acts every 15 mins and still play 100% of the time... Or maybe just cease performing criminal acts ! Or maybe CCP should just make the whole universe of EVE a free-for-all where there are no laws and everybody can commit criminal acts all day long - no wait then the whole game would become unplayable in about 1-2 days cuz everybody would shoot each other in one huge 'gasm of PvP which would wreck the economy... Criminals are just a problem no matter how ya slice it... LMAO |
FuPhal
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Posted - 2004.07.28 15:54:00 -
[219]
make an alt? you mean make another character on the same account? or buy another account and have that running on a seperate PC?
Cos not everyone can afford to pay for an extra account or has another PC to run it on :P
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FuPhal
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Posted - 2004.07.28 15:54:00 -
[220]
make an alt? you mean make another character on the same account? or buy another account and have that running on a seperate PC?
Cos not everyone can afford to pay for an extra account or has another PC to run it on :P
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Mongo Peck
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Posted - 2004.07.28 16:46:00 -
[221]
Urm I think we need to stop talking about "us and them" .... after all yesterdays carebear, could be todays ganker.
Criminal flagging was designed to "hopefully" allow people to repay an unprovoked attack (ship, cargo can etc etc).
The problem with the "NEW" sentry upgrades is that it is forcing the people you want to hunt to sit at safe spots totally out of reach. This upsets the attackers due to the fact he / she has to sit around for 15-20 mins but it also upsets the hunters due to the fact that most criminal flagged people are now "out of their reach" sitting in safe spots.
There a lots of good suggestions in this thread but the solution installed by CCP is not one of them. If someone shots at me / my can I want to be able to hunt them down and not watch them vanish while they wait for a timer to expire..
Just my two cents
Mongo speaks !!
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Mongo Peck
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Posted - 2004.07.28 16:46:00 -
[222]
Urm I think we need to stop talking about "us and them" .... after all yesterdays carebear, could be todays ganker.
Criminal flagging was designed to "hopefully" allow people to repay an unprovoked attack (ship, cargo can etc etc).
The problem with the "NEW" sentry upgrades is that it is forcing the people you want to hunt to sit at safe spots totally out of reach. This upsets the attackers due to the fact he / she has to sit around for 15-20 mins but it also upsets the hunters due to the fact that most criminal flagged people are now "out of their reach" sitting in safe spots.
There a lots of good suggestions in this thread but the solution installed by CCP is not one of them. If someone shots at me / my can I want to be able to hunt them down and not watch them vanish while they wait for a timer to expire..
Just my two cents
Mongo speaks !!
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Zell
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Posted - 2004.07.28 17:46:00 -
[223]
Originally by: Hanns Edited by: Hanns on 28/07/2004 14:52:05
Originally by: Zell
Moommy! Dadddy !
Come quick, CCP has nerfed us again!
Call the Whaaaa police!! double standard! HAh thats so rich im going to the bank!
miners sit for hours, researchers, production ppl, oh but wait we chose that
Pirates feed none stop on a stead flow of the unwary, oh wait you chose that too...
Everything in this gmae is on a timer, why shouldn't you be??
Oh you are a pirate....IC
Have a cookie, k thx bye
I get banned for 48 hours and my posts deleted for "trolling" and this clown gets nothing? CCP and the mods just dont like pirates! simple!
"things that make you say,...hmmmmmmm.." "A coward dies a thousand times, the brave die just once.." |
Zell
|
Posted - 2004.07.28 17:46:00 -
[224]
Originally by: Hanns Edited by: Hanns on 28/07/2004 14:52:05
Originally by: Zell
Moommy! Dadddy !
Come quick, CCP has nerfed us again!
Call the Whaaaa police!! double standard! HAh thats so rich im going to the bank!
miners sit for hours, researchers, production ppl, oh but wait we chose that
Pirates feed none stop on a stead flow of the unwary, oh wait you chose that too...
Everything in this gmae is on a timer, why shouldn't you be??
Oh you are a pirate....IC
Have a cookie, k thx bye
I get banned for 48 hours and my posts deleted for "trolling" and this clown gets nothing? CCP and the mods just dont like pirates! simple!
"things that make you say,...hmmmmmmm.." "A coward dies a thousand times, the brave die just once.." |
Eris Discordia
|
Posted - 2004.07.28 18:35:00 -
[225]
Locked for flaming.
Also, if you see any posts that are against the forum rules, please mail the moderators to direct out attentiopn to the thread and post in question. Writing how awful the moderators are wont make them see the thread faster, sending them a mail would.
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |
Eris Discordia
|
Posted - 2004.07.28 18:35:00 -
[226]
Locked for flaming.
Also, if you see any posts that are against the forum rules, please mail the moderators to direct out attentiopn to the thread and post in question. Writing how awful the moderators are wont make them see the thread faster, sending them a mail would.
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |
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