Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
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Author |
Thread Statistics | Show CCP posts - 33 post(s) |
Meditril
T.R.I.A.D Defiant Legacy
59
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Posted - 2012.04.18 15:36:00 -
[61] - Quote
This new usability feature is really amazing! Good work CCP. |
Hachi Ironfist
Rubbish and Garbage Removal BadFellas.
104
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Posted - 2012.04.18 15:37:00 -
[62] - Quote
is that a ninja buff to Target painter effects ?? This was the first time I actually saw the laser, and not just a narrow 2d line.
Also, broadcasting from the contextual menu seems pretty important ! |
Rivur'Tam
the united Negative Ten.
25
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Posted - 2012.04.18 15:42:00 -
[63] - Quote
Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max
this but well done finally something good from ccp
just to add electronic attack frigs SHOULD NOT BE ABLE TO DO ANYTHING TO SUPERCAPS a frig should not be able to kill a supercap hic's and lots of dps are for that. Inappropriate signature removed. Spitfire
^^ my sig was awesome that naugty spitfire stole it for himself true story
United Recruitment Director. |
ITTigerClawIK
Galactic Rangers Galactic-Rangers
107
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Posted - 2012.04.18 15:42:00 -
[64] - Quote
Finaly... Gattling Pulse Lasers are getting a Buff ... AMARR VICTOR! |
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CCP karkur
C C P C C P Alliance
695
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Posted - 2012.04.18 15:43:00 -
[65] - Quote
badjoras wrote:Will it be possible to broadcast a target from the right click menu? yes
CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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Xiode
Royal Amarr Institute Amarr Empire
1
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Posted - 2012.04.18 15:43:00 -
[66] - Quote
Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. |
Bloodpetal
Mimidae Risk Solutions
606
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Posted - 2012.04.18 15:45:00 -
[67] - Quote
Madame Karkur,
Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last?
Thanks! Mimidae Risk Solutions Recruiting |
Aineko Macx
Royal Amarr Institute Amarr Empire
174
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Posted - 2012.04.18 15:45:00 -
[68] - Quote
Sweet! Been requesting this feature for a while :)
Could you make it so that there is a small digit overlayed in the corner of the icon telling you how many instances of the effect are being applied to you without you having to hover you mouse over it?
Also, could you also include beneficial effects in this bar? Remote rep, remote sebo, eccm, tracking and energy transfer? |
Anvil44
Independent Traders and Builders MPA
67
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Posted - 2012.04.18 15:46:00 -
[69] - Quote
Awesome with awesome sauce added. I am not very good at looking to the side when in combat, having this in the middle of my HUD (so to speak) is perfect. Thanks ever so much. I may not like you or your point of view but you have a right to voice it. |
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CCP karkur
C C P C C P Alliance
698
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Posted - 2012.04.18 15:48:00 -
[70] - Quote
Bloodpetal wrote:Madame Karkur, Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last? Thanks! That's actually like that in the original design, but we did not have enough time to implement that right now. CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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CCP Unifex
C C P C C P Alliance
95
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Posted - 2012.04.18 15:48:00 -
[71] - Quote
This is a great first step and I can't wait to use it on TQ. Roll on next week!!!! Senior Producer of EVE Online |
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Pallidum Treponema
Body Count Inc. Pandemic Legion
106
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Posted - 2012.04.18 15:49:00 -
[72] - Quote
I just want to add that this is the kind of new features that will have players, old and new, rejoicing. :)
Keep it up, CCP! Very happy to see the direction EVE is going right now. :)
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Ashnazg
Matari Exodus
51
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Posted - 2012.04.18 15:49:00 -
[73] - Quote
Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max
This and a thousand times over and over again!
White Knights and Manly Explosions |
Gilbaron
Free-Space-Ranger Ev0ke
203
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Posted - 2012.04.18 15:52:00 -
[74] - Quote
i haz many likes for this
circles around the icon and a small number indicating how many players are applying the buff would be cool
an option to move the bar wherever i want it and to have it expand it in whichever direction i choose would be nice
maybe a small blinky blinky on the icon when a new debuff is aplied (sounds like something for punkturis, heard shes into hello kitty and pink glitter and stuff)
keep up the good work |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
96
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Posted - 2012.04.18 15:53:00 -
[75] - Quote
WTF 1 shot avatar killl! |
Andrea Griffin
251
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Posted - 2012.04.18 15:54:00 -
[76] - Quote
This is an excellent addition. Well done, very simple and elegant, extremely useful. I love the love the UI has been receiving lately, it has made a huge difference to me. CCP Sreegs is my favorite developer. |
Bloodpetal
Mimidae Risk Solutions
606
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Posted - 2012.04.18 15:55:00 -
[77] - Quote
CCP karkur wrote:Bloodpetal wrote:Madame Karkur, Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last? Thanks! That's actually like that in the original design, but we did not have enough time to implement that right now.
You didn't have it ready for the WIP devblog? Or you will need to iterate on it for the deployment after it comes out?
EIther way, love it! Thanks a lot! Mimidae Risk Solutions Recruiting |
Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2238
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Posted - 2012.04.18 15:57:00 -
[78] - Quote
Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max
This was my first question after reading the Dev Blog, you beat me to it!!
But yes, this is important. There should certainly be different icons / notifications to differentiate between the two.
Karkur, is this something that's on your radar? Vice Secretary of the 7th Council of Stellar Management.
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Devore Sekk
Royal Amarr Institute Amarr Empire
16
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Posted - 2012.04.18 15:58:00 -
[79] - Quote
About time! Ewar is so critical, it's downright shocking our high tech ships are not capable of alerting us properly when effects are applied against the ship. There should be bells going off, not some tiny icon lost in the overview. |
Salpun
Paramount Commerce Masters of Flying Objects
235
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Posted - 2012.04.18 15:58:00 -
[80] - Quote
Bloodpetal wrote:CCP karkur wrote:Bloodpetal wrote:Madame Karkur, Instead of the horizontal count down bars that count down, can we get circular count down timers the same as on the module bar to show how long the effect will last? Thanks! That's actually like that in the original design, but we did not have enough time to implement that right now. You didn't have it ready for the WIP devblog? Or you will need to iterate on it for the deployment after it comes out? EIther way, love it! Thanks a lot! Thats why a second devblog was written |
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okst666
Not Solitude Again Solitude Empire
143
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Posted - 2012.04.18 16:01:00 -
[81] - Quote
Question: Can I CTRL+Click on the Icon and automagically target that guy? Or even better all of them who have effects on me?
[X] < Nail here for new monitor |
Schmata Bastanold
Black Rebel Rifter Club
77
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Posted - 2012.04.18 16:01:00 -
[82] - Quote
Great! Finally ewar that is visible without need to leave empty space for magic column in the overview.
Now, if you could also give us freely positioned HUD... I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Idicious Lightbane
Federal Defense Union Gallente Federation
13
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Posted - 2012.04.18 16:02:00 -
[83] - Quote
Going to chime in for the different icons for Warp Scrambler and Warp Disruptor. Other than that fantastic work! |
JTK Fotheringham
Resurrected Darkness
59
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Posted - 2012.04.18 16:04:00 -
[84] - Quote
I laughed hard at the end of the video.
Also, this is good. Only question is this: Will it be buggy like the rest of overview?
/JTK |
Lyron-Baktos
Selective Pressure Rote Kapelle
105
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Posted - 2012.04.18 16:09:00 -
[85] - Quote
Lyron-Baktos wrote:Please give us the option of moving the effects bar to wherever we want, similar to how we can move the HUD.
I have all my locked on targets line up right above my mods and it will comletley cover up the effects bar.
bump!
Is the effects bar movable?
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
96
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Posted - 2012.04.18 16:11:00 -
[86] - Quote
I thought that CCP Punkturis was winning the best dev blog contest because of that nice chart with the hello kitty watermark... but I think nothing matches an avatar destruction!! Good job!!! that was awesome!!! oh well... perhaps the destruction of a pink avatar with a hello kitty watermark???
Who will go for it? |
Tork Norand
Mechanical Eagles Inc. The Ancients.
108
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Posted - 2012.04.18 16:12:00 -
[87] - Quote
Two...no, three.....no...four points. One mentioned before, the other(s) not...
The one mentioned: Have the timers be the same style as the ones on our modules...it seems to be in the works though....but make it a different color. Red? Blue? Pink? Something different...and thicker than the ones on our modules.
The new one: Do NOT make the icons shift as more effects come into play. Lock them into a "static location" so that they are in a bar and always in the same locations for the same effects. If I'm going to right shift on something, I don't want it moving 3 places when other effects come into play. If they are locked in position, it's much better.
Just had a third idea....that ties into the "static location" I just mentioned. If the effect isn't there, let it have a very faint version of the icon. That helps people learn the placement ahead of time. Even better, let us rearrange them so that we know where they are.
Damn....the ideas keep coming....
4) If you do the above, save the location and order to the server. I don't want to have to redo the 3 computers I play Eve on. That or make the settings exportable and importable to other systems.
Thanks!
--Tork. CEO and Herder of Cats. |
Deen Wispa
Screaming War Eagles Incorporated
228
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Posted - 2012.04.18 16:17:00 -
[88] - Quote
Why not seperate the icons for both warp scram and warp disruption?
Otherwise, awesome work. Simple but yet profound.
inb4 someone says this is further dumbing down of Eve
:) |
Pyrus Octavius
Koshaku Gentlemen's Agreement
14
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Posted - 2012.04.18 16:17:00 -
[89] - Quote
Great job CCP! Very useful, and a long time coming. |
Salpun
Paramount Commerce Masters of Flying Objects
235
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Posted - 2012.04.18 16:18:00 -
[90] - Quote
How hard will it be to show mobile warp disrupter effects on the bar? They still do not show in the current sisi build and its effect icon does not show on the overview The edge of the bubble gets lost when you have many up and you are zoomed in or zoomed out to far. |
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