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Author |
Thread Statistics | Show CCP posts - 33 post(s) |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
98
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Posted - 2012.04.19 13:18:00 -
[241] - Quote
CCP, It was suggested for you guys fixate the position of the Ewar indicators so that in a combat the icons would not be changing position all the time and you could actually use them...
The best thing you can do about it is to integrate the buttons and buttons area with the overview lock system, so this way the icons would only change position (and get arranged correctly) if the player is not hovering over it or pressing ctrl... |
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CCP Explorer
C C P C C P Alliance
256
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Posted - 2012.04.19 13:25:00 -
[242] - Quote
Wacktopia wrote:SerialTurd wrote:Am I the only one that doesn't like this? NOw I have to hold my mouse over the icon to see who's ewaring me rather than a quick glance over the overview? I'd hope it would do both? :-/ i.e Still have icons on overview. Again: From the devblog: "If you happen to like the 16x16 ewar icons in the overview then don't worry; they are not going anywhere :)" Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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SerialTurd
Ardent Industrial
7
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Posted - 2012.04.19 13:45:00 -
[243] - Quote
I blame multitasking at work and trying to read a dev blog on my reading fail |
HorseEve
The Concordiat Concordiat Alliance
1
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Posted - 2012.04.19 13:51:00 -
[244] - Quote
I love this new feature, and have a great addition for you devs. Can we also get information while we are engaged that tells us what our friendy falcons have jammed.......that would be extremely useful. |
o0tx
Imperial Guard 1st army En Garde
0
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Posted - 2012.04.19 13:54:00 -
[245] - Quote
Sentient Blade wrote:I like it, it's smooth. But I think the information on time / quantity needs to be better displayed, I would suggest on the icons themselves... http://i40.tinypic.com/15nvjtj.pngAlso, if we could get one for other remote effects such as friendly sensor boosting, and better yet, remote repairs, then that would be awesome. Edit: I originally thought about the rings too, but then decided I like having the time remaining shown, although not to a completely nonsensical number of decimal figures. 1 will be fine, and the best way of ensuring that text is clear to read is to put it on a background, might as well be a bar.
+1 |
Bibosikus
Inside out. The G0dfathers
98
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Posted - 2012.04.19 14:25:00 -
[246] - Quote
Raivi wrote:That's a pretty sweet new feature. A really awesome tweak would be if you could ctrl-click on the names that appear when you right click the icon to target the hostile. Anything that reduces the number of nested menus required in combat would be really good. Also this: Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max
+1 for both please The box said "Requires Windows-á2000 or better", so I installed Linux. |
Cearain
Imperial Outlaws
335
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Posted - 2012.04.19 14:30:00 -
[247] - Quote
Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max
Yes I second this. There are many situations where I want to know who is preventing me from using my mwd. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Lyron-Baktos
Selective Pressure Rote Kapelle
113
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Posted - 2012.04.19 15:04:00 -
[248] - Quote
Since the effects bar is a part of the general HUD and you can't move it separately, is there a chance that could be changed in the future. I've seen a few other people here mention they have their targets show up where I do so I'm not the only one effected On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |
Tore Vest
290
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Posted - 2012.04.19 15:11:00 -
[249] - Quote
Me like No troll. |
DeadNite
Focused Annihilation Detrimental Imperative
5
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Posted - 2012.04.19 15:34:00 -
[250] - Quote
One thing I would like to see added is warp disruption field indicators to both the overview and the debuff bar. Sometimes it is difficult to see if you are really out of a bubble or not (without trying to warp) and when there are multiple DIC/HIC/Anchored bubbles on the field it would be nice to also know WHO is bubbling you via the overview icon and a right click menu on the debuff bar. |
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Smodab Ongalot
Shadows Of The Federation Drunk 'n' Disorderly
98
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Posted - 2012.04.19 15:39:00 -
[251] - Quote
Bibosikus wrote:Raivi wrote:That's a pretty sweet new feature. A really awesome tweak would be if you could ctrl-click on the names that appear when you right click the icon to target the hostile. Anything that reduces the number of nested menus required in combat would be really good. Also this: Max Teranous wrote:I'd really like to see warp scrambling and warp disrupting seperated out into different icons - the 2 effects are very different nowadays. Other than that, cool for a first iteration. Max +1 for both please
+1 both as well |
Kalpel
KBM
5
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Posted - 2012.04.19 15:46:00 -
[252] - Quote
CCP Phantom wrote:Were you ever scrambled or affected by ewar and tried desperately to find the pilot(s) providing you with that much virtual ewar love so that you can return the favour with deadly missiles, drones or gunfire? Did you ever fail to spread your love due to icons being very small in the overview? Then rejoice and read this devblog by CCP karkur and learn more about the first version of the new effects bar, released in the upcoming Escalation!
NO, NO, and NO!
I watched the video and this is going to make for more problems than it's worth! You seriously think I want timers and icons right in the MIDDLE of my screen while I'm fighting NPC's and other players? NO! no I don't!
Icons on the overview is RIGHT where I like them, out of the way and OUT of my sight. All I can say is that if my screen turns into an icon and timer bar with no option to turn this BAD IDEA off I'm out! and gone for good!
You failed to target nothing!-áGëívGëí online |
ichn
Abyssal Heavy Industries Narwhals Ate My Duck
2
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Posted - 2012.04.19 15:52:00 -
[253] - Quote
I absolutely love this, but what about positive effects? As a logi pilot it would be nice to know if the cap chain is suddenly broken, etc. |
ichn
Abyssal Heavy Industries Narwhals Ate My Duck
2
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Posted - 2012.04.19 15:53:00 -
[254] - Quote
Kalpel wrote:with no option to turn this BAD IDEA off I'm out! and gone for good! can i have your stuff |
Ifly Uwalk
Concentrated Evil Mining For Profit Alliance
206
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Posted - 2012.04.19 16:01:00 -
[255] - Quote
ichn wrote:Kalpel wrote:with no option to turn this BAD IDEA off I'm out! and gone for good! can i have your stuff no me |
Kalpel
KBM
5
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Posted - 2012.04.19 16:03:00 -
[256] - Quote
ichn wrote:Kalpel wrote:with no option to turn this BAD IDEA off I'm out! and gone for good! can i have your stuff
Yes and my ISK too. You failed to target nothing!-áGëívGëí online |
Sedilis
Lead Farmers Kill It With Fire
14
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Posted - 2012.04.19 16:05:00 -
[257] - Quote
Awesome new feature. Love it.
Kalpel wrote:All I can say is that if my screen turns into an icon and timer bar with no option to turn this BAD IDEA off I'm out! and gone for good!
There's is always one... |
Liner Xiandra
Caldari State Reserve
3
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Posted - 2012.04.19 16:10:00 -
[258] - Quote
About time, I dont know how (new) EVE players managed without for all these years. I'll never forget the first time my ship didn't warp out because I got scrammed and didn't get any notification about it, because the TAG column is turned off by default. |
Lyta Jhonson
Science and Trade Institute Caldari State
4
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Posted - 2012.04.19 16:18:00 -
[259] - Quote
CCP Explorer wrote:Let's say you have a choice between two different versions of this system: A as it stands now on Singularity (per devblog and video) and B that would include more features and functionality; but then at different times since more development would be needed for B, you can get A on 24 Apr but could get B at some later time (and you would not get A during that time).
Why would you pick B? It is understandable why players who don't know about CCP background on iterating whould pick A, but it's more interesting why wouldn't you pick B over A as a developer?
It's OK to deploy complex changes to EVE ecosystem in a few steps but using same scheme for minor interface improvements like this just hurts your professional image imho. Most if not all of player feedback you get here is just so obvious that you should had those ideas incorporated in the first concepts from the beginning. And with the patches just mere weeks apart one from another there should be no problems with deployment delay - it's not a game-breaking issue or exploit fix. |
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CCP Explorer
C C P C C P Alliance
263
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Posted - 2012.04.19 16:25:00 -
[260] - Quote
Lyta Jhonson wrote:CCP Explorer wrote:Let's say you have a choice between two different versions of this system: A as it stands now on Singularity (per devblog and video) and B that would include more features and functionality; but then at different times since more development would be needed for B, you can get A on 24 Apr but could get B at some later time (and you would not get A during that time).
Why would you pick B? It is understandable why players who don't know about CCP background on iterating whould pick A, but it's more interesting why wouldn't you pick B over A as a developer? Because it makes more sense to us to come up with a staged future design, implement the first stage, get that first stage into the hands of the players, get feedback, validate or modify the later stages, repeat. Players get something tangible and valuable sooner and we get data and other feedback to iterate on the future design.
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Murashu
Phoibe Enterprises
27
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Posted - 2012.04.19 16:37:00 -
[261] - Quote
Obviously you guys have plenty of time to fix old issues since you keep adding new issues...any chance we can get our date added back to the lower left corner? |
Salpun
Paramount Commerce Masters of Flying Objects
238
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Posted - 2012.04.19 16:39:00 -
[262] - Quote
Murashu wrote:Obviously you guys have plenty of time to fix old issues since you keep adding new issues...any chance we can get our date added back to the lower left corner? Date has been added back to it if you mouse over it. |
Murashu
Phoibe Enterprises
27
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Posted - 2012.04.19 16:57:00 -
[263] - Quote
Salpun wrote:Date has been added back to it if you mouse over it.
That's one step closer to getting it fixed. Hopefully in a future patch we can get it added back on screen without needing to mouse over it everytime.
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Skyreth
Revelation of Wrath
19
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Posted - 2012.04.19 17:28:00 -
[264] - Quote
Now... it is not often I can say this... Especially considering CCPs past... but Devs, you need to go teach EA/BioWare staff how to be truly "boss".
Great work. Should make life much easier for me as a solo pilot, or at least more interesting.
Now....to wait for the new orgasmic missile launchers....
PS. Great expansion guys. Keep up the good work. |
Niko Lorenzio
United Eve Directorate
25
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Posted - 2012.04.19 17:32:00 -
[265] - Quote
Salpun wrote:Murashu wrote:Obviously you guys have plenty of time to fix old issues since you keep adding new issues...any chance we can get our date added back to the lower left corner? Date has been added back to it if you mouse over it.
How? When I mouse over it, all I get is a tool tip that says "Open Calendar." I actually have to open the calendar to see the date, which is annoying as hell. |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
27
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Posted - 2012.04.19 17:46:00 -
[266] - Quote
Kalpel wrote:CCP Phantom wrote:Were you ever scrambled or affected by ewar and tried desperately to find the pilot(s) providing you with that much virtual ewar love so that you can return the favour with deadly missiles, drones or gunfire? Did you ever fail to spread your love due to icons being very small in the overview? Then rejoice and read this devblog by CCP karkur and learn more about the first version of the new effects bar, released in the upcoming Escalation! NO, NO, and NO! I watched the video and this is going to make for more problems than it's worth! You seriously think I want timers and icons right in the MIDDLE of my screen while I'm fighting NPC's and other players? NO! no I don't! Icons on the overview is RIGHT where I like them, out of the way and OUT of my sight. All I can say is that if my screen turns into an icon and timer bar with no option to turn this BAD IDEA off I'm out! and gone for good!
An option to turn off would be nice since it's redundant data (already in the Overview, just more in your face now), but if you'll get in a huff and bugger off over this, then we're better off without you and your drama around. :) |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
27
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Posted - 2012.04.19 17:50:00 -
[267] - Quote
Edward Olmops wrote:This is doubtless a great UI and usability improvement.
But - as some have mentioned - it impacts E-WAR balance. What comes to my mind:
-"softer" E-War effects like Target Painting and Tracking Disruption will less likely go unnoticed -feints where e.g. a hero-tanked Falcon without ECM is used maybe in conjunction with ECM on other ships won't work anymore -E-War ships will draw much more attention and aggression
In short: those effects will be countered easier. => E-War nerf.
What about the other end? Imagine there are like 10 Scramblers/Disruptors, 5 Neuters, 4 Tracking Disruptors, 3 Remote Sensor Dampeners in your gang - how can you ever hope to EFFECTIVELY use them on any enemy? It is easy to announce focus fire (though many fleets even don't get this done), but the coordination of different E-War types is way more difficult. Putting a 4th Tracking Disruption effect on a ship does nothing!
What would be nice is some information about the targets as well. Like mini status bars for locked targets. Or at least an information which of my gang mates is scrambling which enemy ship!
This "nerfs" e-war in no way since all of this information is already available in the Overview and will remain available via the Overview. No new information is being provided, only a nicer (for most) interface to consolidate the information. None of your above points are valid, did you even read the Dev Blog?
For your last paragraph, the information this bar adds is information your client already receives (a la for the Overview), but for information on how many people are locking the target and what effects they are applying do not, AFAIK, get sent to every client, so this would increase server/network load.
It would be nice to see what effects (other than attacking as you can see damage being applied to your target anyways) are applied to your target (such as your, and others', point request for spreading points/scrams). |
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CCP Explorer
C C P C C P Alliance
278
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Posted - 2012.04.19 18:00:00 -
[268] - Quote
Niko Lorenzio wrote:Salpun wrote:Murashu wrote:Obviously you guys have plenty of time to fix old issues since you keep adding new issues...any chance we can get our date added back to the lower left corner? Date has been added back to it if you mouse over it. How? When I mouse over it, all I get is a tool tip that says "Open Calendar." I actually have to open the calendar to see the date, which is annoying as hell. Try it on the Singularity test server. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Tazarak theDeceiver
Hooded Underworld Guys Northern Associates.
19
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Posted - 2012.04.19 18:50:00 -
[269] - Quote
I love the change, but do have an issue. The icons are going right where I put my target windows (centered and just above the capacitor).
Is there anyway we'll be able to move the debuff location icons? Or, perhaps can we get a 4x4 box of active targets rather than having them need to stretch 8 across? |
Tlat Ij
Hedion University Amarr Empire
8
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Posted - 2012.04.19 19:23:00 -
[270] - Quote
CCP Explorer wrote:Again: From the devblog: "If you happen to like the 16x16 ewar icons in the overview then don't worry; they are not going anywhere :)" Still wondering why you guys didn't just give those icons their own column. Seems like it would be much easier to implement to me and I don't see why it would've been any less effective. |
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