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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Emanuelle Jasmine
Caldari
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Posted - 2009.01.28 11:00:00 -
[1]
Anyone else thinking that they will up the SP a new char gets when the boxed version is released? |
Sheriff Jones
Amarr Clinical Experiment
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Posted - 2009.01.28 11:01:00 -
[2]
Someone probably does.
What?
Oh you're asking do I think so? No. |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.01.28 11:03:00 -
[3]
I for one will buy the boxed version to get them announced 13.37M SP characters from the box. |
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.01.28 11:07:00 -
[4]
Why? |
Emanuelle Jasmine
Caldari
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Posted - 2009.01.28 11:08:00 -
[5]
Originally by: Tippia Why?
because they can! why else would anyone do anything? or since when has reasoning come to here? |
Schalac
Caldari Apocalypse Reign
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Posted - 2009.01.28 11:08:00 -
[6]
I do. Older players already have too much of an advantage. I think that every new character made after the new expansion will start max scanning/learning/gunnery/engineering/mechanic skills just to even the playing field. Also there will be a new Caldari bloodline introduced that doesn't even have the charisma skill listed as an attribute, instead those 10 points get directly injected into intelligence and perception. |
Gabrielle Ariela
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Posted - 2009.01.28 11:08:00 -
[7]
Edited by: Gabrielle Ariela on 28/01/2009 11:08:21 I can confirm the boxset will contain over nine million skilpoints. |
MotherMoon
Huang Yinglong
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Posted - 2009.01.28 11:12:00 -
[8]
I wouldn't mind if all new players got more skill points.
who cares, everyone being more equal while being 30 million sp off form my character is fine with me
Maybe everyone with combat should get level 5 ship and gunnery skills. Hell let them have the skills to poorly fly a tech 2 frigate.
An increase would be awesome actually They should give all new players 2-3 million sp to start. And then make more skills "you can not train this on a trial account" |
Price McChecker
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Posted - 2009.01.28 11:12:00 -
[9]
If they do, then its only fair to hand out 'spare' points to people who have been playing for years, to be spent on whichever skill they wish. |
AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
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Posted - 2009.01.28 11:17:00 -
[10]
Vegeta! What does the scouter say about his skillpoints!
It's OVER NINE (hundred) THOUSAAAAAAAAAAAAAND
I for one do not think the boxed version's subscribers will get more SP, as that'd just be plain silly. |
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Ocih
Amarr
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Posted - 2009.01.28 11:18:00 -
[11]
Of all the Vet rewards CCP can offer, a few million SP is not high on my want list.. |
Kessiaan
Minmatar Army of One
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Posted - 2009.01.28 11:19:00 -
[12]
I don't think more SPs is a good idea, in all honesty. You already start with one, sometimes two level 5 skills in the area you choose to specialize in.
The main barrier for new players isn't SPs, it's ISK and learning completely new game mechanics. Experience in other MMOs is actually a hindrance to an EvE noob as trying to do things the same way as you do in other games leads you spin your wheels (at best) to being unintentionally suicidal (at worst). |
Random Womble
Minmatar Master Miners
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Posted - 2009.01.28 11:42:00 -
[13]
Originally by: Kessiaan I don't think more SPs is a good idea, in all honesty. You already start with one, sometimes two level 5 skills in the area you choose to specialize in.
The main barrier for new players isn't SPs, it's ISK and learning completely new game mechanics. Experience in other MMOs is actually a hindrance to an EvE noob as trying to do things the same way as you do in other games leads you spin your wheels (at best) to being unintentionally suicidal (at worst).
And because of the extra SP you have these days over when many of us started time and time again you see people flying ships they are not ready for and thats just from having 800k over the old 20-300k if CCP upped it to a few mil and gave new players cruiser skills say then we would have even more badly fit badly flown ships and to be perfectly honest it would also make frigates closer to obsolete.
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Gunnanmon
Gallente UNITED STAR SYNDICATE
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Posted - 2009.01.28 11:43:00 -
[14]
Originally by: Emanuelle Jasmine
Originally by: Tippia Why?
because they can! why else would anyone do anything? or since when has reasoning come to here?
My kind of answer. Nice one.
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Malcanis
R.E.C.O.N.
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Posted - 2009.01.28 11:52:00 -
[15]
Originally by: Schalac I do. Older players already have too much of an advantage. I think that every new character made after the new expansion will start max scanning/learning/gunnery/engineering/mechanic skills just to even the playing field. Also there will be a new Caldari bloodline introduced that doesn't even have the charisma skill listed as an attribute, instead those 10 points get directly injected into intelligence and perception.
I see what you did thar |
Malcanis
R.E.C.O.N.
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Posted - 2009.01.28 11:59:00 -
[16]
A tuturial that gets the new player podded / losing his ship a few times would serve new players far better than a few more SP tbh.
Giveing them more SP just means they lose a more expensive ship while working through various "not like other MMO" misconceptions (hi-sec space is completely safe, if I leave other people alone they will leave me alone, GMs will protect me from being scammed etc etc etc) |
MPaladin
O.W.N. Corp OWN Alliance
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Posted - 2009.01.28 12:08:00 -
[17]
Personally IMHO, If CCP is going to up the number of skill points given on a new character it should be non-combat skills. One idea would be in maxing out the current basic Learning skills.
The idea would be to give the new character all the basic skills (Learning, Analytical Mind, Empthy, Instant Recall, Iron Will and Spatial Awareness) to level 5. Just by having all those skills to lvl 5 would cut about 6 weeks it would normally take to train those skills currently. Thus getting newer players up and running quicker, while not unbalancing the current system. |
Omber Zombie
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Posted - 2009.01.28 12:10:00 -
[18]
CSM actually got to hear (and see a little) about what CCP have been working on as part of the New Player Experience. There should be a dev blog about it soonÖ. Suffice to say - it's pretty awesome and should fix a lot of the issues new players are having with eve. |
Tzar'rim
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Posted - 2009.01.28 12:19:00 -
[19]
Edited by: Tzar''rim on 28/01/2009 12:20:12
Originally by: Omber Zombie CSM actually got to hear (and see a little) about what CCP have been working on as part of the New Player Experience. There should be a dev blog about it soonÖ. Suffice to say - it's pretty awesome and should fix a lot of the issues new players are having with eve.
There's a difference between making things more logical by removing unnessesary stuff while making it more streamlined and giving handouts. I DO hope CCP understands that important difference. |
Oday Darkcrest
Minmatar Veldspar International Imperial Defense Coalition
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Posted - 2009.01.28 12:21:00 -
[20]
Will it be a case where all older members who don't have 9M SP points will get some kind of injection? |
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Gonada
Priory Of The Lemon Atlas Alliance
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Posted - 2009.01.28 12:26:00 -
[21]
there would be mass unrest if they did such a stipid , ******ed thing.
for those of you that say that its too hard competing with high sp people, whaaa whaaa whaaa
hey girls, skill levels go up to 5 and thats it! therefor, if you actually put a bit of thought into it, you can specialize into something and be just as good as a high sp player skill wise in that one ship say, till you gain the additional skills to broaden your usefulness.
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AnonyTerrorNinja
Minmatar Buggers' Advanced Interstellar Transport
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Posted - 2009.01.28 12:26:00 -
[22]
"We're sending you on a special training mission, recruit.
Should you choose to accept it, you should come out a new man (woman), armed with new skills that few ordinary civilians could dream to acquire so quickly..."
To cut to the chase, missions that will give players a level in a related skill or two purely for finishing their arcs, is what I'm guessing.
I mean, way I see it, with mission arcs, this kind of thing becomes possible:
You choose your race and bloodline; these affect your starting attributes alone.
You are sent on your training. You choose at the start which field you would like to study in, such as mining, industry, trade, military operations or the like.
As you progress through the arcs, this directly affects what skills you come out with at the end, truly affecting how a 'new player' sees the game and what they know about the gameplay, as opposed to the way it currently works where you're simply given a few skills and modules you may not have needed and might not train (or could have just bought with the copious amounts of isk that generous guy in local gave you when you started).
I somehow doubt this'll necessarily mean that new players post March10 will get MORE skillpoints total when coming out of their mission arc than current newly-created-players get, but I do suspect that it will allow players to far better focus on what they want for their character.
For example, not everyone is at all interested in the few thousand SP spent in missiles when creating a minmatar character; defender missiles? Most people never even use them, since whatever is spewing the missiles can't do so if it's dead.
Industry lvl1? What's that used for again? Mining? I did not have refined relations with that omber!
But yeah - it's just over a month away, so we'll see when it gets here :D
[/specumalation] |
Omber Zombie
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Posted - 2009.01.28 12:26:00 -
[23]
they do, and I think everyone will be happy with the change, even if it's a radical departure from what everyone is used to. Hell, I've been here longer than most and after my initial "omgwtfbbq" moment, I think new players (and the not new players) will like the changes. As I said, the dev blog about it should be pretty in-depth, and while some of it may shock the 'vets' I personally think it's an awesome change they are making.
cue the drama |
Mordekai Bloodwake
Gallente
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Posted - 2009.01.28 12:27:00 -
[24]
Originally by: Omber Zombie CSM actually got to hear (and see a little) about what CCP have been working on as part of the New Player Experience. There should be a dev blog about it soonÖ. Suffice to say - it's pretty awesome and should fix a lot of the issues new players are having with eve.
I for one hope new players get their full set of base learning skill books along with learning V and the rest to III or IV. |
Malcanis
R.E.C.O.N.
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Posted - 2009.01.28 12:31:00 -
[25]
Originally by: Omber Zombie they do, and I think everyone will be happy with the change, even if it's a radical departure from what everyone is used to. Hell, I've been here longer than most and after my initial "omgwtfbbq" moment, I think new players (and the not new players) will like the changes. As I said, the dev blog about it should be pretty in-depth, and while some of it may shock the 'vets' I personally think it's an awesome change they are making.
cue the drama
Well we might as well stfu now and wait and see. 6 weeks and all our questions will be answered. |
Omber Zombie
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Posted - 2009.01.28 12:33:00 -
[26]
Originally by: Malcanis
Well we might as well stfu now and wait and see. 6 weeks and all our questions will be answered.
but reading speculation is so much fun |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.01.28 12:39:00 -
[27]
i would think that starting toons should get 5 mil skillpoints and the ability to specialise a bit. Its almost gunna be the way it needs to be to keep things balanced, unless t2 skills are being lowered to level 3 in some aras rather than 5 |
ry ry
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Posted - 2009.01.28 12:40:00 -
[28]
i want to see a special boxed version only item, like a magic cloaking device or a woolly Mammoth. |
Myrhial Arkenath
Ghost Festival
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Posted - 2009.01.28 12:40:00 -
[29]
Originally by: Malcanis
Originally by: Schalac I do. Older players already have too much of an advantage. I think that every new character made after the new expansion will start max scanning/learning/gunnery/engineering/mechanic skills just to even the playing field. Also there will be a new Caldari bloodline introduced that doesn't even have the charisma skill listed as an attribute, instead those 10 points get directly injected into intelligence and perception.
I see what you did thar
Beat me to it >_< |
ry ry
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Posted - 2009.01.28 12:51:00 -
[30]
Besides, i'm going to buy the boxed version just for the manual. ;) |
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