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Thread Statistics | Show CCP posts - 6 post(s) |
Kessiaan
Minmatar Army of One
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Posted - 2009.01.29 18:33:00 -
[61]
Sounds good - I give it a thumbs up, even if it's not as epic is the whole W space bit.
If you're adding low-end BS to low lowsec belts (which is the impression I got), are the noobs going to get some cruisers to chew on in 0.5?
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JimBob Leeroy
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Posted - 2009.01.29 18:36:00 -
[62]
i have mixed feelings about the new AI. if they release it in the current mission rats, it will make the missions more fun and challenging. but it will reap hell on the market, all the arty,rails,cruise,and beams that are currently in use would be replaced by the shorter ranged high damage ones. this would kill those who have made there living of providing these mods.and the cost of the EW mods and short ranged weapons would go crazy. ew is not very good in missions because the number of rats shooting you slowing or stopping the damage of one would do little to help you, and short range weapons would waste time running to each of them not to mention the tank lose.
but if they do it later to all rats, i hope they don't give warning, as this will only make the market worse by those market ninja's, as i would bet that the cost of the sleeper tech. book is 3-10X the cost just before this blog.
it is nice to see they are going to balance the risk/reward by making low sec have better rats. since it is more risk there than most 0.0.and as always the grievers crying is fun too!
looks good sofar, keep up the good work! thanks
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Farrellus Cameron
Sturmgrenadier Inc Skunk-Works
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Posted - 2009.01.29 18:37:00 -
[63]
This is what I want, I want the Sleepers to actually hunt people down in space. I mean actually "probe" people out, or whatever, and actually warp to them no matter they are in a system.
Can we please please have this?
Also, can we have capital ship sleepers? PLEASE! Thank you.
I cannot wait for these AIs to get introduced to all NPCs. That will put a serious dent in the isk farming and strip mining that has polluted this game. ----------------------------------------------------
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2009.01.29 18:48:00 -
[64]
Are sleepers partial to POS sieges? |
Armoured C
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.29 18:51:00 -
[65]
why did you even bother write a lbog ?
yes we have new NPC AI which we already know about which will be explained in another blog
how about you dont write anything and give us that blog
can you actually give us proper blogs now ? wake me up when something like the last blog arrived that actually give us details >_> |
JimBob Leeroy
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Posted - 2009.01.29 18:53:00 -
[66]
Originally by: Farrellus Cameron
I cannot wait for these AIs to get introduced to all NPCs. That will put a serious dent in the isk farming and strip mining that has polluted this game.
i have been a fan of economic balance of the game, just imagine if the grievers killed enough of the miners that some quit mining, others had to add ship cost to the min cost, then this drives up ship cost, so as pvp'ers could not afford to lose ships. so now they have to protect the lowly miners so that there industrialist can make ships they can afford.and the isk farmers hurt this, and in many ways so does concord. |
Rex Lashar
Amarr
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Posted - 2009.01.29 18:56:00 -
[67]
You know as good as this new AI is, I hope your NPCs are actually going to warp scramble. Current ones don't do jack.
And I agree with the sentiment that upgrading normal AI slowly is lame. You're creating an artificial incentive for people to rush these new systems, if only because they're bored to tears of normal PVE content.
Add the better AI to lvl 5 missions, faction/officer spawns, and battleships. If you wanna keep BCs/cruisers dumb as hell for now, then go ahead. But high end PVE does not need silver spoon treatment. |
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CCP Ytterbium
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Posted - 2009.01.29 18:57:00 -
[68]
Some clarifications about the asteroid belt changes; as we plan to put battleship spawns in low-sec, we will make sure to adjust some null-sec spawns a bit to keep a logical risk/reward ratio. We don't want low-security space NPCs to become more profitable than null security ones.
We didn't consider any changes to high-security belt NPCs at the moment; having cruisers there is a possibility we need to debate, thanks for the feedback.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.01.29 18:58:00 -
[69]
Where's the Pirate Hulks mining my roids? |
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Draconus Lofwyr
Gallente M. Corp Mostly Harmless
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Posted - 2009.01.29 19:00:00 -
[70]
Originally by: CCP Ytterbium Some clarifications about the asteroid belt changes; as we plan to put battleship spawns in low-sec, we will make sure to adjust some null-sec spawns a bit to keep a logical risk/reward ratio. We don't want low-security space NPCs to become more profitable than null security ones.
We didn't consider any changes to high-security belt NPCs at the moment; having cruisers there is a possibility we need to debate, thanks for the feedback.
Is this a reference we may see NPC capital hotdrops in the -1.00 tru sec systems? "rat alert, we have a Dread Nyx in belt 12" possible Capital loot drops?
Faction capital gear?
DL |
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Galena Technetium
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Posted - 2009.01.29 19:09:00 -
[71]
While I am all for improved AI, this sounds to me like:
"FORCED GROUPING".
I don't want to see Eve Online go the way of FFXI where "after your newbie levels, you'll be required to group all the time if you want to do anything more than chat."
The lame pvp mechanics that exist in Eve (gotta have a small fast ship as a tackler, blah blah blah, rinse, repeat) are what need changing.
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.01.29 19:20:00 -
[72]
Edited by: Hugh Ruka on 29/01/2009 19:20:22
Originally by: Dev Blog
Last but not least, we are further improving NPCs by assigning advanced AI capabilities to them.
I guess this should read:
Last but not least, we are further improving NPCs by assigning AI capabilities to them.
You cannot assign advanced anything if the basic level does not exist ... --- SIG --- CSM: your support is needed ! |
Deva Blackfire
Viziam
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Posted - 2009.01.29 19:31:00 -
[73]
2 questions:
1. officer AI = also commander spawns (sentient, dread guri etc)? 2. boost officers anyone? atm they are as "good" as top tier NPC battleships (estamel like usurper) which is pretty sad |
adriaans
Amarr Ankaa.
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Posted - 2009.01.29 19:32:00 -
[74]
hahahaha i KNEW IT would be the sleepers (well i guessed but still :P)
low sec boost: AWSOME!!!!!!! (i live there :P) Proper AI in wormholes requiring pvp fits: Fantastic! :D
must...be...able...to....wait.... |
Uchukukan
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Posted - 2009.01.29 19:42:00 -
[75]
Originally by: Galena Technetium While I am all for improved AI, this sounds to me like:
"FORCED GROUPING".
I don't want to see Eve Online go the way of FFXI where "after your newbie levels, you'll be required to group all the time if you want to do anything more than chat."
The lame pvp mechanics that exist in Eve (gotta have a small fast ship as a tackler, blah blah blah, rinse, repeat) are what need changing.
This!
I don't want to see "LFG!" in local....
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Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.01.29 19:44:00 -
[76]
Chiming in here! Like the blog, but like a lot of the players in here, looking forward to Incognitos blog on AI.
I've been hanging out in the AI thread, and so have some idea what's been done with AI, but hope to find some surprises never-the-less. Hats, rabbits, you know the deal ...
I know a little bit about AI (ahum) and like I said in the AI thread, I think the partial deployment of the new AI at this time is a smart move. Even with the best QA and lots of testing, there will always be surprises when deploying something 'intelligent'. By starting out small, you have the chance to gain some experience, and rebalance where needed, without ruining the game experience for a lot of people.
On the other hand, also like I said in the AI thread, you're not really deploying AI here, even though it will be large improvement from what we had before (it almost has to be). I understand that for marketing reasons you'd want to call it AI, but for it to be true AI it has to make dynamic changes based on feedback from the environment, gradually improving its performance over time. Basically, it needs to learn. That's not what's being deployed right now, and understand perfectly well why that is. In your position, I would probably have done the same thing, given the relative lack of experience you have with AI in EVE, and the difficulties that would have to be overcome within the timespan available. So, for now, the static reactive AI is fine, but there's sure a lot of scope for more.
Having said that, I'm not too disappointed, as gleaned from the replies in the AI thread you've clearly gained a much better understanding of the underlying problems with introducing AI in EVE, and have put into place a number of procedures and ways to deploy AI, and I (and with me probably a lot of other players as well) have high hopes that you'll put all that knowledge gained to good use in later development iterations so that one day you'll be able to introduce true AI into EVE.
So, it does all sound very exciting, and I'm looking forward for Incognito to stop 'concealing' himself and publish his blog, and look forward to see in what direction you want to go with AI even beyond the next expansion. Good luck! -- Quis custodiet ipsos custodes? |
Aranis Nax
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Posted - 2009.01.29 19:44:00 -
[77]
A question regarding NPCs: Has it been considered to reduce their number particularly in missions and other such locations? Reducing their numbers would reduce the number of wrecks that have to be looted(one of the most boring tasks for mission runners) and reduce the amount of activity in a mission(instead of having 40 ships shooting one ship it could be only 10-20). Finally to me it's highly unrealistic that a capsuleer's battlecruiser(in my case a Drake) is soo powerfull it can easily defeat 10 NPC BS while hardly breaking a sweat. Wouldn't make sense economically for the NPC factions to spend soo much on such weak ships if they could pour the same resources(or less even) into a single battlecruiser and a capsuleer pilot.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.01.29 19:50:00 -
[78]
Edited by: Kyra Felann on 29/01/2009 19:53:30 Very, very cool! I've been saying that NPCS needed AI for a while, because right now, they're little more than harvestable resources similar to asteroids (and not much smarter or more dangerous).
I understand why you're only giving a few NPC types improved AI for now, but I do hope that eventually all NPCs will get smarter and more dangerous. Making missions have fewer but smarter enemies is the way to go, IMO.
Also, I think there shoudn't be PvE combat fittings and PvP combat fittings. I think that PvE fights should be similar to PvP fights and that there should just be combat fittings that can handle either. So your comment that Sleepers will require PvP-ish fittings is a sign of a move in the right direction, also. |
Deviana Sevidon
Gallente Panta-Rhei United Front Alliance
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Posted - 2009.01.29 19:56:00 -
[79]
I wonder about the name "Sleepers".
We already have the Empire Cosmos Constellation, that have not have received love in the last years. In one of the Constellations "Sleeper" Artifacts can be found.
Are the Sleeper NPC related to these Artifacts and T3?
"Sleeper Technology Basic understanding of interfacing with Sleeper technology.
The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.
Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery." |
Venkul Mul
Gallente
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Posted - 2009.01.29 20:00:00 -
[80]
Originally by: Kaahles
Originally by: Mahai Ano So, as I gather, Officers and these new Sleepers will be lethal for droners, as will logically kill drones, then the player... or are drones immune to this aggro-threat-list?
My guess is, they would shoot on your drones if it's your main weapon (Ishtar anyone?) because that's exactly what I would do.
small ships will be attacked by drones and not by the main wapons of BS, so for them the drones will be the main threat. So they will kill them first.
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Narfas Deteis
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Posted - 2009.01.29 20:03:00 -
[81]
Hmm. First, CCP practicaly removed soloing in PvP. Now, according to last dev blogs, they want to do same thing with exploration and PvE. I have mixed feelings about this. And don't say "that's multiplayer" and "bring corp mates". That's alt game and you know it. Good business plan, CCP.
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Jenna Malone
Caldari W-hat LLC
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Posted - 2009.01.29 20:04:00 -
[82]
Originally by: Draconus Lofwyr Is this a reference we may see NPC capital hotdrops in the -1.00 tru sec systems? "rat alert, we have a Dread Nyx in belt 12" possible Capital loot drops?
...screwing anyone in favor of horizontal skill advancement out of 0.0 ratting...
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195thMoses
Gallente FW Inc
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Posted - 2009.01.29 20:08:00 -
[83]
tease |
AleRiperKilt
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Posted - 2009.01.29 20:09:00 -
[84]
Will a sleeper dread fleet come reinforce my w-space POS? |
Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2009.01.29 20:15:00 -
[85]
hey hey
Was it by will alone that you set this dev blog in motion ? |
Mr Horizontal
Gallente KIA Corp KIA Alliance
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Posted - 2009.01.29 20:18:00 -
[86]
New faction?
Does that mean we'll get new faction ships too?
Chairman | www.eve-bank.net |
Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2009.01.29 20:19:00 -
[87]
Will there be 4x racial varients of "sleepers"
Matari - Sleepers Gallente's - Yang Jungians Amarr - gheylordhoodiesians Caldari - Takmahl or Talocan (sorry i dont know which is which)
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Venkul Mul
Gallente
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Posted - 2009.01.29 20:22:00 -
[88]
Edited by: Venkul Mul on 29/01/2009 20:25:16
Originally by: An Anarchyyt
Originally by: Jason Edwards
OH... well good job at nerfing low sec mining EVEN MORE.
It's true, being able to make more money in lowsec is a HUGE nerf. You my dear alt, are a genius.
More isk ratting, but a mining ship isn't ratting.
Originally by: Letrange Quick question relating to "NPC AI on existing rats will be improved cautiously". Is this going to be like FW where "FW rewards will be phased in at a later date"? It seems that you guys have stopped any development on any FW related issues. Meaning we're going to be left with a system that gives the impression of being half finished as CCP moves on to the latest shiny 6 months down the road.
Look the Gallente Cosmos and you will have your reply.
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Narfas Deteis
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Posted - 2009.01.29 20:25:00 -
[89]
Originally by: Mikal Drey Will there be 4x racial varients of "sleepers"
Matari - Sleepers Gallente's - Yang Jungians Amarr - gheylordhoodiesians Caldari - Takmahl or Talocan (sorry i dont know which is which)
Matar - Sleeper Gallente - Yang Jung Amarr - Takmahl Caldari - Talocan
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Rex Lashar
Amarr
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Posted - 2009.01.29 20:29:00 -
[90]
Edited by: Rex Lashar on 29/01/2009 20:31:18
Originally by: CCP Ytterbium Some clarifications about the asteroid belt changes; as we plan to put battleship spawns in low-sec, we will make sure to adjust some null-sec spawns a bit to keep a logical risk/reward ratio. We don't want low-security space NPCs to become more profitable than null security ones.
We didn't consider any changes to high-security belt NPCs at the moment; having cruisers there is a possibility we need to debate, thanks for the feedback.
Here's my feedback; how seriously you take it is up to you.
1. "mining with your guns" is a huge issue.
Recent meta gear refine nerfs helped, but hauler spawns and tech 1 BS loot serve as a significant source of minerals in 0.0. Would you please consider removing NPC haulers, and restrict NPCs to dropping meta variants only?
Even though I don't mine, I feel miners get marginalized by all these alternative mineral sources and that it renders capital production far easier than it really should be. A reduction in mineral output for standard NPC pirate factions is also warranted simply on the premise that we now have a wide scale deployment of Rogue Drones. For anyone who considers this necessary and important part of NPCing, they have the option.
2. Don't, under any circumstances, boost bounties.
Despite having POS, skill, market and other smaller isk sinks in the game, the amount of money coming into the system is higher than the amount going out. NPCs are the top contributor, followed by insurance system. 0.0 rewards do not need to be boosted, provided your lowsec BS spawns are not common.
If you don't heed this warning, at least consider removing all mission bounties to compensate. ISK rewards in missions should be controlled by the agent, making the social skills more useful and career mission running a viable profession. So instead of 1mil reward with 1mil time bonus it could be 5mil/5mil.
3. Static asteroid belts will die anyway, changing the risk/reward model.
Last I heard, all static content was eventually gonna be migrated to the dynamic distribution system (exploration) with crappy asteroid belts being easy to find with onboard scanner (a la Encounters). I hope that change eventually comes. If it does, a serious increase in rewards for lowsec and high sec is questionable and 0.0 completely unjustifiable.
Most of the risk in asteroid belt NPC hunting comes from the fact that a good player can pinpoint you in 30 seconds, far faster than the 1-2 hours it takes to find a mission site. Point is, don't boost rewards because the risks are higher now and then drop the risks later. That would effectively result in two boosts.
4. NPCs might be dumb, but at least they should warp scramble.
I am of the opinion, like many players here, that you shouldn't be so conservative in your new AI deployment. Most people would welcome it because it would result in a fun game. If people die because they presume to be able to do lvl 4's or BS spawns without help, they will quickly adapt.
But, even if you do NOTHING to traditional PVE content, please for the love of god reintroduce warp scrambling. Remember when battleships knew how to warp scramble? I do. Every frigate and cruiser should have a chance to warp scramble, and every tech 2 interceptor/hac NPC should always scramble. Close range pulse/blaster battleships should have a chance to scramble as well. |
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