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Thread Statistics | Show CCP posts - 6 post(s) |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.02 11:42:00 -
[241]
they are starting with officers at the moment probably leave it 2 months to guage how it all goes then start making modifications on the next expansion which might lead to another 2500 systems and 2 of 4 of the ancients coming out |
Strom Nekth
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Posted - 2009.02.03 03:48:00 -
[242]
Edited by: Strom Nekth on 03/02/2009 03:48:18
Originally by: Marlenus Edited by: Marlenus on 30/01/2009 22:00:19
Obviously it would make some gameplay sense for the difficulty of finding the hole to be scaled to the likely *value* of the hole. However, I'm not sure how to do this.
One possibility: Making larger-mass-limit holes harder to find. (I'd need some mumbo-jumbo to explain that.)
They already do this with gravimetric exploration sites, the larger the site the lower its inate signal strength. I don't remember reading any justification for it as it's particularly unconvincing that larger asteroids are harder to find than smaller ones. ;) For wormholes I suppose that smaller wormholes focus the wormhole radiation into a beam, whereas larger wormholes diffuse the radiation making them harder to pinpoint.
One possible idea might be for womholes to have an instability index. When you use a wormhole the instability index increases in proportion to the percentage of the remaining wormhole capacity that you use up. So if you burn up 1% of capacity scouting with a frigate it has a very small effect, but if you burn 30% of its remaining capacity with a battleship then the instability really spikes.
Instability decays naturally over time.
If you jump through a wormhole with a high instability index then you have a chance of getting lost and emerging at a different wormhole exit.
This would make deliberately closing wormholes either riskier (you may end up somewhere nasty or really far away) or more time consuming (you wait until the wormhole is stable again.) Both would reduce the ease of trapping someone else in W-space just by cycling the wormhole a few times which currently seems a very low risk form of griefing.
Fleets would get the option to all take the wormhole as one blob so they don't get scattered by the mechanic.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.03 05:09:00 -
[243]
im guessing longer time and larger mass wormholes will be harder to locate than smaller mass and quick time wormholes.
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Angel Lightbringer
Caldari Dark Evolution Industries
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Posted - 2009.02.03 11:12:00 -
[244]
Edited by: Angel Lightbringer on 03/02/2009 11:13:46 -nvm-
-Angel |
Kashimir
Otoko no Baito
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Posted - 2009.02.03 17:08:00 -
[245]
Edited by: Kashimir on 03/02/2009 17:11:45 I guess this question will be answered in future blogs but I'd like to ask it anyway in case this thing haven't been considered.
Will Sleepers have ability to use drones?
I understand that it would be simply horrible if the NPCs in current missions used drones since it would be a HUGE swarm of them. But, I'm under the impression that Sleepers would be in smaller yet more challenging groups so I'd like to see some of their ship types deploy drones. Possibly even logistic or EW drones just to spice up things even further. Naturally this is a thing that needs to be thought of in scale of things but since I'm not aware of those scales yet I'll leave it like this.
Edit: Didn't read the whole thread so just ignore me if this have been already asked and answered.
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Rude Bwoy
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Posted - 2009.02.04 20:28:00 -
[246]
Originally by: Von Druid
Originally by: Tesal Question 1: Is any of this content for casual players, or for players who want a relaxed lifestyle. Are we going to have to have fleets to kill NPC's now? For people who play EvE in one hour time blocks, this will make the game impossible to play if they have to spend an hour setting up a fleet.
How will this make the whole game impossible to play for you? Not all content is meant for solo players in a massively multiplayer game, big surprise.
I agree with Tesal. Some folk only get time for an hour or so a week to play. I think it should be considered in the overall scheme of the game. |
Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.02.04 21:11:00 -
[247]
Originally by: Rude Bwoy
Originally by: Von Druid
Originally by: Tesal Question 1: Is any of this content for casual players, or for players who want a relaxed lifestyle. Are we going to have to have fleets to kill NPC's now? For people who play EvE in one hour time blocks, this will make the game impossible to play if they have to spend an hour setting up a fleet.
How will this make the whole game impossible to play for you? Not all content is meant for solo players in a massively multiplayer game, big surprise.
I agree with Tesal. Some folk only get time for an hour or so a week to play. I think it should be considered in the overall scheme of the game.
According to the devs a portion of the new content will be soloable if you find a high sec empire to w-space connection that has a low level w-system. Possibly even higher level w-systems once the new ai enabled npc tactics are figured out and a weakness can be exploited.
inappropriate signature. ~WeatherMan |
Pithecanthropus
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Posted - 2009.02.06 19:20:00 -
[248]
Originally by: CCP Gangleri
Our goal for the Sleepers was to make each encounter more like a PvP battle, so if you bring a solo BS against a gang of Sleepers you are going to lose, hard. Unless you are that good, guess we'll have to see.
Well if it's anything like pvp, our fleets should lose half their ships. Is it going to be that profitable in wormspace to expect your rigged t2 fit bs to die? ... and not just one, but many? --------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |
Merouk Baas
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Posted - 2009.02.07 01:18:00 -
[249]
Bit late coming to this discussion, but I wanted to add a few comments:
1. PVP in this game is a lot about knowing when to fight and when to run away, so if you're making PVE be like that, it's not gonna be like PVE anywhere else (in any other game). People aren't used to disengaging/running away from half the fights in PVE in other games or this one. They're used to dying a lot to a boss encounter, until the raid group gets its act together, or until better gear is acquired, but they're not used to running away based on what spawns (which is what happens with PVP).
2. If you're gonna have AGGRO mechanics, you better damn well give us a good UI that displays aggro information, and give us taunts/aggro management. Yeah I know that "taunt" sounds like **** that shouldn't be in this game, but it goes with "aggro" and there's a reason for all those raid mods and threat meters that WoW has. Don't turn this game into even more of a UI/frustration nightmare than it already is.
3. If PVE is going to be "challenging" (i.e. not profitable), please consider buffing mining as a means to gain ISKs, and honestly manufacturing needs looking at, too. Apply some AI to NPC buy orders for T1 ships and the like, so that the newbie who wants to get into manufacturing for profit can do so even if no player will ever buy T1 ships anymore.
4. PVE should be fun. It's a different kind of fun than PVP, though.
5. "Bang for the buck"... EVE doesn't have bind-on-pickup indestructible gear (purples). Anything a boss may drop will be a one-use ship / item, there only until you run into your first PVP misfortune. The only way I can think of that you can have "bang for the buck" in the same way that a raid boss rewards you with purples is if you implement speciality shops: "You kill that Onyxia guy and you can buy this rare ship from us from then on, whenever you need it." Or, auto-insurance: if your rare boss-drop ship gets destroyed, you'll find another one in the nearest station, automagically, cause you're special and we like you for killing X and saving the universe, and blah blah blah. |
Kashimir
Otoko no Baito
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Posted - 2009.02.07 02:03:00 -
[250]
Originally by: Merouk Baas Bit late coming to this discussion, but I wanted to add a few comments: 1.2.3.4.5.
2. I my opinion the fact that you can see the NPC targeting you is more that enough to tell you that it is going to aggress you. I would love to see Sleepers warp after me even when I try to escape and hunt me down until they notice that they are outnumbered. (Ok I'm probably pushing it) :)
3. NPCs were pulled of the market at the point when there was enough players in eve for the market to work properly. There is no point to bring em back. As long as there are newbies in manufacturing there will be even amount of newbies flying t1 ships.
4. True. I hope we shall finally have the fun PvE :)
5. If there will ever be such an auto-insurance in New Eden I would think that the Player-Corporation that is providing it must be out of their minds.
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Merouk Baas
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Posted - 2009.02.07 03:31:00 -
[251]
Originally by: Kashimir
2. I my opinion the fact that you can see the NPC targeting you is more that enough to tell you that it is going to aggress you.
3. NPCs were pulled of the market at the point when there was enough players in eve for the market to work properly. There is no point to bring em back. [...] 5. If there will ever be such an auto-insurance in New Eden I would think that the Player-Corporation that is providing it must be out of their minds.
EVE allows the locking of multiple targets, unlike other games where only one target at a time can be picked. Thus, the fact that you're targetted in EVE doesn't mean aggression, but you're right, there is the yellow-flashing vs. red-flashing thing in the overview, which may be enough.
T1 manufacturing isn't profitable, right now, and hasn't been for some time. As a large portion of the playerbase moves to T2 and T3, yet the newbie manufacturer is still forced to start with T1 due to his lack of skills trained... there could be a need to bring the NPC's back. But, I'll agree to disagree.
Insurance... shrug. How can EVE have "epic drops" to go with the epic NPCs? BPO's? heh
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.08 11:24:00 -
[252]
epic NPCs could drop 5-10 run bpcs over the normal 1 and 3 drops |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2009.02.10 23:20:00 -
[253]
Just want to know... will there be fixes for heavy interdictors? -- Thanks CCP for cu |
Drone 16
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Posted - 2009.02.17 16:13:00 -
[254]
Hello, Read through most of this post, forgive me if this has been answered before. If this new NPC will require more of a PVP fitting to take down will they be vulnerable to NOS and Nuet? Would only seem fair that if they will use advanced tactics, we should be able to employ all of our pvp options. Thanks
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Phoenix Torp
Caldari Kingmakers
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Posted - 2009.02.18 21:17:00 -
[255]
Is planned to define the new concepts for the exploration related skills?
I had a plan with Astrometric Pinpointing / Triangulation, Astrometrics, Signal Acquisition and Covert Ops and until they are defined have made a sub-plan for Hacking / Archaeology. To be sure I don't waste the time ------ Skills |
Marielle TueurDeCoeur
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Posted - 2009.02.24 18:08:00 -
[256]
Hi, sorry, don't have time to read the whole thread as I'm at work and don't want to waste too much time doing non-work related things. :)
I really hope EWAR (scrams/nos/neut/ECM/etc.) will be effective on the Sleepers.
Also, any idea on if the Sleepers will have cloaking capabilites? This would exciting! :)
Overall, I am EXTREMELY excited about the M10 release and am actually building a new computer to fully take advantage of it.
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Veng3ance
Multiversal Enterprise Inc. Cry Havoc.
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Posted - 2009.02.27 16:23:00 -
[257]
Originally by: Rex Lashar Edited by: Rex Lashar on 29/01/2009 20:31:18
Here's my feedback; how seriously you take it is up to you.
1. "mining with your guns" is a huge issue.
2. Don't, under any circumstances, boost bounties.
3. Static asteroid belts will die anyway, changing the risk/reward model.
4. NPCs might be dumb, but at least they should warp scramble.
Rex, while I like your first point I think the rest of your post is trying to steer PVE in the wrong direction.
1. First, on Hauler Spawns. I agree, mining hasn't been a solid profession in EVE in almost 3-years. Anything that can take away from the vast supply of minerals is a good thing for mining. HOWEVER, those spawns also help tremendously with the gathering of low-end minerals as most of the spawns drop Trit and Pyrite, do you really want to MINE Trit?
2. The Bounties for an individual battleship should not go up yes. But defiantly the isk/hour in low-quality 0.0 MUST be boosted. People have NO REASON to leave empire and their level 4's at the moment. Most agents will make you better Isk then 80% of 0.0. We want more people in low-sec and 0.0 to increase PVP opportunities!!! That means a boost to those areas MUST BE MADE.
Players will NEVER migrate to more hostile areas unless the rewards are balanced to equal that risk. And high-end moons don't count, most players never see the rewards from high-end alliance money making. I think I speak for thousands of players when I say a boost to 0.0 AND low-sec PVE has been LONG overdue.
3 & 4: I think both these comments go together. At the moment with current game mechanics, spawns DO NOT need to scramble more than they already do. You say yourself "a good player can pinpoint you in 30 seconds". An increase in scrambling for rats would just make things frustrating NOT fun. Even in most exploration sites you can easily be scanned down by a good prober in 2-3 minutes.
Let the player do the tackling, not the NPC's.
IF everything was changed to exploration mechanics (ratting and asteroid belts) THEN I could see a change to more scrambling and tackling by NPC's, but right now it would be a joke.
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Nakobi
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Posted - 2009.03.15 09:24:00 -
[258]
I've noticed a reduction in faction spawns, like dread guristas and shadow serpentis.
is this the case? has the frequency been nerfed?
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Anemonae Ambrosia
Gallente V e x i l l u m
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Posted - 2009.03.16 02:28:00 -
[259]
Originally by: Veng3ance
2. The Bounties for an individual battleship should not go up yes. But defiantly the isk/hour in low-quality 0.0 MUST be boosted. People have NO REASON to leave empire and their level 4's at the moment. Most agents will make you better Isk then 80% of 0.0. We want more people in low-sec and 0.0 to increase PVP opportunities!!! That means a boost to those areas MUST BE MADE.
Players will NEVER migrate to more hostile areas unless the rewards are balanced to equal that risk. And high-end moons don't count, most players never see the rewards from high-end alliance money making. I think I speak for thousands of players when I say a boost to 0.0 AND low-sec PVE has been LONG overdue.
I agree 100% lets get a freakin campaign going
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