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Thread Statistics | Show CCP posts - 6 post(s) |
Rex Lashar
Amarr
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Posted - 2009.01.29 17:34:00 -
[31]
So do these sleepers have anything to do with the minmatar cosmos ones?
Should I go ahead and buy the skillbook now? |
Zamolxiss
Amarr ROMANIA Renegades Legiunea ROmana
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Posted - 2009.01.29 17:34:00 -
[32]
Will this new faction come with the whole package!? as in, faction ships bp's, specific faction mods, implants!?
and yeah.. SEX! |
Polysynchronicity
Amarr MEK Enterprises
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Posted - 2009.01.29 17:34:00 -
[33]
Originally by: Havus Mauth
Quote: Of course, the nature and type of these new spawns will be put into scale towards null and high-security space as we plan to even out rewards, not destabilize them further.
tl;dr: you're moving null sec into low sec, what are you doing to null sec.
I think what he's saying is that they're scaling null sec to match. I.E. nullsec spawns will get bigger, harder and more profitable. |
Draconus Lofwyr
Gallente M. Corp Mostly Harmless
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Posted - 2009.01.29 17:35:00 -
[34]
will it just be sleepers? or will we see all 4 of the ancient races? if not, will the sleeper books be of any use? if so, this would cause an unfair shift twords those in the sleeper cosmos regions that have better access to those books and tech. I would like to see 4 regions of w-space that align twords the 4 ancient races in order to keep the balance and give everyone an equal footing. Will these new rats be dropping ancient loot and bpc's like what was spawned in the cosmos regions as well? possibly bringing the ancient tech prices down to worthwhile rates?
DL
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Havus Mauth
Ars ex Discordia GoonSwarm
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Posted - 2009.01.29 17:36:00 -
[35]
Originally by: Polysynchronicity I think what he's saying is that they're scaling null sec to match. I.E. nullsec spawns will get bigger, harder and more profitable.
I sincerely hope so, but the choice of wording is so nebulous I really cant tell.
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egegergergsdgedgege
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Posted - 2009.01.29 17:38:00 -
[36]
Edited by: egegergergsdgedgege on 29/01/2009 17:38:54 Will Sleepers look like giant space whales? We all know that whales are inteligent!
Please give us space whales!!!
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Cailais
Amarr 0utbreak
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Posted - 2009.01.29 17:38:00 -
[37]
Sounds interesting - looking forward to attempting to take on these new smarter NPCs
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.01.29 17:38:00 -
[38]
When you say Officers....do you mean just named belt officers. Or do you mean all faction spawns and named overseers as well?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Rex Lashar
Amarr
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Posted - 2009.01.29 17:41:00 -
[39]
Originally by: Rex Lashar So do these sleepers have anything to do with the minmatar cosmos ones?
Should I go ahead and buy the skillbook now?
please answer ,_,
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.01.29 17:44:00 -
[40]
Originally by: Rex Lashar
Originally by: Rex Lashar So do these sleepers have anything to do with the minmatar cosmos ones?
Should I go ahead and buy the skillbook now?
please answer ,_,
Are you bold enough to risk some isk on a speculation?
If you buy now and you need it, you will save tons of money. But if you buy now and don't need it, it is wasted money. So ... as always, up to you!
And woooooooooooot! New devblog!
Great stuff. Any chance for that new AI to appear in high-sec also, in cruisers maybe?
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Havus Mauth
Ars ex Discordia GoonSwarm
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Posted - 2009.01.29 17:45:00 -
[41]
Originally by: Gnulpie Any chance for that new AI to appear in high-sec also, in cruisers maybe?
The blog mentioned that they were slowly going to roll out the new AI.
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Jason Edwards
Internet Tough Guy
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Posted - 2009.01.29 17:46:00 -
[42]
Quote: Team Epic's first goal was to restore balance throughout the known regions of New Eden by spreading NPCs where they were direly needed.
Yaaay sheit 0.0 and well ubersheit low sec boost. I wunderz how...
Quote: As such, with the expansion arrival, expect various pirate battleships to arrive into low-security areas to ambush the unprepared pilots.
OH... well good job at nerfing low sec mining EVEN MORE.
Quote: Last but not least, we are further improving NPCs by assigning advanced AI capabilities to them.
Technically not true.. I've read the AI thread... you guys gave up on ADVANCED AI. Went with reactive AI. Which is equivalent to what? Around 1999 actually. So good job at advancing ai to about a decade old ai.
Quote: At first, only Sleepers and existing Officer spawns will receive such improved behavior and no other changes will be made to existing PvE interactions.
That's good because the moment you nerf level 4 missions to where solo people cant run them consistently.
People with alts keep running them; and isk deflates EPICALLY. Making those alt runners UBER rich. As opposed to slightly richer then those who dont. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
Rex Lashar
Amarr
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Posted - 2009.01.29 17:47:00 -
[43]
Originally by: Gnulpie
Originally by: Rex Lashar
Originally by: Rex Lashar So do these sleepers have anything to do with the minmatar cosmos ones?
Should I go ahead and buy the skillbook now?
please answer ,_,
Are you bold enough to risk some isk on a speculation?
If you buy now and you need it, you will save tons of money. But if you buy now and don't need it, it is wasted money. So ... as always, up to you
Sure I am, had a few bil ready to go but no chars in Minmatar space. Someone beat me to the punch ;_;
Still got one for cheap though!
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Ordix
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Posted - 2009.01.29 17:51:00 -
[44]
I'm guessing NPC's will pick targets rather then all staying aggroed on one target. Taking down your logistics for example to leave your tanked raven to take the epic damage.
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Arkady Sadik
Gradient Electus Matari
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Posted - 2009.01.29 17:57:00 -
[45]
Some dev somewhere (awesome source :-D) said that they are basically implementing an aggro system - both damage and repping will cause threat, and the highest threat will be attacked.
Would be nice if the NPCs also included some kind of "killability" into that, so a ship that is easy to kill is higher on the threat list. Would allow the "tank ship" to fake going down by letting the tank drop low, and thus keeping the NPCs on him, and then boost up again. Together with a certain level of aggro you have to get more than the current target and some per-ship threat level, that would make things very similar to PvP.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.01.29 18:01:00 -
[46]
Originally by: Jason Edwards
OH... well good job at nerfing low sec mining EVEN MORE.
It's true, being able to make more money in lowsec is a HUGE nerf. You my dear alt, are a genius.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Kyoko Sakoda
Caldari Veto. Veto Corp
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Posted - 2009.01.29 18:06:00 -
[47]
Sleepers!? \o/
Eve Radio - Playing Music To The Masses! |
Letrange
Minmatar Mobile Alcohol Processing Units United Freemen Alliance
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Posted - 2009.01.29 18:06:00 -
[48]
Quick question relating to "NPC AI on existing rats will be improved cautiously". Is this going to be like FW where "FW rewards will be phased in at a later date"? It seems that you guys have stopped any development on any FW related issues. Meaning we're going to be left with a system that gives the impression of being half finished as CCP moves on to the latest shiny 6 months down the road.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.29 18:10:00 -
[49]
Edited by: Ki Tarra on 29/01/2009 18:13:32
Originally by: Mahai Ano So, as I gather, Officers and these new Sleepers will be lethal for droners, as will logically kill drones, then the player... or are drones immune to this aggro-threat-list?
Something to also remember is that Officers and likely Sleepers don't come in the huge swarms that most NPC's come in.
It is more like a PvP engagement where the number of NPC's approxamately matches the number of players.
The problems with current NPC's in missions for example targetting drones do not apply.
This is more like a PvP engagement where another player might choose to target the drones before the player.
I am more concerned about their target selection making them too easy to kill rather than too hard: if you are fighting Battleship vs Battleship, and the NPC switchs to the drones once it sees that the drones are doing more damage, you won't even need a tank as a battleship is going to have no chance of hitting drones once they are orbiting.
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london
Gallente KDS Navy
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Posted - 2009.01.29 18:10:00 -
[50]
"we are unleashing an ancient race into the universe: the infamous Sleepers"
These better be human (or cylon!), or there will be hell to pay if these are some Star Trek "we have bumps on our foreheads" alien types.
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Komen
Gallente Aliastra
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Posted - 2009.01.29 18:14:00 -
[51]
The sleepers (will) have awoken!
Can't believe no-one's put that in here yet.
Little info I didn't already know (sleepers were the only new bit) but a scheduled, slow, steady release of new(er) AI sounds like a good thing.
And now, my sig:
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Asharis Fyn
Gallente Center for Advanced Studies
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Posted - 2009.01.29 18:14:00 -
[52]
Thank you for the low-sec battleships CCP! You guys are awesome! Oh, and the Sleepers too. That's also nice.
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ArmyOfMe
4S Corporation Morsus Mihi
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Posted - 2009.01.29 18:16:00 -
[53]
Originally by: CCP Gangleri
Mission NPCs and normal belt rats will stay the same for now.
please reconsider |
Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.29 18:22:00 -
[54]
Originally by: ArmyOfMe
Originally by: CCP Gangleri
Mission NPCs and normal belt rats will stay the same for now.
please reconsider
As they have already said, they will reconsider, but not until they have a chance to see how the players deal with the new AI's, so that when they apply them to normal mission and belt rats they can do it right. |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.01.29 18:24:00 -
[55]
About damned time. |
Bonny Lee
Caldari The Guardian Agency Guardian Federation
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Posted - 2009.01.29 18:26:00 -
[56]
Do you just fix Low-Sec Rats or do you adjust the bad 0.0 systems too? Will a 0.0 system with truesec 0.0 -> -0.4 be actually worth a little bit soon?
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Haakelen
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.29 18:27:00 -
[57]
Originally by: ArmyOfMe
Originally by: CCP Gangleri
Mission NPCs and normal belt rats will stay the same for now.
please reconsider
I suppose it makes me a bad person, but I hope they don't upgrade them period. I don't do missions and rat for the 'fun' of the AI, I do it for the money to do something that's actually interesting (PvP).
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Zoltar Torzoid
Gallente Shadow Company Axiom Empire
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Posted - 2009.01.29 18:28:00 -
[58]
Originally by: Zoltar Torzoid hmm, 40 pages, and I've yet to see anyone ask if the NPC's are gonna have bounties, or if the potential for gain is based solely on your ability to safely return to market. While I'd love to have bounty NPC's to shoot at, I can see situations where someone spends 6 months out in W-space ratting for bounties alone in a ship that doesn't have stringent ammo requirements (Any laser boat, Dominix with remote repper) while they train up 4-5 lvl 5 skills in near 100% peace aside from the very occasional exploratory fleet wandering through.
I also understand that the rats are to be more intelligent as well, behaving more like a PVP oponent. Does this also mean that more pvp modules will work against them? eg. Warp scram/disruptor, Dampers, tracking disruptor, energy neuts, and ECM jammers? It would stand to reason that if you are going to make them fight you like a pvp opponent, that they'd be susceptible to pvp tactics themselves. I believe most/all of this can be answered without divulging any "content" related info.
Also, if the rats are more like a pvp opponent than a standard rat, are we to see fewer rats in an engagement, with higher rewards (possible T2 loot?), with overall higher difficulty due to their inherent danger as a realistic pvp opponent?
Just a few questions I've had after reading through this novel. I'd also like to state that I'm probably gonna be one of the people vanishing into W-Space for as long as possible assuming I can earn isk, and not have to leave constantly. Otherwise, I intend to use my transport skills as wisely as possible. heh 10km3 Viator FTW.
oh yeah.. this is gonna be pure, unadulterated awesomeness.
-Zoltar
After reading thsi Blog, this is a better place for these questions than the wormhole comments. Anyone care to share some insight on them?
-Zoltar
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Mia Starflare
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Posted - 2009.01.29 18:29:00 -
[59]
Edited by: Mia Starflare on 29/01/2009 18:30:14 So does the new ai mean that ewar (ecm/damps etc) as well as warp scram/disuptors will be effective against the npcs? What about neuts/nos, will they actually use cap or will they still have infinite cap reserves as they do currently?
Just curious as to how much like player ships they are becoming. Will the npc's attempt to warp away and repair if they get low armor/shields?
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Baudolino
Gallente Royal Crimson Lancers
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Posted - 2009.01.29 18:31:00 -
[60]
This change is VERY long overdue..
upgrading AI slowly overtime is a bad idea- unless you actually can`t deliver the upgrade completely by the next expansion.
With the next expansion being what it is- it would be much better just doing the complete overhaul and let everyone figure out how to handle it for themselves. It will only take poeple two days to adapt to a new A. So unless the proplem is actually on CCPs end, it would be more interesting and probably better from a marketing standpoint (i.e. "eve online: most advanced AI in any game etc etc..) as well.
And besides..
This is very long overdue..
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