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Thread Statistics | Show CCP posts - 6 post(s) |
Marlona Sky
Caldari Astroglide X
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Posted - 2009.01.29 20:31:00 -
[91]
Originally by: Chribba Where's the Pirate Hulks mining my roids?
Don't worry, we are coming out of warp now...
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Venkul Mul
Gallente
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Posted - 2009.01.29 20:34:00 -
[92]
Originally by: Baudolino This change is VERY long overdue..
upgrading AI slowly overtime is a bad idea- unless you actually can`t deliver the upgrade completely by the next expansion.
With the next expansion being what it is- it would be much better just doing the complete overhaul and let everyone figure out how to handle it for themselves. It will only take poeple two days to adapt to a new A. So unless the proplem is actually on CCPs end, it would be more interesting and probably better from a marketing standpoint (i.e. "eve online: most advanced AI in any game etc etc..) as well.
And besides..
This is very long overdue..
It would require to change all the existing mission. Or in most of the level 4 missions the NPC would slaughter your drones in the first 3 minutes and then you will be locked there by the warp scrambling frigates till DT.
Try hitting a NPC frigate with a BS or cruiser gun when you are webbed at 6 m/s and they orbit you.
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Ha'Uler
GoonFleet GoonSwarm
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Posted - 2009.01.29 20:36:00 -
[93]
Originally by: Venkul Mul
Originally by: Baudolino This change is VERY long overdue..
upgrading AI slowly overtime is a bad idea- unless you actually can`t deliver the upgrade completely by the next expansion.
With the next expansion being what it is- it would be much better just doing the complete overhaul and let everyone figure out how to handle it for themselves. It will only take poeple two days to adapt to a new A. So unless the proplem is actually on CCPs end, it would be more interesting and probably better from a marketing standpoint (i.e. "eve online: most advanced AI in any game etc etc..) as well.
And besides..
This is very long overdue..
It would require to change all the existing mission. Or in most of the level 4 missions the NPC would slaughter your drones in the first 3 minutes and then you will be locked there by the warp scrambling frigates till DT.
Try hitting a NPC frigate with a BS or cruiser gun when you are webbed at 6 m/s and they orbit you.
Bring friends. |
permion
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Posted - 2009.01.29 20:44:00 -
[94]
I wonder if the sleepers could control their ships "slowly" from cryostasis. You know like a really really slow dream. That kinda would make them totally worthy of their name. ____________
Although it's kinda sad that we finally get to meet another human race and our only goal is to kill it. |
Venkul Mul
Gallente
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Posted - 2009.01.29 20:50:00 -
[95]
Originally by: Ha'Uler
Bring friends.
You can like mandatory grouping, I don't.
You can have lots of player in your time zone, I don't.
You are a swarmer, I am not. |
Mahai Ano
Gallente Center for Advanced Studies
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Posted - 2009.01.29 20:51:00 -
[96]
Originally by: Ha'Uler
Originally by: Venkul Mul It would require to change all the existing mission. Or in most of the level 4 missions the NPC would slaughter your drones in the first 3 minutes and then you will be locked there by the warp scrambling frigates till DT.
Try hitting a NPC frigate with a BS or cruiser gun when you are webbed at 6 m/s and they orbit you.
Bring friends.
You mean Alts, right? Oh, and, drones become unusable. |
teji
Ars ex Discordia GoonSwarm
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Posted - 2009.01.29 20:58:00 -
[97]
Edited by: teji on 29/01/2009 20:59:02
Originally by: CCP Ytterbium Some clarifications about the asteroid belt changes; as we plan to put battleship spawns in low-sec, we will make sure to adjust some null-sec spawns a bit to keep a logical risk/reward ratio. We don't want low-security space NPCs to become more profitable than null security ones.
We didn't consider any changes to high-security belt NPCs at the moment; having cruisers there is a possibility we need to debate, thanks for the feedback.
Does this come with a rebalancing of how officers spawn in 0.0 space? Or even a rebalance regarding what loot drops from each of the factions and the stats on said loot. |
Daelorn
Perkone
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Posted - 2009.01.29 21:01:00 -
[98]
Hrm... This whole sleeper thing remind anyone of Mass Effect? |
Solo Player
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Posted - 2009.01.29 21:18:00 -
[99]
New, improved AI sounds nice, but you keep insisting that you need smart gang setup and good gang coordination to remain successful when fighting them. Does that mean our days soloing rats and missions are numbered? Or that the new systems will be solo-unfriendly?
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Pottsey
Enheduanni Foundation
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Posted - 2009.01.29 21:30:00 -
[100]
Edited by: Pottsey on 29/01/2009 21:30:42 Demeterus said "So, it wasn't the enheduanni. It was the sleepers. Interesting. :)" I still have hope the Enheduanni are involved as my theory is the 4 old races that vanished merged into the Enheduanni. See http://oldforums.eveonline.com/?a=topic&threadID=734344&page=1#15 |
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Devilish Ledoux
Caldari Stimulus Rote Kapelle
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Posted - 2009.01.29 21:36:00 -
[101]
Sleepers, huh? I guess we now know (or can speculate) more about what it will take to build T3 ships. No coincidence that the ancient tech books are being bought up. |
Manfred Rickenbocker
The Elliance
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Posted - 2009.01.29 21:38:00 -
[102]
Any chance of seeing Yan Jung, Talocan, and Takmahl NPCs in addition to Sleepers to keep the race flavors around? |
Merin Ryskin
Peregrine Industries
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Posted - 2009.01.29 21:53:00 -
[103]
You said:
We want to offer our players true PvE challenge, requiring real team effort and proper gang coordination.
But what about solo players? Are you going to ensure that we have a way to participate in the new content in a meaningful way, or are you just going to ignore us and make all the T3/wormhole stuff require a gang, while we're stuck grinding more level 4s to buy it from other players who do have gangs? |
Rex Lashar
Amarr
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Posted - 2009.01.29 22:11:00 -
[104]
Originally by: Pottsey Edited by: Pottsey on 29/01/2009 21:30:42 Demeterus said "So, it wasn't the enheduanni. It was the sleepers. Interesting. :)" I still have hope the Enheduanni are involved as my theory is the 4 old races that vanished merged into the Enheduanni. See http://oldforums.eveonline.com/?a=topic&threadID=734344&page=1#15
If you're so interested in this stuff, one has to wonder why you spend more time speculating and theorizing and less time combing the back story. There's just barely enough information to figure out what they are. Your leap of logic is completely baseless. |
Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.01.29 22:14:00 -
[105]
Not to beat a horse to death but please tell me there is still a place for solo players in this content? Or at least those who like to be self-sufficient. I wouldn't want to get too many corpmates involved in my suicidal wormhole exploration adventures. I'd really like to base my advancement using this system on my schedule, and not have to worry about other people's. |
Sri Nova
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Posted - 2009.01.29 22:39:00 -
[106]
Originally by: Gamer4liff Not to beat a horse to death but please tell me there is still a place for solo players in this content? Or at least those who like to be self-sufficient.--snip--
What you want to be able play eve solo ?? how dare you even mention the word this is a massively multiplayer if you solo you get pWned game.
these new changes are going to make it more necessary for you to buddy buddy up with a corp or else sit in high sec and look at all the stuff on the market/contracts you cant afford because all the uber iskies are to be had by those who gang up and can afford to take the risk.
how do i know this ? because i too play solo and dream about tech 2 battle ships and cool named loot but i know all ill ever be is a lowly salavager looking for the next trash heap hoping for a few more plates and bars so i can buy my next skill book ..
though i do hope the tech 3 ships will allow for a better solo experience . but dont get your hopes up.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.01.29 22:48:00 -
[107]
Originally by: CCP Ytterbium Some clarifications about the asteroid belt changes; as we plan to put battleship spawns in low-sec, we will make sure to adjust some null-sec spawns a bit to keep a logical risk/reward ratio. We don't want low-security space NPCs to become more profitable than null security ones.
We didn't consider any changes to high-security belt NPCs at the moment; having cruisers there is a possibility we need to debate, thanks for the feedback.
Why not have low-sec belts more profitable than 0.0? There isn't any less risk in a low-sec belt than there is in a 0.0 belt. In fact in many cases it's much *more* secure to rat in a 0.0 system where you have sov and an established intel network with scouts many jumps up the pipe.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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permion
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Posted - 2009.01.29 22:51:00 -
[108]
Edited by: permion on 29/01/2009 22:51:40 There's atleast 1500 systems. Each system will be geared completely differently. Some will be set up to make it easy for small ships, large ships, team, and solo.
There are a whole bunch of variables that the developers are greatly enjoying setting up. You can count of every play style being included, and can further count on there NOT being set ups where you can count on BBQWINOWN-ing any W-Space system. The developers are buffing the AI and even further setting systems up so you need to do a little bit of thinking+observing+whateverelse so you can truely tackle it effectively. None of that: I'm know I'm going to be fighting this faction so I fit these modules and BBQWINOWN no matter what.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.01.29 22:53:00 -
[109]
I expect this will be like pretty much everything in EVE but missions and ratting -- there will be stuff you can do solo, you can do more if you have an alt, and you can do a lot with a gang. But keeping a gang coordinated in W-Space for more than a few hours (one gaming session) is going to be an enormous PITA.
Solo players will probably be quite limited in what they can accomplish, but at the same time, they'll have the luxury of patience. It's a trade-off.
Right now, based on what I'm seeing of the mechanics, I see a lot of potential for two or three people (or alts) who tend to game together anyway. One hauler (or ideally an Orca if you can get it in) and a few others in ships suitable for PvP and for whatever ratting, exploring, or mining you want to do. Get into a W-space system and camp there -- build safe spots, anchor loot cans, basically set up as much logistics as you can manage, and then start your ISK-making projects, with breaks for PvP when other people stumble into your system.
Eventually somebody will get podded or lose their last ship or decide to take loot home to Empire, and want to find you again. CCP won't make this easy, but I'm guessing it will be *possible* (with patience and effort) if there's somebody still "there" in your favorite W-space system who can at least provide info on the open wormholes in system.
It could be great for hermit and small-group play. But of course, whether that's how it turns out will depend enormously on tiny details of the wormhole mechanic -- how quickly they open and close, how often they spawn to various places, how easily they prove to be found by other players, et cetera. We'll just have to see. And I'm really looking forward to finding out. ------------------ Ironfleet.com |
Frug
Repo Industries
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Posted - 2009.01.29 22:54:00 -
[110]
Edited by: Frug on 29/01/2009 22:54:19 Will they stop using the old, long range, low DPS torps?
Will they get the new tier 2 battlecruisers and tier 3 battleships? - - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
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CCP Gangleri
Minmatar
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Posted - 2009.01.29 22:59:00 -
[111]
Originally by: Zoltar Torzoid
After reading thsi Blog, this is a better place for these questions than the wormhole comments. Anyone care to share some insight on them?
-Zoltar
A lot of the things you mention already exist in the current "AI" of the NPCs, they warp away sometimes (and you can scramble them) they are also susceptible to other forms of electronic warfare to some extent. What we have been doing is improving on that, with the goal of making PvE combat more like PvP.
Originally by: Aranis Nax
A question regarding NPCs: Has it been considered to reduce their number particularly in missions and other such locations? Reducing their numbers would reduce the number of wrecks that have to be looted(one of the most boring tasks for mission runners) and reduce the amount of activity in a mission(instead of having 40 ships shooting one ship it could be only 10-20). Finally to me it's highly unrealistic that a capsuleer's battlecruiser(in my case a Drake) is soo powerfull it can easily defeat 10 NPC BS while hardly breaking a sweat. Wouldn't make sense economically for the NPC factions to spend soo much on such weak ships if they could pour the same resources(or less even) into a single battlecruiser and a capsuleer pilot.
We will not be changing mission rats, mainly because mission dungeons are carefully designed and balanced environments. If we were to throw a wrench in there and just 'see what happens' with the thousands of different dungeons it would be a waste of time. Time we would rather spend on improving the tools behind the entire thing so that the level designers can use them to make more awesome stuff in the future.
Originally by: Gamer4liff
Not to beat a horse to death but please tell me there is still a place for solo players in this content? Or at least those who like to be self-sufficient. I wouldn't want to get too many corpmates involved in my suicidal wormhole exploration adventures. I'd really like to base my advancement using this system on my schedule, and not have to worry about other people's.
Some people solo lvl5 missions even though it is less profitable than doing lvl4 when measured in ISK per hour, those missions were never meant for solo play. But some people still do it. There simply comes a time when having more people is more efficient, and rightfully so, cooperation should be more efficient in most cases.
Our goal for the Sleepers was to make each encounter more like a PvP battle, so if you bring a solo BS against a gang of Sleepers you are going to lose, hard. Unless you are that good, guess we'll have to see. ------------------
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Komen
Gallente Aliastra
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Posted - 2009.01.29 23:00:00 -
[112]
Originally by: Daelorn Hrm... This whole sleeper thing remind anyone of Mass Effect?
If I go through a wormhole and meet Sovereign, I'm going to: A) **** myself. B) Wonder what its resists are. C) Wonder how good the salvage is.
And now, my sig:
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Tesal
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Posted - 2009.01.29 23:00:00 -
[113]
Question 1: Is any of this content for casual players, or for players who want a relaxed lifestyle. Are we going to have to have fleets to kill NPC's now? For people who play EvE in one hour time blocks, this will make the game impossible to play if they have to spend an hour setting up a fleet.
Question 2: Is this a drone nerf? I trained drones and Gallente as my chosen weapon/race. If NPC's are going to slaughter my drones in wormhole space and I can't replace them without an insane logistics setup or a legion of supply alts that doesn't bode well for me to go into that space. We lost the myrm (yah, ok, I get that), then we lost blasters, and now we are going to lose drones too? Seems like Gallente can't PVP or NPC any more if this happens. Seems to me that wormholes are making much worse some balance issues.
Question 3: Will we be able to mine in wormholes without vicious NPC spawns killing everyone? Right now you can kill the rats until there is a weak spawn, draw aggro with a BS or a Drake and tank them while people mine. It seems like this will make mining impossible, with NPC rats killing all the miners. So how will we build ammo and replace drones in a wormhole then without being able to get the materials? And don't say mine in a BS, I would rather shoot myself. Are you going to boost the tank on the Hulk to compensate?
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Von Druid
Black Omega Security Pandemic Legion
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Posted - 2009.01.29 23:07:00 -
[114]
Originally by: Tesal Question 1: Is any of this content for casual players, or for players who want a relaxed lifestyle. Are we going to have to have fleets to kill NPC's now? For people who play EvE in one hour time blocks, this will make the game impossible to play if they have to spend an hour setting up a fleet.
How will this make the whole game impossible to play for you? Not all content is meant for solo players in a massively multiplayer game, big surprise.
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Angel Featherhart
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Posted - 2009.01.29 23:15:00 -
[115]
i love this. "you are ruining eve!!!" every time something new comes out its ruining eve... guess what ur still playing if its ruined. as for "no more soloing missions and belts...ah nope. the new ai is only going to the sleepers and officer spawns. and a rebalance on low sec spawns. nothing about missions or anything, other than "we will phase in the ai sometime... maybe, sooner or later". tho i would like to see better ai on the rock rats myself.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2009.01.29 23:23:00 -
[116]
Originally by: Narfas Deteis Hmm. First, CCP practicaly removed soloing in PvP. Now, according to last dev blogs, they want to do same thing with exploration and PvE. I have mixed feelings about this. And don't say "that's multiplayer" and "bring corp mates". That's alt game and you know it. Good business plan, CCP.
This is what I'm afraid of.... I'm crazy enough to have 3 alts yet it's sounding more and more like that's not gonna be enough to do worm whole's solo. Meaning the only way to do worm whole's is to get a bunch of friends who are willing to go into the middle of no where with no idea when you can come out or even if you will get out and hope that the stuff you get is worth a lot (hell it might not even be worth much).
Hell I'm fine with having the high end exploration or worm wholes take groups or even small fleets, I love doing those with corp mates. But having to get a whole bunch of us together and stuck in one system since we can't ask them to fly 2 jumps over and join us is gonna get a bit squishy and unless we all take ratting alts we aren't gonna be able to jump back into the pvp very easily. |
Merin Ryskin
Peregrine Industries
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Posted - 2009.01.29 23:26:00 -
[117]
Originally by: CCP Gangleri Our goal for the Sleepers was to make each encounter more like a PvP battle, so if you bring a solo BS against a gang of Sleepers you are going to lose, hard. Unless you are that good, guess we'll have to see.
In other words, if you don't have a corporation, you aren't welcome in the new content. Thanks for caring about all of your solo players, I'm sure we'll have lots of fun grinding highsec level 4s to pay someone else to get us some T3 stuff... |
Gane Green
Gallente Dominus Imperium
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Posted - 2009.01.29 23:26:00 -
[118]
Edited by: Gane Green on 29/01/2009 23:27:47 If CCP is trying to get the AI to be like pvp then they need to allow npc's to call for buddies till they outnumber you then they patrol the belts, or hot drop a carrier on top of your gang of 3 battleships.
Ill be ****ed the day that npc's play docking games on me, or dissapear because they logged off from space.
CCP I dont think you will get anywhere near the experience that lots of people run into in pvp. |
Vyktor Abyss
IONSTAR Curatores Veritatis Alliance
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Posted - 2009.01.29 23:35:00 -
[119]
Do you actually write these blogs nowadays or is it CCP EmbelishWithRelish from marketing?
Stick your chuffing WinSauce and stop blowing wind at us rather than speaking. Please. |
EveMap
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Posted - 2009.01.29 23:36:00 -
[120]
Originally by: Merin Ryskin
Originally by: CCP Gangleri Our goal for the Sleepers was to make each encounter more like a PvP battle, so if you bring a solo BS against a gang of Sleepers you are going to lose, hard. Unless you are that good, guess we'll have to see.
In other words, if you don't have a corporation, you aren't welcome in the new content. Thanks for caring about all of your solo players, I'm sure we'll have lots of fun grinding highsec level 4s to pay someone else to get us some T3 stuff...
It's an MMORPG, don't blame the developers for making multiplayer focused components. |
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