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Sikozu Prioris
Serenity Engineering and Transport Company Wildly Inappropriate.
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Posted - 2009.02.11 13:23:00 -
[121]
Originally by: Akita T Stuff
/Saved to file for win
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Synex
Gallente The Scope
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Posted - 2009.02.11 13:30:00 -
[122]
Originally by: Dani SP Who cares about 40, 60 or even 800k. They are achieved before 1st month. But now the noobs will get a much more bigger advantage.
current plans from *cough*atari*cough pretend to get Eve Online into a massive kids game in which willpower, sacrifice, long-term planning, and others are completely ignored and not rewarded any more.
As I stated, learn skills are good as they are now. You want faster training in the long term, train these. You prefer pew pew and bigger ships asap, dont train them but you will be penalized in the future with slower trainings.
Now they are removing all this. We are walking to a WOW 2.0...
Thats ok... more newbs to chew up. Synex Oursulaert Industries
Freelancer industrialist? Contact me for some exciting opportunities. |

SiJira
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Posted - 2009.02.11 16:02:00 -
[123]
so at first i thought akita started trolling - then i realized ccp will actually be doing this - very sad Trashed sig, Shark was here |

Crackuji
Gallente
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Posted - 2009.02.11 16:11:00 -
[124]
Originally by: SiJira so at first i thought akita started trolling - then i realized ccp will actually be doing this - very sad
Oh sss****, SiJira, MotherMoon and Armored C are all posting in the same thread
I don't think the forum can take this much fail... complete server collapse imminent... a post now from masternerdguy would probably push it over the edge 
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Coronae Borealis
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Posted - 2009.02.11 16:13:00 -
[125]
Originally by: Akita T massive emorage whinefest
Take your meds, kid.
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Coronae Borealis
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Posted - 2009.02.11 16:19:00 -
[126]
The out of the box character fades in a month. Nothing is left on that after that. Only the base attributes. And we will be able to switch them around a bit. That's awesome for everyone. Imagine how many of us has created a character, played it for 3 months and then created another one after learned the lessons of bad skill tree.
The skill sets of different bloodlines doesn't matter a single thing.
You still will not be doing 2400 sp/hour for trade skills in caldari achura... Or with nikunni(?) or was it khanid(?) cyberknigth 2400 sp/hour science skills...
Are you merins alt perhaps? Very familiar emorage....
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Concorduck
Gallente
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Posted - 2009.02.11 16:27:00 -
[127]
TBH, i don't care about anything that has to do with new players.
i have enough accounts to sell and buy me several High-end skillpoint-stuffed Character to farm till the end of time and buy ETC secula seculorum.
But, tbh, i make more isk this way, and a boost of 2x skilltrain to a new character is not that "HOLY BLOODY ****ING SACRED DUCK THE SKY IS FALLING" and it's not gonna get me to buy the boxed version.
in the end, it does not add anything that is usefull to characters older than 40 days.
If CCP wants me to buy a boxed version, maybe they should make it a special account with 2 character slot and a pre-made character starting at 3m sp with all advanced learning to IV.
any other way, i can't really give a duck, and neither should you. -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2009.02.11 16:39:00 -
[128]
Originally by: Concorduck TBH, i don't care about anything that has to do with new players.
I care, because I want to see more suckers players stick around for longer periods of time.
_ Create a character || Fit a ship || Get some ISK |

Hieronimus Rex
Minmatar Infinitus Sapientia
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Posted - 2009.02.11 18:56:00 -
[129]
Could you post some maths/calculations to give us some idea of how bad it really is for new players? I'm just surprised that moving from 9/9/9/9/3 to 9/9/8/8/5 makes such a huge difference.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.11 18:59:00 -
[130]

I thought I remember someone saying that doing the tutorial would get you more skills/sp.
yes/no?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.11 19:03:00 -
[131]
Originally by: Hieronimus Rex Could you post some maths/calculations to give us some idea of how bad it really is for new players? I'm just surprised that moving from 9/9/9/9/3 to 9/9/8/8/5 makes such a huge difference.
9/9/8/8/5 trains better all around than my characters 
I think the bit that bothers him is the drop in starting sp, and implied uselessness of new characters.
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Khrillian
Minmatar Sebiestor tribe
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Posted - 2009.02.11 19:05:00 -
[132]
Originally by: Chainsaw Plankton
Originally by: Hieronimus Rex Could you post some maths/calculations to give us some idea of how bad it really is for new players? I'm just surprised that moving from 9/9/9/9/3 to 9/9/8/8/5 makes such a huge difference.
9/9/8/8/5 trains better all around than my characters 
I think the bit that bothers him is the drop in starting sp, and implied uselessness of new characters.
I dunno all of the bold caps nerdrage stuff was about how now it's better to train learning first & keep your character untouched for 3 months instead of 1. I just don't see this happening under the assumption that you'll only play for a year.
Plus, training learning skills is risky. If you quit EVE before the break-even point you never recover the loss, and even if you quit EVE a bit after the break-even point, you might have been better off enjoying the game early.
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.02.11 19:17:00 -
[133]
Originally by: Khrillian Plus, training learning skills is risky. If you quit EVE before the break-even point you never recover the loss, and even if you quit EVE a bit after the break-even point, you might have been better off enjoying the game early.
Training them at twice the speed makes them far less risky, though, since the break-even point is pushed quite a lot closer… ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Khrillian
Minmatar Sebiestor tribe
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Posted - 2009.02.11 19:43:00 -
[134]
Originally by: Tippia
Originally by: Khrillian Plus, training learning skills is risky. If you quit EVE before the break-even point you never recover the loss, and even if you quit EVE a bit after the break-even point, you might have been better off enjoying the game early.
Training them at twice the speed makes them far less risky, though, since the break-even point is pushed quite a lot closerą
What? Less investment in learning means a sooner break even point. "Break even" is when time you spend on learning skills + regular skills = the time you would have spent on regular skills had you not trained learning. In the trivial case, where time spent on learning is 0, the break even point is now. As you train more and more learning the break even point extends further into the future.
Suppose it takes you 1 year to break even on 1 month of learning and it takes 3 years to break even on 2 months of learning. If you quit after six months, you take a huge hit if you trained learning for 1-2 months.
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Hanns
Canadian Aerospace Defence Sector
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Posted - 2009.02.11 20:00:00 -
[135]
People keep going on about older player has X amount of SP over a new player. but when it actually boils down to it, how many of this SP are actually being used in his ship at that moment in time? not and extra 60million sp thats for sure.
If having 60mill sp more than another guy flying a drake with 20mill sp really meant you actually had 80mill sp 100% dediacted to a drake yes it would be unfair but it dosent work like that, the 20mill guy can fly the drake as well as the 80mill guy. the only advantage the 80mill sp guy has it ability to fly more ships, (depending how his skill are spread out).
Originally by: Tuxford a new retribution bonus +1 med slot per level
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Sirez Cartwright
Caldari Gallente Mining and Manufacturing Inc Cloud 7 Nebulosa
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Posted - 2009.02.11 20:06:00 -
[136]
Edited by: Sirez Cartwright on 11/02/2009 20:08:54
Originally by: Akita T TL;DR
You keep your flap trap open entirely too much.
New players will adjust and adapt to the new system, regardless of how it's set up. I can tell you from experience that if I didn't have my roommate standing next to me, guiding me through the character creation process I would be completely, and utterly confused. Despite your ramblings, I still don't see how your complaints for newer players having a 'harder time' being all that catastrophic. Maybe for the people that obsess over min-maxing, I suppose. But I assure you, there's more fun to be had in EVE than 'hueg numbars'.
Originally by: Coronae Borealis The out of the box character fades in a month. Nothing is left on that after that. Only the base attributes. And we will be able to switch them around a bit. That's awesome for everyone. Imagine how many of us has created a character, played it for 3 months and then created another one after learned the lessons of bad skill tree.
This is also a good point, so, why reinvent the wheel? Thanks, Coronae.
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.02.11 20:07:00 -
[137]
Originally by: Khrillian What? Less investment in learning means a sooner break even point. "Break even" is when time you spend on learning skills + regular skills = the time you would have spent on regular skills had you not trained learning. In the trivial case, where time spent on learning is 0, the break even point is now. As you train more and more learning the break even point extends further into the future.
Yes? Like I said — it makes them less risky since the break-even point is pushed closer. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Khrillian
Minmatar Sebiestor tribe
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Posted - 2009.02.11 22:28:00 -
[138]
Originally by: Tippia
Originally by: Khrillian What? Less investment in learning means a sooner break even point. "Break even" is when time you spend on learning skills + regular skills = the time you would have spent on regular skills had you not trained learning. In the trivial case, where time spent on learning is 0, the break even point is now. As you train more and more learning the break even point extends further into the future.
Yes? Like I said ł it makes them less risky since the break-even point is pushed closer.
lol disregard that for some reason i read "twice the speed" as "twice the number of learning skills" or something like that 
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Sieessenschwanz
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Posted - 2009.02.11 23:20:00 -
[139]
Wait, you mean I can't turn my pre-Achura character into one with attributes equivalently awesome to that of an Achura?
That's ****ing gay. You Achura bastards have it made. I'd keep the spec forever.
<--Not a main, nor even a character with any post-creation skills.
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Sieessenschwanz
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Posted - 2009.02.11 23:21:00 -
[140]
Originally by: Crackuji
Originally by: SiJira so at first i thought akita started trolling - then i realized ccp will actually be doing this - very sad
Oh sss****, SiJira, MotherMoon and Armored C are all posting in the same thread
I don't think the forum can take this much fail... complete server collapse imminent... a post now from masternerdguy would probably push it over the edge 
At least Xaen isn't here.
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Dani SP
Rupture Farms Mining
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Posted - 2009.02.12 02:07:00 -
[141]
But learn skills are ALREADY perfect as they are. Why change something that works 100%???
Currently the break even point is really nice. Some players decide to max the learn skill, others do the opposite. This is a strategy game, and diversity is a must (imo).
With all these mods, we all are gonna do the same ---> boring.
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Don ZOLA
Caldari Vale Tudo.
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Posted - 2009.02.12 08:58:00 -
[142]
its too easy for new people anyway.
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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.02.12 09:13:00 -
[143]
If you can see the certificates during character creation and allow that to guide new players they might be okay, but yeah without some major guidance they may get stuck with skills they don't need.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

gordon861
Minmatar PROGENITOR CORPORATION
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Posted - 2009.02.12 13:58:00 -
[144]
One thing I've noticed since they changed the number of starter SP is that very few newbis spend much time in frigates, they seem to move straight up to cruisers and miss out on a lot of the fun, and chances to loose your ships, when you first start playing. They are alos very close to needing the Adv Skillbooks so have a 20mil ISK bill to pay fairly soon.
The changes to the way the new skillpoints are handled might bring some of that back.
But CCP you need to think of a different name for this, NPE sounds too much like NGE which we all remember as the death of SWG, and what probably helped you subscriber numbers a lot.
Originally by: CCP Arkanon I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. I donĘt believe CCP employees should run the EVE universe.
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Corrock
Minmatar SUBLIME L.L.C.
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Posted - 2009.02.12 15:06:00 -
[145]
Edited by: Corrock on 12/02/2009 15:06:33
Originally by: permion Also Aura is utterly gone. Compared to a normal MMO starting interaction/immersion... EvE is almost utterly devoid of it(interaction/immersion) because you need to first learn what's there before you can appreciate it. Aura is probably one of the few things that make it tolerable for quite a few people.
I'll miss her voice, but not her sing-song, taunting "Skill tray-ning com-pleee-ted!" when I log in after forgetting to keep track of a skill, or memories of being podded as a newb and having her laugh with glee. Come to think of it, maybe I won't miss the b@#$@#. 
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Dani SP
Rupture Farms Mining
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Posted - 2009.02.12 22:45:00 -
[146]
I started with 800k but honestly there were about 100k worth ones. I mean I picked the trading career so 400k in Trade and a lot more in Social groups, and they gave me Empathy level 4 ---> LOL
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