Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Red 7
|
Posted - 2009.02.15 23:22:00 -
[61]
Originally by: Cailais
Originally by: Red 7
While it all depends on drop rates and yield - based on the current salvage system for rigs & using their drop rate as a baseline - then T3 cruisers should be around the 150-250m ISK mark (assuming maturity - gold rush is likely to make the prices much higher initially).
That looks like a very low estimate. The resource harvesting for T3 requires traditional harvesting methods (minerals) but also more exotic resources for which there is not a current profusion of player gatherers - e.g gas cloud harvesting. Also almost all the resources are in a high risk environment (WH Space).
As a guide to T3 production we should look towards the Combat Booster market, where resources and producers are limited. I think we can expect initial gold rush prices to be at or around the 1 - 2bil mark, falling over a few months until stabilising at around the 500mil mark (slightly more for high demand subsystems).
C.
Time will tell - and there are many factors but W-Space will be more accessible than the current gas-clouds (1 in 3 systems will have access) so the gas depends on the abundance of exploration sites within W-Space.
Initial observations on SISI show that the number of exploration sites per system has increased in K-Space (probably due to the new probe system being more granular).
|

Learol
|
Posted - 2009.02.15 23:29:00 -
[62]
Tech-B? |
|

CCP Dropbear

|
Posted - 2009.02.15 23:36:00 -
[63]
Originally by: Red 7 Initial observations on SISI show that the number of exploration sites per system has increased in K-Space (probably due to the new probe system being more granular).
That's actually due to us putting a whole lot more in. I'll be going into a bit more detail on that in an upcoming blog. 
|
|

Horchan
Gallente
|
Posted - 2009.02.15 23:43:00 -
[64]
Originally by: CCP Dropbear That's actually due to us putting a whole lot more in. I'll be going into a bit more detail on that in an upcoming blog. 
Any word on when a new build will be put on Sisi that has the full T3 production enabled? ---
DesuSigs |

Bartholomeus Crane
Gallente The Crane Family
|
Posted - 2009.02.16 00:02:00 -
[65]
It appears to me that W-space, and T3CH production revolves a lot around exploration and some of the neglected mini-professions like hacking and archaeology.
I say neglected here because currently these professions are not very lucrative compared to other activities.
What I see are missing are dedicated ships for these mini-professions. The lack of a dedicated salvager ship has already been noted, but the same holds for hacking and archaeology ships. Basically, a ship like that needs role bonuses, and extra high and mid slots. High slots for the probe launcher and a cloak (especially in low sec) and a mid slot for the hacking module and the archaeology analyser.
Wouldn't it be nice if some of those T3CH subsystems were dedicated to these functions?
Just a thought. -- Quis custodiet ipsos custodes? |

adriaans
Amarr Ankaa.
|
Posted - 2009.02.16 01:03:00 -
[66]
nice stuff! however it doesn't mention what sec status the new pos mods will be limited to... would be nice to know :) -sig- Support the introduction of Blaze M crystals for Amarr!
Originally by: UMEE if ure another fotm re-roller, then dont pvp. you'll fail.
QFT! |

Horchan
Gallente
|
Posted - 2009.02.16 01:25:00 -
[67]
Originally by: adriaans nice stuff! however it doesn't mention what sec status the new pos mods will be limited to... would be nice to know :)
The Polymer Reactor Array is of course limited to 0.3 and down, but the Experimental Mobile Lab and Subsystem Assembly Array have no limitations. ---
DesuSigs |

Jas Dor
Minmatar
|
Posted - 2009.02.16 01:50:00 -
[68]
Originally by: Kel Zon All this work for a really expensive cruiser that makes you lose SP you have trained in it when you go pop? They had better be pretty fing uber otherwise no one will go through the trouble. Remember all this is dependent on someone actually wanting to fly them rather than a HAC.
To be Uber enough to be worth 500m+ SP's they'd end up near the game breaking IWIN button level. TBH this seems like a continuation of CCP's general level of fail since FW. Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |

Kayn Otar
Samurai Syndicate
|
Posted - 2009.02.16 02:56:00 -
[69]
CCP Win! I'm surprised how many people are calling fail on CCP for Tech III, especially when they haven't seen it yet. Tech III is full of win. * It's simpler than Tech II, in terms of production steps. * It's more involved than Tech II, requiring participation from many more professions. * It's more accessible than Tech II, anybody can find a wormhole and bring back materials. * The end product is much better. Even if the ships are not 'uber the simple fact that they are customizable makes them super win.
Oh, and regarding loot, take a look at the flowchart: they are described as "Sleeper Drones".
|

wert668
|
Posted - 2009.02.16 03:43:00 -
[70]
Will we have Strip Gas Cloud Harvester? To boost mining from Mining Barges and Exhumers. Or will you give bonuses to existing ships?
|
|

Jordan Musgrat
H A V O C Minor Threat.
|
Posted - 2009.02.16 04:10:00 -
[71]
Out of curiosity, are we getting a fuel bay for this patch? It would not take much coding at all, and it would make a lot of us very happy. We were promised a fuel bay in black ops in the last patch, and without explanation, it just wasn't there when patch day came. Give black ops a 2k fuel bay, and be done with them, that balances them out nicely.
Don't ignore this. You said you would, now do it. -----------
Primary is family values, secondary is 0.0... |

Simo98
International House of PWNCakes B.L.A.C.K.
|
Posted - 2009.02.16 06:29:00 -
[72]
Question. (i hope it hasn't already been asked)
the ancient relics or whatever, when you reverse engineer them what happens? do they dissappear? have a set amount on 'uses'?
if they last forever, will they end up like T2 BPOs and all held by only a select few. cause that would kinda suck 
|
|

CCP Lemur

|
Posted - 2009.02.16 08:11:00 -
[73]
Originally by: Simo98 Question. (i hope it hasn't already been asked)
the ancient relics or whatever, when you reverse engineer them what happens? do they dissappear? have a set amount on 'uses'?
if they last forever, will they end up like T2 BPOs and all held by only a select few. cause that would kinda suck 
They will be consumed by the job. They have only one 'run'.
|
|

aka Ishur
Stormwolf Holdings LLC
|
Posted - 2009.02.16 09:32:00 -
[74]
One question, will it be possible to reverse engineer t2???   
|

Ralitge boyter
Minmatar BrightSpark Alliance
|
Posted - 2009.02.16 10:02:00 -
[75]
It sounded to good to be true a new Tech level where the smaller corps could actually take part in. In the end the following is needed for any group to stand a chance in this market. A gang/fleet to harverst NPC's A gang/fleet to hack/dig exploration sites A group of dedicated scanner A group of invention and researcher A freighter load of ISK and at least 5 or six traders A set of at least two or three POS's for reactions One or more Caldari research outposts
Groups that can field this? Yes the 0.0 alliances with a stable income and enough people to send tens of them into the w-space systems (best once spawn in their back yard of course) to collect the stuff needed. Trader alts in high sec corps will do the rest. In short CCP has made yet another tool to make the rich far richer, to give them even better abilities to hold on to their claimed space as they have access to the T3 gear first and will be able to set the price they want for these items as no one else is able to get to their sites with enough reliable man power to make a business of it.
CCP this design is just wrong it is going to do to T3 what the (rigged) BPO lotery did to T2 it is going to make very few people hold a deciding share in the market ending it up in a strangle hold where prices are dictated by what these people feel like instead of actual costs.
Now Of course CCP has been "smart™" and given specific areas of 0.0 access to specific resources because that will cause more people to go to war over them... in short an alliance formarly known as BoB has the best resources the rest of the major alliances have pretty good stuff and the part where wars are actually fought by new alliances have pretty much nothing, causing no movement what so ever, leaving the lower ranked alliances to have to fight and commit major amounts of resources which is unsustainable due to lack of income in those areas that can still be claimed. Thus CCP will do nothing more then enforce the current political landscape freeze the current pin the current power houses down even further in their respective areas and make it even harder for new groups to try and move in to 0.0.
CCP are you guys and girls sure you want people to move to 0.0 it seems like you are doing everything in your power to just keep the status quo. Because if you really wanted to have people move into 0.0 you would have made resources shift, not just a few wormholes but also moon materials, complexes and high end ores, you would have made it possible for small alliances to generate enough income in 0.0 to be able to sustain them selfs in the fighting against the moajor power houses with the unlimited income and the nearly untoutchable industrial infrastructure... ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Pottsey
Enheduanni Foundation
|
Posted - 2009.02.16 10:12:00 -
[76]
Assuming the S is to imply more the one and a single Fullerene is without the S and more then one Fullerene is Fullerenes then there is a major plot hole here. Basic Fullerene or Fullerenes when you have two or more is common throughout Eve used as superconductors and in the biotech industry. You don't need to go into Sleeper space to get it.
"Fullerene is a molecule composed entirely of carbon. It is usually spherical in shape and can be harmful to living organisms. Basic Fullerene is used as superconductors and in the biotech industry. Complex Fullerene is an advanced version of basic fullerene that only the Jovians know how to produce. It is much harder than basic fullerene and is indestructible by all conventional methods used by the other races and thus useless in the current technological environment. The force involved in breaking it into shards must have been staggering."
Now we have Fullerenes "Fullerenes are a new type of harvestable gas. "
So is Fullerene a gas or solid usually spherical in shape? Is Fullerene rare or common? If the two are different surely they should have a different name. Fullerene or Fullerenes when there is more than one is already common throughout Eve in the storyline. I already have lots of Fullerenes in my hanger.
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
|

Rivqua
Caldari Omega Wing R.E.P.O.
|
Posted - 2009.02.16 10:18:00 -
[77]
Originally by: Ralitge boyter It sounded to good to be true a new Tech level where the smaller corps could actually take part in. In the end the following is needed for any group to stand a chance in this market. A gang/fleet to harverst NPC's A gang/fleet to hack/dig exploration sites A group of dedicated scanner A group of invention and researcher A freighter load of ISK and at least 5 or six traders A set of at least two or three POS's for reactions One or more Caldari research outposts
Groups that can field this? Yes the 0.0 alliances with a stable income and enough people to send tens of them into the w-space systems (best once spawn in their back yard of course) to collect the stuff needed. Trader alts in high sec corps will do the rest. In short CCP has made yet another tool to make the rich far richer, to give them even better abilities to hold on to their claimed space as they have access to the T3 gear first and will be able to set the price they want for these items as no one else is able to get to their sites with enough reliable man power to make a business of it.
CCP this design is just wrong it is going to do to T3 what the (rigged) BPO lotery did to T2 it is going to make very few people hold a deciding share in the market ending it up in a strangle hold where prices are dictated by what these people feel like instead of actual costs.
Now Of course CCP has been "smartÖ" and given specific areas of 0.0 access to specific resources because that will cause more people to go to war over them... in short an alliance formarly known as BoB has the best resources the rest of the major alliances have pretty good stuff and the part where wars are actually fought by new alliances have pretty much nothing, causing no movement what so ever, leaving the lower ranked alliances to have to fight and commit major amounts of resources which is unsustainable due to lack of income in those areas that can still be claimed. Thus CCP will do nothing more then enforce the current political landscape freeze the current pin the current power houses down even further in their respective areas and make it even harder for new groups to try and move in to 0.0.
CCP are you guys and girls sure you want people to move to 0.0 it seems like you are doing everything in your power to just keep the status quo. Because if you really wanted to have people move into 0.0 you would have made resources shift, not just a few wormholes but also moon materials, complexes and high end ores, you would have made it possible for small alliances to generate enough income in 0.0 to be able to sustain them selfs in the fighting against the moajor power houses with the unlimited income and the nearly untoutchable industrial infrastructure...
I don't see why any 10-man friends corp wouldn't be able to do this on a scale fitting their size? Of course they won't be able to make 100s of ships per month, but no one is expecting that. But I don't see any issues with them being able to set up the 2-3 required pos, and run them, and mean while collect the items needed and fill in the gaps by market orders?
/Riv
|
|

CCP Chronotis

|
Posted - 2009.02.16 10:38:00 -
[78]
General Information on starbase system security level anchoring restrictions
- The subsystem assembly array and experimental laboratory can be anchored anywhere
- The polymer reactor can only be anchored in 0.3 or below systems (as is the case with other reactors)
- The hybrid components can be manufactured at existing component assembly lines which includes stations in empire space
General comments on the supply/demand of resources
The quantity and types of materials will be changing considerably over the next few weeks on singularity as we gauge better the opportunity cost factors of spending time harvesting tech 3 materials against other professions and just where these ships sit in the power curves and balance the numbers.
1. There is a massive amount of wormhole space (2500 systems) with a good and open probability of most of you finding a wormhole for a wormhole op. Those systems have a lot of resources within them with a high regeneration rate. This is very similar to the rigs production as we have a widely distributed resource of salvage. There is little chance of scarcity in this sense so the price of the materials will really be dependant on how good overall Tech 3 ships are.
2. The current implementation uses a large number of different materials - this is intended so that there is a large amount of liquid trade around the materials and in the same vein as salvage and rig production where you have the materials sold on the market, then processed and manufactured by secondary and tertiary producers.
Questions on guide prices of Strategic Cruisers
Ultimately you will pay what you think the strategic cruisers are worth . Once we are past the new and shiny initial prices, the material prices will filter down from there and how much value T3 resource harvesting rates and wormhole ops will have.
However you can probably gauge yourselves how much you would be willing to pay for one and I personally would expect that price range to sit between 100-300 million for many people after the initial shiny phase is past.
Singularity testing and feedback thread
It would be good if specific feedback on the current singularity implementation and specific numbers could be kept in this thread and we keep high level concept and discussion here.
|
|

Umbriele
Gallente Natural Inventions
|
Posted - 2009.02.16 10:41:00 -
[79]
1) Make the new pos structures anchorable in high sec (0.5-0.7) or no ones will do that in low sec, only big allies will do T3 (epic fail like boosters) 2) Make the size of the gas, salvage, datacore, etc.. very small, and the polymers small too (1 mc like alchemy stuff). I cant imagine anyone entering a worhole, find the stuff, and have to go back to eve to unload just 1 unit because its too big, maybe 50 jumps away....
Those or T3 will be used as much as boosters.
|

Kaahles
n0thing Inc.
|
Posted - 2009.02.16 11:13:00 -
[80]
Originally by: Umbriele 1) Make the new pos structures anchorable in high sec (0.5-0.7) or no ones will do that in low sec, only big allies will do T3 (epic fail like boosters) 2) Make the size of the gas, salvage, datacore, etc.. very small, and the polymers small too (1 mc like alchemy stuff). I cant imagine anyone entering a worhole, find the stuff, and have to go back to eve to unload just 1 unit because its too big, maybe 50 jumps away....
Those or T3 will be used as much as boosters.
1) don't think that's gonna happen because in that point it's same game mechanic as T2 would be just "in line" with the rest of eve to put reactions into low sec. 2) If they are large enough to bring a couple of transport ships or an orca (maybe an orca like exploration based ship with the possibillity to "anchor" it at a planet/moon in the future would rock) it's not that of a issue. But we have to wait until wormholes open on sisi to get an idea of how often you've to unload and what you can bring into the systems. ----------------------------- OMG THE SKY IS FALLING! Contract me all your stuff so I can save it! |
|

Dracira Dracc
|
Posted - 2009.02.16 11:39:00 -
[81]
Originally by: CCP Chronotis
[yellow]Questions on guide prices of Strategic Cruisers
However you can probably gauge yourselves how much you would be willing to pay for one and I personally would expect that price range to sit between 100-300 million for many people after the initial shiny phase is past.
When i take a look at the production chain - i predict a price much higher then 300 Million per ship.
i bet 1 ISK for that :-)
|

Dracira Dracc
|
Posted - 2009.02.16 11:41:00 -
[82]
Originally by: Umbriele 1) Make the new pos structures anchorable in high sec (0.5-0.7) or no ones will do that in low sec, only big allies will do T3 (epic fail like boosters) 2) Make the size of the gas, salvage, datacore, etc.. very small, and the polymers small too (1 mc like alchemy stuff). I cant imagine anyone entering a worhole, find the stuff, and have to go back to eve to unload just 1 unit because its too big, maybe 50 jumps away....
Those or T3 will be used as much as boosters.
I agree, i think the Moon harvesting should be low sec/0.0 only - but all the reactions should be done in the Empire too...
|

Davlin Lotz
Wild Cat Industries
|
Posted - 2009.02.16 11:57:00 -
[83]
Which materials (interfaces, datacores , decryptors etc) will be consumed during the manufacturing and reverse engineering process?
|

Washell Olivaw
|
Posted - 2009.02.16 12:15:00 -
[84]
Originally by: Ralitge boyter In short CCP has made yet another tool to make the rich far richer,
Money makes money? OMG! Stop the presses!
It's impossible to create a system where people with established logistics, manpower and investment won't have an edge.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
|

Washell Olivaw
|
Posted - 2009.02.16 12:17:00 -
[85]
Originally by: Dracira Dracc
Originally by: CCP Chronotis
[yellow]Questions on guide prices of Strategic Cruisers
However you can probably gauge yourselves how much you would be willing to pay for one and I personally would expect that price range to sit between 100-300 million for many people after the initial shiny phase is past.
When i take a look at the production chain - i predict a price much higher then 300 Million per ship.
i bet 1 ISK for that :-)
I predict that 6 months from now people will appeal to CCP to fix the prices because they said that cruisers would only be 100-300 million.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
|

Khan Soriano
Beyond Divinity Inc
|
Posted - 2009.02.16 12:57:00 -
[86]
Originally by: CCP Chronotis
However you can probably gauge yourselves how much you would be willing to pay for one and I personally would expect that price range to sit between 100-300 million for many people after the initial shiny phase is past.
This is a price for the whole ship (with subsystems included) or just the hull? If it's a whole ship then I guess 100m would be ok, 20-40m more than some T2 crusiers. But if it's just the hull, then the price will easily top the price for a command ship and that is not so ok ----- Arbitrator - Life & Death
|

Masque Blanc
Small Gods
|
Posted - 2009.02.16 13:11:00 -
[87]
As an explorer/t2 inventor/producer, I shudder at the amount of effort this is going to take to produce.
We have 6 reactions bpcs, all at a random drop. Each bpc is going to be a limited runs so there is a good chance you will not have the right bpc to run the reaction materials you do have. So reactions will probably not be able to run 24/7 so expensive to operate as a manufacturer.
We have possibly 100 different alien artefacts (5 subsystems x 5 different ranks x 4 races) + alien artefacts for the t3 ships. These are all random drops and there is going to be a % change that reverse engineering will not work.
Each reverse engineer requires datacores and decryptors (correct race decryptor). Again random drop. Plus the interfaces which will be expensive initially.
To get together the correct components and the correct six reverse engineered bpcs (just to build the first ship) is going to be difficult. To get together extra subsystems to really use tech3 as designed is going to be very difficult.
To summarise
t3 is going to be very expensive. t2 will be more expensive as t2 inventors move to doing t3 reverse engineering. t1 will be more expensive as miners/mission runners are pulled in to doing t3 gas harvesting/ratting.
As soon as the t1 and t2 prices are high enough, t3 will rise even further as all the miners/mission runners move back to doing k-space activities.
|

Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
|
Posted - 2009.02.16 13:55:00 -
[88]
I hope it will be possible to compress materials from WH space with the Industrial Core of a Rorqual.
 |

Tareen Kashaar
Jericho Fraction The Star Fraction
|
Posted - 2009.02.16 14:09:00 -
[89]
Originally by: Deviana Sevidon I hope it will be possible to compress materials from WH space with the Industrial Core of a Rorqual.
That would make sense, at least. As long as it isn't salvage or the likes... For the gases, I can see this making some sort of sense. ____________
|

Rakshasa Taisab
Caldari Sane Industries Inc.
|
Posted - 2009.02.16 14:39:00 -
[90]
Originally by: Masque Blanc To get together the correct components and the correct six reverse engineered bpcs (just to build the first ship) is going to be difficult. To get together extra subsystems to really use tech3 as designed is going to be very difficult.
Sounds really nice. So they are pushing manufacturing towards requiring a chain of supply as complex as EvE can handle.
T2 might have been hard back when there were fewer players, and same for T1. In a few years T3 will be in the same position as T2.
|
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |