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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
FemmeFatal
Control Theory
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Posted - 2007.07.30 15:13:00 -
[31]
Can ts/db/etc faction neuts get the same ratio cap/neut ratio as medium unstable neuts :D
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Ladyah Liandri
A GmbH
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Posted - 2007.07.30 15:15:00 -
[32]
Just looking forward to fly Malediction and Vengeance again.
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1Of9
Gallente Beasts of Burden YouWhat
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Posted - 2007.07.30 15:15:00 -
[33]
Question: How will this affect a capital? Example: A carrier is bubbled by a dictor. Atm, best defence would be to put 1 or 2 NOS in the dictor to kill his MWD and send the dogs after him.
But now, if the carrier cap is above 70% and dictor "tanking" the cap @ 55% ... nos wont work anymore?
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Zkillz kun
Beets and Gravy Syndicate
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Posted - 2007.07.30 15:17:00 -
[34]
these nos changes are great imo. they didn't make the curse useless, they just made it so you have to actually think when you fly one. instead of being able to fly around at 4k/s+ and just destroy every tank within 30k now you have to manage your capacitor and targets according your cap. it shouldn't be that hard to maintain a low cap % especially when you are running you mwd learn to adapt people.
on the khanid ship, they look cool but i think the missile boni's should be give to every missile type. it will make it like useing lasers. you wont gbe able to fit long range(beams) without completely destroying your tank _____
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Serilla
The Collective Against ALL Authorities
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Posted - 2007.07.30 15:20:00 -
[35]
Originally by: 1Of9 Question: How will this affect a capital? Example: A carrier is bubbled by a dictor. Atm, best defence would be to put 1 or 2 NOS in the dictor to kill his MWD and send the dogs after him.
But now, if the carrier cap is above 70% and dictor "tanking" the cap @ 55% ... nos wont work anymore?
Fit neuts and kill their cap in one cycle? __________________
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Dixon
Caldari Thundercats RAZOR Alliance
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Posted - 2007.07.30 15:21:00 -
[36]
Huzzah!!!
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Keira Black
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Posted - 2007.07.30 15:23:00 -
[37]
sorry but the nos idea is just not good. it would be like flying a BS without guns. or guns that dont work.
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Sorted
EVE Empowerment League Navy Interstellar Alcohol Conglomerate
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Posted - 2007.07.30 15:24:00 -
[38]
/me boos and hisses at the NOS changes. Mainly due to the major detremental effect it will have on the NOS speciality ships (Curse, Pilgrim, Bhaalg etc)
I can see some reasoning behind it (Big ships wiping a frigs cap - which they still can with 1 Neut), but its been in the game for years - forum whining seems to be at a peak and focused on NOS recently. BAM NERF BAT>.. whats next ? Dampners? I bet 50M.
The great many late changes remind me very painfully off SOE and SWG. poor show.
If you insist on the changes the NOS dedicated ships need an extra boost - same as the ECM dedicated ships got during that Nerf.
.........
Sorted
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.07.30 15:25:00 -
[39]
Nos changes seem fine to me, even if it basically kill any possiblity for the Pilgrim to ambush a big target.
Khanid changes are moving in the right direction, too, but there is two thing I don't agree with:
- First, a bonus to only close-range missiles. That's only a half bonus. Are you going to restrict gallente damage bonuses to blasters only? Caldari bonuses to long-range missiles only? That what you'd have to do, for things to be balanced. And that would be carzy. So why restrict khanid bonuses to short-range missiles only?
- Second, the Damnation: that is a fleet command ship, not a field command ship, and not an all-out assault platform. A fleet command ship is supposed to keep it's distances with enemy tacklers, interdiction bubbles and the like, not wade into them! I say this ship shouldn't get bonuses related to close-range combat. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |
Tarminic
Black Flame Industries
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Posted - 2007.07.30 15:29:00 -
[40]
I've noticed that you're giving Khanid ships a bonus to close-range missiles only, and this seems to be a common complaint among the responses here. Given that, perhaps you should double the aforementioned bonuses to make up for the fact that you're limited to short-range missiles only? Just a thought. ------------ ULTIMATE LAG SOLUTION | Forum Whiners - Unite! |
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m4jor dis4ster
Gallente
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Posted - 2007.07.30 15:30:00 -
[41]
When I rat I use a dual repping myrmidon with 4 medium nos which allows me to perma run the second rep should I need it. So my one question regarding the NOS nerf. How will this affect NPCs?
Do they have cap levels or is nossing an NPC no longer going to provide cap?
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.07.30 15:31:00 -
[42]
Originally by: Tar om Another victory for interceptor pilots. Am I the only person who enjoys flying battleships outside a massive blob?
You don't need to be in a massive blob for your battleship to have an escort vessel.
And there's nothing stopping you fitting a neutraliser or some ECM.
Dulce et decorum est pro imperium mori. |
Clean
Acceptable Losses
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Posted - 2007.07.30 15:31:00 -
[43]
Oh yeha great
Just continue fixing what works fine ... i just switched form an Arazu to a Curse so thanx for the waste of those 25 days You guys actualy consider there r peeps out there who wanne solo pvp and not blob around ?
Sure i dont want the "i win" ship to pown and bbq every1 and the Curse in its current state cant do that. So maybe u wanne think about giving the Curse bonuses cause when i got like 60% cap left after my enemies cap is dry at the current state it will be useless when trying even on a dumb stabber or thorax that has 60% cap left with those changes.
In other words all t1 cruiser > curse, but hey amarr was to uber anyway right ? ;)
Lets see what comes next ...running on stations got nerfed to walking cuz of bumb at docking points ?
Important bugs now fixed !
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.07.30 15:36:00 -
[44]
Edited by: Tarron Sarek on 30/07/2007 15:40:55
Well, changes like these seperate the real (PvP'ing) men from the fotm babies.. EVE, harsh world, adapt or die, carebear bashing.. etc. I hope these phrases ring a bell. Once on the receiving side, one can really show is he's full of mettle.
So stop the unfounded complaining and adapt!
Actually I would have favoured a different approach, but this one is definitely best for large Nos against frigates issues. Apart from that, I don't think that Nos should be the way to kill capitals. Seems kinda stupid to me.
The only thing I'm worried about is the still overpowered Drake and the possibility to use a neut/nos combo on passive shielded tanks. Perhaps that'll be the next fotm.
_________________________________ - Balance is power, guard it well.. - |
Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.07.30 15:38:00 -
[45]
Anyway thanks ccp You just killed the Bhaalgorn, Curse, Pilgrim every NOS using ship around.
Havent amarr sufferd enough.. ?
->My Vids<- |
Vaedian GER
Excidium.
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Posted - 2007.07.30 15:38:00 -
[46]
Cute, now I can trash my Pilgrim and start soloing Battleships in an Inty.
Good job CCP.
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Niedar
MASS Ministry Of Amarrian Secret Service
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Posted - 2007.07.30 15:42:00 -
[47]
Good changes except for nos thats just pathetic. ------------------
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Leigh Goslin
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Posted - 2007.07.30 15:43:00 -
[48]
Edited by: Leigh Goslin on 30/07/2007 15:43:32 Edited by: Leigh Goslin on 30/07/2007 15:43:16 hmm
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Xaen
Caldari Caldari Provisions
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Posted - 2007.07.30 15:44:00 -
[49]
Awesome, now Minmatar ships are going to be even MORE Powerful because they can simply fit NOS and a MWD to burn up their own caps so they can continue to use NOS as though it were never nerfed whilst all ships that require cap to function are screwed.
As an aside, I'm now glad I trained for the Rapier instead of the Curse, cause the Curse just got ruined.
Nice job guys! ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets don't. |
Kolwrath
Amarr
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Posted - 2007.07.30 15:48:00 -
[50]
I have looked at the changes and here's my two cents:
Khanid Changes: I don't fly them but I do like the sound of it. As other have stated your guys are kind of pigeon holing khanid ships into close range uber tanks. The result I see of this is that they will be direct competitors to blaster boats, but blaster boats get bonuses that can apply to rails ... if they can fit them that is. They should be interesting though... By the sounds of it a khanid HAM boat could go toe to toe with a demios ... and likely win due to the uber tanking. very very interesting.
NOS Changes: Thank god. I fly a NOS domi and its, to be honest, overpowered. Really. To the Curse pilots out there complaining, that ship was way overpowered. They are insta-runaway targets. I.e. you see one, you run away. You can complain as much as you like but they were in all honesty overpowered. The result of these change I think is that people are going to fit allot more Neuts ... or cap recharge damaging units along with boosters. (reduce your cap to zero and suck away ... then if you need cap turn on the booster for a cycle). So now its going to be Neut Domis instead of NOS domis. A good thing I think. Well see.
Good job CCP. Glad to see you guys are addressing some of the really old imbalances.
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Bonny Lee
Caldari God's Army Corp OPUS Alliance
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Posted - 2007.07.30 15:51:00 -
[51]
Originally by: Wizzkidy Nice work...now I have to train missiles up and forget about my 8million in gunnery
People in these forums have TOLD you the problem with ammar yet you ignore
This game bores me every day with the stuff you dev's come up with.
Amaar whined about their damage types etc. ^^ now ccp changed so you have more options but not the way you would love it. Perhaps you learn that whining doenst result in the solution you desire.
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BalderDK
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Posted - 2007.07.30 15:51:00 -
[52]
Edited by: BalderDK on 30/07/2007 15:52:27 I don't like the changes to the noz it should be based on amount of cap AND percentage of cap, so a curse can nos a bs below 50% cap even if the curse has more than 50% cap my point here being lets say a curse has 2000 cap and when he is at 1000cap ergo 50% the bs he is nossing what has 8000cap cant go below 4000cap atm why would he not be able to nos the bs that has 8000cap down to 1000?
Anyway the other changes are kinda okay imo IF and ONLY IF we get some turret slots back on, let ppl choose for them selvf, take the eagle and the vulture, both have same amount of turret and launcher, and are still shield tankers, but only gets bonus to turrets.
But i would like to see a change to the interceptor and vengance because they will alwayse need to go into web range with these new changes, to do some damage, so you might wanna make the dmg bonus affect rockets and light missiles, or give the retribution another mid slot so it can tackle. Or give a range bonus to the rockets
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RoCkEt X
Caldari The Order of Chivalry Nex Eternus
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Posted - 2007.07.30 15:52:00 -
[53]
I like the nos changes. now if capital ships get ganked then the nos wont completely hump them. tbh i dont personally care about the changes to khanid, but the nos is a change i like. one question no-one has asked yet:
What about the effects of multuple ships nossing a single ship. Example.
3 nos domi's VS Carrier
2 of the domi's have full cap, the third has 45% cap and is attempting to tank the carrier, how low would the carrier's cap go? down to 45, or would nos have no effect because some of the ships nossing it have 100%? dosent that beg the question:
If i fly carrier, my gangmate is in an inty, he nos's me and his cap is still 100%, does this mean that if the enemy nos me, because he has 100% cap, thier nos will be rendered useless by an inty thats not even on thier side?
Plz answer. i am half curious, and half wondering if my alt should specialize in nossing interceptors for the purpose of making my carrier's cap invulnerable to nosferatu.
If u CBA to read what i wrote and u dont know the answers anyway, for all u 'capital killers' capital ships just got ALOT harder to kill.
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Mack Dorgeans
Camelot Innovations
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Posted - 2007.07.30 15:53:00 -
[54]
NOS QUESTION: How does a nosferatu work on NPCs now?
Nos is not used just in PvP, you know. It would have been nice if there were some mention of if they will even work on NPCs now, since they don't really have cap to lose. I was under the impression that nossing reduced their shield boosting and armor repair. Will nos continue to work pretty much exactly the same on NPCs, or will spare high slots on PvE setups be a lot less useful now?
Khanid range?
Wow, I just don't understand how you can limit weapon effectiveness to a single system on the Sacrilege and Damnation. They just aren't fast enough for that. The Malediction and Heretic I can understand due to their speed, though even that makes them too predictable in combat. The Vengeance I'd think may not be fast enough, sort of caught in between. The Sac having no turrets is a little scary, too.
Are the Vengeance, Sacrilege, and Damnation getting any kind of agility boost so they can turn more effectively? Even extra speed doesn't help much if you can't maneuver. Also, as armor tanks, they can't exactly stock up on speed or agility modules in lows. Blaster ships at least have the option of fitting rails and typically more/better drones.
Speaking of drones, I think I would have slightly boosted the Curse and Pilgrim drone bays or bonuses to make up for nos being harder to use. I probably would have liked to see a little extra drone bay on the Sac, too, to make up for its lack of range.
Plus, the bulk of NPC ships now are smart enough to keep a decent range. With slower ships and the NPC scatter effect, it's going to take a lot of tanking and slogging from one ship to the next during missions. In effect, that makes these ships sort of useless for mission running, since it will increase the time needed to complete missions.
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Brodde Dim
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Posted - 2007.07.30 15:53:00 -
[55]
This is a huge boost to projectile guns and missiles. And a huge nerf to amarr.
Since the new NOS will balance the cap between the 2 ships who are engaging, the one that cant attack without cap will die. If you have a passive tank (shield or even armor) it will be even more apparant.
The amount leeched will be very high when you have no cap yourself (and dont need any). And the other part cant take any back. The amarr ships wich are very cap dependant will have tough times.
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Graedlav
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Posted - 2007.07.30 15:54:00 -
[56]
CCP... uve changed man, u used to be cool :P
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Lumy
Eve University Ivy League
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Posted - 2007.07.30 15:54:00 -
[57]
Originally by: Wizzkidy Nice work...now I have to train missiles up and forget about my 8million in gunnery
People in these forums have TOLD you the problem with ammar yet you ignore
This game bores me every day with the stuff you dev's come up with.
What can I say... well, Ammar are new Matar. (At least required-skill-wise )
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Femaref
Caldari examined Inc. Spear 0f Destiny
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Posted - 2007.07.30 16:01:00 -
[58]
In my oppinion, it would be better if the nos would leech energy if you have LESS cap then the enemy, as nos normaly is used to maintain something.
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Wolfgang Jager
Caldari Caldari Independent Navy Reserve
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Posted - 2007.07.30 16:01:00 -
[59]
NOS changes = massively bad idea, way to tackle a very very minor problem with many good proposed solutions and pick the worst possible and implement game-wide sweeping changes.
Scrap the proposed NOS changes entirely and pick one of the more reasonable options - diminishing returns, tracking etc. As it stands your changes will profoundly alter the small gang side of the game; perma-tanks that stabilize at 30% cap or so will become the norm - and virtually impossible to nos since the attackers will have to get below that cap before it does anything.
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Exlegion
KnightRaven Research KnightRaven Alliance
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Posted - 2007.07.30 16:02:00 -
[60]
Can a dev answer the following?
How will the change to Nosferatu work against NPC targets?
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |
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