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21. Sticky:[March] Warp Disruptor and Scrambler Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
I still say the progression should be 8250m->8650m->9000m. People today already have been paying sometimes 40x the cost of the J5b just to get those extra 350m with the Faint Epsilon. Here is the list of nerfs to expect (because most fits re...
- by Aaril - at 2016.02.15 02:55:10
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22. Sticky:[March] Warp Disruptor and Scrambler Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Shalashaska Adam wrote: Enormous nerf across the board to meta scrams, and hence a huge quantity of scram frigates, coupled with a buff to meta disruptors, and it seems like CCP is intentionally giving a good few extra kilometres of wiggle room...
- by Aaril - at 2016.02.13 04:40:07
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23. Sticky:[March] Warp Disruptor and Scrambler Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
The scram changes are literally the OPPOSITE direction of interesting choices. Today we have 3 INTERESTING choices: -Warp Scram 2: Middle Cost, Good Range (9 m), Bad Fitting -Faint Epsilon: High Cost, Good Range (9 m), Good Fitting -J5b: Low Cos...
- by Aaril - at 2016.02.12 18:02:40
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24. Sticky:[March] Damage Module Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
With all the other CPU nerfs, please use this opportunity to lower the BCS CPU to 30 like all other damage mods.
- by Aaril - at 2016.02.12 04:43:56
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25. Sticky:[March] Stasis Webifier Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
I hope that the Fleeting type will have a greatly increased drop rate. With the across the board CPU nerf that occurred today, Fleeting type webs will be in high demand. Edit: Also, 57.5% has been the standard percentage for YEARS now. Please cha...
- by Aaril - at 2016.02.12 02:58:57
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26. Sticky:[March] Warp Disruptor and Scrambler Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Suitonia wrote: The range nerf on the Meta Scramblers seems pretty big. (Intentional?) It makes sense to make the Tech II Warp Scrambler finally worth using over Faint Epsilon. However, dropping all scrams to the t1 base range of 7.5km change...
- by Aaril - at 2016.02.12 02:18:19
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27. Sticky:[March] Warp Disruptor and Scrambler Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Please rethink the scram range changes. You literally just did an across the board nerf on sub-T2 scrams. Many FW/low sec fits are generally already tight using the x5 + j5b combo. Its either that or give up over 1km of scram range. The scoped nee...
- by Aaril - at 2016.02.12 00:38:06
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28. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
At this point it is a pretty safe assumption that you will not have both FAX 5 and Carrier 5 without training both. I agree with the general sentiment that this is a bad business practice, BUT...I think there may be a solution that could make both...
- by Aaril - at 2016.02.10 15:20:37
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29. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
You develop a new module which has done much to help create content and mitigate station games, and then remove it from low sec when it still practically brand new? This change should not go through.
- by Aaril - at 2016.01.21 05:50:32
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30. Hey CCP! Can we have an IGB update? - in EVE Technology Lab [original thread]
My suggestion is to keep the browser... BUT...add an option to disable it (or vice versa, disable and give a warning when people enable it in their options about security holes). Also, while we're at it, let us disable links...or if we do click ...
- by Aaril - at 2016.01.12 06:51:54
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31. Sticky:New camera now in opt-in Beta on TQ - in Upcoming Feature and Change Feedback Center [original thread]
1) First, and most important, the "old" tracking camera needs to still have a button to select it. Not having it as an option means most of the time I will not even think to enable the new cameras to see how they feel in different situations. 2) ...
- by Aaril - at 2016.01.04 19:06:01
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32. Sticky:Dev blog: Happy Holidays! - Launchers & Snowballs & Trin... - in EVE Information Portal [original thread]
Hopefully we do get something more than just fun...last year we got 20 days alt training time. I was kind of hoping for the same thing again!
- by Aaril - at 2015.12.18 15:02:44
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33. Afraid to go into low sec. - in EVE General Discussion [original thread]
I know this is obvious, but the worst thing that can happen is your ship gets blown up and you are podded. As long as you follow the number 1 rule of EVE, the worst case scenario is not that bad. I concur with everyone else above, just go out and...
- by Aaril - at 2015.12.18 02:08:51
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34. Sticky:Dev blog: Saving ship fittings from outside the EVE Online clien... - in EVE Information Portal [original thread]
Great update, thanks for the hard work. An update needs to be done to the fittings themselves. The charges section should go away and become general cargo. For example, in ALL of my Pyfa fits I like to include a depot, scanner, and probes (I don'...
- by Aaril - at 2015.11.19 21:08:53
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35. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Styphon the Black wrote: The Probe Scanner is suck! Seriously do you even play EVE? Because with releases like this and the new map it is like you have no clue how players interface with the game and what the term "USER FRIENDLY" means. I had...
- by Aaril - at 2015.11.04 19:24:57
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36. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Iowa Banshee wrote: It looks like opening D-Scan with alt-D it initiates a scan cycle If you were so inclined you could exploit this to automate the d-scan process. You can hotkey dscan now. It is easily automatable by the most common gam...
- by Aaril - at 2015.11.04 18:47:20
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37. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
While the interface for probing is being looked at, any chance of signature storage being added? Even with "legacy code", there has to be some workaround. This seems like it could be through a signature database that kept track of the pilots who ...
- by Aaril - at 2015.11.04 18:01:03
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38. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Maybe I missed this, but if it does not exist, can the ability to filter out the visual dscan be added? When scanning I would prefer to have a clean interface. Right now I am having to drop my dscan range down to the minimum as a workaround. I a...
- by Aaril - at 2015.11.04 15:58:39
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39. Sticky:[Vanguard] 350k added skillpoints for new characters! - in Player Features and Ideas Discussion [original thread]
I agree this is a good move by CCP, but... Instead of giving a 2 week old character 300k SP, you should apply these skills to ALL characters in the game. If a character has already spent the time to train these, THEN apply unallocated SP up to th...
- by Aaril - at 2015.09.26 01:19:17
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40. Sticky:Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta - in EVE Information Portal [original thread]
The new map is definitely moving in the right direction, but there are some things that still need to be changed: -The old system map is very clean, albeit simple, which makes it perfect for probing. To help with this on the new map, when focused...
- by Aaril - at 2015.07.19 21:09:17
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