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1. T2 or Faction Weapons? - in Ships and Modules [original thread]
Originally by: Zhilia Mann (Good) faction launchers have superior RoF to T2 launchers with spec 5. (Good) faction guns are surpassed in damage at spec 4 This needs to be drilled into peoples heads, lots of hearsay around ___ CCP Ga...
- by Abye - at 2011.07.14 19:07:00
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2. Why are the Gallente Droneboats so fugly? - in Ships and Modules [original thread]
I like the happy face of the Vexor ___ CCP Garthagk: "And that is why GMs aren't DEVs"
- by Abye - at 2008.03.18 10:23:00
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3. Eve Fitting Tool - in Ships and Modules [original thread]
JPG is messy for images with few colors like screenshots of Windows apps. No chance for PNG ? Can't imagine that there aren't good libs for Delphi handling that. ___ CCP Garthagk: "And that is why GMs aren't DEVs"
- by Abye - at 2008.03.17 17:21:00
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4. Moa Setup For L2 Missions? - in Ships and Modules [original thread]
- Sell Moa - Buy Caracal - Spend the leftover cash in each a set of assault launchers and heavy missile launchers - Fit Assault Launchers for frigate heavy (most lvl 2) missions, use heavy missiles only when really needed - ???????? - PROFIT ! ___...
- by Abye - at 2008.03.17 17:16:00
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5. Does anyone still use Quickfit? - in Ships and Modules [original thread]
One problem with EFT is the the lack of cap simulation, it just shows needed cap/s vs the peak regenerated cap/s. Some modules that eat big chunks of cap with a pretty slow "refire rate" can bring you below the peak cap regen point. ___ CCP Garth...
- by Abye - at 2008.01.12 18:44:00
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6. Ares has changed - in Ships and Modules [original thread]
Edited by: Abye on 23/11/2007 23:13:22 Pure win as tackler. mwd, disruptor and either webber or Sensor Booster for more headroom. For damage, the Taranis is this way -> ___ CCP Garthagk: "And that is why GMs aren't DEVs"
- by Abye - at 2007.11.23 23:13:00
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7. hybrid fleet sniper fit ... - in Ships and Modules [original thread]
The MFS shouldn't be at the scope IMHO. Maybe put it into the housing of the gun ? ___ CCP Garthagk: "And that is why GMs aren't DEVs"
- by Abye - at 2007.11.23 10:43:00
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8. best pvp bs - in Ships and Modules [original thread]
Seeing a Darkelf post makes me go Emo ___ CCP Garthagk: "And that is why GMs aren't DEVs"
- by Abye - at 2007.10.20 08:58:00
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9. PvP Myrmidon û projectiles > Hybrids? - in Ships and Modules [original thread]
Autocannons are designed around ships with multiple bonuses, blasters have a bigger punch. ___ CCP Garthagk: "And that is why GMs aren't DEVs"
- by Abye - at 2007.10.09 05:38:00
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10. OMG Pulse Laser Nerf - in Ships and Modules [original thread]
Creative necro considering the current laser problems. ___ CCP Garthagk: "And that is why GMs aren't DEVs"
- by Abye - at 2007.09.21 23:46:00
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11. My T2 Empire shuttle setup . - in Ships and Modules [original thread]
Originally by: Alyxa Mahan Quote: What I would like to know is.... can I make it even faster? Paint it red "Da red wunz go fasta!" ___
- by Abye - at 2007.09.16 07:02:00
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12. How fast is 143m/s translated into MPH? - in Ships and Modules [original thread]
Originally by: Camulos Redne engineering world use both. Even metric countries sometimes use imperial. I live in Germany and the average person doesn't use Imperial units. Everything is meters and kilograms. The only unit that might b...
- by Abye - at 2007.09.16 04:22:00
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13. How fast is 143m/s translated into MPH? - in Ships and Modules [original thread]
Edited by: Abye on 15/09/2007 18:13:55 I just imagine the horrors of having physics classes with the imperial measurements. 3 countries have not officially adopted the metric system: USA, Liberia and Myanmar -> http://en.wikipedia.org/wik...
- by Abye - at 2007.09.15 18:14:00
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14. The Ares and Eris - in Ships and Modules [original thread]
Originally by: sov68n and seriously, dictors are just t2 destroyers, which means they are only meant to pop frigs, and nothing else. So enough rails/blasters to kill a frig is all you need. maybe 4 or 5 will do it with proper skills. ...
- by Abye - at 2007.09.01 02:10:00
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15. myrmidon ammo - in Ships and Modules [original thread]
Originally by: Max Hardcase Autocannons. No gun bonus anyway so you might as well use a weapon that doesnt drain cap away from your tank. ACs without a damage bonus aren't too impressive and blasters have a higher base damage. ___ I...
- by Abye - at 2007.08.30 14:00:00
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16. Flycatcher CPU buffed, Eris still same ?! - in Ships and Modules [original thread]
Considering how paperthin dictors are, I don't like the idea to fly into web range. ___ Inappropriate signature. Please do not use this signature. Email us for more information -Eldo ([email protected])
- by Abye - at 2007.08.27 02:52:00
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17. Flycatcher CPU buffed, Eris still same ?! - in Ships and Modules [original thread]
Hell, what are CCP thinking ? At least catching stabbed ships gets easier because they fix warp disruption spheres. ___ Inappropriate signature. Please do not use this signature. Email us for more information -Eldo ([email protected])
- by Abye - at 2007.08.26 17:17:00
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18. The Plate Craze - in Ships and Modules [original thread]
Originally by: twit brent I might use active tanks when CCP stops lasers from using stupid ammounts of cap. Learn Amarr BS to 5 and voila, you don't use more cap on firing than a hybrid ship with a Geddon or Apoc. ___ Inappropriate s...
- by Abye - at 2007.08.24 15:00:00
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19. The Plate Craze - in Ships and Modules [original thread]
Nos nerf will definately help active tanking. But still, an active tank has more trouble handling high burst damage than a fat plate. ___ Inappropriate signature. Please do not use this signature. Email us for more information -Eldo (mods@ccpgam...
- by Abye - at 2007.08.23 18:59:00
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20. interdictors? the best? - in Ships and Modules [original thread]
The Heretic will be most likely be used with rockets and pack a hefty punch, but with rockets you might have a problem catching ceptors that keep a healthy distance. Still a ton better than my gimped Eris. And you need racial frigate 5 to hop ...
- by Abye - at 2007.08.14 17:21:00
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