Pages: 1 2 3 [4] 5 |
61. Turret hardpoint graphics - in Player Features and Ideas Discussion [original thread]
Agreed. Also, we need some kind of graphic for missile launchers. The crow has some things that look like them built into the texture, but thats pretty much it. As it is now, missiles seem to magically appear from the center of your ship.
- by Adjodlo - at 2006.02.27 21:09:00
|
62. Idea to revitalise gate piracy. - in Player Features and Ideas Discussion [original thread]
As far as ransoming goes; I don't see the need for any specific ingame mechanic dedicated to it. Honestly, just use private chat boxes or even local if you're lazy. Also, believe it or not, not having a way to ensure ransoms are honored after they...
- by Adjodlo - at 2006.02.27 21:04:00
|
63. Idea to revitalise gate piracy. - in Player Features and Ideas Discussion [original thread]
Atmittedly, I havent read all 100 pages of this thread but i'm going to go ahead and assume that posters here have overlooked the fact that there are (usually) only two locations for a pirate to get his pirating on; gates and belts. This is why mo...
- by Adjodlo - at 2006.02.27 20:52:00
|
64. gimped alt? - in Skill Discussions [original thread]
Edited by: Adjodlo on 27/02/2006 20:12:48 Edited by: Adjodlo on 27/02/2006 20:12:19 Originally by: Linia good per and will for ships, guns, missiles, etc. So your good going as long as you avoid electronics and mechanics I t...
- by Adjodlo - at 2006.02.27 20:12:00
|
65. DED connections skill? - in Skill Discussions [original thread]
I'm afraid this skill appears to be a large waste of time. I'm confident it will be changed, however, because in its current state, by the time you reach lvl 5 (or even 2) in it you will have easily outgrown its usefulness. 7500 extra isk per boun...
- by Adjodlo - at 2006.02.23 04:22:00
|
66. Best Disposable tackler - in Ships and Modules [original thread]
The incursus fits this role very nicely: very fast, 3 mids, looks cool, cheap. Works for me...
- by Adjodlo - at 2006.02.20 08:47:00
|
67. Hey Oveur, can we tone down the damage some? - in EVE General Discussion [original thread]
Instead of reducing damage, we should simply give everyone who whines about it 100% to each resist base and allow them to exceed that with modules. That way they don't have to worry about playing the game properly like the rest of us.
- by Adjodlo - at 2006.02.20 08:30:00
|
68. Idea for a new learning skill - in Skill Discussions [original thread]
These already exist; they're called "Learning skills" there are regular and advanced versions, you can find them on the market -- npcs sell them.
- by Adjodlo - at 2006.02.20 08:13:00
|
69. training drones reduce speed? - in Skill Discussions [original thread]
Sorry jabba, you cant put drones in your bay while in space without the help of a maintenence array.
- by Adjodlo - at 2006.02.17 17:40:00
|
70. How fast can you fly a ship indefinetly? - in Ships and Modules [original thread]
Bad news about the eve wormhole: It's in the skybox which means that you'll never get there, even if you were warping at 120 au/s. Furthermore if you travel into a sun, assuming you make it before we're old and gray, you will just bounce off as i...
- by Adjodlo - at 2006.02.17 08:15:00
|
71. Planetary gameplay, using what is there to take EVE to the next level! - in EVE General Discussion [original thread]
How about when you land on a planet, the game turns into grand theft auto and you just zip around slapping hookers with your pod and stealing ships and what not. Or better yet it could just be a whole real time strategy game! No and no. It wou...
- by Adjodlo - at 2006.02.17 07:56:00
|
72. Shield Tanking seems still gimped compared to Armor Tanking - in Ships and Modules [original thread]
Ever hear of a boost amplifier? Armor tankers dont have anything like that. Shield tanking also has the advantage of if you get your tank broken you have a fresh layer of armor to cover your ass as you warp out. Find something else to whine about.
- by Adjodlo - at 2006.02.17 07:44:00
|
73. [RMR] Ship Setups *updated often, continued from origonal* - in Ships and Modules [original thread]
Originally by: Aaira i have the utimate retribution setup here thanks to a nice graphical error enjoy http://i29.photobucket.com/albums/c267/visualunderlord/megapulseretribution.jpg PWNAGE!!!1oneonetwo
- by Adjodlo - at 2006.02.16 16:45:00
|
74. Skill training with suspended account - in Skill Discussions [original thread]
So, where's the option to suspend account??
- by Adjodlo - at 2006.02.16 16:28:00
|
75. Nosferatu nerf? - in Ships and Modules [original thread]
Edited by: Adjodlo on 16/02/2006 06:59:56 I think I saw a guy on page 4 of this thread say nos on a battleship should be nerfed because it can completely disable a frigate. This does not deserve a quote, but I'll go ahead and deliver the requi...
- by Adjodlo - at 2006.02.16 06:59:00
|
76. Skill Points Transfer - in Skill Discussions [original thread]
NO! Never!!! This is a horrible idea, sorry.
- by Adjodlo - at 2006.02.16 06:28:00
|
77. Skill training with suspended account - in Skill Discussions [original thread]
Where is this option? I don't see it anywhere in the "my account" section.
- by Adjodlo - at 2006.02.16 06:15:00
|
78. Nosferatu nerf? - in Ships and Modules [original thread]
Originally by: Tinweasel fairly soon newbies are gonna be issued a t3 battleship and have to work their way down to frigates. /signed Stop fixing or whining about things that aren't broken, and stop nerfing battleships because people...
- by Adjodlo - at 2006.02.15 20:28:00
|
79. WCS again - how to make everyone happy - in Ships and Modules [original thread]
Heres a great way to make me, for one, happy: stop crying about wcs! Im not going to explain why WCS need to be in the game because it has been done many times and frankly, I think it is obvious. If you feel you need to cry about something you sho...
- by Adjodlo - at 2006.02.14 17:11:00
|
80. Too much willpower? - in Skill Discussions [original thread]
Thanks guys, I feel alot better now.
- by Adjodlo - at 2006.01.30 20:32:00
|
Pages: 1 2 3 [4] 5 |
First page | Previous page | Next page | Last page |