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1. Bring back the "EVE Universe" dropdown to the EVEgate home... - in Player Features and Ideas Discussion [original thread]
I shiptoast a lot on the forums and always leave a forum tab open specifically becaues I can be alerted to ingame mails right away. The problem is, when I click on my mailbox and get pulled to EVE gate, suddenly that nice handy dandy navigation to...
- by Aiwha - at 2016.04.16 00:29:50
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2. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Remove it from ceptors all together.
- by Aiwha - at 2015.08.19 07:19:35
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3. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
I want to talk about accessibility. I posted this in the devblog thread, but I'm putting it here too because THIS IS WHAT I WANT. I want to be able to launch a large platform for use for myself and my alts. No corp members, no alliance members...
- by Aiwha - at 2015.03.23 17:04:22
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4. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
On the subject of Jump fuel conservation modules, is this JF only or will we be adding these to dread/carrier fits?
- by Aiwha - at 2014.05.22 04:46:00
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5. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Jezza McWaffle wrote: Please point to me where you don't even have to go into the system? Also how is that good intel? All it tells you is that the system is active, you don't know anything else other than that. And even then it can be wrong. ...
- by Aiwha - at 2014.05.06 23:57:00
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6. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
Querns wrote: Aiwha wrote: If removing NPC kill data is bad for finding PvP, I suggest we bring back Jump data for WH's. It makes just as much sense and is equally effective for intel gathering. Not an option -- this information is unavail...
- by Aiwha - at 2014.05.06 23:07:00
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7. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
If removing NPC kill data is bad for finding PvP, I suggest we bring back Jump data for WH's. It makes just as much sense and is equally effective for intel gathering.
- by Aiwha - at 2014.05.06 22:48:00
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8. Differences between missile types - in Player Features and Ideas Discussion [original thread]
T2 missiles give you this. Missiles also give you one of the most powerful options in the game, the ability to switch damage types with NO loss of dps.
- by Aiwha - at 2014.04.18 12:43:00
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9. Freighters should have capital rig slots - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Aiwha wrote: Kaarous Aldurald wrote: Please stop trying to have freighters nerfed by adding slots. Because they'd have to take things away to compensate, and they would end up overall worse as a result. Rig ...
- by Aiwha - at 2014.04.18 05:51:00
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10. Freighters should have capital rig slots - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Please stop trying to have freighters nerfed by adding slots. Because they'd have to take things away to compensate, and they would end up overall worse as a result. Rig drawbacks do that fine themselves. Hyperspa...
- by Aiwha - at 2014.04.18 05:14:00
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11. Wormholes and signatures - in Player Features and Ideas Discussion [original thread]
Bane Nucleus wrote: It was fine the way it was before Odyssey. Lets just go back to that That would work too. I'm just looking at trying to continue differentiating WH space combat from lowsec and nullsec. It will always be unique, but we ca...
- by Aiwha - at 2014.04.18 04:56:00
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12. Wormholes and signatures - in Player Features and Ideas Discussion [original thread]
So apparently people are unhappy with WH signatures, when you open a hole, you're announcing to the world that angry people are about to mess **** up. So here's a fix. WH's don't actually open until they are physically jumped through, this means t...
- by Aiwha - at 2014.04.18 02:07:00
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13. REMOVE the Enter the captain's quarters button - in Player Features and Ideas Discussion [original thread]
Posing in a WIdot thread. (is it still cool to say that?)
- by Aiwha - at 2011.12.01 04:48:00
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14. Black-Ops Battleships, able to fit Covert-Ops Cloak. - in Player Features and Ideas Discussion [original thread]
Its about balance. BOBS can move at their full velocity while cloaked, you're going to have to decloak to warp, but you're still at little to no risk. Also, you have a jump drive. Abuse that sucker.
- by Aiwha - at 2011.09.07 00:43:00
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15. Ship Balancing: Dramiel! (and Logistics) - in Player Features and Ideas Discussion [original thread]
Tyears wrote: Wow, a post about a ****ing frigate's speed, yet nothing on supercaps which have been broken for 21 months now. He's fixing "the little things", SC's are a major thing.
- by Aiwha - at 2011.09.07 00:40:00
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16. Shuttles are Pointless!!! - in Player Features and Ideas Discussion [original thread]
Nerf Gerard. There's no such thing as overkill , only degrees of effectiveness .
- by Aiwha - at 2011.04.16 05:53:00
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17. battlefield 0.0 - time to make moons dynamic - in Player Features and Ideas Discussion [original thread]
Originally by: Jireel Bring deathstars in the game, give them a moon destruction weapon, have moons in 0.0 respawn But what would we call Deathstar POS's then? There's no such thing as overkill , only degrees of effectiveness .
- by Aiwha - at 2011.04.06 16:26:00
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18. Nerfing all things Jumpy would be awesome - in Player Features and Ideas Discussion [original thread]
Death jumps and jump clones. Is this really that hard? There's no such thing as overkill , only degrees of effectiveness .
- by Aiwha - at 2011.04.04 22:40:00
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19. EvE, the ôsandbox,ö and just what is gaming ôfun?" - in Player Features and Ideas Discussion [original thread]
Originally by: Istvaan Shogaatsu Originally by: Neo Omni GamePlay vs Improvements (or) will a pop-o-matic hurt Monopoly? Everyone at one time or another has played the board game Monopoly. Everyone as rolled the dice. Now cons...
- by Aiwha - at 2011.03.15 04:29:00
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20. That new Pilot License tab... - in Player Features and Ideas Discussion [original thread]
CCP probably just didn't think of it. Meh, features and ideas. It's a good plan. There's no such thing as overkill , only degrees of effectiveness .
- by Aiwha - at 2011.03.09 03:10:00
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