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1. Carrier FAQ - in Ships and Modules [original thread]
I would add here, that you not only get the NPC bounties, but also the faction hit. Be careful, if you want to lend a mate some fighters and want to mantain the local faction for mission running or refining.
- by Andarvi - at 2006.07.20 11:38:00
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2. Defender missiles? - in Ships and Modules [original thread]
Originally by: Lord WarATron Bring on the t2 defenders! Yes, so they can suck 2x as badly.
- by Andarvi - at 2006.07.20 11:34:00
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3. Thanatos setup - in Ships and Modules [original thread]
A carrier with no support should either jump SS or log. I take it that one did neither.
- by Andarvi - at 2006.06.27 12:26:00
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4. Carrier and EW immunity - in Ships and Modules [original thread]
A dread is immune to EW when in siege mode. Motherships and titans are (naturaly?) immune. A carrier's only EW defense is its high sensor rating.. but since carriers spend most of the time at safespots currently that is a non issue. Every capital...
- by Andarvi - at 2006.06.02 05:12:00
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5. Skills to fit a carrier - in Ships and Modules [original thread]
All you need is Fighters Gallente carrier Capital armor repair at 1 (and prequisites, of course) To be half decent it in you need them at 3. at 4 works very well at 5.. well.. takes very long :p oh and all cap skills at 5
- by Andarvi - at 2006.05.29 10:24:00
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6. Would it be possible to get a camera view for delegated fighters? - in Ships and Modules [original thread]
I'll take 2 of that
- by Andarvi - at 2006.05.29 09:32:00
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7. Is there a reason to use a blasterthron over a domi, at all? - in Ships and Modules [original thread]
Edited by: Andarvi on 01/03/2006 10:12:47 I mostly fly a Vexor/Dominix and I do pretty well in them usually.. I only fit nos setups if I'm going against HACs, against anything else my damage output is enough.. I would love to see a new low sl...
- by Andarvi - at 2006.03.01 10:12:00
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8. The sensor dampner nerf takes another unexpected twist - in Ships and Modules [original thread]
Wow. I didn't mind waiting for a sensor dampener/tracking distruptor fix, since it did not influence the game that much and there was other EW to fall back on. But this is major. Good job in bringing this out in the open, I would hate for only a...
- by Andarvi - at 2006.01.23 07:10:00
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9. Drone users - in Ships and Modules [original thread]
Sorry, but NOT signed. I use drones plenty and I encounter the 'I want to go 5 m/s for the last 200 m' bug often, but filling CCPs queve with more pettitions for a loss of few K isks is just silly. The bugs were surely reported and waiting to get...
- by Andarvi - at 2006.01.12 09:39:00
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10. Post RMR Drones = Autowin - in Ships and Modules [original thread]
Originally by: j0sephine Just a semi-related thought on the subject that just occured... who says min-maxing must be the way to go. * 2 drone control mods, 3 nos, 1 neutralizer * ew or shield tank (450 cpu still left after fitting high sl...
- by Andarvi - at 2005.12.05 12:29:00
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11. Warp core stabs - in Ships and Modules [original thread]
Edited by: Andarvi on 05/12/2005 07:19:48 -15% to cap recharge.. this would gimp any battle setup nicely, while hardly affecting travel setups
- by Andarvi - at 2005.12.05 07:19:00
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12. Projectiles on a PvE domi - good idea/bad idea? - in Ships and Modules [original thread]
The Domi can survive fitting practically any gun type.. I've hunted using lasers on it and it did fine...
- by Andarvi - at 2005.11.23 13:07:00
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13. Further Drone Nerfage - in Ships and Modules [original thread]
Well, I have: À7 Drones skills trained, for a total of 3,817,347 skillPoints Gallente Battleship / Rank 8 / SP: 2048000 of 2048000 and I'm not worried about losing my drones. If somebody decides that my drones make a better target than me, he's m...
- by Andarvi - at 2005.11.17 06:34:00
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14. What's the deal with Neutralizers? - in Ships and Modules [original thread]
Neutralizers are useful against targets that have less cap/recharge than you. They kill a target's cap quicker than a Nos and for less high slot used. Usual combinations are: 2xnos+1xneutraliser neutraliser(s)+ cap injector They work really wel...
- by Andarvi - at 2005.11.16 10:07:00
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15. Tech 2 Ammo - in Ships and Modules [original thread]
Wasn't there talk about t2 laser crystals being consumable like mining crystals?
- by Andarvi - at 2005.11.14 12:09:00
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16. Mining Barges - in Ships and Modules [original thread]
I've use a passive shield tank setup for mining ice in 0.7 - 0.8.. you can tank most (small) spawns forever that way..
- by Andarvi - at 2005.11.05 09:29:00
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17. New drones, modules and what not - in Ships and Modules [original thread]
Well I do like going mining in my Domi with 6 Miners II and 15 Mining Drone II.. the output is pretty good. But if I'm reading the changes correctly I will now be able to use just 5 mining drones with a 100% yield increase (due to Drone Interfacin...
- by Andarvi - at 2005.11.01 22:13:00
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18. New drones, modules and what not - in Ships and Modules [original thread]
Well I do like going mining in my Domi with 6 Miners II and 15 Mining Drone II.. the output is pretty good. But if I'm reading the changes correctly I will now be able to use just 5 mining drones with a 100% yield increase (due to Drone Interfacin...
- by Andarvi - at 2005.11.01 22:13:00
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19. Armor plates, are they overpowered? - in Ships and Modules [original thread]
I've used the platerax before the patch extensevly and it had just the right 'feel' to it durability wise. With the plate HP boost it's pretty uber now. Anything that makes battles last longer is very welcome IMO. People are saying armour plates a...
- by Andarvi - at 2005.07.22 06:18:00
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20. My Battle Dominix - in Ships and Modules [original thread]
The big advantage of energy sucking/armour repair setups is that they are equally (or even more so) effective against frigates (and frigate squads), crusers (and HACs) and short range battleships. They can be countered effectevily with EW and long...
- by Andarvi - at 2005.07.13 06:59:00
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