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81. Role for the upcoming T2 Battleships. - in Ships and Modules [original thread]
Mobile command - assault resistances - possibility to run 4+ fleet modules - no weapon bonuses apart from the ones they get from the ship they are based on - racial bonues on certain fleet modules Patrol battleship - faster warp speed in sovereig...
- by Arud - at 2005.08.12 01:06:00
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82. How many Guardian Vexors are there? - in Ships and Modules [original thread]
blueprints for 50 guardian vexors were released in one single event of those original 50 around 40-45 remain I think and ccp has no plans that we know of to introduce more
- by Arud - at 2005.07.26 09:49:00
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83. Suggestion to Fix Thorax - in Ships and Modules [original thread]
Originally by: The Cosmopolite Thorax is clearly flavour of the month for the cries of 'nerf! nerf!' but this idea just messes up an entire class that even with its patch boost struggles. the thorax has been the flavour of the month si...
- by Arud - at 2005.07.07 22:06:00
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84. CCP What is up with Command Module CPU requirements? - in Ships and Modules [original thread]
Originally by: pshepherd maybe their designed for the command ships...? like dreadnaughts? t2 battleships
- by Arud - at 2005.07.07 20:31:00
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85. Outpost Information, the newest CWE Dev Blog - in EVE General Discussion [original thread]
Can you put two or more in the same system?
- by Arud - at 2005.07.07 17:57:00
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86. CCP What is up with Command Module CPU requirements? - in Ships and Modules [original thread]
Originally by: Dionysus Davinci Edited by: Dionysus Davinci on 07/07/2005 15:44:02 Originally by: Arud Why do you list that the prophecy has 500 cpu when it has 350 base and that the cyclone has 437 when it has 400 base? GG r...
- by Arud - at 2005.07.07 17:46:00
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87. CCP What is up with Command Module CPU requirements? - in Ships and Modules [original thread]
Why do you list that the prophecy has 500 cpu when it has 350 base and that the cyclone has 437 when it has 400 base? also if you take a look at this module http://www.eve-online.com/itemdatabase/shipequipment/gangassistmodules/11014.asp it seems...
- by Arud - at 2005.07.07 15:35:00
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88. any news on when we can expect to see t2 battleships - in EVE General Discussion [original thread]
expect to see command ship which will use the new gang modules
- by Arud - at 2005.07.07 13:07:00
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89. Trit requirements on capital ships unrealistic - in EVE General Discussion [original thread]
Originally by: Maya Rkell Originally by: Arud The game needs this BAD!!!! one good example, on hugi.is they have a bunch of questions eve players can answer and then they get published. Kinda get to know the players. One player ...
- by Arud - at 2005.07.07 12:58:00
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90. Has anyone looked at the gang assist modules? - in Ships and Modules [original thread]
Originally by: MrRookie Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced unit...
- by Arud - at 2005.07.07 12:33:00
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91. any news on when we can expect to see t2 battleships - in EVE General Discussion [original thread]
Oveur is such a tease!
- by Arud - at 2005.07.07 12:11:00
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92. how do the leadership mods work - in Ships and Modules [original thread]
good point for example the armored warfare link - damage control uses 5000 cpu, with the 90% reduction for the battlecrusiers its 500 it uses ferox has 475 prophecy has 350 all modules seem to be the same, so to begin with none of them can be f...
- by Arud - at 2005.07.07 11:30:00
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93. How does the Dreadnought Siege mode works? - in Ships and Modules [original thread]
Originally by: Xarvos Originally by: ELECTR0FREAK All I can provide is that supposedly, only structures can be targeted while in Siege mode. Essentially, it's for POS killing. Thus, I assume it's unlikely to have any real bonuses b...
- by Arud - at 2005.07.07 11:18:00
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94. [5] to Attack SE? - in Corporation, Alliance and Organization Discussions [original thread]
oh nooo death to veldspar!!! the five need their trit
- by Arud - at 2005.07.07 10:36:00
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95. Suggestion to Fix Thorax - in Ships and Modules [original thread]
The plate idea is excelent. /signed And take notice everyone, the plate idea would affect everyone, not just the thorax. Another nerf would be to keep heavy drone sizes like they were before patch, the size that is. Then make the dronebay on th...
- by Arud - at 2005.07.07 09:53:00
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96. Me wants a caldari BS Gunship!!! with a 6/3 turret to launcher mix. - in EVE General Discussion [original thread]
Originally by: Nikolai Nuvolari Originally by: Reite Make me an amarr missle battleship and an amarr EW battleship when ure on it. Why not give every single race every choice of BS? hell, why not just delete all the races and make...
- by Arud - at 2005.07.07 00:08:00
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97. Intro Movie - in EVE General Discussion [original thread]
excelent work on the intro would be awsome if the devs would release a avi file for download.. need to pimp out eve more on my favorite forum
- by Arud - at 2005.07.07 00:03:00
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98. Trit requirements on capital ships unrealistic - in EVE General Discussion [original thread]
The game needs this BAD!!!! one good example, on hugi.is they have a bunch of questions eve players can answer and then they get published. Kinda get to know the players. One player had about 1m skill points and had already lost three ravens!!!...
- by Arud - at 2005.07.06 23:18:00
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99. Have you taken a look at the sovereignty map lately? - in Corporation, Alliance and Organization Discussions [original thread]
are kr0m an alliance? but anyway.. slim as been killed, no one cares.. we need a better hostage
- by Arud - at 2005.07.06 16:20:00
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100. Stations got bigger? huh? - in EVE General Discussion [original thread]
ah so now stations do seem to be able to hold more than 1-2 battleships
- by Arud - at 2005.07.06 14:40:00
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