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141. [Southern News] Things Change - in Corporations and Alliances Summit [original thread]
I'm just speaking from my personal point of view, not on behalf of Stain, the Coalition or MASS. Stain is the oldest alliance in the game, that everyone knows. It has been invaded on many occasions which all have been twarted away, except smash a...
- by Arud - at 2005.06.28 16:38:00
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142. Patch Deployment Delayed - in EVE General Discussion [original thread]
any word on the patchnotes?
- by Arud - at 2005.06.28 15:29:00
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143. In the light of Dreadnoughts, Will insurance be removed??? - in EVE General Discussion [original thread]
good post Dalman, about time this was discussed my idea would be this Frigate Insurance - Keep it the same Crusier Insurnace - Lower payout by 20%, and cost to insure Battleship Insurance - Lower payout by 60% and cost to insure or something al...
- by Arud - at 2005.06.27 18:09:00
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144. Carriers request. - in Ships and Modules [original thread]
What wouldnt surprise me is that they will require Battleship lvl4 to fly along with other skills. The ship bonus will probably be something along the line of +1 per battleship skill and +1 per carrier skill. But I have no idea, time will tell.
- by Arud - at 2005.06.25 12:39:00
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145. Dreadnought Screenshots straight from SiSi (with stats) - in Ships and Modules [original thread]
Originally by: Mephisteus To keep them rare, quite simple :) Only have them as an agent special deal (this would be the best solution in my opinion). Or have them limited on a corp basis. 1 per 60 members or something. Though favouring m...
- by Arud - at 2005.06.25 01:58:00
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146. Jump Drive Information - in Ships and Modules [original thread]
Originally by: Dionysus Davinci So that is what that star option is for. star option?
- by Arud - at 2005.06.24 19:07:00
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147. Medium Beam. Please give it some love. - in Ships and Modules [original thread]
increase the powergrid on amarr frigs and destroyers, just silly that amarr frigs dont have the uber pg as their battleships have.
- by Arud - at 2005.06.24 18:48:00
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148. Dreadnought Screenshots straight from SiSi (with stats) - in Ships and Modules [original thread]
Originally by: iqplayer Originally by: Arud I agree but the inflation in eve makes it so that using money as a deterant will only work for so long. True, though as mineral price also rise with inflation, this would likely last ...
- by Arud - at 2005.06.24 16:12:00
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149. Jump Drive Information - in Ships and Modules [original thread]
iiinteresting expecialy nice that gang can call in dreads from all over, will make them true capital ships for alliances, and generaly make alliances extremely powerful
- by Arud - at 2005.06.24 16:02:00
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150. Dreadnought Screenshots straight from SiSi (with stats) - in Ships and Modules [original thread]
Originally by: iqplayer Ok, I for one totally disagree with those saying that high skill requirements are good "to keep them rare". Skills are a one time deal, train them and you're done. A decent number of players already have BS 5 traine...
- by Arud - at 2005.06.24 15:49:00
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151. Dreadnought Screenshots straight from SiSi (with stats) - in Ships and Modules [original thread]
Originally by: Ortu Konsinni Originally by: Lord Gank Originally by: Antic Dreads will be close to useless to begin with though. A toy. Cus there will be so few, if one arrives in a fleet battle its pretty much garanteed it...
- by Arud - at 2005.06.24 14:55:00
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152. Dreadnought Screenshots straight from SiSi (with stats) - in Ships and Modules [original thread]
love the bs5 requirement but... advanced spaceship command 5? .. anyone know what rank it is and what stats are required?
- by Arud - at 2005.06.24 13:50:00
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153. Freighters... - in EVE General Discussion [original thread]
Can the freighters use pos's to dump stuff to or do they need propper stations?
- by Arud - at 2005.06.23 19:13:00
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154. T2 Cap rechargers - in Ships and Modules [original thread]
Originally by: James Draekn The change I would like to see CCP add: Keep the Research idea, but allow the players to research a tech 1 BPO to upgrade it to a tech 2 BPO. At a set amount of research points, you have a tech 2 BPO (no lotter...
- by Arud - at 2005.06.16 12:34:00
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155. T2 Cap rechargers - in Ships and Modules [original thread]
there are alot of them out there, but only few owners who have monopoly on them.
- by Arud - at 2005.06.15 10:55:00
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156. Words and an Introduction. New Blog from QA Manager, Ulfrr - in EVE General Discussion [original thread]
Welcome, I'd like to buy you a vowel if I ever visit ccp again awsome blog, looking forward to read more in the future
- by Arud - at 2005.06.15 10:49:00
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157. New Blog from Oveur on COSMOS. Yes, it's as big as it sounds! - in EVE General Discussion [original thread]
promising, but kinda hard to tell how it will be exactly but again, promising, making eve feel more alive and I would like to congratulate ccp on beefing up the ingame news section, involving alliances and corps alot more
- by Arud - at 2005.05.12 16:24:00
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158. Eve singleplayer RPG! - in EVE General Discussion [original thread]
get the people that did kotor to do it would be awsome if you start as a normal guy totaly oblivous to the politics in the world and then would be swept away in a conflict having to decide which faction he should support
- by Arud - at 2005.05.12 13:16:00
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159. Serpentis Titan - in Ships and Modules [original thread]
Originally by: MadGaz Would be kinda lame if only agent *****s could get them. yes, ccp would really be screwing up big time if they did that again waaay too much new content comes through the agients, it only forces people into solo p...
- by Arud - at 2005.05.10 10:12:00
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160. Missile & Launcher Overhaul - in Ships and Modules [original thread]
Would it be possible to have missiles start out slow when you fire them but then they increase speed. So with the current proposal it would take for example 5 seconds for a missile to reach its target and if the start out slow idea would be impli...
- by Arud - at 2005.05.09 10:05:00
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