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41. Sticky:New Dev Blog: The passing of the torch: The future of EVE - in EVE Information Portal [original thread]
Welcome Unifex! May your stay as Lead Producer be long and fruitful, you've set the bar high with your work with the core tech group though As one of your first jobs, could you go find Oveur and get him to tell you his secrets of being a good p...
- by Buzzmong - at 2011.12.22 21:09:00
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42. Sticky:EVE Online: Crucible Feedback thread - in EVE Information Portal [original thread]
Why did no-one tell me CCP had added a click 'n drag selection box to the game? Awesome feature! Which ever Dev added that deserves not one, but two beers!
- by Buzzmong - at 2011.12.04 21:37:00
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43. Sticky:EVE Online: Crucible Feedback thread - in EVE Information Portal [original thread]
I'll keep this concise: Negatives: Gal shuttle and Comet have lost their iconic schemes.
Muted colours. The new art direction is a bit too dark and lacks vibrancy
Certain ships, mostly T2, have lost all their colours, Creodron in partic...
- by Buzzmong - at 2011.11.29 23:48:00
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44. Sticky:New dev blog: Re-inventing trails - in EVE Information Portal [original thread]
It's seeing math like that and the outcome of its application that makes me realise my degree is Comp Sci is near useless and I have a very very long way to go until I'll even be a mearly capable games programmer. Very nice work CCP Mankiller. Do...
- by Buzzmong - at 2011.11.25 19:22:00
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45. Sticky:New dev blog: Corp locations > bookmarks in cans - in EVE Information Portal [original thread]
Rakshasa Taisab wrote: Looking at the screenshot, there seem to be _two_ Tuxfords... Are we dealing with multiple personalities, or is this a case of evil/good twin? Double Tuxford, so intense?
- by Buzzmong - at 2011.11.22 18:37:00
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46. Sticky:New dev blog: ...And Papercuts Were Had By All - in EVE Information Portal [original thread]
Hooray for Team Papercuts! That's some good changes and it's good to know the Altanta office is still up and functioning (extremely well it seems) after the layoffs recently. I think you should have plumped for something different from Papercuts ...
- by Buzzmong - at 2011.11.17 17:40:00
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47. Sticky:New dev blog: Pinch yourself: More bosses, more modules, more loot, less ... - in EVE Information Portal [original thread]
Slight bump because I'd like an answer to the following from CCP: Are we going to see this mechanic added to the existing static DED sites? Or at least having the static sites using it to respawn elsewhere in the same system? Be a great way to st...
- by Buzzmong - at 2011.11.15 22:58:00
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48. Sticky:New dev blog: Pinch yourself: More bosses, more modules, more loot, less ... - in EVE Information Portal [original thread]
Quote: Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning el...
- by Buzzmong - at 2011.11.11 16:49:00
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49. Sticky:New dev blog: Capital ship balancing - in EVE Information Portal [original thread]
Pssst, you guys asking for CCP responses do know there's a thread in Test Server Feedback with updates and modifications to the Cap ship changes right? https://forums.eveonline.com/default.aspx?g=posts&t=29691&find=unread
- by Buzzmong - at 2011.11.11 16:07:00
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50. Sticky:New dev blog: Ship-troduction: The Caldari Naga - in EVE Information Portal [original thread]
Baneken wrote: Buzzmong wrote: Baneken wrote: Buzzmong wrote: The Naga eh? Can anyone at CCP enlighten me why they've stepped away from the avian names for Caldari? Especially with Naga being deity-like, surely that would have been a ...
- by Buzzmong - at 2011.11.04 21:19:00
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51. Sticky:New dev blog: Ship-troduction: The Caldari Naga - in EVE Information Portal [original thread]
Baneken wrote: Buzzmong wrote: The Naga eh? Can anyone at CCP enlighten me why they've stepped away from the avian names for Caldari? Especially with Naga being deity-like, surely that would have been a better fit with Gallente? Because ...
- by Buzzmong - at 2011.11.04 17:49:00
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52. Sticky:New dev blog: Ship-troduction: The Caldari Naga - in EVE Information Portal [original thread]
The Naga eh? Can anyone at CCP enlighten me why they've stepped away from the avian names for Caldari? Especially with Naga being deity-like, surely that would have been a better fit with Gallente?
- by Buzzmong - at 2011.11.04 12:19:00
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53. Sticky:New dev blog: Ship-troduction: The Amarr Oracle - in EVE Information Portal [original thread]
DarkTemplarCrimsonWolf wrote: is there any doubt what will happen this February ? Valentine's day?
- by Buzzmong - at 2011.11.03 14:09:00
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54. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
ITT: General consensus that the hybrid changes are good but are akin to weeing into the wind when compared to the overwhelming superiority of projectiles in their current states. General agreement that one weapon system is towering over the othe...
- by Buzzmong - at 2011.11.01 00:22:00
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55. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Silath Slyver Silverpine wrote: Sounds to me that when it comes to PvP, it's less a matter of hybrids being sucky, but of projectiles being ridiculously good. Arguably, for starters all CCP needs to do is halve the Falloff bonus on TE's to ...
- by Buzzmong - at 2011.10.31 16:21:00
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56. Sticky:New dev blog: Ship-troduction: The Gallente Talos - in EVE Information Portal [original thread]
Oh, so that's pretty much confirmation that the new BC's are turret slot heavy then? *sigh* I was so hoping they'd be limited to 5 or 6 to differentiate them more from BS's in a more obvious way rather than just having a PG/CPU limit imposed upo...
- by Buzzmong - at 2011.10.27 16:31:00
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57. Sticky:New dev blog: Ship-troduction: The Minmatar Tornado - in EVE Information Portal [original thread]
Damien White wrote: How about this? Holymoly, have you scanned it for the other changes? Hybrid boost is rather awesome: All are getting a 30% reduction in cap use and a small drop in CPU (5%). Lots are getting a reduction in PG needs. M...
- by Buzzmong - at 2011.10.25 17:28:00
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58. Sticky:New dev blog: Ship-troduction: The Minmatar Tornado - in EVE Information Portal [original thread]
I hope CCP's further blog comes out soon, the speculation that they'll be running around with a full rack of top tier large guns isn't constructive to the dicussion of their roles.
- by Buzzmong - at 2011.10.25 12:38:00
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59. Sticky:New dev blog: Community Team - The road ahead - in EVE Information Portal [original thread]
Seeing as Guard is now part of Customer Relations, are we going to see a video in the near future about the new department? "Yo, We're Customer Relations and we have a rapport, with the peeps on the forums and others that talk, We deal with peti...
- by Buzzmong - at 2011.10.23 16:35:00
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60. Sticky:New dev blog: Ship-troduction: The Minmatar Tornado - in EVE Information Portal [original thread]
Blimeh, a dev response after the first couple of pages, it's like the old days again I'm just curious what role these new BC's will fulfil. The idea is awesome, but the idea behind titans and motherships (supercarriers) was also Awesome(TM) an...
- by Buzzmong - at 2011.10.23 15:23:00
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