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41. WTS Moros Starter Toon - in Character Bazaar [original thread]
Mike Vandenberg wrote: Cambarus wrote: Is this an auction or a sale? If it's an auction when is it ending? And if it's a sale consider my offer retracted. Not sure the difference between an auction/sale. End date is when toon sells either...
- by Cambarus - at 2013.03.28 23:41:00
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42. WTS Moros Starter Toon - in Character Bazaar [original thread]
Is this an auction or a sale? If it's an auction when is it ending? And if it's a sale consider my offer retracted.
- by Cambarus - at 2013.03.28 19:02:00
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43. WTS Moros Starter Toon - in Character Bazaar [original thread]
I'll offer 5
- by Cambarus - at 2013.03.26 16:42:00
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44. WTS ME. Ideal 0.0 alt, Ark pilot, T2 Seige Moros, Bonus trading skills - in Character Bazaar [original thread]
I'll start you at 12
- by Cambarus - at 2013.03.24 22:32:00
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45. Best and most realistic pirate rookie ship fit - in Ships and Modules [original thread]
No.
- by Cambarus - at 2013.03.23 17:22:00
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46. Normal shield boosters are basically worthless modules - in Ships and Modules [original thread]
Maeltstome wrote: bloodknight2 wrote: Not sure the reloading make much difference. What i mean is, an ancillary shield booster needs reloading after his charges are used and the shield booster can't perma run because it needs cap and to be a...
- by Cambarus - at 2013.03.23 16:50:00
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47. What does the Phantasm even do? - in Ships and Modules [original thread]
Diesel47 wrote: How is the Mach more "OP" than a Bhaalgorn, or a vindicator? They perform different roles, and they are the best at what they do. So I don't see how you'd even go about comparing them. This. The mach isn't OP, it's just goo...
- by Cambarus - at 2013.03.22 23:48:00
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48. Normal shield boosters are basically worthless modules - in Ships and Modules [original thread]
Angelique Duchemin wrote: Your example would only be a problem if say one side brought 100 Carriers and the other side brought 100 Dreads but that's just the 1 vs 1 formula on a larger scale. In reality either side will bring a good ratio of e...
- by Cambarus - at 2013.03.22 20:53:00
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49. Normal shield boosters are basically worthless modules - in Ships and Modules [original thread]
Angelique Duchemin wrote: What does that have to do with the balance? You said large fights are easier to balance because of increased variation, which is false, because there isn't that much variation. Fleets are built to support each othe...
- by Cambarus - at 2013.03.22 18:33:00
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50. Normal shield boosters are basically worthless modules - in Ships and Modules [original thread]
Angelique Duchemin wrote: Cambarus wrote: Angelique Duchemin wrote: Actually the more ships you have the easier it gets to balance. Which is why Eve is balanced around fleet pvp and not solo pvp. Eve has no solo pvp balance. But on the b...
- by Cambarus - at 2013.03.22 18:25:00
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51. Normal shield boosters are basically worthless modules - in Ships and Modules [original thread]
Angelique Duchemin wrote: Actually the more ships you have the easier it gets to balance. Which is why Eve is balanced around fleet pvp and not solo pvp. Eve has no solo pvp balance. But on the balance Eve attempts to achieve (fleet) the balan...
- by Cambarus - at 2013.03.22 16:11:00
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52. Normal shield boosters are basically worthless modules - in Ships and Modules [original thread]
Angelique Duchemin wrote: And please do not throw meaningless words like "depth" at me. Especially not about pvp balance. When compared to some of the larger MMOs out there, Eve is a basement side project. The complete lack of 1vs1 balance in ...
- by Cambarus - at 2013.03.22 15:28:00
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53. Pirate faction BCs - in Ships and Modules [original thread]
bufnitza calatoare wrote: Garviel Tarrant wrote: bufnitza calatoare wrote: Shrike Arghast wrote: I'd like to see some... I'd also like to see some of the other BC models used elsewhere... as well as Navy Versions (or SOMETHING) of the ...
- by Cambarus - at 2013.03.20 15:24:00
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54. Critique My Domi - in Ships and Modules [original thread]
FapFap McLotionhand wrote: Cambarus wrote: Please don't do this, you lose literally half the effectiveness of the domi by sitting 100km away. should be able to put out about 750ish dps from there and swap to gardes when they close in unde...
- by Cambarus - at 2013.03.19 18:28:00
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55. Critique My Domi - in Ships and Modules [original thread]
Narcotics Dealer wrote: i think sentry domi with a micro jump drive is the go now because u can just warp off in the mission to avoid all the npc damage and just blitz them from range Please don't do this, you lose literally half the effecti...
- by Cambarus - at 2013.03.19 02:39:00
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56. after using Rattlesnake the rest of the ships seems meh - in Ships and Modules [original thread]
Mer88 wrote: i found this on battleclinic poster name Asghaad : "...........you can load Javs into 425s, but at 20kms of theyr optimal with this ammo you cant hit anything other than stationary building :) in most missions you have group of ...
- by Cambarus - at 2013.03.16 21:05:00
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57. after using Rattlesnake the rest of the ships seems meh - in Ships and Modules [original thread]
If you dig around the posts I;ve made on this forum you can find the exact fit, but the gist of it was: 6X 425mm rail IIs Mids to taste, though I go for very little tank as most missions I don't even use the booster. 3 drone damage amps 3 fact...
- by Cambarus - at 2013.03.16 03:56:00
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58. after using Rattlesnake the rest of the ships seems meh - in Ships and Modules [original thread]
Mer88 wrote: how do you negate tracking if you are using sentries? you are pretty much stationary the whole time unless you drop you drones and you fly off somewhere to lower the transverse velocity. Also how do you get 750 gun dps from rail...
- by Cambarus - at 2013.03.15 23:50:00
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59. after using Rattlesnake the rest of the ships seems meh - in Ships and Modules [original thread]
Mer88 wrote: Cambarus wrote: Your rattlesnake does about 400 dps less than a well fit navy domi. but navy domi guns are only good till 35-45km anything pass you start to see that figure drop not to mention you probably got full racks of g...
- by Cambarus - at 2013.03.15 22:02:00
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60. after using Rattlesnake the rest of the ships seems meh - in Ships and Modules [original thread]
Your rattlesnake does about 400 dps less than a well fit navy domi.
- by Cambarus - at 2013.03.15 21:32:00
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