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181. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Patri Andari wrote: Cambarus wrote: Sig radius against guns only really affects tracking Wrong again! It affects chance to hit, quality of hit AND tracking. It also affects missiles even more which is why artillery fired from a BS at ...
- by Cambarus - at 2012.07.10 21:04:00
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182. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Tor Gungnir wrote: So yes, there is a reason why we pretty much only see Torpedoes on either Golems or Stealth Bombers. No matter how you twist and turn it, this is bad. Real bad. So you have a problem with the phoon then? Aside from raven...
- by Cambarus - at 2012.07.10 20:49:00
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183. Ancillary Shield Booster: WTF? - in Ships and Modules [original thread]
Seishi Maru wrote: Irrelevant. But its still tru that are lies that shield tanking are the norm since beta. Both before and after the nano age armor was the rule. BEfore the nano age, beleive it or not active armor was very used. After the nan...
- by Cambarus - at 2012.07.10 16:05:00
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184. Ancillary Shield Booster: WTF? - in Ships and Modules [original thread]
Seishi Maru wrote: [ Lies! For a long time after the stack nerf implementation shield tank was considered non doable for PVP. The first shield tanked PVP ship commonly used after the stack nerf implementation was the vagabond and other speed ta...
- by Cambarus - at 2012.07.10 15:33:00
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185. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Tor Gungnir wrote: Patri Andari wrote: A more eloquent balancing solution would be to remove all "ship based" penalties from T2 missiles. {FULL STOP} Then, if you still think T2 missiles are too good and out balance tinker withe their ran...
- by Cambarus - at 2012.07.10 15:29:00
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186. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Patri Andari wrote: It looses the option to do so because of ship penalties whereas a turret ship could load long ranged ammo without this consideration = problem "Ship X can't do something that ship Y can do" is not a problem, it's variatio...
- by Cambarus - at 2012.07.10 05:21:00
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187. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Patri Andari wrote: Cambarus wrote: It doesn't matter if X and Y have different sorts of up/downsides, if you can't show that there's a problem with the game balance that would be fixed by changing these differences then there's no reason t...
- by Cambarus - at 2012.07.10 02:49:00
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188. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Patri Andari wrote: Patri Andari wrote: A more eloquent balancing solution would be to remove all "ship based" penalties from T2 missiles. {FULL STOP} Then, if you still think T2 missiles are too good and/or out of balance tinker with the...
- by Cambarus - at 2012.07.10 02:26:00
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189. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Patri Andari wrote: Cambarus wrote: irrelevant numbers . MISSILES HAVE BETTER AND WIDER USAGE IN PVE, SO OF COURSE THEY SELL MORE! YOU SHOULD NOT USE THIS METRIC TO DETERMINE BALANCING DECISIONS FOR PVP! Sorry for the caps. What is od...
- by Cambarus - at 2012.07.10 01:47:00
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190. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Patri Andari wrote: No he said nothing like you are saying. He said the T2 missile were being used and had a use at the time. The T2 ammo blog was released 2010.11.26 during the start of the upsurge of the use of missiles in PVP. Therefore w...
- by Cambarus - at 2012.07.10 01:39:00
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191. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
EDIT: This was in response to tor. The best I can do is eyeball the market activity logs for various types of ammo, so I guess I'll give it a shot: All numbers from jita on a 3 month market graph and are, as I said, eyeballed, so not terribly pre...
- by Cambarus - at 2012.07.10 01:20:00
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192. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Doesn't that post pretty much go against everything for which you're now arguing? For those who can't be arsed to read the other thread: CCP Chronotis wrote: The focus was on the tech II turret ammo which were distinctly underpowered with al...
- by Cambarus - at 2012.07.10 00:49:00
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193. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Tor Gungnir wrote: Removing the ship penalties from T2 missiles will hardly make them overpowered; you still have the penalties applied to the missiles themselves. "It won't make them overpowered" is an awful reason to buff something. "they'...
- by Cambarus - at 2012.07.09 23:39:00
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194. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Tor Gungnir wrote: Ah now we get to the core of the issue - your gripe with Heavies. kthbai If we want to get into motives let me be quite clear with mine: I ******* love torps. Stealth bombers are probably my favorite ship class in the gam...
- by Cambarus - at 2012.07.09 23:29:00
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195. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Tor Gungnir wrote: Cambarus wrote: Tor Gungnir wrote: Your point is still totally irrelevant to the topic at hand. None of which you said relates to the stupid ship penalties on these missiles. His point is 100% relevant. You think tha...
- by Cambarus - at 2012.07.09 23:21:00
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196. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Patri Andari wrote: Fact remains that CCP removed SHIP drawbacks from T2 turret ammo and left them for missiles. This is a balance issue and nowhere in this thread has that been addressed least of all by you. My last post should have alread...
- by Cambarus - at 2012.07.09 23:18:00
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197. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Patri Andari wrote: They were made but hardly disputed. I read the thread a was only prompted to respond when i saw the obvious lack of logic in your post. Cambarus wrote: Tor Gungnir wrote: Your point is still totally irrelevant to ...
- by Cambarus - at 2012.07.09 23:07:00
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198. Burst Aerator vs Collision Accelerator - in Ships and Modules [original thread]
Sjugar wrote: DPS is tied in very much with the length of the fight turrets front-load their damage ahead of the dps curve. Consider two ships with the same dps, one doing 10 damage every 2 seconds and 1 doing 5 damge every second. theoretica...
- by Cambarus - at 2012.07.09 23:00:00
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199. 91mil SP - in Alliance and Corporation Recruitment Center [original thread]
I keep getting mails from highsec carebear corps, this makes me a sad panda :(
- by Cambarus - at 2012.07.09 22:07:00
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200. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Patri Andari wrote: You are a troll. Prior to the latest T2 "ammo" balance both ship and turret T2 ammo had two different types of "penalites" The first "penalty" had to do with the performance of the ammo itself. Either a reduction in range...
- by Cambarus - at 2012.07.09 21:53:00
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