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201. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Tor Gungnir wrote: Paikis wrote: So much stupid in this thread, I feel dumber for having read it. There are three issues here: 1. Missiles still have ship based penalties on their T2 ammo, which were removed from turret ammo. 2. Torps and C...
- by Cambarus - at 2012.07.09 15:53:00
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202. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Tor Gungnir wrote: Yeah because surely a comparison of two weapon systems is as crazy as comparing ships to BPO. The fact that you compare it to travel time just means you're either an idiot or a troll. Go troll somewhere else. The discuss...
- by Cambarus - at 2012.07.08 23:57:00
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203. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Tor Gungnir wrote: Cambarus wrote: Tor Gungnir wrote: *sigh* It is the penalties they apply to your ship that are unfair, not the penalties on the missiles themselves. I can totally understand the penalty to hit smaller targets whe...
- by Cambarus - at 2012.07.08 22:25:00
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204. Ancillary Shield Booster: WTF? - in Ships and Modules [original thread]
Mfume Apocal wrote: Cambarus wrote: Shield buffer tanking is just as good as armor buffer tanking because you're trading raw tank for other, equally useful attributes. What is and is not useful is situational. You could fairly say that sp...
- by Cambarus - at 2012.07.08 22:18:00
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205. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Tor Gungnir wrote: *sigh* It is the penalties they apply to your ship that are unfair, not the penalties on the missiles themselves. I can totally understand the penalty to hit smaller targets when faced with an increase in raw damage po...
- by Cambarus - at 2012.07.08 22:05:00
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206. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
Tor Gungnir wrote: Corina Jarr wrote: Tor Gungnir wrote: Zhilia Mann wrote: Long story short, some T2 gun ammunition also used to have substantial penalties. Now it doesn't. Missiles still do, but it's honestly not all that crippling. ...
- by Cambarus - at 2012.07.08 20:28:00
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207. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
For hybrids: Void has a 50% falloff reduction, 25% optimal reduction, 25% tracking reduction, and 25% cap use increase Javelin has a 75% optimal reduction For lasers: Conflag has a cap use increase of 25% and a tracking penalty of 30% Gleam has...
- by Cambarus - at 2012.07.08 16:39:00
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208. What's after a Domi? - in Ships and Modules [original thread]
Onictus wrote: The resists are the same between the Domi and the Navy Issue, the extra buffer, as well as PG and CPU make it shine. They aren't Machariel fast in missions. But they aren't as disgustingly overtnanked as a Snake either. I'm r...
- by Cambarus - at 2012.07.08 16:32:00
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209. T2 Ammo. vs T2 Missiles - in Ships and Modules [original thread]
You mean aside from the tracking and/or range penalties?
- by Cambarus - at 2012.07.08 16:16:00
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210. incursion capable ships - in Ships and Modules [original thread]
4-AcO-DMT wrote: Cambarus wrote: You can find a fleet in an apoc or raven, it just won't be easy, and your fleet will probably be shite if they're accepting ships like that. so basically its not possible to do incursions with those ship...
- by Cambarus - at 2012.07.07 20:36:00
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211. What's after a Domi? - in Ships and Modules [original thread]
Zhilia Mann wrote: Cambarus wrote: Ireland VonVicious wrote: Rattlesnake! Rattlesnake is an awful ship for pretty much all forms of PVE. The domi beats it 9 times out of 10, and the rest of the time you're better off in a gila or isht...
- by Cambarus - at 2012.07.07 20:31:00
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212. What's after a Domi? - in Ships and Modules [original thread]
Ireland VonVicious wrote: Rattlesnake! Rattlesnake is an awful ship for pretty much all forms of PVE. The domi beats it 9 times out of 10, and the rest of the time you're better off in a gila or ishtar.
- by Cambarus - at 2012.07.07 16:32:00
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213. Fix Ancillary boosters - in Ships and Modules [original thread]
Saile Litestrider wrote: Jerick Ludhowe wrote: yeah, because wow never had ridiculous power creep...(sarcasm) GTFO my post if you don't know what you're talking about please. Way to take entirely the wrong end of entirely the wrong stick ...
- by Cambarus - at 2012.07.07 16:28:00
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214. incursion capable ships - in Ships and Modules [original thread]
Different ships for different goals, use the right tool for the job etc. Some ships are better than others at incursions, and due to their competitive nature people tend to be more choosy about what they bring in than they do with other areas of P...
- by Cambarus - at 2012.07.07 16:27:00
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215. Fix Ancillary boosters - in Ships and Modules [original thread]
Lin-Young Borovskova wrote: Actually I'm asking for "balance", witch seems to bother. After all I use those too and therefore should say "hey ccp boost ASB they're so weak..." ? No, this module is quite ok until you fit more than one and have...
- by Cambarus - at 2012.07.05 21:25:00
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216. What's after a Domi? - in Ships and Modules [original thread]
Derath Ellecon wrote: Cambarus wrote: Derath Ellecon wrote: Cambarus wrote: Maeltstome wrote: ishtar. The ishtar isn't even half as good as the domi for PVE... Good example of how gross generalizations can be false. Depends hig...
- by Cambarus - at 2012.07.05 21:16:00
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217. Ancillary Shield Booster: WTF? - in Ships and Modules [original thread]
Mfume Apocal wrote: Cambarus wrote: But what about active tanking? Active tanked ships have a small range in which they are effective, and this range is always a small number of ships, so why would anyone want to use armor tanks when their ...
- by Cambarus - at 2012.07.05 18:56:00
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218. What's after a Domi? - in Ships and Modules [original thread]
Derath Ellecon wrote: Cambarus wrote: Maeltstome wrote: ishtar. The ishtar isn't even half as good as the domi for PVE... Good example of how gross generalizations can be false. Depends highly on what aspect of PVE you are talking ab...
- by Cambarus - at 2012.07.05 18:49:00
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219. What's after a Domi? - in Ships and Modules [original thread]
Maeltstome wrote: ishtar. The ishtar isn't even half as good as the domi for PVE...
- by Cambarus - at 2012.07.05 14:07:00
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220. Fix Ancillary boosters - in Ships and Modules [original thread]
On an unbonused ship: An XLASB gives 352 DPS tank on its own. An XLSB gives 179 An XLASB with faction 400s can keep repping for 52 seconds before spending a minute reloading, meaning it can only stay active 46% of the time. So, over time, an XLA...
- by Cambarus - at 2012.07.05 14:06:00
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